fdd903e0a3
keys: add some extra key names for compat with DP+QS (primarily gamepad buttons). keys: fix a few keys getting mistranslated between engine and qc scancodes. engine menus: remove 16bpp from the video options menu on win8+, as win8 no longer supports anything but rgbx8. pmove: coord size and rounding is now part of the pmove code itself. this fixes truncation issues. r_clutter_density: fix crash from clutter comprising of boneless iqms. gl: added cvars to disable immutable buffers or textures. hopefully these might be usable to work around the issue reported on various geforce 1080s wav: convert ieee wav files to 16bit on load, in case someone tries giving us one of these. vid_srgb: this cvar now uses -1 for the former gamma-only setting. r_viewmodel_quake: new cvar (name comes from quakespasm) that can be used to disable the weird movement of the viewmodel when pitching up or down. nquake: try to block nquake's frogbot's autoexec.cfg, as I keep getting complaints about it fucking over singleplayer games. fs: added -netquake commandline argument that disables the use of the qw/ gamedir. fog: disabled fog on aky surfaces, as it was bugging out in The Wastes. vid: fix some vid_restart/vid_reload issues (which got much worse recently in my attempt to fix a different crash) routing: first attempt at engine-side routing. feature is currently disabled. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5248 fc73d0e0-1445-4013-8a0c-d673dee63da5
137 lines
4.8 KiB
C
137 lines
4.8 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// vid.h -- video driver defs
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#define VID_CBITS 6
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#define VID_GRADES (1 << VID_CBITS)
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// a pixel can be one, two, or four bytes
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typedef qbyte pixel_t;
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typedef enum
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{
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QR_NONE, //server-style operation (no rendering).
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QR_HEADLESS, //no window/rendering at all (system tray only)
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QR_OPENGL, //gl+gles+etc.
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QR_DIRECT3D9, //
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QR_DIRECT3D11, //
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QR_SOFTWARE, //not worth using
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QR_VULKAN, //
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QR_DIRECT3D12, //no implementation
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QR_METAL, //no implementation
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QR_DIRECT3D8 //liimted. available for win95 where d3d8.1+ does not. also only renderer supported on the original xbox, if that's ever relevant.
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} r_qrenderer_t;
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typedef struct {
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//you are not allowed to make anything not work if it's not based on these vars...
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int width;
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int height;
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int fullscreen; //0 = windowed. 1 = fullscreen (mode changes). 2 = borderless+maximized
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qboolean stereo;
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int srgb; //<0 = gamma-only. 0 = no srgb at all, >0 full srgb, including textures and stuff
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int bpp; //16, 24(aka 32), 30, and 48 are meaningful
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int rate;
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int wait; //-1 = default, 0 = off, 1 = on, 2 = every other
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int multisample; //for opengl antialiasing (which requires context stuff)
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int triplebuffer;
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char subrenderer[MAX_QPATH];
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char devicename[MAX_QPATH];
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struct rendererinfo_s *renderer;
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} rendererstate_t;
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#ifndef SERVERONLY
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extern rendererstate_t currentrendererstate;
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#endif
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typedef struct vrect_s
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{
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float x,y,width,height;
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} vrect_t;
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typedef struct
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{
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int x;
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int y;
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int width;
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int height;
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int maxheight; //vid.pixelheight or so
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} pxrect_t;
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//srgb colourspace displays smoother visual gradients, but its more of an illusion than anything else.
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//
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#define VID_SRGBAWARE (1u<<0) //we need to convert input srgb values to actual linear values (requires vid_reload to change...)
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#define VID_SRGB_FB_LINEAR (1u<<1) //framebuffer is linear (either the presentation engine is linear, or the blend unit is faking it)
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#define VID_SRGB_FB_FAKED (1u<<2) //renderer is faking it with a linear texture
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#define VID_SRGB_CAPABLE (1u<<3) //we can toggle VID_SRGB_FB_LINEARISED on or off.
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#define VID_FP16 (1u<<4) //use 16bit currentrender etc to avoid banding
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#define VID_SRGB_FB (VID_SRGB_FB_LINEAR|VID_SRGB_FB_FAKED)
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typedef struct
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{
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qboolean activeapp;
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qboolean isminimized; //can omit rendering as it won't be seen anyway.
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int fullbright; // index of first fullbright color
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int gammarampsize; //typically 256. but can be up to 1024 (yay 10-bit hardware that's crippled to only actually use 8)
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unsigned fbvwidth; /*virtual 2d width of the current framebuffer image*/
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unsigned fbvheight; /*virtual 2d height*/
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unsigned fbpwidth; /*physical 2d width of the current framebuffer image*/
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unsigned fbpheight; /*physical 2d height*/
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struct image_s *framebuffer; /*the framebuffer fbo (set by democapture)*/
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unsigned width; /*virtual 2d screen width*/
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unsigned height; /*virtual 2d screen height*/
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int numpages;
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unsigned int flags; //VID_* flags
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unsigned rotpixelwidth; /*width after rotation in pixels*/
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unsigned rotpixelheight; /*pixel after rotation in pixels*/
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unsigned pixelwidth; /*true height in pixels*/
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unsigned pixelheight; /*true width in pixels*/
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float dpi_x;
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float dpi_y;
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} viddef_t;
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extern viddef_t vid; // global video state
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extern unsigned int d_8to24rgbtable[256];
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extern unsigned int d_8to24srgbtable[256];
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extern unsigned int d_8to24bgrtable[256];
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extern unsigned int d_quaketo24srgbtable[256];
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#ifdef GLQUAKE
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//called when gamma ramps need to be reapplied
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qboolean GLVID_ApplyGammaRamps (unsigned int size, unsigned short *ramps);
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette);
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// Called at startup to set up translation tables, takes 256 8 bit RGB values
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// the palette data will go away after the call, so it must be copied off if
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// the video driver will need it again
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void GLVID_Crashed(void);
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void GLVID_Update (vrect_t *rects);
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// flushes the given rectangles from the view buffer to the screen
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void GLVID_SwapBuffers(void);
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enum uploadfmt;
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char *GLVID_GetRGBInfo(int *bytestride, int *truewidth, int *trueheight, enum uploadfmt *fmt);
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void GLVID_SetCaption(const char *caption);
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#endif
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