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fteqw/engine/client/m_master.c
Spoike ca9028ef76 Lets see if this works in loonix.. ehehe.
Added win7 recently opened links, so rightclicking pinned icons gives recent servers. Perhaps not the best implementation (lol) but yay, only a little bit of horrible COM crap.
Hacked about with the scripted particle system. Classic is now the default set, but the scripted system is still active and can be used by mods or whatever if they wish.
Interpolation changes: should feel better on non-fte QW servers now. Not sure about other server types.
Added svc_setanglesdelta.
Fixed vwep+skins.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3682 fc73d0e0-1445-4013-8a0c-d673dee63da5
2010-12-05 02:46:07 +00:00

1608 lines
39 KiB
C

#include "quakedef.h"
#ifdef CL_MASTER
#include "cl_master.h"
//filtering
cvar_t sb_hideempty = SCVARF("sb_hideempty", "0", CVAR_ARCHIVE);
cvar_t sb_hidenotempty = SCVARF("sb_hidenotempty", "0", CVAR_ARCHIVE);
cvar_t sb_hidefull = SCVARF("sb_hidefull", "0", CVAR_ARCHIVE);
cvar_t sb_hidedead = SCVARF("sb_hidedead", "1", CVAR_ARCHIVE);
cvar_t sb_hidequake2 = SCVARF("sb_hidequake2", "1", CVAR_ARCHIVE);
cvar_t sb_hidequake3 = SCVARF("sb_hidequake3", "1", CVAR_ARCHIVE);
cvar_t sb_hidenetquake = SCVARF("sb_hidenetquake", "1", CVAR_ARCHIVE);
cvar_t sb_hidequakeworld = SCVARF("sb_hidequakeworld","0", CVAR_ARCHIVE);
cvar_t sb_maxping = SCVARF("sb_maxping", "0", CVAR_ARCHIVE);
cvar_t sb_gamedir = SCVARF("sb_gamedir", "", CVAR_ARCHIVE);
cvar_t sb_mapname = SCVARF("sb_mapname", "", CVAR_ARCHIVE);
cvar_t sb_showping = SCVARF("sb_showping", "1", CVAR_ARCHIVE);
cvar_t sb_showaddress = SCVARF("sb_showaddress", "0", CVAR_ARCHIVE);
cvar_t sb_showmap = SCVARF("sb_showmap", "0", CVAR_ARCHIVE);
cvar_t sb_showgamedir = SCVARF("sb_showgamedir", "0", CVAR_ARCHIVE);
cvar_t sb_showplayers = SCVARF("sb_showplayers", "1", CVAR_ARCHIVE);
cvar_t sb_showfraglimit = SCVARF("sb_showfraglimit","0", CVAR_ARCHIVE);
cvar_t sb_showtimelimit = SCVARF("sb_showtimelimit","0", CVAR_ARCHIVE);
cvar_t sb_filterkey = SCVARF("sb_filterkey", "hostname", CVAR_ARCHIVE);
cvar_t sb_filtervalue = SCVARF("sb_filtervalue", "", CVAR_ARCHIVE);
extern cvar_t slist_writeserverstxt;
extern cvar_t slist_cacheinfo;
void M_Serverlist_Init(void)
{
char *grp = "Server Browser Vars";
Cvar_Register(&sb_hideempty, grp);
Cvar_Register(&sb_hidenotempty, grp);
Cvar_Register(&sb_hidefull, grp);
Cvar_Register(&sb_hidedead, grp);
Cvar_Register(&sb_hidequake2, grp);
Cvar_Register(&sb_hidequake3, grp);
Cvar_Register(&sb_hidenetquake, grp);
Cvar_Register(&sb_hidequakeworld, grp);
Cvar_Register(&sb_maxping, grp);
Cvar_Register(&sb_gamedir, grp);
Cvar_Register(&sb_mapname, grp);
Cvar_Register(&sb_showping, grp);
Cvar_Register(&sb_showaddress, grp);
Cvar_Register(&sb_showmap, grp);
Cvar_Register(&sb_showgamedir, grp);
Cvar_Register(&sb_showplayers, grp);
Cvar_Register(&sb_showfraglimit, grp);
Cvar_Register(&sb_showtimelimit, grp);
Cvar_Register(&slist_writeserverstxt, grp);
Cvar_Register(&slist_cacheinfo, grp);
}
enum {
SLISTTYPE_SERVERS,
SLISTTYPE_FAVORITES,
SLISTTYPE_SOURCES,
SLISTTYPE_OPTIONS //must be last
} slist_option;
int slist_numoptions;
int slist_firstoption;
int slist_type;
static void NM_Print (int cx, int cy, qbyte *str)
{
Draw_AltFunString(cx, cy, str);
}
static void NM_PrintWhite (int cx, int cy, qbyte *str)
{
Draw_FunString(cx, cy, str);
}
static void NM_PrintColoured (int cx, int cy, int colour, qbyte *str)
{
#pragma message("NM_PrintColoured: needs reimplementing")
/*
while (*str)
{
NM_DrawColouredCharacter (cx, cy, (*str) | (colour<<CON_FGSHIFT));
str++;
cx += 8;
}
*/
}
static void NM_PrintHighlighted (int cx, int cy, int colour, int bg, qbyte *str)
{
#pragma message("NM_PrintHighlighted: needs reimplementing")
/*
while (*str)
{
NM_DrawColouredCharacter (cx, cy, (*str) | (colour<<CON_FGSHIFT) | (bg<<CON_BGSHIFT) | CON_NONCLEARBG);
str++;
cx += 8;
}
*/
}
qboolean M_IsFiltered(serverinfo_t *server) //figure out if we should filter a server.
{
if (slist_type == SLISTTYPE_FAVORITES)
if (!(server->special & SS_FAVORITE))
return true;
#ifdef Q2CLIENT
if (sb_hidequake2.value)
#endif
if (server->special & SS_QUAKE2)
return true;
#ifdef Q2CLIENT
if (sb_hidequake3.value)
#endif
if (server->special & SS_QUAKE3)
return true;
#ifdef NQPROT
if (sb_hidenetquake.value)
#endif
if (server->special & (SS_NETQUAKE|SS_DARKPLACES))
return true;
if (sb_hidequakeworld.value)
if (!(server->special & (SS_QUAKE2|SS_QUAKE3|SS_NETQUAKE|SS_DARKPLACES)))
return true;
if (sb_hideempty.value)
if (!server->players)
return true;
if (sb_hidenotempty.value)
if (server->players)
return true;
if (sb_hidefull.value)
if (server->players == server->maxplayers)
return true;
if (sb_hidedead.value)
if (server->maxplayers == 0)
return true;
if (sb_maxping.value)
if (server->ping > sb_maxping.value)
return true;
if (*sb_gamedir.string)
if (strcmp(server->gamedir, sb_gamedir.string))
return true;
if (*sb_mapname.string)
if (!strstr(server->map, sb_mapname.string))
return true;
return false;
}
qboolean M_MasterIsFiltered(master_t *mast)
{
#ifndef Q2CLIENT
if (mast->type == MT_BCASTQ2 || mast->type == MT_SINGLEQ2 || mast->type == MT_MASTERQ2)
return true;
#endif
#ifndef NQPROT
if (mast->type == MT_BCASTNQ || mast->type == MT_SINGLENQ)
return true;
#endif
return false;
}
void M_DrawOneServer (int inity)
{
char key[512];
char value[512];
char *o;
int l, i;
char *s;
int miny=8*5;
int y=8*(5-selectedserver.linenum);
miny += inity;
y += inity;
if (!selectedserver.detail)
{
NM_Print (0, y, "No details\n");
return;
}
s = selectedserver.detail->info;
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\')
*o++ = *s++;
l = o - key;
// if (l < 20)
// {
// memset (o, ' ', 20-l);
// key[20] = 0;
// }
// else
*o = 0;
if (y>=miny)
NM_Print (0, y, va("%19s", key));
if (!*s)
{
if (y>=miny)
NM_Print (0, y, "MISSING VALUE\n");
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
if (y>=miny)
NM_Print (320/2, y, va("%s\n", value));
y+=8;
}
for ( i = 0; i < selectedserver.detail->numplayers; i++)
{
if (y>=miny)
{
Draw_Fill (12, y, 28, 4, Sbar_ColorForMap(selectedserver.detail->players[i].topc));
Draw_Fill (12, y+4, 28, 4, Sbar_ColorForMap(selectedserver.detail->players[i].botc));
NM_PrintWhite (12, y, va("%3i", selectedserver.detail->players[i].frags));
NM_Print (12+8*4, y, selectedserver.detail->players[i].name);
}
y+=8;
}
if (y<=miny) //whoops, there was a hole at the end, try scrolling up.
selectedserver.linenum--;
}
int M_AddColumn (int right, int y, char *text, int maxchars, int colour, int highlight)
{
int left;
left = right - maxchars*8;
if (left < 0)
return right;
right = left;
#pragma message("M_AddColumn: needs reimplementing")
/*
if (highlight >= 0)
{
while (*text && maxchars>0)
{
NM_DrawColouredCharacter (right, y, (*(unsigned char *)text) | (colour<<CON_FGSHIFT) | (highlight<<CON_BGSHIFT) | CON_NONCLEARBG);
text++;
right += 8;
maxchars--;
}
}
else
{
while (*text && maxchars>0)
{
NM_DrawColouredCharacter (right, y, (*(unsigned char *)text) | (colour<<CON_FGSHIFT));
text++;
right += 8;
maxchars--;
}
}
*/
return left;
}
void M_DrawServerList(void)
{
serverinfo_t *server;
int op=0, filtered=0;
int snum=0;
int colour;
int highlight;
int x;
int y = 8*3;
char adr[MAX_ADR_SIZE];
CL_QueryServers();
slist_numoptions = 0;
//find total servers.
for (server = firstserver; server; server = server->next)
if (M_IsFiltered(server))
filtered++;
else
slist_numoptions++;
if (!slist_numoptions)
{
char *text, *text2="", *text3="";
if (filtered)
{
if (slist_type == SLISTTYPE_FAVORITES)
{
text = "Highlight a server";
text2 = "and press \'f\'";
text3 = "to add it to this list";
}
else
text = "All servers were filtered out";
}
else
text = "No servers found";
NM_PrintColoured((vid.width-strlen(text)*8)/2, 8*5, COLOR_WHITE, text);
NM_PrintColoured((vid.width-strlen(text2)*8)/2, 8*5+8, COLOR_WHITE, text2);
NM_PrintColoured((vid.width-strlen(text3)*8)/2, 8*5+16, COLOR_WHITE, text3);
return;
}
if (slist_option >= slist_numoptions)
slist_option = slist_numoptions-1;
op = vid.height/2/8;
op/=2;
op=slist_option-op;
snum = op;
if (selectedserver.inuse == true)
{
M_DrawOneServer(8*5);
return;
}
if (op < 0)
op = 0;
if (snum < 0)
snum = 0;
//find the server that we want
for (server = firstserver; op>0; server=server->next)
{
if (M_IsFiltered(server))
continue;
op--;
}
y = 8*2;
x = vid.width;
if (sb_showtimelimit.value)
x = M_AddColumn(x, y, "tl", 3, COLOR_RED, -1);
if (sb_showfraglimit.value)
x = M_AddColumn(x, y, "fl", 3, COLOR_RED, -1);
if (sb_showplayers.value)
x = M_AddColumn(x, y, "plyrs", 6, COLOR_RED, -1);
if (sb_showmap.value)
x = M_AddColumn(x, y, "map", 9, COLOR_RED, -1);
if (sb_showgamedir.value)
x = M_AddColumn(x, y, "gamedir", 9, COLOR_RED, -1);
if (sb_showping.value)
x = M_AddColumn(x, y, "png", 4, COLOR_RED, -1);
if (sb_showaddress.value)
x = M_AddColumn(x, y, "address", 21, COLOR_RED, -1);
x = M_AddColumn(x, y, "name", x/8-1, COLOR_RED, -1);
y = 8*3;
while(server)
{
if (M_IsFiltered(server))
{
server = server->next;
continue; //doesn't count
}
if (y > vid.height/2)
break;
if (slist_option == snum)
highlight = COLOR_DARKBLUE;
else
highlight = -1;
if (*server->name)
{
if (server->special & SS_FAVORITE)
colour = COLOR_GREEN;
else if (server->special & SS_FTESERVER)
colour = COLOR_RED;
else if (server->special & SS_QUAKE2)
colour = COLOR_YELLOW;
else if (server->special & SS_QUAKE3)
colour = COLOR_BLUE;
else if (server->special & SS_NETQUAKE)
colour = COLOR_GREY;
else if (server->special & SS_PROXY)
colour = COLOR_MAGENTA;
else
colour = COLOR_WHITE;
x = vid.width;
// make sure we have a highlighted background
if (highlight >= 0)
Draw_FillRGB(8, y, vid.width-16, 8, consolecolours[highlight].fr, consolecolours[highlight].fg, consolecolours[highlight].fb);
if (sb_showtimelimit.value)
x = M_AddColumn(x, y, va("%i", server->tl), 3, colour, highlight); //time limit
if (sb_showfraglimit.value)
x = M_AddColumn(x, y, va("%i", server->fl), 3, colour, highlight); //frag limit
if (sb_showplayers.value)
x = M_AddColumn(x, y, va("%i/%i", server->players, server->maxplayers), 6, colour, highlight);
if (sb_showmap.value)
x = M_AddColumn(x, y, server->map, 9, colour, highlight);
if (sb_showgamedir.value)
x = M_AddColumn(x, y, server->gamedir, 9, colour, highlight);
if (sb_showping.value)
x = M_AddColumn(x, y, va("%i", server->ping), 4, colour, highlight); //frag limit
if (sb_showaddress.value)
x = M_AddColumn(x, y, NET_AdrToString(adr, sizeof(adr), server->adr), 21, colour, highlight);
x = M_AddColumn(x, y, server->name, x/8-1, colour, highlight);
}
if (*server->name)
y+=8;
server = server->next;
snum++;
}
selectedserver.inuse=2;
M_DrawOneServer(vid.height/2-4*8);
}
void M_DrawSources (void)
{
int snum=0;
int op;
int y = 3*8;
master_t *mast;
int clr;
slist_numoptions = 0;
//find total sources.
for (mast = master; mast; mast = mast->next)
slist_numoptions++;
if (!slist_numoptions)
{
char *text;
if (0)//filtered)
text = "All servers were filtered out\n";
else
text = "No sources were found\n";
NM_PrintColoured((vid.width-strlen(text)*8)/2, 8*5, COLOR_WHITE, text);
return;
}
if (slist_option >= slist_numoptions)
slist_option = slist_numoptions-1;
op=slist_option-vid.height/2/8;
snum = op;
if (op < 0)
op = 0;
if (snum < 0)
snum = 0;
//find the server that we want
for (mast = master; op>0; mast=mast->next)
{
if (M_MasterIsFiltered(mast))
continue;
op--;
}
for (; mast; mast = mast->next)
{
if (M_MasterIsFiltered(mast))
continue;
switch (mast->type)
{
case MT_MASTERHTTP:
case MT_MASTERHTTPQW:
clr = COLOR_YELLOW;
break;
case MT_MASTERQW:
case MT_MASTERQ2:
clr = COLOR_WHITE;
break;
case MT_SINGLENQ:
case MT_SINGLEQW:
case MT_SINGLEQ2:
clr = COLOR_GREEN;
break;
default:
clr = COLOR_RED;
}
if (slist_option == snum) // highlight it if selected
NM_PrintHighlighted(46, y, clr, COLOR_DARKBLUE, va("%s", mast->name));
else
NM_PrintColoured(46, y, clr, va("%s", mast->name));
y+=8;
snum++;
}
}
#define NUMSLISTOPTIONS (8+7+4)
struct {
char *title;
cvar_t *cvar;
int type;
} options[NUMSLISTOPTIONS] = {
{"Hide Empty", &sb_hideempty},
{"Hide Not Empty", &sb_hidenotempty},
{"Hide Full", &sb_hidefull},
{"Hide Dead", &sb_hidedead},
{"Hide Quake 2", &sb_hidequake2},
{"Hide Quake 3", &sb_hidequake3},
{"Hide Quake 1", &sb_hidenetquake},
{"Hide QuakeWorld", &sb_hidequakeworld},
{"Show pings", &sb_showping},
{"Show Addresses", &sb_showaddress},
{"Show map", &sb_showmap},
{"Show Game Dir", &sb_showgamedir},
{"Show Players", &sb_showplayers},
{"Show Fraglimit", &sb_showfraglimit},
{"Show Timelimit", &sb_showtimelimit},
{"Max ping", &sb_maxping, 1},
{"GameDir", &sb_gamedir, 2},
{"Using map", &sb_mapname, 2},
{"Game name", &com_gamename, 2}
};
void M_DrawSListOptions (void)
{
int c;
int op;
char *s;
slist_numoptions = NUMSLISTOPTIONS;
for (op = 0; op < NUMSLISTOPTIONS; op++)
{
if (options[op].cvar->value>0 || (*options[op].cvar->string && *options[op].cvar->string != '0'))
c = COLOR_RED;
else
c = COLOR_WHITE;
switch(options[op].type)
{
default:
s = options[op].title;
break;
case 1:
if (!options[op].cvar->value)
{
s = va("%s ", options[op].title);
break;
}
case 2:
s = va("%s %s", options[op].title, options[op].cvar->string);
break;
}
if (slist_option == op) // selected
NM_PrintHighlighted(46, op*8+8*3, c, COLOR_DARKBLUE, s);
else
NM_PrintColoured(46, op*8+8*3, c, s);
}
}
void M_SListOptions_Key (int key)
{
if (key == K_UPARROW)
{
slist_option--;
if (slist_option<0)
slist_option=0;
return;
}
else if (key == K_DOWNARROW)
{
slist_option++;
if (slist_option >= slist_numoptions)
slist_option = slist_numoptions-1;
return;
}
switch(options[slist_option].type)
{
default:
if (key == K_ENTER)
{
if (options[slist_option].cvar->value)
Cvar_Set(options[slist_option].cvar, "0");
else
Cvar_Set(options[slist_option].cvar, "1");
}
break;
case 1:
if (key >= '0' && key <= '9')
Cvar_SetValue(options[slist_option].cvar, options[slist_option].cvar->value*10+key-'0');
else if (key == K_DEL)
Cvar_SetValue(options[slist_option].cvar, 0);
else if (key == K_BACKSPACE)
Cvar_SetValue(options[slist_option].cvar, (int)options[slist_option].cvar->value/10);
break;
case 2:
if ((key >= '0' && key <= '9') || (key >= 'a' && key <= 'z') || (key >= 'A' && key <= 'Z')|| key == '_')
Cvar_Set(options[slist_option].cvar, va("%s%c", options[slist_option].cvar->string, key));
else if (key == K_DEL)
Cvar_Set(options[slist_option].cvar, "");
else if (key == K_BACKSPACE) //FIXME
Cvar_Set(options[slist_option].cvar, "");
break;
}
}
void M_DrawServers(void)
{
#define NUMSLISTHEADERS (SLISTTYPE_OPTIONS+1)
char *titles[NUMSLISTHEADERS] = {
"Servers",
"Favorites",
"Sources",
// "Players",
"Options"
};
int snum=0;
int width, lofs;
NET_CheckPollSockets(); //see if we were told something important.
width = vid.width / NUMSLISTHEADERS;
lofs = width/2 - 7*4;
for (snum = 0; snum < NUMSLISTHEADERS; snum++)
{
if (slist_type == snum)
NM_PrintHighlighted(width*snum+width/2 - strlen(titles[snum])*4, 0, COLOR_WHITE, COLOR_DARKBLUE, titles[snum]);
else
NM_PrintColoured(width*snum+width/2 - strlen(titles[snum])*4, 0, COLOR_WHITE, titles[snum]);
}
NM_PrintColoured(8, 8, COLOR_WHITE, "\35");
for (snum = 16; snum < vid.width-16; snum+=8)
NM_PrintColoured(snum, 8, COLOR_WHITE, "\36");
NM_PrintColoured(snum, 8, COLOR_WHITE, "\37");
switch(slist_type)
{
case SLISTTYPE_SERVERS:
case SLISTTYPE_FAVORITES:
M_DrawServerList();
break;
case SLISTTYPE_SOURCES:
M_DrawSources ();
break;
case SLISTTYPE_OPTIONS:
M_DrawSListOptions ();
break;
}
}
serverinfo_t *M_FindCurrentServer(void)
{
serverinfo_t *server;
int op = slist_option;
for (server = firstserver; server; server = server->next)
{
if (M_IsFiltered(server))
continue; //doesn't count
if (!op--)
return server;
}
return NULL;
}
master_t *M_FindCurrentMaster(void)
{
master_t *mast;
int op = slist_option;
for (mast = master; mast; mast = mast->next)
{
if (M_MasterIsFiltered(mast))
continue;
if (!op--)
return mast;
}
return NULL;
}
void M_SListKey(int key)
{
char adr[MAX_ADR_SIZE];
if (key == K_ESCAPE)
{
// if (selectedserver.inuse)
// selectedserver.inuse = false;
// else
M_Menu_MultiPlayer_f();
return;
}
else if (key == K_LEFTARROW)
{
slist_type--;
if (slist_type<0)
slist_type=0;
selectedserver.linenum--;
if (selectedserver.linenum<0)
selectedserver.linenum=0;
slist_numoptions=0;
return;
}
else if (key == K_RIGHTARROW)
{
slist_type++;
if (slist_type>NUMSLISTHEADERS-1)
slist_type=NUMSLISTHEADERS-1;
selectedserver.linenum++;
slist_numoptions = 0;
return;
}
else if (key == 'q')
selectedserver.linenum--;
else if (key == 'a')
selectedserver.linenum++;
if (!slist_numoptions)
return;
if (slist_type == SLISTTYPE_OPTIONS)
{
M_SListOptions_Key(key);
return;
}
if (key == K_UPARROW)
{
slist_option--;
if (slist_option<0)
slist_option=0;
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
SListOptionChanged(M_FindCurrentServer()); //go for these early.
}
else if (key == K_DOWNARROW)
{
slist_option++;
if (slist_option >= slist_numoptions)
slist_option = slist_numoptions-1;
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
SListOptionChanged(M_FindCurrentServer()); //go for these early.
}
else if (key == K_PGDN)
{
slist_option+=10;
if (slist_option >= slist_numoptions)
slist_option = slist_numoptions-1;
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
SListOptionChanged(M_FindCurrentServer()); //go for these early.
}
else if (key == K_PGUP)
{
slist_option-=10;
if (slist_option<0)
slist_option=0;
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
SListOptionChanged(M_FindCurrentServer()); //go for these early.
}
else if (key == 'r')
MasterInfo_Begin();
else if (key == K_SPACE)
{
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
{
selectedserver.inuse = !selectedserver.inuse;
if (selectedserver.inuse)
SListOptionChanged(M_FindCurrentServer());
}
}
else if (key == 'c')
{
Sys_SaveClipboard(NET_AdrToString(adr, sizeof(adr), selectedserver.adr));
}
else if (key == 'f')
{
serverinfo_t *server;
if (slist_type == SLISTTYPE_SERVERS) //add to favorites
{
server = M_FindCurrentServer();
if (server)
{
server->special |= SS_FAVORITE;
MasterInfo_WriteServers();
}
}
if (slist_type == SLISTTYPE_FAVORITES) //remove from favorites
{
server = M_FindCurrentServer();
if (server)
{
server->special &= ~SS_FAVORITE;
MasterInfo_WriteServers();
}
}
}
else if (key==K_ENTER || key == 's' || key == 'j')
{
serverinfo_t *server;
if (slist_type == SLISTTYPE_SERVERS || slist_type == SLISTTYPE_FAVORITES)
{
if (!selectedserver.inuse)
{
selectedserver.inuse = true;
SListOptionChanged(M_FindCurrentServer());
return;
}
server = M_FindCurrentServer();
if (!server)
return; //ah. off the end.
if (key == 's')
Cbuf_AddText("spectator 1\n", RESTRICT_LOCAL);
else if (key == 'j')
Cbuf_AddText("spectator 0\n", RESTRICT_LOCAL);
if (server->special & SS_NETQUAKE)
Cbuf_AddText(va("nqconnect %s\n", NET_AdrToString(adr, sizeof(adr), server->adr)), RESTRICT_LOCAL);
else
Cbuf_AddText(va("connect %s\n", NET_AdrToString(adr, sizeof(adr), server->adr)), RESTRICT_LOCAL);
M_ToggleMenu_f();
M_ToggleMenu_f();
}
else if (slist_type == SLISTTYPE_SOURCES)
{
MasterInfo_Request(M_FindCurrentMaster(), true);
}
return;
}
}
typedef struct {
int visibleslots;
int scrollpos;
int selectedpos;
int numslots;
qboolean stillpolling;
qbyte filter[8];
qboolean sliderpressed;
menupicture_t *mappic;
} serverlist_t;
void SL_DrawColumnTitle (int *x, int y, int xlen, int mx, char *str, qboolean recolor, qbyte clr, qboolean *filldraw)
{
int xmin;
if (x == NULL)
xmin = 0;
else
xmin = (*x - xlen);
if (recolor)
str = va("^&%c-%s", clr, str);
if (mx >= xmin && !(*filldraw))
{
*filldraw = true;
Draw_FillRGB(xmin, y, xlen, 8, (sin(realtime*4.4)*0.25)+0.5, (sin(realtime*4.4)*0.25)+0.5, 0.08);
}
Draw_FunStringWidth(xmin, y, str, xlen);
if (x != NULL)
*x -= xlen + 8;
}
void SL_TitlesDraw (int x, int y, menucustom_t *ths, menu_t *menu)
{
int sf = Master_GetSortField();
extern int mousecursor_x, mousecursor_y;
int mx = mousecursor_x;
qboolean filldraw = false;
qbyte clr;
if (Master_GetSortDescending())
clr = 'D';
else
clr = 'B';
x = ths->common.width;
if (mx > x || mousecursor_y < y || mousecursor_y >= y+8)
filldraw = true;
if (sb_showtimelimit.value) {SL_DrawColumnTitle(&x, y, 3*8, mx, "tl", (sf==SLKEY_TIMELIMIT), clr, &filldraw);}
if (sb_showfraglimit.value) {SL_DrawColumnTitle(&x, y, 3*8, mx, "fl", (sf==SLKEY_FRAGLIMIT), clr, &filldraw);}
if (sb_showplayers.value) {SL_DrawColumnTitle(&x, y, 5*8, mx, "plyrs", (sf==SLKEY_NUMPLAYERS), clr, &filldraw);}
if (sb_showmap.value) {SL_DrawColumnTitle(&x, y, 8*8, mx, "map", (sf==SLKEY_MAP), clr, &filldraw);}
if (sb_showgamedir.value) {SL_DrawColumnTitle(&x, y, 8*8, mx, "gamedir", (sf==SLKEY_GAMEDIR), clr, &filldraw);}
if (sb_showping.value) {SL_DrawColumnTitle(&x, y, 3*8, mx, "png", (sf==SLKEY_PING), clr, &filldraw);}
if (sb_showaddress.value) {SL_DrawColumnTitle(&x, y, 21*8, mx, "address", (sf==SLKEY_ADDRESS), clr, &filldraw);}
SL_DrawColumnTitle(NULL, y, x, mx, "hostname ", (sf==SLKEY_NAME), clr, &filldraw);
}
qboolean SL_TitlesKey (menucustom_t *ths, menu_t *menu, int key)
{
int x;
extern int mousecursor_x, mousecursor_y;
int mx = mousecursor_x/8;
int sortkey;
if (key != K_MOUSE1)
return false;
do {
x = ths->common.width/8;
if (mx > x) return false; //out of bounds
if (sb_showtimelimit.value) {x-=4;if (mx > x) {sortkey = SLKEY_TIMELIMIT; break;}}
if (sb_showfraglimit.value) {x-=4;if (mx > x) {sortkey = SLKEY_FRAGLIMIT; break;}}
if (sb_showplayers.value) {x-=6;if (mx > x) {sortkey = SLKEY_NUMPLAYERS; break;}}
if (sb_showmap.value) {x-=9;if (mx > x) {sortkey = SLKEY_MAP; break;}}
if (sb_showgamedir.value) {x-=9;if (mx > x) {sortkey = SLKEY_GAMEDIR; break;}}
if (sb_showping.value) {x-=4;if (mx > x) {sortkey = SLKEY_PING; break;}}
if (sb_showaddress.value) {x-=22;if (mx > x) {sortkey = SLKEY_ADDRESS; break;}}
sortkey = SLKEY_NAME;break;
} while (0);
if (sortkey == SLKEY_ADDRESS)
return true;
Master_SetSortField(sortkey, Master_GetSortField()!=sortkey||!Master_GetSortDescending());
return true;
}
typedef enum {
ST_NORMALQW,
ST_FTESERVER,
ST_QUAKE2,
ST_QUAKE3,
ST_NETQUAKE,
ST_QTV,
ST_PROXY,
ST_FAVORITE,
MAX_SERVERTYPES
} servertypes_t;
float serverbackcolor[MAX_SERVERTYPES * 2][3] =
{
{0.08, 0.08, 0.08}, // default
{0.16, 0.16, 0.16},
{0.14, 0.07, 0.07}, // FTE server
{0.28, 0.14, 0.14},
{0.04, 0.09, 0.04}, // Quake 2
{0.08, 0.18, 0.08},
{0.05, 0.05, 0.12}, // Quake 3
{0.10, 0.10, 0.24},
{0.12, 0.08, 0.02}, // NetQuake
{0.24, 0.16, 0.04},
{0.10, 0.05, 0.10}, // FTEQTV
{0.20, 0.10, 0.20},
{0.10, 0.05, 0.10}, // qizmo
{0.20, 0.10, 0.20},
{0.01, 0.13, 0.13}, // Favorite
{0.02, 0.26, 0.26}
};
float serverhighlight[MAX_SERVERTYPES][3] =
{
{0.35, 0.35, 0.45}, // Default
{0.60, 0.30, 0.30}, // FTE Server
{0.25, 0.45, 0.25}, // Quake 2
{0.20, 0.20, 0.60}, // Quake 3
{0.40, 0.40, 0.25}, // NetQuake
{0.45, 0.20, 0.45}, // FTEQTV
{0.45, 0.20, 0.45}, // qizmo
{0.10, 0.60, 0.60} // Favorite
};
servertypes_t flagstoservertype(int flags)
{
if (flags & SS_FAVORITE)
return ST_FAVORITE;
if (flags & SS_PROXY)
{
if (flags & SS_FTESERVER)
return ST_QTV;
else
return ST_PROXY;
}
if (flags & SS_FTESERVER)
return ST_FTESERVER;
if ((flags & SS_NETQUAKE) || (flags & SS_DARKPLACES))
return ST_NETQUAKE;
if (flags & SS_QUAKE2)
return ST_QUAKE2;
if (flags & SS_QUAKE3)
return ST_QUAKE3;
return ST_NORMALQW;
}
void SL_ServerDraw (int x, int y, menucustom_t *ths, menu_t *menu)
{
extern int mousecursor_x, mousecursor_y;
serverlist_t *info = (serverlist_t*)(menu + 1);
serverinfo_t *si;
int thisone = (int)ths->data + info->scrollpos;
servertypes_t stype;
char adr[MAX_ADR_SIZE];
si = Master_SortedServer(thisone);
if (si)
{
x = ths->common.width;
stype = flagstoservertype(si->special);
if (thisone == info->selectedpos)
{
Draw_FillRGB(0, y, ths->common.width, 8,
serverhighlight[(int)stype][0],
serverhighlight[(int)stype][1],
serverhighlight[(int)stype][2]);
}
else if (thisone == info->scrollpos + (mousecursor_y-16)/8 && mousecursor_x < x)
Draw_FillRGB(0, y, ths->common.width, 8, (sin(realtime*4.4)*0.25)+0.5, (sin(realtime*4.4)*0.25)+0.5, 0.08);
else if (selectedserver.inuse && NET_CompareAdr(si->adr, selectedserver.adr))
{
Draw_FillRGB(0, y, ths->common.width, 8, ((sin(realtime*4.4)*0.25)+0.5) * 0.5, ((sin(realtime*4.4)*0.25)+0.5)*0.5, 0.08*0.5);
}
else
{
Draw_FillRGB(0, y, ths->common.width, 8,
serverbackcolor[(int)stype * 2 + (thisone & 1)][0],
serverbackcolor[(int)stype * 2 + (thisone & 1)][1],
serverbackcolor[(int)stype * 2 + (thisone & 1)][2]);
}
if (sb_showtimelimit.value) {Draw_FunStringWidth((x-3*8), y, va("%i", si->tl), 3*8); x-=4*8;}
if (sb_showfraglimit.value) {Draw_FunStringWidth((x-3*8), y, va("%i", si->fl), 3*8); x-=4*8;}
if (sb_showplayers.value) {Draw_FunStringWidth((x-5*8), y, va("%2i/%2i", si->players, si->maxplayers), 5*8); x-=6*8;}
if (sb_showmap.value) {Draw_FunStringWidth((x-8*8), y, si->map, 8*8); x-=9*8;}
if (sb_showgamedir.value) {Draw_FunStringWidth((x-8*8), y, si->gamedir, 8*8); x-=9*8;}
if (sb_showping.value) {Draw_FunStringWidth((x-3*8), y, va("%i", si->ping), 3*8); x-=4*8;}
if (sb_showaddress.value) {Draw_FunStringWidth((x-21*8), y, NET_AdrToString(adr, sizeof(adr), si->adr), 21*8); x-=22*8;}
Draw_FunStringWidth(0, y, si->name, x);
}
}
qboolean SL_ServerKey (menucustom_t *ths, menu_t *menu, int key)
{
static int lastclick;
int curtime;
int oldselection;
extern int mousecursor_x, mousecursor_y;
serverlist_t *info = (serverlist_t*)(menu + 1);
serverinfo_t *server;
char adr[MAX_ADR_SIZE];
if (key == K_MOUSE1)
{
oldselection = info->selectedpos;
info->selectedpos = info->scrollpos + (mousecursor_y-16)/8;
server = Master_SortedServer(info->selectedpos);
selectedserver.inuse = true;
SListOptionChanged(server);
if (server)
{
snprintf(info->mappic->picturename, 32, "levelshots/%s", server->map);
if (!Draw_SafeCachePic(info->mappic->picturename))
snprintf(info->mappic->picturename, 32, "levelshots/nomap");
}
else
{
snprintf(info->mappic->picturename, 32, "levelshots/nomap");
return true;
}
curtime = Sys_Milliseconds();
if (lastclick > curtime || lastclick < curtime-250)
{ //shouldn't happen, or too old a click
lastclick = curtime;
return true;
}
if (oldselection == info->selectedpos)
goto joinserver;
return true;
}
if (key == 'f')
{
server = Master_SortedServer(info->selectedpos);
if (server)
{
server->special ^= SS_FAVORITE;
}
}
if (key == K_ENTER || key == 's' || key == 'j' || key == K_SPACE)
{
server = Master_SortedServer(info->selectedpos);
if (server)
{
if (key == 's' || key == K_SPACE)
Cbuf_AddText("spectator 1\n", RESTRICT_LOCAL);
else if (key == 'j')
{
joinserver:
Cbuf_AddText("spectator 0\n", RESTRICT_LOCAL);
}
if (server->special & SS_NETQUAKE)
Cbuf_AddText(va("nqconnect %s\n", NET_AdrToString(adr, sizeof(adr), server->adr)), RESTRICT_LOCAL);
else
Cbuf_AddText(va("connect %s\n", NET_AdrToString(adr, sizeof(adr), server->adr)), RESTRICT_LOCAL);
M_RemoveAllMenus();
}
return true;
}
return false;
}
void SL_PreDraw (menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
NET_CheckPollSockets();
CL_QueryServers();
info->numslots = Master_NumSorted();
}
qboolean SL_Key (int key, menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
if (key == K_HOME)
{
info->scrollpos = 0;
info->selectedpos = 0;
return true;
}
if (key == K_END)
{
info->selectedpos = info->numslots-1;
info->scrollpos = info->selectedpos - (vid.height-16-7)/8;
return true;
}
if (key == K_PGDN)
info->selectedpos += 10;
else if (key == K_PGUP)
info->selectedpos -= 10;
else if (key == K_DOWNARROW)
info->selectedpos += 1;
else if (key == K_UPARROW)
info->selectedpos -= 1;
else if (key == K_MWHEELUP)
info->selectedpos -= 3;
else if (key == K_MWHEELDOWN)
info->selectedpos += 3;
else
return false;
{
serverinfo_t *server;
server = Master_SortedServer(info->selectedpos);
// selectedserver.inuse = true;
// SListOptionChanged(server);
if (server)
{
snprintf(info->mappic->picturename, 32, "levelshots/%s", server->map);
if (!Draw_SafeCachePic(info->mappic->picturename))
snprintf(info->mappic->picturename, 32, "levelshots/nomap");
}
else
{
snprintf(info->mappic->picturename, 32, "levelshots/nomap");
}
}
if (info->selectedpos < 0)
info->selectedpos = 0;
if (info->selectedpos > info->numslots-1)
info->selectedpos = info->numslots-1;
if (info->scrollpos < info->selectedpos - info->visibleslots)
info->scrollpos = info->selectedpos - info->visibleslots;
if (info->selectedpos < info->scrollpos)
info->scrollpos = info->selectedpos;
return true;
}
void SL_ServerPlayer (int x, int y, menucustom_t *ths, menu_t *menu)
{
if (selectedserver.inuse)
{
if (selectedserver.detail)
if ((int)ths->data < selectedserver.detail->numplayers)
{
int i = (int)ths->data;
Draw_Fill (x, y, 28, 4, Sbar_ColorForMap(selectedserver.detail->players[i].topc));
Draw_Fill (x, y+4, 28, 4, Sbar_ColorForMap(selectedserver.detail->players[i].botc));
NM_PrintWhite (x, y, va("%3i", selectedserver.detail->players[i].frags));
Draw_FunStringWidth (x+28, y, selectedserver.detail->players[i].name, 12*8);
}
}
}
void SL_SliderDraw (int x, int y, menucustom_t *ths, menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
mpic_t *pic;
pic = Draw_SafeCachePic("scrollbars/slidebg.png");
if (pic)
{
Draw_ScalePic(x + ths->common.width - 8, y+8, 8, ths->common.height-16, pic);
pic = Draw_SafeCachePic("scrollbars/arrow_up.png");
Draw_ScalePic(x + ths->common.width - 8, y, 8, 8, pic);
pic = Draw_SafeCachePic("scrollbars/arrow_down.png");
Draw_ScalePic(x + ths->common.width - 8, y + ths->common.height - 8, 8, 8, pic);
y += ((info->scrollpos) / ((float)info->numslots - info->visibleslots)) * (float)(ths->common.height-(64+16-1));
y += 8;
pic = Draw_SafeCachePic("scrollbars/slider.png");
Draw_ScalePic(x + ths->common.width - 8, y, 8, 64, pic);
}
else
{
Draw_FillRGB(x, y, ths->common.width, ths->common.height, 0.1, 0.1, 0.2);
y += ((info->scrollpos) / ((float)info->numslots - info->visibleslots)) * (ths->common.height-8);
Draw_FillRGB(x, y, 8, 8, 0.35, 0.35, 0.55);
}
if (info->sliderpressed)
{
extern qboolean keydown[K_MAX];
if (keydown[K_MOUSE1])
{
extern int mousecursor_x, mousecursor_y;
float my;
serverlist_t *info = (serverlist_t*)(menu + 1);
my = mousecursor_y;
my -= ths->common.posy;
if (Draw_SafeCachePic("scrollbars/slidebg.png"))
{
my -= 32+8;
my /= ths->common.height - (64+16);
}
else
my /= ths->common.height;
my *= (info->numslots-info->visibleslots);
if (my > info->numslots-info->visibleslots-1)
my = info->numslots-info->visibleslots-1;
if (my < 0)
my = 0;
info->scrollpos = my;
}
else
info->sliderpressed = false;
}
}
qboolean SL_SliderKey (menucustom_t *ths, menu_t *menu, int key)
{
if (key == K_MOUSE1)
{
extern int mousecursor_x, mousecursor_y;
float my;
serverlist_t *info = (serverlist_t*)(menu + 1);
my = mousecursor_y;
my -= ths->common.posy;
if (Draw_SafeCachePic("scrollbars/slidebg.png"))
{
my -= 32+8;
my /= ths->common.height - (64+16);
}
else
my /= ths->common.height;
my *= (info->numslots-info->visibleslots);
if (my > info->numslots-info->visibleslots-1)
my = info->numslots-info->visibleslots-1;
if (my < 0)
my = 0;
info->scrollpos = my;
info->sliderpressed = true;
return true;
}
return false;
}
void CalcFilters(menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
Master_ClearMasks();
Master_SetMaskInteger(false, SLKEY_PING, 0, SLIST_TEST_LESS);
if (info->filter[1]) Master_SetMaskInteger(true, SLKEY_BASEGAME, SS_NETQUAKE|SS_DARKPLACES, SLIST_TEST_CONTAINS);
if (info->filter[2]) Master_SetMaskInteger(true, SLKEY_BASEGAME, SS_NETQUAKE|SS_DARKPLACES|SS_QUAKE2|SS_QUAKE3, SLIST_TEST_NOTCONTAIN);
if (info->filter[3]) Master_SetMaskInteger(true, SLKEY_BASEGAME, SS_QUAKE2, SLIST_TEST_CONTAINS);
if (info->filter[4]) Master_SetMaskInteger(true, SLKEY_BASEGAME, SS_QUAKE3, SLIST_TEST_CONTAINS);
if (info->filter[5]) Master_SetMaskInteger(false, SLKEY_BASEGAME, SS_FAVORITE, SLIST_TEST_CONTAINS);
if (info->filter[6]) Master_SetMaskInteger(false, SLKEY_NUMPLAYERS, 0, SLIST_TEST_NOTEQUAL);
if (info->filter[7]) Master_SetMaskInteger(false, SLKEY_FREEPLAYERS, 0, SLIST_TEST_NOTEQUAL);
}
qboolean SL_ReFilter (menucheck_t *option, menu_t *menu, chk_set_t set)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
switch(set)
{
case CHK_CHECKED:
return info->filter[option->bits];
case CHK_TOGGLE:
if (option->bits>0)
{
info->filter[option->bits] ^= 1;
Cvar_Set(&sb_hidenetquake, info->filter[1]?"0":"1");
Cvar_Set(&sb_hidequakeworld, info->filter[2]?"0":"1");
Cvar_Set(&sb_hidequake2, info->filter[3]?"0":"1");
Cvar_Set(&sb_hidequake3, info->filter[4]?"0":"1");
Cvar_Set(&sb_hideempty, info->filter[6]?"1":"0");
Cvar_Set(&sb_hidefull, info->filter[7]?"1":"0");
}
CalcFilters(menu);
return true;
}
return true;
}
void SL_Remove (menu_t *menu)
{
serverlist_t *info = (serverlist_t*)(menu + 1);
Cvar_Set(&sb_hidenetquake, info->filter[1]?"0":"1");
Cvar_Set(&sb_hidequakeworld, info->filter[2]?"0":"1");
Cvar_Set(&sb_hidequake2, info->filter[3]?"0":"1");
Cvar_Set(&sb_hidequake3, info->filter[4]?"0":"1");
Cvar_Set(&sb_hideempty, info->filter[6]?"1":"0");
Cvar_Set(&sb_hidefull, info->filter[7]?"1":"0");
}
qboolean SL_DoRefresh (menuoption_t *opt, menu_t *menu, int key)
{
MasterInfo_Begin();
return true;
}
void M_Menu_ServerList2_f(void)
{
int i, y, x;
menu_t *menu;
menucustom_t *cust;
serverlist_t *info;
if (!qrenderer)
{
Cbuf_AddText("wait; menu_servers\n", Cmd_ExecLevel);
return;
}
key_dest = key_menu;
m_state = m_complex;
MasterInfo_Begin();
menu = M_CreateMenu(sizeof(serverlist_t));
menu->event = SL_PreDraw;
menu->key = SL_Key;
menu->remove = SL_Remove;
info = (serverlist_t*)(menu + 1);
y = 8;
cust = MC_AddCustom(menu, 0, y, 0);
cust->draw = SL_TitlesDraw;
cust->key = SL_TitlesKey;
cust->common.height = 8;
cust->common.width = vid.width-8;
info->visibleslots = (vid.height-16 - 64);
cust = MC_AddCustom(menu, vid.width-8, 16, NULL);
cust->draw = SL_SliderDraw;
cust->key = SL_SliderKey;
cust->common.height = info->visibleslots;
cust->common.width = 8;
info->visibleslots = (info->visibleslots-7)/8;
for (i = 0, y = 16; i <= info->visibleslots; y +=8, i++)
{
cust = MC_AddCustom(menu, 0, y, (void*)i);
cust->draw = SL_ServerDraw;
cust->key = SL_ServerKey;
cust->common.height = 8;
cust->common.width = vid.width-8;
cust->common.noselectionsound = true;
}
menu->dontexpand = true;
i = 0;
for (x = 256; x < vid.width-64; x += 128)
{
for (y = vid.height-64+8; y < vid.height; y += 8, i++)
{
cust = MC_AddCustom(menu, x+16, y, (void*)i);
cust->draw = SL_ServerPlayer;
cust->key = NULL;
cust->common.height = 8;
cust->common.width = 0;
}
}
MC_AddCheckBox(menu, 0, vid.height - 64+8*1, "Ping ", &sb_showping, 1);
MC_AddCheckBox(menu, 0, vid.height - 64+8*2, "Address ", &sb_showaddress, 1);
MC_AddCheckBox(menu, 0, vid.height - 64+8*3, "Map ", &sb_showmap, 1);
MC_AddCheckBox(menu, 0, vid.height - 64+8*4, "Gamedir ", &sb_showgamedir, 1);
MC_AddCheckBox(menu, 0, vid.height - 64+8*5, "Players ", &sb_showplayers, 1);
MC_AddCheckBox(menu, 0, vid.height - 64+8*6, "Fraglimit", &sb_showfraglimit, 1);
MC_AddCheckBox(menu, 0, vid.height - 64+8*7, "Timelimit", &sb_showtimelimit, 1);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*1, "List NQ ", SL_ReFilter, 1);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*2, "List QW ", SL_ReFilter, 2);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*3, "List Q2 ", SL_ReFilter, 3);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*4, "List Q3 ", SL_ReFilter, 4);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*5, "Only Favs ", SL_ReFilter, 5);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*6, "Hide Empty", SL_ReFilter, 6);
MC_AddCheckBoxFunc(menu, 128, vid.height - 64+8*7, "Hide Full ", SL_ReFilter, 7);
MC_AddCommand(menu, 64, 0, "Refresh", SL_DoRefresh);
info->filter[1] = !sb_hidenetquake.value;
info->filter[2] = !sb_hidequakeworld.value;
info->filter[3] = !sb_hidequake2.value;
info->filter[4] = !sb_hidequake3.value;
info->filter[6] = !!sb_hideempty.value;
info->filter[7] = !!sb_hidefull.value;
info->mappic = (menupicture_t *)MC_AddPicture(menu, vid.width - 64, vid.height - 64, 64, 64, "012345678901234567890123456789012");
CalcFilters(menu);
Master_SetSortField(SLKEY_PING, true);
}
float quickconnecttimeout;
void M_QuickConnect_PreDraw(menu_t *menu)
{
serverinfo_t *best = NULL;
serverinfo_t *s;
char adr[MAX_ADR_SIZE];
NET_CheckPollSockets(); //see if we were told something important.
CL_QueryServers();
if (Sys_DoubleTime() > quickconnecttimeout)
{
for (s = firstserver; s; s = s->next)
{
if (!s->maxplayers) //no response?
continue;
if (s->players == s->maxplayers)
continue; //server is full already
if (s->special & SS_PROXY)
continue; //don't quickconnect to a proxy. their player counts are often wrong (especially with qtv)
if (s->ping < 50) //don't like servers with too high a ping
{
if (s->players > 0)
{
if (best)
if (best->players > s->players)
continue; //go for the one with most players
best = s;
}
}
}
if (best)
{
Con_Printf("Quick connect found %s (gamedir %s, players %i/%i, ping %ims)\n", best->name, best->gamedir, best->players, best->maxplayers, best->ping);
if (best->special & SS_NETQUAKE)
Cbuf_AddText(va("nqconnect %s\n", NET_AdrToString(adr, sizeof(adr), best->adr)), RESTRICT_LOCAL);
else
Cbuf_AddText(va("join %s\n", NET_AdrToString(adr, sizeof(adr), best->adr)), RESTRICT_LOCAL);
M_ToggleMenu_f();
return;
}
//retry
MasterInfo_Begin();
quickconnecttimeout = Sys_DoubleTime() + 5;
}
}
qboolean M_QuickConnect_Key (int key, menu_t *menu)
{
return false;
}
void M_QuickConnect_Remove (menu_t *menu)
{
}
qboolean M_QuickConnect_Cancel (menuoption_t *opt, menu_t *menu, int key)
{
return false;
}
void M_QuickConnect_DrawStatus (int x, int y, menucustom_t *ths, menu_t *menu)
{
Draw_FunString(x, y, va("Polling, %i secs\n", (int)(quickconnecttimeout - Sys_DoubleTime() + 0.9)));
}
void M_QuickConnect_f(void)
{
menucustom_t *cust;
menu_t *menu;
key_dest = key_menu;
m_state = m_complex;
MasterInfo_Begin();
quickconnecttimeout = Sys_DoubleTime() + 5;
menu = M_CreateMenu(sizeof(serverlist_t));
menu->event = M_QuickConnect_PreDraw;
menu->key = M_QuickConnect_Key;
menu->remove = M_QuickConnect_Remove;
cust = MC_AddCustom(menu, 64, 64, NULL);
cust->draw = M_QuickConnect_DrawStatus;
cust->common.height = 8;
cust->common.width = vid.width-8;
MC_AddCommand(menu, 64, 128, "Refresh", SL_DoRefresh);
MC_AddCommand(menu, 64, 136, "Cancel", M_QuickConnect_Cancel);
}
#endif