db2c378fa0
q2 temp entity tweaks. still more work to be done. support sRGB (mostly)properly in gl+vk+d3d9+d3d11. vulkan tweaks - multisample works under certain conditions. additional other changes to comply... cvars to enable some other device extensions. removed r_viewleaf. now using clusters for q1 too. improved compat with quakespasm's sky command. Added vid_winthread cvar, to handle window messages on a separate thread. When set this allows the game to keep redrawing when the user is resizing the window etc. Finally added renderers option to menusys. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5130 fc73d0e0-1445-4013-8a0c-d673dee63da5
33 lines
No EOL
1.3 KiB
Makefile
33 lines
No EOL
1.3 KiB
Makefile
CC=i686-pc-mingw32-gcc
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all:
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NAMES= fixedemu altwater bloom_blur bloom_filter bloom_final colourtint crepuscular_opaque crepuscular_rays crepuscular_sky depthonly default2d defaultadditivesprite defaultskin defaultsky defaultfill defaultsprite defaultwall defaultwarp defaultgammacb drawflat_wall lpp_depthnorm lpp_light lpp_wall postproc_fisheye postproc_panorama postproc_laea postproc_stereographic postproc_equirectangular fxaa underwaterwarp menutint terrain rtlight
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ALLNAMES+=$(foreach v,$(NAMES),glsl/$v.glsl)
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ALLNAMES+=$(foreach v,$(NAMES),hlsl9/$v.hlsl)
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ALLNAMES+=$(foreach v,$(NAMES),hlsl11/$v.hlsl)
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ALLNAMES:=$(realpath $(ALLNAMES))
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VKNAMES=$(realpath $(foreach v,$(NAMES),vulkan/$v.glsl))
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VKNAMES+=postproc_fisheye
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VKNAMES:=$(foreach v,$(VKNAMES),vulkanblobs/$(notdir $(basename $v)).fvb)
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ALLNAMES+=$(VKNAMES)
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generatebuiltinsl: generatebuiltinsl.c
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$(CC) $< -o $@
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makevulkanblob: makevulkanblob.c
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$(CC) $< -o $@
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vulkanblobs/%.fvb: vulkan/%.glsl makevulkanblob vulkan/sys/defs.h vulkan/sys/fog.h vulkan/sys/offsetmapping.h vulkan/sys/skeletal.h
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./makevulkanblob $< $@
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#vulkanblobs/%.fvb: glsl/%.glsl makevulkanblob vulkan/sys/defs.h vulkan/sys/fog.h vulkan/sys/offsetmapping.h vulkan/sys/skeletal.h
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# ./makevulkanblob $< $@
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all: generatebuiltinsl $(ALLNAMES)
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which glslangValidator
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./generatebuiltinsl
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