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fteqw/engine/gl
2006-06-04 02:25:10 +00:00
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gltod3d fix warning, fix building of direct3d on msvc8, update project 2006-03-12 04:33:22 +00:00
gl_alias.c optimization to dlights, slight FPS increase 2006-05-11 03:14:41 +00:00
gl_backend.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
gl_bloom.c warning cleanup 2006-04-16 03:55:55 +00:00
gl_draw.c gl_texture_anisotropic_filtering is now a cvar with archive flag set 2006-06-04 02:25:10 +00:00
gl_draw.h gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
gl_heightmap.c cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading 2006-03-12 09:19:31 +00:00
gl_hlmdl.c cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading 2006-03-12 09:19:31 +00:00
gl_model.c r_floorcolour/r_wallcolour uses 0-255 range 2006-05-12 21:02:56 +00:00
gl_model.h vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c r_floorcolour/r_wallcolour uses 0-255 range 2006-05-12 21:02:56 +00:00
gl_rlight.c optimization to dlights, slight FPS increase 2006-05-11 03:14:41 +00:00
gl_rmain.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
gl_rmisc.c optimization to dlights, slight FPS increase 2006-05-11 03:14:41 +00:00
gl_rsurf.c optimization to dlights, slight FPS increase 2006-05-11 03:14:41 +00:00
gl_screen.c only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway) 2006-05-06 05:50:33 +00:00
gl_shader.c warning cleanup 2006-04-16 03:55:55 +00:00
gl_vidcommon.c gl_texture_anisotropic_filtering is now a cvar with archive flag set 2006-06-04 02:25:10 +00:00
gl_vidlinuxglx.c attempted fix for linux, added stupid hack for gl_fb_models 1;r_fullbrightskins 1, changed allow fbskins logic, r_fullbrightskins defaults to 0 2006-05-11 02:30:13 +00:00
gl_vidmorphos.c Added the MorphOS files. 2006-03-06 22:10:32 +00:00
gl_vidnt.c only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway) 2006-05-06 05:50:33 +00:00
gl_vidsdl.c fsaa as promised to moodles. vid_multisample should be set to something like 4. Moodles needs to do the enables/disables. :) 2006-03-15 20:11:37 +00:00
gl_vidtinyglstubs.c A comment for the sake of reasoning for this file to exist. (poor windows/unix programmers) 2006-03-10 03:57:11 +00:00
gl_warp.c vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c r_floorcolour/r_wallcolour uses 0-255 range 2006-05-12 21:02:56 +00:00
glquake.h gl_texture_anisotropic_filtering is now a cvar with archive flag set 2006-06-04 02:25:10 +00:00
glsupp.h fixed msvc6 warnings 2006-01-27 08:06:48 +00:00
ltface.c vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
model_hl.h cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading 2006-03-12 09:19:31 +00:00
shader.h Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00