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FTE QuakeWorld - a magical QuakeWorld engine
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2007-09-17 20:35:39 +00:00
engine A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum. 2007-09-17 20:35:39 +00:00
fteqtv mol#4 this should be the entirety of #4. I suspect #3 too. 2007-09-10 19:27:39 +00:00
plugins Fixed 2 warnings in plugin.c. Added magic fix for UI_DrawChar by TimeServ. Fixed hud_save and hud_load so you don't have to write the .hud file extension when saving/loading. Added partially working "tracking" hud element, it needs to be fixed so it doesn't show if the local player is a spectator, any ideas how to check that? 2007-08-11 15:20:35 +00:00
quakec Tweeked the 'fallout2' inventory a little. 2006-06-18 13:08:34 +00:00