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fteqw/engine/server
Spoike 5f12e8c9dd bug fixes...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3999 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-17 01:35:22 +00:00
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botlib.h Me having lots of fun with voice chat. 2010-11-15 02:40:31 +00:00
net_preparse.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
pr_cmds.c bug fixes... 2012-02-17 01:35:22 +00:00
pr_q1qvm.c A couple of changes. 2011-12-05 15:23:40 +00:00
progdefs.h Added .vector gravitydir; 2012-02-17 01:12:37 +00:00
progs.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
q2game.h revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
q3g_public.h Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
qwsvdef.h Fixed some stuff. Cygwin stuff compiles now, so maybe linux will too. I've not tested it though cos cygwin uses software gl rendering, and I'm impatient. Also boosted NUM_SPAWN_PARMS a little, so saved games will break. 2009-11-05 03:07:52 +00:00
savegame.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
server.h I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
sv_ccmds.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
sv_chat.c Trying to kill a few warnings. 2010-07-11 10:53:13 +00:00
sv_demo.c more cleanups: csqc now shares collision code with ssqc. Still lacks physics. 2009-11-07 13:29:15 +00:00
sv_ents.c fix movetypes, fix q2. 2012-02-15 13:53:30 +00:00
sv_init.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
sv_main.c fix movetypes, fix q2. 2012-02-15 13:53:30 +00:00
sv_master.c Fixes, workarounds, and breakages. Hexen2 should work much better (-hexen2 says no mission pack, -portals says h2mp). Started working on splitting bigcoords per client, far too much work still to go on that. Removed gl_ztrick entirely. Enabled csprogs download by default. Added client support for fitzquake's 666 protocol, needs testing, some cleanup for dp protocols too, no server support, couldn't selectively enable it anyway. Now attempting to cache shadow meshes for explosions and stuff. Played with lightmaps a little, should potentially run a little faster on certain (intel?) cards. Tweeked npfte a little to try to avoid deadlocks and crashes. Fixed sky worldspawn parsing. Added h2mp's model format. Fixed baseline issue in q2 client, made servers generate q2 baselines. MOVETYPE_PUSH will not rotate extra if rotation is forced. Made status command show allowed client types. Changed lighting on weapons - should now be shaded. 2010-08-11 03:36:31 +00:00
sv_move.c try to fix a clientonly-with-csqc build issue. 2012-01-25 04:11:27 +00:00
sv_mvd.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
sv_nchan.c Paranoia regarding recursive errors, may fix the issue bigfoot has. 2011-01-30 11:24:14 +00:00
sv_phys.c Added .vector gravitydir; 2012-02-17 01:12:37 +00:00
sv_rankin.c Couple of changes. 2011-09-03 03:49:43 +00:00
sv_send.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
sv_sql.c make threaded physics/input/whatever use generic mutex calls, fix up multithread calls and add sleep func 2011-07-03 16:24:53 +00:00
sv_sql.h msvc2010 fix 2010-12-18 21:30:16 +00:00
sv_sys_unix.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
sv_sys_win.c remove defunct splash screen code, add cl_idlefps to reduce cpu usage in "idle" situations 2011-07-06 01:01:13 +00:00
sv_user.c Added .vector gravitydir; 2012-02-17 01:12:37 +00:00
svhl_game.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
svhl_gcapi.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
svhl_phys.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
svhl_world.c Big fat-off commit. 2009-04-01 22:03:56 +00:00
svmodel.c revamped fog to use glsl. shouldn't harm framerate quite so much. 2011-12-23 03:12:29 +00:00
svq2_ents.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
svq2_game.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
svq3_game.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
world.c fix movetypes, fix q2. 2012-02-15 13:53:30 +00:00