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net_preparse.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
pr_cmds.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
progdefs.h
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q2/q3 clipping fixed (hopefully finally except for bsp objects, that is)
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2005-05-19 02:53:03 +00:00 |
progs.h
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prerelease support. Because we can.
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2005-05-08 17:01:48 +00:00 |
q2game.h
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Urm. Compiles in FreeBSD with gmake and gcc. So, urm, yeah... Maybe it runs too.
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2005-04-17 02:22:51 +00:00 |
qwsvdef.h
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
savegame.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
server.h
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Small fixes. Compiles in mingw and allows fte clients to connect without confusing them.
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2005-05-27 05:41:07 +00:00 |
sv_ccmds.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
sv_chat.c
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Hopefully, the server will now run on 64bit archetectures.
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2005-05-17 02:36:54 +00:00 |
sv_demo.c
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mvdplay should be run fine now, once in. You can still hijack scoreboards though.
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2005-01-26 03:39:47 +00:00 |
sv_ents.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
sv_init.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
sv_main.c
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Small fixes. Compiles in mingw and allows fte clients to connect without confusing them.
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2005-05-27 05:41:07 +00:00 |
sv_master.c
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Initial Checkin
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2004-08-23 00:15:46 +00:00 |
sv_move.c
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Some changes. QC execution has been tweeked a little. It needs further work still.
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2005-03-28 00:11:59 +00:00 |
sv_mvd.c
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Moved headers around a bit.
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2005-05-21 01:28:51 +00:00 |
sv_nchan.c
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server can be configured out, rtlights are a bit more responcible.
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2004-11-29 01:21:00 +00:00 |
sv_phys.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
sv_rankin.c
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*** empty log message ***
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2005-03-12 23:40:42 +00:00 |
sv_send.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
sv_sys_unix.c
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Added missing registration of sv_maxtic
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2005-05-27 18:31:34 +00:00 |
sv_sys_win.c
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fix to fs_cache/directory enumeration on windows
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2005-05-30 12:30:41 +00:00 |
sv_user.c
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Small fixes. Compiles in mingw and allows fte clients to connect without confusing them.
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2005-05-27 05:41:07 +00:00 |
svmodel.c
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Do the map model checksum byteswapping during the check, don't store it byteswapped, as this breaks a local client.
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2005-05-19 01:40:14 +00:00 |
svq2_ents.c
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CSQC support changes and some small bugfixes.
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2005-02-12 18:56:04 +00:00 |
svq2_game.c
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*** empty log message ***
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2005-03-23 22:14:08 +00:00 |
world.c
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Rewrote FTE's NQ-compatable networking code. The nqnet functions have gone, as we support both udp and ipx through the qw code.
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2005-05-26 12:55:34 +00:00 |
worlda.s
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ASM code for q1 world hull physics
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2004-08-22 22:46:32 +00:00 |