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fteqw/engine/d3d
Spoike 685404250f added cmake file.
reduced input latency.
reworked how internal texture formats work,.
added support for LIGHTING_E5BGR9 bspx lump for HDR lighting.
updated support for srgb, no longer looks quite so weird. works on glx
vid_srgb 3 attempts to use half-float swapchains, where possible.
gl: use glTextureStorage where available.
d3d11: gave up on using dxgi for fullscreen, was just too buggy.
glx: updated gl context creation on linux.
server: fix svc_updatefrags not being passed though (fixes frikbot scores)
fs: spanned pk3s now work (fragmented files/directory will fail to open, so this needs a custom tool to be fully useful).
fixed restart_ents command (restarts the map, but preserving the players as they are)
tw: removed 'QWSKINS' featureset from tw config

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5217 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-03-04 14:41:16 +00:00
..
d3d8_backend.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d8_image.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d11_backend.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d11_image.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d11_shader.c fix r_wateralpha in the d3d9+d3d11 renderers too. 2018-01-06 17:38:31 +00:00
d3d_backend.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d_image.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d_shader.c fix r_wateralpha in the d3d9+d3d11 renderers too. 2018-01-06 17:38:31 +00:00
vid_d3d.c added cmake file. 2018-03-04 14:41:16 +00:00
vid_d3d8.c added cmake file. 2018-03-04 14:41:16 +00:00
vid_d3d11.c added cmake file. 2018-03-04 14:41:16 +00:00