..
gl_alias.c
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
2012-12-04 19:37:57 +00:00
gl_backend.c
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
2012-12-04 19:37:57 +00:00
gl_bloom.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
gl_draw.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
gl_draw.h
committing for fixes for OMC
2011-10-27 16:16:29 +00:00
gl_font.c
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
2012-12-04 19:37:57 +00:00
gl_heightmap.c
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
2012-12-04 19:37:57 +00:00
gl_hlmdl.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
gl_model.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
gl_model.h
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
gl_ngraph.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
gl_rlight.c
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
2012-12-04 19:37:57 +00:00
gl_rmain.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
gl_rmisc.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
gl_rsurf.c
Trimmed some dead files.
2012-09-30 05:52:03 +00:00
gl_screen.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
gl_shader.c
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
2012-12-04 19:37:57 +00:00
gl_shadow.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
gl_vidcocoa.m
Added per-player userinfos (for splitscreen).
2010-08-14 03:17:33 +00:00
gl_vidcommon.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
gl_viddroid.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
gl_videgl.c
remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
2011-05-30 21:48:32 +00:00
gl_videgl.h
Couple of tweeks, breakages, and fixes.
2011-09-05 01:48:23 +00:00
gl_vidlinuxglx.c
make the linux port act a bit more like the windows port, for better or worse
2012-10-14 10:57:11 +00:00
gl_vidmacos.c
couple of compile fixes.
2012-10-14 11:20:14 +00:00
gl_vidmorphos.c
tiny fix
2011-12-24 06:16:01 +00:00
gl_vidnt.c
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
2012-12-04 19:37:57 +00:00
gl_vidnull.c
Couple of tweeks, breakages, and fixes.
2011-09-05 01:48:23 +00:00
gl_vidsdl.c
Unified input subsystems. Should now all act the same.
2012-10-14 09:00:49 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_warp.c
Android tweeks
2012-07-05 19:42:36 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 02:40:30 +00:00
glquake.h
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
glsupp.h
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
ltface.c
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
model_hl.h
Android tweeks
2012-07-05 19:42:36 +00:00
r_bishaders.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
shader.h
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00