..
altwater.glsl
rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
2017-02-19 00:15:42 +00:00
bloom_blur.glsl
tcpconnect fixes
2012-01-17 07:57:46 +00:00
bloom_filter.glsl
random hacks to get rtshadows working in the gles/webgl port, no longer depend upon GL_ARB_shadow.
2014-08-27 08:41:31 +00:00
bloom_final.glsl
fix glsl not being used for skeletal animations (10->50 fps jump)
2015-07-14 14:47:00 +00:00
colourtint.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
crepuscular_opaque.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
crepuscular_rays.glsl
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
crepuscular_sky.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
default2d.glsl
fix demo menu with system paths.
2015-02-02 08:01:53 +00:00
defaultadditivesprite.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
defaultfill.glsl
my bulk commits didn't include include file additions. these are needed.
2013-03-13 22:54:47 +00:00
defaultgammacb.glsl
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
2013-05-11 14:02:55 +00:00
defaultskin.glsl
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
defaultsky.glsl
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
defaultskybox.glsl
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
defaultsprite.glsl
command argument completion for a few commands.
2017-07-04 05:07:51 +00:00
defaultwall.glsl
playdemo should now play older protocol versions.
2017-10-12 12:02:25 +00:00
defaultwarp.glsl
rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
2017-02-19 00:15:42 +00:00
depthonly.glsl
rework config.h stuff a little, fixing up numerous ifdefs etc. added some more for potentially smaller builds.
2017-02-19 00:15:42 +00:00
drawflat_wall.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
fixedemu.glsl
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
fxaa.glsl
vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working.
2016-07-28 13:18:22 +00:00
itemtimer.glsl
first version with dtls support. disabled for now.
2017-05-18 10:24:09 +00:00
lpp_depthnorm.glsl
minor fixes.
2016-11-20 21:05:10 +00:00
lpp_light.glsl
Fix various compiler warnings.
2017-09-20 11:27:13 +00:00
lpp_wall.glsl
minor fixes.
2016-11-20 21:05:10 +00:00
menutint.glsl
my bulk commits didn't include include file additions. these are needed.
2013-03-13 22:54:47 +00:00
postproc_equirectangular.glsl
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
postproc_fisheye.glsl
Small tweeks, bugfixes, breakages, cleanups...
2012-05-09 15:30:53 +00:00
postproc_laea.glsl
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
postproc_panorama.glsl
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
postproc_stereographic.glsl
Added two new projection modes. use r_projection to select alternative projections.
2015-07-03 02:07:41 +00:00
rtlight.glsl
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
terrain.glsl
add support for symlinks in zips.
2014-01-13 02:42:25 +00:00
underwaterwarp.glsl
fix nq bob (also fixes show_speed in nq)
2014-08-19 06:08:23 +00:00
wireframe.glsl
fix wireframe.
2017-03-06 14:06:12 +00:00