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fteqw/engine/shaders/glsl
Spoike 8ba09bac40 fix for a silly bug.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4102 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 11:31:00 +00:00
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altwater.glsl fix non-compliant glsl casts (always test on something that isn't nvidia!). 2012-07-21 23:34:48 +00:00
bloom_blur.glsl
bloom_filter.glsl added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
bloom_final.glsl added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
colourtint.glsl
crepuscular_opaque.glsl
crepuscular_rays.glsl
crepuscular_sky.glsl
default2d.glsl fix for a silly bug. 2012-08-04 11:31:00 +00:00
defaultadditivesprite.glsl
defaultskin.glsl
defaultsky.glsl
defaultsprite.glsl
defaultwall.glsl Android tweeks 2012-07-05 19:42:36 +00:00
defaultwarp.glsl
drawflat_wall.glsl
lpp_depthnorm.glsl
lpp_light.glsl
lpp_wall.glsl
postproc_fisheye.glsl
postproc_panorama.glsl
rtlight.glsl r_wireframe. requires cheats. 2012-08-04 01:35:52 +00:00
terrain.glsl r_wireframe. requires cheats. 2012-08-04 01:35:52 +00:00
underwaterwarp.glsl