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fteqw/engine
2015-02-06 04:24:25 +00:00
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botlib Tweaked svn stuff a little more. Should be more robust now. 3rd party SVN headers+libs are no longer on svn. 2014-02-09 09:25:28 +00:00
client fix some other issues that exhibited themselves in aqueous. 2015-02-03 09:44:27 +00:00
common hopefully fix crash-on-shutdown of the ODE plugin. Make sure there's no active contexts before the ode dll is unloaded. 2015-02-06 04:24:25 +00:00
d3d qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
dotnet2003
dotnet2005 fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
dotnet2008
dotnet2010 Trimmed some dead files. 2012-09-30 05:52:03 +00:00
droid Attempt to improve areaportal support. now networked (so visible clientside), but will probably break anyway, if doors open before players join. should also block some rtlights, although perhaps not completely. 2014-06-02 16:50:40 +00:00
ftequake ------------------------------------------------------------------------ 2013-03-12 22:58:13 +00:00
gas2masm
gl fix some other issues that exhibited themselves in aqueous. 2015-02-03 09:44:27 +00:00
http fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
libs fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
nacl add missing function. 2014-12-26 11:47:25 +00:00
npfte ------------------------------------------------------------------------ 2013-03-12 23:01:08 +00:00
partcfgs threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
qclib fix some other issues that exhibited themselves in aqueous. 2015-02-03 09:44:27 +00:00
server fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
setup added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
shaders fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
sw qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
web fix demo menu with system paths. 2015-02-02 08:01:53 +00:00
.cproject
.project
BSDmakefile
LICENSE
makeconfig.sh
Makefile git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4831 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-01-21 22:02:20 +00:00
README.MSVC

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.