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fteqw/engine/client
2024-07-14 19:58:24 +01:00
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anorms.h
api_menu.h Fix screenshot_cubemap command. 2022-03-28 10:31:07 +00:00
bymorphed.h
bymorphed.ico
cd_linux.c qcc: Add unsigned int, long/__int64, unsigned long/__uint64, and double datatypes to qcc+qcvm. 2020-09-29 07:09:01 +00:00
cd_null.c
cd_sdl.c
cd_win.c
cdaudio.h
cl_cam.c Tweak splitscreen a little to work around a KTX issue. 2021-07-17 15:10:10 +00:00
cl_demo.c Support for Q2E's variation of md5s. 2024-07-14 19:58:24 +01:00
cl_ents.c Add r_nolerp_list (matching QS) for people who insist on breaking lerping on eg wall torches. Also add a dupe cvar name to provide compat with QS's r_noshadow_list. 2023-08-12 14:04:01 +01:00
cl_ignore.c Messing around with flatpak. 2023-04-17 03:58:21 +01:00
cl_ignore.h
cl_input.c Hexen2: Try to match hexen2's movement speeds more accurately. 2023-08-12 13:59:55 +01:00
cl_main.c Add support for Q2E's lan networking layer (the annoying lobby bit). 2024-07-14 19:58:24 +01:00
cl_master.h Match Master_SetSortField decl with its implementation. 2023-12-25 11:07:30 +01:00
cl_parse.c Support for q2pro's dlserver= stuff. 2024-07-14 19:58:24 +01:00
cl_plugin.inc keydown is a bitmask, not a qboolean. 2023-12-25 11:07:30 +01:00
cl_pred.c Fix some issues with csprogs embedded inside mvd files. 2023-04-17 03:58:21 +01:00
cl_screen.c Scoreboard enhancements (#246) 2024-04-05 16:09:34 -07:00
cl_tent.c Hexen2: Fix sunstaff issues (and related bits). 2023-08-12 13:59:55 +01:00
clhl_game.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
client.h Add support for Q2E's lan networking layer (the annoying lobby bit). 2024-07-14 19:58:24 +01:00
clq2_cin.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
clq2_ents.c Quake II: read the skin, effects, renderfx, and solidsize fields as unsigned shorts (#200) 2023-07-26 12:12:21 -07:00
console.c Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
fragstats.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
freecs.ico
fte_eukara.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukara64.h Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
fte_eukaranopng.ico Updated the fallback icon for FTE 2019-01-27 03:52:14 +00:00
image.c Hexen2: Fix heuristic to load qpic lumps that were previously being rejected. 2023-08-12 13:59:55 +01:00
image_astc.h Some compile fixes. 2020-04-29 15:07:25 +00:00
in_generic.c Add in_skipplayerone cvar (matching QE). 2023-08-12 14:04:01 +01:00
in_morphos.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
in_morphos.h
in_raw.h
in_sdl.c Add in_skipplayerone cvar (matching QE). 2023-08-12 14:04:01 +01:00
in_win.c Add in_skipplayerone cvar (matching QE). 2023-08-12 14:04:01 +01:00
input.h Attempt to improve touchscreen behaviours with onscreen buttons that appear upon touch events (and fade out). Long presses should close menus etc. Likely needs some more work. 2023-01-09 05:14:38 +00:00
keys.c No need to NULL check statically declared array entries. 2023-12-25 11:07:30 +01:00
keys.h Fix up the web build's text+touch input a little. Make its webrtc cvars more consistent with desktop builds. 2023-04-17 03:58:20 +01:00
lhfont.h
m_download.c Try to fix up the flatpak build's handling of fmf files. 2023-08-12 14:04:01 +01:00
m_items.c Fix the issue with needing double clicks to interact with the engine's menus. 2024-07-14 19:58:24 +01:00
m_master.c Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
m_mp3.c RoQ decoder: Work on RGBA-data interenally instead of YUV420-data (#250) 2024-04-06 12:16:24 -07:00
m_multi.c Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
m_native.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
m_options.c Tiny menu tweak, hide video modes lower than the mod's stated minsize. 2023-08-12 14:04:01 +01:00
m_script.c Make updates menu searchable, make qi plugin a little more friendly. 2023-04-17 03:58:21 +01:00
m_single.c Hexen2: Implement objectives popup as an overlay instead of just some prints. Fix some flickering. Make class selection menu a smidge nicer. 2023-08-12 13:59:55 +01:00
menu.c Be a bit more verbose about errors. 2023-08-12 14:04:01 +01:00
menu.h Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
merged.h Add basic support for ktx's 'mapname#modifier' ent stuff. 2023-04-17 03:58:20 +01:00
modelgen.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
net_master.c Q2 server browser was failing to list any servers. 2023-08-12 14:04:01 +01:00
p_classic.c pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch 2021-08-23 22:14:34 +00:00
p_null.c pass integer key reference instead of pointer reference to particle systems, remove switch fallthrough on q64 bsp switch 2021-08-23 22:14:34 +00:00
p_script.c Attempt to do a better job at internationaliation. 2023-08-12 13:59:55 +01:00
pr_clcmd.c Attempt to improve touchscreen behaviours with onscreen buttons that appear upon touch events (and fade out). Long presses should close menus etc. Likely needs some more work. 2023-01-09 05:14:38 +00:00
pr_csqc.c Don't make assumptions about framecounts in angled sprites. 2024-07-14 19:58:23 +01:00
pr_menu.c Eukara expressed an interest in loading fonts without any antialiasing. 2023-04-17 03:58:20 +01:00
pr_skelobj.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
q2.ico
q2anorms.h
q2m_flash.c
quake.manifest
quakedef.h Move the q3 files into the plugins subdir. 2022-03-08 05:33:52 +00:00
r_2d.c Fix up some issues with drawpic(HTTPURL) 2023-08-12 14:04:01 +01:00
r_d3.c Fix problems with last commit. 2020-01-10 12:23:25 +00:00
r_part.c Move Quake3 support to a plugin. There's still a number of stubs+bugs. 2022-03-08 05:31:34 +00:00
r_partset.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
r_partset.h cmake now builds botlib (as a shared object) 2019-01-29 07:18:07 +00:00
r_surf.c Add support for the DECOUPLED_LM bspx lump. 2023-08-12 14:04:01 +01:00
render.h Incorrect surf_styles param size for LightPlane. 2023-12-25 11:07:30 +01:00
renderer.c Add r_glsl_emissive to work around q2 remaster fullbright issues. 2024-07-14 19:58:24 +01:00
renderque.c
renderque.h
resource.h
roq.h RoQ decoder: Work on RGBA-data interenally instead of YUV420-data (#250) 2024-04-06 12:16:24 -07:00
roq_read.c RoQ decoder: Work on RGBA-data interenally instead of YUV420-data (#250) 2024-04-06 12:16:24 -07:00
sbar.c Scoreboard enhancements (#246) 2024-04-05 16:09:34 -07:00
sbar.h
screen.h Eukara expressed an interest in loading fonts without any antialiasing. 2023-04-17 03:58:20 +01:00
skin.c Skinobjects now attempt to cache qwskins. This can be used as a precache for fortressone. 2021-05-19 04:49:24 +00:00
snd_al.c OpenAL: Crush that annoying bug where volume changes creates clicks in the sound. 2022-05-05 23:28:33 +00:00
snd_alsa.c big commit. :( 2020-10-26 06:30:35 +00:00
snd_directx.c
snd_dma.c Fix #170 by force-updating the sound channel so that AL can get the memo. 2023-07-24 13:29:06 -07:00
snd_droid.c
snd_linux.c
snd_macos.c
snd_mem.c openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
snd_mix.c Add support for AL_SOFT_loop_points. Implement quake-mixer-over-openal as a workaround for weird performance issues in Chromium. 2021-10-22 22:27:21 +00:00
snd_morphos.c
snd_mp3.c
snd_opensl.c Try to fix up FTE's android port. 2019-04-15 18:43:42 +00:00
snd_ov.c Workaround for the OGG decoding issue. 5159a80 was bad for ogg vorbis… (#206) 2023-07-26 12:12:55 -07:00
snd_pulse.c Allow menuqc to access the clipboard. Fix some c++ish warnings. Fix SDL build linker issues. 2020-07-14 00:48:56 +00:00
snd_sblaster.c
snd_sdl.c try to fix vulkan validation warnings (and maybe some crashes on amd gpus) 2020-11-04 10:19:30 +00:00
snd_sndio.c
snd_wasapi.c
snd_win.c basementApe reported segfaults in the audio init logic. 2022-06-19 15:17:29 +00:00
snd_xaudio.c
sound.h OpenAL: Crush that annoying bug where volume changes creates clicks in the sound. 2022-05-05 23:28:33 +00:00
spritegn.h Move model loaders over to variable-length file-magics. 2021-11-03 20:31:32 +00:00
sys_axfte.cpp
sys_dos.c
sys_droid.c Rework gamepad menu bindings, should be more intuitive now. 2023-01-09 05:12:59 +00:00
sys_linux.c Tweaks for the flatpak builds. 2023-08-12 13:59:54 +01:00
sys_morphos.c Add 'schemes' value to fmf files, for games to list (multiple) uri schemes with which to easily start the engine and connect to a specified server. Also add cl_verify_urischeme, a bit like ezquake has. 2021-08-19 06:01:42 +00:00
sys_plugfte.c
sys_plugfte.h
sys_sdl.c Fix compilation on Haiku OS (#183) 2023-06-11 23:14:36 -07:00
sys_win.c win: Make sure sys_clockprecision gets applied at startup, which should help improve emulated system timer precision. 2024-07-14 19:58:24 +01:00
sys_xdk.c Fix a stupid bug with allow_download cvar. 2019-03-12 06:41:52 +00:00
teamplay.c
textedit.c The text editor was kinda annoying in trying to show qc variables when editing configs etc. 2023-08-12 14:04:01 +01:00
valid.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
vid.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
vid_headless.c '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
view.c Hexen2: Implement objectives popup as an overlay instead of just some prints. Fix some flickering. Make class selection menu a smidge nicer. 2023-08-12 13:59:55 +01:00
view.h More toys for map-loading plugins. 2021-11-03 20:31:52 +00:00
vr.h OpenXR stuff should be a little more usable now. 2021-05-09 13:02:49 +00:00
wad.c Add DECOUPLED_LM to our q2bsp support too, and fix up its FACENORMALS too. 2023-08-12 14:04:01 +01:00
wad.h
wastes.ico
winamp.h
winquake.h
winquake.rc
zqtp.c Add support for Q2E's lan networking layer (the annoying lobby bit). 2024-07-14 19:58:24 +01:00