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fteqw/engine/client
2022-06-19 15:17:48 +00:00
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anorms.h
api_menu.h Fix screenshot_cubemap command. 2022-03-28 10:31:07 +00:00
bymorphed.h
bymorphed.ico
cd_linux.c qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
cd_null.c
cd_sdl.c
cd_win.c
cdaudio.h
cl_cam.c Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00
cl_demo.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
cl_ents.c Make sure getmodelindex/modelnameforindex and sound equivelents are available in both ssqc and csqc. 2022-06-19 15:17:41 +00:00
cl_ignore.c
cl_ignore.h
cl_input.c Simplify QW network deltas. By just trusting the server instead of second-guessing it, we should get something more robust (at least for demo playback). 2022-06-02 06:08:21 +00:00
cl_main.c Add a new net_ice_usewebrtc cvar for people that want to skip the extra overheads/bugs of webrtc. 2022-04-16 20:28:18 +00:00
cl_master.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
cl_parse.c Make sure that either f_playmapend or f_specmapend work when f_mapend does, for people that want more specific behaviours. spec is ALWAYS used for demo playback too. 2022-05-28 17:59:51 +00:00
cl_plugin.inc Improve robustness with weird build configs. 2022-05-28 17:58:27 +00:00
cl_pred.c Remove Q2 hacks from the usercmd_t type. Just translate them without trying to be clever. 2022-02-19 20:49:42 +00:00
cl_screen.c Make sure that either f_playmapend or f_specmapend work when f_mapend does, for people that want more specific behaviours. spec is ALWAYS used for demo playback too. 2022-05-28 17:59:51 +00:00
cl_tent.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
clhl_game.c
client.h Simplify QW network deltas. By just trusting the server instead of second-guessing it, we should get something more robust (at least for demo playback). 2022-06-02 06:08:21 +00:00
clq2_cin.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
clq2_ents.c Fix msg_readcount issues. 2022-03-08 05:34:26 +00:00
console.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
fragstats.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
freecs.ico
fte_eukara.ico
fte_eukara64.h
fte_eukaranopng.ico
image.c .ktx 2darray textures were being written incorrectly. 2022-06-06 02:20:55 +00:00
image_astc.h Some compile fixes. 2020-04-29 15:07:25 +00:00
in_generic.c Fix +strafe with mouse movements, for Aberrant. 2022-01-28 10:48:14 +00:00
in_morphos.c
in_morphos.h
in_raw.h
in_sdl.c Stub INS_KeyToLocalName for SDL so we can build SDL2 again and ship a build out today. 2022-06-10 17:52:56 +00:00
in_win.c Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support). 2022-05-28 17:59:01 +00:00
input.h Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support). 2022-05-28 17:59:01 +00:00
keys.c Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support). 2022-05-28 17:59:01 +00:00
keys.h Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support). 2022-05-28 17:59:01 +00:00
lhfont.h
m_download.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
m_items.c Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support). 2022-05-28 17:59:01 +00:00
m_master.c Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support). 2022-05-28 17:59:01 +00:00
m_mp3.c Fix up some stubs in the q3 plugin. 2022-03-08 05:32:15 +00:00
m_multi.c A few minor tweaks. 2022-02-07 14:34:11 +00:00
m_native.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
m_options.c Modelviewer should cope with more bones now. 2022-05-28 17:59:39 +00:00
m_script.c disabled some quake-only teamplay stuff in non-quake builds. 2020-04-19 01:23:32 +00:00
m_single.c Clean up key held statuses a little, to try to fix issues with dual-controller splitscreen. 2021-07-17 15:10:22 +00:00
menu.c Mouse4 now acts as a back button in our menus. Binds menu should now report system key names instead of guessed names (better non-qwerty support). 2022-05-28 17:59:01 +00:00
menu.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
merged.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
modelgen.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
net_master.c Fix a typo and therefore make a crash with QC server lists disappear 2022-06-10 17:10:51 +00:00
p_classic.c pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch 2021-08-23 22:14:34 +00:00
p_null.c pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch 2021-08-23 22:14:34 +00:00
p_script.c Attempt to support more of QuakeEx's network protocol changes, including a 'connectqe host' command to connect to QEx servers with the appropriate handshakes (requires manual PSK setup). 2022-01-16 18:41:44 +00:00
pr_clcmd.c Fix up SDL build to enable our multithread stuff. 2021-07-25 22:55:17 +00:00
pr_csqc.c Make sure getmodelindex/modelnameforindex and sound equivelents are available in both ssqc and csqc. 2022-06-19 15:17:41 +00:00
pr_menu.c wither reported that findkeysforcommandex wasn't present in menuqc. Fix that. 2022-06-19 15:17:35 +00:00
pr_skelobj.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quake.manifest
quakedef.h Move the q3 files into the plugins subdir. 2022-03-08 05:33:52 +00:00
r_2d.c Add vid_baseheight and vid_minsize cvars for TCs unhappy with vid_conheight to put in their default.cfg, instead of them feeling a need to force user settings. 2022-06-19 15:17:48 +00:00
r_d3.c
r_part.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
r_partset.c
r_partset.h
r_surf.c Fix compiles without RTLIGHT. Update config_wastes.h 2022-04-23 20:10:18 +00:00
render.h Fix up statically linking the ODE plugin into the engine (eukara wanted me to fix this up). 2022-05-28 17:58:53 +00:00
renderer.c Add vid_baseheight and vid_minsize cvars for TCs unhappy with vid_conheight to put in their default.cfg, instead of them feeling a need to force user settings. 2022-06-19 15:17:48 +00:00
renderque.c
renderque.h
resource.h
roq.h Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
roq_read.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
sbar.c Fix graphical glitch on the sbar when cl_sbar is 0 and viewsize < 100. 2022-03-07 04:18:00 +00:00
sbar.h
screen.h Basic menu hack for vr. 2021-12-20 10:06:43 +00:00
skin.c Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone. 2021-05-19 04:49:24 +00:00
snd_al.c OpenAL: Crush that annoying bug where volume changes creates clicks in the sound. 2022-05-05 23:28:33 +00:00
snd_alsa.c big commit. :( 2020-10-26 06:30:35 +00:00
snd_directx.c
snd_dma.c Improve robustness with weird build configs. 2022-05-28 17:58:27 +00:00
snd_droid.c
snd_linux.c
snd_macos.c
snd_mem.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
snd_mix.c Add support for AL_SOFT_loop_points. Implement quake-mixer-over-openal as a workaround for weird performance issues in Chromium. 2021-10-22 22:27:21 +00:00
snd_morphos.c
snd_mp3.c
snd_opensl.c
snd_ov.c Support connecting subnodes to servers over tcp (instead of depending on fork). 2020-04-29 10:43:22 +00:00
snd_pulse.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_sblaster.c
snd_sdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
snd_sndio.c
snd_wasapi.c
snd_win.c basementApe reported segfaults in the audio init logic. 2022-06-19 15:17:29 +00:00
snd_xaudio.c
sound.h OpenAL: Crush that annoying bug where volume changes creates clicks in the sound. 2022-05-05 23:28:33 +00:00
spritegn.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
sys_axfte.cpp
sys_dos.c
sys_droid.c Add 'schemes' value to fmf files, for games to list (multiple) uri schemes with which to easily start the engine and connect to a specified server. Also add cl_verify_urischeme, a bit like ezquake has. 2021-08-19 06:01:42 +00:00
sys_linux.c Try and be a bit more portable; allow .map support in browser ports. 2022-02-07 14:34:36 +00:00
sys_morphos.c Add 'schemes' value to fmf files, for games to list (multiple) uri schemes with which to easily start the engine and connect to a specified server. Also add cl_verify_urischeme, a bit like ezquake has. 2021-08-19 06:01:42 +00:00
sys_npfte.c
sys_plugfte.c
sys_plugfte.h
sys_sdl.c SDL builds are unable to guarentee stdin works, so don't depend on it (eg: when setrenderer fails completely due to no display server). 2021-11-14 00:35:18 +00:00
sys_win.c Lets just default this cvar to 1, in the hopes that it'll force windows' timers to not be quite so lame. 2022-02-07 14:33:49 +00:00
sys_xdk.c
teamplay.c
textedit.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
valid.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
vid.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
vid_headless.c '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
view.c Fix up some KTX issues (mostly bot related). 2022-05-28 17:59:17 +00:00
view.h More toys for map-loading plugins. 2021-11-03 20:31:52 +00:00
vr.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.c OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.h
wastes.ico
winamp.h
winquake.h
winquake.rc
zqtp.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00