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fteqw/engine/server
Spoike 71319a8852 add hud_miniscores_show cvar to hide the mini deathmatch overlay
fix some issues with ezhud. ownfrags, text alphas, RGB player colours.
tweak gamecontroller input a little, to make axis slightly more usable.
fix issue with menuqc/csqc not being able to query binds reliably.
fix csqc gravitydir.
bump r_particle_tracelimit so that its no longer a limitation by default.
tweak fog to allow far-clip-plane culling on entities (but still not on world, due to issues with glClear).
fix performance issue with q1bspx BRUSHLIST lump.
fix mvd recording bug.
fix limitation that becomes apparent on maps with lots of ents visible at once. will now use more bandwidth in such cases, however.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4994 fc73d0e0-1445-4013-8a0c-d673dee63da5
2015-11-18 07:37:39 +00:00
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botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
pr_cmds.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
pr_lua.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
pr_q1qvm.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
progdefs.h misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
progs.h fix gles1 issues (read: android port now works again). 2015-09-14 10:36:42 +00:00
q2game.h Attempt to improve areaportal support. now networked (so visible clientside), but will probably break anyway, if doors open before players join. should also block some rtlights, although perhaps not completely. 2014-06-02 16:50:40 +00:00
q3g_public.h ------------------------------------------------------------------------ 2013-03-12 22:44:00 +00:00
savegame.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
server.h add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
sqlite3.h added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
sv_ccmds.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
sv_chat.c qc: qc temp-strings are now garbage collected. this makes strzone redundant. 2015-01-21 18:18:37 +00:00
sv_cluster.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
sv_demo.c rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sv_ents.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
sv_init.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
sv_main.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
sv_master.c sdl2 support. 2014-02-07 08:38:40 +00:00
sv_move.c fix ffov, for now. 2014-12-08 21:18:32 +00:00
sv_mvd.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
sv_nchan.c portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons. 2014-06-21 17:58:17 +00:00
sv_phys.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
sv_rankin.c threaded loading code and associated/extensive tweaks. 2014-10-05 20:04:11 +00:00
sv_send.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
sv_sql.c fix ffov, for now. 2014-12-08 21:18:32 +00:00
sv_sql.h rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it. 2014-03-30 08:55:06 +00:00
sv_sys_unix.c reworked the shader system slightly. 2015-05-03 19:57:46 +00:00
sv_sys_win.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00
sv_user.c add hud_miniscores_show cvar to hide the mini deathmatch overlay 2015-11-18 07:37:39 +00:00
svhl_game.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_world.c code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svq2_ents.c tweak intermissions a little so that quakeworld mods actually works properly (especially mvds). 2015-09-01 04:45:15 +00:00
svq2_game.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
svq3_game.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4979 fc73d0e0-1445-4013-8a0c-d673dee63da5 2015-09-01 04:51:21 +00:00
world.c misc fixes and tweaks: 2015-10-27 15:20:15 +00:00