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Spoike 8d09710ed1 lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info.
added 'pkg' console command. will still need more tweaking.
r_renderscale < 0 means nearest filtering (may need a vid_restart for that to take effect though).
fteqccgui: added 'make installer' options.
fteqcc: fix framemacro issue that was breaking due to invalid dupes in hipnotic's code
cl_lerp_smooth: by default now enabled for singleplayer as well as just demos. this smooths out platforms etc.
q2 demos: explicitly recognise .dm2 extension, to try to avoid issues.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5024 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-11-20 20:52:41 +00:00
..
botlib reworked menusys combo items, as per mushi's request. should be a bit prettier now. 2016-02-15 06:01:17 +00:00
client lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
common lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
d3d lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
dotnet2003
dotnet2005 fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
dotnet2008 SDL MSVC project files updated. 2011-07-16 05:02:37 +00:00
dotnet2010 Trimmed some dead files. 2012-09-30 05:52:03 +00:00
droid LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
ftequake fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
gas2masm
gl lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
http fix some linux library issues. should no longer be quite so dependant upon dev packages... 2016-11-02 08:01:21 +00:00
libs LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
nacl Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
npfte ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
partcfgs particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
qclib lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
server lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
setup added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
shaders fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
sw lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
vk lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
vulkan fix some compile issues (errors and warnings). sdl, ode, vulkan. 2016-07-15 12:26:24 +00:00
web fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
.cproject
.project
BSDmakefile
LICENSE
makeconfig.sh
Makefile fix some linux library issues. should no longer be quite so dependant upon dev packages... 2016-11-02 08:01:21 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.