.. |
gl_alias.c
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try to fix sdl inputs.
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2016-07-21 19:27:59 +00:00 |
gl_backend.c
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d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
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2016-07-26 11:47:59 +00:00 |
gl_bloom.c
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vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
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2016-07-28 13:18:22 +00:00 |
gl_draw.c
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try to fix sdl inputs.
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2016-07-21 19:27:59 +00:00 |
gl_draw.h
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autotrack is now over-complicated.
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2015-07-30 16:26:15 +00:00 |
gl_font.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
gl_heightmap.c
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adhere to filesystem priorities as specified by fmf files, and obey the order from pak.lst even when file extensions differ.
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2016-07-16 13:21:23 +00:00 |
gl_hlmdl.c
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
gl_model.c
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fix some compile issues (errors and warnings). sdl, ode, vulkan.
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2016-07-15 12:26:24 +00:00 |
gl_model.h
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try to fix sdl inputs.
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2016-07-21 19:27:59 +00:00 |
gl_ngraph.c
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Implemented device enumeration for SDL+ALSA+OSS4 audio drivers. Back to using the 'default' alsa device by default, warts and all.
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2015-05-14 03:06:58 +00:00 |
gl_rlight.c
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fix player skins using a cached skin if one is invalid.
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2016-07-16 14:24:06 +00:00 |
gl_rmain.c
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vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
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2016-07-28 13:18:22 +00:00 |
gl_rmisc.c
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fix an issue with bloom by making sure a cvar is created for glsl to use (even if not directly used by the engine). this ensures there's no weirdness with defaults.
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2015-09-06 03:30:28 +00:00 |
gl_rsurf.c
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
gl_screen.c
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update triptohell's self-signed cert.
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2016-07-17 18:41:01 +00:00 |
gl_shader.c
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d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
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2016-07-26 11:47:59 +00:00 |
gl_shadow.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
gl_terrain.h
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fix some compile issues (errors and warnings). sdl, ode, vulkan.
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2016-07-15 12:26:24 +00:00 |
gl_vidcocoa.m
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add support for symlinks in zips.
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2014-01-13 02:42:25 +00:00 |
gl_vidcommon.c
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d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
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2016-07-26 11:47:59 +00:00 |
gl_viddroid.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_videgl.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_videgl.h
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidlinuxglx.c
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Vulkan: Fall back on (XLib-)XCB if (regular)XLib is not supported by the loader/icd.
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2016-07-30 17:59:55 +00:00 |
gl_vidmacos.c
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try to fix sdl inputs.
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2016-07-21 19:27:59 +00:00 |
gl_vidmorphos.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidnt.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_vidnull.c
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Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile).
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2014-03-30 00:39:37 +00:00 |
gl_vidrpi.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_vidsdl.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_vidwayland.c
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Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11.
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2016-07-28 15:57:22 +00:00 |
gl_warp.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
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2016-07-12 00:40:13 +00:00 |
glquake.h
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d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
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2016-07-26 11:47:59 +00:00 |
glsupp.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
ltface.c
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
model_hl.h
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code to use occlusion queries for coronas.
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2015-10-11 11:34:58 +00:00 |
r_bishaders.h
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vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
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2016-07-28 13:18:22 +00:00 |
shader.h
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d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable.
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2016-07-26 11:47:59 +00:00 |