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FTE QuakeWorld - a magical QuakeWorld engine
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Spoike 5f1a9d8cbf added cprint console command.
fixed nq client loading-screen persisting bug
fixed nq clients getting flooded by packets.
fixed nq clients not receiving any entities
removed a bit of redundant code in pmove
fteqcc: merged array function calls with real function calls, fixing return values in the process.
vid_preservegamma now defaults to off. windows sucks.
tweeked the prototype FTE_CSQC_SKELETONOBJECTS a bit. still not official nor advertised.
added a little bit more functionality to halflife support
csqc got some pmove tweeks. this is how I want it to work. nothing has been changed that is really incompatible with darkplaces in this commit.
added markers around some ext_csqc_1 features.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3178 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-04-19 00:50:42 +00:00
engine added cprint console command. 2009-04-19 00:50:42 +00:00
fteqtv Track special modelindexes. 2008-11-09 23:10:28 +00:00
plugins make qvm almost works... 2008-06-04 21:09:30 +00:00
q3asm2 Redefine snprintf for Windows. 2008-06-27 19:16:15 +00:00
quakec Work in progress. A couple more comments in the code. 2009-04-14 21:39:15 +00:00