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gltod3d
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gl_alias.c
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force flame models to render fullbright, very slight fps increase with r_shadows
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2006-06-08 06:24:07 +00:00 |
gl_backend.c
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gl_bloom.c
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gl_draw.c
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gl_fontedgeclamp to gl_fontinwardstep, fix gl_fontinwardstep and make it accept a float range (0-1)
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2006-06-15 22:03:34 +00:00 |
gl_draw.h
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gl_heightmap.c
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gl_hlmdl.c
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gl_model.c
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force flame models to render fullbright, very slight fps increase with r_shadows
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2006-06-08 06:24:07 +00:00 |
gl_model.h
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force flame models to render fullbright, very slight fps increase with r_shadows
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2006-06-08 06:24:07 +00:00 |
gl_ngraph.c
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gl_ppl.c
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add r_drawflat_nonworldmodel, defaults to 0
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2006-06-04 16:02:03 +00:00 |
gl_rlight.c
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optimization to dlights, slight FPS increase
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2006-05-11 03:14:41 +00:00 |
gl_rmain.c
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cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
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2006-06-02 17:42:36 +00:00 |
gl_rmisc.c
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gl_fontedgeclamp to gl_fontinwardstep, fix gl_fontinwardstep and make it accept a float range (0-1)
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2006-06-15 22:03:34 +00:00 |
gl_rsurf.c
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optimization to dlights, slight FPS increase
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2006-05-11 03:14:41 +00:00 |
gl_screen.c
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gl_shader.c
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gl_vidcommon.c
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fix graphic error with 8-bit images and gl_blend2d, don't Sys_Error loading textures when out of scrap space
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2006-06-15 21:40:54 +00:00 |
gl_vidlinuxglx.c
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gl_vidmorphos.c
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Added a glCopyTexSubImage2D stub.
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2006-07-18 22:25:41 +00:00 |
gl_vidnt.c
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don't Sys_Error with NULL Q2 setmodel call, properly fallthrough if bSetupPixelFormat fails
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2006-07-21 23:38:24 +00:00 |
gl_vidsdl.c
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gl_vidtinyglstubs.c
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Added a glCopyTexSubImage2D stub.
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2006-07-18 22:25:41 +00:00 |
gl_warp.c
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vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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2006-05-29 04:50:24 +00:00 |
gl_warp_sin.h
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glmod_doom.c
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r_floorcolour/r_wallcolour uses 0-255 range
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2006-05-12 21:02:56 +00:00 |
glquake.h
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gl_texture_anisotropic_filtering is now a cvar with archive flag set
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2006-06-04 02:25:10 +00:00 |
glsupp.h
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ltface.c
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vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default)
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2006-05-29 04:50:24 +00:00 |
model_hl.h
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shader.h
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