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fteqw/engine/gl
Spoike 1eb9fa0d76 avoid potential crash
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4131 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-18 10:10:11 +00:00
..
gl_alias.c fix mingl 2012-10-08 05:30:46 +00:00
gl_backend.c Added console-links support. 2012-10-13 00:56:31 +00:00
gl_bloom.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
gl_draw.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
gl_draw.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_font.c Added console-links support. 2012-10-13 00:56:31 +00:00
gl_heightmap.c Make shared object errors more debuggable. 2012-10-08 01:30:41 +00:00
gl_hlmdl.c r_wireframe. requires cheats. 2012-08-04 01:35:52 +00:00
gl_model.c audio on android is now configurable, hopefully. 2012-10-08 04:36:10 +00:00
gl_model.h audio on android is now configurable, hopefully. 2012-10-08 04:36:10 +00:00
gl_ngraph.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
gl_rlight.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
gl_rmain.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
gl_rmisc.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
gl_rsurf.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
gl_screen.c Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
gl_shader.c couple of fixes for q2 + berkelium. 2012-10-10 22:58:51 +00:00
gl_shadow.c avoid potential crash 2012-10-18 10:10:11 +00:00
gl_vidcocoa.m Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_vidcommon.c validate that we actually have a proper implementation of GL_ARB_vertex_array_object, to avoid virtualbox crashes 2012-10-14 10:55:09 +00:00
gl_viddroid.c Android tweeks 2012-07-05 19:42:36 +00:00
gl_videgl.c remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes 2011-05-30 21:48:32 +00:00
gl_videgl.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidlinuxglx.c make the linux port act a bit more like the windows port, for better or worse 2012-10-14 10:57:11 +00:00
gl_vidmacos.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
gl_vidmorphos.c tiny fix 2011-12-24 06:16:01 +00:00
gl_vidnt.c Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c Unified input subsystems. Should now all act the same. 2012-10-14 09:00:49 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c Android tweeks 2012-07-05 19:42:36 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5 2012-07-15 02:40:30 +00:00
glquake.h random fixes. 2012-08-04 11:28:39 +00:00
glsupp.h implement ripplemaps. currently requires explicit mod support to use properly. 2012-05-14 01:41:08 +00:00
ltface.c Small tweeks, bugfixes, breakages, cleanups... 2012-05-09 15:30:53 +00:00
model_hl.h Android tweeks 2012-07-05 19:42:36 +00:00
r_bishaders.h fix a small issue. 2012-10-08 04:42:18 +00:00
shader.h audio on android is now configurable, hopefully. 2012-10-08 04:36:10 +00:00