1
0
Fork 0
forked from fte/fteqw
fteqw/engine
TimeServ 9b2c9c63c8 cl_truelightning fixed (rid# 1214349)
cl_beam_trace added to avoid traces with particle effects/truelightning


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1260 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-27 23:28:39 +00:00
..
client cl_truelightning fixed (rid# 1214349) 2005-08-27 23:28:39 +00:00
common fs_cache fixed again, hopefully 2005-08-27 06:43:12 +00:00
dotnet msvc7/.net project files. 2005-07-08 16:49:53 +00:00
ftequake Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
gas2masm Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
gl Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
http Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
irc
libs
qclib reverted black's changes. That just wasn't the place to put it. You stopped it working on standard mods where all files are in one directory. 2005-08-27 05:47:08 +00:00
server small fixes to make stuff nicer, and more likly to build 2005-08-26 23:55:09 +00:00
sndcodec
sw Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
BSDmakefile
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
Makefile Use -p for mkdir to avoid spam when typing make :P 2005-07-25 13:37:57 +00:00
Makefile.Linux
Makefile.mingw
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.


zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.