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anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
bymorphed.h
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Interact properly with window managers. Fullscreen support needs testing a bit tbh.
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2007-07-23 11:48:53 +00:00 |
bymorphed.ico
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
cd_linux.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_null.c
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Added newline at end of file
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2005-11-29 11:28:32 +00:00 |
cd_sdl.c
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fix cd stuff
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2006-05-09 00:36:25 +00:00 |
cd_win.c
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Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
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2007-06-20 00:02:54 +00:00 |
cdaudio.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
cl_cam.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
cl_cg.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
cl_demo.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
cl_ents.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
cl_ignore.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
cl_ignore.h
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blah
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2005-11-30 21:39:27 +00:00 |
cl_input.c
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only send qw prydoncursor when we're fully connected.
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2009-11-07 04:32:07 +00:00 |
cl_main.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
cl_master.h
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Big fat-off commit.
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2009-04-01 22:03:56 +00:00 |
cl_parse.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
cl_plugin.inc
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
cl_pred.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
cl_screen.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
cl_tent.c
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
cl_ui.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
clhl_game.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
client.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
clq2_cin.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
clq2_ents.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
clq3_parse.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
clq3defs.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
console.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
crosshairs.dat
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Replaced one of the built in crosshairs with a single pixel one.
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2009-08-04 23:57:33 +00:00 |
fragstats.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
image.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
in_macos.c
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Multiple minor cleanups. Chunks of dead code removed.
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2009-06-21 17:45:33 +00:00 |
in_morphos.c
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Attempting to fix recent breakages.
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2009-07-06 07:45:46 +00:00 |
in_morphos.h
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
in_raw.h
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attempted vs2008 compile fix
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2009-01-18 01:47:48 +00:00 |
in_sdl.c
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Attempting to fix recent breakages.
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2009-07-06 07:45:46 +00:00 |
in_win.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
input.h
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Added csqc->ssqc requests.
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2009-05-24 10:11:17 +00:00 |
keys.c
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Slightly less weird console histories.
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2009-10-06 23:37:05 +00:00 |
keys.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
lhfont.h
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Stole lh's font, for use without gamedata.
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2005-01-05 08:02:25 +00:00 |
m_download.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
m_items.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
m_master.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
m_mp3.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
m_multi.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
m_options.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
m_script.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
m_single.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
menu.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
menu.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
merged.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
modelgen.h
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mdl version 3 support, misc fixes
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2006-03-13 23:20:49 +00:00 |
mymad.c
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So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
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2005-03-28 00:22:11 +00:00 |
net_master.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
p_classic.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
p_null.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
p_script.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
pr_csqc.c
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
pr_menu.c
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
q2.ico
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
q2anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2m_flash.c
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Sigh, I suck.
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2006-07-08 23:31:11 +00:00 |
quakedef.h
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
r_2d.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
r_bulleten.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
r_bulleten.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
r_efrag.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
r_part.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
r_partset.c
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More stuff broken.
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2009-07-11 20:56:09 +00:00 |
r_partset.h
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support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft"
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2006-05-07 01:49:06 +00:00 |
r_surf.c
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Removed redundant cases.
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2009-11-15 03:22:07 +00:00 |
render.h
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
renderer.c
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
renderque.c
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d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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2008-12-23 02:55:20 +00:00 |
renderque.h
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d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
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2008-12-23 02:55:20 +00:00 |
resource.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
roq.h
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
roq_read.c
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
sbar.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
sbar.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
screen.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
skin.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
snd_alsa.c
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Try and get alsa to start up and work a bit more reliably, an impossible task, I know.
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2009-05-20 17:28:15 +00:00 |
snd_directx.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
snd_dma.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
snd_linux.c
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thier -> their
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2007-12-23 20:28:40 +00:00 |
snd_macos.c
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We now have a really crappy gl renderer for macosx.
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2007-09-23 22:00:19 +00:00 |
snd_mem.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
snd_mix.c
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Fix a crash that happens with a too long uptime.
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2007-10-03 09:09:08 +00:00 |
snd_mixa.s
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clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing
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2006-05-09 07:26:14 +00:00 |
snd_morphos.c
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Added copyright header.
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2007-09-09 14:28:59 +00:00 |
snd_mp3.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
snd_ov.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
snd_sdl.c
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SDL sound should be working fine now
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2005-11-07 00:59:22 +00:00 |
snd_win.c
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SP_#? -> CON_#?
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2007-09-23 15:28:06 +00:00 |
sound.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
spritegn.h
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Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
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2005-05-13 10:42:48 +00:00 |
sys_dosa.s
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Files needed for linux to compile properly.
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2004-09-07 18:18:02 +00:00 |
sys_linux.c
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Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break.
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2009-11-05 03:07:52 +00:00 |
sys_morphos.c
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Updated to match the new prototype for Sys_LoadLibrary().
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2009-11-13 18:42:11 +00:00 |
sys_npqtv.c
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Tweeked the filesystem some more, now prompts if a game directory could not be found.
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2009-04-12 16:57:30 +00:00 |
sys_sdl.c
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Mmm, const...
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2009-11-15 10:22:26 +00:00 |
sys_win.c
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Release the mutex if we go dedicated.
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2009-11-15 03:07:52 +00:00 |
sys_wina.s
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
teamplay.c
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s/thier/their
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2007-10-05 17:43:26 +00:00 |
textedit.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
valid.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
vid.h
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more cleanups: csqc now shares collision code with ssqc. Still lacks physics.
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2009-11-07 13:29:15 +00:00 |
view.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
view.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
wad.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
wad.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
winamp.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
winquake.h
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destroy software rendering and break everything (and that won't be all!)
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2009-07-16 22:06:59 +00:00 |
winquake.rc
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Fixed syntax error (hopefully) in how the MinGW32 windres tool reads the winquake resource script
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2009-11-14 03:40:53 +00:00 |
zqtp.c
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |