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fteqw/engine/client/in_morphos.c
Spoike 5920bf05fb reworked menusys combo items, as per mushi's request. should be a bit prettier now.
fixed most gcc warnings when compiling for linux.
client can now connect to 10002 servers. probably 10000+10001 too, but too lazy to test.
doom3 map loading is working again, but has too many issues for it to be useful (leaks, premature purges, no texture_d suffix support), so its still disabled for now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4999 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-02-15 06:01:17 +00:00

528 lines
7.3 KiB
C

/*
Copyright (C) 2006-2007 Mark Olsen
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <exec/exec.h>
#include <intuition/intuition.h>
#include <intuition/extensions.h>
#include <intuition/intuitionbase.h>
#include <devices/input.h>
#include <proto/exec.h>
#include <proto/intuition.h>
#include <clib/alib_protos.h>
#include "quakedef.h"
#include "input.h"
#include "in_morphos.h"
struct InputEvent imsgs[MAXIMSGS];
extern struct IntuitionBase *IntuitionBase;
extern struct Window *window;
extern struct Screen *screen;
int imsglow = 0;
int imsghigh = 0;
extern qboolean mouse_active;
static struct Interrupt InputHandler;
static struct Interrupt InputHandler;
static struct MsgPort *inputport = 0;
static struct IOStdReq *inputreq = 0;
static BYTE inputret = -1;
extern cvar_t _windowed_mouse;
#define DEBUGRING(x)
void INS_Shutdown(void)
{
if (inputret == 0)
{
inputreq->io_Data = (void *)&InputHandler;
inputreq->io_Command = IND_REMHANDLER;
DoIO((struct IORequest *)inputreq);
CloseDevice((struct IORequest *)inputreq);
inputret = -1;
}
if (inputreq)
{
DeleteStdIO(inputreq);
inputreq = 0;
}
if (inputport)
{
DeletePort(inputport);
inputport = 0;
}
}
void INS_ReInit()
{
/* Cvar_Register (&m_filter, "input controls");*/
if (inputport)
return;
inputport = CreatePort(0, 0);
if (inputport == 0)
{
IN_Shutdown();
Sys_Error("Unable to create message port");
}
inputreq = CreateStdIO(inputport);
if (inputreq == 0)
{
IN_Shutdown();
Sys_Error("Unable to create IO request");
}
inputret = OpenDevice("input.device", 0, (struct IORequest *)inputreq, 0);
if (inputret != 0)
{
IN_Shutdown();
Sys_Error("Unable to open input.device");
}
InputHandler.is_Node.ln_Type = NT_INTERRUPT;
InputHandler.is_Node.ln_Pri = 100;
InputHandler.is_Node.ln_Name = "FTEQW input handler";
InputHandler.is_Data = 0;
InputHandler.is_Code = (void(*)())&myinputhandler;
inputreq->io_Data = (void *)&InputHandler;
inputreq->io_Command = IND_ADDHANDLER;
DoIO((struct IORequest *)inputreq);
}
void INS_Init(void)
{
INS_ReInit();
}
//IN_KeyEvent is threadsafe (for one other thread, anyway)
void INS_ProcessInputMessage(struct InputEvent *msg, qboolean consumemotion)
{
int key;
qboolean down;
int code;
if ((window->Flags & WFLG_WINDOWACTIVE))
{
if (msg->ie_Class == IECLASS_NEWMOUSE)
{
key = 0;
if (msg->ie_Code == NM_WHEEL_UP)
key = K_MWHEELUP;
else if (msg->ie_Code == NM_WHEEL_DOWN)
key = K_MWHEELDOWN;
if (msg->ie_Code == NM_BUTTON_FOURTH)
{
IN_KeyEvent(0, true, K_MOUSE4, 0);
}
else if (msg->ie_Code == (NM_BUTTON_FOURTH|IECODE_UP_PREFIX))
{
IN_KeyEvent(0, false, K_MOUSE4, 0);
}
if (key)
{
IN_KeyEvent(0, true, key, 0);
IN_KeyEvent(0, false, key, 0);
}
}
else if (msg->ie_Class == IECLASS_RAWKEY)
{
down = !(msg->ie_Code&IECODE_UP_PREFIX);
code = msg->ie_Code & ~IECODE_UP_PREFIX;
key = 0;
if (code <= 255)
key = keyconv[code];
if (key)
IN_KeyEvent(0, down, key, key);
else
{
// if (developer.value)
// printf("Unknown key %d\n", msg->ie_Code);
}
}
else if (msg->ie_Class == IECLASS_RAWMOUSE)
{
if (msg->ie_Code == IECODE_LBUTTON)
IN_KeyEvent(0, true, K_MOUSE1, 0);
else if (msg->ie_Code == (IECODE_LBUTTON|IECODE_UP_PREFIX))
IN_KeyEvent(0, false, K_MOUSE1, 0);
else if (msg->ie_Code == IECODE_RBUTTON)
IN_KeyEvent(0, true, K_MOUSE2, 0);
else if (msg->ie_Code == (IECODE_RBUTTON|IECODE_UP_PREFIX))
IN_KeyEvent(0, false, K_MOUSE2, 0);
else if (msg->ie_Code == IECODE_MBUTTON)
IN_KeyEvent(0, true, K_MOUSE3, 0);
else if (msg->ie_Code == (IECODE_MBUTTON|IECODE_UP_PREFIX))
IN_KeyEvent(0, false, K_MOUSE3, 0);
if (_windowed_mouse.ival)
{
if (consumemotion)
{
IN_MouseMove(0, 0, msg->ie_position.ie_xy.ie_x, msg->ie_position.ie_xy.ie_y, 0, 0);
#if 0
msg->ie_Class = IECLASS_NULL;
#else
msg->ie_position.ie_xy.ie_x = 0;
msg->ie_position.ie_xy.ie_y = 0;
#endif
}
}
}
}
}
void INS_Commands(void)
{
}
void INS_EnumerateDevices(void *ctx, void(*callback)(void *ctx, const char *type, const char *devicename, int *qdevid))
{
}
void INS_Move (float *movements, int pnum)
{
}
char keyconv[] =
{
'`', /* 0 */
'1',
'2',
'3',
'4',
'5',
'6',
'7',
'8',
'9',
'0', /* 10 */
'-',
'=',
0,
0,
K_INS,
'q',
'w',
'e',
'r',
't', /* 20 */
'y',
'u',
'i',
'o',
'p',
'[',
']',
0,
K_KP_END,
K_KP_DOWNARROW, /* 30 */
K_KP_PGDN,
'a',
's',
'd',
'f',
'g',
'h',
'j',
'k',
'l', /* 40 */
';',
'\'',
'\\',
0,
K_KP_LEFTARROW,
K_KP_5,
K_KP_RIGHTARROW,
'<',
'z',
'x', /* 50 */
'c',
'v',
'b',
'n',
'm',
',',
'.',
'/',
0,
K_KP_DEL, /* 60 */
K_KP_HOME,
K_KP_UPARROW,
K_KP_PGUP,
' ',
K_BACKSPACE,
K_TAB,
K_KP_ENTER,
K_ENTER,
K_ESCAPE,
K_DEL, /* 70 */
K_INS,
K_PGUP,
K_PGDN,
K_KP_MINUS,
K_F11,
K_UPARROW,
K_DOWNARROW,
K_RIGHTARROW,
K_LEFTARROW,
K_F1, /* 80 */
K_F2,
K_F3,
K_F4,
K_F5,
K_F6,
K_F7,
K_F8,
K_F9,
K_F10,
0, /* 90 */
0,
K_KP_SLASH,
0,
K_KP_PLUS,
0,
K_SHIFT,
K_SHIFT,
K_CAPSLOCK,
K_CTRL,
K_ALT, /* 100 */
K_ALT,
0,
0,
0,
0,
0,
0,
0,
0,
K_PAUSE, /* 110 */
K_F12,
K_HOME,
K_END,
0,
0,
0,
0,
0,
0,
0, /* 120 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 130 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 140 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 150 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 160 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 170 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 180 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 190 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 200 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 210 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 220 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 230 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 240 */
0,
0,
0,
0,
0,
0,
0,
0,
0,
0, /* 250 */
0,
0,
0,
0,
0,
0,
0,
0,
0
};
struct InputEvent *myinputhandler_real(void);
struct EmulLibEntry myinputhandler =
{
TRAP_LIB, 0, (void(*)(void))myinputhandler_real
};
struct InputEvent *myinputhandler_real()
{
struct InputEvent *moo = (struct InputEvent *)REG_A0;
struct InputEvent *coin;
int screeninfront;
coin = moo;
if (screen)
{
#if 0
if (IntuitionBase->LibNode.lib_Version > 50 || (IntuitionBase == 50 && IntuitionBase->LibNode.lib_Revision >= 56))
GetAttr(screen, SA_Displayed, &screeninfront);
else
#endif
screeninfront = screen==IntuitionBase->FirstScreen;
}
else
screeninfront = 1;
do
{
if (coin->ie_Class == IECLASS_RAWMOUSE || coin->ie_Class == IECLASS_RAWKEY || coin->ie_Class == IECLASS_NEWMOUSE)
{
INS_ProcessInputMessage(coin, screeninfront && window->MouseX > 0 && window->MouseY > 0);
}
coin = coin->ie_NextEvent;
} while(coin);
return moo;
}