..
gltod3d
Big fat-off commit.
2009-04-01 22:03:56 +00:00
gl_alias.c
Script particles and d3d renderer will now build again.
2009-01-15 04:58:12 +00:00
gl_backend.c
old fixes including for rgb_gen_topcolor in shaders
2009-01-15 04:56:44 +00:00
gl_bloom.c
Cleaned up the bloom code a little, fixed bloom so view2/splitscreen doesn't cause the main view to get a double dose, by pulling the pixel offsets from outside rather than recalculating them (thus no longer wrongly assuming a full screen). Made the code slightly more readable - no more ugly braces!
2008-02-21 03:19:46 +00:00
gl_draw.c
Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
2009-04-06 00:34:32 +00:00
gl_draw.h
Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
2009-04-06 00:34:32 +00:00
gl_heightmap.c
My monthly commit. I wonder what I broke.
2009-03-03 01:52:30 +00:00
gl_hlmdl.c
Big fat-off commit.
2009-04-01 22:03:56 +00:00
gl_model.c
Big fat-off commit.
2009-04-01 22:03:56 +00:00
gl_model.h
Big fat-off commit.
2009-04-01 22:03:56 +00:00
gl_ngraph.c
Big fat-off commit.
2009-04-01 22:03:56 +00:00
gl_ppl.c
d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
2008-12-23 02:55:20 +00:00
gl_rlight.c
Attempts to fix the quad/pent glows not appearing on bots (normal style). More changes than strictly necessary to clean up combined gl_flashblend and r_dynamic usage.
2008-01-24 01:24:10 +00:00
gl_rmain.c
Big fat-off commit.
2009-04-01 22:03:56 +00:00
gl_rmisc.c
Minor update...
2008-11-09 22:29:28 +00:00
gl_rsurf.c
Big fat-off commit.
2009-04-01 22:03:56 +00:00
gl_screen.c
Reworked the console/loading screen a little. The console is no longer directly shown at startup. MSVC2005 project files update for npqtv.
2009-04-06 00:34:32 +00:00
gl_shader.c
Big fat-off commit.
2009-04-01 22:03:56 +00:00
gl_vidcocoa.m
We now have a really crappy gl renderer for macosx.
2007-09-23 22:00:19 +00:00
gl_vidcommon.c
Minor update...
2008-11-09 22:29:28 +00:00
gl_vidlinuxglx.c
Implemented DGA-code similar to Fuhquake, works much better.
2008-05-13 11:16:20 +00:00
gl_vidmacos.c
We now have a really crappy gl renderer for macosx.
2007-09-23 22:00:19 +00:00
gl_vidmorphos.c
printf()s, be gone.
2008-02-14 12:45:08 +00:00
gl_vidnt.c
try that
2009-04-06 01:01:31 +00:00
gl_vidnull.c
No more HandlePause crap.
2007-09-23 15:20:46 +00:00
gl_vidsdl.c
MinGL & Merged targets added to SDL. Dedicated server, OpenGL & Software rendered SDL clients now build in Linux
2009-04-07 03:48:32 +00:00
gl_vidtinyglstubs.c
Added copyright header, extended the comment a bit.
2007-09-09 14:33:13 +00:00
gl_warp.c
r_fastskycolour accepts rgb format
2008-01-13 05:05:30 +00:00
gl_warp_sin.h
Initial checkin of OpenGL renderer
2004-08-22 22:29:09 +00:00
glmod_doom.c
SP_#? -> CON_#?
2007-09-23 15:28:06 +00:00
glquake.h
Minor update...
2008-11-09 22:29:28 +00:00
glsupp.h
Defined GL_BGRA_EXT so morphos and macosx crosscompilers can do the OpenGL targets again
2008-11-12 12:05:29 +00:00
ltface.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
model_hl.h
Big fat-off commit.
2009-04-01 22:03:56 +00:00
shader.h
d3d rendering is diabled (framestate, read later - merged will compile just sw+gl for now).
2008-12-23 02:55:20 +00:00