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fteqw/engine/d3d
2016-07-28 15:57:22 +00:00
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d3d11_backend.c vulkan: rewrote render target stuff so bloom, r_projection, fxaa, should now be working. 2016-07-28 13:18:22 +00:00
d3d11_image.c try to fix sdl inputs. 2016-07-21 19:27:59 +00:00
d3d11_shader.c d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable. 2016-07-26 11:47:59 +00:00
d3d_backend.c update triptohell's self-signed cert. 2016-07-17 18:41:01 +00:00
d3d_image.c Reworked client support for DPP5+. less code now, its much more graceful. 2015-07-26 10:56:18 +00:00
d3d_shader.c d3d11: stripped the reflection stuff from the d3d11 renderer. we'll do that stuff explicitly instead of having to deal with microsoft's api. its just more reliable. 2016-07-26 11:47:59 +00:00
vid_d3d.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
vid_d3d11.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00