1
0
Fork 0
forked from fte/fteqw
fteqw/engine/common/sys.h
Spoike ffc2a08589 pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
Added version+time+date to segfault lots.
try to use vbo+vao as needed.
added a manifest file in order to disable uac emulation and its virtual store lies.
particles now support a sort of namespace. eg: an effect called "cfg.effect" will load up the 'cfg' particle config and use its 'effect' effect (but not replace any explicit effects). You can still create particle effects called 'cfg.effect' with no issue.
Added support for fsarchive plugins.
Added a sys_register_file_associations command. .bsp not yet handled, but demo playback should work fine.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4324 fc73d0e0-1445-4013-8a0c-d673dee63da5
2013-05-03 04:28:08 +00:00

136 lines
4.1 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// sys.h -- non-portable functions
//
// file IO
// for the most part, we use stdio.
// if your system doesn't have stdio then urm... well.
//
void Sys_mkdir (char *path); //not all pre-unix systems have directories (including dos 1)
qboolean Sys_remove (char *path);
qboolean Sys_Rename (char *oldfname, char *newfname);
qboolean Sys_FindGameData(const char *poshname, const char *gamename, char *basepath, int basepathlen);
//
// memory protection
//
void Sys_MakeCodeWriteable (unsigned long startaddr, unsigned long length);
//
// system IO
//
int VARGS Sys_DebugLog(char *file, char *fmt, ...) LIKEPRINTF(2);
NORETURN void VARGS Sys_Error (const char *error, ...) LIKEPRINTF(1);
// an error will cause the entire program to exit
void VARGS Sys_Printf (char *fmt, ...) LIKEPRINTF(1);
// send text to the console
void Sys_Quit (void);
void Sys_RecentServer(char *command, char *target, char *title, char *desc);
typedef struct {
void **funcptr;
char *name;
} dllfunction_t;
typedef void *dllhandle_t;
dllhandle_t *Sys_LoadLibrary(const char *name, dllfunction_t *funcs);
void Sys_CloseLibrary(dllhandle_t *lib);
void *Sys_GetAddressForName(dllhandle_t *module, const char *exportname);
char *Sys_GetNameForAddress(dllhandle_t *module, void *address);
qboolean LibZ_Init(void);
qboolean LibJPEG_Init(void);
qboolean LibPNG_Init(void);
void Sys_RunFile(const char *fname, int nlen);
unsigned int Sys_Milliseconds (void);
double Sys_DoubleTime (void);
qboolean Sys_RandomBytes(qbyte *string, int len);
char *Sys_ConsoleInput (void);
char *Sys_GetClipboard(void); //A stub would return NULL
void Sys_CloseClipboard(char *buf); //a stub would do nothing
void Sys_SaveClipboard(char *text); //a stub would do nothing.
//stuff for dynamic dedicated console -> gfx and back.
void Sys_CloseTerminal (void);
qboolean Sys_InitTerminal (void);
void Con_PrintToSys(void);
void Sys_ServerActivity(void);
//make window flash on the taskbar - someone said something/connected
void Sys_SendKeyEvents (void);
// Perform Key_Event () callbacks until the input que is empty
int Sys_EnumerateFiles (const char *gpath, const char *match, int (QDECL *func)(const char *fname, int fsize, void *parm, void *spath), void *parm, void *spath);
void Sys_Vibrate(int count);
qboolean Sys_GetDesktopParameters(int *width, int *height, int *bpp, int *refreshrate);
#ifdef MULTITHREAD
#if defined(_WIN32) && defined(_DEBUG)
void Sys_SetThreadName(unsigned int dwThreadID, char *threadName);
#endif
void *Sys_CreateThread(char *name, int (*func)(void *), void *args, int priority, int stacksize);
void Sys_WaitOnThread(void *thread);
void Sys_DetachThread(void *thread);
#define THREADP_IDLE -5
#define THREADP_NORMAL 0
#define THREADP_HIGHEST 5
void *Sys_CreateMutex(void);
qboolean Sys_TryLockMutex(void *mutex);
qboolean Sys_LockMutex(void *mutex);
qboolean Sys_UnlockMutex(void *mutex);
void Sys_DestroyMutex(void *mutex);
/* Conditional wait calls */
void *Sys_CreateConditional(void);
qboolean Sys_LockConditional(void *condv);
qboolean Sys_UnlockConditional(void *condv);
qboolean Sys_ConditionWait(void *condv);
qboolean Sys_ConditionSignal(void *condv);
qboolean Sys_ConditionBroadcast(void *condv);
void Sys_DestroyConditional(void *condv);
#endif
void Sys_Sleep(double seconds);
#ifdef NPFTE
qboolean NPQTV_Sys_Startup(int argc, char *argv[]);
void NPQTV_Sys_MainLoop(void);
#endif
#ifdef _WIN32
int StartLocalServer(int close);
#endif
void Sys_Init (void);
void Sys_Shutdown(void);