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gl_alias.c
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
gl_backend.c
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
gl_bloom.c
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
gl_draw.c
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
gl_draw.h
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_font.c
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Resolved amd64 valgrind warnings and potential slowness
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2012-05-13 13:59:39 +00:00 |
gl_heightmap.c
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Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
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2012-04-24 07:59:11 +00:00 |
gl_hlmdl.c
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Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
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2012-04-24 07:59:11 +00:00 |
gl_model.c
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
gl_model.h
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
gl_ngraph.c
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Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
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2012-04-24 07:59:11 +00:00 |
gl_rlight.c
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
gl_rmain.c
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
gl_rmisc.c
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
gl_rsurf.c
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
gl_screen.c
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Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
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2012-04-24 07:59:11 +00:00 |
gl_shader.c
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
gl_shadow.c
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
gl_vidcocoa.m
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Added per-player userinfos (for splitscreen).
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2010-08-14 03:17:33 +00:00 |
gl_vidcommon.c
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Added code for glsl-less rtlights.
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2012-05-10 01:00:41 +00:00 |
gl_viddroid.c
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tweeks and changes for android.
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2012-02-27 12:23:15 +00:00 |
gl_videgl.c
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remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
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2011-05-30 21:48:32 +00:00 |
gl_videgl.h
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidlinuxglx.c
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I'm tweeking pmove.c for the luls.
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2012-02-14 15:50:34 +00:00 |
gl_vidmacos.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidmorphos.c
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tiny fix
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2011-12-24 06:16:01 +00:00 |
gl_vidnt.c
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
gl_vidnull.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidsdl.c
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fixed up player lerping.
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2011-12-23 14:36:25 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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tweeks and changes for android.
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2012-02-27 12:23:15 +00:00 |
glquake.h
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
glsupp.h
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preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds.
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2012-01-01 02:26:42 +00:00 |
ltface.c
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
model_hl.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
r_bishaders.h
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
shader.h
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |