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fteqw/engine/common
Spoike 86e1757e65 Added a couple of prototypes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1314 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-09-14 04:17:20 +00:00
..
asm_i386.h Initial checkin 2004-08-21 01:25:48 +00:00
bothdefs.h Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
bspfile.h Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
cmd.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
cmd.h allways -> always. 2005-07-28 15:33:27 +00:00
common.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
common.h Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
console.h fix to sw character drawing (should speed SW up) 2005-08-06 07:18:29 +00:00
crc.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
crc.h q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
cvar.c cvarreset enhancement 2005-08-27 04:24:38 +00:00
cvar.h cvarlist enhancement.. should we do more commands this way? 2005-08-22 22:21:59 +00:00
fs.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
gl_q2bsp.c This fixes a few quirks seen in q3bsps. We no longer depthsort textures, but sort by shader instead. this is more similar to how q3 works. models are still going to be wierd though. 2005-09-14 04:16:36 +00:00
huff.c Some changes. QC execution has been tweeked a little. It needs further work still. 2005-03-28 00:11:59 +00:00
math.s CSQC is standard now, and secure via the same md4 as a map currently has. 2005-03-10 03:55:18 +00:00
mathlib.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
mathlib.h bracketed a few of the parameters to vector macros. 2005-09-08 01:57:09 +00:00
md4.c Initial checkin 2004-08-21 01:25:48 +00:00
net.h Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims). 2005-08-03 23:14:59 +00:00
net_chan.c Fixed some NQ protocol related endian problems. 2005-07-29 22:26:43 +00:00
net_wins.c ktpro should work better now woot. a few other things too 2005-07-03 15:16:20 +00:00
particles.h q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
plugin.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
pmove.c Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
pmove.h Hopefully, the server will now run on 64bit archetectures. 2005-05-17 02:36:54 +00:00
pmovetst.c fixed slope issues. 2005-08-28 19:43:50 +00:00
protocol.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
q1bsp.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
q2pmove.c Small changes. 2005-03-18 06:13:36 +00:00
q3common.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
quakeasm.h Initial checkin 2004-08-21 01:25:48 +00:00
qvm.c renamed some parameters, and made them optional. if you don't provide the syscall function pointers, you can't load the vm as either dll or qvm (handy for when sv_pure stuff works properly) 2005-09-08 01:55:56 +00:00
sys.h fixing a warning the proper way. 2004-08-30 07:04:48 +00:00
tlout.h Initial checkin 2004-08-21 01:25:48 +00:00
translate.c cl_parsewhitetext (rid#1239249) 2005-09-07 14:55:25 +00:00
translate.h cl_parsewhitetext (rid#1239249) 2005-09-07 14:55:25 +00:00
ui_public.h q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
unzip.c Fixed to work on big endian. 2005-07-05 16:55:59 +00:00
unzip.h Go away uShort issues... zlib sucks 2005-01-28 20:17:27 +00:00
vm.h Added a couple of prototypes. 2005-09-14 04:17:20 +00:00
world.h server can be configured out, rtlights are a bit more responcible. 2004-11-29 01:21:00 +00:00
zone.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
zone.h Small changes. 2005-03-18 06:13:36 +00:00