..
botlib.h
…
net_preparse.c
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2013-03-12 22:35:33 +00:00
pr_cmds.c
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2013-03-12 22:36:18 +00:00
pr_q1qvm.c
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2013-03-12 22:29:40 +00:00
progdefs.h
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2013-03-12 22:29:40 +00:00
progs.h
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2013-03-12 22:29:40 +00:00
q2game.h
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
q3g_public.h
…
qwsvdef.h
…
savegame.c
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2013-03-12 22:35:33 +00:00
server.h
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2013-03-12 22:35:33 +00:00
sqlite3.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sv_ccmds.c
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2013-03-12 22:35:33 +00:00
sv_chat.c
…
sv_demo.c
…
sv_ents.c
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2013-03-12 22:36:18 +00:00
sv_init.c
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2013-03-12 22:29:40 +00:00
sv_main.c
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2013-03-12 22:35:33 +00:00
sv_master.c
…
sv_move.c
…
sv_mvd.c
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2013-03-12 22:29:40 +00:00
sv_nchan.c
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2013-03-12 22:29:40 +00:00
sv_phys.c
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2013-03-12 22:35:33 +00:00
sv_rankin.c
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2013-03-12 22:29:40 +00:00
sv_send.c
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2013-03-12 22:36:18 +00:00
sv_sql.c
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2013-03-12 22:29:40 +00:00
sv_sql.h
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2013-03-12 22:29:40 +00:00
sv_sys_unix.c
added support for persistent particle effects in hexen2.
2012-11-29 13:37:48 +00:00
sv_sys_win.c
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2013-03-12 22:29:40 +00:00
sv_user.c
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2013-03-12 22:35:33 +00:00
svhl_game.c
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2013-03-12 22:29:40 +00:00
svhl_gcapi.h
Android tweeks
2012-07-05 19:42:36 +00:00
svhl_phys.c
Android tweeks
2012-07-05 19:42:36 +00:00
svhl_world.c
Android tweeks
2012-07-05 19:42:36 +00:00
svmodel.c
dedicated server should compile now
2012-09-30 10:54:43 +00:00
svq2_ents.c
…
svq2_game.c
…
svq3_game.c
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2013-03-12 22:29:40 +00:00
world.c
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2013-03-12 22:29:40 +00:00