6d36834f8e
added waterfog command. waterfog overrides regular fog only when the view is in water. fixed 64bit printf format specifiers. should work better on winxp64. fixed some spec angle weirdness. fixed viewsize 99.99 weirdness with ezhud. fixed extra offset on the console (exhibited in 64bit builds, but not limited to). fixed .avi playback, can now actually display frames again. reimplemented line sparks. fixed r_editlights_save flipping the light's pitch. fixed issue with oggs failing to load. fixed condump to cope with unicode properly. made sv_bigcoords default except in quake. hexen2 kinda needs it for bsp angle precision. fixed nq server to not stall weirdly on map changes. fixed qwprogs svc_cdtrack not bugging out with nq clients on the server. fixed restart command to load the last map run by the server, instead of start.bsp (when idle) optimised d3d9 renderer a little. now uses less draw calls, especially with complex scenes. seems to get higher framerates than opengl now. fixed d3d9 renderer to not bug out quite so much when run fullscreen (shader subsystem is now correctly initialised). fixed a couple of bugs from font change. also now supports utf-8 in a few more places. r_editlights_reload no longer generates rtlights inside the void. this resolves a few glitches (but should also help framerates a little). fixed so corona-only lights won't generate shadowmaps and waste lots of time. removed lots of #defines from qclib. I should never have made them in the first place, but I was lazy. obviously there's more left that I cba to remove yet. fixed nested calls with variant-vectors. this fixes csaddon's light editor. fixed qcc hc calling conventions using redundant stores. disabled keywords can still be used by using __keyword instead. fixed ftegccgui grep feature. fixed motionless-dog qcc bug. tweaked qcc warnings a little. -Wall is now a viable setting. you should be able to fix all those warnings. fixed qw svc_intermission + dpp5+ clients bug. fixed annoying spam about disconnecting in hexen2. rewrote status command a little to cope with ipv6 addresses more gracefully fixed significant stall when hibernating/debugging a server with a player sitting on it. fixed truelightning. fixed rocketlight overriding pflags. fixed torches vanishing on vid_restart. fixed issue with decal scaling. fixed findentityfield builtin. fixed fteqcc issue with ptr+1 fixed use of arrays inside class functions. fixed/implemented fteqcc emulation of pointer opcodes. added __inout keyword to fteqcc, so that it doesn't feel so horrendous. fixed sizeof(*foo) fixed *struct = struct; fixed recursive structs. fixed fteqcc warning report. fixed sdl2 controller support, hopefully. attempted to implement xinput, including per-player audio playback. slightly fixed relaxed attitude to mouse focus when running fullscreen. fixed weird warnings/errors with 'ent.arrayhead' terms. now generates sane errors. implemented bindmaps (for csqc). fixed crashing bug with eprint builtin. implemented subset of music_playlist_* functionality. significant changes to music playback. fixed some more dpcsqc compat. fixed binds menu. now displays and accepts modifiers. fixed issues with huge lightmaps. fixed protocol determinism with dp clients connecting to fte servers. the initial getchallenge request now inhibits vanilla nq connection requests. implemented support for 'dupe' userinfo key, allowing clients to request client->server packet duplication. should probably queue them tbh. implemented sv_saveentfile command. fixed resume after breaking inside a stepped-over function. fixed erroneous footer after debugging. (I wonder just how many things I broke with these fixes) git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4946 fc73d0e0-1445-4013-8a0c-d673dee63da5
335 lines
11 KiB
C
335 lines
11 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// world.h
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typedef struct plane_s
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{
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vec3_t normal;
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float dist;
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} plane_t;
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typedef struct csurface_s
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{
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char name[16];
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int flags;
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int value;
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} q2csurface_t;
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typedef struct cplane_s
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{
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vec3_t normal;
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float dist;
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qbyte type; // for fast side tests
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qbyte signbits; // signx + (signy<<1) + (signz<<1)
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qbyte pad[2];
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} cplane_t;
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/*
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typedef struct trace_s
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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qboolean inopen, inwater;
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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plane_t plane; // surface normal at impact
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edict_t *ent; // entity the surface is on
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} trace_t;
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*/
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//these two structures must match (except for extra qw members)
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typedef struct trace_s
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{
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//DON'T ADD ANYTHING BETWEEN THIS LINE
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//q2 game dll code will memcpy the lot from trace_t to q2trace_t.
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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float fraction; // time completed, 1.0 = didn't hit anything (nudged closer to the start point to cover precision issues)
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vec3_t endpos; // final position
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cplane_t plane; // surface normal at impact
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q2csurface_t *surface; // q2-compat surface hit
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int contents; // contents on other side of surface hit
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void *ent; // not set by CM_*() functions
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//AND THIS LINE
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int entnum;
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qboolean inopen, inwater;
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float truefraction; //can be negative, also has floating point precision issues, etc.
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int brush_id;
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int brush_face;
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} trace_t;
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typedef struct q2trace_s
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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cplane_t plane; // surface normal at impact
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q2csurface_t *surface; // surface hit
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int contents; // contents on other side of surface hit
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void *ent; // not set by CM_*() functions
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} q2trace_t;
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// edict->flags
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#define FL_FLY (1<<0)
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#define FL_SWIM (1<<1)
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//#define FL_GLIMPSE (1<<2)
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#define FL_CLIENT (1<<3)
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#define FL_INWATER (1<<4)
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#define FL_MONSTER (1<<5)
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#define FL_GODMODE (1<<6)
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#define FL_NOTARGET (1<<7)
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#define FL_ITEM (1<<8)
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#define FL_ONGROUND (1<<9)
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#define FL_PARTIALGROUND (1<<10) // not all corners are valid
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#define FL_WATERJUMP (1<<11) // player jumping out of water
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#define FL_JUMPRELEASED (1<<12)
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//13
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#define FL_FINDABLE_NONSOLID (1<<14) //a cpqwsv feature
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#define FL_MOVECHAIN_ANGLE (1<<15) // hexen2 - when in a move chain, will update the angle
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#define FLQW_LAGGEDMOVE (1<<16)
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#define FLH2_HUNTFACE (1<<16)
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#define FLH2_NOZ (1<<17)
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//18
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//19
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#define FL_HUBSAVERESET (1<<20) //hexen2, ent is reverted to original state on map changes.
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#define FL_CLASS_DEPENDENT (1<<21) //hexen2
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#define MOVE_NORMAL 0
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#define MOVE_NOMONSTERS 1
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#define MOVE_MISSILE 2
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#define MOVE_HITMODEL 4
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#define MOVE_RESERVED 8 //so we are less likly to get into tricky situations when we want to steal annother future DP extension.
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#define MOVE_TRIGGERS 16 //triggers must be marked with FINDABLE_NONSOLID (an alternative to solid-corpse)
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#define MOVE_EVERYTHING 32 //can return triggers and non-solid items if they're marked with FINDABLE_NONSOLID (works even if the items are not properly linked)
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#define MOVE_LAGGED 64 //trace touches current last-known-state, instead of actual ents (just affects players for now)
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#define MOVE_ENTCHAIN 128 //chain of impacted ents, otherwise result shows only world
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#define MOVE_ONLYENT 256 //test the trace against a single entity, ignoring non-solid/owner/etc flags (but respecting contents).
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typedef struct areanode_s
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{
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int axis; // -1 = leaf node
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float dist;
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struct areanode_s *children[2];
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link_t edicts;
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} areanode_t;
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#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,wedict_t,area)
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typedef struct wedict_s wedict_t;
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#define PROG_TO_WEDICT (wedict_t*)PROG_TO_EDICT
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#define WEDICT_NUM (wedict_t *)EDICT_NUM
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#define G_WEDICT (wedict_t *)G_EDICT
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typedef struct
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{
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qboolean present;
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vec3_t laggedpos;
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} laggedentinfo_t;
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#ifdef USERBE
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typedef struct
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{
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void (QDECL *End)(struct world_s *world);
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void (QDECL *RemoveJointFromEntity)(struct world_s *world, wedict_t *ed);
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void (QDECL *RemoveFromEntity)(struct world_s *world, wedict_t *ed);
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qboolean (QDECL *RagMatrixToBody)(rbebody_t *bodyptr, float *mat);
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qboolean (QDECL *RagCreateBody)(struct world_s *world, rbebody_t *bodyptr, rbebodyinfo_t *bodyinfo, float *mat, wedict_t *ent);
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void (QDECL *RagMatrixFromJoint)(rbejoint_t *joint, rbejointinfo_t *info, float *mat);
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void (QDECL *RagMatrixFromBody)(struct world_s *world, rbebody_t *bodyptr, float *mat);
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void (QDECL *RagEnableJoint)(rbejoint_t *joint, qboolean enabled);
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void (QDECL *RagCreateJoint)(struct world_s *world, rbejoint_t *joint, rbejointinfo_t *info, rbebody_t *body1, rbebody_t *body2, vec3_t aaa2[3]);
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void (QDECL *RagDestroyBody)(struct world_s *world, rbebody_t *bodyptr);
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void (QDECL *RagDestroyJoint)(struct world_s *world, rbejoint_t *joint);
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void (QDECL *Frame)(struct world_s *world, double frametime, double gravity);
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void (QDECL *PushCommand)(struct world_s *world, rbecommandqueue_t *cmd);
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} rigidbodyengine_t;
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#endif
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struct world_s
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{
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void (*Event_Touch)(struct world_s *w, wedict_t *s, wedict_t *o);
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void (*Event_Think)(struct world_s *w, wedict_t *s);
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void (*Event_Sound) (float *origin, wedict_t *entity, int channel, const char *sample, int volume, float attenuation, int pitchadj, float timeoffset);
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qboolean (*Event_ContentsTransition) (struct world_s *w, wedict_t *ent, int oldwatertype, int newwatertype);
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model_t *(*Get_CModel)(struct world_s *w, int modelindex);
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void (*Get_FrameState)(struct world_s *w, wedict_t *s, framestate_t *fstate);
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unsigned int keydestmask; //menu:kdm_menu, csqc:kdm_game, server:0
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unsigned int max_edicts; //limiting factor... 1024 fields*4*MAX_EDICTS == a heck of a lot.
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unsigned int num_edicts; // increases towards MAX_EDICTS
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/*FTE_DEPRECATED*/ unsigned int edict_size; //still used in copyentity
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wedict_t *edicts; // can NOT be array indexed.
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struct pubprogfuncs_s *progs;
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qboolean usesolidcorpse; //to disable SOLID_CORPSE when running hexen2 due to conflict.
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model_t *worldmodel;
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areanode_t *areanodes;
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int areanodedepth;
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int numareanodes;
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areanode_t portallist;
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double physicstime; // the last time global physics were run
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unsigned int framenum;
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int lastcheck; // used by PF_checkclient
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double lastchecktime; // for monster ai
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float defaultgravityscale; //0 in QW, 1 for anything else (inc csqc)
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/*antilag*/
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float lagentsfrac;
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laggedentinfo_t *lagents;
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unsigned int maxlagents;
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/*qc globals*/
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struct {
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int *self;
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int *other;
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int *newmis;
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float *time;
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float *frametime;
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float *force_retouch;
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float *physics_mode;
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float *v_forward;
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float *v_right;
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float *v_up;
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//used by menu+csqc.
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float *drawfont;
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float *drawfontscale;
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} g;
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#ifdef USERBE
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qboolean rbe_hasphysicsents;
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rigidbodyengine_t *rbe;
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#endif
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};
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typedef struct world_s world_t;
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void PF_Common_RegisterCvars(void);
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qboolean QDECL World_RegisterPhysicsEngine(const char *enginename, void(QDECL*World_Bullet_Start)(world_t*world));
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void QDECL World_UnregisterPhysicsEngine(const char *enginename);
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qboolean QDECL World_GenerateCollisionMesh(world_t *world, model_t *mod, wedict_t *ed, vec3_t geomcenter);
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void QDECL World_ReleaseCollisionMesh(wedict_t *ed);
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void World_Destroy (world_t *w);
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void World_RBE_Start(world_t *world);
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void World_ClearWorld (world_t *w);
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// called after the world model has been loaded, before linking any entities
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void World_UnlinkEdict (wedict_t *ent);
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// call before removing an entity, and before trying to move one,
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// so it doesn't clip against itself
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// flags ent->v.modified
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void QDECL World_LinkEdict (world_t *w, wedict_t *ent, qboolean touch_triggers);
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// Needs to be called any time an entity changes origin, mins, maxs, or solid
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// flags ent->v.modified
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// sets ent->v.absmin and ent->v.absmax
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// if touchtriggers, calls prog functions for the intersected triggers
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void World_TouchLinks (world_t *w, wedict_t *ent, areanode_t *node);
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int World_PointContents (world_t *w, vec3_t p);
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// returns the CONTENTS_* value from the world at the given point.
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// does not check any entities at all
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wedict_t *World_TestEntityPosition (world_t *w, wedict_t *ent);
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qboolean World_TransformedTrace (struct model_s *model, int hulloverride, int frame, vec3_t start, vec3_t end, vec3_t mins, vec3_t maxs, qboolean capsule, struct trace_s *trace, vec3_t origin, vec3_t angles, unsigned int hitcontentsmask);
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/*
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World_Move:
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mins and maxs are reletive
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if the entire move stays in a solid volume, trace.allsolid will be set
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if the starting point is in a solid, it will be allowed to move out
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to an open area
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nomonsters is used for line of sight or edge testing, where mosnters
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shouldn't be considered solid objects
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passedict is explicitly excluded from clipping checks (normally NULL)
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*/
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trace_t World_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, wedict_t *passedict);
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#ifdef Q2SERVER
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typedef struct q2edict_s q2edict_t;
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void VARGS WorldQ2_LinkEdict(world_t *w, q2edict_t *ent);
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void VARGS WorldQ2_UnlinkEdict(world_t *w, q2edict_t *ent);
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int VARGS WorldQ2_AreaEdicts (world_t *w, vec3_t mins, vec3_t maxs, q2edict_t **list,
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int maxcount, int areatype);
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trace_t WorldQ2_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitcontentsmask, q2edict_t *passedict);
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#endif
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#ifdef Q2BSPS
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unsigned int Q2BSP_FatPVS (model_t *mod, vec3_t org, qbyte *buffer, unsigned int buffersize, qboolean add);
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qboolean Q2BSP_EdictInFatPVS(model_t *mod, struct pvscache_s *ent, qbyte *pvs);
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void Q2BSP_FindTouchedLeafs(model_t *mod, struct pvscache_s *ent, float *mins, float *maxs);
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#endif
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/*sv_move.c*/
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#if defined(CSQC_DAT) || !defined(CLIENTONLY)
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qboolean World_CheckBottom (world_t *world, wedict_t *ent, vec3_t up);
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qboolean World_movestep (world_t *world, wedict_t *ent, vec3_t move, vec3_t axis[3], qboolean relink, qboolean noenemy, void (*set_move_trace)(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals, trace_t *trace), struct globalvars_s *set_trace_globs);
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qboolean World_MoveToGoal (world_t *world, wedict_t *ent, float dist);
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qboolean World_GetEntGravityAxis(wedict_t *ent, vec3_t axis[3]);
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#endif
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//
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// sv_phys.c
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//
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void WPhys_Init(void);
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void World_Physics_Frame(world_t *w);
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void SV_SetMoveVars(void);
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void WPhys_RunNewmis (world_t *w);
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qboolean SV_Physics (void);
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void WPhys_CheckVelocity (world_t *w, wedict_t *ent);
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trace_t WPhys_Trace_Toss (world_t *w, wedict_t *ent, wedict_t *ignore);
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void SV_ProgStartFrame (void);
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void WPhys_RunEntity (world_t *w, wedict_t *ent);
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qboolean WPhys_RunThink (world_t *w, wedict_t *ent);
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