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fteqw/engine/gl
2006-07-21 23:38:24 +00:00
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gltod3d
gl_alias.c force flame models to render fullbright, very slight fps increase with r_shadows 2006-06-08 06:24:07 +00:00
gl_backend.c
gl_bloom.c
gl_draw.c gl_fontedgeclamp to gl_fontinwardstep, fix gl_fontinwardstep and make it accept a float range (0-1) 2006-06-15 22:03:34 +00:00
gl_draw.h
gl_heightmap.c
gl_hlmdl.c
gl_model.c force flame models to render fullbright, very slight fps increase with r_shadows 2006-06-08 06:24:07 +00:00
gl_model.h force flame models to render fullbright, very slight fps increase with r_shadows 2006-06-08 06:24:07 +00:00
gl_ngraph.c
gl_ppl.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
gl_rlight.c optimization to dlights, slight FPS increase 2006-05-11 03:14:41 +00:00
gl_rmain.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
gl_rmisc.c gl_fontedgeclamp to gl_fontinwardstep, fix gl_fontinwardstep and make it accept a float range (0-1) 2006-06-15 22:03:34 +00:00
gl_rsurf.c optimization to dlights, slight FPS increase 2006-05-11 03:14:41 +00:00
gl_screen.c
gl_shader.c
gl_vidcommon.c fix graphic error with 8-bit images and gl_blend2d, don't Sys_Error loading textures when out of scrap space 2006-06-15 21:40:54 +00:00
gl_vidlinuxglx.c
gl_vidmorphos.c Added a glCopyTexSubImage2D stub. 2006-07-18 22:25:41 +00:00
gl_vidnt.c don't Sys_Error with NULL Q2 setmodel call, properly fallthrough if bSetupPixelFormat fails 2006-07-21 23:38:24 +00:00
gl_vidsdl.c
gl_vidtinyglstubs.c Added a glCopyTexSubImage2D stub. 2006-07-18 22:25:41 +00:00
gl_warp.c vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
gl_warp_sin.h
glmod_doom.c r_floorcolour/r_wallcolour uses 0-255 range 2006-05-12 21:02:56 +00:00
glquake.h gl_texture_anisotropic_filtering is now a cvar with archive flag set 2006-06-04 02:25:10 +00:00
glsupp.h
ltface.c vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
model_hl.h
shader.h