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fteqw/engine/shaders/vulkan/defaultsprite.glsl
Spoike b7784f41d9 Fix potentially serious vulkan performance issue.
Stripped obsolete vk_nv_dedicated_allocation extension.
Misc fixes for warnings.
Linux now defaults to using ~/.local/share/fte instead of ~/.fte for greater consistency.
Other misc linux tweaks.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5267 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-06-18 16:44:29 +00:00

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625 B
GLSL

!!permu FOG
!!samps 1
!!argf MASK=0
!!cvarb r_fog_exp2=true
//used by both particles and sprites.
//note the fog blending mode is all that differs from defaultadditivesprite
#include "sys/defs.h"
#include "sys/fog.h"
layout(location=0) varying vec2 tc;
layout(location=1) varying vec4 vc;
#ifdef VERTEX_SHADER
void main ()
{
tc = v_texcoord;
vc = v_colour;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
void main ()
{
vec4 col = texture2D(s_t0, tc);
if (arg_MASK!=0.0 && col.a < float(arg_MASK))
discard;
gl_FragColor = fog4blend(col * vc * e_colourident);
}
#endif