c1e991f31c
fix rate indicator with http downloads. fix gamedir change crash. force r_shadow_realtime_world_lightmaps to 0 if there are no rtlights on the map (to work around TF/etc maps where such 'useless' entities got stripped). tweak profile lists to be slightly more verbose. add extra parms to fteextensions.qc, so that people realise that fte actually supports that. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4808 fc73d0e0-1445-4013-8a0c-d673dee63da5
4463 lines
116 KiB
C
4463 lines
116 KiB
C
#include "quakedef.h"
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#include "netinc.h"
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//#define com_gamedir com__gamedir
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#include <ctype.h>
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#include <limits.h>
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#include "fs.h"
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#include "shader.h"
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#ifdef _WIN32
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#include "winquake.h"
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#endif
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static void fs_game_callback(cvar_t *var, char *oldvalue);
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hashtable_t filesystemhash;
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qboolean com_fschanged = true;
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qboolean fs_readonly;
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static unsigned int fs_restarts;
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void *fs_thread_mutex;
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cvar_t com_fs_cache = CVARF("fs_cache", IFMINIMAL("2","1"), CVAR_ARCHIVE);
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cvar_t cfg_reload_on_gamedir = CVAR("cfg_reload_on_gamedir", "1");
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cvar_t fs_game = CVARFDC("game", "", CVAR_NOSAVE|CVAR_NORESET, "Provided for Q2 compat.", fs_game_callback);
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cvar_t fs_gamedir = CVARFD("fs_gamedir", "", CVAR_NOUNSAFEEXPAND|CVAR_NOSET|CVAR_NOSAVE, "Provided for Q2 compat.");
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cvar_t fs_basedir = CVARFD("fs_basedir", "", CVAR_NOUNSAFEEXPAND|CVAR_NOSET|CVAR_NOSAVE, "Provided for Q2 compat.");
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int active_fs_cachetype;
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static int fs_referencetype;
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int fs_finds;
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void COM_CheckRegistered (void);
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static void fs_game_callback(cvar_t *var, char *oldvalue)
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{
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static qboolean runaway = false;
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char buf[MAX_OSPATH];
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if (!strcmp(var->string, oldvalue))
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return; //no change here.
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if (runaway)
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return; //ignore that
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runaway = true;
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Cmd_ExecuteString(va("gamedir %s\n", COM_QuotedString(var->string, buf, sizeof(buf))), Cmd_ExecLevel);
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runaway = false;
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}
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struct
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{
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void *module;
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const char *extension;
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searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc);
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qboolean loadscan;
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} searchpathformats[64];
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int FS_RegisterFileSystemType(void *module, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc), qboolean loadscan)
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{
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unsigned int i;
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for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
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{
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if (searchpathformats[i].extension && !strcmp(searchpathformats[i].extension, extension))
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break; //extension match always replaces
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if (!searchpathformats[i].extension && !searchpathformats[i].OpenNew)
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break;
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}
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if (i == sizeof(searchpathformats)/sizeof(searchpathformats[0]))
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return 0;
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searchpathformats[i].module = module;
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searchpathformats[i].extension = extension;
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searchpathformats[i].OpenNew = OpenNew;
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searchpathformats[i].loadscan = loadscan;
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com_fschanged = true;
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return i+1;
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}
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void FS_UnRegisterFileSystemType(int idx)
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{
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if ((unsigned int)(idx-1) >= sizeof(searchpathformats)/sizeof(searchpathformats[0]))
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return;
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searchpathformats[idx-1].OpenNew = NULL;
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searchpathformats[idx-1].module = NULL;
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com_fschanged = true;
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//FS_Restart will be needed
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}
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void FS_UnRegisterFileSystemModule(void *module)
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{
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int i;
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qboolean found = false;
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if (Sys_LockMutex(fs_thread_mutex))
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{
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for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
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{
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if (searchpathformats[i].module == module)
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{
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searchpathformats[i].OpenNew = NULL;
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searchpathformats[i].module = NULL;
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found = true;
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}
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}
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Sys_UnlockMutex(fs_thread_mutex);
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if (found)
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{
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Cmd_ExecuteString("fs_restart", RESTRICT_LOCAL);
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}
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}
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}
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char *VFS_GETS(vfsfile_t *vf, char *buffer, int buflen)
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{
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char in;
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char *out = buffer;
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int len;
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len = buflen-1;
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if (len == 0)
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return NULL;
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while (len > 0)
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{
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if (VFS_READ(vf, &in, 1) != 1)
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{
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if (len == buflen-1)
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return NULL;
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*out = '\0';
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return buffer;
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}
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if (in == '\n')
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break;
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*out++ = in;
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len--;
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}
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*out = '\0';
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//if there's a trailing \r, strip it.
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if (out > buffer)
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if (out[-1] == '\r')
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out[-1] = 0;
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return buffer;
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}
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void VARGS VFS_PRINTF(vfsfile_t *vf, char *format, ...)
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{
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va_list argptr;
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char string[1024];
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va_start (argptr, format);
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vsnprintf (string,sizeof(string)-1, format,argptr);
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va_end (argptr);
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VFS_PUTS(vf, string);
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}
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char gamedirfile[MAX_OSPATH];
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char pubgamedirfile[MAX_OSPATH]; //like gamedirfile, but not set to the fte-only paths
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char com_gamepath[MAX_OSPATH]; //c:\games\quake
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char com_homepath[MAX_OSPATH]; //c:\users\foo\my docs\fte\quake
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qboolean com_homepathenabled;
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qboolean com_homepathusable; //com_homepath is safe, even if not enabled.
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char com_configdir[MAX_OSPATH]; //homedir/fte/configs
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int fs_hash_dups;
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int fs_hash_files;
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static const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen);
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void FS_RegisterDefaultFileSystems(void);
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static void COM_CreatePath (char *path);
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ftemanifest_t *FS_ReadDefaultManifest(char *newbasedir, size_t newbasedirsize, qboolean fixedbasedir);
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#define ENFORCEFOPENMODE(mode) {if (strcmp(mode, "r") && strcmp(mode, "w")/* && strcmp(mode, "rw")*/)Sys_Error("fs mode %s is not permitted here\n");}
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//forget a manifest entirely.
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void FS_Manifest_Free(ftemanifest_t *man)
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{
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int i, j;
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if (!man)
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return;
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Z_Free(man->updateurl);
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Z_Free(man->updatefile);
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Z_Free(man->installation);
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Z_Free(man->formalname);
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Z_Free(man->protocolname);
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Z_Free(man->defaultexec);
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for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
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{
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Z_Free(man->gamepath[i].path);
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}
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for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++)
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{
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Z_Free(man->package[i].path);
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Z_Free(man->package[i].extractname);
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for (j = 0; j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++)
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Z_Free(man->package[i].mirrors[j]);
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}
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Z_Free(man);
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}
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//clone a manifest, so we can hack at it.
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static ftemanifest_t *FS_Manifest_Clone(ftemanifest_t *oldm)
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{
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ftemanifest_t *newm;
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int i, j;
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newm = Z_Malloc(sizeof(*newm));
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if (oldm->updateurl)
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newm->updateurl = Z_StrDup(oldm->updateurl);
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if (oldm->installation)
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newm->installation = Z_StrDup(oldm->installation);
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if (oldm->formalname)
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newm->formalname = Z_StrDup(oldm->formalname);
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if (oldm->protocolname)
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newm->protocolname = Z_StrDup(oldm->protocolname);
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if (oldm->defaultexec)
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newm->defaultexec = Z_StrDup(oldm->defaultexec);
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newm->disablehomedir = oldm->disablehomedir;
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for (i = 0; i < sizeof(newm->gamepath) / sizeof(newm->gamepath[0]); i++)
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{
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if (oldm->gamepath[i].path)
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newm->gamepath[i].path = Z_StrDup(oldm->gamepath[i].path);
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newm->gamepath[i].base = oldm->gamepath[i].base;
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}
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for (i = 0; i < sizeof(newm->package) / sizeof(newm->package[0]); i++)
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{
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if (oldm->package[i].path)
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newm->package[i].path = Z_StrDup(oldm->package[i].path);
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if (oldm->package[i].extractname)
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newm->package[i].extractname = Z_StrDup(oldm->package[i].extractname);
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for (j = 0; j < sizeof(newm->package[i].mirrors) / sizeof(newm->package[i].mirrors[0]); j++)
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if (oldm->package[i].mirrors[j])
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newm->package[i].mirrors[j] = Z_StrDup(oldm->package[i].mirrors[j]);
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}
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return newm;
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}
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void FS_Manifest_Print(ftemanifest_t *man)
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{
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char buffer[1024];
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int i, j;
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if (man->updateurl)
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Con_Printf("updateurl %s\n", COM_QuotedString(man->updateurl, buffer, sizeof(buffer)));
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if (man->installation)
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Con_Printf("game %s\n", COM_QuotedString(man->installation, buffer, sizeof(buffer)));
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if (man->formalname)
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Con_Printf("name %s\n", COM_QuotedString(man->formalname, buffer, sizeof(buffer)));
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if (man->protocolname)
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Con_Printf("protocolname %s\n", COM_QuotedString(man->protocolname, buffer, sizeof(buffer)));
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if (man->defaultexec)
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Con_Printf("defaultexec %s\n", COM_QuotedString(man->defaultexec, buffer, sizeof(buffer)));
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for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
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{
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if (man->gamepath[i].path)
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{
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if (man->gamepath[i].base)
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Con_Printf("basegame %s\n", COM_QuotedString(man->gamepath[i].path, buffer, sizeof(buffer)));
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else
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Con_Printf("gamedir %s\n", COM_QuotedString(man->gamepath[i].path, buffer, sizeof(buffer)));
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}
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}
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for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++)
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{
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if (man->package[i].path)
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{
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if (man->package[i].extractname)
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Con_Printf("achived");
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if (man->package[i].crcknown)
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Con_Printf("package %s 0x%x", COM_QuotedString(man->package[i].path, buffer, sizeof(buffer)), man->package[i].crc);
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else
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Con_Printf("package %s -", COM_QuotedString(man->package[i].path, buffer, sizeof(buffer)));
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if (man->package[i].extractname)
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Con_Printf(" %s", COM_QuotedString(man->package[i].extractname, buffer, sizeof(buffer)));
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for (j = 0; j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++)
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if (man->package[i].mirrors[j])
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Con_Printf(" %s", COM_QuotedString(man->package[i].mirrors[j], buffer, sizeof(buffer)));
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Con_Printf("\n");
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}
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}
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}
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//forget any mod dirs.
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static void FS_Manifest_PurgeGamedirs(ftemanifest_t *man)
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{
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int i;
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for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
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{
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if (man->gamepath[i].path && !man->gamepath[i].base)
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{
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Z_Free(man->gamepath[i].path);
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man->gamepath[i].path = NULL;
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//FIXME: remove packages from the removed paths.
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}
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}
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}
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//create a new empty manifest with default values.
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static ftemanifest_t *FS_Manifest_Create(const char *syspath)
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{
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ftemanifest_t *man = Z_Malloc(sizeof(*man));
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man->formalname = Z_StrDup(FULLENGINENAME);
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if (syspath)
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man->updatefile = Z_StrDup(syspath); //this should be a system path.
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return man;
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}
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//parse Cmd_Argv tokens into the manifest.
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static qboolean FS_Manifest_ParseTokens(ftemanifest_t *man)
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{
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qboolean result = true;
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char *fname;
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if (!Cmd_Argc())
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return result;
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fname = Cmd_Argv(0);
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if (*fname == '*')
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fname++;
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if (!Q_strcasecmp(fname, "minver"))
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{
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//ignore minimum versions for other engines.
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if (!strcmp(Cmd_Argv(2), DISTRIBUTION))
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man->minver = atoi(Cmd_Argv(3));
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}
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else if (!Q_strcasecmp(fname, "maxver"))
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{
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//ignore minimum versions for other engines.
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if (!strcmp(Cmd_Argv(2), DISTRIBUTION))
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man->maxver = atoi(Cmd_Argv(3));
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}
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else if (!Q_strcasecmp(fname, "game"))
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{
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Z_Free(man->installation);
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man->installation = Z_StrDup(Cmd_Argv(1));
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}
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else if (!Q_strcasecmp(fname, "name"))
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{
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Z_Free(man->formalname);
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man->formalname = Z_StrDup(Cmd_Argv(1));
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}
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else if (!Q_strcasecmp(fname, "protocolname"))
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{
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Z_Free(man->protocolname);
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man->protocolname = Z_StrDup(Cmd_Argv(1));
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}
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else if (!Q_strcasecmp(fname, "defaultexec"))
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{
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Z_Free(man->defaultexec);
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man->defaultexec = Z_StrDup(Cmd_Argv(1));
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}
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else if (!Q_strcasecmp(fname, "updateurl"))
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{
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Z_Free(man->updateurl);
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man->updateurl = Z_StrDup(Cmd_Argv(1));
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}
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else if (!Q_strcasecmp(fname, "disablehomedir"))
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{
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man->disablehomedir = !!atoi(Cmd_Argv(1));
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}
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else if (!Q_strcasecmp(fname, "basegame") || !Q_strcasecmp(fname, "gamedir"))
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{
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int i;
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char *newdir = Cmd_Argv(1);
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//reject various evil path arguments.
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if (!*newdir || strchr(newdir, '\n') || strchr(newdir, '\r') || !strcmp(newdir, ".") || !strcmp(newdir, "..") || strchr(newdir, ':') || strchr(newdir, '/') || strchr(newdir, '\\') || strchr(newdir, '$'))
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{
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Con_Printf("Illegal path specified: %s\n", newdir);
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}
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else
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{
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for (i = 0; i < sizeof(man->gamepath) / sizeof(man->gamepath[0]); i++)
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{
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if (!man->gamepath[i].path)
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{
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man->gamepath[i].base = !Q_strcasecmp(fname, "basegame");
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man->gamepath[i].path = Z_StrDup(newdir);
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break;
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}
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}
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if (i == sizeof(man->gamepath) / sizeof(man->gamepath[0]))
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{
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Con_Printf("Too many game paths specified in manifest\n");
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}
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}
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}
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else if (!Q_strcasecmp(fname, "package") || !Q_strcasecmp(fname, "archivedpackage"))
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{
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qboolean crcknown;
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int crc;
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int i, j;
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int arg = 1;
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fname = Cmd_Argv(arg++);
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crcknown = (strcmp(Cmd_Argv(arg), "-") && *Cmd_Argv(arg));
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crc = strtoul(Cmd_Argv(arg++), NULL, 0);
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for (i = 0; i < sizeof(man->package) / sizeof(man->package[0]); i++)
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{
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if (!man->package[i].path)
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{
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man->package[i].path = Z_StrDup(fname);
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man->package[i].crcknown = crcknown;
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man->package[i].crc = crc;
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if (!Q_strcasecmp(fname, "archivedpackage"))
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{
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char *extr = Cmd_Argv(arg++);
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man->package[i].extractname = Z_StrDup(extr);
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}
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else
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man->package[i].extractname = NULL;
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for (j = 0; arg+j < Cmd_Argc() && j < sizeof(man->package[i].mirrors) / sizeof(man->package[i].mirrors[0]); j++)
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{
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man->package[i].mirrors[j] = Z_StrDup(Cmd_Argv(arg+j));
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}
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break;
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}
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}
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if (i == sizeof(man->package) / sizeof(man->package[0]))
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{
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Con_Printf("Too many packages specified in manifest\n");
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}
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}
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else
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result = false;
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return result;
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}
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//read a manifest file
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ftemanifest_t *FS_Manifest_Parse(const char *fname, const char *data)
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{
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int hasheaderver = 0;
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ftemanifest_t *man;
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if (!data)
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return NULL;
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while (*data == ' ' || *data == '\t' || *data == '\r' || *data == '\n')
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data++;
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if (!*data)
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return NULL;
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if (!Q_strncasecmp(data, "FTEMANIFEST", 11))
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{
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data = Cmd_TokenizeString((char*)data, false, false);
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hasheaderver = atoi(Cmd_Argv(1));
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}
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man = FS_Manifest_Create(fname);
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while (data && *data)
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{
|
|
data = Cmd_TokenizeString((char*)data, false, false);
|
|
if (!FS_Manifest_ParseTokens(man) && !hasheaderver)
|
|
{ //only support unknown things if there's an actual version specified.
|
|
FS_Manifest_Free(man);
|
|
return NULL;
|
|
}
|
|
}
|
|
if (!man->installation)
|
|
{ //every manifest should have an internal name specified, so we can guess the correct basedir
|
|
//if we don't recognise it, then we'll typically prompt (or just use the working directory), but always assuming a default at least ensures things are sane.
|
|
//fixme: we should probably fill in the basegame here (and share that logic with the legacy manifest generation code)
|
|
#ifdef BRANDING_NAME
|
|
data = Cmd_TokenizeString((char*)"game "STRINGIFY(BRANDING_NAME), false, false);
|
|
#else
|
|
data = Cmd_TokenizeString((char*)"game quake", false, false);
|
|
#endif
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
|
|
#ifdef SVNREVISION
|
|
//svnrevision is often '-', which means we can't just use it as a constant.
|
|
{
|
|
int ver = atoi(STRINGIFY(SVNREVISION));
|
|
if (man->minver > ver || (man->maxver && man->maxver < ver))
|
|
{
|
|
FS_Manifest_Free(man);
|
|
return NULL;
|
|
}
|
|
}
|
|
#endif
|
|
return man;
|
|
}
|
|
|
|
//======================================================================================================
|
|
|
|
|
|
static ftemanifest_t *fs_manifest; //currently active manifest.
|
|
static searchpath_t *com_searchpaths;
|
|
static searchpath_t *com_purepaths;
|
|
static searchpath_t *com_base_searchpaths; // without gamedirs
|
|
|
|
static int fs_puremode; //0=deprioritise pure, 1=prioritise pure, 2=pure only.
|
|
static char *fs_refnames; //list of allowed packages
|
|
static char *fs_refcrcs; //list of crcs for those packages. one token per package.
|
|
static char *fs_purenames; //list of allowed packages
|
|
static char *fs_purecrcs; //list of crcs for those packages. one token per package.
|
|
static unsigned int fs_pureseed; //used as a key so the server knows we're obeying. completely unreliable/redundant in an open source project, but needed for q3 network compat.
|
|
|
|
int QDECL COM_FileSize(const char *path)
|
|
{
|
|
int len;
|
|
flocation_t loc;
|
|
len = FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
|
|
return len;
|
|
}
|
|
|
|
//appends a / on the end of the directory if it does not already have one.
|
|
void FS_CleanDir(char *out, int outlen)
|
|
{
|
|
int olen = strlen(out);
|
|
if (!olen || olen >= outlen-1)
|
|
return;
|
|
|
|
if (out[olen-1] == '\\')
|
|
out[olen-1] = '/';
|
|
else if (out[olen-1] != '/')
|
|
{
|
|
out[olen+1] = '\0';
|
|
out[olen] = '/';
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_Path_f
|
|
|
|
============
|
|
*/
|
|
static void COM_PathLine(searchpath_t *s)
|
|
{
|
|
Con_Printf("%s %s%s%s%s%s\n", s->logicalpath,
|
|
(s->flags & SPF_REFERENCED)?"^[(ref)\\tip\\Referenced\\desc\\Package will auto-download to clients^]":"",
|
|
(s->flags & SPF_TEMPORARY)?"^[(temp)\\tip\\Temporary\\desc\\Flushed on map change^]":"",
|
|
(s->flags & SPF_COPYPROTECTED)?"^[(c)\\tip\\Copyrighted\\desc\\Copy-Protected and is not downloadable^]":"",
|
|
(s->flags & SPF_EXPLICIT)?"^[(e)\\tip\\Explicit\\desc\\Loaded explicitly by the gamedir^]":"",
|
|
(s->flags & SPF_UNTRUSTED)?"^[(u)\\tip\\Untrusted\\desc\\Configs and scripts will not be given access to passwords^]":"" );
|
|
}
|
|
void COM_Path_f (void)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
Con_TPrintf ("Current search path:\n");
|
|
|
|
if (com_purepaths || fs_puremode)
|
|
{
|
|
Con_Printf ("Pure paths:\n");
|
|
for (s=com_purepaths ; s ; s=s->nextpure)
|
|
{
|
|
COM_PathLine(s);
|
|
}
|
|
Con_Printf ("----------\n");
|
|
if (fs_puremode == 2)
|
|
Con_Printf ("Inactive paths:\n");
|
|
else
|
|
Con_Printf ("Impure paths:\n");
|
|
}
|
|
|
|
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s == com_base_searchpaths)
|
|
Con_Printf ("----------\n");
|
|
|
|
COM_PathLine(s);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
COM_Dir_f
|
|
|
|
============
|
|
*/
|
|
static int QDECL COM_Dir_List(const char *name, qofs_t size, void *parm, searchpathfuncs_t *spath)
|
|
{
|
|
searchpath_t *s;
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (s->handle == spath)
|
|
break;
|
|
}
|
|
if (size > 1.0*1024*1024*1024)
|
|
Con_Printf(U8("%s \t(%#.3ggb) (%s)\n"), name, size/(1024.0*1024*1024), s?s->logicalpath:"??");
|
|
else if (size > 1.0*1024*1024)
|
|
Con_Printf(U8("%s \t(%#.3gmb) (%s)\n"), name, size/(1024.0*1024), s?s->logicalpath:"??");
|
|
else if (size > 1.0*1024)
|
|
Con_Printf(U8("%s \t(%#.3gkb) (%s)\n"), name, size/1024.0, s?s->logicalpath:"??");
|
|
else
|
|
Con_Printf(U8("%s \t(%ub) (%s)\n"), name, (unsigned int)size, s?s->logicalpath:"??");
|
|
return 1;
|
|
}
|
|
|
|
void COM_Dir_f (void)
|
|
{
|
|
char match[MAX_QPATH];
|
|
|
|
Q_strncpyz(match, Cmd_Argv(1), sizeof(match));
|
|
if (Cmd_Argc()>2)
|
|
{
|
|
strncat(match, "/*.", sizeof(match)-1);
|
|
match[sizeof(match)-1] = '\0';
|
|
strncat(match, Cmd_Argv(2), sizeof(match)-1);
|
|
match[sizeof(match)-1] = '\0';
|
|
}
|
|
// else
|
|
// strncat(match, "/*", sizeof(match)-1);
|
|
|
|
COM_EnumerateFiles(match, COM_Dir_List, NULL);
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_Locate_f
|
|
|
|
============
|
|
*/
|
|
void COM_Locate_f (void)
|
|
{
|
|
flocation_t loc;
|
|
if (FS_FLocateFile(Cmd_Argv(1), FSLFRT_LENGTH, &loc)>=0)
|
|
{
|
|
if (!*loc.rawname)
|
|
{
|
|
Con_Printf("File is %u bytes compressed inside %s\n", (unsigned)loc.len, loc.search->logicalpath);
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("Inside %s (%u bytes)\n %s\n", loc.rawname, (unsigned)loc.len, loc.search->logicalpath);
|
|
}
|
|
}
|
|
else
|
|
Con_Printf("Not found\n");
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_WriteFile
|
|
|
|
The filename will be prefixed by the current game directory
|
|
============
|
|
*/
|
|
void COM_WriteFile (const char *filename, const void *data, int len)
|
|
{
|
|
vfsfile_t *vfs;
|
|
|
|
Sys_Printf ("COM_WriteFile: %s\n", filename);
|
|
|
|
FS_CreatePath(filename, FS_GAMEONLY);
|
|
vfs = FS_OpenVFS(filename, "wb", FS_GAMEONLY);
|
|
if (vfs)
|
|
{
|
|
VFS_WRITE(vfs, data, len);
|
|
VFS_CLOSE(vfs);
|
|
}
|
|
|
|
com_fschanged=true;
|
|
}
|
|
|
|
/*
|
|
============
|
|
COM_CreatePath
|
|
|
|
Only used for CopyFile and download
|
|
============
|
|
*/
|
|
static void COM_CreatePath (char *path)
|
|
{
|
|
char *ofs;
|
|
|
|
if (fs_readonly)
|
|
return;
|
|
|
|
for (ofs = path+1 ; *ofs ; ofs++)
|
|
{
|
|
if (*ofs == '/')
|
|
{ // create the directory
|
|
*ofs = 0;
|
|
Sys_mkdir (path);
|
|
*ofs = '/';
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===========
|
|
COM_CopyFile
|
|
|
|
Copies a file over from the net to the local cache, creating any directories
|
|
needed. This is for the convenience of developers using ISDN from home.
|
|
===========
|
|
*/
|
|
/*
|
|
static void COM_CopyFile (char *netpath, char *cachepath)
|
|
{
|
|
FILE *in, *out;
|
|
int remaining, count;
|
|
char buf[4096];
|
|
|
|
remaining = COM_FileOpenRead (netpath, &in);
|
|
COM_CreatePath (cachepath); // create directories up to the cache file
|
|
out = fopen(cachepath, "wb");
|
|
if (!out)
|
|
Sys_Error ("Error opening %s", cachepath);
|
|
|
|
while (remaining)
|
|
{
|
|
if (remaining < sizeof(buf))
|
|
count = remaining;
|
|
else
|
|
count = sizeof(buf);
|
|
fread (buf, 1, count, in);
|
|
fwrite (buf, 1, count, out);
|
|
remaining -= count;
|
|
}
|
|
|
|
fclose (in);
|
|
fclose (out);
|
|
}
|
|
//*/
|
|
|
|
int fs_hash_dups;
|
|
int fs_hash_files;
|
|
|
|
//normally the filesystem drivers pass a pre-allocated bucket and static strings to us
|
|
//the OS driver can't really be expected to track things that reliably however, so it just gives names via the stack.
|
|
//these files are grouped up to avoid excessive memory allocations.
|
|
struct fsbucketblock
|
|
{
|
|
struct fsbucketblock *prev;
|
|
int used;
|
|
int total;
|
|
qbyte data[1];
|
|
};
|
|
static struct fsbucketblock *fs_hash_filebuckets;
|
|
|
|
void FS_FlushFSHashReally(qboolean domutexes)
|
|
{
|
|
COM_AssertMainThread("FS_FlushFSHashReally");
|
|
if (!domutexes || Sys_LockMutex(fs_thread_mutex))
|
|
{
|
|
com_fschanged = true;
|
|
|
|
if (filesystemhash.numbuckets)
|
|
{
|
|
int i;
|
|
for (i = 0; i < filesystemhash.numbuckets; i++)
|
|
filesystemhash.bucket[i] = NULL;
|
|
}
|
|
|
|
while (fs_hash_filebuckets)
|
|
{
|
|
struct fsbucketblock *n = fs_hash_filebuckets->prev;
|
|
Z_Free(fs_hash_filebuckets);
|
|
fs_hash_filebuckets = n;
|
|
}
|
|
|
|
if (domutexes)
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
}
|
|
}
|
|
void FS_FlushFSHashWritten(void)
|
|
{
|
|
/*automatically handled*/
|
|
}
|
|
void FS_FlushFSHashRemoved(void)
|
|
{
|
|
FS_FlushFSHashReally(true);
|
|
}
|
|
|
|
static void QDECL FS_AddFileHash(int depth, const char *fname, fsbucket_t *filehandle, void *pathhandle)
|
|
{
|
|
fsbucket_t *old;
|
|
|
|
old = Hash_GetInsensitiveBucket(&filesystemhash, fname);
|
|
|
|
if (old)
|
|
{
|
|
fs_hash_dups++;
|
|
if (depth >= old->depth)
|
|
{
|
|
return;
|
|
}
|
|
|
|
//remove the old version
|
|
Hash_RemoveBucket(&filesystemhash, fname, &old->buck);
|
|
}
|
|
|
|
if (!filehandle)
|
|
{
|
|
int nlen = strlen(fname)+1;
|
|
if (!fs_hash_filebuckets || fs_hash_filebuckets->used+sizeof(*filehandle)+nlen > fs_hash_filebuckets->total)
|
|
{
|
|
void *o = fs_hash_filebuckets;
|
|
fs_hash_filebuckets = Z_Malloc(65536);
|
|
fs_hash_filebuckets->total = 65536 - sizeof(*fs_hash_filebuckets);
|
|
fs_hash_filebuckets->prev = o;
|
|
}
|
|
filehandle = (fsbucket_t*)(fs_hash_filebuckets->data+fs_hash_filebuckets->used);
|
|
fs_hash_filebuckets->used += sizeof(*filehandle)+nlen;
|
|
|
|
if (!filehandle)
|
|
return; //eep!
|
|
memcpy((char*)(filehandle+1), fname, nlen);
|
|
fname = (char*)(filehandle+1);
|
|
}
|
|
filehandle->depth = depth;
|
|
|
|
Hash_AddInsensitive(&filesystemhash, fname, pathhandle, &filehandle->buck);
|
|
fs_hash_files++;
|
|
}
|
|
|
|
void FS_RebuildFSHash(qboolean domutex)
|
|
{
|
|
int depth = 1;
|
|
searchpath_t *search;
|
|
if (!com_fschanged)
|
|
return;
|
|
|
|
COM_AssertMainThread("FS_RebuildFSHash");
|
|
if (domutex && !Sys_LockMutex(fs_thread_mutex))
|
|
return; //amg!
|
|
|
|
|
|
if (!filesystemhash.numbuckets)
|
|
{
|
|
filesystemhash.numbuckets = 1024;
|
|
filesystemhash.bucket = (bucket_t**)Z_Malloc(Hash_BytesForBuckets(filesystemhash.numbuckets));
|
|
}
|
|
else
|
|
{
|
|
FS_FlushFSHashReally(false);
|
|
}
|
|
Hash_InitTable(&filesystemhash, filesystemhash.numbuckets, filesystemhash.bucket);
|
|
|
|
fs_hash_dups = 0;
|
|
fs_hash_files = 0;
|
|
|
|
if (com_purepaths)
|
|
{ //go for the pure paths first.
|
|
for (search = com_purepaths; search; search = search->nextpure)
|
|
{
|
|
search->handle->BuildHash(search->handle, depth++, FS_AddFileHash);
|
|
}
|
|
}
|
|
if (fs_puremode < 2)
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
search->handle->BuildHash(search->handle, depth++, FS_AddFileHash);
|
|
}
|
|
}
|
|
|
|
com_fschanged = false;
|
|
|
|
if (domutex)
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
|
|
Con_DPrintf("%i unique files, %i duplicates\n", fs_hash_files, fs_hash_dups);
|
|
}
|
|
|
|
/*
|
|
===========
|
|
COM_FindFile
|
|
|
|
Finds the file in the search path.
|
|
Sets com_filesize and one of handle or file
|
|
===========
|
|
*/
|
|
//if loc is valid, loc->search is always filled in, the others are filled on success.
|
|
//returns -1 if couldn't find.
|
|
int FS_FLocateFile(const char *filename, FSLF_ReturnType_e returntype, flocation_t *loc)
|
|
{
|
|
int depth=0;
|
|
searchpath_t *search;
|
|
char cleanpath[MAX_QPATH];
|
|
flocation_t allownoloc;
|
|
|
|
void *pf;
|
|
unsigned int found = FF_NOTFOUND;
|
|
|
|
if (!loc)
|
|
loc = &allownoloc;
|
|
|
|
loc->index = 0;
|
|
loc->offset = 0;
|
|
*loc->rawname = 0;
|
|
loc->search = NULL;
|
|
loc->len = -1;
|
|
|
|
filename = FS_GetCleanPath(filename, cleanpath, sizeof(cleanpath));
|
|
if (!filename)
|
|
{
|
|
pf = NULL;
|
|
goto fail;
|
|
}
|
|
|
|
if (com_fs_cache.ival && !com_fschanged)
|
|
{
|
|
pf = Hash_GetInsensitive(&filesystemhash, filename);
|
|
if (!pf)
|
|
goto fail;
|
|
}
|
|
else
|
|
pf = NULL;
|
|
|
|
if (com_purepaths && found == FF_NOTFOUND)
|
|
{
|
|
//check if its in one of the 'pure' packages. these override the default ones.
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
depth += ((search->flags & SPF_EXPLICIT) || returntype == FSLFRT_DEPTH_ANYPATH);
|
|
fs_finds++;
|
|
found = search->handle->FindFile(search->handle, loc, filename, pf);
|
|
if (found)
|
|
{
|
|
if (returntype != FSLFRT_DEPTH_OSONLY && returntype != FSLFRT_DEPTH_ANYPATH)
|
|
{
|
|
if ((search->flags & fs_referencetype) != fs_referencetype)
|
|
Con_DPrintf("%s became referenced due to %s\n", search->purepath, filename);
|
|
search->flags |= fs_referencetype;
|
|
}
|
|
loc->search = search;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (fs_puremode < 2 && found == FF_NOTFOUND)
|
|
{
|
|
// optionally check the non-pure paths too.
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
depth += ((search->flags & SPF_EXPLICIT) || returntype == FSLFRT_DEPTH_ANYPATH);
|
|
fs_finds++;
|
|
found = search->handle->FindFile(search->handle, loc, filename, pf);
|
|
if (found)
|
|
{
|
|
if (returntype != FSLFRT_DEPTH_OSONLY && returntype != FSLFRT_DEPTH_ANYPATH)
|
|
{
|
|
if ((search->flags & fs_referencetype) != fs_referencetype)
|
|
Con_DPrintf("%s became referenced due to %s\n", search->purepath, filename);
|
|
search->flags |= fs_referencetype;
|
|
}
|
|
loc->search = search;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
fail:
|
|
if (found == FF_SYMLINK)
|
|
{
|
|
static int blocklink;
|
|
if (blocklink < 4 && loc->len < MAX_QPATH)
|
|
{
|
|
//read the link target
|
|
char *s, *b;
|
|
char targname[MAX_QPATH];
|
|
char mergedname[MAX_QPATH];
|
|
targname[loc->len] = 0;
|
|
loc->search->handle->ReadFile(loc->search->handle, loc, targname);
|
|
|
|
//properlyish unixify
|
|
while((s = strchr(targname, '\\')))
|
|
*s = '/';
|
|
if (*targname == '/')
|
|
Q_strncpyz(mergedname, targname+1, sizeof(mergedname));
|
|
else
|
|
{
|
|
Q_strncpyz(mergedname, filename, sizeof(mergedname));
|
|
while((s = strchr(mergedname, '\\')))
|
|
*s = '/';
|
|
b = COM_SkipPath(mergedname);
|
|
*b = 0;
|
|
for (s = targname; !strncmp(s, "../", 3) && b > mergedname; )
|
|
{
|
|
s += 3;
|
|
if (b[-1] == '/')
|
|
*--b = 0;
|
|
*b = 0;
|
|
b = strrchr(mergedname, '/');
|
|
if (b)
|
|
*++b = 0;
|
|
else
|
|
{
|
|
//no prefix left.
|
|
*mergedname = 0;
|
|
break;
|
|
}
|
|
}
|
|
b = mergedname + strlen(mergedname);
|
|
Q_strncpyz(b, s, sizeof(mergedname) - (b - mergedname));
|
|
}
|
|
|
|
//and locate that instead.
|
|
blocklink++;
|
|
depth = FS_FLocateFile(mergedname, returntype, loc);
|
|
blocklink--;
|
|
if (!loc->search)
|
|
Con_Printf("Symlink %s -> %s (%s) is dead\n", filename, targname, mergedname);
|
|
return depth;
|
|
}
|
|
}
|
|
|
|
/* if (len>=0)
|
|
{
|
|
if (loc)
|
|
Con_Printf("Found %s:%i\n", loc->rawname, loc->len);
|
|
else
|
|
Con_Printf("Found %s\n", filename);
|
|
}
|
|
else
|
|
Con_Printf("Failed\n");
|
|
*/
|
|
if (returntype == FSLFRT_IFFOUND)
|
|
return (found != FF_NOTFOUND) && (loc->len != -1);
|
|
else if (returntype == FSLFRT_LENGTH)
|
|
{
|
|
if (found == FF_NOTFOUND)
|
|
return -1;
|
|
return loc->len;
|
|
}
|
|
else
|
|
{
|
|
if (found == FF_NOTFOUND)
|
|
return 0x7fffffff;
|
|
return depth;
|
|
}
|
|
}
|
|
|
|
char *FS_WhichPackForLocation(flocation_t *loc, qboolean makereferenced)
|
|
{
|
|
char *ret;
|
|
if (!loc->search)
|
|
return NULL; //huh? not a valid location.
|
|
|
|
ret = strchr(loc->search->purepath, '/');
|
|
if (ret)
|
|
{
|
|
ret++;
|
|
if (!strchr(ret, '/'))
|
|
{
|
|
if (makereferenced)
|
|
loc->search->flags |= SPF_REFERENCED;
|
|
return ret;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*requires extension*/
|
|
qboolean FS_GetPackageDownloadable(const char *package)
|
|
{
|
|
searchpath_t *search;
|
|
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!Q_strcasecmp(package, search->purepath))
|
|
return !(search->flags & SPF_COPYPROTECTED);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
char *FS_GetPackHashes(char *buffer, int buffersize, qboolean referencedonly)
|
|
{
|
|
searchpath_t *search;
|
|
buffersize--;
|
|
*buffer = 0;
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
|
|
}
|
|
return buffer;
|
|
}
|
|
else
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!search->crc_check && search->handle->GeneratePureCRC)
|
|
search->crc_check = search->handle->GeneratePureCRC(search->handle, 0, 0);
|
|
if (search->crc_check)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", search->crc_check), buffersize);
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
}
|
|
/*
|
|
referencedonly=0: show all paks
|
|
referencedonly=1: show only paks that are referenced (q3-compat)
|
|
referencedonly=2: show all paks, but paks that are referenced are prefixed with a star
|
|
ext=0: hide extensions (q3-compat)
|
|
ext=1: show extensions.
|
|
*/
|
|
char *FS_GetPackNames(char *buffer, int buffersize, int referencedonly, qboolean ext)
|
|
{
|
|
char temp[MAX_OSPATH];
|
|
searchpath_t *search;
|
|
buffersize--;
|
|
*buffer = 0;
|
|
|
|
if (com_purepaths)
|
|
{
|
|
for (search = com_purepaths ; search ; search = search->nextpure)
|
|
{
|
|
if (referencedonly == 0 && !(search->flags & SPF_REFERENCED))
|
|
continue;
|
|
if (referencedonly == 2 && (search->flags & SPF_REFERENCED))
|
|
Q_strncatz(buffer, "*", buffersize);
|
|
|
|
if (!ext)
|
|
{
|
|
COM_StripExtension(search->purepath, temp, sizeof(temp));
|
|
Q_strncatz(buffer, va("%s ", temp), buffersize);
|
|
}
|
|
else
|
|
{
|
|
Q_strncatz(buffer, va("%s ", search->purepath), buffersize);
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
else
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (!search->crc_check && search->handle->GeneratePureCRC)
|
|
search->crc_check = search->handle->GeneratePureCRC(search->handle, 0, 0);
|
|
if (search->crc_check)
|
|
{
|
|
if (referencedonly == 0 && !(search->flags & SPF_REFERENCED))
|
|
continue;
|
|
if (referencedonly == 2 && (search->flags & SPF_REFERENCED))
|
|
{
|
|
// '*' prefix is meant to mean 'referenced'.
|
|
//really all that means to the client is that it definitely wants to download it.
|
|
//if its copyrighted, the client shouldn't try to do so, as it won't be allowed.
|
|
if (!(search->flags & SPF_COPYPROTECTED))
|
|
Q_strncatz(buffer, "*", buffersize);
|
|
}
|
|
|
|
if (!ext)
|
|
{
|
|
COM_StripExtension(search->purepath, temp, sizeof(temp));
|
|
Q_strncatz(buffer, va("%s ", temp), buffersize);
|
|
}
|
|
else
|
|
{
|
|
Q_strncatz(buffer, va("%s ", search->purepath), buffersize);
|
|
}
|
|
}
|
|
}
|
|
return buffer;
|
|
}
|
|
}
|
|
|
|
void FS_ReferenceControl(unsigned int refflag, unsigned int resetflags)
|
|
{
|
|
searchpath_t *s;
|
|
|
|
refflag &= SPF_REFERENCED;
|
|
resetflags &= SPF_REFERENCED;
|
|
|
|
if (resetflags)
|
|
{
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
s->flags &= ~resetflags;
|
|
}
|
|
}
|
|
|
|
fs_referencetype = refflag;
|
|
}
|
|
|
|
//outbuf might not be written into
|
|
static const char *FS_GetCleanPath(const char *pattern, char *outbuf, int outlen)
|
|
{
|
|
const char *s;
|
|
char *o;
|
|
char *seg;
|
|
|
|
s = pattern;
|
|
seg = o = outbuf;
|
|
for(;;)
|
|
{
|
|
if (*s == ':')
|
|
{
|
|
if (s == pattern+1 && (s[1] == '/' || s[1] == '\\'))
|
|
Con_Printf("Error: absolute path in filename %s\n", pattern);
|
|
else
|
|
Con_Printf("Error: alternative data stream in filename %s\n", pattern);
|
|
return NULL;
|
|
}
|
|
else if (*s == '\\' || *s == '/' || !*s)
|
|
{ //end of segment
|
|
if (o == seg && *s)
|
|
{
|
|
if (o == outbuf)
|
|
{
|
|
Con_Printf("Error: absolute path in filename %s\n", pattern);
|
|
return NULL;
|
|
}
|
|
Con_Printf("Error: empty directory name (%s)\n", pattern);
|
|
s++;
|
|
continue;
|
|
}
|
|
//ignore any leading spaces in the name segment
|
|
//it should just make more stuff invalid
|
|
while (*seg == ' ')
|
|
seg++;
|
|
if (seg[0] == '.')
|
|
{
|
|
if (o == seg+1)
|
|
Con_Printf("Error: source directory (%s)\n", pattern);
|
|
else if (seg[1] == '.')
|
|
Con_Printf("Error: parent directory (%s)\n", pattern);
|
|
else
|
|
Con_Printf("Error: hidden name (%s)\n", pattern);
|
|
return NULL;
|
|
}
|
|
#if defined(_WIN32) || defined(__CYGWIN__)
|
|
//in win32, we use the //?/ trick to get around filename length restrictions.
|
|
//4-letter reserved paths: comX, lptX
|
|
//we'll allow this elsewhere to save cycles, just try to avoid running it on a fat32 or ntfs filesystem from linux
|
|
if (((seg[0] == 'c' || seg[0] == 'C') &&
|
|
(seg[1] == 'o' || seg[1] == 'O') &&
|
|
(seg[2] == 'm' || seg[2] == 'M') &&
|
|
(seg[3] >= '0' && seg[3] <= '9')) ||
|
|
((seg[0] == 'l' || seg[0] == 'L') &&
|
|
(seg[1] == 'p' || seg[1] == 'P') &&
|
|
(seg[2] == 't' || seg[2] == 'T') &&
|
|
(seg[3] >= '0' && seg[3] <= '9')))
|
|
{
|
|
if (o == seg+4 || seg[4] == ' '|| seg[4] == '\t' || seg[4] == '.')
|
|
{
|
|
Con_Printf("Error: reserved name in path (%c%c%c%c in %s)\n", seg[0], seg[1], seg[2], seg[3], pattern);
|
|
return NULL;
|
|
}
|
|
}
|
|
//3 letter reserved paths: con, nul, prn
|
|
if (((seg[0] == 'c' || seg[0] == 'C') &&
|
|
(seg[1] == 'o' || seg[1] == 'O') &&
|
|
(seg[2] == 'n' || seg[2] == 'N')) ||
|
|
((seg[0] == 'p' || seg[0] == 'P') &&
|
|
(seg[1] == 'r' || seg[1] == 'R') &&
|
|
(seg[2] == 'n' || seg[2] == 'N')) ||
|
|
((seg[0] == 'n' || seg[0] == 'N') &&
|
|
(seg[1] == 'u' || seg[1] == 'U') &&
|
|
(seg[2] == 'l' || seg[2] == 'L')))
|
|
{
|
|
if (o == seg+3 || seg[3] == ' '|| seg[3] == '\t' || seg[3] == '.')
|
|
{
|
|
Con_Printf("Error: reserved name in path (%c%c%c in %s)\n", seg[0], seg[1], seg[2], pattern);
|
|
return NULL;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if (*s++)
|
|
*o++ = '/';
|
|
else
|
|
{
|
|
*o++ = '\0';
|
|
break;
|
|
}
|
|
seg = o;
|
|
}
|
|
else
|
|
*o++ = *s++;
|
|
}
|
|
|
|
// Sys_Printf("%s changed to %s\n", pattern, outbuf);
|
|
return outbuf;
|
|
}
|
|
|
|
vfsfile_t *VFS_Filter(const char *filename, vfsfile_t *handle)
|
|
{
|
|
// char *ext;
|
|
|
|
if (!handle || handle->WriteBytes || handle->seekingisabadplan) //only on readonly files
|
|
return handle;
|
|
// ext = COM_FileExtension (filename);
|
|
#ifdef AVAIL_ZLIB
|
|
// if (!Q_strcasecmp(ext, ".gz"))
|
|
{
|
|
return FS_DecompressGZip(handle, NULL);
|
|
}
|
|
#endif
|
|
return handle;
|
|
}
|
|
|
|
qboolean FS_NativePath(const char *fname, enum fs_relative relativeto, char *out, int outlen)
|
|
{
|
|
char *last;
|
|
int i;
|
|
char cleanname[MAX_QPATH];
|
|
|
|
if (relativeto == FS_SYSTEM)
|
|
{
|
|
//system is already the native path. we can just pass it through. perhaps we should clean it up first however, although that's just making sure all \ are /
|
|
snprintf(out, outlen, "%s", fname);
|
|
|
|
for (; *out; out++)
|
|
{
|
|
if (*out == '\\')
|
|
*out = '/';
|
|
}
|
|
return true;
|
|
}
|
|
|
|
fname = FS_GetCleanPath(fname, cleanname, sizeof(cleanname));
|
|
if (!fname)
|
|
return false;
|
|
|
|
switch (relativeto)
|
|
{
|
|
case FS_GAMEONLY:
|
|
case FS_GAME:
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s/%s", com_homepath, gamedirfile, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s/%s", com_gamepath, gamedirfile, fname);
|
|
break;
|
|
case FS_BINARYPATH:
|
|
if (host_parms.binarydir && *host_parms.binarydir)
|
|
snprintf(out, outlen, "%s%s", host_parms.binarydir, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s", host_parms.basedir, fname);
|
|
break;
|
|
case FS_ROOT:
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s", com_homepath, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s", com_gamepath, fname);
|
|
break;
|
|
case FS_BASEGAMEONLY:
|
|
last = NULL;
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath)/sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
if (fs_manifest->gamepath[i].base && fs_manifest->gamepath[i].path)
|
|
{
|
|
if (!strcmp(fs_manifest->gamepath[i].path, "*"))
|
|
continue;
|
|
last = fs_manifest->gamepath[i].path;
|
|
if (*last == '*')
|
|
last++;
|
|
}
|
|
}
|
|
if (!last)
|
|
return false; //eep?
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
|
|
break;
|
|
case FS_PUBBASEGAMEONLY:
|
|
last = NULL;
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath)/sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
if (fs_manifest->gamepath[i].base && fs_manifest->gamepath[i].path)
|
|
{
|
|
if (*fs_manifest->gamepath[i].path == '*')
|
|
continue;
|
|
last = fs_manifest->gamepath[i].path;
|
|
}
|
|
}
|
|
if (!last)
|
|
return false; //eep?
|
|
if (com_homepathenabled)
|
|
snprintf(out, outlen, "%s%s/%s", com_homepath, last, fname);
|
|
else
|
|
snprintf(out, outlen, "%s%s/%s", com_gamepath, last, fname);
|
|
break;
|
|
default:
|
|
Sys_Error("FS_NativePath case not handled\n");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*locates and opens a file*/
|
|
vfsfile_t *FS_OpenVFS(const char *filename, const char *mode, enum fs_relative relativeto)
|
|
{
|
|
char cleanname[MAX_QPATH];
|
|
char fullname[MAX_OSPATH];
|
|
flocation_t loc;
|
|
vfsfile_t *vfs;
|
|
|
|
//eventually, this function will be the *ONLY* way to get at files
|
|
|
|
if (relativeto == FS_SYSTEM)
|
|
return VFSOS_Open(filename, mode);
|
|
|
|
//blanket-bans
|
|
|
|
filename = FS_GetCleanPath(filename, cleanname, sizeof(cleanname));
|
|
if (!filename)
|
|
return NULL;
|
|
|
|
#ifdef _DEBUG
|
|
if (strcmp(mode, "rb"))
|
|
if (strcmp(mode, "r+b"))
|
|
if (strcmp(mode, "wb"))
|
|
if (strcmp(mode, "w+b"))
|
|
if (strcmp(mode, "ab"))
|
|
if (strcmp(mode, "wbp"))
|
|
return NULL; //urm, unable to write/append
|
|
#endif
|
|
|
|
//if there can only be one file (eg: write access) find out where it is.
|
|
switch (relativeto)
|
|
{
|
|
case FS_GAMEONLY: //OS access only, no paks
|
|
if (com_homepathenabled)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_homepath, gamedirfile, filename);
|
|
if (*mode == 'w')
|
|
COM_CreatePath(fullname);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
if (*gamedirfile)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s/%s", com_gamepath, gamedirfile, filename);
|
|
if (*mode == 'w')
|
|
COM_CreatePath(fullname);
|
|
return VFSOS_Open(fullname, mode);
|
|
}
|
|
return NULL;
|
|
case FS_GAME: //load from paks in preference to system paths. overwriting be damned.
|
|
case FS_PUBBASEGAMEONLY: //load from paks in preference to system paths. overwriting be damned.
|
|
FS_NativePath(filename, relativeto, fullname, sizeof(fullname));
|
|
break;
|
|
case FS_BINARYPATH:
|
|
if (*mode == 'w')
|
|
COM_CreatePath(fullname);
|
|
FS_NativePath(filename, relativeto, fullname, sizeof(fullname));
|
|
return VFSOS_Open(fullname, mode);
|
|
case FS_ROOT: //always bypass packs and gamedirs
|
|
if (com_homepathenabled)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_homepath, filename);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
snprintf(fullname, sizeof(fullname), "%s%s", com_gamepath, filename);
|
|
return VFSOS_Open(fullname, mode);
|
|
case FS_BASEGAMEONLY: //always bypass packs+pure.
|
|
if (com_homepathenabled)
|
|
{
|
|
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_homepath, filename);
|
|
vfs = VFSOS_Open(fullname, mode);
|
|
if (vfs)
|
|
return vfs;
|
|
}
|
|
snprintf(fullname, sizeof(fullname), "%sfte/%s", com_gamepath, filename);
|
|
return VFSOS_Open(fullname, mode);
|
|
default:
|
|
Sys_Error("FS_OpenVFS: Bad relative path (%i)", relativeto);
|
|
break;
|
|
}
|
|
|
|
FS_FLocateFile(filename, FSLFRT_IFFOUND, &loc);
|
|
|
|
if (loc.search)
|
|
{
|
|
return VFS_Filter(filename, loc.search->handle->OpenVFS(loc.search->handle, &loc, mode));
|
|
}
|
|
|
|
//if we're meant to be writing, best write to it.
|
|
if (strchr(mode , 'w') || strchr(mode , 'a'))
|
|
{
|
|
COM_CreatePath(fullname);
|
|
return VFSOS_Open(fullname, mode);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*opens a vfsfile from an already discovered location*/
|
|
vfsfile_t *FS_OpenReadLocation(flocation_t *location)
|
|
{
|
|
if (location->search)
|
|
{
|
|
return VFS_Filter(NULL, location->search->handle->OpenVFS(location->search->handle, location, "rb"));
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
qboolean FS_Rename2(const char *oldf, const char *newf, enum fs_relative oldrelativeto, enum fs_relative newrelativeto)
|
|
{
|
|
char oldfullname[MAX_OSPATH];
|
|
char newfullname[MAX_OSPATH];
|
|
|
|
if (!FS_NativePath(oldf, oldrelativeto, oldfullname, sizeof(oldfullname)))
|
|
return false;
|
|
if (!FS_NativePath(newf, newrelativeto, newfullname, sizeof(newfullname)))
|
|
return false;
|
|
|
|
FS_CreatePath(newf, newrelativeto);
|
|
return Sys_Rename(oldfullname, newfullname);
|
|
}
|
|
qboolean FS_Rename(const char *oldf, const char *newf, enum fs_relative relativeto)
|
|
{
|
|
return FS_Rename2(oldf, newf, relativeto, relativeto);
|
|
}
|
|
qboolean FS_Remove(const char *fname, enum fs_relative relativeto)
|
|
{
|
|
char fullname[MAX_OSPATH];
|
|
|
|
if (!FS_NativePath(fname, relativeto, fullname, sizeof(fullname)))
|
|
return false;
|
|
|
|
return Sys_remove (fullname);
|
|
}
|
|
//create a path for the given filename (dir-only must have trailing slash)
|
|
void FS_CreatePath(const char *pname, enum fs_relative relativeto)
|
|
{
|
|
char fullname[MAX_OSPATH];
|
|
if (!FS_NativePath(pname, relativeto, fullname, sizeof(fullname)))
|
|
return;
|
|
|
|
COM_CreatePath(fullname);
|
|
}
|
|
|
|
void *FS_MallocFile(const char *filename, enum fs_relative relativeto, qofs_t *filesize)
|
|
{
|
|
vfsfile_t *f;
|
|
qbyte *buf;
|
|
qofs_t len;
|
|
|
|
f = FS_OpenVFS(filename, "rb", relativeto);
|
|
if (!f)
|
|
return NULL;
|
|
len = VFS_GETLEN(f);
|
|
if (filesize)
|
|
*filesize = len;
|
|
|
|
buf = (qbyte*)BZ_Malloc(len+1);
|
|
if (!buf)
|
|
Sys_Error ("FS_MallocFile: out of memory loading %s", filename);
|
|
|
|
((qbyte *)buf)[len] = 0;
|
|
|
|
VFS_READ(f, buf, len);
|
|
VFS_CLOSE(f);
|
|
return buf;
|
|
}
|
|
qboolean FS_WriteFile (const char *filename, const void *data, int len, enum fs_relative relativeto)
|
|
{
|
|
vfsfile_t *f;
|
|
FS_CreatePath(filename, relativeto);
|
|
f = FS_OpenVFS(filename, "wb", relativeto);
|
|
if (!f)
|
|
return false;
|
|
VFS_WRITE(f, data, len);
|
|
VFS_CLOSE(f);
|
|
|
|
return true;
|
|
}
|
|
|
|
qboolean FS_Copy(const char *source, const char *dest, enum fs_relative relativesource, enum fs_relative relativedest)
|
|
{
|
|
vfsfile_t *d, *s;
|
|
char buffer[8192*8];
|
|
int read;
|
|
qboolean result = false;
|
|
FS_CreatePath(dest, relativedest);
|
|
s = FS_OpenVFS(source, "rb", relativesource);
|
|
if (s)
|
|
{
|
|
d = FS_OpenVFS(dest, "wbp", relativedest);
|
|
if (d)
|
|
{
|
|
result = true;
|
|
|
|
for (;;)
|
|
{
|
|
read = VFS_READ(s, buffer, sizeof(buffer));
|
|
if (read <= 0)
|
|
break;
|
|
if (VFS_WRITE(d, buffer, read) != read)
|
|
{
|
|
result = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(d);
|
|
|
|
if (!result)
|
|
FS_Remove(dest, relativedest);
|
|
}
|
|
VFS_CLOSE(s);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
static qbyte *loadbuf;
|
|
static int loadsize;
|
|
|
|
/*
|
|
============
|
|
COM_LoadFile
|
|
|
|
Filename are reletive to the quake directory.
|
|
Always appends a 0 qbyte to the loaded data.
|
|
============
|
|
*/
|
|
qbyte *COM_LoadFile (const char *path, int usehunk, size_t *filesize)
|
|
{
|
|
vfsfile_t *f;
|
|
qbyte *buf;
|
|
qofs_t len;
|
|
flocation_t loc;
|
|
FS_FLocateFile(path, FSLFRT_LENGTH, &loc);
|
|
|
|
if (!loc.search)
|
|
return NULL; //wasn't found
|
|
|
|
if (loc.len > 0x7fffffff) //don't malloc 5000gb sparse files or anything crazy on a 32bit system...
|
|
return NULL;
|
|
|
|
f = loc.search->handle->OpenVFS(loc.search->handle, &loc, "rb");
|
|
if (!f)
|
|
return NULL;
|
|
|
|
len = VFS_GETLEN(f);
|
|
if (filesize)
|
|
*filesize = len;
|
|
|
|
if (usehunk == 2 || usehunk == 4 || usehunk == 6)
|
|
COM_AssertMainThread("COM_LoadFile+hunk");
|
|
|
|
if (usehunk == 0)
|
|
buf = (qbyte*)Z_Malloc (len+1);
|
|
else if (usehunk == 2)
|
|
buf = (qbyte*)Hunk_TempAlloc (len+1);
|
|
else if (usehunk == 4)
|
|
{
|
|
if (len+1 > loadsize)
|
|
buf = (qbyte*)Hunk_TempAlloc (len+1);
|
|
else
|
|
buf = loadbuf;
|
|
}
|
|
else if (usehunk == 5)
|
|
buf = (qbyte*)BZ_Malloc(len+1);
|
|
else if (usehunk == 6)
|
|
buf = (qbyte*)Hunk_TempAllocMore (len+1);
|
|
else
|
|
{
|
|
Sys_Error ("COM_LoadFile: bad usehunk");
|
|
buf = NULL;
|
|
}
|
|
|
|
if (!buf)
|
|
Sys_Error ("COM_LoadFile: not enough space for %s", path);
|
|
|
|
((qbyte *)buf)[len] = 0;
|
|
|
|
VFS_READ(f, buf, len);
|
|
VFS_CLOSE(f);
|
|
|
|
return buf;
|
|
}
|
|
|
|
qbyte *FS_LoadMallocFile (const char *path, size_t *fsize)
|
|
{
|
|
return COM_LoadFile (path, 5, fsize);
|
|
}
|
|
|
|
void *FS_LoadMallocGroupFile(zonegroup_t *ctx, char *path, size_t *fsize)
|
|
{
|
|
char *mem = NULL;
|
|
vfsfile_t *f = FS_OpenVFS(path, "rb", FS_GAME);
|
|
if (f)
|
|
{
|
|
int len = VFS_GETLEN(f);
|
|
mem = ZG_Malloc(ctx, len+1);
|
|
if (mem)
|
|
{
|
|
mem[len] = 0;
|
|
if (VFS_READ(f, mem, len) == len)
|
|
*fsize = len;
|
|
else
|
|
mem = NULL;
|
|
}
|
|
|
|
VFS_CLOSE(f);
|
|
}
|
|
return mem;
|
|
}
|
|
|
|
qbyte *COM_LoadTempFile (const char *path, size_t *fsize)
|
|
{
|
|
return COM_LoadFile (path, 2, fsize);
|
|
}
|
|
qbyte *COM_LoadTempMoreFile (const char *path, size_t *fsize)
|
|
{
|
|
return COM_LoadFile (path, 6, fsize);
|
|
}
|
|
|
|
// uses temp hunk if larger than bufsize
|
|
qbyte *QDECL COM_LoadStackFile (const char *path, void *buffer, int bufsize, size_t *fsize)
|
|
{
|
|
qbyte *buf;
|
|
|
|
COM_AssertMainThread("COM_LoadStackFile");
|
|
|
|
loadbuf = (qbyte *)buffer;
|
|
loadsize = bufsize;
|
|
buf = COM_LoadFile (path, 4, fsize);
|
|
|
|
return buf;
|
|
}
|
|
|
|
|
|
/*warning: at some point I'll change this function to return only read-only buffers*/
|
|
qofs_t FS_LoadFile(const char *name, void **file)
|
|
{
|
|
size_t fsz;
|
|
*file = COM_LoadFile (name, 5, &fsz);
|
|
if (!*file)
|
|
return (qofs_t)-1;
|
|
return fsz;
|
|
}
|
|
void FS_FreeFile(void *file)
|
|
{
|
|
BZ_Free(file);
|
|
}
|
|
|
|
|
|
|
|
void COM_EnumerateFiles (const char *match, int (QDECL *func)(const char *, qofs_t, void *, searchpathfuncs_t*), void *parm)
|
|
{
|
|
searchpath_t *search;
|
|
for (search = com_searchpaths; search ; search = search->next)
|
|
{
|
|
// is the element a pak file?
|
|
if (!search->handle->EnumerateFiles(search->handle, match, func, parm))
|
|
break;
|
|
}
|
|
}
|
|
|
|
void COM_FlushTempoaryPacks(void)
|
|
{
|
|
#if 0
|
|
searchpath_t *sp, **link;
|
|
link = &com_searchpaths;
|
|
while (*link)
|
|
{
|
|
sp = *link;
|
|
if (sp->flags & SPF_TEMPORARY)
|
|
{
|
|
FS_FlushFSHashReally();
|
|
|
|
*link = sp->next;
|
|
|
|
sp->handle->ClosePath(sp->handle);
|
|
Z_Free (sp);
|
|
}
|
|
else
|
|
link = &sp->next;
|
|
}
|
|
com_purepaths = NULL;
|
|
#endif
|
|
}
|
|
|
|
qboolean COM_LoadMapPackFile (const char *filename, qofs_t ofs)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
static searchpath_t *FS_AddPathHandle(searchpath_t **oldpaths, const char *purepath, const char *probablepath, searchpathfuncs_t *handle, unsigned int flags, unsigned int loadstuff);
|
|
searchpathfuncs_t *FS_GetOldPath(searchpath_t **oldpaths, const char *dir, unsigned int *keepflags)
|
|
{
|
|
searchpath_t *p;
|
|
searchpathfuncs_t *r = NULL;
|
|
*keepflags = 0;
|
|
while(*oldpaths)
|
|
{
|
|
p = *oldpaths;
|
|
|
|
if (!Q_strcasecmp(p->logicalpath, dir))
|
|
{
|
|
*keepflags |= p->flags & (SPF_REFERENCED | SPF_UNTRUSTED);
|
|
*oldpaths = p->next;
|
|
r = p->handle;
|
|
Z_Free(p);
|
|
break;
|
|
}
|
|
|
|
oldpaths = &(*oldpaths)->next;
|
|
}
|
|
return r;
|
|
}
|
|
|
|
typedef struct {
|
|
searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc);
|
|
searchpath_t **oldpaths;
|
|
const char *parentdesc;
|
|
const char *puredesc;
|
|
} wildpaks_t;
|
|
|
|
static int QDECL FS_AddWildDataFiles (const char *descriptor, qofs_t size, void *vparam, searchpathfuncs_t *funcs)
|
|
{
|
|
wildpaks_t *param = vparam;
|
|
vfsfile_t *vfs;
|
|
searchpath_t *search;
|
|
searchpathfuncs_t *newpak;
|
|
char pakfile[MAX_OSPATH];
|
|
char purefile[MAX_OSPATH];
|
|
flocation_t loc;
|
|
unsigned int keptflags = 0;
|
|
|
|
Q_snprintfz (pakfile, sizeof(pakfile), "%s%s", param->parentdesc, descriptor);
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (!Q_strcasecmp(search->logicalpath, pakfile)) //assumption: first member of structure is a char array
|
|
return true; //already loaded (base paths?)
|
|
}
|
|
|
|
newpak = FS_GetOldPath(param->oldpaths, pakfile, &keptflags);
|
|
if (!newpak)
|
|
{
|
|
if (param->OpenNew == VFSOS_OpenPath)
|
|
{
|
|
vfs = NULL;
|
|
}
|
|
else
|
|
{
|
|
fs_finds++;
|
|
if (!funcs->FindFile(funcs, &loc, descriptor, NULL))
|
|
return true; //not found..
|
|
vfs = funcs->OpenVFS(funcs, &loc, "rb");
|
|
if (!vfs)
|
|
return true;
|
|
}
|
|
newpak = param->OpenNew (vfs, pakfile);
|
|
if (!newpak)
|
|
{
|
|
VFS_CLOSE(vfs);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
Q_snprintfz (pakfile, sizeof(pakfile), "%s%s", param->parentdesc, descriptor);
|
|
if (*param->puredesc)
|
|
snprintf (purefile, sizeof(purefile), "%s/%s", param->puredesc, descriptor);
|
|
else
|
|
Q_strncpyz(purefile, descriptor, sizeof(purefile));
|
|
FS_AddPathHandle(param->oldpaths, purefile, pakfile, newpak, ((!Q_strncasecmp(descriptor, "pak", 3))?SPF_COPYPROTECTED:0)|keptflags, (unsigned int)-1);
|
|
|
|
return true;
|
|
}
|
|
|
|
searchpathfuncs_t *FS_OpenPackByExtension(vfsfile_t *f, const char *pakname)
|
|
{
|
|
searchpathfuncs_t *pak;
|
|
int j;
|
|
char ext[8];
|
|
COM_FileExtension(pakname, ext, sizeof(ext));
|
|
for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++)
|
|
{
|
|
if (!searchpathformats[j].extension || !searchpathformats[j].OpenNew)
|
|
continue;
|
|
if (!strcmp(ext, searchpathformats[j].extension))
|
|
{
|
|
pak = searchpathformats[j].OpenNew(f, pakname);
|
|
if (pak)
|
|
return pak;
|
|
Con_Printf("Unable to open %s - corrupt?\n", pakname);
|
|
break;
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(f);
|
|
return NULL;
|
|
}
|
|
|
|
static void FS_AddDataFiles(searchpath_t **oldpaths, const char *purepath, const char *logicalpath, searchpath_t *search, const char *extension, searchpathfuncs_t *(QDECL *OpenNew)(vfsfile_t *file, const char *desc))
|
|
{
|
|
//search is the parent
|
|
int i;
|
|
searchpathfuncs_t *handle;
|
|
char pakfile[MAX_OSPATH];
|
|
char logicalpaths[MAX_OSPATH]; //with a slash
|
|
char purefile[MAX_OSPATH];
|
|
unsigned int keptflags;
|
|
vfsfile_t *vfs;
|
|
flocation_t loc;
|
|
wildpaks_t wp;
|
|
|
|
Q_strncpyz(logicalpaths, logicalpath, sizeof(logicalpaths));
|
|
FS_CleanDir(logicalpaths, sizeof(logicalpaths));
|
|
|
|
//first load all the numbered pak files
|
|
for (i=0 ; ; i++)
|
|
{
|
|
snprintf (pakfile, sizeof(pakfile), "pak%i.%s", i, extension);
|
|
fs_finds++;
|
|
if (!search->handle->FindFile(search->handle, &loc, pakfile, NULL))
|
|
break; //not found..
|
|
|
|
snprintf (pakfile, sizeof(pakfile), "%spak%i.%s", logicalpaths, i, extension);
|
|
snprintf (purefile, sizeof(purefile), "%s/pak%i.%s", purepath, i, extension);
|
|
|
|
handle = FS_GetOldPath(oldpaths, pakfile, &keptflags);
|
|
if (!handle)
|
|
{
|
|
vfs = search->handle->OpenVFS(search->handle, &loc, "r");
|
|
if (!vfs)
|
|
break;
|
|
handle = OpenNew (vfs, pakfile);
|
|
if (!handle)
|
|
break;
|
|
}
|
|
FS_AddPathHandle(oldpaths, purefile, pakfile, handle, SPF_COPYPROTECTED|keptflags, (unsigned int)-1);
|
|
}
|
|
|
|
//now load the random ones
|
|
Q_snprintfz (pakfile, sizeof(pakfile), "*.%s", extension);
|
|
wp.OpenNew = OpenNew;
|
|
wp.parentdesc = logicalpaths;
|
|
wp.puredesc = purepath;
|
|
wp.oldpaths = oldpaths;
|
|
search->handle->EnumerateFiles(search->handle, pakfile, FS_AddWildDataFiles, &wp);
|
|
|
|
|
|
//and load any named in the manifest (this happens when they're crced or whatever)
|
|
{
|
|
int ptlen, palen;
|
|
ptlen = strlen(purepath);
|
|
for (i = 0; i < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); i++)
|
|
{
|
|
char ext[8];
|
|
if (fs_manifest->package[i].path && !strcmp(COM_FileExtension(fs_manifest->package[i].path, ext, sizeof(ext)), extension))
|
|
{
|
|
palen = strlen(fs_manifest->package[i].path);
|
|
if (palen > ptlen && (fs_manifest->package[i].path[ptlen] == '/' || fs_manifest->package[i].path[ptlen] == '\\' )&& !strncmp(purepath, fs_manifest->package[i].path, ptlen))
|
|
{
|
|
searchpath_t *oldp;
|
|
char pname[MAX_OSPATH];
|
|
char lname[MAX_OSPATH];
|
|
if (fs_manifest->package[i].crcknown)
|
|
snprintf(lname, sizeof(lname), "%#x", fs_manifest->package[i].crc);
|
|
else
|
|
snprintf(lname, sizeof(lname), "");
|
|
if (!FS_GenCachedPakName(fs_manifest->package[i].path, lname, pname, sizeof(pname)))
|
|
continue;
|
|
snprintf (lname, sizeof(lname), "%s%s", logicalpaths, pname+ptlen+1);
|
|
|
|
for (oldp = com_searchpaths; oldp; oldp = oldp->next)
|
|
{
|
|
if (!Q_strcasecmp(oldp->purepath, fs_manifest->package[i].path))
|
|
break;
|
|
if (!Q_strcasecmp(oldp->logicalpath, lname))
|
|
break;
|
|
}
|
|
if (!oldp)
|
|
{
|
|
handle = FS_GetOldPath(oldpaths, lname, &keptflags);
|
|
if (!handle)
|
|
{
|
|
if (search->handle->FindFile(search->handle, &loc, pname+ptlen+1, NULL))
|
|
{
|
|
vfs = search->handle->OpenVFS(search->handle, &loc, "r");
|
|
if (vfs)
|
|
handle = OpenNew (vfs, lname);
|
|
}
|
|
}
|
|
if (handle && fs_manifest->package[i].crcknown)
|
|
{
|
|
int truecrc = handle->GeneratePureCRC(handle, 0, false);
|
|
if (truecrc != fs_manifest->package[i].crc)
|
|
{
|
|
Con_Printf(CON_ERROR "File \"%s\" has hash %#x (required: %#x). Please delete it or move it away\n", lname, truecrc, fs_manifest->package[i].crc);
|
|
handle->ClosePath(handle);
|
|
handle = NULL;
|
|
}
|
|
}
|
|
if (handle)
|
|
FS_AddPathHandle(oldpaths, fs_manifest->package[i].path, lname, handle, SPF_COPYPROTECTED|SPF_UNTRUSTED|keptflags, (unsigned int)-1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static searchpath_t *FS_AddPathHandle(searchpath_t **oldpaths, const char *purepath, const char *logicalpath, searchpathfuncs_t *handle, unsigned int flags, unsigned int loadstuff)
|
|
{
|
|
unsigned int i;
|
|
|
|
searchpath_t *search, **link;
|
|
|
|
if (!handle)
|
|
{
|
|
Con_Printf("COM_AddPathHandle: not a valid handle (%s)\n", logicalpath);
|
|
return NULL;
|
|
}
|
|
|
|
if (handle->fsver != FSVER)
|
|
{
|
|
Con_Printf("%s: file system driver is outdated (%u should be %u)\n", logicalpath, handle->fsver, FSVER);
|
|
handle->ClosePath(handle);
|
|
return NULL;
|
|
}
|
|
|
|
search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
|
|
search->flags = flags;
|
|
search->handle = handle;
|
|
Q_strncpyz(search->purepath, purepath, sizeof(search->purepath));
|
|
Q_strncpyz(search->logicalpath, logicalpath, sizeof(search->logicalpath));
|
|
|
|
//temp packages also do not nest
|
|
if (!(flags & SPF_TEMPORARY))
|
|
{
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew || !searchpathformats[i].loadscan)
|
|
continue;
|
|
if (loadstuff & (1<<i))
|
|
{
|
|
FS_AddDataFiles(oldpaths, purepath, logicalpath, search, searchpathformats[i].extension, searchpathformats[i].OpenNew);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (flags & SPF_TEMPORARY)
|
|
{
|
|
//add at end. pureness will reorder if needed.
|
|
link = &com_searchpaths;
|
|
while(*link)
|
|
{
|
|
link = &(*link)->next;
|
|
}
|
|
*link = search;
|
|
}
|
|
else
|
|
{
|
|
search->next = com_searchpaths;
|
|
com_searchpaths = search;
|
|
}
|
|
com_fschanged = true;
|
|
|
|
return search;
|
|
}
|
|
|
|
void COM_RefreshFSCache_f(void)
|
|
{
|
|
com_fschanged=true;
|
|
}
|
|
|
|
//optionally purges the cache and rebuilds it
|
|
void COM_FlushFSCache(qboolean purge, qboolean domutex)
|
|
{
|
|
searchpath_t *search;
|
|
if (com_fs_cache.ival && com_fs_cache.ival != 2)
|
|
{
|
|
for (search = com_searchpaths ; search ; search = search->next)
|
|
{
|
|
if (search->handle->PollChanges)
|
|
com_fschanged |= search->handle->PollChanges(search->handle);
|
|
}
|
|
}
|
|
|
|
#ifdef FTE_TARGET_WEB
|
|
//web target doesn't support filesystem enumeration, so make sure the cache is kept invalid and disabled.
|
|
com_fschanged = true;
|
|
#else
|
|
if (com_fs_cache.ival && com_fschanged)
|
|
{
|
|
//rebuild it if needed
|
|
FS_RebuildFSHash(domutex);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*since should start as 0, otherwise this can be used to poll*/
|
|
qboolean FS_Restarted(unsigned int *since)
|
|
{
|
|
if (*since < fs_restarts)
|
|
{
|
|
*since = fs_restarts;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_AddGameDirectory
|
|
|
|
Sets com_gamedir, adds the directory to the head of the path,
|
|
then loads and adds pak1.pak pak2.pak ...
|
|
================
|
|
*/
|
|
void FS_AddGameDirectory (searchpath_t **oldpaths, const char *puredir, const char *dir, unsigned int loadstuff, unsigned int flags)
|
|
{
|
|
unsigned int keptflags;
|
|
searchpath_t *search;
|
|
|
|
char *p;
|
|
void *handle;
|
|
|
|
fs_restarts++;
|
|
|
|
for (search = com_searchpaths; search; search = search->next)
|
|
{
|
|
if (!Q_strcasecmp(search->logicalpath, dir))
|
|
return; //already loaded (base paths?)
|
|
}
|
|
|
|
if (!(flags & SPF_PRIVATE))
|
|
{
|
|
if ((p = strrchr(dir, '/')) != NULL)
|
|
strcpy(pubgamedirfile, ++p);
|
|
else
|
|
strcpy(pubgamedirfile, dir);
|
|
}
|
|
if ((p = strrchr(dir, '/')) != NULL)
|
|
strcpy(gamedirfile, ++p);
|
|
else
|
|
strcpy(gamedirfile, dir);
|
|
|
|
//
|
|
// add the directory to the search path
|
|
//
|
|
handle = FS_GetOldPath(oldpaths, dir, &keptflags);
|
|
if (!handle)
|
|
handle = VFSOS_OpenPath(NULL, dir);
|
|
|
|
FS_AddPathHandle(oldpaths, puredir, dir, handle, flags|keptflags, loadstuff);
|
|
}
|
|
|
|
//if syspath, something like c:\quake\baseq2
|
|
//otherwise just baseq2. beware of dupes.
|
|
searchpathfuncs_t *COM_IteratePaths (void **iterator, char *pathbuffer, int pathbuffersize, char *dirname, int dirnamesize)
|
|
{
|
|
searchpath_t *s;
|
|
void *prev;
|
|
|
|
prev = NULL;
|
|
for (s=com_searchpaths ; s ; s=s->next)
|
|
{
|
|
if (!(s->flags & SPF_EXPLICIT))
|
|
continue;
|
|
|
|
if (*iterator == prev)
|
|
{
|
|
*iterator = s->handle;
|
|
if (!strchr(s->purepath, '/'))
|
|
{
|
|
if (pathbuffer)
|
|
{
|
|
Q_strncpyz(pathbuffer, s->logicalpath, pathbuffersize-1);
|
|
FS_CleanDir(pathbuffer, pathbuffersize);
|
|
}
|
|
if (dirname)
|
|
{
|
|
Q_strncpyz(dirname, s->purepath, dirnamesize-1);
|
|
}
|
|
return s->handle;
|
|
}
|
|
}
|
|
prev = s->handle;
|
|
}
|
|
|
|
*iterator = NULL;
|
|
if (pathbuffer)
|
|
*pathbuffer = 0;
|
|
if (dirname)
|
|
*dirname = 0;
|
|
return NULL;
|
|
}
|
|
|
|
char *FS_GetGamedir(qboolean publicpathonly)
|
|
{
|
|
if (publicpathonly)
|
|
return pubgamedirfile;
|
|
else
|
|
return gamedirfile;
|
|
}
|
|
|
|
//returns the commandline arguments required to duplicate the fs details
|
|
char *FS_GetManifestArgs(void)
|
|
{
|
|
char *homearg = com_homepathenabled?"-usehome ":"-nohome ";
|
|
if (fs_manifest->updatefile)
|
|
return va("%s-manifest %s -basedir %s -outputdebugstring", homearg, fs_manifest->updatefile, com_gamepath);
|
|
|
|
return va("%s-game %s -basedir %s -outputdebugstring", homearg, pubgamedirfile, com_gamepath);
|
|
}
|
|
|
|
//given a 'c:/foo/bar/' path, will extract 'bar'.
|
|
void FS_ExtractDir(char *in, char *out, int outlen)
|
|
{
|
|
char *end;
|
|
if (!outlen)
|
|
return;
|
|
end = in + strlen(in);
|
|
//skip over any trailing slashes
|
|
while (end > in)
|
|
{
|
|
if (end[-1] == '/' || end[-1] == '\\')
|
|
end--;
|
|
else
|
|
break;
|
|
}
|
|
|
|
//skip over the path
|
|
while (end > in)
|
|
{
|
|
if (end[-1] != '/' && end[-1] != '\\')
|
|
end--;
|
|
else
|
|
break;
|
|
}
|
|
|
|
//copy string into the dest
|
|
while (--outlen)
|
|
{
|
|
if (*end == '/' || *end == '\\' || !*end)
|
|
break;
|
|
*out++ = *end++;
|
|
}
|
|
*out = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
COM_Gamedir
|
|
|
|
Sets the gamedir and path to a different directory.
|
|
================
|
|
*/
|
|
void COM_Gamedir (const char *dir)
|
|
{
|
|
ftemanifest_t *man;
|
|
if (!fs_manifest)
|
|
FS_ChangeGame(NULL, true);
|
|
|
|
//don't allow leading dots, hidden files are evil.
|
|
//don't allow complex paths. those are evil too.
|
|
if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
return;
|
|
}
|
|
|
|
man = NULL;
|
|
if (!man)
|
|
{
|
|
vfsfile_t *f = VFSOS_Open(va("%s%s.fmf", com_gamepath, dir), "rb");
|
|
if (f)
|
|
{
|
|
size_t len = VFS_GETLEN(f);
|
|
char *fdata = BZ_Malloc(len+1);
|
|
if (fdata)
|
|
{
|
|
VFS_READ(f, fdata, len);
|
|
fdata[len] = 0;
|
|
man = FS_Manifest_Parse(NULL, fdata);
|
|
BZ_Free(fdata);
|
|
}
|
|
VFS_CLOSE(f);
|
|
}
|
|
}
|
|
|
|
if (!man)
|
|
{
|
|
//generate a new manifest based upon the current one.
|
|
man = FS_ReadDefaultManifest(com_gamepath, sizeof(com_gamepath), true);
|
|
if (man && strcmp(man->installation, fs_manifest->installation))
|
|
{
|
|
FS_Manifest_Free(man);
|
|
man = NULL;
|
|
}
|
|
if (!man)
|
|
man = FS_Manifest_Clone(fs_manifest);
|
|
FS_Manifest_PurgeGamedirs(man);
|
|
if (*dir)
|
|
{
|
|
char token[MAX_QPATH];
|
|
char *dup = Z_StrDup(dir); //FIXME: is this really needed?
|
|
dir = dup;
|
|
while ((dir = COM_ParseStringSet(dir, token, sizeof(token))))
|
|
{
|
|
if (!strcmp(dir, ";"))
|
|
continue;
|
|
if (!*token)
|
|
continue;
|
|
|
|
Cmd_TokenizeString(va("gamedir \"%s\"", token), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
Z_Free(dup);
|
|
}
|
|
}
|
|
FS_ChangeGame(man, cfg_reload_on_gamedir.ival);
|
|
}
|
|
|
|
#define QCFG "set allow_download_refpackages 0\n"
|
|
/*stuff that makes dp-only mods work a bit better*/
|
|
#define DPCOMPAT QCFG "set _cl_playermodel \"\"\n set dpcompat_set 1\nset dpcompat_corruptglobals 1\nset vid_pixelheight 1\n"
|
|
/*nexuiz/xonotic has a few quirks/annoyances...*/
|
|
#define NEXCFG DPCOMPAT "set r_particlesdesc effectinfo\nset sv_bigcoords 1\nset sv_maxairspeed \"400\"\nset sv_jumpvelocity 270\nset sv_mintic \"0.01\"\ncl_nolerp 0\npr_enable_uriget 0\n"
|
|
/*some modern non-compat settings*/
|
|
#define DMFCFG "set com_parseutf8 1\npm_airstep 1\nsv_demoExtensions 1\n"
|
|
/*set some stuff so our regular qw client appears more like hexen2. sv_mintic is required to 'fix' the ravenstaff so that its projectiles don't impact upon each other*/
|
|
#define HEX2CFG "set com_parseutf8 -1\nset gl_font gfx/hexen2\nset in_builtinkeymap 0\nset_calc cl_playerclass int (random * 5) + 1\nset sv_maxspeed 640\ncl_run 0\nset watervis 1\nset r_lavaalpha 1\nset r_lavastyle -2\nset r_wateralpha 0.5\nset sv_pupglow 1\ngl_shaftlight 0.5\nsv_mintic 0.015\nset mod_warnmodels 0\nset cl_model_bobbing 1\nsv_sound_land \"fx/thngland.wav\"\n"
|
|
/*yay q2!*/
|
|
#define Q2CFG "com_nogamedirnativecode 0\n"
|
|
/*Q3's ui doesn't like empty model/headmodel/handicap cvars, even if the gamecode copes*/
|
|
#define Q3CFG "gl_overbright 2\nseta model sarge\nseta headmodel sarge\nseta handicap 100\ncom_nogamedirnativecode 0\n"
|
|
//#define RMQCFG "sv_bigcoords 1\n"
|
|
|
|
typedef struct {
|
|
const char *argname; //used if this was used as a parameter.
|
|
const char *exename; //used if the exe name contains this
|
|
const char *protocolname; //sent to the master server when this is the current gamemode (Typically set for DP compat).
|
|
const char *auniquefile[4]; //used if this file is relative from the gamedir. needs just one file
|
|
|
|
const char *customexec;
|
|
|
|
const char *dir[4];
|
|
const char *poshname; //Full name for the game.
|
|
const char *manifestfile;
|
|
} gamemode_info_t;
|
|
const gamemode_info_t gamemode_info[] = {
|
|
#define MASTER_PREFIX "FTE-"
|
|
//note that there is no basic 'fte' gamemode, this is because we aim for network compatability. Darkplaces-Quake is the closest we get.
|
|
//this is to avoid having too many gamemodes anyway.
|
|
|
|
//mission packs should generally come after the main game to avoid prefering the main game. we violate this for hexen2 as the mission pack is mostly a superset.
|
|
//whereas the quake mission packs replace start.bsp making the original episodes unreachable.
|
|
//for quake, we also allow extracting all files from paks. some people think it loads faster that way or something.
|
|
|
|
//cmdline switch exename protocol name(dpmaster) identifying file exec dir1 dir2 dir3 dir(fte) full name
|
|
{"-quake", "q1", MASTER_PREFIX"Quake", {"id1/pak0.pak",
|
|
"id1/quake.rc"}, QCFG, {"id1", "qw", "*fte"}, "Quake"/*, "id1/pak0.pak|http://quakeservers.nquake.com/qsw106.zip|http://nquake.localghost.net/qsw106.zip|http://qw.quakephil.com/nquake/qsw106.zip|http://fnu.nquake.com/qsw106.zip"*/},
|
|
{"-hipnotic", "hipnotic", MASTER_PREFIX"Hipnotic",{"hipnotic/pak0.pak"}, QCFG, {"id1", "qw", "hipnotic", "*fte"}, "Quake: Scourge of Armagon"},
|
|
{"-rogue", "rogue", MASTER_PREFIX"Rogue", {"rogue/pak0.pak"}, QCFG, {"id1", "qw", "rogue", "*fte"}, "Quake: Dissolution of Eternity"},
|
|
|
|
//various quake-based mods.
|
|
{"-nexuiz", "nexuiz", "Nexuiz", {"nexuiz.exe"}, NEXCFG, {"data", "*ftedata"}, "Nexuiz"},
|
|
{"-xonotic", "xonotic", "Xonotic", {"xonotic.exe"}, NEXCFG, {"data", "*ftedata"}, "Xonotic"},
|
|
// {"-spark", "spark", "Spark", {"base/src/progs.src",
|
|
// "base/qwprogs.dat",
|
|
// "base/pak0.pak"}, DMFCFG, {"base", }, "Spark"},
|
|
// {"-scouts", "scouts", "FTE-SJ", {"basesj/src/progs.src",
|
|
// "basesj/progs.dat",
|
|
// "basesj/pak0.pak"}, NULL, {"basesj", }, "Scouts Journey"},
|
|
// {"-rmq", "rmq", "RMQ", {NULL}, RMQCFG, {"id1", "qw", "rmq", "*fte"}, "Remake Quake"},
|
|
|
|
#ifdef HEXEN2
|
|
//hexen2's mission pack generally takes precedence if both are installed.
|
|
{"-portals", "h2mp", "FTE-H2MP", {"portals/hexen.rc",
|
|
"portals/pak3.pak"}, HEX2CFG,{"data1", "portals", "*fteh2"}, "Hexen II MP"},
|
|
{"-hexen2", "hexen2", "FTE-Hexen2", {"data1/pak0.pak"}, HEX2CFG,{"data1", "*fteh2"}, "Hexen II"},
|
|
#endif
|
|
#if defined(Q2CLIENT) || defined(Q2SERVER)
|
|
{"-quake2", "q2", "FTE-Quake2", {"baseq2/pak0.pak"}, Q2CFG, {"baseq2", "*fteq2"}, "Quake II"},
|
|
//mods of the above that should generally work.
|
|
{"-dday", "dday", "FTE-Quake2", {"dday/pak0.pak"}, Q2CFG, {"baseq2", "dday", "*fteq2"}, "D-Day: Normandy"},
|
|
#endif
|
|
|
|
#if defined(Q3CLIENT) || defined(Q3SERVER)
|
|
{"-quake3", "q3", "FTE-Quake3", {"baseq3/pak0.pk3"}, Q3CFG, {"baseq3", "*fteq3"}, "Quake III Arena"},
|
|
//the rest are not supported in any real way. maps-only mostly, if that
|
|
// {"-quake4", "q4", "FTE-Quake4", {"q4base/pak00.pk4"}, NULL, {"q4base", "*fteq4"}, "Quake 4"},
|
|
// {"-et", NULL, "FTE-EnemyTerritory", {"etmain/pak0.pk3"}, NULL, {"etmain", "*fteet"}, "Wolfenstein - Enemy Territory"},
|
|
|
|
// {"-jk2", "jk2", "FTE-JK2", {"base/assets0.pk3"}, NULL, {"base", "*ftejk2"}, "Jedi Knight II: Jedi Outcast"},
|
|
// {"-warsow", "warsow", "FTE-Warsow", {"basewsw/pak0.pk3"}, NULL, {"basewsw", "*ftewsw"}, "Warsow"},
|
|
#endif
|
|
#if !defined(QUAKETC) && !defined(MINIMAL)
|
|
// {"-doom", "doom", "FTE-Doom", {"doom.wad"}, NULL, {"*", "*ftedoom"}, "Doom"},
|
|
// {"-doom2", "doom2", "FTE-Doom2", {"doom2.wad"}, NULL, {"*", "*ftedoom"}, "Doom2"},
|
|
// {"-doom3", "doom3", "FTE-Doom3", {"doom3.wad"}, NULL, {"based3", "*ftedoom3"},"Doom3"},
|
|
|
|
//for the luls
|
|
// {"-diablo2", NULL, "FTE-Diablo2", {"d2music.mpq"}, NULL, {"*", "*fted2"}, "Diablo 2"},
|
|
#endif
|
|
#if defined(HLSERVER) || defined(HLCLIENT)
|
|
//can run in windows, needs hl gamecode enabled. maps can always be viewed, but meh.
|
|
{"-halflife", "halflife", "FTE-HalfLife", {"valve/liblist.gam"}, NULL, {"valve", "*ftehl"}, "Half-Life"},
|
|
#endif
|
|
|
|
{NULL}
|
|
};
|
|
|
|
qboolean FS_GenCachedPakName(char *pname, char *crc, char *local, int llen)
|
|
{
|
|
char *fn;
|
|
char hex[16];
|
|
if (strstr(pname, "dlcache"))
|
|
{
|
|
*local = 0;
|
|
return false;
|
|
}
|
|
|
|
fn = COM_SkipPath(pname);
|
|
if (fn == pname)
|
|
{ //only allow it if it has some game path first.
|
|
*local = 0;
|
|
return false;
|
|
}
|
|
Q_strncpyz(local, pname, min((fn - pname) + 1, llen));
|
|
Q_strncatz(local, "dlcache/", llen);
|
|
Q_strncatz(local, fn, llen);
|
|
if (*crc)
|
|
{
|
|
Q_strncatz(local, ".", llen);
|
|
snprintf(hex, sizeof(hex), "%x", (unsigned int)strtoul(crc, NULL, 0));
|
|
Q_strncatz(local, hex, llen);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#if 0
|
|
qboolean FS_LoadPackageFromFile(vfsfile_t *vfs, char *pname, char *localname, int *crc, unsigned int flags)
|
|
{
|
|
int i;
|
|
char *ext = COM_FileExtension(pname);
|
|
searchpathfuncs_t *handle;
|
|
searchpath_t *oldlist = NULL;
|
|
|
|
searchpath_t *sp;
|
|
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
|
|
continue;
|
|
if (!strcmp(ext, searchpathformats[i].extension))
|
|
{
|
|
handle = searchpathformats[i].OpenNew (vfs, localname);
|
|
if (!handle)
|
|
{
|
|
Con_Printf("file %s isn't a %s after all\n", pname, searchpathformats[i].extension);
|
|
break;
|
|
}
|
|
if (crc)
|
|
{
|
|
int truecrc = handle->GeneratePureCRC(handle, 0, false);
|
|
if (truecrc != *crc)
|
|
{
|
|
*crc = truecrc;
|
|
handle->ClosePath(handle);
|
|
return false;
|
|
}
|
|
}
|
|
sp = FS_AddPathHandle(&oldlist, pname, localname, handle, flags, (unsigned int)-1);
|
|
|
|
if (sp)
|
|
{
|
|
FS_FlushFSHashReally();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(vfs);
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
//'small' wrapper to open foo.zip/bar to read files within zips that are not part of the gamedir.
|
|
//name needs to be null terminated. recursive. pass null for search.
|
|
vfsfile_t *CL_OpenFileInPackage(searchpathfuncs_t *search, char *name)
|
|
{
|
|
int found;
|
|
vfsfile_t *f;
|
|
flocation_t loc;
|
|
char e, *n;
|
|
char ext[8];
|
|
char *end;
|
|
int i;
|
|
|
|
end = name + strlen(name);
|
|
|
|
while (end > name)
|
|
{
|
|
e = *end;
|
|
*end = 0;
|
|
|
|
if (!e)
|
|
{
|
|
//always open the last file properly.
|
|
loc.search = NULL;
|
|
if (search)
|
|
found = search->FindFile(search, &loc, name, NULL);
|
|
else
|
|
found = FS_FLocateFile(name, FSLFRT_IFFOUND, &loc);
|
|
if (found)
|
|
{
|
|
f = (search?search:loc.search->handle)->OpenVFS(search?search:loc.search->handle, &loc, "rb");
|
|
if (f)
|
|
return f;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
COM_FileExtension(name, ext, sizeof(ext));
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
|
|
continue;
|
|
if (!strcmp(ext, searchpathformats[i].extension))
|
|
{
|
|
loc.search = NULL;
|
|
if (search)
|
|
found = search->FindFile(search, &loc, name, NULL);
|
|
else
|
|
found = FS_FLocateFile(name, FSLFRT_IFFOUND, &loc);
|
|
if (found)
|
|
{
|
|
f = (search?search:loc.search->handle)->OpenVFS(search?search:loc.search->handle, &loc, "rb");
|
|
if (f)
|
|
{
|
|
searchpathfuncs_t *newsearch = searchpathformats[i].OpenNew(f, name);
|
|
if (newsearch)
|
|
{
|
|
f = CL_OpenFileInPackage(newsearch, end+1);
|
|
newsearch->ClosePath(newsearch);
|
|
if (f)
|
|
{
|
|
*end = e;
|
|
return f;
|
|
}
|
|
}
|
|
else
|
|
VFS_CLOSE(f);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
n = COM_SkipPath(name);
|
|
*end = e;
|
|
end = n-1;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void FS_PureMode(int puremode, char *purenamelist, char *purecrclist, char *refnamelist, char *refcrclist, int pureseed)
|
|
{
|
|
qboolean pureflush;
|
|
|
|
if (puremode == fs_puremode && fs_pureseed == pureseed)
|
|
{
|
|
if ((!purenamelist && !fs_purenames) || !strcmp(fs_purenames?fs_purenames:"", purenamelist?purenamelist:""))
|
|
if ((!purecrclist && !fs_purecrcs) || !strcmp(fs_purecrcs?fs_purecrcs:"", purecrclist?purecrclist:""))
|
|
if ((!refnamelist && !fs_refnames) || !strcmp(fs_refnames?fs_refnames:"", refnamelist?refnamelist:""))
|
|
if ((!refcrclist && !fs_refcrcs) || !strcmp(fs_refcrcs?fs_refcrcs:"", refcrclist?refcrclist:""))
|
|
return;
|
|
}
|
|
|
|
Z_Free(fs_purenames);
|
|
Z_Free(fs_purecrcs);
|
|
Z_Free(fs_refnames);
|
|
Z_Free(fs_refcrcs);
|
|
|
|
pureflush = (fs_puremode != 2 && puremode == 2);
|
|
fs_puremode = puremode;
|
|
fs_purenames = purenamelist?Z_StrDup(purenamelist):NULL;
|
|
fs_purecrcs = purecrclist?Z_StrDup(purecrclist):NULL;
|
|
fs_pureseed = pureseed;
|
|
fs_refnames = refnamelist?Z_StrDup(refnamelist):NULL;
|
|
fs_refcrcs = refcrclist?Z_StrDup(refcrclist):NULL;
|
|
|
|
FS_ChangeGame(fs_manifest, false);
|
|
|
|
if (pureflush)
|
|
{
|
|
#ifndef SERVERONLY
|
|
Shader_NeedReload(true);
|
|
#endif
|
|
Mod_ClearAll();
|
|
Cache_Flush();
|
|
}
|
|
}
|
|
|
|
char *FSQ3_GenerateClientPacksList(char *buffer, int maxlen, int basechecksum)
|
|
{ //this is for q3 compatibility.
|
|
|
|
flocation_t loc;
|
|
int numpaks = 0;
|
|
searchpath_t *sp;
|
|
|
|
FS_FLocateFile("vm/cgame.qvm", FSLFRT_LENGTH, &loc);
|
|
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
|
|
basechecksum ^= loc.search->crc_reply;
|
|
|
|
FS_FLocateFile("vm/ui.qvm", FSLFRT_LENGTH, &loc);
|
|
Q_strncatz(buffer, va("%i ", loc.search->crc_reply), maxlen);
|
|
basechecksum ^= loc.search->crc_reply;
|
|
|
|
Q_strncatz(buffer, "@ ", maxlen);
|
|
|
|
for (sp = com_purepaths; sp; sp = sp->nextpure)
|
|
{
|
|
if (sp->crc_reply)
|
|
{
|
|
Q_strncatz(buffer, va("%i ", sp->crc_reply), maxlen);
|
|
basechecksum ^= sp->crc_reply;
|
|
numpaks++;
|
|
}
|
|
}
|
|
|
|
basechecksum ^= numpaks;
|
|
Q_strncatz(buffer, va("%i ", basechecksum), maxlen);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FS_ReloadPackFiles
|
|
================
|
|
|
|
Called when the client has downloaded a new pak/pk3 file
|
|
*/
|
|
void FS_ReloadPackFilesFlags(unsigned int reloadflags)
|
|
{
|
|
searchpath_t *oldpaths;
|
|
searchpath_t *next;
|
|
int i;
|
|
int orderkey;
|
|
char syspath[MAX_OSPATH];
|
|
|
|
COM_AssertMainThread("FS_ReloadPackFilesFlags");
|
|
COM_WorkerFullSync();
|
|
|
|
orderkey = 0;
|
|
if (com_purepaths)
|
|
for (next = com_purepaths; next; next = next->nextpure)
|
|
next->orderkey = ++orderkey;
|
|
if (fs_puremode < 2)
|
|
for (next = com_purepaths; next; next = next->nextpure)
|
|
next->orderkey = ++orderkey;
|
|
|
|
oldpaths = com_searchpaths;
|
|
com_searchpaths = NULL;
|
|
com_purepaths = NULL;
|
|
com_base_searchpaths = NULL;
|
|
|
|
i = COM_CheckParm ("-basepack");
|
|
while (i && i < com_argc-1)
|
|
{
|
|
const char *pakname = com_argv[i+1];
|
|
searchpathfuncs_t *pak;
|
|
vfsfile_t *vfs = VFSOS_Open(pakname, "rb");
|
|
pak = FS_OpenPackByExtension(vfs, pakname);
|
|
if (pak)
|
|
FS_AddPathHandle(&oldpaths, "", pakname, pak, SPF_COPYPROTECTED|SPF_EXPLICIT, reloadflags);
|
|
i = COM_CheckNextParm ("-basepack", i);
|
|
}
|
|
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath) / sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
char *dir = fs_manifest->gamepath[i].path;
|
|
if (dir && fs_manifest->gamepath[i].base)
|
|
{
|
|
//don't allow leading dots, hidden files are evil.
|
|
//don't allow complex paths. those are evil too.
|
|
if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
continue;
|
|
}
|
|
|
|
//paths equal to '*' actually result in loading packages without an actual gamedir. note that this does not imply that we can write anything.
|
|
if (!strcmp(dir, "*"))
|
|
{
|
|
int j;
|
|
searchpathfuncs_t *handle = VFSOS_OpenPath(NULL, com_gamepath);
|
|
searchpath_t *search = (searchpath_t*)Z_Malloc (sizeof(searchpath_t));
|
|
search->flags = 0;
|
|
search->handle = handle;
|
|
Q_strncpyz(search->purepath, "", sizeof(search->purepath));
|
|
Q_strncpyz(search->logicalpath, com_gamepath, sizeof(search->logicalpath));
|
|
|
|
for (j = 0; j < sizeof(searchpathformats)/sizeof(searchpathformats[0]); j++)
|
|
{
|
|
if (!searchpathformats[j].extension || !searchpathformats[j].OpenNew || !searchpathformats[j].loadscan)
|
|
continue;
|
|
if (reloadflags & (1<<j))
|
|
{
|
|
FS_AddDataFiles(&oldpaths, search->purepath, search->logicalpath, search, searchpathformats[j].extension, searchpathformats[j].OpenNew);
|
|
}
|
|
}
|
|
handle->ClosePath(handle);
|
|
Z_Free(search);
|
|
}
|
|
else if (*dir == '*')
|
|
{
|
|
//paths with a leading * are private, and not announced to clients that ask what the current gamedir is.
|
|
Q_snprintfz(syspath, sizeof(syspath), "%s%s", com_gamepath, dir+1);
|
|
FS_AddGameDirectory(&oldpaths, dir+1, syspath, reloadflags, SPF_EXPLICIT|SPF_PRIVATE);
|
|
if (com_homepathenabled)
|
|
{
|
|
Q_snprintfz(syspath, sizeof(syspath), "%s%s", com_homepath, dir+1);
|
|
FS_AddGameDirectory(&oldpaths, dir+1, syspath, reloadflags, SPF_EXPLICIT|SPF_PRIVATE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Q_snprintfz(syspath, sizeof(syspath), "%s%s", com_gamepath, dir);
|
|
FS_AddGameDirectory(&oldpaths, dir, syspath, reloadflags, SPF_EXPLICIT);
|
|
if (com_homepathenabled)
|
|
{
|
|
Q_snprintfz(syspath, sizeof(syspath), "%s%s", com_homepath, dir);
|
|
FS_AddGameDirectory(&oldpaths, dir, syspath, reloadflags, SPF_EXPLICIT);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
com_base_searchpaths = com_searchpaths;
|
|
for (i = 0; i < sizeof(fs_manifest->gamepath) / sizeof(fs_manifest->gamepath[0]); i++)
|
|
{
|
|
char *dir = fs_manifest->gamepath[i].path;
|
|
if (dir && !fs_manifest->gamepath[i].base)
|
|
{
|
|
//don't allow leading dots, hidden files are evil.
|
|
//don't allow complex paths. those are evil too.
|
|
if (!*dir || *dir == '.' || !strcmp(dir, ".") || strstr(dir, "..") || strstr(dir, "/")
|
|
|| strstr(dir, "\\") || strstr(dir, ":") )
|
|
{
|
|
Con_Printf ("Gamedir should be a single filename, not a path\n");
|
|
continue;
|
|
}
|
|
|
|
if (*dir == '*')
|
|
{
|
|
}
|
|
else
|
|
{
|
|
FS_AddGameDirectory(&oldpaths, dir, va("%s%s", com_gamepath, dir), reloadflags, SPF_EXPLICIT);
|
|
if (com_homepathenabled)
|
|
FS_AddGameDirectory(&oldpaths, dir, va("%s%s", com_homepath, dir), reloadflags, SPF_EXPLICIT);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*sv_pure: Reload pure paths*/
|
|
if (fs_purenames && fs_purecrcs)
|
|
{
|
|
char crctok[64];
|
|
char nametok[MAX_QPATH];
|
|
char nametok2[MAX_QPATH];
|
|
searchpath_t *sp, *lastpure = NULL;
|
|
char *names = fs_purenames, *pname;
|
|
char *crcs = fs_purecrcs;
|
|
int crc;
|
|
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->handle->GeneratePureCRC)
|
|
{
|
|
sp->nextpure = (void*)0x1;
|
|
sp->crc_check = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 0);
|
|
sp->crc_reply = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 1);
|
|
}
|
|
else
|
|
{
|
|
sp->nextpure = NULL;
|
|
sp->crc_check = 0;
|
|
sp->crc_reply = 0;
|
|
}
|
|
}
|
|
|
|
while(names && crcs)
|
|
{
|
|
crcs = COM_ParseOut(crcs, crctok, sizeof(crctok));
|
|
names = COM_ParseOut(names, nametok, sizeof(nametok));
|
|
|
|
crc = strtoul(crctok, NULL, 0);
|
|
if (!crc)
|
|
continue;
|
|
|
|
pname = nametok;
|
|
|
|
if (fs_refnames && fs_refcrcs)
|
|
{ //q3 is annoying as hell
|
|
int crc2;
|
|
char *rc = fs_refcrcs;
|
|
char *rn = fs_refnames;
|
|
pname = "";
|
|
for (; rc && rn; )
|
|
{
|
|
rc = COM_ParseOut(rc, crctok, sizeof(crctok));
|
|
rn = COM_ParseOut(rn, nametok2, sizeof(nametok2));
|
|
crc2 = strtoul(crctok, NULL, 0);
|
|
if (crc2 == crc)
|
|
{
|
|
COM_DefaultExtension(nametok2, ".pk3", sizeof(nametok2));
|
|
pname = nametok2;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (*pname == '*') // * means that its 'referenced' (read: actually useful) thus should be downloaded, which is not relevent here.
|
|
pname++;
|
|
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (sp->nextpure == (void*)0x1) //don't add twice.
|
|
if (sp->crc_check == crc)
|
|
{
|
|
if (fs_puremode)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
else
|
|
com_purepaths = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
if (!fs_puremode && !sp)
|
|
{ //if we're not pure, we don't care if the version differs. don't load the server's version.
|
|
//this works around 1.01 vs 1.06 issues.
|
|
for (sp = com_searchpaths; sp; sp = sp->next)
|
|
{
|
|
if (!Q_strcasecmp(pname, sp->purepath))
|
|
break;
|
|
}
|
|
}
|
|
//if its not already loaded (via wildcards), load it from the download cache, if we can
|
|
if (!sp && *pname)
|
|
{
|
|
char local[MAX_OSPATH];
|
|
vfsfile_t *vfs;
|
|
char ext[8];
|
|
void *handle;
|
|
int i;
|
|
COM_FileExtension(pname, ext, sizeof(ext));
|
|
|
|
if (FS_GenCachedPakName(pname, va("%i", crc), local, sizeof(local)))
|
|
{
|
|
unsigned int keptflags;
|
|
handle = FS_GetOldPath(&oldpaths, local, &keptflags);
|
|
if (handle)
|
|
{
|
|
sp = FS_AddPathHandle(&oldpaths, pname, local, handle, SPF_COPYPROTECTED|SPF_TEMPORARY|keptflags, (unsigned int)-1);
|
|
if (sp->crc_check == crc)
|
|
{
|
|
if (fs_puremode)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
else
|
|
com_purepaths = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
}
|
|
}
|
|
continue;
|
|
}
|
|
vfs = FS_OpenVFS(local, "rb", FS_ROOT);
|
|
}
|
|
else
|
|
vfs = NULL;
|
|
if (vfs)
|
|
{
|
|
for (i = 0; i < sizeof(searchpathformats)/sizeof(searchpathformats[0]); i++)
|
|
{
|
|
if (!searchpathformats[i].extension || !searchpathformats[i].OpenNew)
|
|
continue;
|
|
if (!strcmp(ext, searchpathformats[i].extension))
|
|
{
|
|
handle = searchpathformats[i].OpenNew (vfs, local);
|
|
if (!handle)
|
|
break;
|
|
sp = FS_AddPathHandle(&oldpaths, pname, local, handle, SPF_COPYPROTECTED|SPF_TEMPORARY, (unsigned int)-1);
|
|
|
|
sp->crc_check = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 0);
|
|
sp->crc_reply = sp->handle->GeneratePureCRC(sp->handle, fs_pureseed, 1);
|
|
|
|
if (sp->crc_check == crc)
|
|
{
|
|
if (fs_puremode)
|
|
{
|
|
if (lastpure)
|
|
lastpure->nextpure = sp;
|
|
else
|
|
com_purepaths = sp;
|
|
sp->nextpure = NULL;
|
|
lastpure = sp;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!sp)
|
|
Con_DPrintf("Pure crc %i wasn't found\n", crc);
|
|
}
|
|
}
|
|
}
|
|
|
|
while(oldpaths)
|
|
{
|
|
next = oldpaths->next;
|
|
|
|
Con_Printf("%s is no longer needed\n", oldpaths->logicalpath);
|
|
oldpaths->handle->ClosePath(oldpaths->handle);
|
|
Z_Free(oldpaths);
|
|
oldpaths = next;
|
|
}
|
|
|
|
|
|
i = orderkey;
|
|
orderkey = 0;
|
|
next = NULL;
|
|
if (com_purepaths)
|
|
for (next = com_purepaths; next; next = next->nextpure)
|
|
if (next->orderkey != ++orderkey)
|
|
break;
|
|
if (!next && fs_puremode < 2)
|
|
for (next = com_purepaths; next; next = next->nextpure)
|
|
if (next->orderkey != ++orderkey)
|
|
break;
|
|
|
|
if (next || i != orderkey)//some path changed. make sure the fs cache is flushed.
|
|
FS_FlushFSHashReally(false);
|
|
|
|
#ifndef SERVERONLY
|
|
Shader_NeedReload(true);
|
|
#endif
|
|
// Mod_ClearAll();
|
|
// Cache_Flush();
|
|
}
|
|
|
|
void FS_UnloadPackFiles(void)
|
|
{
|
|
if (Sys_LockMutex(fs_thread_mutex))
|
|
{
|
|
FS_ReloadPackFilesFlags(1);
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
}
|
|
}
|
|
|
|
void FS_ReloadPackFiles(void)
|
|
{
|
|
if (Sys_LockMutex(fs_thread_mutex))
|
|
{
|
|
FS_ReloadPackFilesFlags(~0);
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
}
|
|
}
|
|
|
|
void FS_ReloadPackFiles_f(void)
|
|
{
|
|
if (Sys_LockMutex(fs_thread_mutex))
|
|
{
|
|
if (atoi(Cmd_Argv(1)))
|
|
FS_ReloadPackFilesFlags(atoi(Cmd_Argv(1)));
|
|
else
|
|
FS_ReloadPackFilesFlags(~0);
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
}
|
|
}
|
|
|
|
#if defined(_WIN32) && !defined(WINRT)
|
|
#include "winquake.h"
|
|
#ifdef MINGW
|
|
#define byte BYTE //some versions of mingw headers are broken slightly. this lets it compile.
|
|
#endif
|
|
#include <shlobj.h>
|
|
static qboolean Sys_SteamHasFile(char *basepath, int basepathlen, char *steamdir, char *fname)
|
|
{
|
|
/*
|
|
Find where Valve's Steam distribution platform is installed.
|
|
Then take a look at that location for the relevent installed app.
|
|
*/
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
|
|
if (RegOpenKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\Valve\\Steam", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "SteamPath", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
Q_strncatz(basepath, va("/SteamApps/common/%s", steamdir), basepathlen);
|
|
if ((f = fopen(va("%s/%s", basepath, fname), "rb")))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen)
|
|
{
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
|
|
#ifndef INVALID_FILE_ATTRIBUTES
|
|
#define INVALID_FILE_ATTRIBUTES ((DWORD)-1)
|
|
#endif
|
|
|
|
//first, try and find it in our game paths location
|
|
if (RegOpenKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
if (!RegQueryValueEx(key, gamename, NULL, NULL, basepath, &resultlen))
|
|
{
|
|
if (GetFileAttributes(basepath) != INVALID_FILE_ATTRIBUTES)
|
|
{
|
|
RegCloseKey(key);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
RegCloseKey(key);
|
|
}
|
|
|
|
|
|
if (!strcmp(gamename, "quake"))
|
|
{
|
|
char *prefix[] =
|
|
{
|
|
"c:/quake/", //quite a lot of people have it in c:\quake, as that's the default install location from the quake cd.
|
|
"c:/games/quake/", //personally I use this
|
|
#ifdef _WIN64
|
|
//quite a few people have nquake installed. we need to an api function to read the directory for non-english-windows users.
|
|
va("%s/nQuake/", getenv("%ProgramFiles(x86)%")), //64bit builds should look in both places
|
|
va("%s/nQuake/", getenv("%ProgramFiles%")), //
|
|
#else
|
|
va("%s/nQuake/", getenv("%ProgramFiles%")), //32bit builds will get the x86 version anyway.
|
|
#endif
|
|
NULL
|
|
};
|
|
int i;
|
|
FILE *f;
|
|
|
|
//try and find it via steam
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\Valve\Steam\InstallPath
|
|
//append SteamApps\common\quake
|
|
//use it if we find winquake.exe there
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "quake", "Winquake.exe"))
|
|
return true;
|
|
//well, okay, so they don't have quake installed from steam.
|
|
|
|
//check various 'unadvertised' paths
|
|
for (i = 0; prefix[i]; i++)
|
|
{
|
|
char syspath[MAX_OSPATH];
|
|
Q_snprintfz(syspath, sizeof(syspath), "%sid1/pak0.pak", prefix[i]);
|
|
if ((f = fopen("c:/quake/quake.exe", "rb")))
|
|
{
|
|
fclose(f);
|
|
Q_strncpyz(basepath, prefix[i], sizeof(basepath));
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!strcmp(gamename, "quake2"))
|
|
{
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
|
|
//look for HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\Quake2_exe\Path
|
|
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\App Paths\\Quake2_exe", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "Path", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
if ((f = fopen(va("%s/quake2.exe", basepath), "rb")))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "quake 2", "quake2.exe"))
|
|
return true;
|
|
}
|
|
|
|
if (!strcmp(gamename, "et"))
|
|
{
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\Activision\Wolfenstein - Enemy Territory
|
|
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\Activision\\Wolfenstein - Enemy Territory", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
|
|
if ((f = fopen(va("%s/ET.exe", basepath), "rb")))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (!strcmp(gamename, "quake3"))
|
|
{
|
|
FILE *f;
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Quake III Arena\InstallPath
|
|
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\id\\Quake III Arena", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
|
|
if ((f = fopen(va("%s/quake3.exe", basepath), "rb")))
|
|
{
|
|
fclose(f);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "quake 3 arena", "quake3.exe"))
|
|
return true;
|
|
}
|
|
|
|
if (!strcmp(gamename, "wop"))
|
|
{
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\World Of Padman\Path
|
|
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\World Of Padman", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "Path", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
if (!strcmp(gamename, "d3"))
|
|
{
|
|
DWORD resultlen;
|
|
HKEY key = NULL;
|
|
//reads HKEY_LOCAL_MACHINE\SOFTWARE\id\Doom 3\InstallPath
|
|
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE, "SOFTWARE\\id\\Doom 3", 0, STANDARD_RIGHTS_READ|KEY_QUERY_VALUE, &key) == ERROR_SUCCESS)
|
|
{
|
|
resultlen = basepathlen;
|
|
RegQueryValueEx(key, "InstallPath", NULL, NULL, basepath, &resultlen);
|
|
RegCloseKey(key);
|
|
return true;
|
|
}
|
|
}
|
|
*/
|
|
|
|
if (!strcmp(gamename, "hexen2") || !strcmp(gamename, "h2mp"))
|
|
{
|
|
//append SteamApps\common\hexen 2
|
|
if (Sys_SteamHasFile(basepath, basepathlen, "hexen 2", "glh2.exe"))
|
|
return true;
|
|
}
|
|
|
|
#if !defined(NPFTE) && !defined(SERVERONLY) //this is *really* unfortunate, but doing this crashes the browser
|
|
if (poshname && *gamename && !COM_CheckParm("-manifest"))
|
|
{
|
|
char resultpath[MAX_PATH];
|
|
BROWSEINFO bi;
|
|
LPITEMIDLIST il;
|
|
memset(&bi, 0, sizeof(bi));
|
|
bi.hwndOwner = mainwindow; //note that this is usually still null
|
|
bi.pidlRoot = NULL;
|
|
bi.pszDisplayName = resultpath;
|
|
bi.lpszTitle = va("Please locate your existing %s installation", poshname);
|
|
bi.ulFlags = BIF_RETURNONLYFSDIRS;
|
|
bi.lpfn = NULL;
|
|
bi.lParam = 0;
|
|
bi.iImage = 0;
|
|
|
|
il = SHBrowseForFolder(&bi);
|
|
if (il)
|
|
{
|
|
SHGetPathFromIDList(il, resultpath);
|
|
CoTaskMemFree(il);
|
|
Q_strncpyz(basepath, resultpath, basepathlen-1);
|
|
|
|
//and save it into the windows registry
|
|
if (RegCreateKeyEx(HKEY_CURRENT_USER, "SOFTWARE\\" FULLENGINENAME "\\GamePaths",
|
|
0, NULL,
|
|
REG_OPTION_NON_VOLATILE,
|
|
KEY_WRITE,
|
|
NULL,
|
|
&key,
|
|
NULL) == ERROR_SUCCESS)
|
|
{
|
|
RegSetValueEx(key, gamename, 0, REG_SZ, basepath, strlen(basepath));
|
|
|
|
RegCloseKey(key);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
#else
|
|
#ifdef __linux__
|
|
#include <sys/stat.h>
|
|
#endif
|
|
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen)
|
|
{
|
|
#ifdef __linux__
|
|
struct stat sb;
|
|
if (!strcmp(gamename, "quake"))
|
|
{
|
|
if (stat("/usr/share/quake/", &sb) == 0)
|
|
{
|
|
// /usr/share/quake
|
|
if (S_ISDIR(sb.st_mode))
|
|
{
|
|
Q_strncpyz(basepath, "/usr/share/quake/", basepathlen);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
static void FS_FreePaths(void)
|
|
{
|
|
searchpath_t *next;
|
|
FS_FlushFSHashReally(true);
|
|
|
|
//
|
|
// free up any current game dir info
|
|
//
|
|
while (com_searchpaths)
|
|
{
|
|
com_searchpaths->handle->ClosePath(com_searchpaths->handle);
|
|
next = com_searchpaths->next;
|
|
Z_Free (com_searchpaths);
|
|
com_searchpaths = next;
|
|
}
|
|
|
|
com_fschanged = true;
|
|
|
|
|
|
if (filesystemhash.numbuckets)
|
|
{
|
|
BZ_Free(filesystemhash.bucket);
|
|
filesystemhash.bucket = NULL;
|
|
filesystemhash.numbuckets = 0;
|
|
}
|
|
|
|
FS_Manifest_Free(fs_manifest);
|
|
fs_manifest = NULL;
|
|
}
|
|
void FS_Shutdown(void)
|
|
{
|
|
FS_FreePaths();
|
|
Sys_DestroyMutex(fs_thread_mutex);
|
|
fs_thread_mutex = NULL;
|
|
|
|
Cvar_SetEngineDefault(&fs_gamename, NULL);
|
|
Cvar_SetEngineDefault(&com_protocolname, NULL);
|
|
}
|
|
|
|
//returns false if the directory is not suitable.
|
|
//returns true if it contains a known package. if we don't actually know of any packages that it should have, we just have to assume that its okay.
|
|
static qboolean FS_DirHasAPackage(char *basedir, ftemanifest_t *man)
|
|
{
|
|
qboolean defaultret = true;
|
|
int j;
|
|
vfsfile_t *f;
|
|
for (j = 0; j < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); j++)
|
|
{
|
|
if (!man->package[j].path)
|
|
continue;
|
|
defaultret = false;
|
|
|
|
f = VFSOS_Open(va("%s%s", basedir, man->package[j].path), "rb");
|
|
if (f)
|
|
{
|
|
VFS_CLOSE(f);
|
|
return true;
|
|
}
|
|
}
|
|
return defaultret;
|
|
}
|
|
|
|
//just check each possible file, see if one is there.
|
|
static qboolean FS_DirHasGame(char *basedir, int gameidx)
|
|
{
|
|
int j;
|
|
vfsfile_t *f;
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
if (!gamemode_info[gameidx].auniquefile[j])
|
|
continue; //no more
|
|
f = VFSOS_Open(va("%s%s", basedir, gamemode_info[gameidx].auniquefile[j]), "rb");
|
|
if (f)
|
|
{
|
|
VFS_CLOSE(f);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//check em all
|
|
static int FS_IdentifyDefaultGameFromDir(char *basedir)
|
|
{
|
|
int i;
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (FS_DirHasGame(basedir, i))
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
//attempt to work out which game we're meant to be trying to run based upon a few things
|
|
//1: fs_changegame console command override. fixme: needs to cope with manifests too.
|
|
//2: -quake3 argument implies that the user wants to run quake3.
|
|
//3: if we are ftequake3.exe then we always try to run quake3.
|
|
//4: identify characteristic files within the working directory (like id1/pak0.pak implies we're running quake)
|
|
//5: check where the exe actually is instead of simply where we're being run from.
|
|
//6: fallback to prompting. just returns -1 here.
|
|
//if autobasedir is not set, block gamedir changes/prompts.
|
|
static int FS_IdentifyDefaultGame(char *newbase, int sizeof_newbase, qboolean fixedbase)
|
|
{
|
|
int i;
|
|
int gamenum = -1;
|
|
|
|
if (gamenum == -1)
|
|
{
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (COM_CheckParm(gamemode_info[i].argname))
|
|
{
|
|
gamenum = i;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//use the game based on an exe name over the filesystem one (could easily have multiple fs path matches).
|
|
if (gamenum == -1)
|
|
{
|
|
char *ev, *v0 = COM_SkipPath(com_argv[0]);
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (!gamemode_info[i].exename)
|
|
continue;
|
|
ev = strstr(v0, gamemode_info[i].exename);
|
|
if (ev && (!strchr(ev, '\\') && !strchr(ev, '/')))
|
|
gamenum = i;
|
|
}
|
|
}
|
|
|
|
//identify the game from a telling file in the working directory
|
|
if (gamenum == -1)
|
|
gamenum = FS_IdentifyDefaultGameFromDir(newbase);
|
|
//identify the game from a telling file relative to the exe's directory. for when shortcuts don't set the working dir sensibly.
|
|
if (gamenum == -1 && host_parms.binarydir && *host_parms.binarydir && !fixedbase)
|
|
{
|
|
gamenum = FS_IdentifyDefaultGameFromDir(host_parms.binarydir);
|
|
if (gamenum != -1)
|
|
Q_strncpyz(newbase, host_parms.binarydir, sizeof_newbase);
|
|
}
|
|
return gamenum;
|
|
}
|
|
|
|
//allowed to modify newbasedir if fixedbasedir isn't set
|
|
static ftemanifest_t *FS_GenerateLegacyManifest(char *newbasedir, int sizeof_newbasedir, qboolean fixedbasedir, int game)
|
|
{
|
|
int i;
|
|
ftemanifest_t *man;
|
|
|
|
if (gamemode_info[game].manifestfile)
|
|
man = FS_Manifest_Parse(NULL, gamemode_info[game].manifestfile);
|
|
else
|
|
{
|
|
man = FS_Manifest_Create(NULL);
|
|
|
|
Cmd_TokenizeString(va("game \"%s\"", gamemode_info[game].argname+1), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
if (gamemode_info[game].poshname)
|
|
{
|
|
Cmd_TokenizeString(va("name \"%s\"", gamemode_info[game].poshname), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
|
|
i = COM_CheckParm ("-basegame");
|
|
if (i)
|
|
{
|
|
do
|
|
{
|
|
Cmd_TokenizeString(va("basegame \"%s\"", com_argv[i+1]), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
|
|
i = COM_CheckNextParm ("-basegame", i);
|
|
}
|
|
while (i && i < com_argc-1);
|
|
}
|
|
|
|
i = COM_CheckParm ("-game");
|
|
if (i)
|
|
{
|
|
do
|
|
{
|
|
Cmd_TokenizeString(va("gamedir \"%s\"", com_argv[i+1]), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
|
|
i = COM_CheckNextParm ("-game", i);
|
|
}
|
|
while (i && i < com_argc-1);
|
|
}
|
|
|
|
i = COM_CheckParm ("+gamedir");
|
|
if (i)
|
|
{
|
|
do
|
|
{
|
|
Cmd_TokenizeString(va("gamedir \"%s\"", com_argv[i+1]), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
|
|
i = COM_CheckNextParm ("+gamedir", i);
|
|
}
|
|
while (i && i < com_argc-1);
|
|
}
|
|
}
|
|
return man;
|
|
}
|
|
|
|
static char *FS_RelativeURL(char *base, char *file, char *buffer, int bufferlen)
|
|
{
|
|
//fixme: cope with windows paths
|
|
qboolean baseisurl = base?!!strchr(base, ':'):false;
|
|
qboolean fileisurl = !!strchr(file, ':');
|
|
//qboolean baseisabsolute = (*base == '/' || *base == '\\');
|
|
qboolean fileisabsolute = (*file == '/' || *file == '\\');
|
|
char *ebase;
|
|
|
|
if (fileisurl || !base)
|
|
return file;
|
|
if (fileisabsolute)
|
|
{
|
|
if (baseisurl)
|
|
{
|
|
ebase = strchr(base, ':');
|
|
ebase++;
|
|
while(*ebase == '/')
|
|
ebase++;
|
|
while(*ebase && *ebase != '/')
|
|
ebase++;
|
|
}
|
|
else
|
|
ebase = base;
|
|
}
|
|
else
|
|
ebase = COM_SkipPath(base);
|
|
memcpy(buffer, base, ebase-base);
|
|
strcpy(buffer+(ebase-base), file);
|
|
|
|
return buffer;
|
|
}
|
|
|
|
#ifdef WEBCLIENT
|
|
static struct dl_download *curpackagedownload;
|
|
static char fspdl_internalname[MAX_QPATH];
|
|
static char fspdl_temppath[MAX_OSPATH];
|
|
static char fspdl_finalpath[MAX_OSPATH];
|
|
static void FS_BeginNextPackageDownload(void);
|
|
static void FS_PackageDownloaded(struct dl_download *dl)
|
|
{
|
|
curpackagedownload = NULL;
|
|
|
|
if (dl->file)
|
|
{
|
|
VFS_CLOSE(dl->file);
|
|
dl->file = NULL;
|
|
}
|
|
if (dl->status == DL_FINISHED)
|
|
{
|
|
//rename the file as needed.
|
|
COM_CreatePath(fspdl_finalpath);
|
|
|
|
if (*fspdl_internalname) //if zip...
|
|
{ //archive
|
|
searchpathfuncs_t *archive = FSZIP_LoadArchive(VFSOS_Open(fspdl_temppath, "rb"), dl->url);
|
|
if (archive)
|
|
{
|
|
flocation_t loc;
|
|
int status = FF_NOTFOUND;
|
|
//FIXME: loop through all packages to extract all of them as appropriate
|
|
if (status == FF_NOTFOUND)
|
|
status = archive->FindFile(archive, &loc, fspdl_internalname, NULL);
|
|
if (status == FF_NOTFOUND)
|
|
status = archive->FindFile(archive, &loc, COM_SkipPath(fspdl_internalname), NULL);
|
|
|
|
if (status == FF_FOUND)
|
|
{
|
|
vfsfile_t *in = archive->OpenVFS(archive, &loc, "rb");
|
|
if (in)
|
|
{
|
|
vfsfile_t *out = VFSOS_Open(fspdl_finalpath, "wb");
|
|
qofs_t remaining = VFS_GETLEN(in);
|
|
size_t count;
|
|
if (out)
|
|
{
|
|
char buf[65536];
|
|
while (remaining)
|
|
{
|
|
if (remaining < sizeof(buf))
|
|
count = remaining;
|
|
else
|
|
count = sizeof(buf);
|
|
VFS_READ(in, buf, count);
|
|
VFS_WRITE(out, buf, count);
|
|
remaining -= count;
|
|
}
|
|
VFS_CLOSE(out);
|
|
}
|
|
VFS_CLOSE(in);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Con_Printf("Unable to find %s in %s\n", fspdl_internalname, fspdl_temppath);
|
|
}
|
|
archive->ClosePath(archive);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//direct file
|
|
if (!Sys_Rename(fspdl_temppath, fspdl_finalpath))
|
|
{
|
|
Con_Printf("Unable to rename \"%s\" to \"%s\"\n", fspdl_temppath, fspdl_finalpath);
|
|
}
|
|
}
|
|
}
|
|
Sys_remove (fspdl_temppath);
|
|
|
|
fs_restarts++;
|
|
FS_ChangeGame(fs_manifest, true);
|
|
|
|
FS_BeginNextPackageDownload();
|
|
}
|
|
static void FS_BeginNextPackageDownload(void)
|
|
{
|
|
char *crcstr;
|
|
int j;
|
|
ftemanifest_t *man = fs_manifest;
|
|
vfsfile_t *check;
|
|
if (curpackagedownload || !man)
|
|
return;
|
|
|
|
for (j = 0; j < sizeof(fs_manifest->package) / sizeof(fs_manifest->package[0]); j++)
|
|
{
|
|
char buffer[MAX_OSPATH], *url;
|
|
if (!man->package[j].path)
|
|
continue;
|
|
|
|
//check if we already have a version of the pak. if the user installed one, don't corrupt it with some unwanted pak. this may cause problems but whatever, user versitility wins.
|
|
//this matches the rules for loading packs too. double is utterly pointless.
|
|
check = FS_OpenVFS(man->package[j].path, "rb", FS_ROOT);
|
|
if (check)
|
|
{
|
|
VFS_CLOSE(check);
|
|
continue;
|
|
}
|
|
|
|
//figure out what the cached name should be and see if we already have that or not
|
|
if (man->package[j].crcknown)
|
|
crcstr = va("%#x", man->package[j].crc);
|
|
else
|
|
crcstr = "";
|
|
if (!FS_GenCachedPakName(man->package[j].path, crcstr, buffer, sizeof(buffer)))
|
|
continue;
|
|
check = FS_OpenVFS(buffer, "rb", FS_ROOT);
|
|
if (check)
|
|
{
|
|
VFS_CLOSE(check);
|
|
continue;
|
|
}
|
|
|
|
if (man->package[j].extractname)
|
|
Q_strncpyz(fspdl_internalname, man->package[j].extractname, sizeof(fspdl_internalname));
|
|
else
|
|
Q_strncpyz(fspdl_internalname, "", sizeof(fspdl_internalname));
|
|
|
|
//figure out a temp name and figure out where we're going to get it from.
|
|
FS_NativePath(buffer, FS_ROOT, fspdl_finalpath, sizeof(fspdl_finalpath));
|
|
if (!FS_GenCachedPakName(va("%s.tmp", man->package[j].path), crcstr, buffer, sizeof(buffer)))
|
|
continue;
|
|
FS_NativePath(buffer, FS_ROOT, fspdl_temppath, sizeof(fspdl_temppath));
|
|
|
|
url = NULL;
|
|
while(!url)
|
|
{
|
|
//ran out of mirrors?
|
|
if (man->package[j].mirrornum == (sizeof(man->package[j].mirrors) / sizeof(man->package[j].mirrors[0])))
|
|
break;
|
|
|
|
if (man->package[j].mirrors[man->package[j].mirrornum])
|
|
url = FS_RelativeURL(man->updateurl, man->package[j].mirrors[man->package[j].mirrornum], buffer, sizeof(buffer));
|
|
man->package[j].mirrornum++;
|
|
}
|
|
//no valid mirrors
|
|
if (!url)
|
|
continue;
|
|
|
|
Con_Printf("Downloading %s from %s\n", fspdl_finalpath, url);
|
|
curpackagedownload = HTTP_CL_Get(url, NULL, FS_PackageDownloaded);
|
|
if (curpackagedownload)
|
|
{
|
|
COM_CreatePath(fspdl_temppath);
|
|
curpackagedownload->file = VFSOS_Open(fspdl_temppath, "wb");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
static void FS_ManifestUpdated(struct dl_download *dl)
|
|
{
|
|
ftemanifest_t *man = fs_manifest;
|
|
|
|
curpackagedownload = NULL;
|
|
|
|
if (dl->file)
|
|
{
|
|
if (dl->user_ctx == man)
|
|
{
|
|
size_t len = VFS_GETLEN(dl->file), len2;
|
|
char *fdata = BZ_Malloc(len+1), *fdata2 = NULL;
|
|
if (fdata)
|
|
{
|
|
VFS_READ(dl->file, fdata, len);
|
|
fdata[len] = 0;
|
|
man = FS_Manifest_Parse(fs_manifest->updatefile, fdata);
|
|
if (man)
|
|
{
|
|
//the updateurl MUST match the current one in order for the local version of the manifest to be saved (to avoid extra updates, and so it appears in the menu_mods)
|
|
//this is a paranoia measure to avoid too much damage from buggy/malicious proxies that return empty pages or whatever.
|
|
if (man->updateurl && fs_manifest->updateurl && !strcmp(man->updateurl, fs_manifest->updateurl))
|
|
{
|
|
man->blockupdate = true; //don't download it multiple times. that's just crazy.
|
|
if (man->updatefile)
|
|
{
|
|
vfsfile_t *f2 = FS_OpenVFS(fs_manifest->updatefile, "rb", FS_SYSTEM);
|
|
if (f2)
|
|
{
|
|
len2 = VFS_GETLEN(f2);
|
|
if (len != len2)
|
|
{
|
|
fdata2 = NULL;
|
|
len2 = 0;
|
|
}
|
|
else
|
|
{
|
|
fdata2 = BZ_Malloc(len2);
|
|
VFS_READ(f2, fdata2, len2);
|
|
}
|
|
VFS_CLOSE(f2);
|
|
if (len == len2 && !memcmp(fdata, fdata2, len))
|
|
{
|
|
//files match, no need to use this new manifest at all.
|
|
FS_Manifest_Free(man);
|
|
man = NULL;
|
|
}
|
|
BZ_Free(fdata2);
|
|
}
|
|
if (man)
|
|
FS_WriteFile(man->updatefile, fdata, len, FS_SYSTEM);
|
|
}
|
|
if (man)
|
|
FS_ChangeGame(man, true);
|
|
}
|
|
else
|
|
FS_Manifest_Free(man);
|
|
}
|
|
BZ_Free(fdata);
|
|
}
|
|
}
|
|
|
|
VFS_CLOSE(dl->file);
|
|
dl->file = NULL;
|
|
}
|
|
|
|
FS_BeginNextPackageDownload();
|
|
}
|
|
void FS_BeginManifestUpdates(void)
|
|
{
|
|
ftemanifest_t *man = fs_manifest;
|
|
if (curpackagedownload || !man)
|
|
return;
|
|
|
|
if (man->updateurl && !man->blockupdate)
|
|
{
|
|
man->blockupdate = true;
|
|
Con_Printf("Updating manifest from %s\n", man->updateurl);
|
|
curpackagedownload = HTTP_CL_Get(man->updateurl, NULL, FS_ManifestUpdated);
|
|
if (curpackagedownload)
|
|
curpackagedownload->user_ctx = man;
|
|
}
|
|
|
|
//urr, failed for some reason (like the url not specified?)
|
|
if (!curpackagedownload)
|
|
FS_BeginNextPackageDownload();
|
|
}
|
|
#else
|
|
void FS_BeginManifestUpdates(void)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
qboolean FS_FoundManifest(void *usr, ftemanifest_t *man)
|
|
{
|
|
if (!*(ftemanifest_t**)usr)
|
|
{
|
|
*(ftemanifest_t**)usr = man;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
//reads the default manifest based upon the basedir, the commandline arguments, the name of the exe, etc.
|
|
//may still fail if no game was identified.
|
|
//if fixedbasedir is true, stuff like -quake won't override/change the active basedir (ie: -basedir or gamedir switching without breaking gamedir)
|
|
ftemanifest_t *FS_ReadDefaultManifest(char *newbasedir, size_t newbasedirsize, qboolean fixedbasedir)
|
|
{
|
|
ftemanifest_t *man = NULL;
|
|
|
|
vfsfile_t *f;
|
|
#ifdef BRANDING_NAME
|
|
f = VFSOS_Open(va("%s"STRINGIFY(BRANDING_NAME)".fmf", newbasedir), "rb");
|
|
if (!f)
|
|
#endif
|
|
f = VFSOS_Open(va("%sdefault.fmf", newbasedir), "rb");
|
|
if (f)
|
|
{
|
|
size_t len = VFS_GETLEN(f);
|
|
char *fdata = BZ_Malloc(len+1);
|
|
if (fdata)
|
|
{
|
|
VFS_READ(f, fdata, len);
|
|
fdata[len] = 0;
|
|
man = FS_Manifest_Parse(NULL, fdata);
|
|
BZ_Free(fdata);
|
|
}
|
|
VFS_CLOSE(f);
|
|
}
|
|
|
|
if (!man)
|
|
{
|
|
int game = FS_IdentifyDefaultGame(newbasedir, newbasedirsize, fixedbasedir);
|
|
if (game != -1)
|
|
man = FS_GenerateLegacyManifest(newbasedir, newbasedirsize, fixedbasedir, game);
|
|
}
|
|
return man;
|
|
}
|
|
|
|
//this is potentially unsafe. needs lots of testing.
|
|
qboolean FS_ChangeGame(ftemanifest_t *man, qboolean allowreloadconfigs)
|
|
{
|
|
int i, j;
|
|
char realpath[MAX_OSPATH-1];
|
|
char newbasedir[MAX_OSPATH];
|
|
qboolean fixedbasedir;
|
|
qboolean reloadconfigs = false;
|
|
qboolean builtingame = false;
|
|
flocation_t loc;
|
|
|
|
//if any of these files change location, the configs will be re-execed.
|
|
//note that we reuse path handles if they're still valid, so we can just check the pointer to see if it got unloaded/replaced.
|
|
char *conffile[] = {"quake.rc", "hexen.rc", "default.cfg", "server.cfg", NULL};
|
|
searchpathfuncs_t *confpath[sizeof(conffile)/sizeof(conffile[0])];
|
|
for (i = 0; conffile[i]; i++)
|
|
{
|
|
FS_FLocateFile(conffile[i], FSLFRT_IFFOUND, &loc); //q1
|
|
confpath[i] = loc.search?loc.search->handle:NULL;
|
|
}
|
|
|
|
i = COM_CheckParm ("-basedir");
|
|
fixedbasedir = i && i < com_argc-1;
|
|
Q_strncpyz (newbasedir, fixedbasedir?com_argv[i+1]:host_parms.basedir, sizeof(newbasedir));
|
|
|
|
//make sure it has a trailing slash, or is empty. woo.
|
|
FS_CleanDir(newbasedir, sizeof(newbasedir));
|
|
|
|
if (!man)
|
|
{
|
|
//if we're already running a game, don't autodetect.
|
|
if (fs_manifest)
|
|
return false;
|
|
|
|
man = FS_ReadDefaultManifest(newbasedir, sizeof(newbasedir), fixedbasedir);
|
|
|
|
if (!man && isDedicated)
|
|
{ //dedicated servers have no menu code, so just pick the first fmf we could find.
|
|
FS_EnumerateKnownGames(FS_FoundManifest, &man);
|
|
}
|
|
if (!man)
|
|
{
|
|
man = FS_Manifest_Parse(NULL,
|
|
"FTEMANIFEST 1\n"
|
|
"game \"\"\n"
|
|
"name \"" FULLENGINENAME "\"\n"
|
|
"defaultexec \\\"vid_fullscreen 0; gl_font cour;vid_width 640; vid_height 480\"\n"
|
|
);
|
|
}
|
|
}
|
|
|
|
if (man == fs_manifest)
|
|
{
|
|
//don't close anything. theoretically nothing is changing, and we don't want to load new defaults either.
|
|
}
|
|
else if (!fs_manifest || !strcmp(fs_manifest->installation?fs_manifest->installation:"", man->installation?man->installation:""))
|
|
{
|
|
if (!fs_manifest)
|
|
reloadconfigs = true;
|
|
FS_Manifest_Free(fs_manifest);
|
|
}
|
|
else
|
|
{
|
|
FS_FreePaths();
|
|
|
|
reloadconfigs = true;
|
|
}
|
|
fs_manifest = man;
|
|
|
|
if (man->installation && *man->installation)
|
|
{
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (!strcmp(man->installation, gamemode_info[i].argname+1))
|
|
{
|
|
//if there's no base dirs, edit the manifest to give it its default ones.
|
|
for (j = 0; j < sizeof(man->gamepath) / sizeof(man->gamepath[0]); j++)
|
|
{
|
|
if (man->gamepath[j].path && man->gamepath[j].base)
|
|
break;
|
|
}
|
|
if (j == sizeof(man->gamepath) / sizeof(man->gamepath[0]))
|
|
{
|
|
for (j = 0; j < 4; j++)
|
|
if (gamemode_info[i].dir[j])
|
|
{
|
|
Cmd_TokenizeString(va("basegame \"%s\"", gamemode_info[i].dir[j]), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
}
|
|
|
|
if (!man->protocolname)
|
|
{
|
|
Cmd_TokenizeString(va("protocolname \"%s\"", gamemode_info[i].protocolname), false, false);
|
|
FS_Manifest_ParseTokens(man);
|
|
}
|
|
if (!man->defaultexec && gamemode_info[i].customexec)
|
|
{
|
|
man->defaultexec = Z_StrDup(gamemode_info[i].customexec);
|
|
}
|
|
|
|
builtingame = true;
|
|
if (!fixedbasedir && !FS_DirHasGame(newbasedir, i))
|
|
if (Sys_FindGameData(man->formalname, man->installation, realpath, sizeof(realpath)))
|
|
Q_strncpyz (newbasedir, realpath, sizeof(newbasedir));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (allowreloadconfigs)
|
|
{
|
|
if (!builtingame && !fixedbasedir && !FS_DirHasAPackage(newbasedir, man))
|
|
if (Sys_FindGameData(man->formalname, man->installation, realpath, sizeof(realpath)))
|
|
Q_strncpyz (newbasedir, realpath, sizeof(newbasedir));
|
|
|
|
Q_strncpyz (com_gamepath, newbasedir, sizeof(com_gamepath));
|
|
}
|
|
//make sure it has a trailing slash, or is empty. woo.
|
|
FS_CleanDir(com_gamepath, sizeof(com_gamepath));
|
|
|
|
{
|
|
qboolean oldhome = com_homepathenabled;
|
|
com_homepathenabled = com_homepathusable;
|
|
|
|
if (man->disablehomedir && !COM_CheckParm("-usehome"))
|
|
com_homepathenabled = false;
|
|
|
|
if (com_homepathenabled != oldhome)
|
|
{
|
|
if (com_homepathenabled)
|
|
Con_TPrintf("Using home directory \"%s\"\n", com_homepath);
|
|
else
|
|
Con_TPrintf("Disabled home directory suport\n");
|
|
}
|
|
}
|
|
|
|
#ifdef ANDROID
|
|
{
|
|
vfsfile_t *f;
|
|
//write a .nomedia file to avoid people from getting random explosion sounds etc intersperced with their music
|
|
f = FS_OpenVFS(".nomedia", "rb", FS_ROOT);
|
|
if (f)
|
|
VFS_CLOSE(f);
|
|
else
|
|
FS_WriteFile(".nomedia", NULL, 0, FS_ROOT);
|
|
}
|
|
#endif
|
|
|
|
if (Sys_LockMutex(fs_thread_mutex))
|
|
{
|
|
FS_ReloadPackFilesFlags(~0);
|
|
|
|
FS_BeginManifestUpdates();
|
|
|
|
COM_CheckRegistered();
|
|
|
|
Sys_UnlockMutex(fs_thread_mutex);
|
|
|
|
if (allowreloadconfigs)
|
|
{
|
|
for (i = 0; conffile[i]; i++)
|
|
{
|
|
FS_FLocateFile(conffile[i], FSLFRT_IFFOUND, &loc);
|
|
if (confpath[i] != (loc.search?loc.search->handle:NULL))
|
|
{
|
|
reloadconfigs = true;
|
|
Con_DPrintf("Reloading configs because %s has changed\n", conffile[i]);
|
|
}
|
|
}
|
|
|
|
if (reloadconfigs)
|
|
{
|
|
Cvar_SetEngineDefault(&fs_gamename, man->formalname?man->formalname:"FTE");
|
|
Cvar_SetEngineDefault(&com_protocolname, man->protocolname?man->protocolname:"FTE");
|
|
//FIXME: flag this instead and do it after a delay?
|
|
Cvar_ForceSet(&fs_gamename, fs_gamename.enginevalue);
|
|
Cvar_ForceSet(&com_protocolname, com_protocolname.enginevalue);
|
|
|
|
if (isDedicated)
|
|
{
|
|
#ifndef CLIENTONLY
|
|
SV_ExecInitialConfigs(man->defaultexec?man->defaultexec:"");
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
#ifndef SERVERONLY
|
|
CL_ExecInitialConfigs(man->defaultexec?man->defaultexec:"");
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
//rebuild the cache now, should be safe to waste some cycles on it
|
|
COM_FlushFSCache(false, true);
|
|
}
|
|
|
|
// COM_Effectinfo_Clear();
|
|
#ifndef SERVERONLY
|
|
Validation_FlushFileList(); //prevent previous hacks from making a difference.
|
|
#endif
|
|
|
|
{
|
|
void (*callback)(struct cvar_s *var, char *oldvalue) = fs_game.callback;
|
|
fs_game.callback = NULL;
|
|
Cvar_ForceSet(&fs_game, FS_GetGamedir(false));
|
|
fs_game.callback = callback;
|
|
}
|
|
#ifdef Q2SERVER
|
|
Cvar_ForceSet(&fs_gamedir, va("%s%s", com_gamepath, FS_GetGamedir(false)));
|
|
Cvar_ForceSet(&fs_basedir, com_gamepath);
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
int found;
|
|
qboolean (*callback)(void *usr, ftemanifest_t *man);
|
|
void *usr;
|
|
} fmfenums_t;
|
|
static int QDECL FS_EnumerateFMFs(const char *fname, qofs_t fsize, void *inf, searchpathfuncs_t *spath)
|
|
{
|
|
fmfenums_t *e = inf;
|
|
vfsfile_t *f = NULL;
|
|
char *homem = va("%s%s", com_homepathenabled?com_homepath:com_gamepath, COM_SkipPath(fname));
|
|
if (!f) //always try the homedir first, because that can be updated automagically.
|
|
f = VFSOS_Open(fname, "rb");
|
|
if (!f)
|
|
{ //*then* try in packages or basedir etc.
|
|
if (spath)
|
|
{
|
|
flocation_t loc;
|
|
if (spath->FindFile(spath, &loc, fname, NULL))
|
|
f = spath->OpenVFS(spath, &loc, "rb");
|
|
}
|
|
else
|
|
f = VFSOS_Open(fname, "rb");
|
|
}
|
|
if (f)
|
|
{
|
|
size_t l = VFS_GETLEN(f);
|
|
char *data = Z_Malloc(l+1);
|
|
if (data)
|
|
{
|
|
ftemanifest_t *man;
|
|
VFS_READ(f, data, l);
|
|
data[l] = 0; //just in case.
|
|
|
|
man = FS_Manifest_Parse(homem, data);
|
|
if (man)
|
|
{
|
|
if (e->callback(e->usr, man))
|
|
e->found++;
|
|
else
|
|
FS_Manifest_Free(man);
|
|
}
|
|
Z_Free(data);
|
|
}
|
|
VFS_CLOSE(f);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void FS_EnumerateKnownGames(qboolean (*callback)(void *usr, ftemanifest_t *man), void *usr)
|
|
{
|
|
int i;
|
|
char basedir[MAX_OSPATH];
|
|
fmfenums_t e;
|
|
e.found = 0;
|
|
e.callback = callback;
|
|
e.usr = usr;
|
|
|
|
//-basepack is primarily an android feature, where the apk file is specified.
|
|
//this allows custom mods purely by customising the apk
|
|
i = COM_CheckParm ("-basepack");
|
|
while (i && i < com_argc-1)
|
|
{
|
|
const char *pakname = com_argv[i+1];
|
|
searchpathfuncs_t *pak;
|
|
vfsfile_t *vfs = VFSOS_Open(pakname, "rb");
|
|
pak = FS_OpenPackByExtension(vfs, pakname);
|
|
if (pak)
|
|
{
|
|
pak->EnumerateFiles(pak, "*.fmf", FS_EnumerateFMFs, &e);
|
|
pak->ClosePath(pak);
|
|
}
|
|
i = COM_CheckNextParm ("-basepack", i);
|
|
}
|
|
|
|
//okay, no manifests in the basepack, try looking in the basedir.
|
|
//this defaults to the working directory. perhaps try the exe's location instead?
|
|
if (!e.found)
|
|
Sys_EnumerateFiles(host_parms.basedir, "*.fmf", FS_EnumerateFMFs, &e, NULL);
|
|
|
|
//right, no fmf files anywhere.
|
|
//just make stuff up from whatever games they may have installed on their system.
|
|
if (!e.found)
|
|
{
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (gamemode_info[i].manifestfile || Sys_FindGameData(NULL, gamemode_info[i].argname+1, basedir, sizeof(basedir)))
|
|
{
|
|
ftemanifest_t *man = FS_GenerateLegacyManifest(NULL, 0, true, i);
|
|
if (e.callback(e.usr, man))
|
|
e.found++;
|
|
else
|
|
FS_Manifest_Free(man);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//attempts to find a new basedir for 'input', changing to it as appropriate
|
|
//returns fixed up filename relative to the new gamedir.
|
|
//input must be an absolute path.
|
|
qboolean FS_FixupGamedirForExternalFile(char *input, char *filename, size_t fnamelen)
|
|
{
|
|
char syspath[MAX_OSPATH];
|
|
char gamepath[MAX_OSPATH];
|
|
void *iterator;
|
|
char *sep,*bs;
|
|
char *src = NULL;
|
|
|
|
Q_strncpyz(filename, input, fnamelen);
|
|
|
|
iterator = NULL;
|
|
while(COM_IteratePaths(&iterator, syspath, sizeof(syspath), gamepath, sizeof(gamepath)))
|
|
{
|
|
if (!Q_strncasecmp(syspath, filename, strlen(syspath)))
|
|
{
|
|
src = filename+strlen(syspath);
|
|
memmove(filename, src, strlen(src)+1);
|
|
break;
|
|
}
|
|
}
|
|
if (!src)
|
|
{
|
|
for(;;)
|
|
{
|
|
sep = strchr(filename, '\\');
|
|
if (sep)
|
|
*sep = '/';
|
|
else
|
|
break;
|
|
}
|
|
for (sep = NULL;;)
|
|
{
|
|
bs = sep;
|
|
sep = strrchr(filename, '/');
|
|
if (bs)
|
|
*bs = '/';
|
|
if (sep)
|
|
{
|
|
int game;
|
|
*sep = 0;
|
|
if (strchr(filename, '/')) //make sure there's always at least one /
|
|
{
|
|
char temp[MAX_OSPATH];
|
|
Q_snprintfz(temp, sizeof(temp), "%s/", filename);
|
|
game = FS_IdentifyDefaultGameFromDir(temp);
|
|
if (game != -1)
|
|
{
|
|
static char newbase[MAX_OSPATH];
|
|
if (!host_parms.basedir || strcmp(host_parms.basedir, filename))
|
|
{
|
|
Con_Printf("switching basedir+game to %s for %s\n", filename, input);
|
|
Q_strncpyz(newbase, filename, sizeof(newbase));
|
|
host_parms.basedir = newbase;
|
|
FS_ChangeGame(FS_GenerateLegacyManifest(NULL, 0, true, game), true);
|
|
}
|
|
*sep = '/';
|
|
sep = NULL;
|
|
src = filename+strlen(host_parms.basedir);
|
|
memmove(filename, src, strlen(src)+1);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
if (sep)
|
|
*sep = '/';
|
|
}
|
|
if (!src && host_parms.binarydir && !Q_strncasecmp(host_parms.binarydir, filename, strlen(host_parms.binarydir)))
|
|
{
|
|
src = filename+strlen(host_parms.binarydir);
|
|
memmove(filename, src, strlen(src)+1);
|
|
}
|
|
if (!src && host_parms.basedir && !Q_strncasecmp(host_parms.basedir, filename, strlen(host_parms.basedir)))
|
|
{
|
|
src = filename+strlen(host_parms.basedir);
|
|
memmove(filename, src, strlen(src)+1);
|
|
}
|
|
if (!src)
|
|
{
|
|
Q_snprintfz(filename, fnamelen, "#%s", input);
|
|
return false;
|
|
}
|
|
if (*filename == '/' || *filename == '\\')
|
|
memmove(filename, filename+1, strlen(filename+1)+1);
|
|
|
|
sep = strchr(filename, '/');
|
|
bs = strchr(filename, '\\');
|
|
if (bs && (!sep || bs < sep))
|
|
sep = bs;
|
|
if (sep)
|
|
{
|
|
Con_Printf("switching gamedir for %s\n", filename);
|
|
*sep = 0;
|
|
COM_Gamedir(filename);
|
|
memmove(filename, sep+1, strlen(sep+1)+1);
|
|
return true;
|
|
}
|
|
Q_snprintfz(filename, fnamelen, "#%s", input);
|
|
return false;
|
|
}
|
|
|
|
|
|
void FS_ChangeGame_f(void)
|
|
{
|
|
int i;
|
|
char *arg = Cmd_Argv(1);
|
|
|
|
//don't execute this if we're executing rcon commands, as this can change game directories.
|
|
if (cmd_blockwait)
|
|
return;
|
|
|
|
if (!*arg)
|
|
{
|
|
Con_Printf("Valid games are:\n");
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
Con_Printf(" %s\n", gamemode_info[i].argname+1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; gamemode_info[i].argname; i++)
|
|
{
|
|
if (!Q_strcasecmp(gamemode_info[i].argname+1, arg))
|
|
{
|
|
Con_Printf("Switching to %s\n", gamemode_info[i].argname+1);
|
|
FS_ChangeGame(FS_GenerateLegacyManifest(NULL, 0, true, i), true);
|
|
return;
|
|
}
|
|
}
|
|
|
|
#ifndef SERVERONLY
|
|
if (!Host_RunFile(arg, strlen(arg), NULL))
|
|
Con_Printf("Game unknown\n");
|
|
#endif
|
|
}
|
|
}
|
|
void FS_ShowManifest_f(void)
|
|
{
|
|
if (fs_manifest)
|
|
FS_Manifest_Print(fs_manifest);
|
|
else
|
|
Con_Printf("no manifest loaded...\n");
|
|
}
|
|
/*
|
|
================
|
|
COM_InitFilesystem
|
|
|
|
note: does not actually load any packs, just makes sure the basedir+cvars+etc is set up. vfs_fopens will still fail.
|
|
================
|
|
*/
|
|
void COM_InitFilesystem (void)
|
|
{
|
|
int i;
|
|
|
|
char *ev;
|
|
qboolean usehome;
|
|
|
|
FS_RegisterDefaultFileSystems();
|
|
|
|
Cmd_AddCommand("fs_restart", FS_ReloadPackFiles_f);
|
|
Cmd_AddCommand("fs_changegame", FS_ChangeGame_f);
|
|
Cmd_AddCommand("fs_showmanifest", FS_ShowManifest_f);
|
|
|
|
//
|
|
// -basedir <path>
|
|
// Overrides the system supplied base directory (under id1)
|
|
//
|
|
i = COM_CheckParm ("-basedir");
|
|
if (i && i < com_argc-1)
|
|
strcpy (com_gamepath, com_argv[i+1]);
|
|
else
|
|
strcpy (com_gamepath, host_parms.basedir);
|
|
|
|
FS_CleanDir(com_gamepath, sizeof(com_gamepath));
|
|
|
|
|
|
Cvar_Register(&cfg_reload_on_gamedir, "Filesystem");
|
|
Cvar_Register(&com_fs_cache, "Filesystem");
|
|
Cvar_Register(&fs_gamename, "Filesystem");
|
|
Cvar_Register(&fs_gamemanifest, "Filesystem");
|
|
Cvar_Register(&com_protocolname, "Server Info");
|
|
Cvar_Register(&fs_game, "Filesystem");
|
|
#ifdef Q2SERVER
|
|
Cvar_Register(&fs_gamedir, "Filesystem");
|
|
Cvar_Register(&fs_basedir, "Filesystem");
|
|
#endif
|
|
|
|
usehome = false;
|
|
|
|
#if defined(_WIN32) && !defined(WINRT)
|
|
{ //win32 sucks.
|
|
HMODULE shfolder = LoadLibrary("shfolder.dll");
|
|
DWORD winver = (DWORD)LOBYTE(LOWORD(GetVersion()));
|
|
|
|
if (shfolder)
|
|
{
|
|
HRESULT (WINAPI *dSHGetFolderPath) (HWND hwndOwner, int nFolder, HANDLE hToken, DWORD dwFlags, LPTSTR pszPath);
|
|
dSHGetFolderPath = (void *)GetProcAddress(shfolder, "SHGetFolderPathA");
|
|
if (dSHGetFolderPath)
|
|
{
|
|
char folder[MAX_PATH];
|
|
// 0x5 == CSIDL_PERSONAL
|
|
if (dSHGetFolderPath(NULL, 0x5, NULL, 0, folder) == S_OK)
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/My Games/%s/", folder, FULLENGINENAME);
|
|
}
|
|
// FreeLibrary(shfolder);
|
|
}
|
|
|
|
if (!*com_homepath)
|
|
{
|
|
ev = getenv("USERPROFILE");
|
|
if (ev)
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/My Documents/My Games/%s/", ev, FULLENGINENAME);
|
|
}
|
|
|
|
#ifdef NPFTE
|
|
if (!*com_homepath)
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "/%s/", FULLENGINENAME);
|
|
//as a browser plugin, always use their home directory
|
|
usehome = true;
|
|
#else
|
|
/*would it not be better to just check to see if we have write permission to the basedir?*/
|
|
if (winver >= 0x6) // Windows Vista and above
|
|
usehome = true; // always use home directory by default, as Vista+ mimics this behavior anyway
|
|
else if (winver >= 0x5) // Windows 2000/XP/2003
|
|
{
|
|
HMODULE advapi32;
|
|
advapi32 = LoadLibrary("advapi32.dll");
|
|
|
|
if (advapi32)
|
|
{
|
|
BOOL (WINAPI *dCheckTokenMembership) (HANDLE TokenHandle, PSID SidToCheck, PBOOL IsMember);
|
|
dCheckTokenMembership = (void *)GetProcAddress(advapi32, "CheckTokenMembership");
|
|
|
|
if (dCheckTokenMembership)
|
|
{
|
|
// on XP systems, only use a home directory by default if we're a limited user or if we're on a network
|
|
BOOL isadmin, isonnetwork;
|
|
SID_IDENTIFIER_AUTHORITY ntauth = {SECURITY_NT_AUTHORITY};
|
|
PSID adminSID, networkSID;
|
|
|
|
isadmin = AllocateAndInitializeSid(&ntauth,
|
|
2,
|
|
SECURITY_BUILTIN_DOMAIN_RID,
|
|
DOMAIN_ALIAS_RID_ADMINS,
|
|
0, 0, 0, 0, 0, 0,
|
|
&adminSID);
|
|
|
|
// just checking the network rid should be close enough to matching domain logins
|
|
isonnetwork = AllocateAndInitializeSid(&ntauth,
|
|
1,
|
|
SECURITY_NETWORK_RID,
|
|
0, 0, 0, 0, 0, 0, 0,
|
|
&networkSID);
|
|
|
|
if (isadmin && !dCheckTokenMembership(0, adminSID, &isadmin))
|
|
isadmin = 0;
|
|
|
|
if (isonnetwork && !dCheckTokenMembership(0, networkSID, &isonnetwork))
|
|
isonnetwork = 0;
|
|
|
|
usehome = isonnetwork || !isadmin;
|
|
|
|
FreeSid(networkSID);
|
|
FreeSid(adminSID);
|
|
}
|
|
|
|
FreeLibrary(advapi32);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
#else
|
|
//yay for unix!.
|
|
ev = getenv("HOME");
|
|
if (ev && *ev)
|
|
{
|
|
if (ev[strlen(ev)-1] == '/')
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s.fte/", ev);
|
|
else
|
|
Q_snprintfz(com_homepath, sizeof(com_homepath), "%s/.fte/", ev);
|
|
usehome = true; // always use home on unix unless told not to
|
|
}
|
|
else
|
|
*com_homepath = '\0';
|
|
#endif
|
|
|
|
com_homepathusable = usehome;
|
|
com_homepathenabled = false;
|
|
|
|
if (COM_CheckParm("-usehome"))
|
|
com_homepathusable = true;
|
|
if (COM_CheckParm("-nohome"))
|
|
com_homepathusable = false;
|
|
if (!*com_homepath)
|
|
com_homepathusable = false;
|
|
|
|
fs_readonly = COM_CheckParm("-readonly");
|
|
|
|
fs_thread_mutex = Sys_CreateMutex();
|
|
|
|
#ifdef PLUGINS
|
|
Plug_Initialise(false);
|
|
#endif
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//this is at the bottom of the file to ensure these globals are not used elsewhere
|
|
extern searchpathfuncs_t *(QDECL VFSOS_OpenPath) (vfsfile_t *file, const char *desc);
|
|
#if 1//def AVAIL_ZLIB
|
|
extern searchpathfuncs_t *(QDECL FSZIP_LoadArchive) (vfsfile_t *packhandle, const char *desc);
|
|
#endif
|
|
extern searchpathfuncs_t *(QDECL FSPAK_LoadArchive) (vfsfile_t *packhandle, const char *desc);
|
|
#ifdef DOOMWADS
|
|
extern searchpathfuncs_t *(QDECL FSDWD_LoadArchive) (vfsfile_t *packhandle, const char *desc);
|
|
#endif
|
|
void FS_RegisterDefaultFileSystems(void)
|
|
{
|
|
FS_RegisterFileSystemType(NULL, "pak", FSPAK_LoadArchive, true);
|
|
#if !defined(_WIN32) && !defined(ANDROID)
|
|
/*for systems that have case sensitive paths, also include *.PAK */
|
|
FS_RegisterFileSystemType(NULL, "PAK", FSPAK_LoadArchive, true);
|
|
#endif
|
|
FS_RegisterFileSystemType(NULL, "pk3dir", VFSOS_OpenPath, true);
|
|
#if 1//def AVAIL_ZLIB
|
|
FS_RegisterFileSystemType(NULL, "pk3", FSZIP_LoadArchive, true);
|
|
FS_RegisterFileSystemType(NULL, "pk4", FSZIP_LoadArchive, true);
|
|
FS_RegisterFileSystemType(NULL, "apk", FSZIP_LoadArchive, false);
|
|
FS_RegisterFileSystemType(NULL, "zip", FSZIP_LoadArchive, false);
|
|
#endif
|
|
#ifdef DOOMWADS
|
|
FS_RegisterFileSystemType(NULL, "wad", FSDWD_LoadArchive, true);
|
|
#endif
|
|
}
|