FTE QuakeWorld - a magical QuakeWorld engine
5f1a9d8cbf
fixed nq client loading-screen persisting bug fixed nq clients getting flooded by packets. fixed nq clients not receiving any entities removed a bit of redundant code in pmove fteqcc: merged array function calls with real function calls, fixing return values in the process. vid_preservegamma now defaults to off. windows sucks. tweeked the prototype FTE_CSQC_SKELETONOBJECTS a bit. still not official nor advertised. added a little bit more functionality to halflife support csqc got some pmove tweeks. this is how I want it to work. nothing has been changed that is really incompatible with darkplaces in this commit. added markers around some ext_csqc_1 features. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3178 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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engine | ||
fteqtv | ||
plugins | ||
q3asm2 | ||
quakec |