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gltod3d
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fix warning, fix building of direct3d on msvc8, update project
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2006-03-12 04:33:22 +00:00 |
gl_alias.c
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optimization to dlights, slight FPS increase
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2006-05-11 03:14:41 +00:00 |
gl_backend.c
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |
gl_bloom.c
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warning cleanup
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2006-04-16 03:55:55 +00:00 |
gl_draw.c
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gl_texture_anisotropic_filtering is now a cvar with archive flag set
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2006-06-04 02:25:10 +00:00 |
gl_draw.h
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
gl_heightmap.c
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cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading
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2006-03-12 09:19:31 +00:00 |
gl_hlmdl.c
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cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading
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2006-03-12 09:19:31 +00:00 |
gl_model.c
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r_floorcolour/r_wallcolour uses 0-255 range
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2006-05-12 21:02:56 +00:00 |
gl_model.h
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vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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2006-05-29 04:50:24 +00:00 |
gl_ngraph.c
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changed gl -> qgl
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2005-01-07 02:59:56 +00:00 |
gl_ppl.c
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r_floorcolour/r_wallcolour uses 0-255 range
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2006-05-12 21:02:56 +00:00 |
gl_rlight.c
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optimization to dlights, slight FPS increase
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2006-05-11 03:14:41 +00:00 |
gl_rmain.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
gl_rmisc.c
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optimization to dlights, slight FPS increase
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2006-05-11 03:14:41 +00:00 |
gl_rsurf.c
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optimization to dlights, slight FPS increase
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2006-05-11 03:14:41 +00:00 |
gl_screen.c
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only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway)
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2006-05-06 05:50:33 +00:00 |
gl_shader.c
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warning cleanup
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2006-04-16 03:55:55 +00:00 |
gl_vidcommon.c
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gl_texture_anisotropic_filtering is now a cvar with archive flag set
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2006-06-04 02:25:10 +00:00 |
gl_vidlinuxglx.c
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attempted fix for linux, added stupid hack for gl_fb_models 1;r_fullbrightskins 1, changed allow fbskins logic, r_fullbrightskins defaults to 0
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2006-05-11 02:30:13 +00:00 |
gl_vidmorphos.c
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
gl_vidnt.c
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only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway)
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2006-05-06 05:50:33 +00:00 |
gl_vidsdl.c
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fsaa as promised to moodles. vid_multisample should be set to something like 4. Moodles needs to do the enables/disables. :)
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2006-03-15 20:11:37 +00:00 |
gl_vidtinyglstubs.c
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A comment for the sake of reasoning for this file to exist. (poor windows/unix programmers)
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2006-03-10 03:57:11 +00:00 |
gl_warp.c
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vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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2006-05-29 04:50:24 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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r_floorcolour/r_wallcolour uses 0-255 range
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2006-05-12 21:02:56 +00:00 |
glquake.h
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gl_texture_anisotropic_filtering is now a cvar with archive flag set
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2006-06-04 02:25:10 +00:00 |
glsupp.h
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fixed msvc6 warnings
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2006-01-27 08:06:48 +00:00 |
ltface.c
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vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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2006-05-29 04:50:24 +00:00 |
model_hl.h
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cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading
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2006-03-12 09:19:31 +00:00 |
shader.h
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |