.. |
anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
bymorphed.ico
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
cd_linux.c
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SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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2005-02-28 07:16:19 +00:00 |
cd_null.c
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Added newline at end of file
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2005-11-29 11:28:32 +00:00 |
cd_sdl.c
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SDL works a bit better now
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2005-01-12 08:38:31 +00:00 |
cd_win.c
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fix for MSVC6 and DWORD_PTR
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2006-04-02 08:54:41 +00:00 |
cdaudio.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
cl_cam.c
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added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
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2006-02-11 02:09:43 +00:00 |
cl_cg.c
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Quake3 cgame stuff should run a little bit longer now (depending on the mod...).
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2006-03-14 01:16:44 +00:00 |
cl_demo.c
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playqtv now plays from an fteqtv proxy (with the 10 secs buffering).
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2006-03-14 01:25:46 +00:00 |
cl_ents.c
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probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha)
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2006-04-21 05:23:51 +00:00 |
cl_ignore.c
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added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
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2006-02-11 02:09:43 +00:00 |
cl_ignore.h
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blah
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2005-11-30 21:39:27 +00:00 |
cl_input.c
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warning cleanup
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2006-04-16 03:55:55 +00:00 |
cl_main.c
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vid_wait aliased to _vid_wait_override properly, command completion will now show renamed cvars (like mapname, host_setspeed, vid_wait) correctly
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2006-04-21 06:02:06 +00:00 |
cl_master.h
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sb2 bugfixes/tweeks/improvements.
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2006-03-14 01:18:47 +00:00 |
cl_parse.c
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Some fixes for Quake2.
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2006-04-11 20:09:39 +00:00 |
cl_plugin.inc
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Less warnings (none at the gcc-default warning level)
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2006-03-04 20:43:48 +00:00 |
cl_pred.c
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Small cleanup
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2006-02-11 18:06:18 +00:00 |
cl_screen.c
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cl_sbar/vid_conautoscale/vid_conwidth/vid_conheight/gl_font/gl_fontedgeclamp/gl_smoothfont/gl_conback/fov/viewsize changed to callbacks, needs testing.. hopefully increases fps a bit
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2006-04-15 06:57:13 +00:00 |
cl_tent.c
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probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha)
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2006-04-21 05:23:51 +00:00 |
cl_ui.c
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ui scripts and stuff should parse a little more easily now.
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2006-03-12 05:21:15 +00:00 |
client.h
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fix warnings, add cvar flag to force renderer callback on vid_restart, switched a few cvars from modified checking to callback usage
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2006-04-12 00:17:02 +00:00 |
clq2_cin.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
clq2_ents.c
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warning cleanup
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2006-04-16 03:55:55 +00:00 |
clq3_parse.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
clq3defs.h
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Fixed all warnings in MDebug.
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2006-02-11 14:51:36 +00:00 |
console.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
crosshairs.dat
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Standardised line endings
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2005-06-15 04:40:33 +00:00 |
fragstats.c
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |
image.c
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don't fail to load 16bits-per-plane rgb png images.
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2006-04-14 02:05:39 +00:00 |
in_morphos.c
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Mousecursor support (cheers, TimeServ)
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2006-04-16 02:10:36 +00:00 |
in_morphos.h
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
in_raw.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
in_sdl.c
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Build fix
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2005-11-29 23:23:56 +00:00 |
in_win.c
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warning cleanup
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2006-04-16 03:55:55 +00:00 |
input.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
keys.c
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Fix cl_chatmode 1, and allow autorepeats on everything.
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2006-04-14 01:52:15 +00:00 |
keys.h
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Fixed all warnings in MDebug.
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2006-02-11 14:51:36 +00:00 |
lhfont.h
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Stole lh's font, for use without gamedata.
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2005-01-05 08:02:25 +00:00 |
m_download.c
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Done Up2's bidding
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2006-03-10 03:49:49 +00:00 |
m_items.c
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column titles highlight on mouse hover in menu_servers2, fix to menu options, fixed infinite loop issue with Draw_FunStringLen
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2006-03-23 06:45:17 +00:00 |
m_master.c
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swap arrow_down and arrow_up
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2006-04-02 09:13:07 +00:00 |
m_mp3.c
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remove some unnecessary of unsafe caches, fixing menu_servers2 not being able to load without slidebar graphics
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2006-04-02 08:11:17 +00:00 |
m_multi.c
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change browser to old browser
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2006-04-05 06:40:27 +00:00 |
m_options.c
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blooming stuff. I hope I got enough of the bugs out.
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2006-03-03 03:31:19 +00:00 |
m_script.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
m_single.c
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remove some unnecessary of unsafe caches, fixing menu_servers2 not being able to load without slidebar graphics
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2006-04-02 08:11:17 +00:00 |
menu.c
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menu_servers2 -> menu_servers, menu_servers -> menu_serversold
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2006-04-05 03:15:08 +00:00 |
menu.h
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warning cleanup
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2006-04-16 03:55:55 +00:00 |
merged.h
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |
modelgen.h
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mdl version 3 support, misc fixes
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2006-03-13 23:20:49 +00:00 |
mymad.c
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So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
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2005-03-28 00:22:11 +00:00 |
net_master.c
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Take two, hopefully not fucking up the includes this time.
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2006-04-16 02:49:39 +00:00 |
pr_csqc.c
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probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha)
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2006-04-21 05:23:51 +00:00 |
pr_menu.c
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
q2.ico
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2anorms.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
q2m_flash.c
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Needed for q2 monster muzzle flashes.
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2005-03-18 06:12:35 +00:00 |
quakedef.h
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warning fixes, change favorites color to cyan
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2006-04-02 03:47:06 +00:00 |
r_bulleten.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_bulleten.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
r_efrag.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_part.c
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fix to spiral trails
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2006-04-20 22:21:42 +00:00 |
r_partset.c
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changed grenade trail and te_railtrail in spikeset particle set, added a te_railtrail to highfps particle set
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2006-04-23 01:33:07 +00:00 |
r_partset.h
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fix to radomvelvert
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2005-10-09 22:06:52 +00:00 |
render.h
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internal cleanup, r_menutint and r_skybox use callbacks
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2006-04-15 05:28:44 +00:00 |
renderer.c
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vid_wait aliased to _vid_wait_override properly, command completion will now show renamed cvars (like mapname, host_setspeed, vid_wait) correctly
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2006-04-21 06:02:06 +00:00 |
renderque.c
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Q2 works, models are depth sorted (the same time as particles).
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2005-07-14 01:57:34 +00:00 |
renderque.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
resource.h
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We use morphed's icon now.
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2005-10-20 00:08:23 +00:00 |
roq.h
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
roq_read.c
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Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
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2005-12-21 03:07:33 +00:00 |
sbar.c
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try to fix extended character parsing some more
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2006-04-06 20:57:46 +00:00 |
sbar.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
screen.h
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Fixed some warnings and stuph.
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2005-01-24 23:47:32 +00:00 |
skin.c
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Fixes the q2 'wireframe players' bug.
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2006-04-09 02:02:44 +00:00 |
snd_alsa.c
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makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make
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2005-11-26 03:02:55 +00:00 |
snd_directx.c
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Fixes the 6 speaker sound issues (turned out that dsound was changing the buffer size to be a multiple of the number of speakers. I don't blame it!)
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2006-04-09 01:53:26 +00:00 |
snd_dma.c
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No, really.
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2006-04-21 17:23:35 +00:00 |
snd_linux.c
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Less warnings (none at the gcc-default warning level)
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2006-03-04 20:43:48 +00:00 |
snd_mem.c
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Don't force sound/ infront of sound file names.
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2006-02-22 23:39:07 +00:00 |
snd_mix.c
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fastarrays works properly now.
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2006-01-28 06:41:20 +00:00 |
snd_mixa.s
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
snd_morphos.c
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
snd_mp3.c
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Stuff
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2005-04-16 16:21:27 +00:00 |
snd_ov.c
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warning fixes, change favorites color to cyan
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2006-04-02 03:47:06 +00:00 |
snd_sdl.c
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SDL sound should be working fine now
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2005-11-07 00:59:22 +00:00 |
snd_win.c
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Redesigned sound code for greater modularity.
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2005-06-14 04:52:10 +00:00 |
sound.h
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Fixed all warnings in MDebug.
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2006-02-11 14:51:36 +00:00 |
spritegn.h
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Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
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2005-05-13 10:42:48 +00:00 |
sys_dosa.s
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Files needed for linux to compile properly.
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2004-09-07 18:18:02 +00:00 |
sys_linux.c
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fix Linux build
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2006-04-15 03:44:10 +00:00 |
sys_morphos.c
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Slight finetuning of Q2 game code loading.
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2006-05-02 00:25:16 +00:00 |
sys_sdl.c
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vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1
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2006-04-15 03:31:23 +00:00 |
sys_win.c
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vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1
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2006-04-15 03:31:23 +00:00 |
sys_wina.s
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
teamplay.c
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SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
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2005-02-28 07:16:19 +00:00 |
textedit.c
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Should be more robust
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2006-03-10 03:50:23 +00:00 |
valid.c
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warning fixes, change favorites color to cyan
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2006-04-02 03:47:06 +00:00 |
vid.h
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Slight improvement on antialiasing, like the cvar being registered and stuff.
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2006-03-15 20:48:48 +00:00 |
view.c
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change crosshairimage/crosshair/crosshaircolor to use callbacks
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2006-04-14 04:31:29 +00:00 |
view.h
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I've been fixing warnings.
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2005-10-07 16:27:20 +00:00 |
wad.c
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fix default sky box for Q2 maps
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2006-04-08 07:32:24 +00:00 |
wad.h
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Rewrote a few bsp tracing stuff (primarily for heightmap things).
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2005-08-26 22:56:51 +00:00 |
winamp.h
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got rid of some anonymous unions
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2006-02-17 02:51:59 +00:00 |
winquake.h
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Windows XP raw input support (should fix rid#1217412?)
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2005-06-29 21:20:34 +00:00 |
winquake.rc
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It's worth a laugh.
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2006-01-12 22:20:23 +00:00 |
zqtp.c
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fix warnings, add cvar flag to force renderer callback on vid_restart, switched a few cvars from modified checking to callback usage
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2006-04-12 00:17:02 +00:00 |