4d9ee2395a
try to handle mvd prespawning a little more generically, to enable support for vweps (when protocol extensions are active). also fix issues with mid-demo map changes, which can potentially affect qtv streams. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4795 fc73d0e0-1445-4013-8a0c-d673dee63da5
1921 lines
46 KiB
C
1921 lines
46 KiB
C
#include "quakedef.h"
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#include "pr_common.h"
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/*
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============================================================================
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Physics functions (common)
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*/
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void Q1BSP_CheckHullNodes(hull_t *hull)
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{
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int num, c;
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mclipnode_t *node;
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for (num = hull->firstclipnode; num < hull->lastclipnode; num++)
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{
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node = hull->clipnodes + num;
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for (c = 0; c < 2; c++)
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if (node->children[c] >= 0)
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if (node->children[c] < hull->firstclipnode || node->children[c] > hull->lastclipnode)
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Sys_Error ("Q1BSP_CheckHull: bad node number");
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}
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}
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/*
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==================
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SV_HullPointContents
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==================
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*/
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static int Q1_HullPointContents (hull_t *hull, int num, vec3_t p)
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{
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float d;
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mclipnode_t *node;
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mplane_t *plane;
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while (num >= 0)
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{
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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if (plane->type < 3)
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d = p[plane->type] - plane->dist;
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else
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d = DotProduct (plane->normal, p) - plane->dist;
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if (d < 0)
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num = node->children[1];
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else
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num = node->children[0];
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}
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return num;
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}
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static int Q1_ModelPointContents (mnode_t *node, vec3_t p)
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{
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float d;
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mplane_t *plane;
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while(node->contents >= 0)
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{
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plane = node->plane;
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if (plane->type < 3)
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d = p[plane->type] - plane->dist;
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else
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d = DotProduct(plane->normal, p) - plane->dist;
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node = node->children[d<0];
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}
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return node->contents;
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}
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#define DIST_EPSILON (0.03125)
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#if 0
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enum
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{
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rht_solid,
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rht_empty,
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rht_impact
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};
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vec3_t rht_start, rht_end;
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static int Q1BSP_RecursiveHullTrace (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
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{
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mclipnode_t *node;
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mplane_t *plane;
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float t1, t2;
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vec3_t mid;
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int side;
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float midf;
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int rht;
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reenter:
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if (num < 0)
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{
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/*hit a leaf*/
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if (num == Q1CONTENTS_SOLID)
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{
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if (trace->allsolid)
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trace->startsolid = true;
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return rht_solid;
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}
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else
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{
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trace->allsolid = false;
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if (num == Q1CONTENTS_EMPTY)
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trace->inopen = true;
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else
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trace->inwater = true;
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return rht_empty;
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}
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}
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/*its a node*/
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/*get the node info*/
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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if (plane->type < 3)
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{
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t1 = p1[plane->type] - plane->dist;
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t2 = p2[plane->type] - plane->dist;
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}
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else
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{
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t1 = DotProduct (plane->normal, p1) - plane->dist;
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t2 = DotProduct (plane->normal, p2) - plane->dist;
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}
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/*if its completely on one side, resume on that side*/
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if (t1 >= 0 && t2 >= 0)
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{
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//return Q1BSP_RecursiveHullTrace (hull, node->children[0], p1f, p2f, p1, p2, trace);
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num = node->children[0];
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goto reenter;
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}
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if (t1 < 0 && t2 < 0)
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{
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//return Q1BSP_RecursiveHullTrace (hull, node->children[1], p1f, p2f, p1, p2, trace);
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num = node->children[1];
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goto reenter;
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}
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if (plane->type < 3)
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{
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t1 = rht_start[plane->type] - plane->dist;
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t2 = rht_end[plane->type] - plane->dist;
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}
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else
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{
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t1 = DotProduct (plane->normal, rht_start) - plane->dist;
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t2 = DotProduct (plane->normal, rht_end) - plane->dist;
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}
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side = t1 < 0;
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midf = t1 / (t1 - t2);
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if (midf < p1f) midf = p1f;
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if (midf > p2f) midf = p2f;
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VectorInterpolate(rht_start, midf, rht_end, mid);
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rht = Q1BSP_RecursiveHullTrace(hull, node->children[side], p1f, midf, p1, mid, trace);
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if (rht != rht_empty)
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return rht;
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rht = Q1BSP_RecursiveHullTrace(hull, node->children[side^1], midf, p2f, mid, p2, trace);
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if (rht != rht_solid)
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return rht;
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if (side)
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{
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/*we impacted the back of the node, so flip the plane*/
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trace->plane.dist = -plane->dist;
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VectorNegate(plane->normal, trace->plane.normal);
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midf = (t1 + DIST_EPSILON) / (t1 - t2);
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}
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else
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{
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/*we impacted the front of the node*/
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trace->plane.dist = plane->dist;
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VectorCopy(plane->normal, trace->plane.normal);
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midf = (t1 - DIST_EPSILON) / (t1 - t2);
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}
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t1 = DotProduct (trace->plane.normal, rht_start) - trace->plane.dist;
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t2 = DotProduct (trace->plane.normal, rht_end) - trace->plane.dist;
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midf = (t1 - DIST_EPSILON) / (t1 - t2);
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trace->fraction = midf;
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VectorCopy (mid, trace->endpos);
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VectorInterpolate(rht_start, midf, rht_end, trace->endpos);
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return rht_impact;
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}
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qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
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{
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if (VectorEquals(p1, p2))
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{
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/*points cannot cross planes, so do it faster*/
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switch(Q1_HullPointContents(hull, num, p1))
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{
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case Q1CONTENTS_SOLID:
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trace->startsolid = true;
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break;
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case Q1CONTENTS_EMPTY:
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trace->allsolid = false;
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trace->inopen = true;
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break;
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default:
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trace->allsolid = false;
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trace->inwater = true;
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break;
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}
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return true;
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}
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else
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{
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VectorCopy(p1, rht_start);
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VectorCopy(p2, rht_end);
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return Q1BSP_RecursiveHullTrace(hull, num, p1f, p2f, p1, p2, trace) != rht_impact;
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}
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}
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#else
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qboolean Q1BSP_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
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{
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mclipnode_t *node;
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mplane_t *plane;
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float t1, t2;
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float frac;
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int i;
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vec3_t mid;
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int side;
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float midf;
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// check for empty
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if (num < 0)
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{
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if (num != Q1CONTENTS_SOLID)
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{
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trace->allsolid = false;
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if (num == Q1CONTENTS_EMPTY)
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trace->inopen = true;
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else
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trace->inwater = true;
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}
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else
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trace->startsolid = true;
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return true; // empty
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}
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//
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// find the point distances
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//
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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if (plane->type < 3)
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{
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t1 = p1[plane->type] - plane->dist;
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t2 = p2[plane->type] - plane->dist;
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}
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else
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{
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t1 = DotProduct (plane->normal, p1) - plane->dist;
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t2 = DotProduct (plane->normal, p2) - plane->dist;
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}
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#if 1
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if (t1 >= 0 && t2 >= 0)
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return Q1BSP_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
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if (t1 < 0 && t2 < 0)
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return Q1BSP_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
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#else
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if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
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return Q1BSP_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
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if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
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return Q1BSP_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
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#endif
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// put the crosspoint DIST_EPSILON pixels on the near side
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if (t1 < 0)
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frac = (t1 + DIST_EPSILON)/(t1-t2);
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else
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frac = (t1 - DIST_EPSILON)/(t1-t2);
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if (frac < 0)
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frac = 0;
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if (frac > 1)
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frac = 1;
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midf = p1f + (p2f - p1f)*frac;
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for (i=0 ; i<3 ; i++)
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mid[i] = p1[i] + frac*(p2[i] - p1[i]);
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side = (t1 < 0);
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// move up to the node
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if (!Q1BSP_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
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return false;
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#ifdef PARANOID
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if (Q1BSP_RecursiveHullCheck (sv_hullmodel, mid, node->children[side])
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== Q1CONTENTS_SOLID)
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{
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Con_Printf ("mid PointInHullSolid\n");
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return false;
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}
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#endif
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if (Q1_HullPointContents (hull, node->children[side^1], mid)
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!= Q1CONTENTS_SOLID)
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// go past the node
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return Q1BSP_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
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if (trace->allsolid)
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return false; // never got out of the solid area
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//==================
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// the other side of the node is solid, this is the impact point
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//==================
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if (!side)
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{
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VectorCopy (plane->normal, trace->plane.normal);
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trace->plane.dist = plane->dist;
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}
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else
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{
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VectorNegate (plane->normal, trace->plane.normal);
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trace->plane.dist = -plane->dist;
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}
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while (Q1_HullPointContents (hull, hull->firstclipnode, mid)
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== Q1CONTENTS_SOLID)
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{ // shouldn't really happen, but does occasionally
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if (!(frac < 10000000) && !(frac > -10000000))
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{
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trace->fraction = 0;
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VectorClear (trace->endpos);
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Con_Printf ("nan in traceline\n");
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return false;
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}
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frac -= 0.1;
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if (frac < 0)
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{
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trace->fraction = midf;
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VectorCopy (mid, trace->endpos);
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Con_DPrintf ("backup past 0\n");
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return false;
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}
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midf = p1f + (p2f - p1f)*frac;
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for (i=0 ; i<3 ; i++)
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mid[i] = p1[i] + frac*(p2[i] - p1[i]);
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}
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trace->fraction = midf;
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VectorCopy (mid, trace->endpos);
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return false;
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}
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#endif
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/*
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the bsp tree we're walking through is the renderable hull
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we need to trace a box through the world.
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by its very nature, this will reach more nodes than we really want, and as we can follow a node sideways, the underlying bsp structure is no longer 100% reliable (meaning we cross planes that are entirely to one side, and follow its children too)
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so all contents and solidity must come from the brushes and ONLY the brushes.
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*/
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struct traceinfo_s
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{
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unsigned int solidcontents;
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trace_t trace;
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qboolean sphere;
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float radius;
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/*set even for sphere traces (used for bbox tests)*/
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vec3_t mins;
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vec3_t maxs;
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vec3_t start;
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vec3_t end;
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};
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static void Q1BSP_ClipToBrushes(struct traceinfo_s *traceinfo, mbrush_t *brush)
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{
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struct mbrushplane_s *plane;
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struct mbrushplane_s *enterplane;
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int i, j;
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vec3_t ofs;
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qboolean startout, endout;
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float d1,d2,dist,enterdist=0;
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float f, enterfrac, exitfrac;
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for (; brush; brush = brush->next)
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{
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/*ignore if its not solid to us*/
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if (!(traceinfo->solidcontents & brush->contents))
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continue;
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startout = false;
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endout = false;
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enterplane= NULL;
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enterfrac = -1;
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exitfrac = 10;
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for (i = brush->numplanes, plane = brush->planes; i; i--, plane++)
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{
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/*calculate the distance based upon the shape of the object we're tracing for*/
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if (traceinfo->sphere)
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{
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dist = plane->dist + traceinfo->radius;
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}
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else
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{
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for (j=0 ; j<3 ; j++)
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{
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if (plane->normal[j] < 0)
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ofs[j] = traceinfo->maxs[j];
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else
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ofs[j] = traceinfo->mins[j];
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}
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dist = DotProduct (ofs, plane->normal);
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dist = plane->dist - dist;
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}
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d1 = DotProduct (traceinfo->start, plane->normal) - dist;
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d2 = DotProduct (traceinfo->end, plane->normal) - dist;
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if (d1 >= 0)
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startout = true;
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if (d2 > 0)
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endout = true;
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//if we're fully outside any plane, then we cannot possibly enter the brush, skip to the next one
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if (d1 > 0 && d2 >= 0)
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goto nextbrush;
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//if we're fully inside the plane, then whatever is happening is not relevent for this plane
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if (d1 < 0 && d2 <= 0)
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continue;
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f = d1 / (d1-d2);
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if (d1 > d2)
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{
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//entered the brush. favour the furthest fraction to avoid extended edges (yay for convex shapes)
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if (enterfrac < f)
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{
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enterfrac = f;
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enterplane = plane;
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enterdist = dist;
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}
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}
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else
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{
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//left the brush, favour the nearest plane (smallest frac)
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if (exitfrac > f)
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{
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exitfrac = f;
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}
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}
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}
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if (!startout)
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{
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traceinfo->trace.startsolid = true;
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if (!endout)
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traceinfo->trace.allsolid = true;
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traceinfo->trace.contents |= brush->contents;
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return;
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}
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if (enterfrac != -1 && enterfrac < exitfrac)
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{
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//impact!
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if (enterfrac < traceinfo->trace.fraction)
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{
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traceinfo->trace.fraction = enterfrac;
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traceinfo->trace.plane.dist = enterdist;
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VectorCopy(enterplane->normal, traceinfo->trace.plane.normal);
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traceinfo->trace.contents = brush->contents;
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}
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}
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nextbrush:
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;
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}
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}
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static void Q1BSP_InsertBrush(mnode_t *node, mbrush_t *brush, vec3_t bmins, vec3_t bmaxs)
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{
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vec3_t near, far;
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float nd, fd;
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int i;
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while(1)
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{
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if (node->contents < 0) /*leaf, so no smaller node to put it in (I'd be surprised if it got this far)*/
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{
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brush->next = node->brushes;
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node->brushes = brush;
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return;
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}
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for (i = 0; i < 3; i++)
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{
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if (node->plane->normal[i] > 0)
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{
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near[i] = bmins[i];
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far[i] = bmaxs[i];
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}
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else
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{
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near[i] = bmaxs[i];
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far[i] = bmins[i];
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}
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}
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nd = DotProduct(node->plane->normal, near) - node->plane->dist;
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fd = DotProduct(node->plane->normal, far) - node->plane->dist;
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/*if its fully on either side, continue walking*/
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if (nd < 0 && fd < 0)
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node = node->children[1];
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else if (nd > 0 && fd > 0)
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node = node->children[0];
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else
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{
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/*plane crosses bbox, so insert here*/
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brush->next = node->brushes;
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node->brushes = brush;
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return;
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}
|
|
}
|
|
}
|
|
static void Q1BSP_RecursiveBrushCheck (struct traceinfo_s *traceinfo, mnode_t *node, float p1f, float p2f, vec3_t p1, vec3_t p2)
|
|
{
|
|
mplane_t *plane;
|
|
float t1, t2;
|
|
float frac;
|
|
int i;
|
|
vec3_t mid;
|
|
int side;
|
|
float midf;
|
|
float offset;
|
|
|
|
if (node->brushes)
|
|
{
|
|
Q1BSP_ClipToBrushes(traceinfo, node->brushes);
|
|
}
|
|
|
|
if (traceinfo->trace.fraction < p1f)
|
|
{
|
|
//already hit something closer than this node
|
|
return;
|
|
}
|
|
|
|
if (node->contents < 0)
|
|
{
|
|
//we're in a leaf
|
|
return;
|
|
}
|
|
|
|
//
|
|
// find the point distances
|
|
//
|
|
plane = node->plane;
|
|
|
|
if (plane->type < 3)
|
|
{
|
|
t1 = p1[plane->type] - plane->dist;
|
|
t2 = p2[plane->type] - plane->dist;
|
|
if (plane->normal[plane->type] < 0)
|
|
offset = -traceinfo->mins[plane->type];
|
|
else
|
|
offset = traceinfo->maxs[plane->type];
|
|
}
|
|
else
|
|
{
|
|
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
|
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
|
offset = 0;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (plane->normal[i] < 0)
|
|
offset += plane->normal[i] * -traceinfo->mins[i];
|
|
else
|
|
offset += plane->normal[i] * traceinfo->maxs[i];
|
|
}
|
|
}
|
|
|
|
/*if we're fully on one side of the trace, go only down that side*/
|
|
if (t1 >= offset && t2 >= offset)
|
|
{
|
|
Q1BSP_RecursiveBrushCheck (traceinfo, node->children[0], p1f, p2f, p1, p2);
|
|
return;
|
|
}
|
|
if (t1 < -offset && t2 < -offset)
|
|
{
|
|
Q1BSP_RecursiveBrushCheck (traceinfo, node->children[1], p1f, p2f, p1, p2);
|
|
return;
|
|
}
|
|
|
|
// put the crosspoint DIST_EPSILON pixels on the near side
|
|
if (t1 < 0)
|
|
{
|
|
frac = (t1 + DIST_EPSILON)/(t1-t2);
|
|
side = 1;
|
|
}
|
|
else
|
|
{
|
|
frac = (t1 - DIST_EPSILON)/(t1-t2);
|
|
side = 0;
|
|
}
|
|
if (frac < 0)
|
|
frac = 0;
|
|
if (frac > 1)
|
|
frac = 1;
|
|
|
|
midf = p1f + (p2f - p1f)*frac;
|
|
for (i=0 ; i<3 ; i++)
|
|
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
|
|
|
// move up to the node
|
|
Q1BSP_RecursiveBrushCheck (traceinfo, node->children[side], p1f, midf, p1, mid);
|
|
|
|
// go past the node
|
|
Q1BSP_RecursiveBrushCheck (traceinfo, node->children[side^1], midf, p2f, mid, p2);
|
|
}
|
|
|
|
static unsigned int Q1BSP_TranslateContents(int contents)
|
|
{
|
|
switch(contents)
|
|
{
|
|
case Q1CONTENTS_EMPTY:
|
|
return FTECONTENTS_EMPTY;
|
|
case Q1CONTENTS_SOLID:
|
|
return FTECONTENTS_SOLID;
|
|
case Q1CONTENTS_WATER:
|
|
return FTECONTENTS_WATER;
|
|
case Q1CONTENTS_SLIME:
|
|
return FTECONTENTS_SLIME;
|
|
case Q1CONTENTS_LAVA:
|
|
return FTECONTENTS_LAVA;
|
|
case Q1CONTENTS_SKY:
|
|
return FTECONTENTS_SKY;
|
|
case Q1CONTENTS_LADDER:
|
|
return FTECONTENTS_LADDER;
|
|
default:
|
|
Sys_Error("Q1BSP_TranslateContents: Unknown contents type - %i", contents);
|
|
return FTECONTENTS_SOLID;
|
|
}
|
|
}
|
|
|
|
int Q1BSP_HullPointContents(hull_t *hull, vec3_t p)
|
|
{
|
|
return Q1BSP_TranslateContents(Q1_HullPointContents(hull, hull->firstclipnode, p));
|
|
}
|
|
|
|
unsigned int Q1BSP_PointContents(model_t *model, vec3_t axis[3], vec3_t point)
|
|
{
|
|
int contents;
|
|
if (axis)
|
|
{
|
|
vec3_t transformed;
|
|
transformed[0] = DotProduct(point, axis[0]);
|
|
transformed[1] = DotProduct(point, axis[1]);
|
|
transformed[2] = DotProduct(point, axis[2]);
|
|
return Q1BSP_PointContents(model, NULL, transformed);
|
|
}
|
|
else
|
|
{
|
|
if (!model->firstmodelsurface)
|
|
{
|
|
contents = Q1BSP_TranslateContents(Q1_ModelPointContents(model->nodes, point));
|
|
}
|
|
else
|
|
contents = Q1BSP_HullPointContents(&model->hulls[0], point);
|
|
}
|
|
#ifdef TERRAIN
|
|
if (model->terrain)
|
|
contents |= Heightmap_PointContents(model, NULL, point);
|
|
#endif
|
|
return contents;
|
|
}
|
|
|
|
void Q1BSP_LoadBrushes(model_t *model)
|
|
{
|
|
struct {
|
|
unsigned int ver;
|
|
unsigned int modelnum;
|
|
unsigned int numbrushes;
|
|
unsigned int numplanes;
|
|
} *permodel;
|
|
struct {
|
|
float mins[3];
|
|
float maxs[3];
|
|
signed short contents;
|
|
unsigned short numplanes;
|
|
} *perbrush;
|
|
/*
|
|
Note to implementors:
|
|
a pointy brush with angles pointier than 90 degrees will extend further than any adjacent brush, thus creating invisible walls with larger expansions.
|
|
the engine inserts 6 axial planes acording to the bbox, thus the qbsp need not write any axial planes
|
|
note that doing it this way probably isn't good if you want to query textures...
|
|
*/
|
|
struct {
|
|
vec3_t normal;
|
|
float dist;
|
|
} *perplane;
|
|
|
|
static vec3_t axis[3] = {{1, 0, 0}, {0, 1, 0}, {0, 0, 1}};
|
|
int br, pl, remainingplanes;
|
|
mbrush_t *brush;
|
|
mnode_t *rootnode;
|
|
unsigned int lumpsizeremaining;
|
|
|
|
model->engineflags &= ~MDLF_HASBRUSHES;
|
|
|
|
permodel = Q1BSPX_FindLump("BRUSHLIST", &lumpsizeremaining);
|
|
if (!permodel)
|
|
return;
|
|
|
|
while (lumpsizeremaining)
|
|
{
|
|
if (lumpsizeremaining < sizeof(*permodel))
|
|
return;
|
|
permodel->ver = LittleLong(permodel->ver);
|
|
permodel->modelnum = LittleLong(permodel->modelnum);
|
|
permodel->numbrushes = LittleLong(permodel->numbrushes);
|
|
permodel->numplanes = LittleLong(permodel->numplanes);
|
|
if (permodel->ver != 1 || lumpsizeremaining < sizeof(*permodel) + permodel->numbrushes*sizeof(*perbrush) + permodel->numplanes*sizeof(*perplane))
|
|
return;
|
|
|
|
//find the correct rootnode for the model
|
|
rootnode = model->nodes;
|
|
if (permodel->modelnum > model->numsubmodels)
|
|
return;
|
|
if (permodel->modelnum)
|
|
rootnode += model->submodels[permodel->modelnum-1].headnode[0];
|
|
|
|
brush = ZG_Malloc(&model->memgroup, (sizeof(*brush) - sizeof(brush->planes[0]))*permodel->numbrushes + sizeof(brush->planes[0])*(permodel->numbrushes*6+permodel->numplanes));
|
|
remainingplanes = permodel->numplanes;
|
|
perbrush = (void*)(permodel+1);
|
|
for (br = 0; br < permodel->numbrushes; br++)
|
|
{
|
|
/*byteswap it all in place*/
|
|
perbrush->mins[0] = LittleFloat(perbrush->mins[0]);
|
|
perbrush->mins[1] = LittleFloat(perbrush->mins[1]);
|
|
perbrush->mins[2] = LittleFloat(perbrush->mins[2]);
|
|
perbrush->maxs[0] = LittleFloat(perbrush->maxs[0]);
|
|
perbrush->maxs[1] = LittleFloat(perbrush->maxs[1]);
|
|
perbrush->maxs[2] = LittleFloat(perbrush->maxs[2]);
|
|
perbrush->contents = LittleShort(perbrush->contents);
|
|
perbrush->numplanes = LittleShort(perbrush->numplanes);
|
|
|
|
/*make sure planes don't overflow*/
|
|
if (perbrush->numplanes > remainingplanes)
|
|
return;
|
|
remainingplanes-=perbrush->numplanes;
|
|
|
|
/*set up the mbrush from the file*/
|
|
brush->contents = Q1BSP_TranslateContents(perbrush->contents);
|
|
brush->numplanes = perbrush->numplanes;
|
|
for (pl = 0, perplane = (void*)(perbrush+1); pl < perbrush->numplanes; pl++, perplane++)
|
|
{
|
|
brush->planes[pl].normal[0] = LittleFloat(perplane->normal[0]);
|
|
brush->planes[pl].normal[1] = LittleFloat(perplane->normal[1]);
|
|
brush->planes[pl].normal[2] = LittleFloat(perplane->normal[2]);
|
|
brush->planes[pl].dist = LittleFloat(perplane->dist);
|
|
}
|
|
|
|
/*and add axial planes acording to the brush's bbox*/
|
|
for (pl = 0; pl < 3; pl++)
|
|
{
|
|
VectorCopy(axis[pl], brush->planes[brush->numplanes].normal);
|
|
brush->planes[brush->numplanes].dist = perbrush->maxs[pl];
|
|
brush->numplanes++;
|
|
}
|
|
for (pl = 0; pl < 3; pl++)
|
|
{
|
|
VectorNegate(axis[pl], brush->planes[brush->numplanes].normal);
|
|
brush->planes[brush->numplanes].dist = -perbrush->mins[pl];
|
|
brush->numplanes++;
|
|
}
|
|
|
|
/*link it in to the bsp tree*/
|
|
Q1BSP_InsertBrush(rootnode, brush, perbrush->mins, perbrush->maxs);
|
|
|
|
/*set up for the next brush*/
|
|
brush = (void*)&brush->planes[brush->numplanes];
|
|
perbrush = (void*)perplane;
|
|
}
|
|
/*move on to the next model*/
|
|
lumpsizeremaining -= sizeof(*permodel) + permodel->numbrushes*sizeof(*perbrush) + permodel->numplanes*sizeof(*perplane);
|
|
permodel = (void*)((char*)permodel + sizeof(*permodel) + permodel->numbrushes*sizeof(*perbrush) + permodel->numplanes*sizeof(*perplane));
|
|
}
|
|
/*parsing was successful! flag it as okay*/
|
|
model->engineflags |= MDLF_HASBRUSHES;
|
|
}
|
|
|
|
hull_t *Q1BSP_ChooseHull(model_t *model, int forcehullnum, vec3_t mins, vec3_t maxs, vec3_t offset)
|
|
{
|
|
hull_t *hull;
|
|
vec3_t size;
|
|
VectorSubtract (maxs, mins, size);
|
|
if (forcehullnum >= 1 && forcehullnum <= MAX_MAP_HULLSM && model->hulls[forcehullnum-1].available)
|
|
hull = &model->hulls[forcehullnum-1];
|
|
else
|
|
{
|
|
if (model->hulls[5].available)
|
|
{ //choose based on hexen2 sizes.
|
|
|
|
if (size[0] < 3) // Point
|
|
hull = &model->hulls[0];
|
|
else if (size[0] <= 8.1 && model->hulls[4].available)
|
|
hull = &model->hulls[4]; //Pentacles
|
|
else if (size[0] <= 32.1 && size[2] <= 28.1) // Half Player
|
|
hull = &model->hulls[3];
|
|
else if (size[0] <= 32.1) // Full Player
|
|
hull = &model->hulls[1];
|
|
else // Golumn
|
|
hull = &model->hulls[5];
|
|
}
|
|
else
|
|
{
|
|
if (size[0] < 3 || !model->hulls[1].available)
|
|
hull = &model->hulls[0];
|
|
else if (size[0] <= 32.1)
|
|
{
|
|
if (size[2] < 54.1 && model->hulls[3].available)
|
|
hull = &model->hulls[3]; // 32x32x36 (half-life's crouch)
|
|
else
|
|
hull = &model->hulls[1];
|
|
}
|
|
else
|
|
hull = &model->hulls[2];
|
|
}
|
|
}
|
|
|
|
VectorSubtract (hull->clip_mins, mins, offset);
|
|
return hull;
|
|
}
|
|
qboolean Q1BSP_Trace(model_t *model, int forcehullnum, int frame, vec3_t axis[3], vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, unsigned int hitcontentsmask, trace_t *trace)
|
|
{
|
|
hull_t *hull;
|
|
vec3_t start_l, end_l;
|
|
vec3_t offset;
|
|
|
|
if ((model->engineflags & MDLF_HASBRUSHES))// && (size[0] || size[1] || size[2]))
|
|
{
|
|
struct traceinfo_s traceinfo;
|
|
memset (&traceinfo.trace, 0, sizeof(trace_t));
|
|
traceinfo.trace.fraction = 1;
|
|
traceinfo.trace.allsolid = false;
|
|
VectorCopy(mins, traceinfo.mins);
|
|
VectorCopy(maxs, traceinfo.maxs);
|
|
VectorCopy(start, traceinfo.start);
|
|
VectorCopy(end, traceinfo.end);
|
|
traceinfo.sphere = false;
|
|
/* traceinfo.sphere = true;
|
|
traceinfo.radius = 48;
|
|
traceinfo.mins[0] = -traceinfo.radius;
|
|
traceinfo.mins[1] = -traceinfo.radius;
|
|
traceinfo.mins[2] = -traceinfo.radius;
|
|
traceinfo.maxs[0] = traceinfo.radius;
|
|
traceinfo.maxs[1] = traceinfo.radius;
|
|
traceinfo.maxs[2] = traceinfo.radius;
|
|
*/
|
|
traceinfo.solidcontents = hitcontentsmask;
|
|
Q1BSP_RecursiveBrushCheck(&traceinfo, model->nodes, 0, 1, start, end);
|
|
memcpy(trace, &traceinfo.trace, sizeof(trace_t));
|
|
if (trace->fraction < 1)
|
|
{
|
|
float d1 = DotProduct(start, trace->plane.normal) - trace->plane.dist;
|
|
float d2 = DotProduct(end, trace->plane.normal) - trace->plane.dist;
|
|
float f = (d1 - DIST_EPSILON) / (d1 - d2);
|
|
if (f < 0)
|
|
f = 0;
|
|
trace->fraction = f;
|
|
}
|
|
VectorInterpolate(start, trace->fraction, end, trace->endpos);
|
|
return trace->fraction != 1;
|
|
}
|
|
|
|
memset (trace, 0, sizeof(trace_t));
|
|
trace->fraction = 1;
|
|
trace->allsolid = true;
|
|
|
|
hull = Q1BSP_ChooseHull(model, forcehullnum, mins, maxs, offset);
|
|
|
|
// offset[0] = 0;
|
|
// offset[1] = 0;
|
|
|
|
if (axis)
|
|
{
|
|
vec3_t tmp;
|
|
VectorSubtract(start, offset, tmp);
|
|
start_l[0] = DotProduct(tmp, axis[0]);
|
|
start_l[1] = DotProduct(tmp, axis[1]);
|
|
start_l[2] = DotProduct(tmp, axis[2]);
|
|
VectorSubtract(end, offset, tmp);
|
|
end_l[0] = DotProduct(tmp, axis[0]);
|
|
end_l[1] = DotProduct(tmp, axis[1]);
|
|
end_l[2] = DotProduct(tmp, axis[2]);
|
|
Q1BSP_RecursiveHullCheck(hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
|
|
|
|
if (trace->fraction == 1)
|
|
{
|
|
VectorCopy (end, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
vec3_t iaxis[3];
|
|
vec3_t norm;
|
|
Matrix3x3_RM_Invert_Simple((void *)axis, iaxis);
|
|
VectorCopy(trace->plane.normal, norm);
|
|
trace->plane.normal[0] = DotProduct(norm, iaxis[0]);
|
|
trace->plane.normal[1] = DotProduct(norm, iaxis[1]);
|
|
trace->plane.normal[2] = DotProduct(norm, iaxis[2]);
|
|
|
|
/*just interpolate it, its easier than inverse matrix rotations*/
|
|
VectorInterpolate(start, trace->fraction, end, trace->endpos);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
VectorSubtract(start, offset, start_l);
|
|
VectorSubtract(end, offset, end_l);
|
|
Q1BSP_RecursiveHullCheck(hull, hull->firstclipnode, 0, 1, start_l, end_l, trace);
|
|
|
|
if (trace->fraction == 1)
|
|
{
|
|
VectorCopy (end, trace->endpos);
|
|
}
|
|
else
|
|
{
|
|
VectorAdd (trace->endpos, offset, trace->endpos);
|
|
}
|
|
}
|
|
|
|
#ifdef TERRAIN
|
|
if (model->terrain && trace->fraction)
|
|
{
|
|
trace_t hmt;
|
|
Heightmap_Trace(model, forcehullnum, frame, axis, start, end, mins, maxs, capsule, hitcontentsmask, &hmt);
|
|
if (hmt.fraction < trace->fraction)
|
|
*trace = hmt;
|
|
}
|
|
#endif
|
|
|
|
return trace->fraction != 1;
|
|
}
|
|
|
|
/*
|
|
Physics functions (common)
|
|
|
|
============================================================================
|
|
|
|
Rendering functions (Client only)
|
|
*/
|
|
#ifndef SERVERONLY
|
|
|
|
extern int r_dlightframecount;
|
|
|
|
//goes through the nodes marking the surfaces near the dynamic light as lit.
|
|
void Q1BSP_MarkLights (dlight_t *light, int bit, mnode_t *node)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
float l, maxdist;
|
|
int j, s, t;
|
|
vec3_t impact;
|
|
|
|
if (node->contents < 0)
|
|
return;
|
|
|
|
splitplane = node->plane;
|
|
if (splitplane->type < 3)
|
|
dist = light->origin[splitplane->type] - splitplane->dist;
|
|
else
|
|
dist = DotProduct (light->origin, splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > light->radius)
|
|
{
|
|
Q1BSP_MarkLights (light, bit, node->children[0]);
|
|
return;
|
|
}
|
|
if (dist < -light->radius)
|
|
{
|
|
Q1BSP_MarkLights (light, bit, node->children[1]);
|
|
return;
|
|
}
|
|
|
|
maxdist = light->radius*light->radius;
|
|
|
|
// mark the polygons
|
|
surf = currentmodel->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
//Yeah, you can blame LordHavoc for this alternate code here.
|
|
for (j=0 ; j<3 ; j++)
|
|
impact[j] = light->origin[j] - surf->plane->normal[j]*dist;
|
|
|
|
// clamp center of light to corner and check brightness
|
|
l = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
|
|
s = l+0.5;if (s < 0) s = 0;else if (s > surf->extents[0]) s = surf->extents[0];
|
|
s = l - s;
|
|
l = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1];
|
|
t = l+0.5;if (t < 0) t = 0;else if (t > surf->extents[1]) t = surf->extents[1];
|
|
t = l - t;
|
|
// compare to minimum light
|
|
if ((s*s+t*t+dist*dist) < maxdist)
|
|
{
|
|
if (surf->dlightframe != r_dlightframecount)
|
|
{
|
|
surf->dlightbits = bit;
|
|
surf->dlightframe = r_dlightframecount;
|
|
}
|
|
else
|
|
surf->dlightbits |= bit;
|
|
}
|
|
}
|
|
|
|
Q1BSP_MarkLights (light, bit, node->children[0]);
|
|
Q1BSP_MarkLights (light, bit, node->children[1]);
|
|
}
|
|
|
|
#define MAXFRAGMENTTRIS 256
|
|
vec3_t decalfragmentverts[MAXFRAGMENTTRIS*3];
|
|
|
|
struct fragmentdecal_s
|
|
{
|
|
vec3_t center;
|
|
|
|
vec3_t normal;
|
|
// vec3_t tangent1;
|
|
// vec3_t tangent2;
|
|
|
|
vec3_t planenorm[6];
|
|
float planedist[6];
|
|
int numplanes;
|
|
|
|
vec_t radius;
|
|
int numtris;
|
|
};
|
|
typedef struct fragmentdecal_s fragmentdecal_t;
|
|
|
|
//#define SHOWCLIPS
|
|
//#define FRAGMENTASTRIANGLES //works, but produces more fragments.
|
|
|
|
#ifdef FRAGMENTASTRIANGLES
|
|
|
|
//if the triangle is clipped away, go recursive if there are tris left.
|
|
static void Fragment_ClipTriToPlane(int trinum, float *plane, float planedist, fragmentdecal_t *dec)
|
|
{
|
|
float *point[3];
|
|
float dotv[3];
|
|
|
|
vec3_t impact1, impact2;
|
|
float t;
|
|
|
|
int i, i2, i3;
|
|
int clippedverts = 0;
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
point[i] = decalfragmentverts[trinum*3+i];
|
|
dotv[i] = DotProduct(point[i], plane)-planedist;
|
|
clippedverts += dotv[i] < 0;
|
|
}
|
|
|
|
//if they're all clipped away, scrap the tri
|
|
switch (clippedverts)
|
|
{
|
|
case 0:
|
|
return; //plane does not clip the triangle.
|
|
|
|
case 1: //split into 3, disregard the clipped vert
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (dotv[i] < 0)
|
|
{ //This is the vertex that's getting clipped.
|
|
|
|
if (dotv[i] > -DIST_EPSILON)
|
|
return; //it's only over the line by a tiny ammount.
|
|
|
|
i2 = (i+1)%3;
|
|
i3 = (i+2)%3;
|
|
|
|
if (dotv[i2] < DIST_EPSILON)
|
|
return;
|
|
if (dotv[i3] < DIST_EPSILON)
|
|
return;
|
|
|
|
//work out where the two lines impact the plane
|
|
t = (dotv[i]) / (dotv[i]-dotv[i2]);
|
|
VectorInterpolate(point[i], t, point[i2], impact1);
|
|
|
|
t = (dotv[i]) / (dotv[i]-dotv[i3]);
|
|
VectorInterpolate(point[i], t, point[i3], impact2);
|
|
|
|
#ifdef SHOWCLIPS
|
|
if (dec->numtris != MAXFRAGMENTTRIS)
|
|
{
|
|
VectorCopy(impact2, decalfragmentverts[dec->numtris*3+0]);
|
|
VectorCopy(decalfragmentverts[trinum*3+i], decalfragmentverts[dec->numtris*3+1]);
|
|
VectorCopy(impact1, decalfragmentverts[dec->numtris*3+2]);
|
|
dec->numtris++;
|
|
}
|
|
#endif
|
|
|
|
|
|
//shrink the tri, putting the impact into the killed vertex.
|
|
VectorCopy(impact2, point[i]);
|
|
|
|
|
|
if (dec->numtris == MAXFRAGMENTTRIS)
|
|
return; //:(
|
|
|
|
//build the second tri
|
|
VectorCopy(impact1, decalfragmentverts[dec->numtris*3+0]);
|
|
VectorCopy(decalfragmentverts[trinum*3+i2], decalfragmentverts[dec->numtris*3+1]);
|
|
VectorCopy(impact2, decalfragmentverts[dec->numtris*3+2]);
|
|
dec->numtris++;
|
|
|
|
return;
|
|
}
|
|
}
|
|
Sys_Error("Fragment_ClipTriToPlane: Clipped vertex not founc\n");
|
|
return; //can't handle it
|
|
case 2: //split into 3, disregarding both the clipped.
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (!(dotv[i] < 0))
|
|
{ //This is the vertex that's staying.
|
|
|
|
if (dotv[i] < DIST_EPSILON)
|
|
break; //only just inside
|
|
|
|
i2 = (i+1)%3;
|
|
i3 = (i+2)%3;
|
|
|
|
//work out where the two lines impact the plane
|
|
t = (dotv[i]) / (dotv[i]-dotv[i2]);
|
|
VectorInterpolate(point[i], t, point[i2], impact1);
|
|
|
|
t = (dotv[i]) / (dotv[i]-dotv[i3]);
|
|
VectorInterpolate(point[i], t, point[i3], impact2);
|
|
|
|
//shrink the tri, putting the impact into the killed vertex.
|
|
|
|
#ifdef SHOWCLIPS
|
|
if (dec->numtris != MAXFRAGMENTTRIS)
|
|
{
|
|
VectorCopy(impact1, decalfragmentverts[dec->numtris*3+0]);
|
|
VectorCopy(point[i2], decalfragmentverts[dec->numtris*3+1]);
|
|
VectorCopy(point[i3], decalfragmentverts[dec->numtris*3+2]);
|
|
dec->numtris++;
|
|
}
|
|
if (dec->numtris != MAXFRAGMENTTRIS)
|
|
{
|
|
VectorCopy(impact1, decalfragmentverts[dec->numtris*3+0]);
|
|
VectorCopy(point[i3], decalfragmentverts[dec->numtris*3+1]);
|
|
VectorCopy(impact2, decalfragmentverts[dec->numtris*3+2]);
|
|
dec->numtris++;
|
|
}
|
|
#endif
|
|
|
|
VectorCopy(impact1, point[i2]);
|
|
VectorCopy(impact2, point[i3]);
|
|
return;
|
|
}
|
|
}
|
|
case 3://scrap it
|
|
//fill the verts with the verts of the last and go recursive (due to the nature of Fragment_ClipTriangle, which doesn't actually know if we clip them away)
|
|
#ifndef SHOWCLIPS
|
|
dec->numtris--;
|
|
VectorCopy(decalfragmentverts[dec->numtris*3+0], decalfragmentverts[trinum*3+0]);
|
|
VectorCopy(decalfragmentverts[dec->numtris*3+1], decalfragmentverts[trinum*3+1]);
|
|
VectorCopy(decalfragmentverts[dec->numtris*3+2], decalfragmentverts[trinum*3+2]);
|
|
if (trinum < dec->numtris)
|
|
Fragment_ClipTriToPlane(trinum, plane, planedist, dec);
|
|
#endif
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void Fragment_ClipTriangle(fragmentdecal_t *dec, float *a, float *b, float *c)
|
|
{
|
|
//emit the triangle, and clip it's fragments.
|
|
int start, i;
|
|
|
|
int p;
|
|
|
|
if (dec->numtris == MAXFRAGMENTTRIS)
|
|
return; //:(
|
|
|
|
start = dec->numtris;
|
|
|
|
VectorCopy(a, decalfragmentverts[dec->numtris*3+0]);
|
|
VectorCopy(b, decalfragmentverts[dec->numtris*3+1]);
|
|
VectorCopy(c, decalfragmentverts[dec->numtris*3+2]);
|
|
dec->numtris++;
|
|
|
|
//clip all the fragments to all of the planes.
|
|
//This will produce a quad if the source triangle was big enough.
|
|
|
|
for (p = 0; p < 6; p++)
|
|
{
|
|
for (i = start; i < dec->numtris; i++)
|
|
Fragment_ClipTriToPlane(i, dec->planenorm[p], dec->plantdist[p], dec);
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
#define MAXFRAGMENTVERTS 360
|
|
static int Fragment_ClipPolyToPlane(float *inverts, float *outverts, int incount, float *plane, float planedist)
|
|
{
|
|
#define C 4
|
|
float dotv[MAXFRAGMENTVERTS+1];
|
|
char keep[MAXFRAGMENTVERTS+1];
|
|
#define KEEP_KILL 0
|
|
#define KEEP_KEEP 1
|
|
#define KEEP_BORDER 2
|
|
int i;
|
|
int outcount = 0;
|
|
int clippedcount = 0;
|
|
float d, *p1, *p2, *out;
|
|
#define FRAG_EPSILON 0.5
|
|
|
|
for (i = 0; i < incount; i++)
|
|
{
|
|
dotv[i] = DotProduct((inverts+i*C), plane) - planedist;
|
|
if (dotv[i]<-FRAG_EPSILON)
|
|
{
|
|
keep[i] = KEEP_KILL;
|
|
clippedcount++;
|
|
}
|
|
else if (dotv[i] > FRAG_EPSILON)
|
|
keep[i] = KEEP_KEEP;
|
|
else
|
|
keep[i] = KEEP_BORDER;
|
|
}
|
|
dotv[i] = dotv[0];
|
|
keep[i] = keep[0];
|
|
|
|
if (clippedcount == incount)
|
|
return 0; //all were clipped
|
|
if (clippedcount == 0)
|
|
{ //none were clipped
|
|
for (i = 0; i < incount; i++)
|
|
VectorCopy((inverts+i*C), (outverts+i*C));
|
|
return incount;
|
|
}
|
|
|
|
for (i = 0; i < incount; i++)
|
|
{
|
|
p1 = inverts+i*C;
|
|
if (keep[i] == KEEP_BORDER)
|
|
{
|
|
out = outverts+outcount++*C;
|
|
VectorCopy(p1, out);
|
|
continue;
|
|
}
|
|
if (keep[i] == KEEP_KEEP)
|
|
{
|
|
out = outverts+outcount++*C;
|
|
VectorCopy(p1, out);
|
|
}
|
|
if (keep[i+1] == KEEP_BORDER || keep[i] == keep[i+1])
|
|
continue;
|
|
p2 = inverts+((i+1)%incount)*C;
|
|
d = dotv[i] - dotv[i+1];
|
|
if (d)
|
|
d = dotv[i] / d;
|
|
|
|
out = outverts+outcount++*C;
|
|
VectorInterpolate(p1, d, p2, out);
|
|
}
|
|
return outcount;
|
|
}
|
|
|
|
void Fragment_ClipPoly(fragmentdecal_t *dec, int numverts, float *inverts)
|
|
{
|
|
//emit the triangle, and clip it's fragments.
|
|
int p;
|
|
float verts[MAXFRAGMENTVERTS*C];
|
|
float verts2[MAXFRAGMENTVERTS*C];
|
|
float *cverts;
|
|
int flip;
|
|
vec3_t d1, d2, n;
|
|
|
|
if (numverts > MAXFRAGMENTTRIS)
|
|
return;
|
|
if (dec->numtris == MAXFRAGMENTTRIS)
|
|
return; //don't bother
|
|
|
|
VectorSubtract(inverts+C*1, inverts+C*0, d1);
|
|
VectorSubtract(inverts+C*2, inverts+C*0, d2);
|
|
CrossProduct(d1, d2, n);
|
|
VectorNormalizeFast(n);
|
|
if (DotProduct(n, dec->normal) > 0.1)
|
|
return; //faces too far way from the normal
|
|
|
|
//clip to the first plane specially, so we don't have extra copys
|
|
numverts = Fragment_ClipPolyToPlane(inverts, verts, numverts, dec->planenorm[0], dec->planedist[0]);
|
|
|
|
//clip the triangle to the 6 planes.
|
|
flip = 0;
|
|
for (p = 1; p < dec->numplanes; p++)
|
|
{
|
|
flip^=1;
|
|
if (flip)
|
|
numverts = Fragment_ClipPolyToPlane(verts, verts2, numverts, dec->planenorm[p], dec->planedist[p]);
|
|
else
|
|
numverts = Fragment_ClipPolyToPlane(verts2, verts, numverts, dec->planenorm[p], dec->planedist[p]);
|
|
|
|
if (numverts < 3) //totally clipped.
|
|
return;
|
|
}
|
|
|
|
if (flip)
|
|
cverts = verts2;
|
|
else
|
|
cverts = verts;
|
|
|
|
//decompose the resultant polygon into triangles.
|
|
|
|
while(numverts>2)
|
|
{
|
|
if (dec->numtris == MAXFRAGMENTTRIS)
|
|
return;
|
|
|
|
numverts--;
|
|
|
|
VectorCopy((cverts+C*0), decalfragmentverts[dec->numtris*3+0]);
|
|
VectorCopy((cverts+C*(numverts-1)), decalfragmentverts[dec->numtris*3+1]);
|
|
VectorCopy((cverts+C*numverts), decalfragmentverts[dec->numtris*3+2]);
|
|
dec->numtris++;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
//this could be inlined, but I'm lazy.
|
|
static void Fragment_Mesh (fragmentdecal_t *dec, mesh_t *mesh)
|
|
{
|
|
int i;
|
|
|
|
vecV_t verts[3];
|
|
|
|
/*if its a triangle fan/poly/quad then we can just submit the entire thing without generating extra fragments*/
|
|
if (mesh->istrifan)
|
|
{
|
|
Fragment_ClipPoly(dec, mesh->numvertexes, mesh->xyz_array[0]);
|
|
return;
|
|
}
|
|
|
|
//Fixme: optimise q3 patches (quad strips with bends between each strip)
|
|
|
|
/*otherwise it goes in and out in weird places*/
|
|
for (i = 0; i < mesh->numindexes; i+=3)
|
|
{
|
|
if (dec->numtris == MAXFRAGMENTTRIS)
|
|
break;
|
|
|
|
VectorCopy(mesh->xyz_array[mesh->indexes[i+0]], verts[0]);
|
|
VectorCopy(mesh->xyz_array[mesh->indexes[i+1]], verts[1]);
|
|
VectorCopy(mesh->xyz_array[mesh->indexes[i+2]], verts[2]);
|
|
Fragment_ClipPoly(dec, 3, verts[0]);
|
|
}
|
|
}
|
|
|
|
static void Q1BSP_ClipDecalToNodes (model_t *mod, fragmentdecal_t *dec, mnode_t *node)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t *surf;
|
|
int i;
|
|
|
|
if (node->contents < 0)
|
|
return;
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct (dec->center, splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > dec->radius)
|
|
{
|
|
Q1BSP_ClipDecalToNodes (mod, dec, node->children[0]);
|
|
return;
|
|
}
|
|
if (dist < -dec->radius)
|
|
{
|
|
Q1BSP_ClipDecalToNodes (mod, dec, node->children[1]);
|
|
return;
|
|
}
|
|
|
|
// mark the polygons
|
|
surf = mod->surfaces + node->firstsurface;
|
|
for (i=0 ; i<node->numsurfaces ; i++, surf++)
|
|
{
|
|
if (surf->flags & SURF_PLANEBACK)
|
|
{
|
|
if (-DotProduct(surf->plane->normal, dec->normal) > -0.5)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (DotProduct(surf->plane->normal, dec->normal) > -0.5)
|
|
continue;
|
|
}
|
|
Fragment_Mesh(dec, surf->mesh);
|
|
}
|
|
|
|
Q1BSP_ClipDecalToNodes (mod, dec, node->children[0]);
|
|
Q1BSP_ClipDecalToNodes (mod, dec, node->children[1]);
|
|
}
|
|
|
|
#ifdef RTLIGHTS
|
|
extern int sh_shadowframe;
|
|
#else
|
|
static int sh_shadowframe;
|
|
#endif
|
|
#ifdef Q3BSPS
|
|
static void Q3BSP_ClipDecalToNodes (fragmentdecal_t *dec, mnode_t *node)
|
|
{
|
|
mplane_t *splitplane;
|
|
float dist;
|
|
msurface_t **msurf;
|
|
msurface_t *surf;
|
|
mleaf_t *leaf;
|
|
int i;
|
|
|
|
if (node->contents != -1)
|
|
{
|
|
leaf = (mleaf_t *)node;
|
|
// mark the polygons
|
|
msurf = leaf->firstmarksurface;
|
|
for (i=0 ; i<leaf->nummarksurfaces ; i++, msurf++)
|
|
{
|
|
surf = *msurf;
|
|
|
|
//only check each surface once. it can appear in multiple leafs.
|
|
if (surf->shadowframe == sh_shadowframe)
|
|
continue;
|
|
surf->shadowframe = sh_shadowframe;
|
|
|
|
Fragment_Mesh(dec, surf->mesh);
|
|
}
|
|
return;
|
|
}
|
|
|
|
splitplane = node->plane;
|
|
dist = DotProduct (dec->center, splitplane->normal) - splitplane->dist;
|
|
|
|
if (dist > dec->radius)
|
|
{
|
|
Q3BSP_ClipDecalToNodes (dec, node->children[0]);
|
|
return;
|
|
}
|
|
if (dist < -dec->radius)
|
|
{
|
|
Q3BSP_ClipDecalToNodes (dec, node->children[1]);
|
|
return;
|
|
}
|
|
Q3BSP_ClipDecalToNodes (dec, node->children[0]);
|
|
Q3BSP_ClipDecalToNodes (dec, node->children[1]);
|
|
}
|
|
#endif
|
|
|
|
//returns trisoup within a 3d volume.
|
|
int Q1BSP_ClipDecal(model_t *mod, vec3_t center, vec3_t normal, vec3_t tangent1, vec3_t tangent2, float size, float **out)
|
|
{ //quad marks a full, independant quad
|
|
int p;
|
|
float r;
|
|
fragmentdecal_t dec;
|
|
|
|
VectorCopy(center, dec.center);
|
|
VectorCopy(normal, dec.normal);
|
|
dec.numtris = 0;
|
|
dec.radius = 0;
|
|
|
|
VectorCopy(tangent1, dec.planenorm[0]);
|
|
VectorNegate(tangent1, dec.planenorm[1]);
|
|
VectorCopy(tangent2, dec.planenorm[2]);
|
|
VectorNegate(tangent2, dec.planenorm[3]);
|
|
VectorCopy(dec.normal, dec.planenorm[4]);
|
|
VectorNegate(dec.normal, dec.planenorm[5]);
|
|
for (p = 0; p < 6; p++)
|
|
{
|
|
r = sqrt(DotProduct(dec.planenorm[p], dec.planenorm[p]));
|
|
VectorScale(dec.planenorm[p], 1/r, dec.planenorm[p]);
|
|
r*= size/2;
|
|
if (r > dec.radius)
|
|
dec.radius = r;
|
|
dec.planedist[p] = -(r - DotProduct(dec.center, dec.planenorm[p]));
|
|
}
|
|
dec.numplanes = 6;
|
|
|
|
sh_shadowframe++;
|
|
|
|
if (!mod || mod->type != mod_brush)
|
|
{
|
|
}
|
|
else if (mod->fromgame == fg_quake)
|
|
Q1BSP_ClipDecalToNodes(mod, &dec, mod->nodes);
|
|
#ifdef Q3BSPS
|
|
else if (cl.worldmodel->fromgame == fg_quake3)
|
|
Q3BSP_ClipDecalToNodes(&dec, mod->nodes);
|
|
#endif
|
|
|
|
#ifdef TERRAIN
|
|
if (cl.worldmodel && cl.worldmodel->terrain)
|
|
Terrain_ClipDecal(&dec, center, dec.radius, mod);
|
|
#endif
|
|
|
|
*out = (float *)decalfragmentverts;
|
|
return dec.numtris;
|
|
}
|
|
|
|
#endif
|
|
/*
|
|
Rendering functions (Client only)
|
|
|
|
==============================================================================
|
|
|
|
Server only functions
|
|
*/
|
|
#ifndef CLIENTONLY
|
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//does the recursive work of Q1BSP_FatPVS
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static void SV_Q1BSP_AddToFatPVS (model_t *mod, vec3_t org, mnode_t *node, qbyte *buffer, unsigned int buffersize)
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{
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int i;
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qbyte *pvs;
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mplane_t *plane;
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float d;
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while (1)
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{
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// if this is a leaf, accumulate the pvs bits
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if (node->contents < 0)
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{
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if (node->contents != Q1CONTENTS_SOLID)
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{
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pvs = Q1BSP_LeafPVS (mod, (mleaf_t *)node, NULL, 0);
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for (i=0; i<buffersize; i++)
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buffer[i] |= pvs[i];
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}
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return;
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}
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plane = node->plane;
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d = DotProduct (org, plane->normal) - plane->dist;
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if (d > 8)
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node = node->children[0];
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else if (d < -8)
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node = node->children[1];
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else
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{ // go down both
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SV_Q1BSP_AddToFatPVS (mod, org, node->children[0], buffer, buffersize);
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node = node->children[1];
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}
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}
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}
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/*
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=============
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Q1BSP_FatPVS
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Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
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given point.
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=============
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*/
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static unsigned int Q1BSP_FatPVS (model_t *mod, vec3_t org, qbyte *pvsbuffer, unsigned int buffersize, qboolean add)
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{
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unsigned int fatbytes = (mod->numleafs+31)>>3;
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if (fatbytes > buffersize)
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Sys_Error("map had too much pvs data (too many leaves)\n");;
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if (!add)
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Q_memset (pvsbuffer, 0, fatbytes);
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SV_Q1BSP_AddToFatPVS (mod, org, mod->nodes, pvsbuffer, fatbytes);
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return fatbytes;
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}
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#endif
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static qboolean Q1BSP_EdictInFatPVS(model_t *mod, struct pvscache_s *ent, qbyte *pvs)
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{
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int i;
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if (ent->num_leafs == MAX_ENT_LEAFS+1)
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return true; //it's in too many leafs for us to cope with. Just trivially accept it.
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for (i=0 ; i < ent->num_leafs ; i++)
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if (pvs[ent->leafnums[i] >> 3] & (1 << (ent->leafnums[i]&7) ))
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return true; //we might be able to see this one.
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return false; //none of this ents leafs were visible, so neither is the ent.
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}
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/*
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===============
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SV_FindTouchedLeafs
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Links the edict to the right leafs so we can get it's potential visability.
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===============
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*/
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static void Q1BSP_RFindTouchedLeafs (model_t *wm, struct pvscache_s *ent, mnode_t *node, float *mins, float *maxs)
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{
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mplane_t *splitplane;
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mleaf_t *leaf;
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int sides;
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int leafnum;
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if (node->contents == Q1CONTENTS_SOLID)
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return;
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// add an efrag if the node is a leaf
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if ( node->contents < 0)
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{
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if (ent->num_leafs >= MAX_ENT_LEAFS)
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{
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ent->num_leafs = MAX_ENT_LEAFS+1; //too many. mark it as such so we can trivially accept huge mega-big brush models.
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return;
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}
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leaf = (mleaf_t *)node;
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leafnum = leaf - wm->leafs - 1;
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ent->leafnums[ent->num_leafs] = leafnum;
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ent->num_leafs++;
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return;
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}
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// NODE_MIXED
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splitplane = node->plane;
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sides = BOX_ON_PLANE_SIDE(mins, maxs, splitplane);
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// recurse down the contacted sides
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if (sides & 1)
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Q1BSP_RFindTouchedLeafs (wm, ent, node->children[0], mins, maxs);
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if (sides & 2)
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Q1BSP_RFindTouchedLeafs (wm, ent, node->children[1], mins, maxs);
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}
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static void Q1BSP_FindTouchedLeafs(model_t *mod, struct pvscache_s *ent, float *mins, float *maxs)
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{
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ent->num_leafs = 0;
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if (mins && maxs)
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Q1BSP_RFindTouchedLeafs (mod, ent, mod->nodes, mins, maxs);
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}
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/*
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Server only functions
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==============================================================================
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PVS type stuff
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*/
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/*
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===================
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Mod_DecompressVis
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===================
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*/
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static qbyte *Q1BSP_DecompressVis (qbyte *in, model_t *model, qbyte *decompressed, unsigned int buffersize)
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{
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int c;
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qbyte *out;
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int row;
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row = (model->numclusters+7)>>3;
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out = decompressed;
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if (buffersize < row)
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row = buffersize;
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#if 0
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memcpy (out, in, row);
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#else
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if (!in)
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{ // no vis info, so make all visible
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while (row)
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{
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*out++ = 0xff;
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row--;
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}
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return decompressed;
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}
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do
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{
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if (*in)
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{
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*out++ = *in++;
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continue;
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}
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c = in[1];
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in += 2;
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while (c)
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{
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*out++ = 0;
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c--;
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}
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} while (out - decompressed < row);
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#endif
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return decompressed;
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}
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static qbyte mod_novis[MAX_MAP_LEAFS/8];
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qbyte *Q1BSP_LeafPVS (model_t *model, mleaf_t *leaf, qbyte *buffer, unsigned int buffersize)
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{
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static qbyte decompressed[MAX_MAP_LEAFS/8];
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if (leaf == model->leafs)
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return mod_novis;
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if (!buffer)
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{
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buffer = decompressed;
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buffersize = sizeof(decompressed);
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}
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return Q1BSP_DecompressVis (leaf->compressed_vis, model, buffer, buffersize);
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}
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//pvs is 1-based. clusters are 0-based. otherwise, q1bsp has a 1:1 mapping.
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static qbyte *Q1BSP_ClusterPVS (model_t *model, int cluster, qbyte *buffer, unsigned int buffersize)
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{
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static qbyte decompressed[MAX_MAP_LEAFS/8];
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if (cluster == -1)
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return mod_novis;
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cluster++;
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if (!buffer)
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{
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buffer = decompressed;
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buffersize = sizeof(decompressed);
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}
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return Q1BSP_DecompressVis (model->leafs[cluster].compressed_vis, model, buffer, buffersize);
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}
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//returns the leaf number, which is used as a bit index into the pvs.
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static int Q1BSP_LeafnumForPoint (model_t *model, vec3_t p)
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{
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mnode_t *node;
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float d;
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mplane_t *plane;
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if (!model)
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{
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Sys_Error ("Mod_PointInLeaf: bad model");
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}
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if (!model->nodes)
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return 0;
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node = model->nodes;
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while (1)
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{
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if (node->contents < 0)
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return (mleaf_t *)node - model->leafs;
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plane = node->plane;
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d = DotProduct (p,plane->normal) - plane->dist;
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if (d > 0)
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node = node->children[0];
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else
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node = node->children[1];
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}
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return 0; // never reached
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}
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mleaf_t *Q1BSP_LeafForPoint (model_t *model, vec3_t p)
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{
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return model->leafs + Q1BSP_LeafnumForPoint(model, p);
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}
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//returns the leaf number, which is used as a direct bit index into the pvs.
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//-1 for invalid
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static int Q1BSP_ClusterForPoint (model_t *model, vec3_t p)
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{
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mnode_t *node;
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float d;
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mplane_t *plane;
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if (!model)
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{
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Sys_Error ("Mod_PointInLeaf: bad model");
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}
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if (!model->nodes)
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return -1;
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node = model->nodes;
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while (1)
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{
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if (node->contents < 0)
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return ((mleaf_t *)node - model->leafs) - 1;
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plane = node->plane;
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d = DotProduct (p,plane->normal) - plane->dist;
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if (d > 0)
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node = node->children[0];
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else
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node = node->children[1];
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}
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return -1; // never reached
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}
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/*
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PVS type stuff
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==============================================================================
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Init stuff
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*/
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void Q1BSP_Init(void)
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{
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memset (mod_novis, 0xff, sizeof(mod_novis));
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}
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typedef struct {
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char lumpname[24]; // up to 23 chars, zero-padded
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int fileofs; // from file start
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int filelen;
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} bspx_lump_t;
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typedef struct {
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char id[4]; // 'BSPX'
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int numlumps;
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bspx_lump_t lumps[1];
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} bspx_header_t;
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static char *bspxbase;
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static bspx_header_t *bspxheader;
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//supported lumps:
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//RGBLIGHTING (.lit)
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//LIGHTINGDIR (.lux)
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void *Q1BSPX_FindLump(char *lumpname, int *lumpsize)
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{
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int i;
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*lumpsize = 0;
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if (!bspxheader)
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return NULL;
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for (i = 0; i < bspxheader->numlumps; i++)
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{
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if (!strncmp(bspxheader->lumps[i].lumpname, lumpname, 24))
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{
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*lumpsize = bspxheader->lumps[i].filelen;
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return bspxbase + bspxheader->lumps[i].fileofs;
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}
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}
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return NULL;
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}
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void Q1BSPX_Setup(model_t *mod, char *filebase, unsigned int filelen, lump_t *lumps, int numlumps)
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{
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int i;
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int offs = 0;
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bspx_header_t *h;
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bspxbase = filebase;
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bspxheader = NULL;
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for (i = 0; i < numlumps; i++, lumps++)
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{
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if (offs < lumps->fileofs + lumps->filelen)
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offs = lumps->fileofs + lumps->filelen;
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}
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offs = (offs + 3) & ~3;
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if (offs + sizeof(*bspxheader) > filelen)
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return; /*no space for it*/
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h = (bspx_header_t*)(filebase + offs);
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i = LittleLong(h->numlumps);
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/*verify the header*/
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if (*(int*)h->id != *(int*)"BSPX" ||
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i < 0 ||
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offs + sizeof(*h) + sizeof(h->lumps[0])*(i-1) > filelen)
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return;
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h->numlumps = i;
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while(i-->0)
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{
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h->lumps[i].fileofs = LittleLong(h->lumps[i].fileofs);
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h->lumps[i].filelen = LittleLong(h->lumps[i].filelen);
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if (h->lumps[i].fileofs + h->lumps[i].filelen > filelen)
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return;
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}
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bspxheader = h;
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}
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//sets up the functions a server needs.
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//fills in bspfuncs_t
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void Q1BSP_SetModelFuncs(model_t *mod)
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{
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#ifndef CLIENTONLY
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mod->funcs.FatPVS = Q1BSP_FatPVS;
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#endif
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mod->funcs.EdictInFatPVS = Q1BSP_EdictInFatPVS;
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mod->funcs.FindTouchedLeafs = Q1BSP_FindTouchedLeafs;
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mod->funcs.LightPointValues = NULL;
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mod->funcs.StainNode = NULL;
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mod->funcs.MarkLights = NULL;
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mod->funcs.ClusterForPoint = Q1BSP_ClusterForPoint;
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mod->funcs.ClusterPVS = Q1BSP_ClusterPVS;
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mod->funcs.NativeTrace = Q1BSP_Trace;
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mod->funcs.PointContents = Q1BSP_PointContents;
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}
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