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FTE QuakeWorld - a magical QuakeWorld engine
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2012-07-21 08:06:07 +00:00
engine Limit the number of active sections. This allows stupidly huge maps without running out of memory. 2012-07-21 08:06:07 +00:00
fteqtv bigfoot complained that the timedemo framecounts didn't match vanilla. So now it matches vanilla (both nq and qw), but does not match bigfoot's own engine, because bigfoot's engine cheats and does not match vanilla. 2012-04-24 12:22:50 +00:00
plugins Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
q3asm2 Redefine snprintf for Windows. 2008-06-27 19:16:15 +00:00
quakec water/meshes/usability 2012-07-20 01:49:13 +00:00
specs committing for fixes for OMC 2011-10-27 16:16:29 +00:00