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fteqw/engine/gl
2012-05-13 13:59:39 +00:00
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gl_alias.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
gl_backend.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
gl_bloom.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
gl_draw.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
gl_draw.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_font.c Resolved amd64 valgrind warnings and potential slowness 2012-05-13 13:59:39 +00:00
gl_heightmap.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
gl_hlmdl.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
gl_model.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
gl_model.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
gl_ngraph.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
gl_rlight.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
gl_rmain.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
gl_rmisc.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
gl_rsurf.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
gl_screen.c Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes. 2012-04-24 07:59:11 +00:00
gl_shader.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
gl_shadow.c added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
gl_vidcocoa.m Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_vidcommon.c Added code for glsl-less rtlights. 2012-05-10 01:00:41 +00:00
gl_viddroid.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
gl_videgl.c remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes 2011-05-30 21:48:32 +00:00
gl_videgl.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidlinuxglx.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
gl_vidmacos.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidmorphos.c tiny fix 2011-12-24 06:16:01 +00:00
gl_vidnt.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c fixed up player lerping. 2011-12-23 14:36:25 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
glquake.h Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
glsupp.h preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds. 2012-01-01 02:26:42 +00:00
ltface.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
model_hl.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
r_bishaders.h added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00
shader.h added args to the bloom shader for better tweekage. 2012-05-11 01:57:00 +00:00