1
0
Fork 0
forked from fte/fteqw
fteqw/engine/shaders/glsl/drawflat_wall.glsl
Spoike 5b4756f3d9 Lazy GLSL loading, for faster load times.
Fixed some xim issues, for proper keyboard input under x11.
Cmake project can now work for cross compiling win32 targets.
Some other fun-but-pointless stuff.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5344 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-11-27 16:48:19 +00:00

32 lines
682 B
GLSL

!!cvard_srgb_b r_floorcolor
!!cvard_srgb_b r_wallcolor
!!permu FOG
!!samps lm:0
//this is for the '286' preset walls, and just draws lightmaps coloured based upon surface normals.
#include "sys/fog.h"
varying vec4 col;
#ifdef VERTEX_SHADER
attribute vec3 v_normal;
attribute vec2 v_lmcoord;
varying vec2 lm;
uniform vec4 e_lmscale;
void main ()
{
#ifdef LM
col = vec4(1.0);
#else
col = vec4(e_lmscale.rgb * ((v_normal.z < 0.73)?r_wallcolor:r_floorcolor), e_lmscale.a);
#endif
lm = v_lmcoord;
gl_Position = ftetransform();
}
#endif
#ifdef FRAGMENT_SHADER
varying vec2 lm;
void main ()
{
gl_FragColor = fog4(col * texture2D(s_lm, lm));
}
#endif