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fteqw/engine
Spoike 8cfbc1ad26 Fix some of my breakages.
fix hexen2 blind monsters.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4949 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-07-27 08:21:34 +00:00
..
botlib
client Fix some of my breakages. 2015-07-27 08:21:34 +00:00
common Fix some of my breakages. 2015-07-27 08:21:34 +00:00
d3d Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
dotnet2003
dotnet2005 Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
dotnet2008
dotnet2010
droid rewrote cam tracking code. should make cl_chasecam 0 more robust and avoid spam about invalid clients to track (and the associated ptrack spam). 2015-06-22 11:49:15 +00:00
ftequake
gas2masm
gl Fix some of my breakages. 2015-07-27 08:21:34 +00:00
http add geometry shader support. because why not. 2015-07-01 23:15:25 +00:00
libs
nacl Fix some of my breakages. 2015-07-27 08:21:34 +00:00
npfte
partcfgs reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
qclib Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
server Fix some of my breakages. 2015-07-27 08:21:34 +00:00
setup
shaders bother. silly comments. try that again. 2015-07-14 15:02:06 +00:00
sw reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
web reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
.cproject
.project
BSDmakefile
LICENSE
makeconfig.sh
Makefile make sure the capture command doesn't switch between gamedirs while capturing. 2015-06-04 06:15:14 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.