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fteqw/engine/shaders/hlsl9
Spoike 9cd425e945 rework hlmdl subblends. apparently they're some sort of grid.
fix decals again. clampmap should work properly with them, also removed the extra part.
fix rtlight pvs issue with respect to portals
fix vid_reload causing the d3d9 renderer to use nearest sampling
terrain system should now mostly work with d3d9. still has issues.
fix q3 volumetric fog not applying to models

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5174 fc73d0e0-1445-4013-8a0c-d673dee63da5
2017-11-30 17:59:11 +00:00
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defaultskin.hlsl LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
defaultsky.hlsl Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
defaultskybox.hlsl change cl_idlefps default to 30. 2017-11-23 07:46:39 +00:00
defaultwarp.hlsl
drawflat_wall.hlsl apparently I forgot to add some files. 2017-06-30 05:32:00 +00:00
rtlight.hlsl split up NOMEDIA into individual defines. The Wastes should now be able to do music now. 2017-02-21 20:22:07 +00:00
terrain.hlsl rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00