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fteqw/engine/client
Spoike 7f8b081b8c Make sure fte servers get listed under quakeworld and not netquake.
Fix some wastes dedicated server compile error.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5645 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-03-08 07:02:37 +00:00
..
anorms.h
api_menu.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
bymorphed.h
bymorphed.ico
cd_linux.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
cd_null.c
cd_sdl.c
cd_win.c
cdaudio.h
cl_cam.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_cg.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
cl_demo.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
cl_ents.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_ignore.c Fix ignore command. 2019-09-17 19:49:39 +00:00
cl_ignore.h
cl_input.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_main.c Make sure fte servers get listed under quakeworld and not netquake. 2020-03-08 07:02:37 +00:00
cl_master.h fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_parse.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_plugin.inc fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_pred.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
cl_screen.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
cl_tent.c fix a crash if packets arrive in unexpected orders. 2020-02-16 19:13:15 +00:00
cl_ui.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
clhl_game.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
client.h Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
clq2_cin.c Fix q2 cinematics (was giving black screens). 2019-06-05 20:48:06 +00:00
clq2_ents.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
clq3_parse.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
clq3defs.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
console.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
fragstats.c Fix scr_scoreboard_showflags 1 2019-09-15 15:09:36 +00:00
freecs.ico
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
image_astc.h Compile fixes. 2019-09-04 09:15:13 +00:00
in_generic.c Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
in_morphos.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
in_morphos.h
in_raw.h
in_sdl.c Misc compile fixes. 2019-04-17 00:50:14 +00:00
in_win.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
input.h Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
keys.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
keys.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00
lhfont.h
m_download.c Added VF_PROJECTIONOFFSET to offset the projection (for GoaLitiuM). 2020-01-13 07:03:28 +00:00
m_items.c Update prediction code to propagate some values properly with certain protocol combinations that I'd overlooked. 2019-09-25 20:23:24 +00:00
m_master.c Make sure fte servers get listed under quakeworld and not netquake. 2020-03-08 07:02:37 +00:00
m_mp3.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
m_multi.c Fix teamplay setting descriptions. 2020-02-16 19:26:58 +00:00
m_native.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
m_options.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
m_script.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
m_single.c stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
menu.c Fix people needing help to get out of the help menu (reported by daemon). 2020-01-20 17:53:39 +00:00
menu.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00
merged.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
modelgen.h
net_master.c Make sure fte servers get listed under quakeworld and not netquake. 2020-03-08 07:02:37 +00:00
p_classic.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
p_null.c cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
p_script.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
pr_clcmd.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
pr_csqc.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
pr_menu.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
pr_skelobj.c preliminary .xcf support. 2019-10-06 01:59:13 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quake.manifest
quakedef.h GoaLitiuM's changes to fix msvc2015's cmake support. 2019-12-17 17:41:12 +00:00
r_2d.c Add ReadInt+WriteInt qc builtins in csqc+ssqc respectively, add some extra docs for some other builtins. 2019-12-16 17:36:00 +00:00
r_d3.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
r_part.c Remove shader override for clutter... 2020-02-13 01:27:15 +00:00
r_partset.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
render.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
renderer.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
renderque.c
renderque.h
resource.h
roq.h
roq_read.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
sbar.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
sbar.h
screen.h Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
skin.c
snd_al.c Switch to using epoll on linux, because we can. 2020-02-26 00:37:52 +00:00
snd_alsa.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
snd_directx.c
snd_dma.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
snd_droid.c
snd_linux.c
snd_macos.c
snd_mem.c Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds. 2020-03-07 09:00:40 +00:00
snd_mix.c Fix overflow in sound mixing. 2020-01-23 18:57:48 +00:00
snd_morphos.c
snd_mp3.c
snd_opensl.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
snd_ov.c Fix the off-by-one that has been causing ogg vorbis crashes all these years. 2019-09-03 12:33:14 +00:00
snd_pulse.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
snd_sblaster.c
snd_sdl.c smoother console scrolling (at least with the mouse) 2019-09-04 08:32:22 +00:00
snd_sndio.c
snd_wasapi.c
snd_win.c
snd_xaudio.c
sound.h Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
spritegn.h
sys_axfte.cpp
sys_dos.c
sys_droid.c Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
sys_linux.c Make sure fte servers get listed under quakeworld and not netquake. 2020-03-08 07:02:37 +00:00
sys_morphos.c
sys_npfte.c
sys_plugfte.c
sys_plugfte.h
sys_sdl.c Fix some problems in my recent commit. 2019-11-20 07:14:28 +00:00
sys_win.c fix msvc incompat. 2020-02-16 19:13:55 +00:00
sys_xdk.c Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
teamplay.c
textedit.c Attempt to fix some nondeterministic build variations. 2020-01-09 15:35:40 +00:00
valid.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
vid.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00
vid_headless.c Fix csqc polygon issue (using explicit glsl that doesn't need normals). 2019-02-19 06:49:03 +00:00
view.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
view.h fix some warnings and some alternative build configs. 2019-06-06 04:32:09 +00:00
wad.c fixed eztv md4 incompatibility. 2020-02-11 18:06:10 +00:00
wad.h
wastes.ico
winamp.h
winquake.h
winquake.rc
zqtp.c Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00