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fteqw/engine/client
Spoike a77bd67602 ------------------------------------------------------------------------
r4196 | acceptthis | 2013-02-12 19:06:07 +0000 (Tue, 12 Feb 2013) | 9 lines

split in/out client frames, so that we can cope with separate packet/movement sequences for nq+prediction.
Make default ports a little more explicit.
interpolate input frames. should make things smoother when the input rate does not match video rate.
fix centering of crosshairs
make sure skins are flushed properly on vid_restart, so 24bit skins don't get messed up.
keep sounds ticking even when inaudible.
qc addressable block now has a max of 2gb.
.__variant works as a function argument.
NQ clients now receive player physics consistant with QuakeWorld.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4194 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-03-12 22:53:23 +00:00
..
anorms.h
bymorphed.h Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00
bymorphed.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
cd_linux.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
cd_win.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
cdaudio.h
cl_cam.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_cg.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_demo.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_ents.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_ignore.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_main.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_master.h ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
cl_parse.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_plugin.inc Android tweeks 2012-07-05 19:42:36 +00:00
cl_pred.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_screen.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_tent.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
cl_ui.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
clhl_game.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
client.h ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
clq2_cin.c Fix a couple of things I noticed while playing in linux. 2011-01-29 19:53:38 +00:00
clq2_ents.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
clq3_parse.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
clq3defs.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
console.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
fragstats.c Work In Progress branch. 2009-11-04 21:16:50 +00:00
image.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
in_generic.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
in_morphos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
in_morphos.h Added copyright header. 2007-09-09 14:28:59 +00:00
in_raw.h attempted vs2008 compile fix 2009-01-18 01:47:48 +00:00
in_sdl.c Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
in_win.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
input.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
keys.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
keys.h Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables. 2012-07-14 16:25:18 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
m_items.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
m_master.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
m_mp3.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
m_multi.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
m_options.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
m_script.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
m_single.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
menu.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
menu.h ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
merged.h ------------------------------------------------------------------------ 2013-03-12 22:40:16 +00:00
modelgen.h new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm 2011-03-03 17:09:15 +00:00
net_master.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
p_classic.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
p_null.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
p_script.c ------------------------------------------------------------------------ 2013-03-12 22:35:33 +00:00
pr_csqc.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
pr_menu.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
pr_skelobj.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
q2.ico Work In Progress branch. 2009-11-04 21:16:50 +00:00
q2anorms.h
q2m_flash.c Sigh, I suck. 2006-07-08 23:31:11 +00:00
quakedef.h ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
r_2d.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
r_d3.c Android tweeks 2012-07-05 19:42:36 +00:00
r_part.c Gave terrain limited thickness, re-added support for holes with clipping. 2012-07-21 04:43:31 +00:00
r_partset.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
r_partset.h A couple of changes. 2011-12-05 15:23:40 +00:00
r_surf.c ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
render.h ------------------------------------------------------------------------ 2013-03-12 22:40:16 +00:00
renderer.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
renderque.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
renderque.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
resource.h Visual Studio sucks. Needed to change this to get the damn thing to compile it. 2010-05-24 23:35:55 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
sbar.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
sbar.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
screen.h ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
skin.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
snd_al.c Android tweeks 2012-07-05 19:42:36 +00:00
snd_alsa.c ------------------------------------------------------------------------ 2013-03-12 22:48:31 +00:00
snd_directx.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
snd_dma.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
snd_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_linux.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_macos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mem.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
snd_mix.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
snd_morphos.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_mp3.c change alot of sprintfs 2011-07-22 15:11:35 +00:00
snd_ov.c OggVorbis support now turned on (AVAIL_OGGVORBIS) 2012-10-24 02:59:31 +00:00
snd_sdl.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
snd_sndio.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
snd_win.c Committing this before I break it any more. 2012-04-09 19:12:12 +00:00
sound.h Trimmed some dead files. 2012-09-30 05:52:03 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_axfte.cpp added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sys_droid.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sys_linux.c ------------------------------------------------------------------------ 2013-03-12 22:47:42 +00:00
sys_morphos.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sys_npfte.c ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
sys_plugfte.c ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_plugfte.h ------------------------------------------------------------------------ 2013-03-12 22:37:28 +00:00
sys_sdl.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
sys_win.c ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
teamplay.c s/thier/their 2007-10-05 17:43:26 +00:00
textedit.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
valid.c added DP_QC_ENTITYSTRING builtins. 2012-01-24 04:24:14 +00:00
vid.h Trimmed some dead files. 2012-09-30 05:52:03 +00:00
view.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00
view.h ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
wad.c d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer. 2012-12-04 19:37:57 +00:00
wad.h Android tweeks 2012-07-05 19:42:36 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
winquake.rc ------------------------------------------------------------------------ 2013-03-12 22:29:40 +00:00
zqtp.c ------------------------------------------------------------------------ 2013-03-12 22:53:23 +00:00