4d25c073ec
fix crash from qwplayers with invalid modelindexes rework allow_skybox a little. now applies immediately. try to fix the appears-outside-of-map bug, again. dir *.wav now shows a little extra info on mouse-over. try loading music file extensions that we expect to be able to play via ffmpeg, not just the ones that are directly supported. rework the hidden fps_presets, show them with tab completion. fix a possible crash with r_temporalscenecache fix lightmap updates on submodels not happening properly with the scenecache. fix the serious memory leak with scenecache. add r_glsl_pbr cvar to force use of pbr pathways in our glsl. fix bug in alsa output not supporting float output properly. preliminary work to have the mixer use floating point mixing. disabled for now. try to update sys_register_file_associations on linux, still needs work though. try to work around nquake's config quirks, so config files don't get overwritten. repackage quake's conchars in order to add padding. this should avoid extra junk on the outside of glyphs. give fteqcc(commandline version) some extra package extration/creation support. our paks should be more end-user-friendly, and our spanned pk3s are awesome. write rune state to legacy saved games, so we don't ever have the missing-runes bug ever again... git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5780 fc73d0e0-1445-4013-8a0c-d673dee63da5
7007 lines
195 KiB
C
7007 lines
195 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cl_main.c -- client main loop
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#include "quakedef.h"
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#include "winquake.h"
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#include <sys/types.h>
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#include "netinc.h"
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#include "cl_master.h"
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#include "cl_ignore.h"
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#include "shader.h"
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#include "vr.h"
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#include <ctype.h>
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// callbacks
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void QDECL CL_Sbar_Callback(struct cvar_s *var, char *oldvalue);
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#ifdef NQPROT
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void QDECL Name_Callback(struct cvar_s *var, char *oldvalue);
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#else
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#define Name_Callback NULL
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#endif
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static void CL_ForceStopDownload (qboolean finish);
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// we need to declare some mouse variables here, because the menu system
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// references them even when on a unix system.
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qboolean noclip_anglehack; // remnant from old quake
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int startuppending;
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void Host_FinishLoading(void);
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cvar_t cl_crypt_rcon = CVARFD("cl_crypt_rcon", "1", CVAR_ARCHIVE|CVAR_NOTFROMSERVER, "Controls whether to send a hash instead of sending your rcon password as plain-text. Set to 1 for security, or 0 for backwards compatibility.\nYour command and any responses will still be sent as plain text.\nInstead, it is recommended to use rcon ONLY via dtls/tls/wss connections."); //CVAR_NOTFROMSERVER prevents evil servers from degrading it to send plain-text passwords.
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cvar_t rcon_password = CVARF("rcon_password", "", CVAR_NOUNSAFEEXPAND);
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cvar_t rcon_address = CVARF("rcon_address", "", CVAR_NOUNSAFEEXPAND);
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cvar_t cl_timeout = CVAR("cl_timeout", "60");
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cvar_t cl_shownet = CVARD("cl_shownet","0", "Debugging var. 0 shows nothing. 1 shows incoming packet sizes. 2 shows individual messages. 3 shows entities too."); // can be 0, 1, or 2
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cvar_t cl_disconnectreason = CVARAFD("_cl_disconnectreason", "", "com_errorMessage", CVAR_NOSAVE, "This cvar contains the reason for the last disconnection, so that mod menus can know why things failed.");
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cvar_t cl_pure = CVARD("cl_pure", "0", "0=standard quake rules.\n1=clients should prefer files within packages present on the server.\n2=clients should use *only* files within packages present on the server.\nDue to quake 1.01/1.06 differences, a setting of 2 is only reliable with total conversions.\nIf sv_pure is set, the client will prefer the highest value set.");
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cvar_t cl_sbar = CVARFC("cl_sbar", "0", CVAR_ARCHIVE, CL_Sbar_Callback);
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cvar_t cl_hudswap = CVARF("cl_hudswap", "0", CVAR_ARCHIVE);
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cvar_t cl_maxfps = CVARFD("cl_maxfps", "250", CVAR_ARCHIVE, "Sets the maximum allowed framerate. If you're using vsync or want to uncap framerates entirely then you should probably set this to 0. Set cl_yieldcpu 0 if you're trying to benchmark.");
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cvar_t cl_idlefps = CVARFD("cl_idlefps", "60", CVAR_ARCHIVE, "This is the maximum framerate to attain while idle/paused/unfocused.");
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cvar_t cl_yieldcpu = CVARFD("cl_yieldcpu", "1", CVAR_ARCHIVE, "Attempt to yield between frames. This can resolve issues with certain drivers and background software, but can mean less consistant frame times. Will reduce power consumption/heat generation so should be set on laptops or similar (over-hot/battery powered) devices.");
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cvar_t cl_nopext = CVARF("cl_nopext", "0", CVAR_ARCHIVE);
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cvar_t cl_pext_mask = CVAR("cl_pext_mask", "0xffffffff");
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cvar_t cl_nolerp = CVARD("cl_nolerp", "0", "Disables interpolation. If set, missiles/monsters will be show exactly what was last received, which will be jerky. Does not affect players. A value of 2 means 'interpolate only in single-player/coop'.");
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#ifdef NQPROT
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cvar_t cl_nolerp_netquake = CVARD("cl_nolerp_netquake", "0", "Disables interpolation when connected to an NQ server. Does affect players, even the local player. You probably don't want to set this.");
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cvar_t cl_fullpitch_nq = CVARAFD("cl_fullpitch", "0", "pq_fullpitch", CVAR_SEMICHEAT, "When set, attempts to unlimit the default view pitch. Note that some servers will screw over your angles if you use this, resulting in terrible gameplay, while some may merely clamp your angle serverside. This is also considered a cheat in quakeworld, ^1so this will not function there^7. For the equivelent in quakeworld, use serverinfo minpitch+maxpitch instead, which applies to all players fairly.");
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#endif
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cvar_t *hud_tracking_show;
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cvar_t *hud_miniscores_show;
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extern cvar_t net_compress;
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cvar_t cl_defaultport =
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#ifdef GAME_DEFAULTPORT //remove the confusing port alias if we're running as a TC, as well as info about irrelevant games.
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CVARFD("cl_defaultport", STRINGIFY(PORT_DEFAULTSERVER), 0, "The default port used to connect to servers.")
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#else
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CVARAFD("cl_defaultport", STRINGIFY(PORT_DEFAULTSERVER), "port", 0, "The default port used to connect to servers."
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"\nQW: "STRINGIFY(PORT_QWSERVER)
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", NQ: "STRINGIFY(PORT_NQSERVER)
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", Q2: "STRINGIFY(PORT_Q2SERVER)
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", Q3: "STRINGIFY(PORT_Q3SERVER)
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"."
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)
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#endif
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;
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cvar_t cfg_save_name = CVARFD("cfg_save_name", "fte", CVAR_ARCHIVE|CVAR_NOTFROMSERVER, "This is the config name that is saved by default when no argument is specified.");
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cvar_t cl_splitscreen = CVARD("cl_splitscreen", "0", "Enables splitscreen support. See also: allow_splitscreen, in_rawinput*, the \"p\" command.");
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cvar_t lookspring = CVARF("lookspring","0", CVAR_ARCHIVE);
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cvar_t lookstrafe = CVARF("lookstrafe","0", CVAR_ARCHIVE);
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cvar_t sensitivity = CVARF("sensitivity","10", CVAR_ARCHIVE);
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cvar_t cl_staticsounds = CVARF("cl_staticsounds", "1", CVAR_ARCHIVE);
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cvar_t m_pitch = CVARF("m_pitch","0.022", CVAR_ARCHIVE);
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cvar_t m_yaw = CVARF("m_yaw","0.022", CVAR_ARCHIVE);
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cvar_t m_forward = CVARF("m_forward","1", CVAR_ARCHIVE);
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cvar_t m_side = CVARF("m_side","0.8", CVAR_ARCHIVE);
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cvar_t cl_lerp_maxinterval = CVARD("cl_lerp_maxinterval", "0.3", "Maximum interval between keyframes, in seconds. Larger values can result in entities drifting very slowly when they move sporadically.");
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cvar_t cl_lerp_maxdistance = CVARD("cl_lerp_maxdistance", "200", "Maximum distance that an entity may move between snapshots without being considered as having teleported.");
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cvar_t cl_lerp_players = CVARD("cl_lerp_players", "0", "Set this to make other players smoother, though it may increase effective latency. Affects only QuakeWorld.");
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cvar_t cl_predict_players = CVARD("cl_predict_players", "1", "Clear this cvar to see ents exactly how they are on the server.");
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cvar_t cl_predict_players_frac = CVARD("cl_predict_players_frac", "0.9", "How much of other players to predict. Values less than 1 will help minimize overruns.");
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cvar_t cl_predict_players_latency = CVARD("cl_predict_players_latency", "1.0", "Push the player back according to your latency, to give a smooth consistent simulation of the server.");
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cvar_t cl_predict_players_nudge = CVARD("cl_predict_players_nudge", "0.02", "An extra nudge of time, to cover video latency.");
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cvar_t cl_solid_players = CVARD("cl_solid_players", "1", "Consider other players as solid for player prediction.");
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cvar_t cl_noblink = CVARD("cl_noblink", "0", "Disable the ^^b text blinking feature.");
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cvar_t cl_servername = CVARD("cl_servername", "none", "The hostname of the last server you connected to");
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cvar_t cl_serveraddress = CVARD("cl_serveraddress", "none", "The address of the last server you connected to");
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cvar_t qtvcl_forceversion1 = CVAR("qtvcl_forceversion1", "0");
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cvar_t qtvcl_eztvextensions = CVAR("qtvcl_eztvextensions", "0");
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cvar_t record_flush = CVARD("record_flush", "0", "If set, explicitly flushes demo data to disk while recording. This may be inefficient, depending on how your operating system is configured.");
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cvar_t cl_demospeed = CVARF("cl_demospeed", "1", 0);
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cvar_t cl_demoreel = CVARFD("cl_demoreel", "0", CVAR_SAVE, "When enabled, the engine will begin playing a demo loop on startup.");
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cvar_t cl_loopbackprotocol = CVARD("cl_loopbackprotocol", "qw", "Which protocol to use for single-player/the internal client. Should be one of: qw, qwid, nqid, nq, fitz, bjp3, dp6, dp7, auto. If 'auto', will use qw protocols for qw mods, and nq protocols for nq mods.");
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cvar_t cl_threadedphysics = CVARD("cl_threadedphysics", "0", "When set, client input frames are generated and sent on a worker thread");
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#ifdef QUAKESPYAPI
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cvar_t localid = SCVAR("localid", "");
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static qboolean allowremotecmd = true;
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#endif
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cvar_t r_drawflame = CVARD("r_drawflame", "1", "Set to -1 to disable ALL static entities. Set to 0 to disable only wall torches and standing flame. Set to 1 for everything drawn as normal.");
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qboolean forcesaveprompt;
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extern int total_loading_size, current_loading_size, loading_stage;
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//
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// info mirrors
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//
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cvar_t password = CVARAF("password", "", "pq_password", CVAR_USERINFO | CVAR_NOUNSAFEEXPAND); //this is parhaps slightly dodgy... added pq_password alias because baker seems to be using this for user accounts.
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cvar_t spectator = CVARF("spectator", "", CVAR_USERINFO);
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cvar_t name = CVARFC("name", "Player", CVAR_ARCHIVE | CVAR_USERINFO, Name_Callback);
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cvar_t team = CVARF("team", "", CVAR_ARCHIVE | CVAR_USERINFO);
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cvar_t skin = CVARAF("skin", "", "_cl_playerskin", CVAR_ARCHIVE | CVAR_USERINFO);
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cvar_t model = CVARAF("model", "", "_cl_playermodel", CVAR_ARCHIVE | CVAR_USERINFO);
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cvar_t topcolor = CVARF("topcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
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cvar_t bottomcolor = CVARF("bottomcolor", "", CVAR_ARCHIVE | CVAR_USERINFO);
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cvar_t rate = CVARFD("rate", "30000"/*"6480"*/, CVAR_ARCHIVE | CVAR_USERINFO, "A rough measure of the bandwidth to try to use while playing. Too high a value may result in 'buffer bloat'.");
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cvar_t drate = CVARFD("drate", "3000000", CVAR_ARCHIVE | CVAR_USERINFO, "A rough measure of the bandwidth to try to use while downloading (in bytes per second)."); // :)
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cvar_t noaim = CVARF("noaim", "", CVAR_ARCHIVE | CVAR_USERINFO);
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cvar_t msg = CVARFD("msg", "1", CVAR_ARCHIVE | CVAR_USERINFO, "Filter console prints/messages. Only functions on QuakeWorld servers. 0=pickup messages. 1=death messages. 2=critical messages. 3=chat.");
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cvar_t b_switch = CVARF("b_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
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cvar_t w_switch = CVARF("w_switch", "", CVAR_ARCHIVE | CVAR_USERINFO);
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#ifdef HEXEN2
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cvar_t cl_playerclass=CVARF("cl_playerclass","", CVAR_ARCHIVE | CVAR_USERINFO);
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#endif
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cvar_t cl_nofake = CVARD("cl_nofake", "2", "value 0: permits \\r chars in chat messages\nvalue 1: blocks all \\r chars\nvalue 2: allows \\r chars, but only from teammates");
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cvar_t cl_chatsound = CVAR("cl_chatsound","1");
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cvar_t cl_enemychatsound = CVAR("cl_enemychatsound", "misc/talk.wav");
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cvar_t cl_teamchatsound = CVAR("cl_teamchatsound", "misc/talk.wav");
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cvar_t r_torch = CVARF("r_torch", "0", CVAR_CHEAT);
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cvar_t r_rocketlight = CVARFC("r_rocketlight", "1", CVAR_ARCHIVE, Cvar_Limiter_ZeroToOne_Callback);
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cvar_t r_lightflicker = CVAR("r_lightflicker", "1");
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cvar_t cl_r2g = CVARFD("cl_r2g", "0", CVAR_ARCHIVE, "Uses progs/grenade.mdl instead of progs/missile.mdl when 1.");
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cvar_t r_powerupglow = CVAR("r_powerupglow", "1");
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cvar_t v_powerupshell = CVARF("v_powerupshell", "0", CVAR_ARCHIVE);
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cvar_t cl_gibfilter = CVARF("cl_gibfilter", "0", CVAR_ARCHIVE);
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cvar_t cl_deadbodyfilter = CVARF("cl_deadbodyfilter", "0", CVAR_ARCHIVE);
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cvar_t cl_gunx = CVAR("cl_gunx", "0");
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cvar_t cl_guny = CVAR("cl_guny", "0");
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cvar_t cl_gunz = CVAR("cl_gunz", "0");
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cvar_t cl_gunanglex = CVAR("cl_gunanglex", "0");
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cvar_t cl_gunangley = CVAR("cl_gunangley", "0");
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cvar_t cl_gunanglez = CVAR("cl_gunanglez", "0");
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cvar_t cl_proxyaddr = CVAR("cl_proxyaddr", "");
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cvar_t cl_sendguid = CVARD("cl_sendguid", "", "Send a randomly generated 'globally unique' id to servers, which can be used by servers for score rankings and stuff. Different servers will see different guids. Delete the 'qkey' file in order to appear as a different user.\nIf set to 2, all servers will see the same guid. Be warned that this can show other people the guid that you're using.");
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cvar_t cl_downloads = CVARAFD("cl_downloads", "1", /*q3*/"cl_allowDownload", CVAR_NOTFROMSERVER, "Allows you to block all automatic downloads.");
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cvar_t cl_download_csprogs = CVARFD("cl_download_csprogs", "1", CVAR_NOTFROMSERVER, "Download updated client gamecode if available. Warning: If you clear this to avoid downloading vm code, you should also clear cl_download_packages.");
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cvar_t cl_download_redirection = CVARFD("cl_download_redirection", "2", CVAR_NOTFROMSERVER, "Follow download redirection to download packages instead of individual files. Also allows the server to send nearly arbitary download commands.\n2: allows redirection only to named packages files (and demos/*.mvd), which is a bit safer.");
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cvar_t cl_download_mapsrc = CVARFD("cl_download_mapsrc", "", CVAR_ARCHIVE, "Specifies an http location prefix for map downloads. EG: \"http://example.com/path/quakemaps/\"");
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cvar_t cl_download_packages = CVARFD("cl_download_packages", "1", CVAR_NOTFROMSERVER, "0=Do not download packages simply because the server is using them. 1=Download and load packages as needed (does not affect games which do not use this package). 2=Do download and install permanently (use with caution!)");
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cvar_t requiredownloads = CVARFD("requiredownloads","1", CVAR_ARCHIVE, "0=join the game before downloads have even finished (might be laggy). 1=wait for all downloads to complete before joining.");
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cvar_t mod_precache = CVARD("mod_precache","1", "Controls when models are loaded.\n0: Load them only when they're visible.\n1: Load them upfront.\n2: Lazily load them to shorten load times at the risk of brief stuttering during only the start of the map.");
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cvar_t cl_muzzleflash = CVAR("cl_muzzleflash", "1");
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cvar_t gl_simpleitems = CVARF("gl_simpleitems", "0", CVAR_ARCHIVE);
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cvar_t cl_item_bobbing = CVARF("cl_model_bobbing", "0", CVAR_ARCHIVE);
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cvar_t cl_countpendingpl = CVARD("cl_countpendingpl", "0", "If set to 1, packet loss percentages will show packets still in transit as lost, even if they might still be received.");
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cvar_t cl_standardchat = CVARFD("cl_standardchat", "0", CVAR_ARCHIVE, "Disables auto colour coding in chat messages.");
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cvar_t msg_filter = CVARD("msg_filter", "0", "Filter out chat messages: 0=neither. 1=broadcast chat. 2=team chat. 3=all chat.");
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cvar_t msg_filter_frags = CVARD("msg_filter_frags", "0", "Prevents frag messages from appearing on the console.");
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cvar_t msg_filter_pickups = CVARD("msg_filter_pickups", "0", "Prevents pickup messages from appearing on the console. This would normally be filtered by 'msg 1', but nq servers cannot respect that (nor nq mods running in qw servers).");
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cvar_t cl_standardmsg = CVARFD("cl_standardmsg", "0", CVAR_ARCHIVE, "Disables auto colour coding in console prints.");
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cvar_t cl_parsewhitetext = CVARD("cl_parsewhitetext", "1", "When parsing chat messages, enable support for messages like: red{white}red");
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cvar_t cl_dlemptyterminate = CVAR("cl_dlemptyterminate", "1");
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static void QDECL Cvar_CheckServerInfo(struct cvar_s *var, char *oldvalue)
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{ //values depend upon the serverinfo, so reparse for overrides.
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CL_CheckServerInfo();
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}
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#define RULESETADVICE " You should not normally change this cvar from its permissive default, instead impose limits on yourself only through the 'ruleset' cvar."
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cvar_t ruleset_allow_playercount = CVARD("ruleset_allow_playercount", "1", "Specifies whether teamplay triggers that count nearby players are allowed in the current ruleset."RULESETADVICE);
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cvar_t ruleset_allow_frj = CVARD("ruleset_allow_frj", "1", "Specifies whether Forward-Rocket-Jump scripts are allowed in the current ruleset. If 0, limits on yaw speed will be imposed so they cannot be scripted."RULESETADVICE);
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//FIXME: rename ruleset_allow_frj to allow_scripts to match ezquake - 0: block multiple commands in binds, 1: cap angle speed changes, 2: vanilla quake
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cvar_t ruleset_allow_semicheats = CVARD("ruleset_allow_semicheats", "1", "If 0, this blocks a range of cvars that are marked as semi-cheats. Such cvars will be locked to their empty/0 value."RULESETADVICE);
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cvar_t ruleset_allow_packet = CVARD("ruleset_allow_packet", "1", "If 0, network packets sent via the 'packet' command will be blocked. This makes scripting timers a little harder."RULESETADVICE);
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cvar_t ruleset_allow_particle_lightning = CVARD("ruleset_allow_particle_lightning", "1", "A setting of 0 blocks using the particle system to replace lightning gun trails. This prevents making the trails thinner thus preventing them from obscuring your view of your enemies."RULESETADVICE);
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cvar_t ruleset_allow_overlongsounds = CVARD("ruleset_allow_overlong_sounds", "1", "A setting of 0 will block the use of extra-long pickup sounds as item respawn timers."RULESETADVICE);
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cvar_t ruleset_allow_larger_models = CVARD("ruleset_allow_larger_models", "1", "Enforces a maximum bounds limit on models, to prevent the use of additional spikes attached to the model from being used as a kind of wallhack."RULESETADVICE);
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cvar_t ruleset_allow_modified_eyes = CVARD("ruleset_allow_modified_eyes", "0", "When 0, completely hides progs/eyes.mdl if it is not strictly identical to vanilla quake."RULESETADVICE);
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cvar_t ruleset_allow_sensitive_texture_replacements = CVARD("ruleset_allow_sensitive_texture_replacements", "1", "Allows the replacement of certain model textures (as well as the models themselves). This prevents adding extra fullbrights to make them blatently obvious."RULESETADVICE);
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cvar_t ruleset_allow_localvolume = CVARD("ruleset_allow_localvolume", "1", "Allows the use of the snd_playersoundvolume cvar. Muting your own sounds can make it easier to hear where your opponent is."RULESETADVICE);
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cvar_t ruleset_allow_shaders = CVARFD("ruleset_allow_shaders", "1", CVAR_SHADERSYSTEM, "When 0, this completely disables the use of external shader files, preventing custom shaders from being used for wallhacks."RULESETADVICE);
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cvar_t ruleset_allow_watervis = CVARFCD("ruleset_allow_watervis", "1", CVAR_SHADERSYSTEM, Cvar_CheckServerInfo, "When 0, this enforces ugly opaque water."RULESETADVICE);
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cvar_t ruleset_allow_fbmodels = CVARFD("ruleset_allow_fbmodels", "0", CVAR_SHADERSYSTEM, "When 1, allows all models to be displayed fullbright, completely ignoring the lightmaps. This feature exists only for parity with ezquake's defaults."RULESETADVICE);
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extern cvar_t cl_hightrack;
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extern cvar_t vid_renderer;
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char cl_screengroup[] = "Screen options";
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char cl_controlgroup[] = "client operation options";
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char cl_inputgroup[] = "client input controls";
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char cl_predictiongroup[] = "Client side prediction";
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client_static_t cls;
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client_state_t cl;
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// alot of this should probably be dynamically allocated
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entity_state_t *cl_baselines;
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|
static_entity_t *cl_static_entities;
|
|
unsigned int cl_max_static_entities;
|
|
lightstyle_t *cl_lightstyle;
|
|
size_t cl_max_lightstyles;
|
|
dlight_t *cl_dlights;
|
|
size_t cl_maxdlights; /*size of cl_dlights array*/
|
|
|
|
int cl_baselines_count;
|
|
size_t rtlights_first, rtlights_max;
|
|
|
|
// refresh list
|
|
// this is double buffered so the last frame
|
|
// can be scanned for oldorigins of trailing objects
|
|
int cl_numvisedicts;
|
|
int cl_maxvisedicts;
|
|
entity_t *cl_visedicts;
|
|
int cl_framecount;
|
|
|
|
scenetris_t *cl_stris;
|
|
vecV_t *fte_restrict cl_strisvertv;
|
|
vec4_t *fte_restrict cl_strisvertc;
|
|
vec2_t *fte_restrict cl_strisvertt;
|
|
index_t *fte_restrict cl_strisidx;
|
|
unsigned int cl_numstrisidx;
|
|
unsigned int cl_maxstrisidx;
|
|
unsigned int cl_numstrisvert;
|
|
unsigned int cl_maxstrisvert;
|
|
unsigned int cl_numstris;
|
|
unsigned int cl_maxstris;
|
|
|
|
static struct
|
|
{
|
|
qboolean trying;
|
|
qboolean istransfer; //ignore the user's desired server (don't change connect.adr).
|
|
netadr_t adr; //address that we're trying to transfer to. FIXME: support multiple resolved addresses, eg both ::1 AND 127.0.0.1
|
|
#ifdef HAVE_DTLS
|
|
enum
|
|
{
|
|
DTLS_DISABLE,
|
|
DTLS_TRY,
|
|
DTLS_REQUIRE,
|
|
DTLS_ACTIVE
|
|
} dtlsupgrade;
|
|
#endif
|
|
int mtu;
|
|
unsigned int compresscrc;
|
|
int protocol; //nq/qw/q2/q3. guessed based upon server replies
|
|
int subprotocol; //the monkeys are trying to eat me.
|
|
unsigned int fteext1;
|
|
unsigned int fteext2;
|
|
unsigned int ezext1;
|
|
int qport;
|
|
int challenge; //tracked as part of guesswork based upon what replies we get.
|
|
double time; //for connection retransmits
|
|
int defaultport;
|
|
int tries; //increased each try, every fourth trys nq connect packets.
|
|
unsigned char guid[64];
|
|
// qbyte fingerprint[5*4]; //sha1 hash of accepted dtls certs
|
|
} connectinfo;
|
|
|
|
qboolean nomaster;
|
|
|
|
double oldrealtime; // last frame run
|
|
int host_framecount;
|
|
|
|
qbyte *host_basepal;
|
|
qbyte *h2playertranslations;
|
|
|
|
cvar_t host_speeds = CVAR("host_speeds","0"); // set for running times
|
|
|
|
int fps_count;
|
|
qboolean forcesaveprompt;
|
|
|
|
jmp_buf host_abort;
|
|
|
|
void Master_Connect_f (void);
|
|
|
|
char emodel_name[] =
|
|
{ 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
|
|
char pmodel_name[] =
|
|
{ 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
|
|
char prespawn_name[] =
|
|
{ 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff,
|
|
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
|
|
char modellist_name[] =
|
|
{ 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
|
|
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
|
|
char soundlist_name[] =
|
|
{ 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
|
|
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
|
|
|
|
void CL_UpdateWindowTitle(void)
|
|
{
|
|
if (VID_SetWindowCaption)
|
|
{
|
|
if (cl.windowtitle)
|
|
{ //gamecode wanted some explicit title.
|
|
VID_SetWindowCaption(cl.windowtitle);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
char title[2048];
|
|
switch (cls.state)
|
|
{
|
|
default:
|
|
#ifndef CLIENTONLY
|
|
if (sv.state)
|
|
Q_snprintfz(title, sizeof(title), "%s: %s", fs_gamename.string, svs.name);
|
|
else
|
|
#endif
|
|
if (cls.demoplayback)
|
|
Q_snprintfz(title, sizeof(title), "%s: %s", fs_gamename.string, cls.lastdemoname);
|
|
else
|
|
Q_snprintfz(title, sizeof(title), "%s: %s", fs_gamename.string, cls.servername);
|
|
break;
|
|
case ca_disconnected:
|
|
if (CSQC_UnconnectedOkay(false)) //pure csqc mods can have a world model and yet be disconnected. we don't really know what the current map should be called though.
|
|
Q_snprintfz(title, sizeof(title), "%s", fs_gamename.string);
|
|
else
|
|
Q_snprintfz(title, sizeof(title), "%s: disconnected", fs_gamename.string);
|
|
break;
|
|
}
|
|
VID_SetWindowCaption(title);
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef __GLIBC__
|
|
#include <malloc.h>
|
|
#endif
|
|
void CL_MakeActive(char *gamename)
|
|
{
|
|
extern int fs_finds;
|
|
if (fs_finds)
|
|
{
|
|
Con_DPrintf("%i additional FS searches\n", fs_finds);
|
|
fs_finds = 0;
|
|
}
|
|
cl.matchgametimestart = 0;
|
|
cls.state = ca_active;
|
|
|
|
//this might be expensive, don't count any of this as time spent *playing* the demo. this avoids skipping the first $LOADDURATION seconds.
|
|
cl.stillloading = true;
|
|
|
|
//kill sounds left over from the last map.
|
|
S_Purge(true);
|
|
|
|
//kill models left over from the last map.
|
|
Mod_Purge(MP_MAPCHANGED);
|
|
|
|
//and reload shaders now if needed (this was blocked earlier)
|
|
Shader_DoReload();
|
|
|
|
//and now free any textures that were not still needed.
|
|
Image_Purge();
|
|
|
|
SCR_EndLoadingPlaque();
|
|
CL_UpdateWindowTitle();
|
|
|
|
#ifdef MVD_RECORDING
|
|
if (sv_demoAutoRecord.ival && !sv.mvdrecording && !cls.demorecording && !cls.demoplayback && MVD_CheckSpace(false))
|
|
{ //don't auto-record if we're already recording... or playing a different demo.
|
|
extern cvar_t sv_demoAutoPrefix;
|
|
char timestamp[64];
|
|
time_t tm = time(NULL);
|
|
strftime(timestamp, sizeof(timestamp), "%Y%m%d_%H%M%S", localtime(&tm));
|
|
Cbuf_AddText(va("record %s%s%s%s_%s\n", sv_demoDir.string, *sv_demoDir.string?"/":"", sv_demoAutoPrefix.string, host_mapname.string, timestamp), RESTRICT_LOCAL);
|
|
}
|
|
#endif
|
|
|
|
TP_ExecTrigger("f_begin", true);
|
|
if (cls.demoplayback)
|
|
TP_ExecTrigger("f_spawndemo", true);
|
|
else
|
|
TP_ExecTrigger("f_spawn", false);
|
|
|
|
#ifdef __GLIBC__
|
|
malloc_trim(0);
|
|
#endif
|
|
}
|
|
/*
|
|
==================
|
|
CL_Quit_f
|
|
==================
|
|
*/
|
|
void CL_Quit_f (void)
|
|
{
|
|
if (!host_initialized)
|
|
return;
|
|
|
|
if (forcesaveprompt && strcmp(Cmd_Argv(1), "force"))
|
|
{
|
|
forcesaveprompt = false;
|
|
if (Cmd_Exists("menu_quit"))
|
|
{
|
|
Cmd_ExecuteString("menu_quit", RESTRICT_LOCAL);
|
|
return;
|
|
}
|
|
}
|
|
|
|
TP_ExecTrigger("f_quit", true);
|
|
Cbuf_Execute();
|
|
/*
|
|
#ifndef CLIENTONLY
|
|
if (!isDedicated)
|
|
#endif
|
|
{
|
|
M_Menu_Quit_f ();
|
|
return;
|
|
}*/
|
|
Sys_Quit ();
|
|
}
|
|
|
|
#ifdef NQPROT
|
|
void CL_ConnectToDarkPlaces(char *challenge, netadr_t *adr)
|
|
{
|
|
char data[2048];
|
|
cls.fteprotocolextensions = 0;
|
|
cls.fteprotocolextensions2 = 0;
|
|
cls.ezprotocolextensions1 = 0;
|
|
|
|
connectinfo.time = realtime; // for retransmit requests
|
|
|
|
Q_snprintfz(data, sizeof(data), "%c%c%c%cconnect\\protocol\\darkplaces 3\\protocols\\DP7 DP6 DP5 RMQ FITZ NEHAHRABJP2 NEHAHRABJP NEHAHRABJP3 QUAKE\\challenge\\%s\\name\\%s", 255, 255, 255, 255, challenge, name.string);
|
|
|
|
NET_SendPacket (cls.sockets, strlen(data), data, adr);
|
|
|
|
cl.splitclients = 0;
|
|
}
|
|
#endif
|
|
|
|
void CL_SupportedFTEExtensions(unsigned int *pext1, unsigned int *pext2, unsigned int *ezpext1)
|
|
{
|
|
unsigned int fteprotextsupported1 = Net_PextMask(PROTOCOL_VERSION_FTE1, false);
|
|
unsigned int fteprotextsupported2 = Net_PextMask(PROTOCOL_VERSION_FTE2, false);
|
|
unsigned int ezprotextsupported1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, false) & EZPEXT1_CLIENTADVERTISE;
|
|
|
|
fteprotextsupported1 &= strtoul(cl_pext_mask.string, NULL, 16);
|
|
// fteprotextsupported2 &= strtoul(cl_pext2_mask.string, NULL, 16);
|
|
// ezprotextsupported1 &= strtoul(cl_ezpext1_mask.string, NULL, 16);
|
|
|
|
if (cl_nopext.ival)
|
|
{
|
|
fteprotextsupported1 = 0;
|
|
fteprotextsupported2 = 0;
|
|
ezprotextsupported1 = 0;
|
|
}
|
|
|
|
*pext1 = fteprotextsupported1;
|
|
*pext2 = fteprotextsupported2;
|
|
*ezpext1 = ezprotextsupported1;
|
|
}
|
|
|
|
char *CL_GUIDString(netadr_t *adr, const char *guidstring)
|
|
{
|
|
static qbyte buf[2048];
|
|
static int buflen;
|
|
unsigned int digest[4];
|
|
char serveraddr[256];
|
|
void *blocks[2];
|
|
int lens[2];
|
|
|
|
if (!*cl_sendguid.string && guidstring && *guidstring)
|
|
{
|
|
serveraddr[0] = '#'; //leading hash is to stop servers from being able to scrape from other servers.
|
|
Q_strncpyz(serveraddr+1, guidstring, sizeof(serveraddr)-1);
|
|
}
|
|
else if (cl_sendguid.ival == 2)
|
|
*serveraddr = 0;
|
|
else if (cl_sendguid.ival)
|
|
NET_AdrToString(serveraddr, sizeof(serveraddr), adr);
|
|
else
|
|
return NULL;
|
|
|
|
if (*connectinfo.guid && connectinfo.istransfer)
|
|
return connectinfo.guid;
|
|
|
|
if (!buflen)
|
|
{
|
|
vfsfile_t *f;
|
|
f = FS_OpenVFS("qkey", "rb", FS_ROOT);
|
|
if (f)
|
|
{
|
|
buflen = VFS_GETLEN(f);
|
|
if (buflen > 2048)
|
|
buflen = 2048;
|
|
buflen = VFS_READ(f, buf, buflen);
|
|
VFS_CLOSE(f);
|
|
}
|
|
if (buflen < 16)
|
|
{
|
|
buflen = sizeof(buf);
|
|
if (!Sys_RandomBytes(buf, buflen))
|
|
{
|
|
int i;
|
|
srand(time(NULL));
|
|
for (i = 0; i < buflen; i++)
|
|
buf[i] = rand() & 0xff;
|
|
}
|
|
f = FS_OpenVFS("qkey", "wb", FS_ROOT);
|
|
if (f)
|
|
{
|
|
VFS_WRITE(f, buf, buflen);
|
|
VFS_CLOSE(f);
|
|
}
|
|
}
|
|
}
|
|
|
|
blocks[0] = buf;lens[0] = buflen;
|
|
blocks[1] = serveraddr;lens[1] = strlen(serveraddr);
|
|
Com_BlocksChecksum(2, blocks, lens, (void*)digest);
|
|
|
|
Q_snprintfz(connectinfo.guid, sizeof(connectinfo.guid), "%08x%08x%08x%08x", digest[0], digest[1], digest[2], digest[3]);
|
|
return connectinfo.guid;
|
|
}
|
|
|
|
/*
|
|
=======================
|
|
CL_SendConnectPacket
|
|
|
|
called by CL_Connect_f and CL_CheckResend
|
|
======================
|
|
*/
|
|
void CL_SendConnectPacket (netadr_t *to, int mtu,
|
|
unsigned int ftepext1, unsigned int ftepext2, unsigned int ezpext1,
|
|
int compressioncrc,
|
|
const char *guidhash
|
|
/*, ...*/)
|
|
{
|
|
extern cvar_t qport;
|
|
netadr_t addr;
|
|
char data[2048];
|
|
char *info;
|
|
double t1, t2;
|
|
int fteprotextsupported1=0;
|
|
int fteprotextsupported2=0;
|
|
int ezprotextsupported1=0;
|
|
char *a;
|
|
|
|
// JACK: Fixed bug where DNS lookups would cause two connects real fast
|
|
// Now, adds lookup time to the connect time.
|
|
// Should I add it to realtime instead?!?!
|
|
|
|
if (!connectinfo.trying)
|
|
return;
|
|
|
|
if (cl_nopext.ival) //imagine it's an unenhanced server
|
|
{
|
|
compressioncrc = 0;
|
|
}
|
|
|
|
#ifdef Q2CLIENT
|
|
if (connectinfo.protocol == CP_QUAKE2)
|
|
{
|
|
fteprotextsupported1 = ftepext1 & (PEXT_MODELDBL|PEXT_SOUNDDBL|PEXT_SPLITSCREEN);
|
|
fteprotextsupported2 = 0;
|
|
ezprotextsupported1 = 0;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
CL_SupportedFTEExtensions(&fteprotextsupported1, &fteprotextsupported2, &ezprotextsupported1);
|
|
|
|
fteprotextsupported1 &= ftepext1;
|
|
fteprotextsupported2 &= ftepext2;
|
|
ezprotextsupported1 &= ezpext1;
|
|
|
|
if (connectinfo.protocol != CP_QUAKEWORLD)
|
|
{
|
|
fteprotextsupported1 = 0;
|
|
fteprotextsupported2 = 0;
|
|
ezprotextsupported1 = 0;
|
|
}
|
|
}
|
|
|
|
connectinfo.fteext1 = fteprotextsupported1;
|
|
connectinfo.fteext2 = fteprotextsupported2;
|
|
connectinfo.ezext1 = ezprotextsupported1;
|
|
|
|
t1 = Sys_DoubleTime ();
|
|
|
|
if (!to)
|
|
{
|
|
to = &addr;
|
|
if (!NET_StringToAdr (cls.servername, PORT_DEFAULTSERVER, to))
|
|
{
|
|
Con_TPrintf ("CL_SendConnectPacket: Bad server address \"%s\"\n", cls.servername);
|
|
connectinfo.trying = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
NET_AdrToString(data, sizeof(data), to);
|
|
Cvar_ForceSet(&cl_serveraddress, data);
|
|
// Info_SetValueForStarKey (cls.userinfo, "*ip", data, MAX_INFO_STRING);
|
|
|
|
if (!NET_IsClientLegal(to))
|
|
{
|
|
Con_TPrintf ("Illegal server address\n");
|
|
connectinfo.trying = false;
|
|
return;
|
|
}
|
|
|
|
t2 = Sys_DoubleTime ();
|
|
|
|
connectinfo.time = realtime+t2-t1; // for retransmit requests
|
|
|
|
//fixme: we shouldn't cycle these so much
|
|
connectinfo.qport = qport.value;
|
|
if (connectinfo.adr.type != NA_LOOPBACK)
|
|
Cvar_SetValue(&qport, (connectinfo.qport+1)&0xffff);
|
|
|
|
if (connectinfo.protocol == CP_QUAKE2 && (connectinfo.subprotocol == PROTOCOL_VERSION_R1Q2 || connectinfo.subprotocol == PROTOCOL_VERSION_Q2PRO))
|
|
connectinfo.qport &= 0xff;
|
|
|
|
#ifdef Q3CLIENT
|
|
if (connectinfo.protocol == CP_QUAKE3)
|
|
{ //q3 requires some very strange things.
|
|
CLQ3_SendConnectPacket(to, connectinfo.challenge, connectinfo.qport);
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
Q_snprintfz(data, sizeof(data), "%c%c%c%cconnect", 255, 255, 255, 255);
|
|
|
|
Q_strncatz(data, va(" %i %i %i", connectinfo.subprotocol, connectinfo.qport, connectinfo.challenge), sizeof(data));
|
|
|
|
//userinfo0 has some twiddles for extensions from other qw engines.
|
|
Q_strncatz(data, " \"", sizeof(data));
|
|
//qwfwd proxy routing
|
|
if ((a = strrchr(cls.servername, '@')))
|
|
{
|
|
*a = 0;
|
|
Q_strncatz(data, va("\\prx\\%s", cls.servername), sizeof(data));
|
|
*a = '@';
|
|
}
|
|
//the info itself
|
|
{
|
|
static const char *prioritykeys[] = {"name", "password", "spectator", "lang", "rate", "team", "topcolor", "bottomcolor", "skin", "_", "*", NULL};
|
|
InfoBuf_ToString(&cls.userinfo[0], data+strlen(data), sizeof(data)-strlen(data), prioritykeys, NULL, NULL, &cls.userinfosync, &cls.userinfo[0]);
|
|
}
|
|
if (connectinfo.protocol == CP_QUAKEWORLD) //zquake extension info.
|
|
Q_strncatz(data, va("\\*z_ext\\%i", CLIENT_SUPPORTED_Z_EXTENSIONS), sizeof(data));
|
|
|
|
Q_strncatz(data, "\"", sizeof(data));
|
|
|
|
if (connectinfo.protocol == CP_QUAKE2 && connectinfo.subprotocol == PROTOCOL_VERSION_R1Q2)
|
|
Q_strncatz(data, va(" %d %d", mtu, 1905), sizeof(data)); //mti, sub-sub-version
|
|
else if (connectinfo.protocol == CP_QUAKE2 && connectinfo.subprotocol == PROTOCOL_VERSION_Q2PRO)
|
|
Q_strncatz(data, va(" %d 0 0 %d", mtu, 1021), sizeof(data)); //mtu, netchan-fragmentation, zlib, sub-sub-version
|
|
|
|
Q_strncatz(data, "\n", sizeof(data));
|
|
|
|
if (ftepext1)
|
|
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE1, fteprotextsupported1), sizeof(data));
|
|
if (ftepext2)
|
|
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE2, fteprotextsupported2), sizeof(data));
|
|
|
|
if (ezpext1)
|
|
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_EZQUAKE1, ezprotextsupported1), sizeof(data));
|
|
|
|
{
|
|
int ourmtu;
|
|
if (to->type == NA_LOOPBACK)
|
|
ourmtu = MAX_UDP_PACKET;
|
|
else if (*net_mtu.string)
|
|
ourmtu = net_mtu.ival;
|
|
else
|
|
ourmtu = 1440; //a safe bet. servers have an unsafe bet by default
|
|
if (ourmtu < 0)
|
|
ourmtu = 0;
|
|
if (mtu > ourmtu)
|
|
mtu = ourmtu;
|
|
connectinfo.mtu = mtu & ~7;
|
|
|
|
if (connectinfo.mtu > 0)
|
|
Q_strncatz(data, va("0x%x %i\n", PROTOCOL_VERSION_FRAGMENT, connectinfo.mtu), sizeof(data));
|
|
}
|
|
|
|
#ifdef HUFFNETWORK
|
|
if (compressioncrc && net_compress.ival && Huff_CompressionCRC(compressioncrc))
|
|
{
|
|
Q_strncatz(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_HUFFMAN, LittleLong(compressioncrc)), sizeof(data));
|
|
connectinfo.compresscrc = compressioncrc;
|
|
}
|
|
else
|
|
#endif
|
|
connectinfo.compresscrc = 0;
|
|
|
|
info = CL_GUIDString(to, guidhash);
|
|
if (info)
|
|
Q_strncatz(data, va("0x%x \"%s\"\n", PROTOCOL_INFO_GUID, info), sizeof(data));
|
|
|
|
NET_SendPacket (cls.sockets, strlen(data), data, to);
|
|
}
|
|
|
|
char *CL_TryingToConnect(void)
|
|
{
|
|
if (!connectinfo.trying)
|
|
return NULL;
|
|
|
|
return cls.servername;
|
|
}
|
|
|
|
#ifdef NQPROT
|
|
static void CL_NullReadPacket(void)
|
|
{ //just drop it all
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=================
|
|
CL_CheckForResend
|
|
|
|
Resend a connect message if the last one has timed out
|
|
|
|
=================
|
|
*/
|
|
void CL_CheckForResend (void)
|
|
{
|
|
char data[2048];
|
|
double t1, t2;
|
|
int contype = 0;
|
|
qboolean keeptrying = true;
|
|
char *host;
|
|
extern int r_blockvidrestart;
|
|
|
|
#ifdef HAVE_SERVER
|
|
if (!cls.state && (!connectinfo.trying || sv.state != ss_clustermode) && sv.state)
|
|
{
|
|
const char *lbp;
|
|
#ifdef NQPROT
|
|
qboolean proquakeangles = false;
|
|
#endif
|
|
#ifdef NETPREPARSE
|
|
extern cvar_t dpcompat_nopreparse;
|
|
#endif
|
|
extern cvar_t sv_guidhash;
|
|
|
|
if (connectinfo.time && realtime - connectinfo.time < 1.0)
|
|
return;
|
|
memset(&connectinfo, 0, sizeof(connectinfo));
|
|
connectinfo.time = realtime;
|
|
Q_strncpyz (cls.servername, "internalserver", sizeof(cls.servername));
|
|
Cvar_ForceSet(&cl_servername, cls.servername);
|
|
if (!NET_StringToAdr(cls.servername, 0, &connectinfo.adr))
|
|
return; //erk?
|
|
|
|
if (*cl_disconnectreason.string)
|
|
Cvar_Set(&cl_disconnectreason, "");
|
|
connectinfo.trying = true;
|
|
connectinfo.istransfer = false;
|
|
connectinfo.adr.prot = NP_DGRAM;
|
|
|
|
NET_InitClient(sv.state != ss_clustermode);
|
|
|
|
cls.state = ca_disconnected;
|
|
switch (svs.gametype)
|
|
{
|
|
#ifdef Q3CLIENT
|
|
case GT_QUAKE3:
|
|
connectinfo.protocol = CP_QUAKE3;
|
|
break;
|
|
#endif
|
|
#ifdef Q2CLIENT
|
|
case GT_QUAKE2:
|
|
connectinfo.protocol = CP_QUAKE2;
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_Q2;
|
|
connectinfo.fteext1 = PEXT_MODELDBL|PEXT_SOUNDDBL|PEXT_SPLITSCREEN;
|
|
connectinfo.fteext2 = 0;
|
|
connectinfo.ezext1 = 0;
|
|
break;
|
|
#endif
|
|
default:
|
|
cl.movesequence = 0;
|
|
lbp = cl_loopbackprotocol.string;
|
|
if (!strcmp(lbp, "") || !strcmp(lbp, "qw") || progstype == PROG_H2)
|
|
{ //qw with all supported extensions -default
|
|
//for hexen2 we always force fte's native qw protocol. other protocols won't cut it.
|
|
connectinfo.protocol = CP_QUAKEWORLD;
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
|
|
connectinfo.fteext1 = Net_PextMask(PROTOCOL_VERSION_FTE1, false);
|
|
connectinfo.fteext2 = Net_PextMask(PROTOCOL_VERSION_FTE2, false);
|
|
connectinfo.ezext1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, false) & EZPEXT1_CLIENTADVERTISE;
|
|
}
|
|
else if (!strcmp(lbp, "qwid") || !strcmp(lbp, "idqw"))
|
|
{ //for recording .qwd files in any client
|
|
connectinfo.protocol = CP_QUAKEWORLD;
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
|
|
connectinfo.fteext1 = 0;
|
|
connectinfo.fteext2 = 0;
|
|
connectinfo.ezext1 = 0;
|
|
}
|
|
#ifdef Q3CLIENT
|
|
else if (!strcmp(lbp, "q3"))
|
|
cls.protocol = CP_QUAKE3;
|
|
#endif
|
|
#ifdef NQPROT
|
|
else if (!strcmp(lbp, "random"))
|
|
{ //for debugging.
|
|
if (rand() & 1)
|
|
{
|
|
connectinfo.protocol = CP_NETQUAKE;
|
|
connectinfo.subprotocol = CPNQ_FITZ666;
|
|
}
|
|
else
|
|
{
|
|
connectinfo.protocol = CP_QUAKEWORLD;
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
|
|
connectinfo.fteext1 = Net_PextMask(PROTOCOL_VERSION_FTE1, false);
|
|
connectinfo.fteext2 = Net_PextMask(PROTOCOL_VERSION_FTE2, false);
|
|
connectinfo.ezext1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, false) & EZPEXT1_CLIENTADVERTISE;
|
|
}
|
|
}
|
|
else if (!strcmp(lbp, "fitz") || !strcmp(lbp, "rmqe") ||
|
|
!strcmp(lbp, "qs") ||
|
|
!strcmp(lbp, "666") || !strcmp(lbp, "999"))
|
|
{ //we don't really distinguish between fitz and rmq protocols. we just use 999 with bigcoords and 666 othewise.
|
|
connectinfo.protocol = CP_NETQUAKE;
|
|
connectinfo.subprotocol = CPNQ_FITZ666;
|
|
}
|
|
else if (!strcmp(lbp, "bjp1") || !strcmp(lbp, "bjp2") || //placeholders only
|
|
!strcmp(lbp, "bjp3") || !strcmp(lbp, "bjp"))
|
|
{
|
|
connectinfo.protocol = CP_NETQUAKE;
|
|
connectinfo.subprotocol = CPNQ_BJP3;
|
|
}
|
|
else if (!strcmp(lbp, "nq"))
|
|
{
|
|
connectinfo.protocol = CP_NETQUAKE;
|
|
connectinfo.subprotocol = CPNQ_ID;
|
|
proquakeangles = true;
|
|
}
|
|
else if (!strcmp(lbp, "nqid") || !strcmp(lbp, "idnq"))
|
|
{
|
|
connectinfo.protocol = CP_NETQUAKE;
|
|
connectinfo.subprotocol = CPNQ_ID;
|
|
}
|
|
else if (!strcmp(lbp, "dp1") || !strcmp(lbp, "dpp1")|| //most of these are not supported, but parsed as placeholders on the slim chance that we ever do support them
|
|
!strcmp(lbp, "dp2") || !strcmp(lbp, "dpp2")||
|
|
!strcmp(lbp, "dp3") || !strcmp(lbp, "dpp3")||
|
|
!strcmp(lbp, "dp4") || !strcmp(lbp, "dpp4")||
|
|
!strcmp(lbp, "dp5") || !strcmp(lbp, "dpp5")|| //we support this serverside, but not clientside.
|
|
!strcmp(lbp, "dp6") || !strcmp(lbp, "dpp6")) //this one is supported.
|
|
{
|
|
connectinfo.protocol = CP_NETQUAKE;
|
|
connectinfo.subprotocol = CPNQ_DP6;
|
|
}
|
|
else if (!strcmp(lbp, "dp7") || !strcmp(lbp, "dpp7") ||
|
|
!strcmp(lbp, "dp") || !strcmp(lbp, "xonotic")) //family name, common usage.
|
|
{
|
|
connectinfo.protocol = CP_NETQUAKE;
|
|
connectinfo.subprotocol = CPNQ_DP7;
|
|
}
|
|
else if (!strcmp(lbp, "qss") ||
|
|
(progstype != PROG_QW && progstype != PROG_H2 && sv.state!=ss_clustermode && cl_splitscreen.ival <= 0)) //h2 depends on various extensions and doesn't really match either protocol, but we go for qw because that gives us all sorts of extensions.
|
|
{
|
|
connectinfo.protocol = CP_NETQUAKE;
|
|
connectinfo.subprotocol = CPNQ_FITZ666;
|
|
connectinfo.fteext1 = Net_PextMask(PROTOCOL_VERSION_FTE1, true);
|
|
connectinfo.fteext2 = Net_PextMask(PROTOCOL_VERSION_FTE2, true);
|
|
connectinfo.ezext1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, true) & EZPEXT1_CLIENTADVERTISE;
|
|
}
|
|
#endif
|
|
else
|
|
{ //protocol wasn't recognised, and we didn't take the nq fallback, so that must mean we're going for qw.
|
|
connectinfo.protocol = CP_QUAKEWORLD;
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
|
|
connectinfo.fteext1 = Net_PextMask(PROTOCOL_VERSION_FTE1, false);
|
|
connectinfo.fteext2 = Net_PextMask(PROTOCOL_VERSION_FTE2, false);
|
|
connectinfo.ezext1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, false) & EZPEXT1_CLIENTADVERTISE;
|
|
}
|
|
|
|
#ifdef NETPREPARSE
|
|
if (dpcompat_nopreparse.ival)
|
|
#endif
|
|
{
|
|
//disabling preparsing with hexen2 is unsupported.
|
|
if (progstype == PROG_H2)
|
|
Con_Printf("dpcompat_nopreparse is unsupported with hexen2\n");
|
|
else if (progstype == PROG_QW && cls.protocol != CP_QUAKEWORLD)
|
|
{
|
|
connectinfo.protocol = CP_QUAKEWORLD;
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
|
|
connectinfo.fteext1 = Net_PextMask(PROTOCOL_VERSION_FTE1, false);
|
|
connectinfo.fteext2 = Net_PextMask(PROTOCOL_VERSION_FTE2, false);
|
|
connectinfo.ezext1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, false) & EZPEXT1_CLIENTADVERTISE;
|
|
}
|
|
else if (progstype != PROG_QW && cls.protocol == CP_QUAKEWORLD)
|
|
{
|
|
connectinfo.protocol = CP_NETQUAKE;
|
|
connectinfo.subprotocol = CPNQ_DP7; //dpcompat_nopreparse is only really needed for DP mods that send unknowable svc_tempentity messages to the client.
|
|
}
|
|
}
|
|
|
|
//make sure the protocol within demos is actually correct/sane
|
|
if (cls.demorecording == DPB_QUAKEWORLD && cls.protocol != CP_QUAKEWORLD)
|
|
{
|
|
connectinfo.protocol = CP_QUAKEWORLD;
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
|
|
connectinfo.fteext1 = Net_PextMask(PROTOCOL_VERSION_FTE1, false);
|
|
connectinfo.fteext2 = Net_PextMask(PROTOCOL_VERSION_FTE2, false);
|
|
connectinfo.ezext1 = Net_PextMask(PROTOCOL_VERSION_EZQUAKE1, false) & EZPEXT1_CLIENTADVERTISE;
|
|
}
|
|
#ifdef NQPROT
|
|
else if (cls.demorecording == DPB_NETQUAKE && cls.protocol != CP_NETQUAKE)
|
|
{
|
|
connectinfo.protocol = CP_NETQUAKE;
|
|
connectinfo.subprotocol = CPNQ_FITZ666;
|
|
//FIXME: use pext.
|
|
}
|
|
#endif
|
|
#ifdef Q2CLIENT
|
|
else if (cls.demorecording == DPB_QUAKE2 && cls.protocol != CP_QUAKE2)
|
|
{
|
|
connectinfo.protocol = CP_QUAKE2;
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_Q2;
|
|
connectinfo.fteext1 = PEXT_MODELDBL|PEXT_SOUNDDBL|PEXT_SPLITSCREEN;
|
|
//FIXME: use pext.
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
CL_FlushClientCommands(); //clear away all client->server clientcommands.
|
|
|
|
#ifdef NQPROT
|
|
if (connectinfo.protocol == CP_NETQUAKE)
|
|
{
|
|
if (!NET_StringToAdr (cls.servername, connectinfo.defaultport, &connectinfo.adr))
|
|
{
|
|
Con_TPrintf ("CL_CheckForResend: Bad server address \"%s\"\n", cls.servername);
|
|
connectinfo.trying = false;
|
|
SCR_EndLoadingPlaque();
|
|
return;
|
|
}
|
|
NET_AdrToString(data, sizeof(data), &connectinfo.adr);
|
|
|
|
/*eat up the server's packets, to clear any lingering loopback packets (like disconnect commands... yes this might cause packetloss for other clients)*/
|
|
svs.sockets->ReadGamePacket = CL_NullReadPacket;
|
|
NET_ReadPackets(svs.sockets);
|
|
svs.sockets->ReadGamePacket = SV_ReadPacket;
|
|
|
|
net_message.packing = SZ_RAWBYTES;
|
|
net_message.cursize = 0;
|
|
MSG_BeginReading(net_message.prim);
|
|
|
|
if (connectinfo.subprotocol == CPNQ_ID && !proquakeangles)
|
|
{
|
|
net_from = connectinfo.adr;
|
|
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\"", NQ_NETCHAN_VERSION, 0, SV_NewChallenge()), false, false);
|
|
|
|
SVC_DirectConnect(0);
|
|
}
|
|
else if (connectinfo.subprotocol == CPNQ_BJP3)
|
|
{
|
|
net_from = connectinfo.adr;
|
|
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\\mod\\%i\"", NQ_NETCHAN_VERSION, 0, SV_NewChallenge(), PROTOCOL_VERSION_BJP3), false, false);
|
|
|
|
SVC_DirectConnect(0);
|
|
}
|
|
else if (connectinfo.subprotocol == CPNQ_FITZ666)
|
|
{
|
|
net_from = connectinfo.adr;
|
|
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\\mod\\%i\"", NQ_NETCHAN_VERSION, 0, SV_NewChallenge(), PROTOCOL_VERSION_FITZ), false, false);
|
|
|
|
SVC_DirectConnect(0);
|
|
}
|
|
else if (proquakeangles)
|
|
{
|
|
net_from = connectinfo.adr;
|
|
Cmd_TokenizeString (va("connect %i %i %i \"\\name\\unconnected\\mod\\1\"", NQ_NETCHAN_VERSION, 0, SV_NewChallenge()), false, false);
|
|
|
|
SVC_DirectConnect(0);
|
|
}
|
|
else if (1)
|
|
{
|
|
net_from = connectinfo.adr;
|
|
Q_snprintfz(net_message.data, net_message.maxsize, "xxxxconnect\\protocol\\darkplaces 3\\protocols\\DP7 DP6 DP5 RMQ FITZ NEHAHRABJP2 NEHAHRABJP NEHAHRABJP3 QUAKE\\challenge\\0x%x\\name\\%s", SV_NewChallenge(), name.string);
|
|
Cmd_TokenizeString (net_message.data+4, false, false);
|
|
SVC_DirectConnect(0);
|
|
}
|
|
else
|
|
CL_ConnectToDarkPlaces("", &connectinfo.adr);
|
|
// connectinfo.trying = false;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (!connectinfo.challenge)
|
|
connectinfo.challenge = rand();
|
|
CL_SendConnectPacket (NULL, 8192-16, connectinfo.fteext1, connectinfo.fteext2, connectinfo.ezext1, 0, sv_guidhash.string);
|
|
}
|
|
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!connectinfo.trying)
|
|
return;
|
|
if (startuppending || r_blockvidrestart)
|
|
return; //don't send connect requests until we've actually initialised fully. this isn't a huge issue, but makes the startup prints a little more sane.
|
|
|
|
if (connectinfo.time && realtime - connectinfo.time < 5.0)
|
|
return;
|
|
|
|
#ifdef HAVE_DTLS
|
|
if (connectinfo.adr.prot == NP_DTLS)
|
|
{ //get through the handshake first, instead of waiting for a 5-sec timeout between polls.
|
|
switch(NET_SendPacket (cls.sockets, 0, NULL, &connectinfo.adr))
|
|
{
|
|
case NETERR_CLOGGED: //temporary failure
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (connectinfo.dtlsupgrade != DTLS_ACTIVE)
|
|
#endif
|
|
{
|
|
if (!cls.sockets) //only if its needed... we don't want to keep using a new port unless we have to
|
|
NET_InitClient(false);
|
|
}
|
|
|
|
t1 = Sys_DoubleTime ();
|
|
if (!connectinfo.istransfer)
|
|
{
|
|
host = strrchr(cls.servername+1, '@');
|
|
if (host)
|
|
host++;
|
|
else
|
|
host = cls.servername;
|
|
|
|
if (!NET_StringToAdr (host, connectinfo.defaultport, &connectinfo.adr))
|
|
{
|
|
Cvar_Set(&cl_disconnectreason, va("Bad server address \"%s\"", host));
|
|
Con_TPrintf ("Bad server address \"%s\"\n", host);
|
|
connectinfo.trying = false;
|
|
SCR_EndLoadingPlaque();
|
|
return;
|
|
}
|
|
|
|
#ifdef HAVE_DTLS
|
|
if (connectinfo.dtlsupgrade == DTLS_ACTIVE)
|
|
{ //if we've already established a dtls connection, stick with it
|
|
if (connectinfo.adr.prot == NP_DGRAM)
|
|
connectinfo.adr.prot = NP_DTLS;
|
|
}
|
|
else if (connectinfo.adr.prot == NP_DTLS)
|
|
{ //dtls connections start out with regular udp, and upgrade to dtls once its established that the server supports it.
|
|
connectinfo.dtlsupgrade = DTLS_REQUIRE;
|
|
connectinfo.adr.prot = NP_DGRAM;
|
|
}
|
|
else
|
|
{
|
|
//hostname didn't specify dtls. upgrade if we're allowed, but don't mandate it.
|
|
//connectinfo.dtlsupgrade = DTLS_TRY;
|
|
}
|
|
#endif
|
|
}
|
|
if (!NET_IsClientLegal(&connectinfo.adr))
|
|
{
|
|
Cvar_Set(&cl_disconnectreason, va("Illegal server address"));
|
|
Con_TPrintf ("Illegal server address\n");
|
|
SCR_EndLoadingPlaque();
|
|
connectinfo.trying = false;
|
|
return;
|
|
}
|
|
|
|
CL_FlushClientCommands();
|
|
|
|
t2 = Sys_DoubleTime ();
|
|
|
|
connectinfo.time = realtime+t2-t1; // for retransmit requests
|
|
|
|
Cvar_ForceSet(&cl_servername, cls.servername);
|
|
|
|
#ifdef Q3CLIENT
|
|
//Q3 clients send their cdkey to the q3 authorize server.
|
|
//they send this packet with the challenge.
|
|
//and the server will refuse the client if it hasn't sent it.
|
|
CLQ3_SendAuthPacket(&connectinfo.adr);
|
|
#endif
|
|
|
|
if (connectinfo.istransfer)
|
|
Con_TPrintf ("Connecting to %s(%s)...\n", cls.servername, NET_AdrToString(data, sizeof(data), &connectinfo.adr));
|
|
else
|
|
Con_TPrintf ("Connecting to %s...\n", cls.servername);
|
|
|
|
if (connectinfo.tries == 0)
|
|
if (!NET_EnsureRoute(cls.sockets, "conn", cls.servername, &connectinfo.adr))
|
|
{
|
|
Cvar_Set(&cl_disconnectreason, va("Unable to establish connection to %s\n", cls.servername));
|
|
Con_Printf ("Unable to establish connection to %s\n", cls.servername);
|
|
connectinfo.trying = false;
|
|
SCR_EndLoadingPlaque();
|
|
return;
|
|
}
|
|
|
|
contype |= 1; /*always try qw type connections*/
|
|
// if ((connect_tries&3)==3) || (connect_defaultport==26000))
|
|
#ifdef VM_UI
|
|
if (!UI_IsRunning()) //don't try to connect to nq servers when running a q3ui. I was getting annoying error messages from q3 servers due to this.
|
|
#endif
|
|
contype |= 2; /*try nq connections periodically (or if its the default nq port)*/
|
|
|
|
/*DP, QW, Q2, Q3*/
|
|
/*NOTE: ioq3 has <challenge> <gamename> args. yes, a challenge to get a challenge.*/
|
|
if (contype & 1)
|
|
{
|
|
Q_snprintfz (data, sizeof(data), "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
|
|
switch(NET_SendPacket (cls.sockets, strlen(data), data, &connectinfo.adr))
|
|
{
|
|
case NETERR_CLOGGED: //temporary failure
|
|
connectinfo.time = 0;
|
|
case NETERR_SENT: //yay, works!
|
|
break;
|
|
default:
|
|
keeptrying = false;
|
|
break;
|
|
}
|
|
}
|
|
/*NQ*/
|
|
#ifdef NQPROT
|
|
if (contype & 2)
|
|
{
|
|
sizebuf_t sb;
|
|
memset(&sb, 0, sizeof(sb));
|
|
sb.data = data;
|
|
sb.maxsize = sizeof(data);
|
|
|
|
MSG_WriteLong(&sb, LongSwap(NETFLAG_CTL | (strlen(NQ_NETCHAN_GAMENAME)+7)));
|
|
MSG_WriteByte(&sb, CCREQ_CONNECT);
|
|
MSG_WriteString(&sb, NQ_NETCHAN_GAMENAME);
|
|
MSG_WriteByte(&sb, NQ_NETCHAN_VERSION);
|
|
|
|
/*NQ engines have a few extra bits on the end*/
|
|
/*proquake servers wait for us to send them a packet before anything happens,
|
|
which means it corrects for our public port if our nat uses different public ports for different remote ports
|
|
thus all nq engines claim to be proquake
|
|
*/
|
|
|
|
MSG_WriteByte(&sb, 1); /*'mod'*/
|
|
MSG_WriteByte(&sb, 34); /*'mod' version*/
|
|
MSG_WriteByte(&sb, 0); /*flags*/
|
|
MSG_WriteLong(&sb, strtoul(password.string, NULL, 0)); /*password*/
|
|
|
|
/*FTE servers will detect this string and treat it as a qw challenge instead (if it allows qw clients), so protocol choice is deterministic*/
|
|
if (contype & 1)
|
|
MSG_WriteString(&sb, "getchallenge");
|
|
|
|
*(int*)sb.data = LongSwap(NETFLAG_CTL | sb.cursize);
|
|
switch(NET_SendPacket (cls.sockets, sb.cursize, sb.data, &connectinfo.adr))
|
|
{
|
|
case NETERR_CLOGGED: //temporary failure
|
|
case NETERR_SENT: //yay, works!
|
|
break;
|
|
default:
|
|
keeptrying = false;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
connectinfo.tries++;
|
|
|
|
if (!keeptrying)
|
|
{
|
|
Cvar_Set(&cl_disconnectreason, va("No route to \"%s\", giving up\n", cls.servername));
|
|
Con_TPrintf ("No route to host, giving up\n");
|
|
connectinfo.trying = false;
|
|
SCR_EndLoadingPlaque();
|
|
}
|
|
}
|
|
|
|
void CL_BeginServerConnect(const char *host, int port, qboolean noproxy)
|
|
{
|
|
if (!strncmp(host, "localhost", 9))
|
|
noproxy = true; //FIXME: resolve the address here or something so that we don't end up using a proxy for lan addresses.
|
|
|
|
if (strstr(host, "://") || !*cl_proxyaddr.string || noproxy)
|
|
Q_strncpyz (cls.servername, host, sizeof(cls.servername));
|
|
else
|
|
Q_snprintfz(cls.servername, sizeof(cls.servername), "%s@%s", host, cl_proxyaddr.string);
|
|
|
|
if (!port)
|
|
port = cl_defaultport.value;
|
|
#ifdef HAVE_DTLS
|
|
NET_DTLS_Disconnect(cls.sockets, &connectinfo.adr);
|
|
#endif
|
|
memset(&connectinfo, 0, sizeof(connectinfo));
|
|
if (*cl_disconnectreason.string)
|
|
Cvar_Set(&cl_disconnectreason, "");
|
|
connectinfo.trying = true;
|
|
connectinfo.defaultport = port;
|
|
connectinfo.protocol = CP_UNKNOWN;
|
|
|
|
SCR_SetLoadingStage(LS_CONNECTION);
|
|
CL_CheckForResend();
|
|
}
|
|
|
|
void CL_BeginServerReconnect(void)
|
|
{
|
|
#ifndef CLIENTONLY
|
|
if (isDedicated)
|
|
{
|
|
Con_TPrintf ("Connect ignored - dedicated. set a renderer first\n");
|
|
return;
|
|
}
|
|
#endif
|
|
#ifdef HAVE_DTLS
|
|
NET_DTLS_Disconnect(cls.sockets, &connectinfo.adr);
|
|
connectinfo.dtlsupgrade = 0;
|
|
#endif
|
|
if (*cl_disconnectreason.string)
|
|
Cvar_Set(&cl_disconnectreason, "");
|
|
connectinfo.trying = true;
|
|
connectinfo.istransfer = false;
|
|
connectinfo.time = 0;
|
|
|
|
NET_InitClient(false);
|
|
}
|
|
|
|
void CL_Transfer_f(void)
|
|
{
|
|
char oldguid[64];
|
|
char *server;
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_TPrintf ("usage: cl_transfer <server>\n");
|
|
return;
|
|
}
|
|
|
|
server = Cmd_Argv (1);
|
|
if (!*server)
|
|
{
|
|
//if they didn't specify a server, abort any active transfer/connection.
|
|
connectinfo.trying = false;
|
|
return;
|
|
}
|
|
|
|
Q_strncpyz(oldguid, connectinfo.guid, sizeof(oldguid));
|
|
memset(&connectinfo, 0, sizeof(connectinfo));
|
|
if (NET_StringToAdr(server, 0, &connectinfo.adr))
|
|
{
|
|
connectinfo.istransfer = true;
|
|
Q_strncpyz(connectinfo.guid, oldguid, sizeof(oldguid)); //retain the same guid on transfers
|
|
|
|
Cvar_Set(&cl_disconnectreason, "Transferring....");
|
|
connectinfo.trying = true;
|
|
connectinfo.defaultport = cl_defaultport.value;
|
|
connectinfo.protocol = CP_UNKNOWN;
|
|
SCR_SetLoadingStage(LS_CONNECTION);
|
|
CL_CheckForResend();
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("cl_transfer: bad address\n");
|
|
}
|
|
}
|
|
/*
|
|
================
|
|
CL_Connect_f
|
|
|
|
================
|
|
*/
|
|
void CL_Connect_c(int argn, const char *partial, struct xcommandargcompletioncb_s *ctx);
|
|
void CL_Connect_f (void)
|
|
{
|
|
char *server;
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_TPrintf ("usage: connect <server>\n");
|
|
return;
|
|
}
|
|
|
|
server = Cmd_Argv (1);
|
|
server = strcpy(alloca(strlen(server)+1), server);
|
|
|
|
#ifndef CLIENTONLY
|
|
if (sv.state == ss_clustermode)
|
|
CL_Disconnect (NULL);
|
|
else
|
|
#endif
|
|
CL_Disconnect_f ();
|
|
|
|
CL_BeginServerConnect(server, 0, false);
|
|
}
|
|
#if defined(CL_MASTER)
|
|
static void CL_ConnectBestRoute_f (void)
|
|
{
|
|
char server[1024];
|
|
int proxies;
|
|
int directcost, chainedcost;
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_TPrintf ("usage: connectbr <server>\n");
|
|
return;
|
|
}
|
|
|
|
proxies = Master_FindBestRoute(Cmd_Argv(1), server, sizeof(server), &directcost, &chainedcost);
|
|
if (!*server)
|
|
{
|
|
Con_TPrintf ("Unable to route to server\n");
|
|
return;
|
|
}
|
|
else if (proxies < 0)
|
|
Con_TPrintf ("Routing database is not initialised, connecting directly\n");
|
|
else if (!proxies)
|
|
Con_TPrintf ("Routing table favours a direct connection\n");
|
|
else if (proxies == 1)
|
|
Con_TPrintf ("Routing table favours a single proxy (%ims vs %ims)\n", chainedcost, directcost);
|
|
else
|
|
Con_TPrintf ("Routing table favours chaining through %i proxies (%ims vs %ims)\n", proxies, chainedcost, directcost);
|
|
|
|
#ifndef CLIENTONLY
|
|
if (sv.state == ss_clustermode)
|
|
CL_Disconnect (NULL);
|
|
else
|
|
#endif
|
|
CL_Disconnect_f ();
|
|
CL_BeginServerConnect(server, 0, true);
|
|
}
|
|
#endif
|
|
|
|
static void CL_Join_f (void)
|
|
{
|
|
char *server;
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
if (cls.state)
|
|
{ //Hmm. This server sucks.
|
|
if ((cls.z_ext & Z_EXT_JOIN_OBSERVE) || cls.protocol != CP_QUAKEWORLD)
|
|
Cmd_ForwardToServer();
|
|
else
|
|
Cbuf_AddText("\nspectator 0;reconnect\n", RESTRICT_LOCAL);
|
|
return;
|
|
}
|
|
Con_Printf ("join requires a connection or servername/ip\n");
|
|
return;
|
|
}
|
|
|
|
server = Cmd_Argv (1);
|
|
server = strcpy(alloca(strlen(server)+1), server);
|
|
|
|
CL_Disconnect_f ();
|
|
|
|
Cvar_Set(&spectator, "0");
|
|
|
|
CL_BeginServerConnect(server, 0, false);
|
|
}
|
|
|
|
void CL_Observe_f (void)
|
|
{
|
|
char *server;
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
if (cls.state)
|
|
{
|
|
if ((cls.z_ext & Z_EXT_JOIN_OBSERVE) || cls.protocol != CP_QUAKEWORLD)
|
|
Cmd_ForwardToServer();
|
|
else //Hmm. This server sucks.
|
|
Cbuf_AddText("\nspectator 1;reconnect\n", RESTRICT_LOCAL);
|
|
return;
|
|
}
|
|
Con_Printf ("observe requires a connection or servername/ip\n");
|
|
return;
|
|
}
|
|
|
|
server = Cmd_Argv (1);
|
|
server = strcpy(alloca(strlen(server)+1), server);
|
|
|
|
CL_Disconnect_f ();
|
|
|
|
Cvar_Set(&spectator, "1");
|
|
|
|
CL_BeginServerConnect(server, 0, false);
|
|
}
|
|
|
|
#ifdef NQPROT
|
|
void CLNQ_Connect_f (void)
|
|
{
|
|
char *server;
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_TPrintf ("usage: connect <server>\n");
|
|
return;
|
|
}
|
|
|
|
server = Cmd_Argv (1);
|
|
server = strcpy(alloca(strlen(server)+1), server);
|
|
|
|
CL_Disconnect_f ();
|
|
|
|
CL_BeginServerConnect(server, 26000, true);
|
|
}
|
|
#endif
|
|
|
|
#ifdef IRCCONNECT
|
|
void CL_IRCConnect_f (void)
|
|
{
|
|
CL_Disconnect_f ();
|
|
|
|
if (FTENET_AddToCollection(cls.sockets, "TCP", Cmd_Argv(2), NA_IP, NP_IRC, false))
|
|
{
|
|
char *server;
|
|
server = Cmd_Argv (1);
|
|
|
|
CL_BeginServerConnect(va("irc://%s", server), 0, true);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef TCPCONNECT
|
|
void CL_TCPConnect_f (void)
|
|
{
|
|
if (!Q_strcasecmp(Cmd_Argv(0), "tlsconnect"))
|
|
Cbuf_InsertText(va("connect tls://%s", Cmd_Argv(1)), Cmd_ExecLevel, true);
|
|
else
|
|
Cbuf_InsertText(va("connect tcp://%s", Cmd_Argv(1)), Cmd_ExecLevel, true);
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=====================
|
|
CL_Rcon_f
|
|
|
|
Send the rest of the command line over as
|
|
an unconnected command.
|
|
=====================
|
|
*/
|
|
void CL_Rcon_f (void)
|
|
{
|
|
char message[1024];
|
|
char *password;
|
|
int i;
|
|
netadr_t to;
|
|
|
|
i = 1;
|
|
password = rcon_password.string;
|
|
if (!*password) //FIXME: this is strange...
|
|
{
|
|
if (Cmd_Argc() < 3)
|
|
{
|
|
Con_TPrintf ("'rcon_password' is not set.\n");
|
|
Con_TPrintf("usage: rcon (password) <command>\n");
|
|
return;
|
|
}
|
|
password = Cmd_Argv(1);
|
|
i = 2;
|
|
}
|
|
else
|
|
{
|
|
if (Cmd_Argc() < 2)
|
|
{
|
|
Con_Printf("usage: rcon <command>\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
message[0] = (char)255;
|
|
message[1] = (char)255;
|
|
message[2] = (char)255;
|
|
message[3] = (char)255;
|
|
message[4] = 0;
|
|
|
|
Q_strncatz (message, "rcon ", sizeof(message));
|
|
if (cl_crypt_rcon.ival)
|
|
{
|
|
char cryptpass[1024], crypttime[64];
|
|
const char *hex = "0123456789ABCDEF"; //must be upper-case for compat with mvdsv.
|
|
time_t clienttime = time(NULL);
|
|
size_t digestsize;
|
|
unsigned char digest[64];
|
|
const unsigned char **tokens = alloca(sizeof(*tokens)*(4+Cmd_Argc()*2));
|
|
size_t *tokensizes = alloca(sizeof(*tokensizes)*(4+Cmd_Argc()*2));
|
|
int j, k;
|
|
void *ctx = alloca(hash_sha1.contextsize);
|
|
|
|
for (j = 0; j < sizeof(time_t); j++)
|
|
{ //little-endian byte order, but big-endian nibble order. just screwed. for compat with ezquake.
|
|
crypttime[j*2+0] = hex[(clienttime>>(j*8+4))&0xf];
|
|
crypttime[j*2+1] = hex[(clienttime>>(j*8))&0xf];
|
|
}
|
|
crypttime[j*2] = 0;
|
|
|
|
tokens[0] = "rcon ";
|
|
tokens[1] = password;
|
|
tokens[2] = crypttime;
|
|
tokens[3] = " ";
|
|
for (j=0 ; j<Cmd_Argc()-i ; j++)
|
|
{
|
|
tokens[4+j*2+0] = Cmd_Argv(i+j);
|
|
tokens[4+j*2+1] = " ";
|
|
}
|
|
hash_sha1.init(ctx);
|
|
for (k = 0; k < 4+j*2; k++)
|
|
hash_sha1.process(ctx, tokens[k], strlen(tokens[k]));
|
|
hash_sha1.terminate(digest, ctx);
|
|
digestsize = hash_sha1.digestsize;
|
|
|
|
for (j = 0; j < digestsize; j++)
|
|
{
|
|
cryptpass[j*2+0] = hex[digest[j]>>4];
|
|
cryptpass[j*2+1] = hex[digest[j]&0xf];
|
|
}
|
|
cryptpass[j*2] = 0;
|
|
Q_strncatz (message, cryptpass, sizeof(message));
|
|
Q_strncatz (message, crypttime, sizeof(message));
|
|
}
|
|
else
|
|
Q_strncatz (message, password, sizeof(message));
|
|
Q_strncatz (message, " ", sizeof(message));
|
|
|
|
for ( ; i<Cmd_Argc() ; i++)
|
|
{
|
|
Q_strncatz (message, Cmd_Argv(i), sizeof(message));
|
|
Q_strncatz (message, " ", sizeof(message));
|
|
}
|
|
|
|
if (cls.state >= ca_connected)
|
|
to = cls.netchan.remote_address;
|
|
else
|
|
{
|
|
if (!strlen(rcon_address.string))
|
|
{
|
|
Con_TPrintf ("You must either be connected,\nor set the 'rcon_address' cvar\nto issue rcon commands\n");
|
|
|
|
return;
|
|
}
|
|
if (!NET_StringToAdr (rcon_address.string, PORT_QWSERVER, &to))
|
|
{
|
|
Con_Printf("Unable to resolve target address\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
NET_SendPacket (cls.sockets, strlen(message)+1, message, &to);
|
|
}
|
|
|
|
void CL_BlendFog(fogstate_t *result, fogstate_t *oldf, float time, fogstate_t *newf)
|
|
{
|
|
float nfrac;
|
|
if (time >= newf->time)
|
|
nfrac = 1;
|
|
else if (time < oldf->time)
|
|
nfrac = 0;
|
|
else
|
|
nfrac = (time - oldf->time) / (newf->time - oldf->time);
|
|
|
|
FloatInterpolate(oldf->alpha, nfrac, newf->alpha, result->alpha);
|
|
FloatInterpolate(oldf->depthbias, nfrac, newf->depthbias, result->depthbias);
|
|
FloatInterpolate(oldf->density, nfrac, newf->density, result->density); //this should be non-linear, but that sort of maths is annoying.
|
|
VectorInterpolate(oldf->colour, nfrac, newf->colour, result->colour);
|
|
|
|
result->time = time;
|
|
}
|
|
void CL_ResetFog(int ftype)
|
|
{
|
|
//blend from the current state, not the old state. this means things work properly if we've not reached the new state yet.
|
|
CL_BlendFog(&cl.oldfog[ftype], &cl.oldfog[ftype], realtime, &cl.fog[ftype]);
|
|
|
|
//reset the new state to defaults, to be filled in by the caller.
|
|
memset(&cl.fog[ftype], 0, sizeof(cl.fog[ftype]));
|
|
cl.fog[ftype].time = realtime;
|
|
cl.fog[ftype].density = 0;
|
|
cl.fog[ftype].colour[0] = //SRGBf(0.3);
|
|
cl.fog[ftype].colour[1] = //SRGBf(0.3);
|
|
cl.fog[ftype].colour[2] = SRGBf(0.3);
|
|
cl.fog[ftype].alpha = 1;
|
|
cl.fog[ftype].depthbias = 0;
|
|
/*
|
|
cl.fog[ftype].end = 16384;
|
|
cl.fog[ftype].height = 1<<30;
|
|
cl.fog[ftype].fadedepth = 128;
|
|
*/
|
|
}
|
|
|
|
static void CL_ReconfigureCommands(int newgame)
|
|
{
|
|
static int oldgame = ~0;
|
|
extern void SCR_SizeUp_f (void); //cl_screen
|
|
extern void SCR_SizeDown_f (void); //cl_screen
|
|
#ifdef QUAKESTATS
|
|
extern void IN_Weapon (void); //cl_input
|
|
extern void IN_FireDown (void); //cl_input
|
|
extern void IN_FireUp (void); //cl_input
|
|
#endif
|
|
extern void CL_Say_f (void);
|
|
extern void CL_SayTeam_f (void);
|
|
static const struct
|
|
{
|
|
const char *name;
|
|
void (*func) (void);
|
|
const char *description;
|
|
unsigned int problemgames; //1<<CP_*
|
|
} problemcmds[] =
|
|
#define Q1 ((1u<<CP_QUAKEWORLD)|(1u<<CP_NETQUAKE))
|
|
#define Q2 (1u<<CP_QUAKE2)
|
|
#define Q3 (1u<<CP_QUAKE3)
|
|
{
|
|
{"sizeup", SCR_SizeUp_f, "Increase viewsize", Q3},
|
|
{"sizedown", SCR_SizeDown_f, "Decrease viewsize", Q3},
|
|
#ifdef QUAKESTATS
|
|
{"weapon", IN_Weapon, "Configures weapon priorities for the next +attack as an alternative for the impulse command", ~Q1},
|
|
{"+fire", IN_FireDown, "'+fire 8 7' will fire lg if you have it and fall back on rl if you don't, and just fire your current weapon if neither are held. Releasing fire will then switch away to exploit a bug in most mods to deny your weapon upgrades to your killer.", ~Q1},
|
|
{"-fire", IN_FireUp, NULL, ~Q1},
|
|
#endif
|
|
{"say", CL_Say_f, NULL, Q3},
|
|
{"say_team", CL_SayTeam_f, NULL, Q3},
|
|
};
|
|
#undef Q1
|
|
#undef Q2
|
|
#undef Q3
|
|
|
|
size_t i;
|
|
|
|
newgame = 1<<newgame;
|
|
for (i = 0; i < countof(problemcmds); i++)
|
|
{
|
|
if ((problemcmds[i].problemgames & newgame) && !(problemcmds[i].problemgames & oldgame))
|
|
Cmd_RemoveCommand(problemcmds[i].name);
|
|
if (!(problemcmds[i].problemgames & newgame) && (problemcmds[i].problemgames & oldgame))
|
|
Cmd_AddCommandD(problemcmds[i].name, problemcmds[i].func, problemcmds[i].description);
|
|
}
|
|
oldgame = newgame;
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ClearState
|
|
|
|
gamestart==true says that we're changing map, as opposed to servers.
|
|
=====================
|
|
*/
|
|
void CL_ClearState (qboolean gamestart)
|
|
{
|
|
extern cvar_t cfg_save_auto;
|
|
int i, j;
|
|
downloadlist_t *pendingdownloads, *faileddownloads;
|
|
#ifndef CLIENTONLY
|
|
#define serverrunning (sv.state != ss_dead)
|
|
#define tolocalserver NET_IsLoopBackAddress(&cls.netchan.remote_address)
|
|
#else
|
|
#define serverrunning false
|
|
#define tolocalserver false
|
|
#define SV_UnspawnServer()
|
|
#endif
|
|
|
|
CL_ReconfigureCommands(cls.protocol);
|
|
|
|
CL_UpdateWindowTitle();
|
|
|
|
CL_AllowIndependantSendCmd(false); //model stuff could be a problem.
|
|
|
|
S_StopAllSounds (true);
|
|
S_UntouchAll();
|
|
S_ResetFailedLoad();
|
|
|
|
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
|
|
|
|
Con_DPrintf ("Clearing memory\n");
|
|
if (!serverrunning || !tolocalserver)
|
|
{
|
|
#ifndef CLIENTONLY
|
|
if (serverrunning && sv.state != ss_clustermode)
|
|
SV_UnspawnServer();
|
|
#endif
|
|
Mod_ClearAll ();
|
|
r_regsequence++;
|
|
|
|
Cvar_ApplyLatches(CVAR_LATCH);
|
|
}
|
|
|
|
CL_ClearParseState();
|
|
CL_ClearTEnts();
|
|
CL_ClearCustomTEnts();
|
|
Surf_ClearLightmaps();
|
|
#ifdef HEXEN2
|
|
T_FreeInfoStrings();
|
|
#endif
|
|
SCR_ShowPic_ClearAll(false);
|
|
|
|
if (cl.playerview[0].playernum == -1)
|
|
{ //left over from q2 connect.
|
|
Media_StopFilm(true);
|
|
}
|
|
|
|
for (i = 0; i < UPDATE_BACKUP; i++)
|
|
{
|
|
if (cl.inframes[i].packet_entities.entities)
|
|
{
|
|
Z_Free(cl.inframes[i].packet_entities.entities);
|
|
cl.inframes[i].packet_entities.entities = NULL;
|
|
}
|
|
}
|
|
|
|
if (cl.lerpents)
|
|
BZ_Free(cl.lerpents);
|
|
if (cl.particle_ssprecaches)
|
|
{
|
|
for (i = 0; i < MAX_SSPARTICLESPRE; i++)
|
|
if (cl.particle_ssname[i])
|
|
free(cl.particle_ssname[i]);
|
|
}
|
|
if (cl.particle_csprecaches)
|
|
{
|
|
for (i = 0; i < MAX_CSPARTICLESPRE; i++)
|
|
if (cl.particle_csname[i])
|
|
free(cl.particle_csname[i]);
|
|
}
|
|
#ifdef Q2CLIENT
|
|
for (i = 0; i < Q2MAX_IMAGES; i++)
|
|
if (cl.image_name[i])
|
|
BZ_Free(cl.image_name[i]);
|
|
for (i = 0; i < Q2MAX_ITEMS; i++)
|
|
if (cl.item_name[i])
|
|
BZ_Free(cl.item_name[i]);
|
|
#endif
|
|
|
|
while (cl.itemtimers)
|
|
{
|
|
struct itemtimer_s *t = cl.itemtimers;
|
|
cl.itemtimers = t->next;
|
|
Z_Free(t);
|
|
}
|
|
|
|
if (!gamestart)
|
|
{
|
|
downloadlist_t *next;
|
|
while(cl.downloadlist)
|
|
{
|
|
next = cl.downloadlist->next;
|
|
Z_Free(cl.downloadlist);
|
|
cl.downloadlist = next;
|
|
}
|
|
while(cl.faileddownloads)
|
|
{
|
|
next = cl.faileddownloads->next;
|
|
Z_Free(cl.faileddownloads);
|
|
cl.faileddownloads = next;
|
|
}
|
|
}
|
|
pendingdownloads = cl.downloadlist;
|
|
faileddownloads = cl.faileddownloads;
|
|
|
|
#ifdef Q2CLIENT
|
|
for (i = 0; i < countof(cl.configstring_general); i++)
|
|
{
|
|
if (cl.configstring_general[i])
|
|
Z_Free(cl.configstring_general[i]);
|
|
}
|
|
#endif
|
|
|
|
for (i = 0; i < MAX_SPLITS; i++)
|
|
{
|
|
for (j = 0; j < MAX_CL_STATS; j++)
|
|
if (cl.playerview[i].statsstr[j])
|
|
Z_Free(cl.playerview[i].statsstr[j]);
|
|
}
|
|
|
|
Z_Free(cl.windowtitle);
|
|
|
|
InfoBuf_Clear(&cl.serverinfo, true);
|
|
|
|
for (i = 0; i < MAX_CLIENTS; i++)
|
|
InfoBuf_Clear(&cl.players[i].userinfo, true);
|
|
|
|
// wipe the entire cl structure
|
|
memset (&cl, 0, sizeof(cl));
|
|
|
|
CL_ResetFog(FOGTYPE_AIR);
|
|
CL_ResetFog(FOGTYPE_WATER);
|
|
CL_ResetFog(FOGTYPE_SKYROOM);
|
|
|
|
cl.gamespeed = 1;
|
|
cl.protocol_qw = PROTOCOL_VERSION_QW; //until we get an svc_serverdata
|
|
cl.allocated_client_slots = QWMAX_CLIENTS;
|
|
#ifndef CLIENTONLY
|
|
//FIXME: we should just set it to 0 to make sure its set up properly elsewhere.
|
|
if (sv.state)
|
|
cl.allocated_client_slots = sv.allocated_client_slots;
|
|
#endif
|
|
|
|
// SZ_Clear (&cls.netchan.message);
|
|
|
|
r_worldentity.model = NULL;
|
|
|
|
// clear other arrays
|
|
// memset (cl_dlights, 0, sizeof(cl_dlights));
|
|
Z_Free(cl_lightstyle);
|
|
cl_lightstyle = NULL;
|
|
cl_max_lightstyles = 0;
|
|
|
|
rtlights_first = rtlights_max = RTL_FIRST;
|
|
|
|
for (i = 0; i < MAX_SPLITS; i++)
|
|
{
|
|
VectorSet(cl.playerview[i].gravitydir, 0, 0, -1);
|
|
cl.playerview[i].viewheight = DEFAULT_VIEWHEIGHT;
|
|
cl.playerview[i].maxspeed = 320;
|
|
cl.playerview[i].entgravity = 1;
|
|
|
|
cl.playerview[i].chatstate = atoi(InfoBuf_ValueForKey(&cls.userinfo[i], "chat"));
|
|
}
|
|
#ifdef QUAKESTATS
|
|
for (i = 0; i < MAX_CLIENTS; i++) //in case some server doesn't support it
|
|
cl.players[i].stats[STAT_VIEWHEIGHT] = cl.players[i].statsf[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
|
|
#endif
|
|
cl.minpitch = -70;
|
|
cl.maxpitch = 80;
|
|
|
|
cl.oldgametime = 0;
|
|
cl.gametime = 0;
|
|
cl.gametimemark = 0;
|
|
cl.splitclients = 1;
|
|
cl.autotrack_hint = -1;
|
|
cl.autotrack_killer = -1;
|
|
cl.downloadlist = pendingdownloads;
|
|
cl.faileddownloads = faileddownloads;
|
|
|
|
if (cfg_save_auto.ival && Cvar_UnsavedArchive())
|
|
Cmd_ExecuteString("cfg_save\n", RESTRICT_LOCAL);
|
|
#ifdef CL_MASTER
|
|
MasterInfo_WriteServers();
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_Disconnect
|
|
|
|
Sends a disconnect message to the server
|
|
This is also called on Host_Error, so it shouldn't cause any errors
|
|
=====================
|
|
*/
|
|
void CL_Disconnect (const char *reason)
|
|
{
|
|
qbyte final[12];
|
|
int i;
|
|
|
|
if (reason)
|
|
Cvar_Set(&cl_disconnectreason, reason);
|
|
|
|
connectinfo.trying = false;
|
|
|
|
SCR_SetLoadingStage(0);
|
|
|
|
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
|
|
|
|
// stop sounds (especially looping!)
|
|
S_StopAllSounds (true);
|
|
#ifdef VM_CG
|
|
CG_Stop();
|
|
#endif
|
|
#ifdef CSQC_DAT
|
|
CSQC_Shutdown();
|
|
#endif
|
|
// if running a local server, shut it down
|
|
if (cls.demoplayback != DPB_NONE)
|
|
CL_StopPlayback ();
|
|
else if (cls.state != ca_disconnected)
|
|
{
|
|
if (cls.demorecording)
|
|
CL_Stop_f ();
|
|
|
|
switch(cls.protocol)
|
|
{
|
|
case CP_NETQUAKE:
|
|
#ifdef NQPROT
|
|
final[0] = clc_disconnect;
|
|
final[1] = clc_stringcmd;
|
|
strcpy (final+2, "drop");
|
|
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
|
|
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
|
|
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 250000);
|
|
#endif
|
|
break;
|
|
case CP_PLUGIN:
|
|
break;
|
|
case CP_QUAKE2:
|
|
#ifdef Q2CLIENT
|
|
final[0] = clcq2_stringcmd;
|
|
strcpy (final+1, "disconnect");
|
|
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
|
|
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
|
|
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
|
|
#endif
|
|
break;
|
|
case CP_QUAKE3:
|
|
break;
|
|
case CP_QUAKEWORLD:
|
|
final[0] = clc_stringcmd;
|
|
strcpy (final+1, "drop");
|
|
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
|
|
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
|
|
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
|
|
break;
|
|
case CP_UNKNOWN:
|
|
break;
|
|
}
|
|
|
|
cls.state = ca_disconnected;
|
|
cls.protocol = CP_UNKNOWN;
|
|
|
|
cls.demoplayback = DPB_NONE;
|
|
cls.demorecording = cls.timedemo = false;
|
|
|
|
#ifndef CLIENTONLY
|
|
//running a server, and it's our own
|
|
if (serverrunning && !tolocalserver && sv.state != ss_clustermode)
|
|
SV_UnspawnServer();
|
|
#endif
|
|
}
|
|
Cam_Reset();
|
|
|
|
if (cl.worldmodel)
|
|
{
|
|
Mod_ClearAll();
|
|
cl.worldmodel = NULL;
|
|
}
|
|
|
|
CL_Parse_Disconnected();
|
|
|
|
COM_FlushTempoaryPacks();
|
|
|
|
r_worldentity.model = NULL;
|
|
for (i = 0; i < cl.splitclients; i++)
|
|
cl.playerview[i].spectator = 0;
|
|
cl.sendprespawn = false;
|
|
cl.intermissionmode = IM_NONE;
|
|
cl.oldgametime = 0;
|
|
|
|
memset(&r_refdef, 0, sizeof(r_refdef));
|
|
|
|
#ifdef NQPROT
|
|
cls.signon=0;
|
|
#endif
|
|
CL_StopUpload();
|
|
|
|
CL_FlushClientCommands();
|
|
|
|
#ifndef CLIENTONLY
|
|
if (!isDedicated)
|
|
#endif
|
|
{
|
|
SCR_EndLoadingPlaque();
|
|
V_ClearCShifts();
|
|
}
|
|
|
|
cl.servercount = 0;
|
|
cls.findtrack = false;
|
|
cls.realserverip.type = NA_INVALID;
|
|
|
|
Validation_DelatchRulesets();
|
|
|
|
#ifdef TCPCONNECT
|
|
//disconnects it, without disconnecting the others.
|
|
FTENET_AddToCollection(cls.sockets, "conn", NULL, NA_INVALID, NP_DGRAM);
|
|
#endif
|
|
|
|
Cvar_ForceSet(&cl_servername, "none");
|
|
|
|
CL_ClearState(false);
|
|
|
|
FS_PureMode(0, NULL, NULL, NULL, NULL, 0);
|
|
|
|
Alias_WipeStuffedAliases();
|
|
|
|
//now start up the csqc/menu module again.
|
|
// (void)CSQC_UnconnectedInit();
|
|
}
|
|
|
|
#undef serverrunning
|
|
#undef tolocalserver
|
|
|
|
void CL_Disconnect_f (void)
|
|
{
|
|
#ifndef CLIENTONLY
|
|
if (sv.state)
|
|
SV_UnspawnServer();
|
|
#endif
|
|
|
|
CL_Disconnect (NULL);
|
|
|
|
connectinfo.trying = false;
|
|
|
|
NET_CloseClient();
|
|
|
|
(void)CSQC_UnconnectedInit();
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_User_f
|
|
|
|
user <name or userid>
|
|
|
|
Dump userdata / masterdata for a user
|
|
====================
|
|
*/
|
|
void CL_User_f (void)
|
|
{
|
|
int uid;
|
|
int i;
|
|
qboolean found = false;
|
|
|
|
#ifndef CLIENTONLY
|
|
if (sv.state)
|
|
{
|
|
SV_User_f();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_TPrintf ("Usage: user <username / userid>\n");
|
|
return;
|
|
}
|
|
|
|
uid = atoi(Cmd_Argv(1));
|
|
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
if (!cl.players[i].name[0])
|
|
continue;
|
|
if (cl.players[i].userid == uid
|
|
|| !strcmp(cl.players[i].name, Cmd_Argv(1)) )
|
|
{
|
|
if (!cl.players[i].userinfovalid)
|
|
Con_Printf("name: %s\ncolour %i %i\nping: %i\n", cl.players[i].name, cl.players[i].rbottomcolor, cl.players[i].rtopcolor, cl.players[i].ping);
|
|
else
|
|
{
|
|
InfoBuf_Print (&cl.players[i].userinfo, "");
|
|
Con_Printf("[%u, %u]\n", (unsigned)cl.players[i].userinfo.totalsize, (unsigned)cl.players[i].userinfo.numkeys);
|
|
}
|
|
found = true;
|
|
}
|
|
}
|
|
if (!found)
|
|
Con_TPrintf ("User not in server.\n");
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_Users_f
|
|
|
|
Dump userids for all current players
|
|
====================
|
|
*/
|
|
void CL_Users_f (void)
|
|
{
|
|
int i;
|
|
int c;
|
|
|
|
c = 0;
|
|
Con_TPrintf ("userid frags name\n");
|
|
Con_TPrintf ("------ ----- ----\n");
|
|
for (i=0 ; i<MAX_CLIENTS ; i++)
|
|
{
|
|
if (cl.players[i].name[0])
|
|
{
|
|
Con_TPrintf ("%6i %4i ^[%s\\player\\%i^]\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name, i);
|
|
c++;
|
|
}
|
|
}
|
|
|
|
Con_TPrintf ("%i total users\n", c);
|
|
}
|
|
|
|
int CL_ParseColour(char *colt)
|
|
{
|
|
int col;
|
|
if (!strncmp(colt, "0x", 2))
|
|
col = 0xff000000|strtoul(colt+2, NULL, 16);
|
|
else
|
|
{
|
|
col = atoi(colt);
|
|
col &= 15;
|
|
if (col > 13)
|
|
col = 13;
|
|
}
|
|
return col;
|
|
}
|
|
|
|
void CL_Color_f (void)
|
|
{
|
|
// just for quake compatability...
|
|
int top, bottom;
|
|
char num[16];
|
|
int pnum = CL_TargettedSplit(true);
|
|
|
|
qboolean server_owns_colour;
|
|
|
|
char *t;
|
|
char *b;
|
|
|
|
if (Cmd_Argc() == 1)
|
|
{
|
|
char *t = InfoBuf_ValueForKey(&cls.userinfo[pnum], "topcolor");
|
|
char *b = InfoBuf_ValueForKey(&cls.userinfo[pnum], "bottomcolor");
|
|
if (!*t)
|
|
t = "0";
|
|
if (!*b)
|
|
b = "0";
|
|
Con_TPrintf ("\"color\" is \"%s %s\"\n", t, b);
|
|
Con_TPrintf ("usage: color <0xRRGGBB> [0xRRGGBB]\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_FromGamecode())
|
|
server_owns_colour = true;
|
|
else
|
|
server_owns_colour = false;
|
|
|
|
|
|
t = Cmd_Argv(1);
|
|
b = (Cmd_Argc()==2)?t:Cmd_Argv(2);
|
|
if (!strcmp(t, "-1"))
|
|
t = InfoBuf_ValueForKey(&cls.userinfo[pnum], "topcolor");
|
|
top = CL_ParseColour(t);
|
|
if (!strcmp(b, "-1"))
|
|
b = InfoBuf_ValueForKey(&cls.userinfo[pnum], "bottomcolor");
|
|
bottom = CL_ParseColour(b);
|
|
|
|
Q_snprintfz (num, sizeof(num), (top&0xff000000)?"0x%06x":"%i", top & 0xffffff);
|
|
if (top == 0)
|
|
*num = '\0';
|
|
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
|
|
Cbuf_AddText(va("p%i cmd setinfo topcolor \"%s\"\n", pnum+1, num), Cmd_ExecLevel);
|
|
// else if (server_owns_colour)
|
|
// Cvar_LockFromServer(&topcolor, num);
|
|
else
|
|
CL_SetInfo(pnum, "topcolor", num);
|
|
Q_snprintfz (num, sizeof(num), (bottom&0xff000000)?"0x%06x":"%i", bottom & 0xffffff);
|
|
if (bottom == 0)
|
|
*num = '\0';
|
|
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
|
|
Cbuf_AddText(va("p%i cmd setinfo bottomcolor \"%s\"\n", pnum+1, num), Cmd_ExecLevel);
|
|
else if (server_owns_colour)
|
|
Cvar_LockFromServer(&bottomcolor, num);
|
|
else
|
|
CL_SetInfo (pnum, "bottomcolor", num);
|
|
#ifdef NQPROT
|
|
if (cls.protocol == CP_NETQUAKE)
|
|
Cmd_ForwardToServer();
|
|
#endif
|
|
}
|
|
|
|
void CL_PakDownloads(int mode)
|
|
{
|
|
/*
|
|
mode=0 no downloads (forced to 1 for pure)
|
|
mode=1 archived names so local stuff is not poluted
|
|
mode=2 downloaded packages will always be present. Use With Caution.
|
|
mode&4 download even packages that are not referenced.
|
|
*/
|
|
char local[256];
|
|
char *pname;
|
|
char *s = cl.serverpakcrcs;
|
|
int i;
|
|
|
|
if (!cl.serverpakschanged || !mode)
|
|
return;
|
|
|
|
Cmd_TokenizeString(cl.serverpaknames, false, false);
|
|
for (i = 0; i < Cmd_Argc(); i++)
|
|
{
|
|
s = COM_Parse(s);
|
|
pname = Cmd_Argv(i);
|
|
|
|
//'*' prefix means 'referenced'. so if the server isn't using any files from it, don't bother downloading it.
|
|
if (*pname == '*')
|
|
pname++;
|
|
else if (!(mode & 4))
|
|
continue;
|
|
|
|
if ((mode&3) != 2)
|
|
{
|
|
/*if we already have such a file, this is a no-op*/
|
|
if (CL_CheckDLFile(va("package/%s", pname)))
|
|
continue;
|
|
if (!FS_GenCachedPakName(pname, com_token, local, sizeof(local)))
|
|
continue;
|
|
}
|
|
else
|
|
Q_strncpyz(local, pname, sizeof(local));
|
|
CL_CheckOrEnqueDownloadFile(pname, local, DLLF_NONGAME);
|
|
}
|
|
}
|
|
|
|
void CL_CheckServerPacks(void)
|
|
{
|
|
static int oldpure;
|
|
int pure = atof(InfoBuf_ValueForKey(&cl.serverinfo, "sv_pure"));
|
|
if (pure < cl_pure.ival)
|
|
pure = cl_pure.ival;
|
|
pure = bound(0, pure, 2);
|
|
|
|
if (!*cl.serverpakcrcs || cls.demoplayback)
|
|
pure = 0;
|
|
|
|
if (pure != oldpure || cl.serverpakschanged)
|
|
{
|
|
CL_PakDownloads((pure && !cl_download_packages.ival)?1:cl_download_packages.ival);
|
|
FS_PureMode(pure, cl.serverpaknames, cl.serverpakcrcs, NULL, NULL, cls.challenge);
|
|
|
|
if (pure)
|
|
{
|
|
/*when enabling pure, kill cached models/sounds/etc*/
|
|
Cache_Flush();
|
|
/*make sure cheating lamas can't use old shaders from a different srver*/
|
|
Shader_NeedReload(true);
|
|
}
|
|
}
|
|
oldpure = pure;
|
|
cl.serverpakschanged = false;
|
|
}
|
|
|
|
void CL_CheckServerInfo(void)
|
|
{
|
|
char *s;
|
|
unsigned int allowed;
|
|
#ifdef QUAKESTATS
|
|
int oldstate;
|
|
#endif
|
|
#ifndef CLIENTONLY
|
|
extern cvar_t sv_cheats;
|
|
#endif
|
|
int oldteamplay = cl.teamplay;
|
|
qboolean spectating = true;
|
|
int i;
|
|
qboolean oldwatervis = cls.allow_watervis;
|
|
int oldskyboxes = cls.allow_unmaskedskyboxes;
|
|
|
|
//spectator 2 = spectator-with-scores, considered to be players. this means we don't want to allow spec cheats while they're inactive, because that would be weird.
|
|
for (i = 0; i < cl.splitclients; i++)
|
|
if (cl.playerview[i].spectator != 1)
|
|
spectating = false;
|
|
|
|
cl.teamplay = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "teamplay"));
|
|
cls.deathmatch = cl.deathmatch = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "deathmatch"));
|
|
|
|
cls.allow_cheats = false;
|
|
cls.allow_semicheats=true;
|
|
cls.allow_unmaskedskyboxes=false;
|
|
cls.allow_fbskins = 1;
|
|
// cls.allow_fbskins = 0;
|
|
// cls.allow_overbrightlight;
|
|
|
|
|
|
cls.allow_csqc = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "anycsqc")) || *InfoBuf_ValueForKey(&cl.serverinfo, "*csprogs");
|
|
cl.csqcdebug = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "*csqcdebug"));
|
|
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "watervis");
|
|
if (spectating || cls.demoplayback || atoi(s) || (!*s && ruleset_allow_watervis.ival))
|
|
cls.allow_watervis=true;
|
|
else
|
|
cls.allow_watervis=false;
|
|
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "allow_skybox");
|
|
if (!*s)
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "allow_skyboxes");
|
|
if (!*s)
|
|
cls.allow_unmaskedskyboxes = (cl.worldmodel && cl.worldmodel->fromgame != fg_quake);
|
|
else cls.allow_unmaskedskyboxes = !!atoi(s);
|
|
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "fbskins");
|
|
if (*s)
|
|
cls.allow_fbskins = atof(s);
|
|
else if (cl.teamfortress)
|
|
cls.allow_fbskins = 0;
|
|
else
|
|
cls.allow_fbskins = 1;
|
|
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "*cheats");
|
|
if (spectating || cls.demoplayback || !stricmp(s, "on"))
|
|
cls.allow_cheats = true;
|
|
|
|
#ifndef CLIENTONLY
|
|
//allow cheats in single player regardless of sv_cheats.
|
|
//(also directly read the sv_cheats cvar to avoid issues with nq protocols that don't support serverinfo.
|
|
if (sv.state == ss_active && (sv.allocated_client_slots == 1 || sv_cheats.ival))
|
|
cls.allow_cheats = true;
|
|
#endif
|
|
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "strict");
|
|
if ((!spectating && !cls.demoplayback && *s && strcmp(s, "0")) || !ruleset_allow_semicheats.ival)
|
|
{
|
|
cls.allow_semicheats = false;
|
|
cls.allow_cheats = false;
|
|
}
|
|
|
|
cls.z_ext = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "*z_ext")) & CLIENT_SUPPORTED_Z_EXTENSIONS;
|
|
|
|
#ifdef NQPROT
|
|
if (cls.protocol == CP_NETQUAKE && CPNQ_IS_DP)
|
|
{
|
|
//movevars come from stats.
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
cls.maxfps = atof(InfoBuf_ValueForKey(&cl.serverinfo, "maxfps"));
|
|
if (cls.maxfps < 20)
|
|
cls.maxfps = 72;
|
|
|
|
// movement vars for prediction
|
|
cl.bunnyspeedcap = Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_bunnyspeedcap"));
|
|
movevars.slidefix = (Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_slidefix")) != 0);
|
|
movevars.airstep = (Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_airstep")) != 0);
|
|
movevars.pground = (Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_pground")) != 0);
|
|
movevars.stepdown = (Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_stepdown")) != 0);
|
|
movevars.walljump = (Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_walljump")));
|
|
movevars.ktjump = Q_atof(InfoBuf_ValueForKey(&cl.serverinfo, "pm_ktjump"));
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "pm_stepheight");
|
|
movevars.stepheight = *s?Q_atof(s):PM_DEFAULTSTEPHEIGHT;
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "pm_watersinkspeed");
|
|
movevars.watersinkspeed = *s?Q_atof(s):60;
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "pm_flyfriction");
|
|
movevars.flyfriction = *s?Q_atof(s):4;
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "pm_edgefriction");
|
|
movevars.edgefriction = *s?Q_atof(s):2;
|
|
if (!(movevars.flags&MOVEFLAG_VALID))
|
|
movevars.flags = (movevars.flags&~MOVEFLAG_QWEDGEBOX) | (*s?0:MOVEFLAG_QWEDGEBOX);
|
|
}
|
|
movevars.coordtype = cls.netchan.netprim.coordtype;
|
|
|
|
// Initialize cl.maxpitch & cl.minpitch
|
|
if (cls.protocol == CP_QUAKEWORLD || cls.protocol == CP_NETQUAKE)
|
|
{
|
|
#ifdef NQPROT
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "maxpitch");
|
|
cl.maxpitch = *s ? Q_atof(s) : ((cl_fullpitch_nq.ival && !cl.haveserverinfo)?90.0f:80.0f);
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "minpitch");
|
|
cl.minpitch = *s ? Q_atof(s) : ((cl_fullpitch_nq.ival && !cl.haveserverinfo)?-90.0f:-70.0f);
|
|
|
|
if (cls.protocol == CP_NETQUAKE)
|
|
{ //proquake likes spamming us with fixangles
|
|
//should be about 0.5/65536, but there's some precision issues with such small numbers around 80, so we need to bias it more than we ought
|
|
cl.maxpitch -= 1.0/2048;
|
|
}
|
|
#else
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "maxpitch");
|
|
cl.maxpitch = *s ? Q_atof(s) : 80.0f;
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "minpitch");
|
|
cl.minpitch = *s ? Q_atof(s) : -70.0f;
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
cl.maxpitch = 90;
|
|
cl.minpitch = -90;
|
|
}
|
|
//bound it, such that we never end up looking slightly more back than forwards
|
|
//FIXME: we should probably tweak our movement code instead.
|
|
cl.maxpitch = bound(-89.9, cl.maxpitch, 89.9);
|
|
cl.minpitch = bound(-89.9, cl.minpitch, 89.9);
|
|
|
|
cl.hexen2pickups = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "sv_pupglow"));
|
|
|
|
allowed = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "allow"));
|
|
if (allowed & 1)
|
|
cls.allow_watervis = true;
|
|
// if (allowed & 2)
|
|
// cls.allow_rearview = true;
|
|
if (allowed & 4)
|
|
cls.allow_unmaskedskyboxes = true;
|
|
// if (allowed & 8)
|
|
// cls.allow_mirrors = true;
|
|
//16
|
|
//32
|
|
// if (allowed & 128)
|
|
// cls.allow_postproc = true;
|
|
// if (allowed & 256)
|
|
// cls.allow_lightmapgamma = true;
|
|
if (allowed & 512)
|
|
cls.allow_cheats = true;
|
|
|
|
if (cls.allow_semicheats)
|
|
cls.allow_anyparticles = true;
|
|
else
|
|
cls.allow_anyparticles = false;
|
|
|
|
|
|
if (spectating || cls.demoplayback)
|
|
cl.fpd = 0;
|
|
else
|
|
cl.fpd = atoi(InfoBuf_ValueForKey(&cl.serverinfo, "fpd"));
|
|
|
|
cl.gamespeed = atof(InfoBuf_ValueForKey(&cl.serverinfo, "*gamespeed"))/100.f;
|
|
if (cl.gamespeed < 0.1)
|
|
cl.gamespeed = 1;
|
|
|
|
#ifdef QUAKESTATS
|
|
s = InfoBuf_ValueForKey(&cl.serverinfo, "status");
|
|
oldstate = cl.matchstate;
|
|
if (!stricmp(s, "standby"))
|
|
cl.matchstate = MATCH_STANDBY;
|
|
else if (!stricmp(s, "countdown"))
|
|
cl.matchstate = MATCH_COUNTDOWN;
|
|
else
|
|
{
|
|
float time = strtod(s, &s);
|
|
if (!strcmp(s, " min left") || !strcmp(s, " mins left"))
|
|
time *= 60;
|
|
else if (!strcmp(s, " sec left") || !strcmp(s, " secs left"))
|
|
time *= 1;
|
|
else if (!strcmp(s, " hour left") || !strcmp(s, " hours left"))
|
|
time *= 60*60;
|
|
else
|
|
time = -1;
|
|
|
|
if (time >= 0)
|
|
{
|
|
//always update it. this is to try to cope with overtime.
|
|
oldstate = cl.matchstate = MATCH_INPROGRESS;
|
|
cl.matchgametimestart = cl.gametime + time - 60*atof(InfoBuf_ValueForKey(&cl.serverinfo, "timelimit"));
|
|
}
|
|
else
|
|
{
|
|
if (*s && cl.matchstate == MATCH_INPROGRESS)
|
|
Con_DPrintf("Match state changed to unknown meaning: %s\n", s);
|
|
else
|
|
cl.matchstate = MATCH_DONTKNOW; //don't revert from inprogress to don't know
|
|
}
|
|
}
|
|
if (oldstate != cl.matchstate)
|
|
cl.matchgametimestart = cl.gametime;
|
|
#endif
|
|
|
|
CL_CheckServerPacks();
|
|
|
|
Cvar_ForceCheatVars(cls.allow_semicheats, cls.allow_cheats);
|
|
Validation_Apply_Ruleset();
|
|
|
|
if (oldteamplay != cl.teamplay)
|
|
Skin_FlushPlayers();
|
|
if (oldwatervis != cls.allow_watervis || oldskyboxes != cls.allow_unmaskedskyboxes)
|
|
Shader_NeedReload(false);
|
|
|
|
CSQC_ServerInfoChanged();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_FullInfo_f
|
|
|
|
Allow clients to change userinfo
|
|
==================
|
|
*/
|
|
void CL_FullInfo_f (void)
|
|
{
|
|
char key[512];
|
|
char value[512];
|
|
char *o;
|
|
char *s;
|
|
int pnum = CL_TargettedSplit(true);
|
|
|
|
if (Cmd_Argc() != 2)
|
|
{
|
|
Con_TPrintf ("fullinfo <complete info string>\n");
|
|
return;
|
|
}
|
|
|
|
s = Cmd_Argv(1);
|
|
if (*s == '\\')
|
|
s++;
|
|
while (*s)
|
|
{
|
|
o = key;
|
|
while (*s && *s != '\\' && o < key + sizeof(key))
|
|
*o++ = *s++;
|
|
if (o == key + sizeof(key))
|
|
{
|
|
Con_Printf ("key length too long\n");
|
|
return;
|
|
}
|
|
*o = 0;
|
|
|
|
if (!*s)
|
|
{
|
|
Con_Printf ("key %s has no value\n", key);
|
|
return;
|
|
}
|
|
|
|
o = value;
|
|
s++;
|
|
while (*s && *s != '\\' && o < value + sizeof(value))
|
|
*o++ = *s++;
|
|
if (o == value + sizeof(value))
|
|
{
|
|
Con_Printf ("value length too long\n");
|
|
return;
|
|
}
|
|
*o = 0;
|
|
|
|
if (*s)
|
|
s++;
|
|
|
|
if (!stricmp(key, pmodel_name) || !stricmp(key, emodel_name))
|
|
continue;
|
|
|
|
InfoBuf_SetKey (&cls.userinfo[pnum], key, value);
|
|
}
|
|
}
|
|
|
|
void CL_SetInfoBlob (int pnum, const char *key, const char *value, size_t valuesize)
|
|
{
|
|
cvar_t *var;
|
|
if (!pnum)
|
|
{
|
|
var = Cvar_FindVar(key);
|
|
if (var && (var->flags & CVAR_USERINFO))
|
|
{ //get the cvar code to set it. the server might have locked it.
|
|
Cvar_Set(var, value);
|
|
return;
|
|
}
|
|
}
|
|
else if (pnum < 0 || pnum >= MAX_SPLITS)
|
|
return;
|
|
|
|
InfoBuf_SetStarBlobKey(&cls.userinfo[pnum], key, value, valuesize);
|
|
}
|
|
void CL_SetInfo (int pnum, const char *key, const char *value)
|
|
{
|
|
CL_SetInfoBlob(pnum, key, value, strlen(value));
|
|
}
|
|
/*
|
|
==================
|
|
CL_SetInfo_f
|
|
|
|
Allow clients to change userinfo
|
|
==================
|
|
*/
|
|
void CL_SetInfo_f (void)
|
|
{
|
|
char *key, *val;
|
|
size_t keysize, valsize;
|
|
cvar_t *var;
|
|
int pnum = CL_TargettedSplit(true);
|
|
if (Cmd_Argc() == 1)
|
|
{
|
|
InfoBuf_Print (&cls.userinfo[pnum], "");
|
|
Con_Printf("[%u]\n", (unsigned int)cls.userinfo[pnum].totalsize);
|
|
return;
|
|
}
|
|
if (Cmd_Argc() != 3)
|
|
{
|
|
Con_TPrintf ("usage: setinfo [ <key> <value> ]\n");
|
|
return;
|
|
}
|
|
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
|
|
return;
|
|
|
|
if (Cmd_Argv(1)[0] == '*')
|
|
{
|
|
int i;
|
|
if (!strcmp(Cmd_Argv(1), "*"))
|
|
if (!strcmp(Cmd_Argv(2), ""))
|
|
{ //clear it out
|
|
const char *k;
|
|
for(i=0;;)
|
|
{
|
|
k = InfoBuf_KeyForNumber(&cls.userinfo[pnum], i);
|
|
if (!k)
|
|
break; //no more.
|
|
else if (*k == '*')
|
|
i++; //can't remove * keys
|
|
else if ((var = Cvar_FindVar(k)) && (var->flags&CVAR_USERINFO))
|
|
i++; //this one is a cvar.
|
|
else
|
|
InfoBuf_RemoveKey(&cls.userinfo[pnum], k); //we can remove this one though, so yay.
|
|
}
|
|
|
|
return;
|
|
}
|
|
Con_Printf ("Can't set * keys\n");
|
|
return;
|
|
}
|
|
|
|
key = Cmd_Argv(1);
|
|
val = Cmd_Argv(2);
|
|
|
|
key = InfoBuf_DecodeString(key, key+strlen(key), &keysize);
|
|
val = InfoBuf_DecodeString(val, val+strlen(val), &valsize);
|
|
if (keysize != strlen(key))
|
|
Con_Printf ("setinfo: ignoring key name with embedded null\n");
|
|
else
|
|
CL_SetInfoBlob(pnum, key, val, valsize);
|
|
Z_Free(key);
|
|
Z_Free(val);
|
|
}
|
|
|
|
#if 1//def _DEBUG
|
|
void CL_SetInfoBlob_f (void)
|
|
{
|
|
qofs_t fsize;
|
|
void *data;
|
|
int pnum = CL_TargettedSplit(true);
|
|
if (Cmd_Argc() == 1)
|
|
{
|
|
InfoBuf_Print (&cls.userinfo[pnum], "");
|
|
return;
|
|
}
|
|
if (Cmd_Argc() != 3)
|
|
{
|
|
Con_TPrintf ("usage: setinfo [ <key> <filename> ]\n");
|
|
return;
|
|
}
|
|
|
|
//user isn't allowed to set pmodel, emodel, *foo as these could break stuff.
|
|
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
|
|
return;
|
|
if (Cmd_Argv(1)[0] == '*')
|
|
{
|
|
Con_Printf ("Can't set * keys\n");
|
|
return;
|
|
}
|
|
|
|
data = FS_MallocFile(Cmd_Argv(2), FS_GAME, &fsize);
|
|
if (!data)
|
|
{
|
|
Con_Printf ("Unable to read %s\n", Cmd_Argv(2));
|
|
return;
|
|
}
|
|
if (fsize > 64*1024*1024)
|
|
Con_Printf ("File is over 64mb\n");
|
|
else
|
|
CL_SetInfoBlob(pnum, Cmd_Argv(1), data, fsize);
|
|
FS_FreeFile(data);
|
|
}
|
|
#endif
|
|
|
|
void CL_SaveInfo(vfsfile_t *f)
|
|
{
|
|
int i;
|
|
for (i = 0; i < MAX_SPLITS; i++)
|
|
{
|
|
VFS_WRITE(f, "\n", 1);
|
|
if (i)
|
|
{
|
|
VFS_WRITE(f, va("p%i setinfo * \"\"\n", i+1), 16);
|
|
InfoBuf_WriteToFile(f, &cls.userinfo[i], va("p%i setinfo", i+1), 0);
|
|
}
|
|
else
|
|
{
|
|
VFS_WRITE(f, "setinfo * \"\"\n", 13);
|
|
InfoBuf_WriteToFile(f, &cls.userinfo[i], "setinfo", CVAR_USERINFO);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_Packet_f
|
|
|
|
packet <destination> <contents>
|
|
|
|
Contents allows \n escape character
|
|
====================
|
|
*/
|
|
void CL_Packet_f (void)
|
|
{
|
|
char send[2048];
|
|
int i, l;
|
|
char *in, *out;
|
|
netadr_t adr;
|
|
|
|
if (Cmd_Argc() != 3)
|
|
{
|
|
Con_TPrintf ("usage: packet <destination> <contents>\n");
|
|
return;
|
|
}
|
|
|
|
if (!NET_StringToAdr (Cmd_Argv(1), PORT_DEFAULTSERVER, &adr))
|
|
{
|
|
Con_Printf ("Bad address: %s\n", Cmd_Argv(1));
|
|
return;
|
|
}
|
|
|
|
|
|
if (Cmd_FromGamecode()) //some mvdsv servers stuffcmd a packet command which lets them know which ip the client is from.
|
|
{ //unfortunatly, 50% of servers are badly configured resulting in them poking local services that THEY MUST NOT HAVE ACCESS TO.
|
|
const char *addrdesc;
|
|
const char *realdesc;
|
|
if (cls.demoplayback)
|
|
{
|
|
Con_DPrintf ("Not sending realip packet from demo\n");
|
|
return;
|
|
}
|
|
|
|
if (!NET_CompareAdr(&adr, &cls.netchan.remote_address))
|
|
{
|
|
if (NET_ClassifyAddress(&adr, &addrdesc) < ASCOPE_LAN)
|
|
{
|
|
if (NET_ClassifyAddress(&cls.netchan.remote_address, &realdesc) < ASCOPE_LAN)
|
|
{ //this isn't necessarily buggy... but its still a potential exploit so we need to block it regardless.
|
|
Con_Printf (CON_WARNING "Ignoring buggy %s realip request for %s server.\n", addrdesc, realdesc);
|
|
}
|
|
else
|
|
{
|
|
adr = cls.netchan.remote_address;
|
|
Con_Printf (CON_WARNING "Ignoring buggy %s realip request, sending to %s server instead.\n", addrdesc, realdesc);
|
|
}
|
|
}
|
|
}
|
|
|
|
cls.realserverip = adr;
|
|
Con_DPrintf ("Sending realip packet\n");
|
|
}
|
|
else if (!ruleset_allow_packet.ival)
|
|
{
|
|
Con_Printf("Sorry, the %s command is disallowed\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
cls.lastarbiatarypackettime = Sys_DoubleTime(); //prevent the packet command from causing a reconnect on badly configured mvdsv servers.
|
|
|
|
in = Cmd_Argv(2);
|
|
out = send+4;
|
|
send[0] = send[1] = send[2] = send[3] = 0xff;
|
|
|
|
l = strlen (in);
|
|
for (i=0 ; i<l ; i++)
|
|
{
|
|
if (in[i] == '\\' && in[i+1] == 'n')
|
|
{
|
|
*out++ = '\n';
|
|
i++;
|
|
}
|
|
else if (in[i] == '\\' && in[i+1] == '\\')
|
|
{
|
|
*out++ = '\\';
|
|
i++;
|
|
}
|
|
else if (in[i] == '\\' && in[i+1] == 'r')
|
|
{
|
|
*out++ = '\r';
|
|
i++;
|
|
}
|
|
else if (in[i] == '\\' && in[i+1] == '\"')
|
|
{
|
|
*out++ = '\"';
|
|
i++;
|
|
}
|
|
else if (in[i] == '\\' && in[i+1] == '0')
|
|
{
|
|
*out++ = '\0';
|
|
i++;
|
|
}
|
|
else
|
|
*out++ = in[i];
|
|
}
|
|
*out = 0;
|
|
|
|
if (!cls.sockets)
|
|
NET_InitClient(false);
|
|
if (!NET_EnsureRoute(cls.sockets, "packet", Cmd_Argv(1), &adr))
|
|
return;
|
|
NET_SendPacket (cls.sockets, out-send, send, &adr);
|
|
|
|
if (Cmd_FromGamecode())
|
|
{
|
|
//realip
|
|
char *temp = Z_Malloc(strlen(in)+1);
|
|
strcpy(temp, in);
|
|
Cmd_TokenizeString(temp, false, false);
|
|
cls.realip_ident = atoi(Cmd_Argv(2));
|
|
Z_Free(temp);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=====================
|
|
CL_NextDemo
|
|
|
|
Called to play the next demo in the demo loop
|
|
=====================
|
|
*/
|
|
void CL_NextDemo (void)
|
|
{
|
|
char str[1024];
|
|
|
|
if (cls.demonum < 0)
|
|
return; // don't play demos
|
|
|
|
if (!cls.demos[cls.demonum][0] || cls.demonum >= MAX_DEMOS)
|
|
{
|
|
cls.demonum = 0;
|
|
if (!cls.demos[cls.demonum][0])
|
|
{
|
|
// Con_Printf ("No demos listed with startdemos\n");
|
|
cls.demonum = -1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (!strcmp(cls.demos[cls.demonum], "quit"))
|
|
Q_snprintfz (str, sizeof(str), "quit\n");
|
|
else
|
|
Q_snprintfz (str, sizeof(str), "playdemo %s\n", cls.demos[cls.demonum]);
|
|
Cbuf_InsertText (str, RESTRICT_LOCAL, false);
|
|
cls.demonum++;
|
|
|
|
if (!cls.state)
|
|
cls.state = ca_demostart;
|
|
}
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
DEMO LOOP CONTROL
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_Startdemos_f
|
|
==================
|
|
*/
|
|
void CL_Startdemos_f (void)
|
|
{
|
|
int i, c;
|
|
|
|
c = Cmd_Argc() - 1;
|
|
if (c > MAX_DEMOS)
|
|
{
|
|
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
|
|
c = MAX_DEMOS;
|
|
}
|
|
Con_DPrintf ("%i demo(s) in loop\n", c);
|
|
|
|
for (i=1 ; i<c+1 ; i++)
|
|
Q_strncpyz (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0]));
|
|
|
|
cls.demonum = -1;
|
|
//don't start it here - we might have been given a +connect or whatever argument.
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_Demos_f
|
|
|
|
Return to looping demos
|
|
==================
|
|
*/
|
|
void CL_Demos_f (void)
|
|
{
|
|
if (cls.demonum == -1)
|
|
cls.demonum = 1;
|
|
CL_Disconnect_f ();
|
|
CL_NextDemo ();
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Stopdemo_f
|
|
|
|
stop demo
|
|
==================
|
|
*/
|
|
void CL_Stopdemo_f (void)
|
|
{
|
|
if (cls.demoplayback == DPB_NONE)
|
|
return;
|
|
CL_StopPlayback ();
|
|
CL_Disconnect (NULL);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_Changing_f
|
|
|
|
Just sent as a hint to the client that they should
|
|
drop to full console
|
|
=================
|
|
*/
|
|
void CL_Changing_f (void)
|
|
{
|
|
char *mapname = Cmd_Argv(1);
|
|
if (cls.download && cls.download->method <= DL_QWPENDING) // don't change when downloading
|
|
return;
|
|
|
|
cls.demoseeking = false; //don't seek over it
|
|
|
|
if (*mapname)
|
|
SCR_ImageName(mapname);
|
|
else
|
|
SCR_BeginLoadingPlaque();
|
|
|
|
S_StopAllSounds (true);
|
|
cl.intermissionmode = IM_NONE;
|
|
if (cls.state)
|
|
{
|
|
cls.state = ca_connected; // not active anymore, but not disconnected
|
|
Con_TPrintf ("\nChanging map...\n");
|
|
}
|
|
else
|
|
Con_Printf("Changing while not connected\n");
|
|
|
|
#ifdef NQPROT
|
|
cls.signon=0;
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_Reconnect_f
|
|
|
|
User command, or NQ protocol command (messy).
|
|
=================
|
|
*/
|
|
void CL_Reconnect_f (void)
|
|
{
|
|
if (cls.download && cls.download->method <= DL_QWPENDING) // don't change when downloading
|
|
return;
|
|
#ifdef NQPROT
|
|
if (cls.protocol == CP_NETQUAKE && Cmd_IsInsecure())
|
|
{
|
|
CL_Changing_f();
|
|
return;
|
|
}
|
|
#endif
|
|
S_StopAllSounds (true);
|
|
|
|
if (cls.state == ca_connected)
|
|
{
|
|
Con_TPrintf ("reconnecting...\n");
|
|
CL_SendClientCommand(true, "new");
|
|
return;
|
|
}
|
|
|
|
if (!*cls.servername)
|
|
{
|
|
Con_TPrintf ("No server to reconnect to...\n");
|
|
return;
|
|
}
|
|
|
|
#if defined(HAVE_SERVER) && defined(SUBSERVERS)
|
|
if (sv.state == ss_clustermode)
|
|
{ //reconnecting while we're a cluster... o.O
|
|
char oldguid[sizeof(connectinfo.guid)];
|
|
Q_strncpyz(oldguid, connectinfo.guid, sizeof(oldguid));
|
|
memset(&connectinfo, 0, sizeof(connectinfo));
|
|
connectinfo.istransfer = false;
|
|
Q_strncpyz(connectinfo.guid, oldguid, sizeof(oldguid)); //retain the same guid on transfers
|
|
|
|
Cvar_Set(&cl_disconnectreason, "Transferring....");
|
|
connectinfo.trying = true;
|
|
connectinfo.defaultport = cl_defaultport.value;
|
|
connectinfo.protocol = CP_UNKNOWN;
|
|
SCR_SetLoadingStage(LS_CONNECTION);
|
|
CL_CheckForResend();
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
CL_Disconnect(NULL);
|
|
connectinfo.tries = 0; //re-ensure routes.
|
|
CL_BeginServerReconnect();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ConnectionlessPacket
|
|
|
|
Responses to broadcasts, etc
|
|
=================
|
|
*/
|
|
void CL_ConnectionlessPacket (void)
|
|
{
|
|
char *s;
|
|
int c;
|
|
char adr[MAX_ADR_SIZE];
|
|
|
|
MSG_BeginReading (msg_nullnetprim);
|
|
MSG_ReadLong (); // skip the -1
|
|
|
|
Cmd_TokenizeString(net_message.data+4, false, false);
|
|
|
|
if (net_message.cursize == sizeof(net_message_buffer))
|
|
net_message.data[sizeof(net_message_buffer)-1] = '\0';
|
|
else
|
|
net_message.data[net_message.cursize] = '\0';
|
|
|
|
#ifdef PLUGINS
|
|
if (Plug_ConnectionlessClientPacket(net_message.data+4, net_message.cursize-4))
|
|
return;
|
|
#endif
|
|
|
|
c = MSG_ReadByte ();
|
|
|
|
// ping from somewhere
|
|
if (c == A2A_PING)
|
|
{
|
|
char data[256];
|
|
int len;
|
|
|
|
if (cls.realserverip.type == NA_INVALID)
|
|
return; //not done a realip yet
|
|
|
|
if (NET_CompareBaseAdr(&cls.realserverip, &net_from) == false)
|
|
return; //only reply if it came from the real server's ip.
|
|
|
|
data[0] = 0xff;
|
|
data[1] = 0xff;
|
|
data[2] = 0xff;
|
|
data[3] = 0xff;
|
|
data[4] = A2A_ACK;
|
|
data[5] = 0;
|
|
|
|
//ack needs two parameters to work with realip properly.
|
|
//firstly it needs an auth message, so it can't be spoofed.
|
|
//secondly, it needs a copy of the realip ident, so you can't report a different player's client (you would need access to their ip).
|
|
data[5] = ' ';
|
|
Q_snprintfz(data+6, sizeof(data)-6, "%i %i", atoi(MSG_ReadString()), cls.realip_ident);
|
|
len = strlen(data);
|
|
|
|
NET_SendPacket (cls.sockets, len, &data, &net_from);
|
|
return;
|
|
}
|
|
|
|
if (c == A2C_PRINT)
|
|
{
|
|
if (!strncmp(net_message.data+msg_readcount, "\\chunk", 6))
|
|
{
|
|
if (NET_CompareBaseAdr(&cls.netchan.remote_address, &net_from) == false)
|
|
if (cls.realserverip.type == NA_INVALID || NET_CompareBaseAdr(&cls.realserverip, &net_from) == false)
|
|
return; //only use it if it came from the real server's ip (this breaks on proxies).
|
|
|
|
MSG_ReadLong();
|
|
MSG_ReadChar();
|
|
MSG_ReadChar();
|
|
|
|
if (CL_ParseOOBDownload())
|
|
{
|
|
if (msg_readcount != net_message.cursize)
|
|
{
|
|
Con_Printf ("junk on the end of the packet\n");
|
|
CL_Disconnect_f();
|
|
}
|
|
cls.netchan.last_received = realtime; //in case there's some virus scanner running on the server making it stall... for instance...
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (cls.demoplayback == DPB_NONE && net_from.type != NA_LOOPBACK)
|
|
Con_Printf ("%s: ", NET_AdrToString (adr, sizeof(adr), &net_from));
|
|
// Con_DPrintf ("%s", net_message.data + 4);
|
|
|
|
if (c == 'f') //using 'f' as a prefix so that I don't need lots of hacks
|
|
{
|
|
s = MSG_ReadStringLine ();
|
|
if (!strcmp(s, "redir"))
|
|
{
|
|
netadr_t adr;
|
|
char *data = MSG_ReadStringLine();
|
|
Con_TPrintf ("redirect to %s\n", data);
|
|
if (NET_StringToAdr(data, PORT_DEFAULTSERVER, &adr))
|
|
{
|
|
if (NET_CompareAdr(&connectinfo.adr, &net_from))
|
|
{
|
|
if (!NET_EnsureRoute(cls.sockets, "redir", cls.servername, &connectinfo.adr))
|
|
Con_Printf ("Unable to redirect to %s\n", data);
|
|
else
|
|
{
|
|
connectinfo.istransfer = true;
|
|
connectinfo.adr = adr;
|
|
|
|
data = "\xff\xff\xff\xffgetchallenge\n";
|
|
NET_SendPacket (cls.sockets, strlen(data), data, &adr);
|
|
}
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
else if (!strcmp(s, "reject"))
|
|
{ //generic rejection. stop trying.
|
|
char *data = MSG_ReadStringLine();
|
|
Con_Printf ("reject\n%s\n", data);
|
|
if (NET_CompareAdr(&connectinfo.adr, &net_from))
|
|
{
|
|
Cvar_Set(&cl_disconnectreason, va("%s\n", data));
|
|
connectinfo.trying = false;
|
|
}
|
|
return;
|
|
}
|
|
else if (!strcmp(s, "badname"))
|
|
{ //rejected purely because of player name
|
|
if (NET_CompareAdr(&connectinfo.adr, &net_from))
|
|
{
|
|
Cvar_Set(&cl_disconnectreason, va("bad player name\n"));
|
|
connectinfo.trying = false;
|
|
}
|
|
}
|
|
else if (!strcmp(s, "badaccount"))
|
|
{ //rejected because username or password is wrong
|
|
if (NET_CompareAdr(&connectinfo.adr, &net_from))
|
|
{
|
|
Cvar_Set(&cl_disconnectreason, va("invalid username or password\n"));
|
|
connectinfo.trying = false;
|
|
}
|
|
}
|
|
|
|
Con_Printf ("f%s\n", s);
|
|
return;
|
|
}
|
|
|
|
if (c == S2C_CHALLENGE)
|
|
{
|
|
static unsigned int lasttime = 0xdeadbeef;
|
|
static netadr_t lastadr;
|
|
unsigned int curtime = Sys_Milliseconds();
|
|
unsigned long ftepext1= 0, ftepext2 = 0, ezpext1 = 0, huffcrc=0, mtu=0;
|
|
#ifdef HAVE_DTLS
|
|
int candtls = 0; //0=no,1=optional,2=mandatory
|
|
#endif
|
|
char guidhash[256];
|
|
*guidhash = 0;
|
|
|
|
s = MSG_ReadString ();
|
|
COM_Parse(s);
|
|
|
|
#ifdef Q3CLIENT
|
|
if (!strcmp(com_token, "onnectResponse"))
|
|
{
|
|
connectinfo.protocol = CP_QUAKE3;
|
|
goto client_connect;
|
|
}
|
|
#endif
|
|
#ifdef Q2CLIENT
|
|
if (!strcmp(com_token, "lient_connect"))
|
|
{
|
|
connectinfo.protocol = CP_QUAKE2;
|
|
goto client_connect;
|
|
}
|
|
#endif
|
|
|
|
Con_TPrintf ("challenge\n");
|
|
|
|
if (!NET_CompareAdr(&connectinfo.adr, &net_from))
|
|
{
|
|
if (connectinfo.adr.prot != NP_RTC_TCP && connectinfo.adr.prot != NP_RTC_TLS)
|
|
Con_Printf("Challenge from wrong server, ignoring\n");
|
|
return;
|
|
}
|
|
|
|
if (!strcmp(com_token, "hallengeResponse"))
|
|
{
|
|
/*Quake3*/
|
|
#ifdef Q3CLIENT
|
|
if (connectinfo.protocol == CP_QUAKE3 || connectinfo.protocol == CP_UNKNOWN)
|
|
{
|
|
/*throttle*/
|
|
if (curtime - lasttime < 500)
|
|
return;
|
|
lasttime = curtime;
|
|
|
|
connectinfo.protocol = CP_QUAKE3;
|
|
connectinfo.challenge = atoi(s+17);
|
|
CL_SendConnectPacket (&net_from, 0, 0, 0, 0, 0/*, ...*/, NULL);
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("\nChallenge from another protocol, ignoring Q3 challenge\n");
|
|
return;
|
|
}
|
|
return;
|
|
#else
|
|
Con_Printf("\nUnable to connect to Quake3\n");
|
|
return;
|
|
#endif
|
|
}
|
|
else if (!strcmp(com_token, "hallenge"))
|
|
{
|
|
/*Quake2 or Darkplaces*/
|
|
char *s2;
|
|
|
|
for (s2 = s+9; *s2; s2++)
|
|
{
|
|
if ((*s2 < '0' || *s2 > '9') && *s2 != '-')
|
|
break;
|
|
}
|
|
if (!strncmp(s2, "FTE", 3) || !strncmp(s2, "QW", 2))
|
|
{ //hack to work around NQ+QW+DP servers that reply with both qw and dp challenge requests.
|
|
//we DON'T want to treat it as a dp server. because then we end up with nq-based protocols.
|
|
return;
|
|
}
|
|
else if (*s2 && *s2 != ' ')
|
|
{//and if it's not, we're unlikly to be compatible with whatever it is that's talking at us.
|
|
#ifdef NQPROT
|
|
if (connectinfo.protocol == CP_NETQUAKE || connectinfo.protocol == CP_UNKNOWN)
|
|
{
|
|
/*throttle*/
|
|
if (curtime - lasttime < 500)
|
|
return;
|
|
lasttime = curtime;
|
|
|
|
connectinfo.protocol = CP_NETQUAKE;
|
|
CL_ConnectToDarkPlaces(s+9, &net_from);
|
|
}
|
|
else
|
|
Con_Printf("\nChallenge from another protocol, ignoring DP challenge\n");
|
|
#else
|
|
Con_Printf("\nUnable connect to DarkPlaces\n");
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
#ifdef Q2CLIENT
|
|
if (connectinfo.protocol == CP_QUAKE2 || connectinfo.protocol == CP_UNKNOWN)
|
|
{
|
|
connectinfo.protocol = CP_QUAKE2;
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_Q2;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("\nChallenge from another protocol, ignoring Q2 challenge\n");
|
|
return;
|
|
}
|
|
#else
|
|
Con_Printf("\nUnable to connect to Quake2\n");
|
|
return;
|
|
#endif
|
|
s+=9;
|
|
}
|
|
|
|
/*no idea, assume a QuakeWorld challenge response ('c' packet)*/
|
|
|
|
else if (connectinfo.protocol == CP_QUAKEWORLD || connectinfo.protocol == CP_UNKNOWN)
|
|
{
|
|
connectinfo.protocol = CP_QUAKEWORLD;
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("\nChallenge from another protocol, ignoring QW challenge\n");
|
|
return;
|
|
}
|
|
|
|
/*throttle connect requests*/
|
|
if (curtime - lasttime < 500 && NET_CompareAdr(&net_from, &lastadr))
|
|
return;
|
|
lasttime = curtime;
|
|
lastadr = net_from;
|
|
|
|
s = COM_Parse(s);
|
|
connectinfo.challenge = atoi(com_token);
|
|
|
|
while((s = COM_Parse(s)))
|
|
{
|
|
if (connectinfo.protocol == CP_QUAKE2 && !strncmp(com_token, "p=", 2))
|
|
{
|
|
char *p = com_token+2;
|
|
do
|
|
{
|
|
switch(strtoul(p, &p, 0))
|
|
{
|
|
case PROTOCOL_VERSION_R1Q2:
|
|
#ifdef AVAIL_ZLIB //r1q2 will typically send us compressed data, which is a problem if we can't handle that (q2pro has a way to disable it).
|
|
if (connectinfo.subprotocol < PROTOCOL_VERSION_R1Q2)
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_R1Q2;
|
|
#endif
|
|
break;
|
|
case PROTOCOL_VERSION_Q2PRO:
|
|
if (connectinfo.subprotocol < PROTOCOL_VERSION_Q2PRO)
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_Q2PRO;
|
|
break;
|
|
}
|
|
} while (*p++ == ',');
|
|
}
|
|
}
|
|
|
|
for(;;)
|
|
{
|
|
int cmd = MSG_ReadLong ();
|
|
if (msg_badread)
|
|
break;
|
|
if (cmd == PROTOCOL_VERSION_VARLENGTH)
|
|
{
|
|
int len = MSG_ReadLong();
|
|
if (len < 0 || len > 8192)
|
|
break;
|
|
c = MSG_ReadLong();/*ident*/
|
|
switch(c)
|
|
{
|
|
case PROTOCOL_INFO_GUID:
|
|
if (len > sizeof(guidhash)-1)
|
|
{
|
|
MSG_ReadData(guidhash, sizeof(guidhash));
|
|
MSG_ReadSkip(len-sizeof(guidhash));
|
|
len = sizeof(guidhash)-1;
|
|
}
|
|
else
|
|
MSG_ReadData(guidhash, len);
|
|
guidhash[len] = 0;
|
|
break;
|
|
default:
|
|
MSG_ReadSkip(len); /*payload*/
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
unsigned int l = MSG_ReadLong();
|
|
switch(cmd)
|
|
{
|
|
case PROTOCOL_VERSION_FTE1: ftepext1 = l; break;
|
|
case PROTOCOL_VERSION_FTE2: ftepext2 = l; break;
|
|
case PROTOCOL_VERSION_EZQUAKE1: ezpext1 = l; break;
|
|
case PROTOCOL_VERSION_FRAGMENT: mtu = l; break;
|
|
#ifdef HAVE_DTLS
|
|
case PROTOCOL_VERSION_DTLSUPGRADE: candtls = l; break; //0:not enabled. 1:explicit use allowed. 2:favour it. 3: require it
|
|
#endif
|
|
#ifdef HUFFNETWORK
|
|
case PROTOCOL_VERSION_HUFFMAN: huffcrc = l; break;
|
|
#endif
|
|
case PROTOCOL_INFO_GUID: Q_snprintfz(guidhash, sizeof(guidhash), "0x%x", l); break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef HAVE_DTLS
|
|
if (candtls && connectinfo.adr.prot == NP_DGRAM && (connectinfo.dtlsupgrade || candtls > 1))
|
|
{
|
|
//c2s getchallenge
|
|
//s2c c%u\0DTLS=$candtls
|
|
//c2s dtlsconnect %u
|
|
//s2c dtlsopened
|
|
//c2s DTLS(getchallenge)
|
|
//DTLS(etc)
|
|
|
|
//getchallenge has to be done twice, with the outer one only reporting whether dtls can/should be used.
|
|
//this means the actual connect packet is already over dtls, which protects the user's userinfo.
|
|
//FIXME: do rcon via dtls too, but requires tracking pending rcon packets until the handshake completes.
|
|
|
|
//server says it can do tls.
|
|
|
|
char *pkt;
|
|
//qwfwd proxy routing
|
|
char *at;
|
|
if ((at = strrchr(cls.servername, '@')))
|
|
{
|
|
*at = 0;
|
|
pkt = va("%c%c%c%cdtlsconnect %i %s", 255, 255, 255, 255, connectinfo.challenge, cls.servername);
|
|
*at = '@';
|
|
}
|
|
else
|
|
pkt = va("%c%c%c%cdtlsconnect %i", 255, 255, 255, 255, connectinfo.challenge);
|
|
NET_SendPacket (cls.sockets, strlen(pkt), pkt, &net_from);
|
|
return;
|
|
}
|
|
if (connectinfo.dtlsupgrade == DTLS_REQUIRE)
|
|
{
|
|
Cvar_Set(&cl_disconnectreason, va("Server does not support/allow dtls. not connecting\n"));
|
|
connectinfo.trying = false;
|
|
Con_Printf("Server does not support/allow dtls. not connecting.\n");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
CL_SendConnectPacket (&net_from, mtu, ftepext1, ftepext2, ezpext1, huffcrc/*, ...*/, guidhash);
|
|
return;
|
|
}
|
|
#ifdef Q2CLIENT
|
|
if (connectinfo.protocol == CP_QUAKE2)
|
|
{
|
|
char *nl;
|
|
msg_readcount--;
|
|
c = msg_readcount;
|
|
s = MSG_ReadString ();
|
|
nl = strchr(s, '\n');
|
|
if (nl)
|
|
{
|
|
msg_readcount = c + nl-s + 1;
|
|
msg_badread = false;
|
|
*nl = '\0';
|
|
}
|
|
|
|
if (!strcmp(s, "print"))
|
|
{
|
|
Con_TPrintf ("print\n");
|
|
|
|
s = MSG_ReadString ();
|
|
if (connectinfo.trying && NET_CompareBaseAdr(&connectinfo.adr, &net_from) == false)
|
|
Cvar_Set(&cl_disconnectreason, s);
|
|
Con_Printf ("%s", s);
|
|
return;
|
|
}
|
|
else if (!strcmp(s, "client_connect"))
|
|
{
|
|
connectinfo.protocol = CP_QUAKE2;
|
|
goto client_connect;
|
|
}
|
|
else if (!strcmp(s, "disconnect"))
|
|
{
|
|
if (NET_CompareAdr(&net_from, &cls.netchan.remote_address))
|
|
{
|
|
Cvar_Set(&cl_disconnectreason, "Disconnect request from server");
|
|
Con_Printf ("disconnect\n");
|
|
CL_Disconnect_f();
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("Ignoring random disconnect command\n");
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_TPrintf ("unknown connectionless packet for q2: %s\n", s);
|
|
msg_readcount = c;
|
|
c = MSG_ReadByte();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef NQPROT
|
|
if (c == 'a')
|
|
{
|
|
s = MSG_ReadString ();
|
|
COM_Parse(s);
|
|
if (!strcmp(com_token, "ccept"))
|
|
{
|
|
/*this is a DP server... but we don't know which version nor nq protocol*/
|
|
Con_Printf ("accept\n");
|
|
if (cls.state == ca_connected)
|
|
return; //we're already connected. don't do it again!
|
|
|
|
if (!NET_CompareAdr(&connectinfo.adr, &net_from))
|
|
{
|
|
//if (net_from.type != NA_LOOPBACK)
|
|
Con_TPrintf ("ignoring connection\n");
|
|
return;
|
|
}
|
|
|
|
Validation_Apply_Ruleset();
|
|
Netchan_Setup(NS_CLIENT, &cls.netchan, &net_from, connectinfo.qport);
|
|
CL_ParseEstablished();
|
|
Con_DPrintf ("CL_EstablishConnection: connected to %s\n", cls.servername);
|
|
|
|
cls.netchan.isnqprotocol = true;
|
|
cls.protocol = CP_NETQUAKE;
|
|
cls.protocol_nq = CPNQ_ID; //assume vanilla protocol until we know better.
|
|
cls.proquake_angles_hack = false;
|
|
cls.challenge = connectinfo.challenge;
|
|
connectinfo.trying = false;
|
|
|
|
cls.demonum = -1; // not in the demo loop now
|
|
cls.state = ca_connected;
|
|
|
|
|
|
SCR_BeginLoadingPlaque();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (c == 'i')
|
|
{
|
|
if (!strncmp(net_message.data+4, "infoResponse\n", 13))
|
|
{
|
|
Con_TPrintf ("infoResponse\n");
|
|
Info_Print(net_message.data+17, "");
|
|
return;
|
|
}
|
|
}
|
|
if (c == 'g')
|
|
{
|
|
if (!strncmp(net_message.data+4, "getserversResponse", 18))
|
|
{
|
|
qbyte *b = net_message.data+4+18;
|
|
Con_TPrintf ("getserversResponse\n");
|
|
while (b+7 <= net_message.data+net_message.cursize)
|
|
{
|
|
if (*b == '\\')
|
|
{
|
|
b+=1;
|
|
Con_Printf("%u.%u.%u.%u:%u\n", b[0], b[1], b[2], b[3], b[5]|(b[4]<<8));
|
|
b+=6;
|
|
}
|
|
else if (*b == '/')
|
|
{
|
|
b+=1;
|
|
Con_Printf("[%04x:%04x:%04x:%04x:%04x:%04x:%04x:%04x]:%u\n", (b[0]<<8)|b[1], (b[2]<<8)|b[3], (b[4]<<8)|b[5], (b[6]<<8)|b[7], (b[8]<<8)|b[9], (b[10]<<8)|b[11], (b[12]<<8)|b[13], (b[14]<<8)|b[15], b[17]|(b[16]<<8));
|
|
b+=18;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (c == 'd'/*M2C_MASTER_REPLY*/)
|
|
{
|
|
s = MSG_ReadString ();
|
|
COM_Parse(s);
|
|
|
|
if (!strcmp(com_token, "isconnect"))
|
|
{
|
|
Con_Printf("Disconnect\n");
|
|
if (NET_CompareAdr(&connectinfo.adr, &net_from))
|
|
{
|
|
Cvar_Set(&cl_disconnectreason, "Disconnect request from server");
|
|
CL_Disconnect_f();
|
|
}
|
|
}
|
|
else if (!strcmp(com_token, "tlsopened"))
|
|
{ //server is letting us know that its now listening for a dtls handshake.
|
|
#ifdef HAVE_DTLS
|
|
Con_Printf ("dtlsopened\n");
|
|
if (!NET_CompareAdr(&connectinfo.adr, &net_from))
|
|
return;
|
|
|
|
if (NET_DTLS_Create(cls.sockets, &net_from))
|
|
{
|
|
connectinfo.dtlsupgrade = DTLS_ACTIVE;
|
|
connectinfo.adr.prot = NP_DTLS;
|
|
|
|
connectinfo.time = 0; //send a new challenge NOW.
|
|
}
|
|
else
|
|
{
|
|
if (connectinfo.dtlsupgrade == DTLS_TRY)
|
|
connectinfo.dtlsupgrade = DTLS_DISABLE;
|
|
Con_Printf ("unable to establish dtls route\n");
|
|
}
|
|
#else
|
|
Con_Printf ("dtlsopened (unsupported)\n");
|
|
#endif
|
|
}
|
|
else if (*s != '\n')
|
|
{ //qw master server list response
|
|
Con_Printf ("server ip list\n");
|
|
}
|
|
else
|
|
{
|
|
Con_Printf ("d\n");
|
|
if (cls.demoplayback != DPB_NONE)
|
|
{
|
|
Con_Printf("Disconnect\n");
|
|
CL_Disconnect_f();
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (c == S2C_CONNECTION)
|
|
{
|
|
connectinfo.protocol = CP_QUAKEWORLD;
|
|
connectinfo.subprotocol = PROTOCOL_VERSION_QW;
|
|
#if defined(Q2CLIENT) || defined(Q3CLIENT)
|
|
client_connect: //fixme: make function
|
|
#endif
|
|
if (net_from.type == NA_INVALID)
|
|
return; //I've found a qizmo demo that contains one of these. its best left ignored.
|
|
|
|
if (!NET_CompareAdr(&connectinfo.adr, &net_from))
|
|
{
|
|
if (net_from.type != NA_LOOPBACK)
|
|
Con_TPrintf ("ignoring connection\n");
|
|
return;
|
|
}
|
|
if (net_from.type != NA_LOOPBACK)
|
|
{
|
|
Con_TPrintf ("connection\n");
|
|
|
|
#ifndef CLIENTONLY
|
|
if (sv.state && sv.state != ss_clustermode)
|
|
SV_UnspawnServer();
|
|
#endif
|
|
}
|
|
|
|
if (cls.state >= ca_connected)
|
|
{
|
|
if (!NET_CompareAdr(&cls.netchan.remote_address, &net_from))
|
|
{
|
|
#ifndef CLIENTONLY
|
|
if (sv.state != ss_clustermode)
|
|
#endif
|
|
CL_Disconnect (NULL);
|
|
}
|
|
else
|
|
{
|
|
if (cls.demoplayback == DPB_NONE)
|
|
Con_TPrintf ("Dup connect received. Ignored.\n");
|
|
return;
|
|
}
|
|
}
|
|
connectinfo.trying = false;
|
|
cl.splitclients = 0;
|
|
cls.protocol = connectinfo.protocol;
|
|
cls.proquake_angles_hack = false;
|
|
cls.fteprotocolextensions = connectinfo.fteext1;
|
|
cls.fteprotocolextensions2 = connectinfo.fteext2;
|
|
cls.ezprotocolextensions1 = connectinfo.ezext1;
|
|
cls.challenge = connectinfo.challenge;
|
|
Netchan_Setup (NS_CLIENT, &cls.netchan, &net_from, connectinfo.qport);
|
|
if (cls.protocol == CP_QUAKE2)
|
|
{
|
|
cls.protocol_q2 = connectinfo.subprotocol;
|
|
if (cls.protocol_q2 == PROTOCOL_VERSION_R1Q2 || cls.protocol_q2 == PROTOCOL_VERSION_Q2PRO)
|
|
cls.netchan.qportsize = 1;
|
|
}
|
|
cls.netchan.pext_fragmentation = connectinfo.mtu?true:false;
|
|
cls.netchan.pext_stunaware = !!(connectinfo.fteext2&PEXT2_STUNAWARE);
|
|
if (connectinfo.mtu >= 64)
|
|
{
|
|
cls.netchan.mtu = connectinfo.mtu;
|
|
cls.netchan.message.maxsize = sizeof(cls.netchan.message_buf);
|
|
}
|
|
else
|
|
cls.netchan.mtu = MAX_QWMSGLEN;
|
|
#ifdef HUFFNETWORK
|
|
cls.netchan.compresstable = Huff_CompressionCRC(connectinfo.compresscrc);
|
|
#else
|
|
cls.netchan.compresstable = NULL;
|
|
#endif
|
|
CL_ParseEstablished();
|
|
#ifdef Q3CLIENT
|
|
if (cls.protocol != CP_QUAKE3)
|
|
#endif
|
|
CL_SendClientCommand(true, "new");
|
|
cls.state = ca_connected;
|
|
if (cls.netchan.remote_address.type != NA_LOOPBACK)
|
|
{
|
|
switch(cls.protocol)
|
|
{
|
|
case CP_QUAKEWORLD: Con_DPrintf("QW "); break;
|
|
case CP_NETQUAKE: Con_Printf ("NQ "); break;
|
|
case CP_QUAKE2: Con_Printf ("Q2 "); break;
|
|
case CP_QUAKE3: Con_Printf ("Q3 "); break;
|
|
default: break;
|
|
}
|
|
if (cls.netchan.remote_address.prot == NP_DTLS || cls.netchan.remote_address.prot == NP_TLS || cls.netchan.remote_address.prot == NP_WSS)
|
|
Con_TPrintf ("Connected (^[^2encrypted\\tip\\Any passwords will be sent securely, but may still be logged^]).\n");
|
|
else
|
|
Con_TPrintf ("Connected (^[^1plain-text\\tip\\"CON_WARNING"Do not type passwords as they can potentially be seen by network sniffers^]).\n");
|
|
}
|
|
#ifdef QUAKESPYAPI
|
|
allowremotecmd = false; // localid required now for remote cmds
|
|
#endif
|
|
|
|
total_loading_size = 100;
|
|
current_loading_size = 0;
|
|
SCR_SetLoadingStage(LS_CLIENT);
|
|
|
|
Validation_Apply_Ruleset();
|
|
|
|
CL_WriteSetDemoMessage();
|
|
|
|
return;
|
|
}
|
|
#ifdef QUAKESPYAPI
|
|
// remote command from gui front end
|
|
if (c == A2C_CLIENT_COMMAND) //man I hate this.
|
|
{
|
|
char cmdtext[2048];
|
|
|
|
if (net_from.type == NA_INVALID || net_from.type != net_local_cl_ipadr.type || net_from.type != NA_IP
|
|
|| ((*(unsigned *)net_from.address.ip != *(unsigned *)net_local_cl_ipadr.address.ip) && (*(unsigned *)net_from.address.ip != htonl(INADDR_LOOPBACK))))
|
|
{
|
|
Con_TPrintf ("Command packet from remote host. Ignored.\n");
|
|
return;
|
|
}
|
|
#if defined(_WIN32) && !defined(WINRT)
|
|
ShowWindow (mainwindow, SW_RESTORE);
|
|
SetForegroundWindow (mainwindow);
|
|
#endif
|
|
s = MSG_ReadString ();
|
|
|
|
Con_TPrintf ("client command: %s\n", s);
|
|
|
|
Q_strncpyz(cmdtext, s, sizeof(cmdtext));
|
|
|
|
s = MSG_ReadString ();
|
|
|
|
while (*s && isspace(*s))
|
|
s++;
|
|
while (*s && isspace(s[strlen(s) - 1]))
|
|
s[strlen(s) - 1] = 0;
|
|
|
|
if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s)))
|
|
{
|
|
if (!*localid.string)
|
|
{
|
|
Con_TPrintf ("^&C0Command packet received from local host, but no localid has been set. You may need to upgrade your server browser.\n");
|
|
return;
|
|
}
|
|
Con_TPrintf ("^&C0Invalid localid on command packet received from local host. \n|%s| != |%s|\nYou may need to reload your server browser and game.\n",
|
|
s, localid.string);
|
|
Cvar_Set(&localid, "");
|
|
return;
|
|
}
|
|
|
|
Cbuf_AddText (cmdtext, RESTRICT_SERVER);
|
|
allowremotecmd = false;
|
|
return;
|
|
}
|
|
#endif
|
|
// print command from somewhere
|
|
if (c == 'p')
|
|
{
|
|
if (!strncmp(net_message.data+4, "print\n", 6))
|
|
{ //quake2+quake3 send rejects this way
|
|
Con_TPrintf ("print\n");
|
|
Con_Printf ("%s", net_message.data+10);
|
|
|
|
if (connectinfo.trying && NET_CompareBaseAdr(&connectinfo.adr, &net_from) == false)
|
|
Cvar_Set(&cl_disconnectreason, net_message.data+10);
|
|
return;
|
|
}
|
|
}
|
|
if (c == A2C_PRINT)
|
|
{ //closest quakeworld has to a reject message
|
|
Con_TPrintf ("print\n");
|
|
|
|
s = MSG_ReadString ();
|
|
Con_Printf ("%s", s);
|
|
|
|
if (connectinfo.trying && NET_CompareBaseAdr(&connectinfo.adr, &net_from) == false)
|
|
Cvar_Set(&cl_disconnectreason, s);
|
|
return;
|
|
}
|
|
if (c == 'r')
|
|
{ //darkplaces-style rejects
|
|
s = MSG_ReadString ();
|
|
Con_Printf("r%s\n", s);
|
|
|
|
if (connectinfo.trying && NET_CompareBaseAdr(&connectinfo.adr, &net_from) == false)
|
|
Cvar_Set(&cl_disconnectreason, s);
|
|
return;
|
|
}
|
|
|
|
//happens in demos
|
|
if (c == svc_disconnect && cls.demoplayback != DPB_NONE && net_from.type == NA_INVALID)
|
|
{
|
|
Host_EndGame ("End of Demo");
|
|
return;
|
|
}
|
|
|
|
Con_TPrintf ("unknown connectionless packet: %c\n", c);
|
|
}
|
|
|
|
#ifdef NQPROT
|
|
void CLNQ_ConnectionlessPacket(void)
|
|
{
|
|
char *s;
|
|
int length;
|
|
unsigned short port;
|
|
|
|
MSG_BeginReading (msg_nullnetprim);
|
|
length = LongSwap(MSG_ReadLong ());
|
|
if (!(length & NETFLAG_CTL))
|
|
return; //not an nq control packet.
|
|
length &= NETFLAG_LENGTH_MASK;
|
|
if (length != net_message.cursize)
|
|
return; //not an nq packet.
|
|
|
|
switch(MSG_ReadByte())
|
|
{
|
|
case CCREP_ACCEPT:
|
|
connectinfo.trying = false;
|
|
if (cls.state >= ca_connected)
|
|
{
|
|
if (cls.demoplayback == DPB_NONE)
|
|
Con_TPrintf ("Dup connect received. Ignored.\n");
|
|
return;
|
|
}
|
|
port = htons((unsigned short)MSG_ReadLong());
|
|
//this is the port that we're meant to respond to.
|
|
|
|
if (port)
|
|
{
|
|
char buf[256];
|
|
net_from.port = port;
|
|
Con_DPrintf("redirecting to port %s\n", NET_AdrToString(buf, sizeof(buf), &net_from));
|
|
}
|
|
|
|
cls.proquake_angles_hack = false;
|
|
cls.protocol_nq = CPNQ_ID;
|
|
if (MSG_ReadByte() == 1) //a proquake server adds a little extra info
|
|
{
|
|
int ver = MSG_ReadByte();
|
|
Con_DPrintf("ProQuake server %i.%i\n", ver/10, ver%10);
|
|
|
|
// if (ver >= 34)
|
|
cls.proquake_angles_hack = true;
|
|
if (MSG_ReadByte() == 1)
|
|
{
|
|
//its a 'pure' server.
|
|
Con_Printf("pure ProQuake server\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
Validation_Apply_Ruleset();
|
|
|
|
cls.fteprotocolextensions = connectinfo.fteext1;
|
|
cls.fteprotocolextensions2 = connectinfo.fteext2;
|
|
cls.ezprotocolextensions1 = connectinfo.ezext1;
|
|
Netchan_Setup (NS_CLIENT, &cls.netchan, &net_from, connectinfo.qport);
|
|
CL_ParseEstablished();
|
|
cls.netchan.isnqprotocol = true;
|
|
cls.netchan.compresstable = NULL;
|
|
cls.protocol = CP_NETQUAKE;
|
|
cls.state = ca_connected;
|
|
Con_TPrintf ("Connected.\n");
|
|
|
|
total_loading_size = 100;
|
|
current_loading_size = 0;
|
|
SCR_SetLoadingStage(LS_CLIENT);
|
|
|
|
#ifdef QUAKESPYAPI
|
|
allowremotecmd = false; // localid required now for remote cmds
|
|
#endif
|
|
|
|
//send a dummy packet.
|
|
//this makes our local nat think we initialised the conversation, so that we can receive the.
|
|
Netchan_Transmit(&cls.netchan, 1, "\x01", 2500);
|
|
return;
|
|
|
|
case CCREP_REJECT:
|
|
s = MSG_ReadString();
|
|
Con_Printf("Connect failed\n%s\n", s);
|
|
|
|
if (connectinfo.trying && NET_CompareBaseAdr(&connectinfo.adr, &net_from) == false)
|
|
Cvar_Set(&cl_disconnectreason, s);
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void CL_MVDUpdateSpectator (void);
|
|
void CL_WriteDemoMessage (sizebuf_t *msg, int payloadoffset);
|
|
|
|
void CL_ReadPacket(void)
|
|
{
|
|
if (!qrenderer)
|
|
return;
|
|
|
|
#ifdef HAVE_DTLS
|
|
if (*(int *)net_message.data != -1)
|
|
if (NET_DTLS_Decode(cls.sockets))
|
|
if (!net_message.cursize)
|
|
return;
|
|
#endif
|
|
|
|
#ifdef NQPROT
|
|
if (cls.demoplayback == DPB_NETQUAKE)
|
|
{
|
|
MSG_BeginReading (cls.netchan.netprim);
|
|
cls.netchan.last_received = realtime;
|
|
CLNQ_ParseServerMessage ();
|
|
|
|
if (!cls.demoplayback)
|
|
CL_NextDemo();
|
|
return;
|
|
}
|
|
#endif
|
|
#ifdef Q2CLIENT
|
|
if (cls.demoplayback == DPB_QUAKE2)
|
|
{
|
|
MSG_BeginReading (cls.netchan.netprim);
|
|
cls.netchan.last_received = realtime;
|
|
CLQ2_ParseServerMessage ();
|
|
return;
|
|
}
|
|
#endif
|
|
//
|
|
// remote command packet
|
|
//
|
|
if (*(int *)net_message.data == -1)
|
|
{
|
|
CL_ConnectionlessPacket ();
|
|
return;
|
|
}
|
|
|
|
if (net_message.cursize < 6 && (cls.demoplayback != DPB_MVD && cls.demoplayback != DPB_EZTV)) //MVDs don't have the whole sequence header thing going on
|
|
{
|
|
char adr[MAX_ADR_SIZE];
|
|
if (net_message.cursize == 1 && net_message.data[0] == A2A_ACK)
|
|
Con_TPrintf ("%s: Ack (Pong)\n", NET_AdrToString(adr, sizeof(adr), &net_from));
|
|
else
|
|
Con_TPrintf ("%s: Runt packet\n", NET_AdrToString(adr, sizeof(adr), &net_from));
|
|
return;
|
|
}
|
|
|
|
if (cls.state == ca_disconnected)
|
|
{ //connect to nq servers, but don't get confused with sequenced packets.
|
|
if (NET_WasSpecialPacket(cls.sockets))
|
|
return;
|
|
#ifdef NQPROT
|
|
CLNQ_ConnectionlessPacket ();
|
|
#endif
|
|
return; //ignore it. We arn't connected.
|
|
}
|
|
|
|
//
|
|
// packet from server
|
|
//
|
|
if (!cls.demoplayback &&
|
|
!NET_CompareAdr (&net_from, &cls.netchan.remote_address))
|
|
{
|
|
char adr[MAX_ADR_SIZE];
|
|
if (NET_WasSpecialPacket(cls.sockets))
|
|
return;
|
|
Con_DPrintf ("%s:sequenced packet from wrong server\n"
|
|
,NET_AdrToString(adr, sizeof(adr), &net_from));
|
|
return;
|
|
}
|
|
|
|
if (cls.netchan.pext_stunaware) //should be safe to do this here.
|
|
if (NET_WasSpecialPacket(cls.sockets))
|
|
return;
|
|
|
|
switch(cls.protocol)
|
|
{
|
|
case CP_NETQUAKE:
|
|
#ifdef NQPROT
|
|
if(NQNetChan_Process(&cls.netchan))
|
|
{
|
|
MSG_ChangePrimitives(cls.netchan.netprim);
|
|
CL_WriteDemoMessage (&net_message, msg_readcount);
|
|
CLNQ_ParseServerMessage ();
|
|
}
|
|
#endif
|
|
break;
|
|
case CP_PLUGIN:
|
|
break;
|
|
case CP_QUAKE2:
|
|
#ifdef Q2CLIENT
|
|
if (!Netchan_Process(&cls.netchan))
|
|
return; // wasn't accepted for some reason
|
|
CLQ2_ParseServerMessage ();
|
|
break;
|
|
#endif
|
|
case CP_QUAKE3:
|
|
#ifdef Q3CLIENT
|
|
CLQ3_ParseServerMessage();
|
|
#endif
|
|
break;
|
|
case CP_QUAKEWORLD:
|
|
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
{
|
|
MSG_BeginReading(cls.netchan.netprim);
|
|
cls.netchan.last_received = realtime;
|
|
cls.netchan.outgoing_sequence = cls.netchan.incoming_sequence;
|
|
}
|
|
else if (!Netchan_Process(&cls.netchan))
|
|
return; // wasn't accepted for some reason
|
|
|
|
CL_WriteDemoMessage (&net_message, msg_readcount);
|
|
|
|
if (cls.netchan.incoming_sequence > cls.netchan.outgoing_sequence)
|
|
{ //server should not be responding to packets we have not sent yet
|
|
Con_DPrintf("Server is from the future! (%i packets)\n", cls.netchan.incoming_sequence - cls.netchan.outgoing_sequence);
|
|
cls.netchan.outgoing_sequence = cls.netchan.incoming_sequence;
|
|
}
|
|
MSG_ChangePrimitives(cls.netchan.netprim);
|
|
CLQW_ParseServerMessage ();
|
|
break;
|
|
case CP_UNKNOWN:
|
|
break;
|
|
}
|
|
}
|
|
/*
|
|
=================
|
|
CL_ReadPackets
|
|
=================
|
|
*/
|
|
void CL_ReadPackets (void)
|
|
{
|
|
if (cls.demoplayback != DPB_NONE)
|
|
{
|
|
while(CL_GetDemoMessage())
|
|
CL_ReadPacket();
|
|
}
|
|
else
|
|
NET_ReadPackets(cls.sockets);
|
|
|
|
#ifdef HAVE_DTLS
|
|
NET_DTLS_Timeouts(cls.sockets);
|
|
#endif
|
|
|
|
//
|
|
// check timeout
|
|
//
|
|
if (cls.state >= ca_connected
|
|
&& realtime - cls.netchan.last_received > cl_timeout.value && !cls.demoplayback)
|
|
{
|
|
#ifndef CLIENTONLY
|
|
/*don't timeout when we're the actual server*/
|
|
if (!sv.state)
|
|
#endif
|
|
{
|
|
Con_TPrintf ("\nServer connection timed out.\n");
|
|
CL_Disconnect ("Connection Timed Out");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (cls.demoplayback == DPB_MVD || cls.demoplayback == DPB_EZTV)
|
|
{
|
|
CL_MVDUpdateSpectator();
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
qboolean CL_AllowArbitaryDownload(const char *oldname, const char *localfile)
|
|
{
|
|
int allow;
|
|
//never allow certain (native code) arbitary downloads.
|
|
if (!Q_strncasecmp(localfile, "game", 4) || //q2-ey things
|
|
!Q_strcasecmp(localfile, "progs.dat") || !Q_strcasecmp(localfile, "menu.dat") || !Q_strcasecmp(localfile, "csprogs.dat") || !Q_strcasecmp(localfile, "qwprogs.dat") || //overriding gamecode is bad (csqc should be dlcached)
|
|
strstr(localfile, "\\") || strstr(localfile, "..") || strstr(localfile, "./") || strstr(localfile, ":") || strstr(localfile, "//") || //certain path patterns are just bad
|
|
Q_strcasestr(localfile, ".qvm") || Q_strcasestr(localfile, ".dll") || Q_strcasestr(localfile, ".so") || Q_strcasestr(localfile, ".dylib")) //disallow any native code
|
|
{ //yes, I know the user can use a different progs from the one that is specified. If you leave it blank there will be no problem. (server isn't allowed to stuff progs cvar)
|
|
Con_Printf("Ignoring arbitary download to \"%s\" due to possible security risk\n", localfile);
|
|
return false;
|
|
}
|
|
allow = cl_download_redirection.ival;
|
|
if (allow == 2)
|
|
{
|
|
char ext[8];
|
|
COM_FileExtension(localfile, ext, sizeof(ext));
|
|
if (!strncmp(localfile, "demos/", 6) && (!Q_strcasecmp(ext, "mvd") || !Q_strcasecmp(ext, "gz")))
|
|
return true; //mvdsv popularised the server sending 'download demo/foobar.mvd' in response to 'download demonum/5' aka 'cmd dl #'
|
|
else if (!strncmp(localfile, "package/", 8) && (!Q_strcasecmp(ext, "pak") || !Q_strcasecmp(ext, "pk3") || !Q_strcasecmp(ext, "pk4")))
|
|
return true; //packages, woo.
|
|
//fixme: we should probably try using package/$gamedir/foo.pak if we get redirected to that.
|
|
else
|
|
{
|
|
Con_Printf("Ignoring non-package download redirection to \"%s\"\n", localfile);
|
|
return false;
|
|
}
|
|
}
|
|
if (allow)
|
|
return true;
|
|
Con_Printf("Ignoring download redirection to \"%s\". This server may require you to set cl_download_redirection to 2.\n", localfile);
|
|
return false;
|
|
}
|
|
|
|
#if defined(NQPROT) && defined(HAVE_LEGACY)
|
|
//this is for DP compat.
|
|
static void CL_Curl_f(void)
|
|
{
|
|
//curl --args url
|
|
int i, argc = Cmd_Argc();
|
|
const char *arg, *gamedir, *localterse/*no dlcache*/= NULL;
|
|
char localname[MAX_QPATH];
|
|
int usage = 0;
|
|
qboolean alreadyhave = false;
|
|
extern char cl_dp_packagenames[4096];
|
|
unsigned int dlflags = DLLF_VERBOSE;
|
|
if (argc < 2)
|
|
{
|
|
Con_Printf("%s: No args\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
// Con_Printf("%s %s\n", Cmd_Argv(0), Cmd_Args());
|
|
for (i = 1; i < argc; i++)
|
|
{
|
|
arg = Cmd_Argv(i);
|
|
if (!strcmp(arg, "--info"))
|
|
{
|
|
Con_Printf("%s %s: not implemented\n", Cmd_Argv(0), arg);
|
|
return;
|
|
}
|
|
else if (!strcmp(arg, "--cancel"))
|
|
{
|
|
Con_Printf("%s %s: not implemented\n", Cmd_Argv(0), arg);
|
|
return;
|
|
}
|
|
else if (!strcmp(arg, "--pak"))
|
|
usage |= 1;
|
|
else if (!strcmp(arg, "--cachepic"))
|
|
usage |= 2;
|
|
else if (!strcmp(arg, "--skinframe"))
|
|
usage |= 4;
|
|
else if (!strcmp(arg, "--for"))
|
|
{
|
|
alreadyhave = true; //assume we have a package that satisfies the file name.
|
|
for (i++; i < argc-1; i++) //all but the last...
|
|
{
|
|
arg = Cmd_Argv(i);
|
|
if (!CL_CheckDLFile(arg))
|
|
{
|
|
alreadyhave = false; //I guess we didn't after all.
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (!strcmp(arg, "--forthismap"))
|
|
{
|
|
//'don't reconnect on failure'
|
|
//though I'm guessing its better expressed as just flagging it as mandatory.
|
|
dlflags |= DLLF_REQUIRED;
|
|
}
|
|
else if (!strcmp(arg, "--as"))
|
|
{
|
|
//explicit local filename
|
|
localterse = Cmd_Argv(++i);
|
|
}
|
|
else if (!strcmp(arg, "--clear_autodownload"))
|
|
{
|
|
*cl_dp_packagenames = 0;
|
|
return;
|
|
}
|
|
else if (!strcmp(arg, "--finish_autodownload"))
|
|
{
|
|
//not really sure why this is needed
|
|
// Con_Printf("%s %s: not implemented\n", Cmd_Argv(0), arg);
|
|
return;
|
|
}
|
|
else if (!strcmp(arg, "--maxspeed="))
|
|
;
|
|
else if (*arg == '-')
|
|
Con_Printf("%s: Unknown option %s\n", Cmd_Argv(0), arg);
|
|
else
|
|
; //usually just the last arg, but may also be some parameter for an unknown arg.
|
|
}
|
|
arg = Cmd_Argv(argc-1);
|
|
if (!localterse)
|
|
{
|
|
//for compat, we should look for the last / and truncate on a ?.
|
|
Con_Printf("%s: skipping download of %s, as the local name was not explicitly given\n", Cmd_Argv(0), arg);
|
|
return;
|
|
}
|
|
if (usage == 1)
|
|
{
|
|
dlflags |= DLLF_NONGAME;
|
|
gamedir = FS_GetGamedir(true);
|
|
FS_GenCachedPakName(va("%s/%s", gamedir, localterse), NULL, localname, sizeof(localname));
|
|
|
|
if (!alreadyhave)
|
|
if (!CL_CheckOrEnqueDownloadFile(arg, localname, dlflags))
|
|
Con_Printf("Downloading %s to %s\n", arg, localname);
|
|
|
|
if (*cl_dp_packagenames)
|
|
Q_strncatz(cl_dp_packagenames, " ", sizeof(cl_dp_packagenames));
|
|
Q_strncatz(cl_dp_packagenames, va("%s/%s", gamedir, localterse), sizeof(cl_dp_packagenames));
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("%s: %s: non-package downloads are not supported\n", Cmd_Argv(0), arg);
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=====================
|
|
CL_Download_f
|
|
=====================
|
|
*/
|
|
void CL_Download_f (void)
|
|
{
|
|
// char *p, *q;
|
|
char *url = Cmd_Argv(1);
|
|
char *localname = Cmd_Argv(2);
|
|
|
|
#ifdef WEBCLIENT
|
|
if (!strnicmp(url, "http://", 7) || !strnicmp(url, "https://", 8) || !strnicmp(url, "ftp://", 6))
|
|
{
|
|
if (Cmd_IsInsecure())
|
|
return;
|
|
if (!*localname)
|
|
{
|
|
localname = strrchr(url, '/');
|
|
if (localname)
|
|
localname++;
|
|
else
|
|
{
|
|
Con_TPrintf ("no local name specified\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
HTTP_CL_Get(url, localname, NULL);//"test.txt");
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
if (!strnicmp(url, "qw://", 5) || !strnicmp(url, "q2://", 5))
|
|
{
|
|
url += 5;
|
|
if (*url == '/') //a conforming url should always have a host section, an empty one is simply three slashes.
|
|
url++;
|
|
}
|
|
|
|
if (!*localname)
|
|
localname = url;
|
|
|
|
if ((cls.state == ca_disconnected || cls.demoplayback) && cls.demoplayback != DPB_EZTV)
|
|
{
|
|
Con_TPrintf ("Must be connected.\n");
|
|
return;
|
|
}
|
|
|
|
if (cls.netchan.remote_address.type == NA_LOOPBACK)
|
|
{
|
|
Con_TPrintf ("Must be connected.\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_Argc() != 2 && Cmd_Argc() != 3)
|
|
{
|
|
Con_TPrintf ("Usage: download <datafile> <localname>\n");
|
|
return;
|
|
}
|
|
|
|
if (Cmd_IsInsecure()) //mark server specified downloads.
|
|
{
|
|
if (cls.download && cls.download->method == DL_QWPENDING)
|
|
DL_Abort(cls.download, QDL_FAILED);
|
|
|
|
//don't let gamecode order us to download random junk
|
|
if (!CL_AllowArbitaryDownload(NULL, localname))
|
|
return;
|
|
|
|
CL_CheckOrEnqueDownloadFile(url, localname, DLLF_REQUIRED|DLLF_VERBOSE);
|
|
return;
|
|
}
|
|
|
|
CL_EnqueDownload(url, localname, DLLF_USEREXPLICIT|DLLF_IGNOREFAILED|DLLF_REQUIRED|DLLF_OVERWRITE|DLLF_VERBOSE);
|
|
}
|
|
|
|
void CL_DownloadSize_f(void)
|
|
{
|
|
downloadlist_t *dl;
|
|
char *rname;
|
|
char *size;
|
|
char *redirection;
|
|
|
|
//if this is a demo.. urm?
|
|
//ignore it. This saves any spam.
|
|
if (cls.demoplayback)
|
|
return;
|
|
|
|
rname = Cmd_Argv(1);
|
|
size = Cmd_Argv(2);
|
|
if (!strcmp(size, "e"))
|
|
{
|
|
Con_Printf("Download of \"%s\" failed. Not found.\n", rname);
|
|
CL_DownloadFailed(rname, NULL, DLFAIL_SERVERFILE);
|
|
}
|
|
else if (!strcmp(size, "p"))
|
|
{
|
|
if (cls.download && stricmp(cls.download->remotename, rname))
|
|
{
|
|
Con_Printf("Download of \"%s\" failed. Not allowed.\n", rname);
|
|
CL_DownloadFailed(rname, NULL, DLFAIL_SERVERCVAR);
|
|
}
|
|
}
|
|
else if (!strcmp(size, "r"))
|
|
{ //'download this file instead'
|
|
redirection = Cmd_Argv(3);
|
|
|
|
if (!CL_AllowArbitaryDownload(rname, redirection))
|
|
return;
|
|
|
|
dl = CL_DownloadFailed(rname, NULL, DLFAIL_REDIRECTED);
|
|
Con_DPrintf("Download of \"%s\" redirected to \"%s\".\n", rname, redirection);
|
|
CL_CheckOrEnqueDownloadFile(redirection, NULL, dl->flags);
|
|
}
|
|
else
|
|
{
|
|
for (dl = cl.downloadlist; dl; dl = dl->next)
|
|
{
|
|
if (!strcmp(dl->rname, rname))
|
|
{
|
|
dl->size = strtoul(size, NULL, 0);
|
|
dl->flags &= ~DLLF_SIZEUNKNOWN;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CL_FinishDownload(char *filename, char *tempname);
|
|
static void CL_ForceStopDownload (qboolean finish)
|
|
{
|
|
qdownload_t *dl = cls.download;
|
|
if (Cmd_IsInsecure())
|
|
{
|
|
Con_Printf(CON_WARNING "Execution from server rejected for %s\n", Cmd_Argv(0));
|
|
return;
|
|
}
|
|
if (!dl)
|
|
return;
|
|
|
|
if (!dl->file)
|
|
{
|
|
if (dl->method == DL_QWPENDING)
|
|
finish = false;
|
|
else
|
|
{
|
|
Con_Printf("No files downloading by QW protocol\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (finish)
|
|
DL_Abort(dl, QDL_COMPLETED);
|
|
else
|
|
DL_Abort(dl, QDL_FAILED);
|
|
|
|
// get another file if needed
|
|
CL_RequestNextDownload ();
|
|
}
|
|
void CL_SkipDownload_f (void)
|
|
{
|
|
CL_ForceStopDownload(false);
|
|
}
|
|
void CL_FinishDownload_f (void)
|
|
{
|
|
CL_ForceStopDownload(true);
|
|
}
|
|
|
|
#if defined(_WIN32) && !defined(WINRT) && !defined(_XBOX)
|
|
#include "winquake.h"
|
|
/*
|
|
=================
|
|
CL_Minimize_f
|
|
=================
|
|
*/
|
|
void CL_Windows_f (void)
|
|
{
|
|
if (!mainwindow)
|
|
{
|
|
Con_Printf("Cannot comply\n");
|
|
return;
|
|
}
|
|
// if (modestate == MS_WINDOWED)
|
|
// ShowWindow(mainwindow, SW_MINIMIZE);
|
|
// else
|
|
SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29));
|
|
}
|
|
#endif
|
|
|
|
#ifndef CLIENTONLY
|
|
void CL_ServerInfo_f(void)
|
|
{
|
|
if (!sv.state && cls.state && Cmd_Argc() < 2)
|
|
{
|
|
if (cl.haveserverinfo)
|
|
{
|
|
InfoBuf_Print (&cl.serverinfo, "");
|
|
Con_Printf("[%u, %s]\n", (unsigned int)cl.serverinfo.totalsize, cls.servername);
|
|
}
|
|
else
|
|
Cmd_ForwardToServer ();
|
|
}
|
|
else
|
|
{
|
|
SV_Serverinfo_f(); //allow it to be set... (whoops)
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef FTPCLIENT
|
|
void CL_FTP_f(void)
|
|
{
|
|
FTP_Client_Command(Cmd_Args(), NULL);
|
|
}
|
|
#endif
|
|
|
|
//fixme: make a cvar
|
|
void CL_Fog_f(void)
|
|
{
|
|
int ftype;
|
|
vec3_t rgb;
|
|
if (!Q_strcasecmp(Cmd_Argv(0), "waterfog"))
|
|
ftype = FOGTYPE_WATER;
|
|
else if (!Q_strcasecmp(Cmd_Argv(0), "skyroomfog"))
|
|
ftype = FOGTYPE_SKYROOM;
|
|
else //fog
|
|
ftype = FOGTYPE_AIR;
|
|
if ((cl.fog_locked && !Cmd_FromGamecode() && !cls.allow_cheats) || Cmd_Argc() <= 1)
|
|
{
|
|
static const char *fognames[FOGTYPE_COUNT]={"fog","waterfog","skyroomfog"};
|
|
if (Cmd_ExecLevel != RESTRICT_INSECURE)
|
|
Con_Printf("Current %s %f (r:%f g:%f b:%f, a:%f bias:%f)\n", fognames[ftype], cl.fog[ftype].density, cl.fog[ftype].colour[0], cl.fog[ftype].colour[1], cl.fog[ftype].colour[2], cl.fog[ftype].alpha, cl.fog[ftype].depthbias);
|
|
}
|
|
else
|
|
{
|
|
CL_ResetFog(ftype);
|
|
VectorSet(rgb, 0.3,0.3,0.3);
|
|
|
|
switch(Cmd_Argc())
|
|
{
|
|
case 1:
|
|
break;
|
|
case 2:
|
|
cl.fog[ftype].density = atof(Cmd_Argv(1));
|
|
break;
|
|
case 3:
|
|
cl.fog[ftype].density = atof(Cmd_Argv(1));
|
|
rgb[0] = rgb[1] = rgb[2] = atof(Cmd_Argv(2));
|
|
break;
|
|
case 4:
|
|
cl.fog[ftype].density = 0.05; //make something up for vauge compat with fitzquake, so it doesn't get the default of 0
|
|
rgb[0] = atof(Cmd_Argv(1));
|
|
rgb[1] = atof(Cmd_Argv(2));
|
|
rgb[2] = atof(Cmd_Argv(3));
|
|
break;
|
|
case 5:
|
|
default:
|
|
cl.fog[ftype].density = atof(Cmd_Argv(1));
|
|
rgb[0] = atof(Cmd_Argv(2));
|
|
rgb[1] = atof(Cmd_Argv(3));
|
|
rgb[2] = atof(Cmd_Argv(4));
|
|
break;
|
|
}
|
|
|
|
if (rgb[0]>=2 || rgb[1]>=2 || rgb[2]>=2) //we allow SOME slop for hdr fog... hopefully we won't need it. this is mostly just an issue when skyfog is enabled[default .5] ('why is my sky white on map FOO')
|
|
Con_Printf(CON_WARNING "Fog colour of %g %g %g exceeds standard 0-1 range\n", rgb[0], rgb[1], rgb[2]);
|
|
cl.fog[ftype].colour[0] = SRGBf(rgb[0]);
|
|
cl.fog[ftype].colour[1] = SRGBf(rgb[1]);
|
|
cl.fog[ftype].colour[2] = SRGBf(rgb[2]);
|
|
|
|
if (cls.state == ca_active)
|
|
cl.fog[ftype].time += 1;
|
|
|
|
//fitz:
|
|
//if (Cmd_Argc() >= 6) cl.fog_time += atof(Cmd_Argv(5));
|
|
//dp:
|
|
if (Cmd_Argc() >= 6) cl.fog[ftype].alpha = atof(Cmd_Argv(5));
|
|
if (Cmd_Argc() >= 7) cl.fog[ftype].depthbias = atof(Cmd_Argv(6));
|
|
//if (Cmd_Argc() >= 8) cl.fog.end = atof(Cmd_Argv(7));
|
|
//if (Cmd_Argc() >= 9) cl.fog.height = atof(Cmd_Argv(8));
|
|
//if (Cmd_Argc() >= 10) cl.fog.fadedepth = atof(Cmd_Argv(9));
|
|
|
|
if (Cmd_FromGamecode())
|
|
cl.fog_locked = !!cl.fog[ftype].density;
|
|
|
|
#ifdef HAVE_LEGACY
|
|
if (cl.fog[ftype].colour[0] > 1 || cl.fog[ftype].colour[1] > 1 || cl.fog[ftype].colour[2] > 1)
|
|
Con_DPrintf(CON_WARNING "Fog is oversaturated. This can result in compatibility issues.\n");
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#ifdef _DEBUG
|
|
void CL_FreeSpace_f(void)
|
|
{
|
|
quint64_t freespace;
|
|
const char *freepath = Cmd_Argv(1);
|
|
if (Sys_GetFreeDiskSpace(freepath, &freespace))
|
|
{
|
|
if (freespace > 512.0*1024*1024*1024)
|
|
Con_Printf("%s: %g tb available\n", freepath, freespace/(1024.0*1024*1024*1024));
|
|
else if (freespace > 512.0*1024*1024)
|
|
Con_Printf("%s: %g gb available\n", freepath, freespace/(1024.0*1024*1024));
|
|
else if (freespace > 512.0*1024)
|
|
Con_Printf("%s: %g mb available\n", freepath, freespace/(1024.0*1024));
|
|
else if (freespace > 512.0)
|
|
Con_Printf("%s: %g kb available\n", freepath, freespace/1024.0);
|
|
else
|
|
Con_Printf("%s: %"PRIu64" bytes available\n", freepath, freespace);
|
|
}
|
|
else
|
|
Con_Printf("%s: disk free not queryable\n", freepath);
|
|
}
|
|
#endif
|
|
|
|
void CL_CrashMeEndgame_f(void)
|
|
{
|
|
Host_EndGame("crashme! %s", Cmd_Args());
|
|
}
|
|
void CL_CrashMeError_f(void)
|
|
{
|
|
Sys_Error("crashme! %s", Cmd_Args());
|
|
}
|
|
|
|
|
|
static char *ShowTime(unsigned int seconds)
|
|
{
|
|
char buf[1024];
|
|
char *b = buf;
|
|
*b = 0;
|
|
|
|
if (seconds > 60)
|
|
{
|
|
if (seconds > 60*60)
|
|
{
|
|
if (seconds > 24*60*60)
|
|
{
|
|
strcpy(b, va("%id ", seconds/(24*60*60)));
|
|
b += strlen(b);
|
|
seconds %= 24*60*60;
|
|
}
|
|
|
|
strcpy(b, va("%ih ", seconds/(60*60)));
|
|
b += strlen(b);
|
|
seconds %= 60*60;
|
|
}
|
|
strcpy(b, va("%im ", seconds/60));
|
|
b += strlen(b);
|
|
seconds %= 60;
|
|
}
|
|
strcpy(b, va("%is", seconds));
|
|
b += strlen(b);
|
|
|
|
return va("%s", buf);
|
|
}
|
|
void CL_Status_f(void)
|
|
{
|
|
extern world_t csqc_world;
|
|
char adr[128];
|
|
float pi, po, bi, bo;
|
|
|
|
NET_PrintAddresses(cls.sockets);
|
|
NET_PrintConnectionsStatus(cls.sockets);
|
|
if (NET_GetRates(cls.sockets, &pi, &po, &bi, &bo))
|
|
Con_Printf("packets,bytes/sec: in: %g %g out: %g %g\n", pi, bi, po, bo); //not relevent as a limit.
|
|
|
|
if (cls.state)
|
|
{
|
|
Con_Printf("Server address: %s\n", NET_AdrToString(adr, sizeof(adr), &cls.netchan.remote_address)); //not relevent as a limit.
|
|
|
|
switch(cls.protocol)
|
|
{
|
|
default:
|
|
case CP_UNKNOWN:
|
|
Con_Printf("Unknown protocol\n");
|
|
break;
|
|
case CP_QUAKEWORLD:
|
|
Con_Printf("QuakeWorld-based protocol\n");
|
|
break;
|
|
#ifdef NQPROT
|
|
case CP_NETQUAKE:
|
|
switch(cls.protocol_nq)
|
|
{
|
|
case CPNQ_ID:
|
|
Con_Printf("NetQuake-based protocol\n");
|
|
if (cls.proquake_angles_hack)
|
|
Con_Printf("With ProQuake's extended angles\n");
|
|
break;
|
|
case CPNQ_NEHAHRA:
|
|
Con_Printf("Nehahra protocol\n");
|
|
break;
|
|
case CPNQ_BJP1:
|
|
Con_Printf("BJP1 protocol\n");
|
|
break;
|
|
case CPNQ_BJP2:
|
|
Con_Printf("BJP2 protocol\n");
|
|
break;
|
|
case CPNQ_BJP3:
|
|
Con_Printf("BJP3 protocol\n");
|
|
break;
|
|
case CPNQ_FITZ666:
|
|
Con_Printf("FitzQuake-based protocol\n");
|
|
break;
|
|
case CPNQ_DP5:
|
|
Con_Printf("DPP5 protocol\n");
|
|
break;
|
|
case CPNQ_DP6:
|
|
Con_Printf("DPP6 protocol\n");
|
|
break;
|
|
case CPNQ_DP7:
|
|
Con_Printf("DPP7 protocol\n");
|
|
break;
|
|
}
|
|
break;
|
|
#endif
|
|
#ifdef Q2CLIENT
|
|
case CP_QUAKE2:
|
|
Con_Printf("Quake2-based protocol\n");
|
|
if (cls.protocol_q2 && cls.protocol_q2 < PROTOCOL_VERSION_Q2)
|
|
Con_Printf("\toutdated protocol version\n");
|
|
else switch (cls.protocol_q2)
|
|
{
|
|
case PROTOCOL_VERSION_Q2:
|
|
Con_Printf("\tStandard Quake2\n");
|
|
break;
|
|
case PROTOCOL_VERSION_R1Q2:
|
|
Con_Printf("\tR1Q2\n");
|
|
break;
|
|
case PROTOCOL_VERSION_Q2PRO:
|
|
Con_Printf("\tQ2Pro\n");
|
|
break;
|
|
}
|
|
break;
|
|
#endif
|
|
#ifdef Q3CLIENT
|
|
case CP_QUAKE3:
|
|
Con_Printf("Quake3-based protocol\n");
|
|
break;
|
|
#endif
|
|
#ifdef PLUGINS
|
|
case CP_PLUGIN:
|
|
Con_Printf("external protocol\n");
|
|
break;
|
|
#endif
|
|
}
|
|
|
|
//just show the more interesting extensions.
|
|
if (cls.fteprotocolextensions & PEXT_FLOATCOORDS)
|
|
Con_Printf("\textended coords\n");
|
|
if (cls.fteprotocolextensions & PEXT_SPLITSCREEN)
|
|
Con_Printf("\tsplit screen\n");
|
|
if (cls.fteprotocolextensions & PEXT_CSQC)
|
|
Con_Printf("\tcsqc info\n");
|
|
if (cls.fteprotocolextensions2 & PEXT2_VOICECHAT)
|
|
Con_Printf("\tvoice chat\n");
|
|
if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
|
|
Con_Printf("\treplacement deltas\n");
|
|
}
|
|
|
|
if (cl.worldmodel)
|
|
{
|
|
Con_Printf("map uptime : %s\n", ShowTime(cl.time));
|
|
COM_FileBase(cl.worldmodel->name, adr, sizeof(adr));
|
|
Con_Printf ("current map : %s (%s)\n", adr, cl.levelname);
|
|
}
|
|
|
|
if (csqc_world.progs)
|
|
{
|
|
extern int num_sfx;
|
|
int count = 0, i;
|
|
edict_t *e;
|
|
for (i = 0; i < csqc_world.num_edicts; i++)
|
|
{
|
|
e = EDICT_NUM_PB(csqc_world.progs, i);
|
|
if (e && e->ereftype == ER_FREE && Sys_DoubleTime() - e->freetime > 0.5)
|
|
continue; //free, and older than the zombie time
|
|
count++;
|
|
}
|
|
Con_Printf("entities : %i/%i/%i (mem: %.1f%%)\n", count, csqc_world.num_edicts, csqc_world.max_edicts, 100*(float)(csqc_world.progs->stringtablesize/(double)csqc_world.progs->stringtablemaxsize));
|
|
for (count = 1; count < MAX_PRECACHE_MODELS; count++)
|
|
if (!*cl.model_csqcname[count])
|
|
break;
|
|
Con_Printf("models : %i/%i\n", count, MAX_PRECACHE_MODELS);
|
|
Con_Printf("sounds : %i/\n", num_sfx); //there is a limit, its just private. :(
|
|
|
|
for (count = 1; count < MAX_SSPARTICLESPRE; count++)
|
|
if (!cl.particle_csname[count])
|
|
break;
|
|
if (count!=1)
|
|
Con_Printf("particles : %i/%i\n", count, MAX_SSPARTICLESPRE);
|
|
if (cl.csqcdebug)
|
|
Con_Printf("csqc debug : true\n");
|
|
}
|
|
Con_Printf("gamedir : %s\n", FS_GetGamedir(true));
|
|
}
|
|
|
|
void CL_Demo_SetSpeed_f(void)
|
|
{
|
|
char *s = Cmd_Argv(1);
|
|
if (s)
|
|
{
|
|
float f = atof(s)/100;
|
|
Cvar_SetValue(&cl_demospeed, f);
|
|
}
|
|
else
|
|
Con_Printf("demo playback speed %g%%\n", cl_demospeed.value * 100);
|
|
}
|
|
|
|
static void CL_UserinfoChanged(void *ctx, const char *keyname)
|
|
{
|
|
InfoSync_Add(&cls.userinfosync, ctx, keyname);
|
|
}
|
|
|
|
|
|
void CL_Skygroup_f(void);
|
|
/*
|
|
=================
|
|
CL_Init
|
|
=================
|
|
*/
|
|
void CL_Init (void)
|
|
{
|
|
extern void CL_Say_f (void);
|
|
extern void CL_SayMe_f (void);
|
|
extern void CL_SayTeam_f (void);
|
|
#ifdef QWSKINS
|
|
extern cvar_t baseskin;
|
|
extern cvar_t noskins;
|
|
#endif
|
|
char *ver;
|
|
size_t seat;
|
|
|
|
cls.state = ca_disconnected;
|
|
|
|
#ifdef SVNREVISION
|
|
if (strcmp(STRINGIFY(SVNREVISION), "-"))
|
|
ver = va("%s v%i.%02i %s", DISTRIBUTION, FTE_VER_MAJOR, FTE_VER_MINOR, STRINGIFY(SVNREVISION));
|
|
else
|
|
#endif
|
|
ver = va("%s v%i.%02i", DISTRIBUTION, FTE_VER_MAJOR, FTE_VER_MINOR);
|
|
|
|
for (seat = 0; seat < MAX_SPLITS; seat++)
|
|
{
|
|
cls.userinfo[seat].ChangeCTX = &cls.userinfo[seat];
|
|
cls.userinfo[seat].ChangeCB = CL_UserinfoChanged;
|
|
InfoBuf_SetStarKey (&cls.userinfo[seat], "*ver", ver);
|
|
}
|
|
|
|
InitValidation();
|
|
|
|
CL_InitInput ();
|
|
CL_InitTEnts ();
|
|
CL_InitPrediction ();
|
|
CL_InitCam ();
|
|
CL_InitDlights();
|
|
PM_Init ();
|
|
TP_Init();
|
|
|
|
//
|
|
// register our commands
|
|
//
|
|
CLSCR_Init();
|
|
#ifdef MENU_DAT
|
|
MP_RegisterCvarsAndCmds();
|
|
#endif
|
|
#ifdef CSQC_DAT
|
|
CSQC_RegisterCvarsAndThings();
|
|
#endif
|
|
Cvar_Register (&host_speeds, cl_controlgroup);
|
|
|
|
Cvar_Register (&cfg_save_name, cl_controlgroup);
|
|
|
|
Cvar_Register (&cl_disconnectreason, cl_controlgroup);
|
|
Cvar_Register (&cl_proxyaddr, cl_controlgroup);
|
|
Cvar_Register (&cl_sendguid, cl_controlgroup);
|
|
Cvar_Register (&cl_defaultport, cl_controlgroup);
|
|
Cvar_Register (&cl_servername, cl_controlgroup);
|
|
Cvar_Register (&cl_serveraddress, cl_controlgroup);
|
|
Cvar_Register (&cl_demospeed, "Demo playback");
|
|
Cmd_AddCommand("demo_setspeed", CL_Demo_SetSpeed_f);
|
|
Cvar_Register (&cl_upspeed, cl_inputgroup);
|
|
Cvar_Register (&cl_forwardspeed, cl_inputgroup);
|
|
Cvar_Register (&cl_backspeed, cl_inputgroup);
|
|
Cvar_Register (&cl_sidespeed, cl_inputgroup);
|
|
Cvar_Register (&cl_movespeedkey, cl_inputgroup);
|
|
Cvar_Register (&cl_yawspeed, cl_inputgroup);
|
|
Cvar_Register (&cl_pitchspeed, cl_inputgroup);
|
|
Cvar_Register (&cl_anglespeedkey, cl_inputgroup);
|
|
Cvar_Register (&cl_shownet, cl_screengroup);
|
|
Cvar_Register (&cl_sbar, cl_screengroup);
|
|
Cvar_Register (&cl_pure, cl_screengroup);
|
|
Cvar_Register (&cl_hudswap, cl_screengroup);
|
|
Cvar_Register (&cl_maxfps, cl_screengroup);
|
|
Cvar_Register (&cl_idlefps, cl_screengroup);
|
|
Cvar_Register (&cl_yieldcpu, cl_screengroup);
|
|
Cvar_Register (&cl_timeout, cl_controlgroup);
|
|
Cvar_Register (&lookspring, cl_inputgroup);
|
|
Cvar_Register (&lookstrafe, cl_inputgroup);
|
|
Cvar_Register (&sensitivity, cl_inputgroup);
|
|
|
|
Cvar_Register (&m_pitch, cl_inputgroup);
|
|
Cvar_Register (&m_yaw, cl_inputgroup);
|
|
Cvar_Register (&m_forward, cl_inputgroup);
|
|
Cvar_Register (&m_side, cl_inputgroup);
|
|
|
|
Cvar_Register (&cl_crypt_rcon, cl_controlgroup);
|
|
Cvar_Register (&rcon_password, cl_controlgroup);
|
|
Cvar_Register (&rcon_address, cl_controlgroup);
|
|
|
|
Cvar_Register (&cl_lerp_maxinterval, cl_controlgroup);
|
|
Cvar_Register (&cl_lerp_maxdistance, cl_controlgroup);
|
|
Cvar_Register (&cl_lerp_players, cl_controlgroup);
|
|
Cvar_Register (&cl_predict_players, cl_predictiongroup);
|
|
Cvar_Register (&cl_predict_players_frac, cl_predictiongroup);
|
|
Cvar_Register (&cl_predict_players_latency, cl_predictiongroup);
|
|
Cvar_Register (&cl_predict_players_nudge, cl_predictiongroup);
|
|
Cvar_Register (&cl_solid_players, cl_predictiongroup);
|
|
|
|
#ifdef QUAKESPYAPI
|
|
Cvar_Register (&localid, cl_controlgroup);
|
|
#endif
|
|
|
|
Cvar_Register (&cl_muzzleflash, cl_controlgroup);
|
|
|
|
#ifdef QWSKINS
|
|
Cvar_Register (&baseskin, "Teamplay");
|
|
Cvar_Register (&noskins, "Teamplay");
|
|
#endif
|
|
Cvar_Register (&cl_noblink, "Console controls"); //for lack of a better group
|
|
|
|
Cvar_Register (&cl_item_bobbing, "Item effects");
|
|
Cvar_Register (&gl_simpleitems, "Item effects");
|
|
|
|
Cvar_Register (&cl_staticsounds, "Item effects");
|
|
|
|
Cvar_Register (&r_torch, "Item effects");
|
|
Cvar_Register (&r_rocketlight, "Item effects");
|
|
Cvar_Register (&r_lightflicker, "Item effects");
|
|
Cvar_Register (&cl_r2g, "Item effects");
|
|
Cvar_Register (&r_powerupglow, "Item effects");
|
|
Cvar_Register (&v_powerupshell, "Item effects");
|
|
|
|
Cvar_Register (&cl_gibfilter, "Item effects");
|
|
Cvar_Register (&cl_deadbodyfilter, "Item effects");
|
|
|
|
Cvar_Register (&cl_nolerp, "Item effects");
|
|
#ifdef NQPROT
|
|
Cvar_Register (&cl_nolerp_netquake, "Item effects");
|
|
Cvar_Register (&cl_fullpitch_nq, "Cheats");
|
|
#endif
|
|
|
|
Cvar_Register (&r_drawflame, "Item effects");
|
|
|
|
Cvar_Register (&cl_downloads, cl_controlgroup);
|
|
Cvar_Register (&cl_download_csprogs, cl_controlgroup);
|
|
Cvar_Register (&cl_download_redirection, cl_controlgroup);
|
|
Cvar_Register (&cl_download_packages, cl_controlgroup);
|
|
|
|
//
|
|
// info mirrors
|
|
//
|
|
Cvar_Register (&name, cl_controlgroup);
|
|
Cvar_Register (&password, cl_controlgroup);
|
|
Cvar_Register (&spectator, cl_controlgroup);
|
|
Cvar_Register (&skin, cl_controlgroup);
|
|
Cvar_Register (&model, cl_controlgroup);
|
|
Cvar_Register (&team, cl_controlgroup);
|
|
Cvar_Register (&topcolor, cl_controlgroup);
|
|
Cvar_Register (&bottomcolor, cl_controlgroup);
|
|
Cvar_Register (&rate, cl_controlgroup);
|
|
Cvar_Register (&drate, cl_controlgroup);
|
|
Cvar_Register (&msg, cl_controlgroup);
|
|
Cvar_Register (&noaim, cl_controlgroup);
|
|
Cvar_Register (&b_switch, cl_controlgroup);
|
|
Cvar_Register (&w_switch, cl_controlgroup);
|
|
#ifdef HEXEN2
|
|
Cvar_Register (&cl_playerclass, cl_controlgroup);
|
|
#endif
|
|
|
|
Cvar_Register (&cl_demoreel, cl_controlgroup);
|
|
Cvar_Register (&record_flush, cl_controlgroup);
|
|
|
|
Cvar_Register (&cl_nofake, cl_controlgroup);
|
|
Cvar_Register (&cl_chatsound, cl_controlgroup);
|
|
Cvar_Register (&cl_enemychatsound, cl_controlgroup);
|
|
Cvar_Register (&cl_teamchatsound, cl_controlgroup);
|
|
|
|
Cvar_Register (&requiredownloads, cl_controlgroup);
|
|
Cvar_Register (&mod_precache, cl_controlgroup);
|
|
Cvar_Register (&cl_standardchat, cl_controlgroup);
|
|
Cvar_Register (&msg_filter, cl_controlgroup);
|
|
Cvar_Register (&msg_filter_frags, cl_controlgroup);
|
|
Cvar_Register (&cl_standardmsg, cl_controlgroup);
|
|
Cvar_Register (&cl_parsewhitetext, cl_controlgroup);
|
|
Cvar_Register (&cl_nopext, cl_controlgroup);
|
|
Cvar_Register (&cl_pext_mask, cl_controlgroup);
|
|
|
|
Cvar_Register (&cl_splitscreen, cl_controlgroup);
|
|
|
|
#ifndef SERVERONLY
|
|
Cvar_Register (&cl_loopbackprotocol, cl_controlgroup);
|
|
#endif
|
|
Cvar_Register (&cl_countpendingpl, cl_controlgroup);
|
|
Cvar_Register (&cl_threadedphysics, cl_controlgroup);
|
|
hud_tracking_show = Cvar_Get("hud_tracking_show", "1", 0, "statusbar");
|
|
hud_miniscores_show = Cvar_Get("hud_miniscores_show", "1", 0, "statusbar");
|
|
Cvar_Register (&cl_download_mapsrc, cl_controlgroup);
|
|
|
|
Cvar_Register (&cl_dlemptyterminate, cl_controlgroup);
|
|
|
|
Cvar_Register (&cl_gunx, cl_controlgroup);
|
|
Cvar_Register (&cl_guny, cl_controlgroup);
|
|
Cvar_Register (&cl_gunz, cl_controlgroup);
|
|
|
|
Cvar_Register (&cl_gunanglex, cl_controlgroup);
|
|
Cvar_Register (&cl_gunangley, cl_controlgroup);
|
|
Cvar_Register (&cl_gunanglez, cl_controlgroup);
|
|
|
|
Cvar_Register (&ruleset_allow_playercount, cl_controlgroup);
|
|
Cvar_Register (&ruleset_allow_frj, cl_controlgroup);
|
|
Cvar_Register (&ruleset_allow_semicheats, cl_controlgroup);
|
|
Cvar_Register (&ruleset_allow_packet, cl_controlgroup);
|
|
Cvar_Register (&ruleset_allow_particle_lightning, cl_controlgroup);
|
|
Cvar_Register (&ruleset_allow_overlongsounds, cl_controlgroup);
|
|
Cvar_Register (&ruleset_allow_larger_models, cl_controlgroup);
|
|
Cvar_Register (&ruleset_allow_modified_eyes, cl_controlgroup);
|
|
Cvar_Register (&ruleset_allow_sensitive_texture_replacements, cl_controlgroup);
|
|
Cvar_Register (&ruleset_allow_localvolume, cl_controlgroup);
|
|
Cvar_Register (&ruleset_allow_shaders, cl_controlgroup);
|
|
Cvar_Register (&ruleset_allow_watervis, cl_controlgroup);
|
|
Cvar_Register (&ruleset_allow_fbmodels, cl_controlgroup);
|
|
|
|
Cvar_Register (&qtvcl_forceversion1, cl_controlgroup);
|
|
Cvar_Register (&qtvcl_eztvextensions, cl_controlgroup);
|
|
#ifdef FTPCLIENT
|
|
Cmd_AddCommand ("ftp", CL_FTP_f);
|
|
#endif
|
|
|
|
Cmd_AddCommandD ("changing", CL_Changing_f, "Part of network protocols. This command should not be used manually.");
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
|
|
Cmd_AddCommandAD ("record", CL_Record_f, CL_DemoList_c, NULL);
|
|
Cmd_AddCommandAD ("rerecord", CL_ReRecord_f, CL_DemoList_c, "Reconnects to the previous/current server, but starts recording a clean demo.");
|
|
Cmd_AddCommandD ("stop", CL_Stop_f, "Stop demo recording.");
|
|
Cmd_AddCommandAD ("playdemo", CL_PlayDemo_f, CL_DemoList_c, NULL);
|
|
Cmd_AddCommand ("qtvplay", CL_QTVPlay_f);
|
|
Cmd_AddCommand ("qtvlist", CL_QTVList_f);
|
|
Cmd_AddCommand ("qtvdemos", CL_QTVDemos_f);
|
|
Cmd_AddCommandD ("demo_jump", CL_DemoJump_f, "Jump to a specified time in a demo. Prefix with a + or - for a relative offset. Seeking backwards will restart the demo and the fast forward, which can take some time in long demos.");
|
|
Cmd_AddCommandD ("demo_nudge", CL_DemoNudge_f, "Nudge the demo by one frame. Argument should be +1 or -1. Nudging backwards is limited.");
|
|
Cmd_AddCommandAD ("timedemo", CL_TimeDemo_f, CL_DemoList_c, NULL);
|
|
#ifdef _DEBUG
|
|
Cmd_AddCommand ("freespace", CL_FreeSpace_f);
|
|
Cmd_AddCommand ("crashme_endgame", CL_CrashMeEndgame_f);
|
|
Cmd_AddCommand ("crashme_error", CL_CrashMeError_f);
|
|
#endif
|
|
|
|
Cmd_AddCommandD ("showpic", SCR_ShowPic_Script_f, "showpic <imagename> <placename> <x> <y> <zone> [width] [height] [touchcommand]\nDisplays an image onscreen, that potentially has a key binding attached to it when clicked/touched.\nzone should be one of: TL, TR, BL, BR, MM, TM, BM, ML, MR. This serves as an extra offset to move the image around the screen without any foreknowledge of the screen resolution.");
|
|
Cmd_AddCommandD ("showpic_removeall", SCR_ShowPic_Remove_f, "removes any pictures inserted with the showpic command.");
|
|
|
|
Cmd_AddCommand ("startdemos", CL_Startdemos_f);
|
|
Cmd_AddCommand ("demos", CL_Demos_f);
|
|
Cmd_AddCommand ("stopdemo", CL_Stopdemo_f);
|
|
|
|
Cmd_AddCommand ("skins", Skin_Skins_f);
|
|
#ifdef QWSKINS
|
|
Cmd_AddCommand ("allskins", Skin_AllSkins_f);
|
|
#endif
|
|
|
|
Cmd_AddCommand ("cl_status", CL_Status_f);
|
|
Cmd_AddCommandD ("quit", CL_Quit_f, "Use this command when you get angry. Does not save any cvars. Use cfg_save to save settings, or use the menu for a prompt.");
|
|
|
|
#if defined(CL_MASTER)
|
|
Cmd_AddCommandAD ("connectbr", CL_ConnectBestRoute_f, CL_Connect_c, "connect address:port\nConnect to a qw server using the best route we can detect.");
|
|
#endif
|
|
Cmd_AddCommandAD("connect", CL_Connect_f, CL_Connect_c, "connect scheme://address:port\nConnect to a server. "
|
|
|
|
#if defined(FTE_TARGET_WEB)
|
|
"Use a scheme of rtc[s]://broker/gamename to connect via a webrtc broker."
|
|
"Use a scheme of ws[s]://server to connect via websockets."
|
|
#elif defined(TCPCONNECT)
|
|
"Use a scheme of tcp:// or tls:// to connect via non-udp protocols."
|
|
// "Use a scheme of ws[s]://server to connect via websockets."
|
|
#endif
|
|
#ifdef HAVE_DTLS
|
|
"Use a scheme of dtls://server to connect securely."
|
|
#endif
|
|
#if defined(IRCCONNECT)
|
|
"Use irc://network:6667/user[@channel] to connect via an irc server. Not recommended."
|
|
#endif
|
|
#if defined(NQPROT) || defined(Q2CLIENT) || defined(Q3CLIENT)
|
|
"\nDefault port is port "STRINGIFY(PORT_DEFAULTSERVER)"."
|
|
#ifndef GAME_DEFAULTPORT
|
|
#ifdef NQPROT
|
|
" NQ:"STRINGIFY(PORT_NQSERVER)"."
|
|
#endif
|
|
" QW:"STRINGIFY(PORT_QWSERVER)"."
|
|
#ifdef Q2CLIENT
|
|
" Q2:"STRINGIFY(PORT_Q2SERVER)"."
|
|
#endif
|
|
#ifdef Q3CLIENT
|
|
" Q3:"STRINGIFY(PORT_Q3SERVER)"."
|
|
#endif
|
|
#endif
|
|
#endif
|
|
);
|
|
Cmd_AddCommandD ("cl_transfer", CL_Transfer_f, "Connect to a different server, disconnecting from the current server only when the new server replies.");
|
|
#ifdef TCPCONNECT
|
|
Cmd_AddCommandAD ("tcpconnect", CL_TCPConnect_f, CL_Connect_c, "Connect to a server using the tcp:// prefix");
|
|
#endif
|
|
#ifdef IRCCONNECT
|
|
Cmd_AddCommand ("ircconnect", CL_IRCConnect_f);
|
|
#endif
|
|
#ifdef NQPROT
|
|
Cmd_AddCommandD ("nqconnect", CLNQ_Connect_f, "Connects to the specified server, defaulting to port "STRINGIFY(PORT_NQSERVER)". Otherwise identical to the connect command.");
|
|
#endif
|
|
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
|
|
Cmd_AddCommandAD ("join", CL_Join_f, CL_Connect_c, "Switches away from spectator mode, optionally connecting to a different server.");
|
|
Cmd_AddCommandAD ("observe", CL_Observe_f, CL_Connect_c, "Switches to spectator mode, optionally connecting to a different server.");
|
|
|
|
Cmd_AddCommand ("rcon", CL_Rcon_f);
|
|
Cmd_AddCommand ("packet", CL_Packet_f);
|
|
Cmd_AddCommand ("user", CL_User_f);
|
|
Cmd_AddCommand ("users", CL_Users_f);
|
|
|
|
#if 1//def _DEBUG
|
|
Cmd_AddCommand ("setinfoblob", CL_SetInfoBlob_f);
|
|
#endif
|
|
Cmd_AddCommand ("setinfo", CL_SetInfo_f);
|
|
Cmd_AddCommand ("fullinfo", CL_FullInfo_f);
|
|
|
|
Cmd_AddCommand ("color", CL_Color_f);
|
|
#if defined(NQPROT) && defined(HAVE_LEGACY)
|
|
Cmd_AddCommand ("curl", CL_Curl_f);
|
|
#endif
|
|
Cmd_AddCommand ("download", CL_Download_f);
|
|
Cmd_AddCommandD ("dlsize", CL_DownloadSize_f, "For internal use");
|
|
Cmd_AddCommandD ("nextul", CL_NextUpload, "For internal use");
|
|
Cmd_AddCommandD ("stopul", CL_StopUpload, "For internal use");
|
|
|
|
Cmd_AddCommand ("skipdl", CL_SkipDownload_f);
|
|
Cmd_AddCommand ("finishdl", CL_FinishDownload_f);
|
|
|
|
//
|
|
// forward to server commands
|
|
//
|
|
Cmd_AddCommand ("god", NULL); //cheats
|
|
Cmd_AddCommand ("give", NULL);
|
|
Cmd_AddCommand ("noclip", NULL);
|
|
Cmd_AddCommand ("6dof", NULL);
|
|
Cmd_AddCommand ("spiderpig", NULL);
|
|
Cmd_AddCommand ("fly", NULL);
|
|
Cmd_AddCommand ("setpos", NULL);
|
|
Cmd_AddCommand ("notarget", NULL);
|
|
|
|
Cmd_AddCommand ("topten", NULL);
|
|
|
|
Cmd_AddCommand ("kill", NULL);
|
|
Cmd_AddCommand ("pause", NULL);
|
|
Cmd_AddCommandAD ("say", CL_Say_f, Key_EmojiCompletion_c, NULL);
|
|
Cmd_AddCommandAD ("me", CL_SayMe_f, Key_EmojiCompletion_c, NULL);
|
|
Cmd_AddCommandAD ("sayone", CL_Say_f, Key_EmojiCompletion_c, NULL);
|
|
Cmd_AddCommandAD ("say_team", CL_SayTeam_f, Key_EmojiCompletion_c, NULL);
|
|
#ifdef CLIENTONLY
|
|
Cmd_AddCommand ("serverinfo", NULL);
|
|
#else
|
|
Cmd_AddCommand ("serverinfo", CL_ServerInfo_f);
|
|
#endif
|
|
|
|
Cmd_AddCommandD ("fog", CL_Fog_f, "fog <density> <red> <green> <blue> <alpha> <depthbias>");
|
|
Cmd_AddCommandD ("waterfog", CL_Fog_f, "waterfog <density> <red> <green> <blue> <alpha> <depthbias>");
|
|
Cmd_AddCommandD ("skyroomfog", CL_Fog_f, "skyroomfog <density> <red> <green> <blue> <alpha> <depthbias>");
|
|
Cmd_AddCommandD ("skygroup", CL_Skygroup_f, "Provides a way to associate a skybox name with a series of maps, so that the requested skybox will override on a per-map basis.");
|
|
//
|
|
// Windows commands
|
|
//
|
|
#if defined(_WIN32) && !defined(WINRT) && !defined(_XBOX)
|
|
Cmd_AddCommand ("windows", CL_Windows_f);
|
|
#endif
|
|
|
|
Ignore_Init();
|
|
#ifdef QUAKEHUD
|
|
Stats_Init();
|
|
#endif
|
|
CL_ClearState(false); //make sure the cl.* fields are set properly if there's no ssqc or whatever.
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Host_EndGame
|
|
|
|
Call this to drop to a console without exiting the qwcl
|
|
================
|
|
*/
|
|
NORETURN void VARGS Host_EndGame (const char *message, ...)
|
|
{
|
|
va_list argptr;
|
|
char string[1024];
|
|
|
|
va_start (argptr,message);
|
|
vsnprintf (string,sizeof(string)-1, message,argptr);
|
|
va_end (argptr);
|
|
|
|
COM_AssertMainThread(string);
|
|
|
|
SCR_EndLoadingPlaque();
|
|
|
|
Con_TPrintf ("^&C0Host_EndGame: %s\n", string);
|
|
Con_Printf ("\n");
|
|
|
|
SCR_EndLoadingPlaque();
|
|
|
|
CL_Disconnect (string);
|
|
|
|
SV_UnspawnServer();
|
|
connectinfo.trying = false;
|
|
|
|
Cvar_Set(&cl_shownet, "0");
|
|
|
|
longjmp (host_abort, 1);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Host_Error
|
|
|
|
This shuts down the client and exits qwcl
|
|
================
|
|
*/
|
|
void VARGS Host_Error (const char *error, ...)
|
|
{
|
|
va_list argptr;
|
|
char string[1024];
|
|
static qboolean inerror = false;
|
|
|
|
if (inerror)
|
|
Sys_Error ("Host_Error: recursively entered");
|
|
inerror = true;
|
|
|
|
va_start (argptr,error);
|
|
vsnprintf (string,sizeof(string)-1, error,argptr);
|
|
va_end (argptr);
|
|
COM_AssertMainThread(string);
|
|
Con_TPrintf ("Host_Error: %s\n", string);
|
|
|
|
CL_Disconnect (string);
|
|
cls.demonum = -1;
|
|
|
|
inerror = false;
|
|
|
|
// FIXME
|
|
Sys_Error ("Host_Error: %s\n",string);
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Host_WriteConfiguration
|
|
|
|
Writes key bindings and archived cvars to config.cfg
|
|
===============
|
|
*/
|
|
void Host_WriteConfiguration (void)
|
|
{
|
|
vfsfile_t *f;
|
|
char savename[MAX_OSPATH];
|
|
char sysname[MAX_OSPATH];
|
|
|
|
if (host_initialized && cfg_save_name.string && *cfg_save_name.string)
|
|
{
|
|
if (strchr(cfg_save_name.string, '.'))
|
|
{
|
|
Con_TPrintf (CON_ERROR "Couldn't write config.cfg.\n");
|
|
return;
|
|
}
|
|
|
|
Q_snprintfz(savename, sizeof(savename), "%s.cfg", cfg_save_name.string);
|
|
|
|
f = FS_OpenVFS(savename, "wb", FS_GAMEONLY);
|
|
if (!f)
|
|
{
|
|
FS_NativePath(savename, FS_GAMEONLY, sysname, sizeof(sysname));
|
|
Con_TPrintf (CON_ERROR "Couldn't write %s.\n", sysname);
|
|
return;
|
|
}
|
|
|
|
Key_WriteBindings (f);
|
|
Cvar_WriteVariables (f, false);
|
|
|
|
VFS_CLOSE (f);
|
|
|
|
FS_NativePath(savename, FS_GAMEONLY, sysname, sizeof(sysname));
|
|
Con_Printf("Wrote %s\n", savename);
|
|
}
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
#if 0
|
|
/*
|
|
==================
|
|
Host_SimulationTime
|
|
|
|
This determines if enough time has passed to run a simulation frame
|
|
==================
|
|
*/
|
|
qboolean Host_SimulationTime(float time)
|
|
{
|
|
float fps;
|
|
|
|
if (oldrealtime > realtime)
|
|
oldrealtime = 0;
|
|
|
|
if (cl_maxfps.value)
|
|
fps = max(30.0, min(cl_maxfps.value, 72.0));
|
|
else
|
|
fps = max(30.0, min(rate.value/80.0, 72.0));
|
|
|
|
if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps)
|
|
return false; // framerate is too high
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
void Host_RunFileNotify(struct dl_download *dl)
|
|
{
|
|
if (dl->file)
|
|
{
|
|
Host_RunFile(dl->url, strlen(dl->url), dl->file);
|
|
dl->file = NULL;
|
|
}
|
|
}
|
|
|
|
#include "fs.h"
|
|
#define HRF_OVERWRITE (1<<0)
|
|
#define HRF_NOOVERWRITE (1<<1)
|
|
// (1<<2)
|
|
#define HRF_ABORT (1<<3)
|
|
|
|
#define HRF_OPENED (1<<4)
|
|
#define HRF_DOWNLOADED (1<<5) //file was actually downloaded, and not from the local system
|
|
#define HRF_WAITING (1<<6) //file looks important enough that we should wait for it to start to download or something before we try doing other stuff.
|
|
// (1<<7)
|
|
|
|
#define HRF_DEMO_MVD (1<<8)
|
|
#define HRF_DEMO_QWD (1<<9)
|
|
#define HRF_DEMO_DM2 (1<<10)
|
|
#define HRF_DEMO_DEM (1<<11)
|
|
|
|
#define HRF_QTVINFO (1<<12)
|
|
#define HRF_MANIFEST (1<<13)
|
|
#define HRF_BSP (1<<14)
|
|
#define HRF_PACKAGE (1<<15) //pak or pk3 that should be installed.
|
|
#define HRF_ARCHIVE (1<<16) //zip - treated as a multiple-file 'installer'
|
|
#define HRF_MODEL (1<<17)
|
|
#define HRF_CONFIG (1<<18) //exec it on the console...
|
|
|
|
#define HRF_ACTION (HRF_OVERWRITE|HRF_NOOVERWRITE|HRF_ABORT)
|
|
#define HRF_DEMO (HRF_DEMO_MVD|HRF_DEMO_QWD|HRF_DEMO_DM2|HRF_DEMO_DEM)
|
|
#define HRF_FILETYPES (HRF_DEMO|HRF_QTVINFO|HRF_MANIFEST|HRF_BSP|HRF_PACKAGE|HRF_ARCHIVE|HRF_MODEL|HRF_CONFIG)
|
|
typedef struct {
|
|
struct dl_download *dl;
|
|
vfsfile_t *srcfile;
|
|
vfsfile_t *dstfile;
|
|
unsigned int flags;
|
|
char fname[1]; //system path or url.
|
|
} hrf_t;
|
|
|
|
extern int waitingformanifest;
|
|
void Host_DoRunFile(hrf_t *f);
|
|
void CL_PlayDemoStream(vfsfile_t *file, char *filename, qboolean issyspath, int demotype, float bufferdelay);
|
|
void CL_ParseQTVDescriptor(vfsfile_t *f, const char *name);
|
|
qboolean FS_PathURLCache(char *url, char *path, size_t pathsize);
|
|
|
|
//guesses the file type based upon its file extension. mdl/md3/iqm distinctions are not important, so we can usually get away with this in the context of quake.
|
|
unsigned int Host_GuessFileType(const char *mimetype, const char *filename)
|
|
{
|
|
if (mimetype)
|
|
{
|
|
if (!strcmp(mimetype, "application/x-qtv")) //what uses this?
|
|
return HRF_QTVINFO;
|
|
else if (!strcmp(mimetype, "text/x-quaketvident"))
|
|
return HRF_QTVINFO;
|
|
else if (!strcmp(mimetype, "application/x-fteplugin"))
|
|
return HRF_MANIFEST;
|
|
else if (!strcmp(mimetype, "application/x-ftemanifest"))
|
|
return HRF_MANIFEST;
|
|
else if (!strcmp(mimetype, "application/x-multiviewdemo"))
|
|
return HRF_DEMO_MVD;
|
|
else if (!strcmp(mimetype, "application/zip"))
|
|
return HRF_ARCHIVE;
|
|
// else if (!strcmp(mimetype, "application/x-ftebsp"))
|
|
// return HRF_BSP;
|
|
// else if (!strcmp(mimetype, "application/x-ftepackage"))
|
|
// return HRF_PACKAGE;
|
|
}
|
|
|
|
if (filename)
|
|
{ //find the query or location part of the url, so we can ignore extra stuff.
|
|
struct
|
|
{
|
|
unsigned int type;
|
|
const char *ext;
|
|
} exts[] =
|
|
{
|
|
//demo formats
|
|
{HRF_DEMO_QWD, "qwd"},
|
|
{HRF_DEMO_QWD, "qwd.gz"},
|
|
{HRF_DEMO_MVD, "mvd"},
|
|
{HRF_DEMO_MVD, "mvd.gz"},
|
|
{HRF_DEMO_DM2, "dm2"},
|
|
{HRF_DEMO_DM2, "dm2.gz"},
|
|
{HRF_DEMO_DEM, "dem"},
|
|
{HRF_DEMO_DEM, "dem.gz"},
|
|
{HRF_QTVINFO, "qtv"},
|
|
//other stuff
|
|
{HRF_MANIFEST, "fmf"},
|
|
{HRF_BSP, "bsp"},
|
|
{HRF_BSP, "map"},
|
|
{HRF_CONFIG, "cfg"},
|
|
{HRF_CONFIG, "rc"},
|
|
{HRF_PACKAGE, "pak"},
|
|
{HRF_PACKAGE, "pk3"},
|
|
{HRF_PACKAGE, "pk4"},
|
|
{HRF_PACKAGE, "wad"},
|
|
{HRF_ARCHIVE, "zip"},
|
|
//model formats
|
|
{HRF_MODEL, "mdl"},
|
|
{HRF_MODEL, "md2"},
|
|
{HRF_MODEL, "md3"},
|
|
{HRF_MODEL, "iqm"},
|
|
{HRF_MODEL, "vvm"},
|
|
{HRF_MODEL, "psk"},
|
|
{HRF_MODEL, "zym"},
|
|
{HRF_MODEL, "dpm"},
|
|
{HRF_MODEL, "gltf"},
|
|
{HRF_MODEL, "glb"},
|
|
//sprites
|
|
{HRF_MODEL, "spr"},
|
|
{HRF_MODEL, "spr2"},
|
|
//static stuff
|
|
{HRF_MODEL, "obj"},
|
|
{HRF_MODEL, "lwo"},
|
|
{HRF_MODEL, "ase"},
|
|
};
|
|
size_t i;
|
|
const char *ext;
|
|
const char *stop = filename+strlen(filename);
|
|
const char *tag = strchr(filename, '?');
|
|
if (tag && tag < stop)
|
|
stop = tag;
|
|
tag = strchr(filename, '#');
|
|
if (tag && tag < stop)
|
|
stop = tag;
|
|
|
|
ext = COM_GetFileExtension(filename, stop);
|
|
if (!Q_strstopcasecmp(ext, stop, ".php")) //deal with extra extensions the easy way
|
|
ext = COM_GetFileExtension(filename, stop=ext);
|
|
if (!Q_strstopcasecmp(ext, stop, ".gz")) //deal with extra extensions the easy way
|
|
ext = COM_GetFileExtension(filename, ext);
|
|
if (*ext == '.')
|
|
ext++;
|
|
|
|
for (i = 0; i < countof(exts); i++)
|
|
if (!Q_strstopcasecmp(ext, stop, exts[i].ext))
|
|
return exts[i].type;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
void Host_RunFileDownloaded(struct dl_download *dl)
|
|
{
|
|
hrf_t *f = dl->user_ctx;
|
|
if(!f) //download was previously cancelled.
|
|
return;
|
|
if (dl->status == DL_FAILED)
|
|
{
|
|
f->flags |= HRF_ABORT;
|
|
f->srcfile = NULL;
|
|
}
|
|
else
|
|
{
|
|
if (f->srcfile) //erk?
|
|
VFS_CLOSE(f->srcfile);
|
|
f->flags |= HRF_OPENED;
|
|
f->srcfile = dl->file;
|
|
dl->file = NULL;
|
|
}
|
|
|
|
Host_DoRunFile(f);
|
|
}
|
|
qboolean Host_BeginFileDownload(struct dl_download *dl, char *mimetype)
|
|
{
|
|
qboolean result = false;
|
|
//at this point the file is still downloading, so don't copy it out just yet.
|
|
hrf_t *f = dl->user_ctx;
|
|
|
|
if (f->flags & HRF_WAITING)
|
|
{
|
|
f->flags &= ~HRF_WAITING;
|
|
waitingformanifest--;
|
|
}
|
|
|
|
if (!(f->flags & HRF_FILETYPES))
|
|
{
|
|
f->flags |= Host_GuessFileType(mimetype, f->fname);
|
|
if (!(f->flags & HRF_FILETYPES))
|
|
{
|
|
if (mimetype)
|
|
Con_Printf("mime type \"%s\" nor file extension of \"%s\" not known\n", mimetype, f->fname);
|
|
else
|
|
Con_Printf("file extension of \"%s\" not known\n", f->fname);
|
|
//file type not guessable from extension either.
|
|
f->flags |= HRF_ABORT;
|
|
Host_DoRunFile(f);
|
|
return false;
|
|
}
|
|
|
|
if ((f->flags & HRF_MANIFEST) && !(f->flags & HRF_WAITING))
|
|
{
|
|
f->flags |= HRF_WAITING;
|
|
waitingformanifest++;
|
|
}
|
|
}
|
|
|
|
//seeking means we can rewind
|
|
if (f->flags & HRF_DEMO_QWD)
|
|
CL_PlayDemoStream((dl->file = VFSPIPE_Open(2, true)), f->fname, true, DPB_QUAKEWORLD, 0);
|
|
else if (f->flags & HRF_DEMO_MVD)
|
|
CL_PlayDemoStream((dl->file = VFSPIPE_Open(2, true)), f->fname, true, DPB_MVD, 0);
|
|
#ifdef Q2CLIENT
|
|
else if (f->flags & HRF_DEMO_DM2)
|
|
CL_PlayDemoStream((dl->file = VFSPIPE_Open(2, true)), f->fname, true, DPB_QUAKE2, 0);
|
|
#endif
|
|
#ifdef NQPROT
|
|
else if (f->flags & HRF_DEMO_DEM)
|
|
{ //fixme: the demo code can't handle the cd track with streamed/missing-so-far writes.
|
|
dl->file = VFSPIPE_Open(1, true); //make sure the reader will be seekable, so we can rewind.
|
|
// CL_PlayDemoStream((dl->file = VFSPIPE_Open(2, true)), f->fname, DPB_NETQUAKE, 0);
|
|
}
|
|
#endif
|
|
else if (f->flags & (HRF_MANIFEST | HRF_QTVINFO))
|
|
{
|
|
//just use a pipe instead of a temp file, working around an issue with temp files on android
|
|
dl->file = VFSPIPE_Open(1, false);
|
|
return true;
|
|
}
|
|
else if (f->flags & HRF_ARCHIVE)
|
|
{
|
|
char cachename[MAX_QPATH];
|
|
if (!FS_PathURLCache(f->fname, cachename, sizeof(cachename)))
|
|
return false;
|
|
f->srcfile = FS_OpenVFS(cachename, "rb", FS_ROOT);
|
|
if (f->srcfile)
|
|
{
|
|
f->flags |= HRF_OPENED;
|
|
Host_DoRunFile(f);
|
|
return false;
|
|
}
|
|
FS_CreatePath(cachename, FS_ROOT);
|
|
dl->file = FS_OpenVFS(cachename, "wb", FS_ROOT);
|
|
if (dl->file)
|
|
return true; //okay, continue downloading.
|
|
}
|
|
else if (f->flags & HRF_DEMO)
|
|
Con_Printf("%s: format not supported\n", f->fname); //demos that are not supported in this build for one reason or another
|
|
else
|
|
return true;
|
|
|
|
//demos stream, so we want to continue the http download, but we don't want to do anything with the result.
|
|
if (f->flags & HRF_DEMO)
|
|
result = true;
|
|
else
|
|
{
|
|
f->flags |= HRF_ABORT;
|
|
Host_DoRunFile(f);
|
|
}
|
|
return result;
|
|
}
|
|
void Host_RunFilePrompted(void *ctx, promptbutton_t button)
|
|
{
|
|
hrf_t *f = ctx;
|
|
switch(button)
|
|
{
|
|
case PROMPT_YES:
|
|
f->flags |= HRF_OVERWRITE;
|
|
break;
|
|
case PROMPT_NO:
|
|
f->flags |= HRF_NOOVERWRITE;
|
|
break;
|
|
default:
|
|
f->flags |= HRF_ABORT;
|
|
break;
|
|
}
|
|
Host_DoRunFile(f);
|
|
}
|
|
|
|
#ifdef WEBCLIENT
|
|
static qboolean isurl(char *url)
|
|
{
|
|
#ifdef FTE_TARGET_WEB
|
|
return true; //assume EVERYTHING is a url, because the local filesystem is pointless.
|
|
#endif
|
|
return /*!strncmp(url, "data:", 5) || */!strncmp(url, "http://", 7) || !strncmp(url, "https://", 8);
|
|
}
|
|
#endif
|
|
|
|
qboolean FS_FixupGamedirForExternalFile(char *input, char *filename, size_t fnamelen);
|
|
|
|
void Host_DoRunFile(hrf_t *f)
|
|
{
|
|
char qname[MAX_QPATH];
|
|
char displayname[MAX_QPATH];
|
|
char loadcommand[MAX_OSPATH];
|
|
qboolean isnew = false;
|
|
qboolean haschanged = false;
|
|
|
|
if (f->flags & HRF_WAITING)
|
|
{
|
|
f->flags &= ~HRF_WAITING;
|
|
waitingformanifest--;
|
|
}
|
|
|
|
if (f->flags & HRF_ABORT)
|
|
{
|
|
done:
|
|
if (f->flags & HRF_WAITING)
|
|
waitingformanifest--;
|
|
|
|
if (f->srcfile)
|
|
VFS_CLOSE(f->srcfile);
|
|
if (f->dstfile)
|
|
VFS_CLOSE(f->dstfile);
|
|
Z_Free(f);
|
|
return;
|
|
}
|
|
|
|
#ifdef WEBCLIENT
|
|
if (isurl(f->fname) && !f->srcfile)
|
|
{
|
|
if (!(f->flags & HRF_OPENED))
|
|
{
|
|
struct dl_download *dl;
|
|
f->flags |= HRF_OPENED;
|
|
dl = HTTP_CL_Get(f->fname, NULL, Host_RunFileDownloaded);
|
|
if (dl)
|
|
{
|
|
f->flags |= HRF_DOWNLOADED;
|
|
dl->notifystarted = Host_BeginFileDownload;
|
|
dl->user_ctx = f;
|
|
|
|
if (!(f->flags & HRF_WAITING))
|
|
{
|
|
f->flags |= HRF_WAITING;
|
|
waitingformanifest++;
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (!(f->flags & HRF_FILETYPES))
|
|
{
|
|
f->flags |= Host_GuessFileType(NULL, f->fname);
|
|
|
|
//if we still don't know what it is, give up.
|
|
if (!(f->flags & HRF_FILETYPES))
|
|
{
|
|
Con_Printf("Host_DoRunFile: unknown filetype\n");
|
|
goto done;
|
|
}
|
|
|
|
if (f->flags & HRF_MANIFEST)
|
|
{
|
|
if (!(f->flags & HRF_WAITING))
|
|
{
|
|
f->flags |= HRF_WAITING;
|
|
waitingformanifest++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (f->flags & HRF_DEMO)
|
|
{
|
|
if (f->srcfile)
|
|
{
|
|
VFS_SEEK(f->srcfile, 0);
|
|
if (f->flags & HRF_DEMO_QWD)
|
|
CL_PlayDemoStream(f->srcfile, f->fname, true, DPB_QUAKEWORLD, 0);
|
|
#ifdef Q2CLIENT
|
|
else if (f->flags & HRF_DEMO_DM2)
|
|
CL_PlayDemoStream(f->srcfile, f->fname, true, DPB_QUAKE2, 0);
|
|
#endif
|
|
#ifdef NQPROT
|
|
else if (f->flags & HRF_DEMO_DEM)
|
|
CL_PlayDemoStream(f->srcfile, f->fname, true, DPB_NETQUAKE, 0);
|
|
#endif
|
|
else //if (f->flags & HRF_DEMO_MVD)
|
|
CL_PlayDemoStream(f->srcfile, f->fname, true, DPB_MVD, 0);
|
|
f->srcfile = NULL;
|
|
}
|
|
else
|
|
{
|
|
//play directly via system path, no prompts needed
|
|
FS_FixupGamedirForExternalFile(f->fname, loadcommand, sizeof(loadcommand));
|
|
Cbuf_AddText(va("playdemo \"%s\"\n", loadcommand), RESTRICT_LOCAL);
|
|
}
|
|
goto done;
|
|
}
|
|
else if (f->flags & HRF_BSP)
|
|
{
|
|
char shortname[MAX_QPATH];
|
|
COM_StripExtension(COM_SkipPath(f->fname), shortname, sizeof(shortname));
|
|
if (FS_FixupGamedirForExternalFile(f->fname, qname, sizeof(qname)) && !Q_strncasecmp(qname, "maps/", 5))
|
|
{
|
|
COM_StripExtension(qname+5, loadcommand, sizeof(loadcommand));
|
|
Cbuf_AddText(va("map \"%s\"\n", loadcommand), RESTRICT_LOCAL);
|
|
goto done;
|
|
}
|
|
|
|
Q_snprintfz(loadcommand, sizeof(loadcommand), "map \"%s\"\n", shortname);
|
|
Q_snprintfz(displayname, sizeof(displayname), "map: %s", shortname);
|
|
Q_snprintfz(qname, sizeof(qname), "maps/%s.bsp", shortname);
|
|
}
|
|
else if (f->flags & HRF_PACKAGE)
|
|
{
|
|
char *shortname;
|
|
shortname = COM_SkipPath(f->fname);
|
|
Q_snprintfz(qname, sizeof(qname), "%s", shortname);
|
|
Q_snprintfz(loadcommand, sizeof(loadcommand), "fs_restart\n");
|
|
Q_snprintfz(displayname, sizeof(displayname), "package: %s", shortname);
|
|
}
|
|
else if (f->flags & HRF_MANIFEST)
|
|
{
|
|
if (f->flags & HRF_OPENED)
|
|
{
|
|
if (f->srcfile)
|
|
{
|
|
ftemanifest_t *man;
|
|
int len = VFS_GETLEN(f->srcfile);
|
|
int foo;
|
|
char *fdata = BZ_Malloc(len+1);
|
|
foo = VFS_READ(f->srcfile, fdata, len);
|
|
fdata[len] = 0;
|
|
if (foo != len || !len)
|
|
{
|
|
Con_Printf("Host_DoRunFile: unable to read file properly\n");
|
|
BZ_Free(fdata);
|
|
}
|
|
else
|
|
{
|
|
host_parms.manifest = Z_StrDup(fdata);
|
|
man = FS_Manifest_ReadMem(NULL, NULL, fdata);
|
|
if (man)
|
|
{
|
|
if (!man->updateurl)
|
|
man->updateurl = Z_StrDup(f->fname);
|
|
// if (f->flags & HRF_DOWNLOADED)
|
|
man->blockupdate = true;
|
|
//man->security = MANIFEST_SECURITY_DEFAULT;
|
|
BZ_Free(fdata);
|
|
FS_ChangeGame(man, true, true);
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("Manifest file %s does not appear valid\n", f->fname);
|
|
BZ_Free(fdata);
|
|
}
|
|
}
|
|
|
|
goto done;
|
|
}
|
|
}
|
|
}
|
|
else if (f->flags & HRF_MODEL)
|
|
{
|
|
if (!FS_FixupGamedirForExternalFile(f->fname, loadcommand, sizeof(loadcommand)))
|
|
Con_Printf("%s is not within the current gamedir\n", f->fname);
|
|
else
|
|
Cbuf_AddText(va("modelviewer \"%s\"\n", loadcommand), RESTRICT_LOCAL);
|
|
goto done;
|
|
}
|
|
else if (f->flags & HRF_ARCHIVE)
|
|
{
|
|
char cachename[MAX_QPATH];
|
|
struct gamepacks packagespaths[2];
|
|
if (f->srcfile)
|
|
VFS_CLOSE(f->srcfile);
|
|
f->srcfile = NULL;
|
|
|
|
memset(packagespaths, 0, sizeof(packagespaths));
|
|
packagespaths[0].url = f->fname;
|
|
packagespaths[0].path = cachename;
|
|
if (FS_PathURLCache(f->fname, cachename, sizeof(cachename)))
|
|
{
|
|
COM_Gamedir("", packagespaths);
|
|
}
|
|
goto done;
|
|
}
|
|
else if (f->flags & HRF_CONFIG)
|
|
{
|
|
if (!(f->flags & HRF_ACTION))
|
|
{
|
|
Key_Dest_Remove(kdm_console);
|
|
Menu_Prompt(Host_RunFilePrompted, f, va("Exec %s?\n", COM_SkipPath(f->fname)), "Yes", NULL, "Cancel");
|
|
return;
|
|
}
|
|
if (f->flags & HRF_OPENED)
|
|
{
|
|
size_t len = VFS_GETLEN(f->srcfile);
|
|
char *fdata = BZ_Malloc(len+2);
|
|
if (fdata)
|
|
{
|
|
VFS_READ(f->srcfile, fdata, len);
|
|
fdata[len++] = '\n';
|
|
fdata[len] = 0;
|
|
Cbuf_AddText(fdata, RESTRICT_INSECURE);
|
|
BZ_Free(fdata);
|
|
}
|
|
goto done;
|
|
}
|
|
}
|
|
else if (!(f->flags & HRF_QTVINFO))
|
|
{
|
|
Con_Printf("Host_DoRunFile: filetype not handled\n");
|
|
goto done;
|
|
}
|
|
|
|
//at this point we need the file to have been opened.
|
|
if (!(f->flags & HRF_OPENED))
|
|
{
|
|
f->flags |= HRF_OPENED;
|
|
if (!f->srcfile)
|
|
{
|
|
#ifdef WEBCLIENT
|
|
if (isurl(f->fname))
|
|
{
|
|
struct dl_download *dl = HTTP_CL_Get(f->fname, NULL, Host_RunFileDownloaded);
|
|
if (dl)
|
|
{
|
|
dl->notifystarted = Host_BeginFileDownload;
|
|
dl->user_ctx = f;
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
f->srcfile = VFSOS_Open(f->fname, "rb"); //input file is a system path, or something.
|
|
}
|
|
}
|
|
|
|
if (!f->srcfile)
|
|
{
|
|
Con_Printf("Unable to open %s\n", f->fname);
|
|
goto done;
|
|
}
|
|
|
|
if (f->flags & HRF_MANIFEST)
|
|
{
|
|
Host_DoRunFile(f);
|
|
return;
|
|
}
|
|
|
|
if (f->flags & HRF_QTVINFO)
|
|
{
|
|
//pass the file object to the qtv code instead of trying to install it.
|
|
CL_ParseQTVDescriptor(f->srcfile, f->fname);
|
|
f->srcfile = NULL;
|
|
|
|
goto done;
|
|
}
|
|
|
|
VFS_SEEK(f->srcfile, 0);
|
|
|
|
f->dstfile = FS_OpenVFS(qname, "rb", FS_GAME);
|
|
if (f->dstfile)
|
|
{
|
|
//do a real diff.
|
|
if (f->srcfile->seekstyle == SS_UNSEEKABLE || VFS_GETLEN(f->srcfile) != VFS_GETLEN(f->dstfile))
|
|
{
|
|
//if we can't seek, or the sizes differ, just assume that the file is modified.
|
|
haschanged = true;
|
|
}
|
|
else
|
|
{
|
|
int len = VFS_GETLEN(f->srcfile);
|
|
char sbuf[8192], dbuf[8192];
|
|
if (len > sizeof(sbuf))
|
|
len = sizeof(sbuf);
|
|
VFS_READ(f->srcfile, sbuf, len);
|
|
VFS_READ(f->dstfile, dbuf, len);
|
|
haschanged = memcmp(sbuf, dbuf, len);
|
|
VFS_SEEK(f->srcfile, 0);
|
|
}
|
|
VFS_CLOSE(f->dstfile);
|
|
f->dstfile = NULL;
|
|
}
|
|
else
|
|
isnew = true;
|
|
|
|
if (haschanged)
|
|
{
|
|
if (!(f->flags & HRF_ACTION))
|
|
{
|
|
Key_Dest_Remove(kdm_console);
|
|
Menu_Prompt(Host_RunFilePrompted, f, va("File already exists.\nWhat would you like to do?\n%s\n", displayname), "Overwrite", "Run old", "Cancel");
|
|
return;
|
|
}
|
|
}
|
|
else if (isnew)
|
|
{
|
|
if (!(f->flags & HRF_ACTION))
|
|
{
|
|
Key_Dest_Remove(kdm_console);
|
|
Menu_Prompt(Host_RunFilePrompted, f, va("File appears new.\nWould you like to install\n%s\n", displayname), "Install!", "", "Cancel");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (f->flags & HRF_OVERWRITE)
|
|
{
|
|
char buffer[8192];
|
|
int len;
|
|
f->dstfile = FS_OpenVFS(qname, "wb", FS_GAMEONLY);
|
|
if (f->dstfile)
|
|
{
|
|
#ifdef FTE_TARGET_WEB
|
|
VFS_SEEK(f->dstfile, VFS_GETLEN(f->srcfile));
|
|
VFS_WRITE(f->dstfile, "zomg", 0); //hack to ensure the file is there, avoiding excessive copies.
|
|
VFS_SEEK(f->dstfile, 0);
|
|
#endif
|
|
while(1)
|
|
{
|
|
len = VFS_READ(f->srcfile, buffer, sizeof(buffer));
|
|
if (len <= 0)
|
|
break;
|
|
VFS_WRITE(f->dstfile, buffer, len);
|
|
}
|
|
VFS_CLOSE(f->dstfile);
|
|
f->dstfile = NULL;
|
|
}
|
|
}
|
|
|
|
Cbuf_AddText(loadcommand, RESTRICT_LOCAL);
|
|
|
|
f->flags |= HRF_ABORT;
|
|
Host_DoRunFile(f);
|
|
return;
|
|
}
|
|
|
|
//only valid once the host has been initialised, as it needs a working filesystem.
|
|
//if file is specified, takes full ownership of said file, including destruction.
|
|
qboolean Host_RunFile(const char *fname, int nlen, vfsfile_t *file)
|
|
{
|
|
hrf_t *f;
|
|
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(WINRT) && !defined(_XBOX)
|
|
//win32 file urls are basically fucked, so defer to the windows api.
|
|
char utf8[MAX_OSPATH*3];
|
|
if (nlen >= 7 && !strncmp(fname, "file://", 7))
|
|
{
|
|
qboolean Sys_ResolveFileURL(const char *inurl, int inlen, char *out, int outlen);
|
|
if (!Sys_ResolveFileURL(fname, nlen, utf8, sizeof(utf8)))
|
|
{
|
|
Con_Printf("Cannot resolve file url\n");
|
|
return false;
|
|
}
|
|
fname = utf8;
|
|
nlen = strlen(fname);
|
|
}
|
|
else
|
|
#elif !defined(FTE_TARGET_WEB)
|
|
//unix file urls are fairly consistant - must be an absolute path.
|
|
if (nlen >= 8 && !strncmp(fname, "file:///", 8))
|
|
{
|
|
fname += 7;
|
|
nlen -= 7;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if (nlen >= 5 && !strncmp(fname, "qw://", 5))
|
|
{ //this is also implemented by ezquake, so be careful here...
|
|
//"qw://[stream@]host[:port]/COMMAND" join, spectate, qtvplay
|
|
char *t, *cmd;
|
|
const char *url;
|
|
char buffer[8192];
|
|
t = Z_Malloc(nlen+1);
|
|
memcpy(t, fname, nlen);
|
|
t[nlen] = 0;
|
|
url = t+5;
|
|
|
|
for (cmd = t+5; *cmd; cmd++)
|
|
{
|
|
if (*cmd == '/')
|
|
{
|
|
*cmd++ = 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//quote the url safely.
|
|
url = COM_QuotedString(url, buffer, sizeof(buffer), false);
|
|
|
|
//now figure out what the command actually was
|
|
if (!Q_strcasecmp(cmd, "join"))
|
|
Cbuf_AddText(va("join %s\n", url), RESTRICT_LOCAL);
|
|
else if (!Q_strcasecmp(cmd, "spectate") || !strcmp(cmd, "observe"))
|
|
Cbuf_AddText(va("observe %s\n", url), RESTRICT_LOCAL);
|
|
else if (!Q_strcasecmp(cmd, "qtvplay"))
|
|
Cbuf_AddText(va("qtvplay %s\n", url), RESTRICT_LOCAL);
|
|
else if (!*cmd || !Q_strcasecmp(cmd, "connect"))
|
|
Cbuf_AddText(va("connect %s\n", url), RESTRICT_LOCAL);
|
|
else
|
|
Con_Printf("Unknown url command: %s\n", cmd);
|
|
|
|
if(file)
|
|
VFS_CLOSE(file);
|
|
Z_Free(t);
|
|
return true;
|
|
}
|
|
|
|
{
|
|
const char *netschemes[] = {"udp://", "udp4//", "udp6//", "ipx://", "tcp://", "tcp4//", "tcp6//", "spx://", "ws://", "wss://", "tls://", "dtls://", "ice://", "rtc://", "ices://", "rtcs://", "irc://", "udg://", "unix://"};
|
|
int i;
|
|
size_t slen;
|
|
for (i = 0; i < countof(netschemes); i++)
|
|
{
|
|
slen = strlen(netschemes[i]);
|
|
if (nlen >= slen && !strncmp(fname, netschemes[i], slen))
|
|
{
|
|
char quoted[8192];
|
|
char *t = Z_Malloc(nlen+1);
|
|
memcpy(t, fname, nlen);
|
|
t[nlen] = 0;
|
|
Cbuf_AddText(va("connect %s\n", COM_QuotedString(t, quoted, sizeof(quoted), false)), RESTRICT_LOCAL);
|
|
Z_Free(t);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
f = Z_Malloc(sizeof(*f) + nlen);
|
|
memcpy(f->fname, fname, nlen);
|
|
f->fname[nlen] = 0;
|
|
f->srcfile = file;
|
|
if (file)
|
|
f->flags |= HRF_OPENED;
|
|
|
|
Con_Printf("Opening external file: %s\n", f->fname);
|
|
|
|
Host_DoRunFile(f);
|
|
return true;
|
|
}
|
|
|
|
void CL_UpdateHeadAngles(void)
|
|
{
|
|
/*FIXME: no idea what I'm doing with this. lets just not break anything for now
|
|
//identity, for now
|
|
vec3_t headchange[3] =
|
|
{
|
|
{1,0,0},
|
|
{0,1,0},
|
|
{0,0,1}
|
|
};
|
|
vec3_t tmp[3], tmp2[3];
|
|
playerview_t *pv = &cl.playerview[0];
|
|
|
|
tmp2[0][0] = 0;
|
|
tmp2[0][1] = host_frametime*90;
|
|
tmp2[0][2] = 0;
|
|
AngleVectorsFLU(tmp2[0], headchange[0], headchange[1], headchange[2]);
|
|
|
|
switch(cl_headmode.ival)
|
|
{
|
|
case 3: //head angles change both
|
|
R_ConcatRotations(headchange, r_refdef.headaxis, tmp);
|
|
break;
|
|
case 2: //head changes are entirely relative to the 'view' angle
|
|
R_ConcatRotations(headchange, r_refdef.headaxis, tmp);
|
|
memcpy(r_refdef.headaxis, tmp, sizeof(r_refdef.headaxis));
|
|
break;
|
|
case 1: //head changes change the view angle directly.
|
|
|
|
AngleVectorsFLU(pv->viewangles, tmp[0], tmp[1], tmp[2]);
|
|
R_ConcatRotations(headchange, tmp, tmp2);
|
|
VectorAngles(tmp2[0], tmp2[2], pv->viewangles);
|
|
pv->viewangles[0] *= r_meshpitch.value;
|
|
pv->viewangles[2] *= r_meshroll.value;
|
|
|
|
//fall through
|
|
default:
|
|
case 0: //off
|
|
VectorSet(r_refdef.headaxis[0], 1, 0, 0);
|
|
VectorSet(r_refdef.headaxis[1], 0, 1, 0);
|
|
VectorSet(r_refdef.headaxis[2], 0, 0, 1);
|
|
break;
|
|
}
|
|
*/
|
|
VectorSet(r_refdef.headaxis[0], 1, 0, 0);
|
|
VectorSet(r_refdef.headaxis[1], 0, 1, 0);
|
|
VectorSet(r_refdef.headaxis[2], 0, 0, 1);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Host_Frame
|
|
|
|
Runs all active servers
|
|
==================
|
|
*/
|
|
extern cvar_t cl_netfps;
|
|
extern cvar_t cl_sparemsec;
|
|
|
|
void CL_StartCinematicOrMenu(void);
|
|
int nopacketcount;
|
|
void SNDDMA_SetUnderWater(qboolean underwater);
|
|
double Host_Frame (double time)
|
|
{
|
|
static double time0 = 0;
|
|
static double time1 = 0;
|
|
static double time2 = 0;
|
|
static double time3 = 0;
|
|
int pass0, pass1, pass2, pass3, i;
|
|
// float fps;
|
|
double newrealtime;
|
|
static double spare;
|
|
float maxfps;
|
|
qboolean maxfpsignoreserver;
|
|
qboolean idle;
|
|
extern int r_blockvidrestart;
|
|
static qboolean hadwork;
|
|
qboolean vrsync;
|
|
|
|
RSpeedLocals();
|
|
|
|
if (setjmp (host_abort) )
|
|
{
|
|
return 0; // something bad happened, or the server disconnected
|
|
}
|
|
|
|
vrsync = vid.vr?vid.vr->SyncFrame(&time):false; //fiddle with frame timings
|
|
newrealtime = Media_TweekCaptureFrameTime(realtime, time); //fiddle with time some more
|
|
|
|
time = newrealtime - realtime;
|
|
realtime = newrealtime;
|
|
|
|
if (oldrealtime > realtime)
|
|
oldrealtime = realtime;
|
|
|
|
if (cl.gamespeed<0.1)
|
|
cl.gamespeed = 1;
|
|
time *= cl.gamespeed;
|
|
|
|
#ifdef WEBCLIENT
|
|
// FTP_ClientThink();
|
|
HTTP_CL_Think(NULL, NULL);
|
|
#endif
|
|
|
|
if (r_blockvidrestart)
|
|
{
|
|
if (waitingformanifest)
|
|
{
|
|
COM_MainThreadWork();
|
|
return 0.1;
|
|
}
|
|
Host_FinishLoading();
|
|
return 0;
|
|
}
|
|
if (startuppending)
|
|
CL_StartCinematicOrMenu();
|
|
|
|
if (cl.paused)
|
|
cl.gametimemark += time;
|
|
|
|
//if we're at a menu/console/thing
|
|
// idle = !Key_Dest_Has_Higher(kdm_menu);
|
|
// idle = ((cls.state == ca_disconnected) || cl.paused) && idle; //idle if we're disconnected/paused and not at a menu
|
|
idle = !vid.activeapp; //always idle when tabbed out
|
|
|
|
//read packets early and always, so we don't have stuff waiting for reception quite so often.
|
|
//should smooth out a few things, and increase download speeds.
|
|
if (!cls.timedemo)
|
|
CL_ReadPackets ();
|
|
|
|
if (idle && cl_idlefps.value > 0 && !vrsync)
|
|
{
|
|
double idlesec = 1.0 / cl_idlefps.value;
|
|
if (idlesec > 0.1)
|
|
idlesec = 0.1; // limit to at least 10 fps
|
|
#ifdef HAVE_MEDIA_ENCODER
|
|
if (Media_Capturing())
|
|
idlesec = 0;
|
|
#endif
|
|
if ((realtime - oldrealtime) < idlesec)
|
|
{
|
|
#ifndef CLIENTONLY
|
|
if (sv.state)
|
|
{
|
|
RSpeedRemark();
|
|
SV_Frame();
|
|
RSpeedEnd(RSPEED_SERVER);
|
|
}
|
|
else
|
|
MSV_PollSlaves();
|
|
#endif
|
|
while(COM_DoWork(0, false))
|
|
;
|
|
return idlesec - (realtime - oldrealtime);
|
|
}
|
|
}
|
|
|
|
#ifdef PLUGINS
|
|
Plug_Tick();
|
|
#endif
|
|
NET_Tick();
|
|
|
|
/*
|
|
if (cl_maxfps.value)
|
|
fps = cl_maxfps.value;//max(30.0, min(cl_maxfps.value, 72.0));
|
|
else
|
|
fps = max(30.0, min(rate.value/80.0, 72.0));
|
|
|
|
if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
|
|
return; // framerate is too high
|
|
|
|
*/
|
|
#ifdef RUNTIMELIGHTING
|
|
RelightThink(); //think even on idle (which means small walls and a fast cpu can get more surfaces done.
|
|
#endif
|
|
|
|
#ifndef CLIENTONLY
|
|
if (sv.state && cls.state != ca_active)
|
|
{
|
|
maxfpsignoreserver = false;
|
|
maxfps = 0;//cl_maxfps.ival;
|
|
}
|
|
else
|
|
#endif
|
|
if ((cl_netfps.value>0 || cls.demoplayback || runningindepphys))
|
|
{ //limit the fps freely, and expect the netfps to cope.
|
|
maxfpsignoreserver = true;
|
|
maxfps = cl_maxfps.ival;
|
|
}
|
|
else
|
|
{
|
|
maxfpsignoreserver = false;
|
|
maxfps = (cl_maxfps.ival>0||cls.protocol!=CP_QUAKEWORLD)?cl_maxfps.value:((cl_netfps.value>0)?cl_netfps.value:cls.maxfps);
|
|
/*gets buggy at times longer than 250ms (and 0/negative, obviously)*/
|
|
if (maxfps < 4)
|
|
maxfps = 4;
|
|
}
|
|
|
|
if (vid.isminimized && (maxfps <= 0 || maxfps > 10))
|
|
maxfps = 10;
|
|
|
|
if (maxfps > 0
|
|
#ifdef HAVE_MEDIA_ENCODER
|
|
&& Media_Capturing() != 2
|
|
#endif
|
|
&& !vrsync)
|
|
{
|
|
// realtime += spare/1000; //don't use it all!
|
|
double newspare = CL_FilterTime((spare/1000 + realtime - oldrealtime)*1000, maxfps, 1.5, maxfpsignoreserver);
|
|
if (!newspare)
|
|
{
|
|
while(COM_DoWork(0, false))
|
|
;
|
|
return (cl_yieldcpu.ival || vid.isminimized || idle)? (1.0 / maxfps - (realtime - oldrealtime)) : 0;
|
|
}
|
|
if (spare < 0 || cls.state < ca_onserver)
|
|
spare = 0; //uncapped.
|
|
if (spare > cl_sparemsec.ival)
|
|
spare = cl_sparemsec.ival;
|
|
spare = newspare;
|
|
|
|
// realtime -= spare/1000; //don't use it all!
|
|
}
|
|
else
|
|
spare = 0;
|
|
|
|
host_frametime = (realtime - oldrealtime)*cl.gamespeed;
|
|
oldrealtime = realtime;
|
|
|
|
if (cls.demoplayback && !cl.stillloading)
|
|
{
|
|
qboolean haswork = cl.sendprespawn || COM_HasWork();
|
|
if (!hadwork && !haswork)
|
|
CL_ProgressDemoTime();
|
|
hadwork = haswork;
|
|
}
|
|
cl.stillloading = cl.sendprespawn
|
|
#ifdef LOADERTHREAD
|
|
|| (cls.state < ca_active && worker_flush.ival && COM_HasWork())
|
|
#endif
|
|
;
|
|
COM_MainThreadWork();
|
|
|
|
|
|
#if defined(Q2CLIENT)
|
|
if (cls.protocol == CP_QUAKE2)
|
|
cl.time += host_frametime;
|
|
#endif
|
|
|
|
|
|
// if (host_frametime > 0.2)
|
|
// host_frametime = 0.2;
|
|
|
|
// get new key events
|
|
Sys_SendKeyEvents (); //from windowing system
|
|
INS_Move(); //from things that need special polling
|
|
|
|
// check what we got, and handle any click/button events
|
|
IN_Commands ();
|
|
|
|
// process console commands from said click/button events
|
|
Cbuf_Execute ();
|
|
|
|
#ifndef CLIENTONLY
|
|
if (isDedicated) //someone changed it.
|
|
{
|
|
if (sv.state)
|
|
{
|
|
float ohft = host_frametime;
|
|
RSpeedRemark();
|
|
SV_Frame();
|
|
RSpeedEnd(RSPEED_SERVER);
|
|
host_frametime = ohft;
|
|
}
|
|
else
|
|
MSV_PollSlaves();
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
cls.framecount++;
|
|
|
|
RSpeedRemark();
|
|
|
|
CL_UseIndepPhysics(cls.state != ca_disconnected && !!cl_threadedphysics.ival); //starts/stops the input frame thread.
|
|
|
|
cl.do_lerp_players = cl_lerp_players.ival || (cls.demoplayback==DPB_MVD || cls.demoplayback == DPB_EZTV) || (cls.demoplayback && !cl_nolerp.ival && !cls.timedemo);
|
|
CL_AllowIndependantSendCmd(false);
|
|
|
|
// fetch results from server
|
|
CL_ReadPackets ();
|
|
|
|
CL_RequestNextDownload();
|
|
|
|
// send intentions now
|
|
// resend a connection request if necessary
|
|
if (cls.state == ca_disconnected)
|
|
{
|
|
CL_SendCmd (host_frametime, true);
|
|
// IN_Move(NULL, 0, time);
|
|
CL_CheckForResend ();
|
|
|
|
#ifdef VOICECHAT
|
|
S_Voip_Transmit(0, NULL);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
if (connectinfo.trying)
|
|
CL_CheckForResend ();
|
|
CL_SendCmd (cl.gamespeed?host_frametime/cl.gamespeed:host_frametime, true);
|
|
|
|
if (cls.state == ca_onserver && cl.validsequence && cl.worldmodel)
|
|
{ // first update is the final signon stage
|
|
if (cls.protocol == CP_NETQUAKE)
|
|
{
|
|
//nq can send 'frames' without any entities before we're on the server, leading to short periods where the local player's position is not known. this is bad. so be more cautious with nq. this might break csqc.
|
|
CL_TransitionEntities();
|
|
if (cl.currentpackentities->num_entities || cl.currentpackentities->servertime
|
|
#ifdef CSQC_DAT
|
|
|| (cls.fteprotocolextensions & PEXT_CSQC)
|
|
#endif
|
|
)
|
|
CL_MakeActive("Quake");
|
|
}
|
|
else
|
|
CL_MakeActive("QuakeWorld");
|
|
}
|
|
}
|
|
CL_AllowIndependantSendCmd(true);
|
|
|
|
RSpeedEnd(RSPEED_PROTOCOL);
|
|
|
|
if (host_speeds.ival)
|
|
time0 = Sys_DoubleTime ();
|
|
|
|
#ifndef CLIENTONLY
|
|
if (sv.state)
|
|
{
|
|
float ohft = host_frametime;
|
|
RSpeedRemark();
|
|
SV_Frame();
|
|
RSpeedEnd(RSPEED_SERVER);
|
|
host_frametime = ohft;
|
|
// if (cls.protocol != CP_QUAKE3 && cls.protocol != CP_QUAKE2)
|
|
// CL_ReadPackets (); //q3's cgame cannot cope with input commands with the same time as the most recent snapshot value
|
|
}
|
|
else
|
|
MSV_PollSlaves();
|
|
#endif
|
|
CL_CalcClientTime();
|
|
|
|
// update video
|
|
if (host_speeds.ival)
|
|
time1 = Sys_DoubleTime ();
|
|
|
|
for (i = 0; i < MAX_SPLITS; i++)
|
|
{
|
|
cl.playerview[i].audio.defaulted = true;
|
|
cl.playerview[i].audio.entnum = cl.playerview[i].viewentity;
|
|
VectorClear(cl.playerview[i].audio.origin);
|
|
VectorSet(cl.playerview[i].audio.forward, 1, 0, 0);
|
|
VectorSet(cl.playerview[i].audio.right, 0, 1, 0);
|
|
VectorSet(cl.playerview[i].audio.up, 0, 0, 1);
|
|
cl.playerview[i].audio.reverbtype = 0;
|
|
VectorClear(cl.playerview[i].audio.velocity);
|
|
}
|
|
|
|
if (R2D_Flush)
|
|
{
|
|
R2D_Flush();
|
|
Con_Printf("R2D_Flush was set outside of SCR_UpdateScreen\n");
|
|
}
|
|
if (SCR_UpdateScreen && !vid.isminimized)
|
|
{
|
|
extern cvar_t r_stereo_method;
|
|
r_refdef.warndraw = false;
|
|
r_refdef.stereomethod = r_stereo_method.ival;
|
|
#ifdef FTE_TARGET_WEB
|
|
if (emscriptenfte_getvrframedata())
|
|
r_refdef.stereomethod = STEREO_WEBVR;
|
|
#endif
|
|
CL_UpdateHeadAngles();
|
|
|
|
{
|
|
RSpeedMark();
|
|
vid.ime_allow = false;
|
|
if (SCR_UpdateScreen())
|
|
fps_count++;
|
|
if (R2D_Flush)
|
|
Sys_Error("update didn't flush 2d cache\n");
|
|
RSpeedEnd(RSPEED_TOTALREFRESH);
|
|
}
|
|
r_refdef.warndraw = true;
|
|
}
|
|
else
|
|
fps_count++;
|
|
|
|
if (host_speeds.ival)
|
|
time2 = Sys_DoubleTime ();
|
|
|
|
// update audio
|
|
for (i = 0 ; i < MAX_SPLITS; i++)
|
|
{
|
|
playerview_t *pv = &cl.playerview[cl.splitclients?i % cl.splitclients:0];
|
|
S_UpdateListener (i, pv->audio.entnum, pv->audio.origin, pv->audio.forward, pv->audio.right, pv->audio.up, pv->audio.reverbtype, pv->audio.velocity);
|
|
}
|
|
|
|
S_Update ();
|
|
|
|
CDAudio_Update();
|
|
|
|
if (host_speeds.ival)
|
|
{
|
|
pass0 = (time0 - time3)*1000000;
|
|
time3 = Sys_DoubleTime ();
|
|
pass1 = (time1 - time0)*1000000;
|
|
pass2 = (time2 - time1)*1000000;
|
|
pass3 = (time3 - time2)*1000000;
|
|
Con_Printf ("%4i tot %4i idle %4i server %4i gfx %4i snd\n",
|
|
pass0+pass1+pass2+pass3, pass0, pass1, pass2, pass3);
|
|
}
|
|
|
|
|
|
// IN_Commands ();
|
|
|
|
// process console commands
|
|
// Cbuf_Execute ();
|
|
|
|
|
|
CL_QTVPoll();
|
|
|
|
#ifdef QUAKESTATS
|
|
TP_UpdateAutoStatus();
|
|
#endif
|
|
|
|
host_framecount++;
|
|
cl.lasttime = cl.time;
|
|
return 0;
|
|
}
|
|
|
|
static void simple_crypt(char *buf, int len)
|
|
{
|
|
if (!(*buf & 128))
|
|
return;
|
|
while (len--)
|
|
*buf++ ^= 0xff;
|
|
}
|
|
|
|
void Host_FixupModelNames(void)
|
|
{
|
|
simple_crypt(emodel_name, sizeof(emodel_name) - 1);
|
|
simple_crypt(pmodel_name, sizeof(pmodel_name) - 1);
|
|
simple_crypt(prespawn_name, sizeof(prespawn_name) - 1);
|
|
simple_crypt(modellist_name, sizeof(modellist_name) - 1);
|
|
simple_crypt(soundlist_name, sizeof(soundlist_name) - 1);
|
|
}
|
|
|
|
|
|
|
|
#ifdef Q3CLIENT
|
|
void CL_ReadCDKey(void)
|
|
{ //q3 cdkey
|
|
//you don't need one, just use a server without sv_strictauth set to 0.
|
|
char *buffer;
|
|
buffer = COM_LoadTempFile("q3key", FSLF_IGNOREPURE, NULL);
|
|
if (buffer) //a cdkey is meant to be 16 chars
|
|
{
|
|
char *chr;
|
|
for (chr = buffer; *chr; chr++)
|
|
{
|
|
if (*(unsigned char*)chr < ' ')
|
|
{
|
|
*chr = '\0'; //don't get more than one line.
|
|
break;
|
|
}
|
|
}
|
|
Cvar_Get("cl_cdkey", buffer, CVAR_LATCH|CVAR_NOUNSAFEEXPAND, "Q3 compatability");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//============================================================================
|
|
|
|
void CL_StartCinematicOrMenu(void)
|
|
{
|
|
COM_MainThreadWork();
|
|
|
|
if (com_installer && FS_DownloadingPackage())
|
|
{
|
|
startuppending = true;
|
|
return;
|
|
}
|
|
if (cls.download)
|
|
{
|
|
startuppending = true;
|
|
return;
|
|
}
|
|
if (startuppending)
|
|
{
|
|
if (startuppending == 2) //installer finished.
|
|
Cbuf_AddText("\nfs_restart\nvid_restart\n", RESTRICT_LOCAL);
|
|
startuppending = false;
|
|
Key_Dest_Remove(kdm_console); //make sure console doesn't stay up weirdly.
|
|
}
|
|
|
|
//start up the ui now we have a renderer
|
|
#ifdef VM_UI
|
|
UI_Start();
|
|
#endif
|
|
|
|
Cbuf_AddText("menu_restart\n", RESTRICT_LOCAL);
|
|
|
|
Con_TPrintf ("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081 %s %sInitialized ^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082\n", *fs_gamename.string?fs_gamename.string:"Nothing", com_installer?"Installer ":"");
|
|
|
|
//there might be some console command or somesuch waiting for the renderer to begin (demos or map command or whatever all need model support).
|
|
realtime+=1;
|
|
Cbuf_Execute (); //server may have been waiting for the renderer
|
|
|
|
Con_ClearNotify();
|
|
|
|
if (com_installer)
|
|
{
|
|
com_installer = false;
|
|
#if 0
|
|
Key_Dest_Remove(kdm_console); //make sure console doesn't stay up weirdly.
|
|
M_Menu_Installer();
|
|
return;
|
|
#endif
|
|
}
|
|
|
|
if (!sv_state && !cls.demoinfile && !cls.state && !*cls.servername)
|
|
{
|
|
TP_ExecTrigger("f_startup", true);
|
|
Cbuf_Execute ();
|
|
}
|
|
|
|
//and any startup cinematics
|
|
#ifdef HAVE_MEDIA_DECODER
|
|
if (!sv_state && !cls.demoinfile && !cls.state && !*cls.servername)
|
|
{
|
|
int ol_depth;
|
|
int idcin_depth;
|
|
int idroq_depth;
|
|
|
|
idcin_depth = COM_FDepthFile("video/idlog.cin", true); //q2
|
|
idroq_depth = COM_FDepthFile("video/idlogo.roq", true); //q3
|
|
ol_depth = COM_FDepthFile("video/openinglogos.roq", true); //jk2
|
|
|
|
if (ol_depth != FDEPTH_MISSING && (ol_depth <= idroq_depth || ol_depth <= idcin_depth))
|
|
Media_PlayFilm("video/openinglogos.roq", true);
|
|
else if (idroq_depth != FDEPTH_MISSING && idroq_depth <= idcin_depth)
|
|
Media_PlayFilm("video/idlogo.roq", true);
|
|
else if (idcin_depth != FDEPTH_MISSING)
|
|
Media_PlayFilm("video/idlog.cin", true);
|
|
|
|
#ifdef HAVE_LEGACY
|
|
//and for fun (blame spirit):
|
|
if (COM_FCheckExists("data/local/video/New_Bliz640x480.bik"))
|
|
Media_PlayFilm("av:data/local/video/New_Bliz640x480.bik", true);
|
|
if (COM_FCheckExists("data/local/video/BlizNorth640x480.bik"))
|
|
Media_PlayFilm("av:data/local/video/BlizNorth640x480.bik", true);
|
|
if (COM_FCheckExists("data/local/video/eng/d2intro640x292.bik"))
|
|
Media_PlayFilm("av:data/local/video/eng/d2intro640x292.bik", true);
|
|
if (COM_FCheckExists("Data/Local/Video/ENG/D2x_Intro_640x292.bik"))
|
|
Media_PlayFilm("av:Data/Local/Video/ENG/D2x_Intro_640x292.bik", true);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
if (!sv_state && !cls.demoinfile && !cls.state && !*cls.servername)
|
|
{
|
|
if (qrenderer > QR_NONE && !Key_Dest_Has(~kdm_game))
|
|
{
|
|
#ifndef NOBUILTINMENUS
|
|
if (!cls.state && !Key_Dest_Has(~kdm_game) && !*FS_GetGamedir(false))
|
|
M_Menu_Mods_f();
|
|
#endif
|
|
if (!cls.state && !Key_Dest_Has(~kdm_game) && cl_demoreel.ival)
|
|
{
|
|
cls.demonum = 0;
|
|
CL_NextDemo();
|
|
}
|
|
if (!cls.state && !Key_Dest_Has(~kdm_game))
|
|
//if we're (now) meant to be using csqc for menus, make sure that its running.
|
|
if (!CSQC_UnconnectedInit())
|
|
M_ToggleMenu_f();
|
|
}
|
|
//Con_ForceActiveNow();
|
|
}
|
|
}
|
|
|
|
void CL_ArgumentOverrides(void)
|
|
{
|
|
int i;
|
|
if (COM_CheckParm ("-window") || COM_CheckParm ("-startwindowed"))
|
|
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "0");
|
|
if (COM_CheckParm ("-fullscreen"))
|
|
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "1");
|
|
|
|
if ((i = COM_CheckParm ("-width"))) //width on it's own also sets height
|
|
{
|
|
Cvar_Set(Cvar_FindVar("vid_width"), com_argv[i+1]);
|
|
Cvar_SetValue(Cvar_FindVar("vid_height"), (atoi(com_argv[i+1])/4)*3);
|
|
}
|
|
if ((i = COM_CheckParm ("-height")))
|
|
Cvar_Set(Cvar_FindVar("vid_height"), com_argv[i+1]);
|
|
|
|
if ((i = COM_CheckParm ("-conwidth"))) //width on it's own also sets height
|
|
{
|
|
Cvar_Set(Cvar_FindVar("vid_conwidth"), com_argv[i+1]);
|
|
Cvar_SetValue(Cvar_FindVar("vid_conheight"), (atoi(com_argv[i+1])/4)*3);
|
|
}
|
|
if ((i = COM_CheckParm ("-conheight")))
|
|
Cvar_Set(Cvar_FindVar("vid_conheight"), com_argv[i+1]);
|
|
|
|
if ((i = COM_CheckParm ("-bpp")))
|
|
Cvar_Set(Cvar_FindVar("vid_bpp"), com_argv[i+1]);
|
|
|
|
if (COM_CheckParm ("-current"))
|
|
Cvar_Set(Cvar_FindVar("vid_desktopsettings"), "1");
|
|
|
|
if (COM_CheckParm("-condebug"))
|
|
Cvar_Set(Cvar_FindVar("log_enable"), "1");
|
|
|
|
if ((i = COM_CheckParm ("-particles")))
|
|
Cvar_Set(Cvar_FindVar("r_part_maxparticles"), com_argv[i+1]);
|
|
}
|
|
|
|
//note that this does NOT include commandline.
|
|
void CL_ExecInitialConfigs(char *resetcommand)
|
|
{
|
|
#ifdef QUAKESTATS
|
|
int qrc, hrc;
|
|
#endif
|
|
int def;
|
|
|
|
Cbuf_Execute (); //make sure any pending console commands are done with. mostly, anyway...
|
|
|
|
Cbuf_AddText("unbindall\nshowpic_removeall\n", RESTRICT_LOCAL);
|
|
Cbuf_AddText("bind volup \"inc volume 0.1\"\n", RESTRICT_LOCAL);
|
|
Cbuf_AddText("bind voldown \"inc volume -0.1\"\n", RESTRICT_LOCAL);
|
|
Cbuf_AddText("alias restart_ents \"changelevel . .\"\n",RESTRICT_LOCAL);
|
|
Cbuf_AddText("alias restart map_restart\n",RESTRICT_LOCAL);
|
|
Cbuf_AddText("alias startmap_sp \"map start\"\n", RESTRICT_LOCAL);
|
|
#ifdef QUAKESTATS
|
|
Cbuf_AddText("alias +attack2 +button3\n", RESTRICT_LOCAL);
|
|
Cbuf_AddText("alias -attack2 -button3\n", RESTRICT_LOCAL);
|
|
#endif
|
|
Cbuf_AddText("cl_warncmd 0\n", RESTRICT_LOCAL);
|
|
Cbuf_AddText("cvar_purgedefaults\n", RESTRICT_LOCAL); //reset cvar defaults to their engine-specified values. the tail end of 'exec default.cfg' will update non-cheat defaults to mod-specified values.
|
|
Cbuf_AddText("cvarreset *\n", RESTRICT_LOCAL); //reset all cvars to their current (engine) defaults
|
|
#ifndef CLIENTONLY
|
|
Cbuf_AddText(va("sv_gamedir \"%s\"\n", FS_GetGamedir(true)), RESTRICT_LOCAL);
|
|
#endif
|
|
Cbuf_AddText(resetcommand, RESTRICT_LOCAL);
|
|
Cbuf_AddText("\n", RESTRICT_LOCAL);
|
|
COM_ParsePlusSets(true);
|
|
|
|
def = COM_FDepthFile("default.cfg", true); //q2/q3/tc
|
|
#ifdef QUAKETC
|
|
Cbuf_AddText ("exec default.cfg\n", RESTRICT_LOCAL);
|
|
if (COM_FDepthFile ("config.cfg", true) <= def)
|
|
Cbuf_AddText ("exec config.cfg\n", RESTRICT_LOCAL);
|
|
if (COM_FCheckExists ("autoexec.cfg"))
|
|
Cbuf_AddText ("exec autoexec.cfg\n", RESTRICT_LOCAL);
|
|
#else
|
|
//who should we imitate?
|
|
qrc = COM_FDepthFile("quake.rc", true); //q1
|
|
hrc = COM_FDepthFile("hexen.rc", true); //h2
|
|
|
|
if (qrc <= def && qrc <= hrc && qrc!=FDEPTH_MISSING)
|
|
{
|
|
Cbuf_AddText ("exec quake.rc\n", RESTRICT_LOCAL);
|
|
def = qrc;
|
|
}
|
|
else if (hrc <= def && hrc!=FDEPTH_MISSING)
|
|
{
|
|
Cbuf_AddText ("exec hexen.rc\n", RESTRICT_LOCAL);
|
|
def = hrc;
|
|
}
|
|
else
|
|
{ //they didn't give us an rc file!
|
|
// int cfg = COM_FDepthFile ("config.cfg", true);
|
|
int q3cfg = COM_FDepthFile ("q3config.cfg", true);
|
|
// Cbuf_AddText ("bind ` toggleconsole\n", RESTRICT_LOCAL); //in case default.cfg does not exist. :(
|
|
if (def!=FDEPTH_MISSING)
|
|
Cbuf_AddText ("exec default.cfg\n", RESTRICT_LOCAL);
|
|
if (q3cfg <= def && q3cfg!=FDEPTH_MISSING)
|
|
Cbuf_AddText ("exec q3config.cfg\n", RESTRICT_LOCAL);
|
|
else //if (cfg <= def && cfg!=0x7fffffff)
|
|
Cbuf_AddText ("exec config.cfg\n", RESTRICT_LOCAL);
|
|
if (def!=FDEPTH_MISSING)
|
|
Cbuf_AddText ("exec autoexec.cfg\n", RESTRICT_LOCAL);
|
|
}
|
|
#endif
|
|
#ifdef QUAKESPYAPI
|
|
if (COM_FCheckExists ("frontend.cfg"))
|
|
Cbuf_AddText ("exec frontend.cfg\n", RESTRICT_LOCAL);
|
|
#endif
|
|
Cbuf_AddText ("cl_warncmd 1\n", RESTRICT_LOCAL); //and then it's allowed to start moaning.
|
|
COM_ParsePlusSets(true);
|
|
|
|
com_parseutf8.ival = com_parseutf8.value;
|
|
|
|
//if the renderer is already up and running, be prepared to reload content to match the new conback/font/etc
|
|
if (qrenderer != QR_NONE)
|
|
Cbuf_AddText ("vid_reload\n", RESTRICT_LOCAL);
|
|
// if (Key_Dest_Has(kdm_menu))
|
|
// Cbuf_AddText ("closemenu\ntogglemenu\n", RESTRICT_LOCAL); //make sure the menu has the right content loaded.
|
|
|
|
Cbuf_Execute (); //if the server initialisation causes a problem, give it a place to abort to
|
|
|
|
//assuming they didn't use any waits in their config (fools)
|
|
//the configs should be fully loaded.
|
|
//so convert the backwards compable commandline parameters in cvar sets.
|
|
CL_ArgumentOverrides();
|
|
#ifndef CLIENTONLY
|
|
SV_ArgumentOverrides();
|
|
#endif
|
|
|
|
//and disable the 'you have unsaved stuff' prompt.
|
|
Cvar_Saved();
|
|
}
|
|
|
|
|
|
|
|
void Host_FinishLoading(void)
|
|
{
|
|
extern qboolean r_forceheadless;
|
|
extern int r_blockvidrestart;
|
|
if (r_blockvidrestart == true)
|
|
{
|
|
//1 means we need to init the filesystem
|
|
|
|
//the filesystem has retrieved its manifest, but might still be waiting for paks to finish downloading.
|
|
|
|
//make sure the filesystem has some default if no manifest was loaded.
|
|
FS_ChangeGame(NULL, true, true);
|
|
|
|
if (waitingformanifest)
|
|
{
|
|
#ifdef MULTITHREAD
|
|
Sys_Sleep(0.1);
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
#ifdef PLUGINS
|
|
Plug_Initialise(true);
|
|
#endif
|
|
|
|
Con_History_Load();
|
|
|
|
Cmd_StuffCmds();
|
|
Cbuf_Execute ();
|
|
|
|
CL_ArgumentOverrides();
|
|
#ifndef CLIENTONLY
|
|
SV_ArgumentOverrides();
|
|
#endif
|
|
|
|
Con_TPrintf ("\nEngine Version: %s\n", version_string());
|
|
|
|
Con_DPrintf("This program is free software; you can redistribute it and/or "
|
|
"modify it under the terms of the GNU General Public License "
|
|
"as published by the Free Software Foundation; either version 2 "
|
|
"of the License, or (at your option) any later version."
|
|
"\n"
|
|
"This program is distributed in the hope that it will be useful, "
|
|
"but WITHOUT ANY WARRANTY; without even the implied warranty of "
|
|
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. "
|
|
"\n"
|
|
"See the GNU General Public License for more details.\n");
|
|
|
|
#if defined(_WIN32) && !defined(FTE_SDL) && !defined(_XBOX) && defined(MANIFESTDOWNLOADS)
|
|
if (Sys_RunInstaller())
|
|
Sys_Quit();
|
|
#endif
|
|
|
|
r_blockvidrestart = 2;
|
|
|
|
Menu_Download_Update();
|
|
|
|
#ifdef IPLOG
|
|
IPLog_Merge_File("iplog.txt");
|
|
IPLog_Merge_File("iplog.dat"); //legacy crap, for compat with proquake
|
|
#endif
|
|
}
|
|
|
|
if (PM_IsApplying(true))
|
|
{
|
|
#ifdef MULTITHREAD
|
|
Sys_Sleep(0.1);
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
//android may find that it has no renderer at various points.
|
|
if (r_forceheadless)
|
|
return;
|
|
|
|
if (r_blockvidrestart == 2)
|
|
{ //2 is part of the initial startup
|
|
Renderer_Start();
|
|
CL_StartCinematicOrMenu();
|
|
}
|
|
else //3 flags for a renderer restart
|
|
Renderer_Start();
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Host_Init
|
|
====================
|
|
*/
|
|
void Host_Init (quakeparms_t *parms)
|
|
{
|
|
/*#ifdef PACKAGEMANAGER
|
|
char engineupdated[MAX_OSPATH];
|
|
#endif*/
|
|
int man;
|
|
|
|
com_parseutf8.ival = 1; //enable utf8 parsing even before cvars are registered.
|
|
|
|
COM_InitArgv (parms->argc, parms->argv);
|
|
|
|
if (setjmp (host_abort) )
|
|
Sys_Error("Host_Init: An error occured. Try the -condebug commandline parameter\n");
|
|
|
|
|
|
host_parms = *parms;
|
|
|
|
Cvar_Init();
|
|
Memory_Init ();
|
|
|
|
/*memory is working, its safe to printf*/
|
|
Con_Init ();
|
|
|
|
Sys_Init();
|
|
|
|
COM_ParsePlusSets(false);
|
|
Cbuf_Init ();
|
|
Cmd_Init ();
|
|
COM_Init ();
|
|
|
|
/*this may be tripping some bullshit huristic in microsoft's insecurity mafia software(tbh I really don't know what they're detecting), plus causes firewall issues on updates.
|
|
#ifdef PACKAGEMANAGER
|
|
//we have enough of the filesystem inited now that we can read the package list and figure out which engine was last installed.
|
|
if (PM_FindUpdatedEngine(engineupdated, sizeof(engineupdated)))
|
|
{
|
|
PM_Shutdown(); //will restart later as needed, but we need to be sure that no files are open or anything.
|
|
if (Sys_EngineWasUpdated(engineupdated))
|
|
{
|
|
COM_Shutdown();
|
|
Cmd_Shutdown();
|
|
Sys_Shutdown();
|
|
Con_Shutdown();
|
|
Memory_DeInit();
|
|
Cvar_Shutdown();
|
|
Sys_Quit();
|
|
return;
|
|
}
|
|
PM_Shutdown(); //will restart later as needed, but we need to be sure that no files are open or anything.
|
|
}
|
|
#endif
|
|
*/
|
|
|
|
V_Init ();
|
|
NET_Init ();
|
|
|
|
#if defined(Q2BSPS) || defined(Q3BSPS)
|
|
CM_Init();
|
|
#endif
|
|
#ifdef TERRAIN
|
|
Terr_Init();
|
|
#endif
|
|
Host_FixupModelNames();
|
|
|
|
Netchan_Init ();
|
|
Renderer_Init();
|
|
Mod_Init(true);
|
|
|
|
#if defined(CSQC_DAT) || defined(MENU_DAT)
|
|
PF_Common_RegisterCvars();
|
|
#endif
|
|
#ifndef CLIENTONLY
|
|
SV_Init(parms);
|
|
#endif
|
|
|
|
// W_LoadWadFile ("gfx.wad");
|
|
Key_Init ();
|
|
M_Init ();
|
|
IN_Init ();
|
|
S_Init ();
|
|
cls.state = ca_disconnected;
|
|
CDAudio_Init ();
|
|
Sbar_Init ();
|
|
CL_Init ();
|
|
|
|
#ifdef PLUGINS
|
|
Plug_Initialise(false);
|
|
#endif
|
|
|
|
#ifdef TEXTEDITOR
|
|
Editor_Init();
|
|
#endif
|
|
|
|
#ifdef VM_UI
|
|
UI_Init();
|
|
#endif
|
|
|
|
#ifdef CL_MASTER
|
|
Master_SetupSockets();
|
|
#endif
|
|
|
|
#ifdef Q3CLIENT
|
|
CL_ReadCDKey();
|
|
#endif
|
|
|
|
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
|
|
//Con_Printf ("%4.1f megs RAM available.\n", parms->memsize/ (1024*1024.0));
|
|
|
|
R_SetRenderer(NULL);//set the renderer stuff to unset...
|
|
|
|
Cvar_ParseWatches();
|
|
host_initialized = true;
|
|
forcesaveprompt = false;
|
|
|
|
Sys_SendKeyEvents();
|
|
|
|
//the engine is fully running, except the file system may be nulled out waiting for a manifest to download.
|
|
|
|
man = COM_CheckParm("-manifest");
|
|
if (man && man < com_argc-1 && com_argv[man+1])
|
|
Host_RunFile(com_argv[man+1], strlen(com_argv[man+1]), NULL);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
Host_Shutdown
|
|
|
|
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
|
|
to run quit through here before the final handoff to the sys code.
|
|
===============
|
|
*/
|
|
void Host_Shutdown(void)
|
|
{
|
|
size_t i;
|
|
if (!host_initialized)
|
|
return;
|
|
host_initialized = false;
|
|
|
|
CL_UseIndepPhysics(false);
|
|
|
|
#ifdef WEBCLIENT
|
|
HTTP_CL_Terminate();
|
|
#endif
|
|
|
|
//disconnect server/client/etc
|
|
CL_Disconnect_f();
|
|
|
|
M_Shutdown(true);
|
|
|
|
#ifdef CSQC_DAT
|
|
CSQC_Shutdown();
|
|
#endif
|
|
|
|
#ifdef VM_UI
|
|
UI_Stop();
|
|
#endif
|
|
|
|
S_Shutdown(true);
|
|
CDAudio_Shutdown ();
|
|
IN_Shutdown ();
|
|
R_ShutdownRenderer(true);
|
|
|
|
#ifdef PLUGINS
|
|
Plug_Shutdown(false);
|
|
#endif
|
|
|
|
// Host_WriteConfiguration ();
|
|
#ifdef CL_MASTER
|
|
MasterInfo_Shutdown();
|
|
#endif
|
|
CL_FreeDlights();
|
|
CL_FreeVisEdicts();
|
|
Mod_Shutdown(true);
|
|
Wads_Flush();
|
|
Con_History_Save(); //do this outside of the console code so that the filesystem is still running at this point but still allowing the filesystem to make console prints (you might not see them, but they should be visible to sys_printf still, for debugging).
|
|
#ifndef CLIENTONLY
|
|
SV_Shutdown();
|
|
#else
|
|
Log_ShutDown();
|
|
NET_Shutdown ();
|
|
FS_Shutdown();
|
|
#endif
|
|
#ifdef QUAKEHUD
|
|
Stats_Clear();
|
|
#endif
|
|
#ifdef Q3CLIENT
|
|
VMQ3_FlushStringHandles();
|
|
#endif
|
|
|
|
COM_DestroyWorkerThread();
|
|
|
|
P_ShutdownParticleSystem();
|
|
Cvar_Shutdown();
|
|
Validation_FlushFileList();
|
|
|
|
Cmd_Shutdown();
|
|
#ifdef PACKAGEMANAGER
|
|
PM_Shutdown(false);
|
|
#endif
|
|
Key_Unbindall_f();
|
|
|
|
#ifdef PLUGINS
|
|
Plug_Shutdown(true);
|
|
#endif
|
|
|
|
for (i = 0; i < MAX_SPLITS; i++)
|
|
InfoBuf_Clear(&cls.userinfo[i], true);
|
|
InfoSync_Clear(&cls.userinfosync);
|
|
|
|
Con_Shutdown();
|
|
COM_BiDi_Shutdown();
|
|
Memory_DeInit();
|
|
|
|
#ifndef CLIENTONLY
|
|
SV_WipeServerState();
|
|
memset(&svs, 0, sizeof(svs));
|
|
#endif
|
|
Sys_Shutdown();
|
|
}
|
|
|
|
#ifdef CLIENTONLY
|
|
void SV_EndRedirect (void)
|
|
{
|
|
}
|
|
#endif
|