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fteqw/engine/d3d
Spoike 0cf6128ffe Remove void* pointer arithmatic to make msvc happy.
Change openal usage to try to be more conformant to spec (should only be an issue for less mature openal implementations though).
Added a developer warning if fog is oversaturated.
Fix crash when loading a game with an animated texture in view... yes, weird.
Support big-endian ktx files.
Added some wrath builtins.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5588 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-12-10 14:50:47 +00:00
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d3d8_backend.c android/msvc tweaks/fixes. 2019-04-19 23:55:47 +00:00
d3d8_image.c added cmake file. 2018-03-04 14:41:16 +00:00
d3d11_backend.c Fix bug with xinput axis not triggering simulated buttons. 2019-07-03 17:41:30 +00:00
d3d11_image.c Remove void* pointer arithmatic to make msvc happy. 2019-12-10 14:50:47 +00:00
d3d11_shader.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
d3d_backend.c Fix bug with xinput axis not triggering simulated buttons. 2019-07-03 17:41:30 +00:00
d3d_image.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
d3d_shader.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
vid_d3d.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
vid_d3d8.c Compile fixes (mostly focused on windows) 2019-09-04 23:39:39 +00:00
vid_d3d11.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00