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client sv_http/sv_ftp paranoia, add gl_menutint_shader cvar, use shaders for r_menutint rendering on GL 2006-03-14 09:20:07 +00:00
common playqtv now plays from an fteqtv proxy (with the 10 secs buffering). 2006-03-14 01:25:46 +00:00
dotnet2003 updated dotnet 2003 project file for bloom stuff 2006-03-04 22:56:47 +00:00
dotnet2005 fix warning, fix building of direct3d on msvc8, update project 2006-03-12 04:33:22 +00:00
ftequake gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
gas2masm Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
gl sv_http/sv_ftp paranoia, add gl_menutint_shader cvar, use shaders for r_menutint rendering on GL 2006-03-14 09:20:07 +00:00
http sv_http/sv_ftp paranoia, add gl_menutint_shader cvar, use shaders for r_menutint rendering on GL 2006-03-14 09:20:07 +00:00
libs Changed spikeset. 2005-04-26 16:04:12 +00:00
partcfgs added particle fields beamtexstep/beamtexspeed for beam texture manipulation, added alphadelta which obsoletes alphachange 2006-02-11 23:41:40 +00:00
qclib Less warnings (none at the gcc-default warning level) 2006-03-04 20:43:48 +00:00
server Q3, that little bit more robust. 2006-03-14 01:13:22 +00:00
sndcodec Use netinc.h 2005-11-29 13:22:58 +00:00
sw mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
.cvsignore Nice to have(TM) 2005-11-29 11:20:25 +00:00
BSDmakefile I'm not really with it today. 2005-04-18 18:33:44 +00:00
LICENSE This should have been in here all along. 2005-06-01 18:31:29 +00:00
makeconfig.sh Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
Makefile Should have slightly more luck with BSD systems. 2006-03-14 01:29:45 +00:00
Makefile.Linux Lots of stuff. 2004-12-24 08:45:56 +00:00
Makefile.mingw Lots of stuff. 2004-12-24 08:45:56 +00:00
README.MSVC just added the ml.exe requirement 2005-11-19 16:32:14 +00:00

This code compiles against libjpeg, libpng, zlib, dx7, libogg and libvorbis.
You can find the main MSVC 6 workspace in the ftequake directory.
You will need to build the gas2masm project's debug build first.
After that, you will have a choice of FTE builds.
If you are running without libraries, you can pick the mingldebug build. For sw only builds, select the debug/release options. For dedicated builds, choose the logical one. The MDebug/MRelease builds are the merged binaries.

important: msvc 6.0 standard install doesn't come with "ml.exe" which is needed to build fte, you can get it from either service pack 5 or 6. or grab it from somewhere i dunno

zlib:
libs/zconf.h
libs/zlib.h
libs/zlib.lib
You will need zlib if you wish to build a version of FTE with png/zip/pk3 support.
If you don't have it, you can hunt out the line '#define AVAIL_ZLIB' in bothdefs.h and disable it.

Ogg Vorbis:
libs/ogg/*
libs/vorbis/*
At the time of writing, ogg vorbis support is not fully functional and is #ifdefed out. You will not need these libraries.
Lack of these files can be indicated by removing any '#define AVAIL_OGGVORBIS' line found in bothdefs.h (if they exist)

lib jpeg:
libs/jpeg.lib
libs/jpeglib.h
libs/jmorecfg.h
libs/jconfig.h
libs/jerror.h
These files are optional and not strictly needed for anything other than screenshots and loading Quake3 textures.
Hunt out and kill '#define AVAIL_JPEGLIB' from bothdefs.h to disable the requirement.
URL pending.

libpng:
libs/libpng.lib
libs/png.h
libs/pngconf.h
These files are for support of png textures and screenshots.
Hunt out and kill '#define AVAIL_PNGLIB' from bothdefs.h to disable the requirement.
URL pending.

DirectX 7 SDK:
libs/dxsdk7/include/*
libs/dxsdk7/lib/*
These are used for the d3d renderer. They are only benefitial in this way.
This feature is normally enabled via an ifdef in the project file. An '#define NODIRECTX' in bothdefs.h will disable all requirements of dx. It is normally only used in the merged binaries.
Without this define, it will expect to find DX5 headers and libraries in your compilers default directories.
You can obtain an uptodate copy of directx from Microsoft's Website.