..
bothdefs.h
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
bspfile.h
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
cmd.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
cmd.h
fixed eztv md4 incompatibility.
2020-02-11 18:06:10 +00:00
com_mesh.c
Fixed frameduration() for HL MDL
2020-03-29 09:49:12 +00:00
com_mesh.h
Integrate gltf2 support without external plugin.
2020-01-20 18:36:45 +00:00
com_phys_bullet.cpp
Add ortho lights (still has serious issues that make them unusable on regular maps).
2018-07-22 11:49:37 +00:00
com_phys_ode.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
common.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
common.h
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
config_freecs.h
Integrate gltf2 support without external plugin.
2020-01-20 18:36:45 +00:00
config_fteqw.h
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
config_fteqw_noweb.h
Fixes for winX_sdl builds.
2019-07-02 04:37:11 +00:00
config_minimal.h
Integrate gltf2 support without external plugin.
2020-01-20 18:36:45 +00:00
config_nocompat.h
Integrate gltf2 support without external plugin.
2020-01-20 18:36:45 +00:00
config_wastes.h
Fix RBSP fixed-patch loading.
2020-03-20 11:37:18 +00:00
console.h
smoother console scrolling (at least with the mouse)
2019-09-04 08:32:22 +00:00
crc.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
crc.h
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
cvar.c
Too many changes, sorry.
2019-11-20 03:09:50 +00:00
cvar.h
Too many changes, sorry.
2019-11-20 03:09:50 +00:00
fs.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
fs.h
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
fs_dzip.c
added cmake file.
2018-03-04 14:41:16 +00:00
fs_pak.c
Attempt to fix some nondeterministic build variations.
2020-01-09 15:35:40 +00:00
fs_stdio.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
fs_vpk.c
Switch to using epoll on linux, because we can.
2020-02-26 00:37:52 +00:00
fs_win32.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
fs_xz.c
Add BPTC (aka: bc6+bc7) fallback decompression.
2019-08-01 02:13:44 +00:00
fs_zip.c
Add explicit skyroom fog.
2019-10-18 08:37:38 +00:00
gl_q2bsp.c
Fix some Q2 issues.
2020-03-28 01:46:25 +00:00
huff.c
reworked clipboard handling to avoid stalls when pasting in linux.
2018-10-11 10:31:23 +00:00
log.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
mathlib.c
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
mathlib.h
Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
2019-07-02 04:12:20 +00:00
md4.c
Misc bugfixes, including q3bsp-rtlights and bloom. Matrix use clarifications. Working towards skeletal glsl code.
2011-07-30 14:14:56 +00:00
net.h
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
net_chan.c
fixed eztv md4 incompatibility.
2020-02-11 18:06:10 +00:00
net_ice.c
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
net_ssl_gnutls.c
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
net_ssl_winsspi.c
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
net_wins.c
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
netinc.h
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
particles.h
cmake now builds botlib (as a shared object)
2019-01-29 07:18:07 +00:00
plugin.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
pmove.c
Better compat with quakespasm's demos.
2019-10-14 02:36:57 +00:00
pmove.h
Better compat with quakespasm's demos.
2019-10-14 02:36:57 +00:00
pmovetst.c
Fix csqc polygon issue (using explicit glsl that doesn't need normals).
2019-02-19 06:49:03 +00:00
pr_bgcmd.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
pr_common.h
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
protocol.h
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
q1bsp.c
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
q2pmove.c
tcpconnect fixes
2012-01-17 07:57:46 +00:00
q3common.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
qvm.c
Fix some more stuff.
2019-07-29 06:32:37 +00:00
sha1.c
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
sha2.c
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
sys.h
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00
sys_linux_threads.c
disabled some quake-only teamplay stuff in non-quake builds.
2020-04-19 01:23:32 +00:00
sys_win_threads.c
Attempt to fix some nondeterministic build variations.
2020-01-09 15:35:40 +00:00
translate.c
Reworked networking a little, separating out common code for separate server/master processes.
2018-12-28 00:04:36 +00:00
translate.h
Reworked networking a little, separating out common code for separate server/master processes.
2018-12-28 00:04:36 +00:00
ui_public.h
stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
2019-09-04 07:59:40 +00:00
vm.h
stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface.
2019-09-04 07:59:40 +00:00
world.h
Too many changes, sorry.
2019-11-20 03:09:50 +00:00
zone.c
Switch to using epoll on linux, because we can.
2020-02-26 00:37:52 +00:00
zone.h
prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
2020-03-25 21:29:30 +00:00