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fteqw/engine/client/pr_csqc.c
Spoike 5aa11ddbb1 makefile: attempt to fix freetype when not using makelibs (should make it slightly easier for people to compile with msys2 without needing to resort to cmake).
emenu: clean up hexen2's maplist options slightly.
emenu: modelviewer should now be slightly more friendly (click+wasd to move around).
particles: fix up randomised s coords.
csqc: try to fix issue with applycustomskin not refcounting properly.
client: [s_]precache and (new) mod_precache cvars can be set to 2 to precache the resources after load, for faster loading at the expense of some early stutter, without risking later mid-game stuttering.
gltf: add support for morphweights in a cpu-fallback path. don't expect good performance on surfaces with morphtargets for now.
gtlf: add some support for gltf1 files. far from perfect.
shaders: gltf1 semantics handling
shaders: const correctness
iqmtool: fix up mdl skin export.
iqmtool: integrate the engine's gltf2 loader. works with animated models, but unanimated ones suffer from basepose-different-from-bindpose issues.
q3bsp: hopefully fixed bih traces. still disabled for now.
qc: change default value of pr_gc_threaded to 1.
qcext: add the '__deprecated' keyword to various symbols in fteextensions.qc, now that fteqcc supports it.
ssqc: spit out a more readable error for WriteByte(MSG_CSQC,...) outside of SendEntity.
ssqc: add registercommand builtin, for consistency with menuqc and csqc (though only one can register any single command).
sv: report userinfo/serverinfo sizes (some clients still have arbitrary limits, plus its nice to see how abusive things are)
sv: try to optimise sv_cullentities_trace a little.
movechain: relink moved ents.
csqc: add spriteframe builtin, for freecs to use instead of more ugly less reliable hacks.
menuqc: fopen("tls://host:port", FILE_STREAM) should now open a tls stream. tcp:// should also work.



git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5703 fc73d0e0-1445-4013-8a0c-d673dee63da5
2020-06-12 23:29:58 +00:00

9471 lines
291 KiB
C

/*
Copyright (C) 2011 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
/*
EXT_CSQC is the 'root' extension
EXT_CSQC_1 are a collection of additional features to cover omissions in the original spec
simplecsqc lacks CSQC_UpdateView and has CSQC_DrawHud+CSQC_DrawScores instead.
if we're running arbitrary csqc, we block things that require too much game interaction...
*/
#ifdef CSQC_DAT
#include "glquake.h" //evil to include this
#include "shader.h"
#include "pr_common.h"
extern usercmd_t cl_pendingcmd[MAX_SPLITS];
extern cvar_t sv_demo_write_csqc;
static pubprogfuncs_t *csqcprogs;
typedef struct csqctreadstate_s {
float resumetime;
struct qcthread_s *thread;
int self;
int other;
struct csqctreadstate_s *next;
} csqctreadstate_t;
static qboolean csprogs_promiscuous;
static unsigned int csprogs_checksum;
static size_t csprogs_checksize;
static char csprogs_checkname[MAX_QPATH];
static csqctreadstate_t *csqcthreads;
qboolean csqc_resortfrags;
world_t csqc_world;
float csqc_starttime; //reset on each csqc reload to restore lost precision of cltime on each map restart.
int csqc_playerseat; //can be negative.
static playerview_t *csqc_playerview;
qboolean csqc_dp_lastwas3d; //to emulate DP correctly, we need to track whether drawpic/drawfill or clearscene was called last. blame 515.
#ifndef HAVE_LEGACY
#define csqc_isdarkplaces false //hopefully this will allow a smart enough compiler to optimise it out cleanly
#else
static qboolean csqc_isdarkplaces;
#endif
static qboolean csqc_nogameaccess; /*the module is not trusted by the server, so isn't allowed to access origins+stuffcmds+etc*/
static qboolean csqc_singlecheats; /*single player or cheats active, allowing custom addons*/
static qboolean csqc_mayread; /*csqc is allowed to ReadByte();*/
static qboolean csqc_worldchanged; /*make sure any caches are rebuilt properly before the next renderscene*/
static char csqc_printbuffer[8192];
#define CSQCPROGSGROUP "CSQC progs control"
cvar_t pr_csqc_maxedicts = CVAR("pr_csqc_maxedicts", "65536"); //not tied to protocol nor server. can be set arbitrarily high, except for memory allocations.
cvar_t pr_csqc_memsize = CVAR("pr_csqc_memsize", "-1");
cvar_t cl_csqcdebug = CVAR("cl_csqcdebug", "0"); //prints entity numbers which arrive (so I can tell people not to apply it to players...)
static cvar_t cl_csqc_nodeprecate = CVARAD("cl_csqc_nodeprecate", "0", "dpcompat_nocsqcwarnings", "When set, disables deprecation warnings.");
cvar_t cl_nocsqc = CVAR("cl_nocsqc", "0");
cvar_t pr_csqc_coreonerror = CVAR("pr_csqc_coreonerror", "1");
#if defined(NOBUILTINMENUS) && !defined(MENU_DAT)
cvar_t pr_csqc_formenus = CVARF("pr_csqc_formenus", "1", CVAR_NOSET);
#else
cvar_t pr_csqc_formenus = CVAR("pr_csqc_formenus", "0");
#endif
static cvar_t dpcompat_csqcinputeventtypes = CVARD("dpcompat_csqcinputeventtypes", "999999", "Specifies the first csqc input event that the mod does not recognise. This should never have been a thing, but some mods are simply too buggy.");
extern cvar_t dpcompat_stats;
// standard effect cvars/sounds
extern cvar_t r_explosionlight;
extern sfx_t *cl_sfx_wizhit;
extern sfx_t *cl_sfx_knighthit;
extern sfx_t *cl_sfx_tink1;
extern sfx_t *cl_sfx_ric1;
extern sfx_t *cl_sfx_ric2;
extern sfx_t *cl_sfx_ric3;
extern sfx_t *cl_sfx_r_exp3;
#define ENDLIST //clarifies \ in list macros.
#ifndef HAVE_LEGACY
#define legacycsqcglobals
#else
#define legacycsqcglobals \
globalstring(trace_dphittexturename, "trace_dphittexturename"); /*for dp compat*/ \
globalfloat(trace_dpstartcontents, "trace_dpstartcontents"); /*for dp compat*/ \
globalfloat(trace_dphitcontents, "trace_dphitcontents"); /*for dp compat*/ \
globalfloat(trace_dphitq3surfaceflags, "trace_dphitq3surfaceflags"); /*for dp compat*/ \
globalfloat(trace_surfaceflagsf, "trace_surfaceflagsf"); /*float written by traceline, for mods that lack ints*/ \
globalfloat(trace_endcontentsf, "trace_endcontentsf"); /*float written by traceline EXT_CSQC_1, for mods that lack ints*/ \
ENDLIST
#endif
//If I do it like this, I'll never forget to register something...
#define csqcglobals \
globalfunction(init_function, "CSQC_Init"); \
globalfunction(worldloaded, "CSQC_WorldLoaded"); \
globalfunction(shutdown_function, "CSQC_Shutdown"); \
globalfunction(f_updateview, "CSQC_UpdateView"); \
globalfunction(f_updateviewloading, "CSQC_UpdateViewLoading"); \
globalfunction(f_drawhud, "CSQC_DrawHud");/*simple csqc*/ \
globalfunction(f_drawscores, "CSQC_DrawScores");/*simple csqc*/ \
globalfunction(parse_stuffcmd, "CSQC_Parse_StuffCmd"); \
globalfunction(parse_centerprint, "CSQC_Parse_CenterPrint"); \
globalfunction(parse_print, "CSQC_Parse_Print"); \
globalfunction(parse_event, "CSQC_Parse_Event"); \
globalfunction(parse_damage, "CSQC_Parse_Damage"); \
globalfunction(parse_setangles, "CSQC_Parse_SetAngles"); \
globalfunction(playerinfochanged, "CSQC_PlayerInfoChanged"); \
globalfunction(serverinfochanged, "CSQC_ServerInfoChanged"); \
globalfunction(input_event, "CSQC_InputEvent"); \
globalfunction(input_frame, "CSQC_Input_Frame");/*EXT_CSQC_1*/ \
globalfunction(rendererrestarted, "CSQC_RendererRestarted"); \
globalfunction(console_command, "CSQC_ConsoleCommand"); \
globalfunction(console_link, "CSQC_ConsoleLink"); \
globalfunction(gamecommand, "GameCommand"); /*DP extension*/\
\
globalfunction(ent_spawn, "CSQC_Ent_Spawn"); \
globalfunction(ent_update, "CSQC_Ent_Update"); \
globalfunction(ent_remove, "CSQC_Ent_Remove"); \
\
globalfunction(event_sound, "CSQC_Event_Sound"); \
globalfunction(serversound, "CSQC_ServerSound");/*obsolete, use event_sound*/ \
/*globalfunction(loadresource, "CSQC_LoadResource");*//*EXT_CSQC_1*/ \
globalfunction(parse_tempentity, "CSQC_Parse_TempEntity");/*EXT_CSQC_ABSOLUTLY_VILE*/ \
\
globalfunction(mapentityedited, "CSQC_MapEntityEdited");\
\
/*These are pointers to the csqc's globals.*/ \
globalfloat(simtime, "time"); /*float The simulation(aka: smoothed server) time, speed drifts based upon latency*/ \
globalfloat(frametime, "frametime"); /*float Client render frame interval*/ \
globalfloat(gamespeed, "gamespeed"); /*float Multiplier for real time -> simulation time*/ \
globalfloat(cltime, "cltime"); /*float Clientside map uptime indepent of gamespeed, latency, and the server in general*/ \
globalfloat(clframetime, "clframetime"); /*float time since last video frame*/ \
globalfloat(netnewtime, "servertime"); /*float Server time of latest inbound network frame*/ \
globalfloat(netoldtime, "serverprevtime"); /*float Server time of previous inbound network frame */ \
globalfloat(netdeltatime, "serverdeltatime"); /*float new-old */ \
globalfloat(physics_mode, "physics_mode"); /*float Written before entering most qc functions*/ \
globalentity(self, "self"); /*entity Written before entering most qc functions*/ \
globalentity(other, "other"); /*entity Written before entering most qc functions*/ \
\
globalentity(deathmatch, "deathmatch"); /*for simplecsqc*/ \
globalentity(coop, "coop"); /*for simplecsqc*/ \
\
globalfloat(maxclients, "maxclients"); /*float max number of players allowed*/ \
globalfloat(numclientseats, "numclientseats"); /*float number of seats/splitscreen clients running on this client*/ \
\
globalvector(forward, "v_forward"); /*vector written by anglevectors*/ \
globalvector(right, "v_right"); /*vector written by anglevectors*/ \
globalvector(up, "v_up"); /*vector written by anglevectors*/ \
\
globalfloat(trace_allsolid, "trace_allsolid"); /*bool written by traceline*/ \
globalfloat(trace_startsolid, "trace_startsolid"); /*bool written by traceline*/ \
globalfloat(trace_fraction, "trace_fraction"); /*float written by traceline*/ \
globalfloat(trace_inwater, "trace_inwater"); /*bool written by traceline*/ \
globalfloat(trace_inopen, "trace_inopen"); /*bool written by traceline*/ \
globalvector(trace_endpos, "trace_endpos"); /*vector written by traceline*/ \
globalvector(trace_plane_normal, "trace_plane_normal"); /*vector written by traceline*/ \
globalfloat(trace_plane_dist, "trace_plane_dist"); /*float written by traceline*/ \
globalentity(trace_ent, "trace_ent"); /*entity written by traceline*/ \
globalint(trace_surfaceflagsi, "trace_surfaceflagsi"); /*int written by traceline*/ \
globalstring(trace_surfacename, "trace_surfacename"); /*string written by traceline*/ \
globalint(trace_endcontentsi, "trace_endcontentsi"); /*int written by traceline EXT_CSQC_1*/ \
globalint(trace_brush_id, "trace_brush_id"); /*int written by traceline*/ \
globalint(trace_brush_faceid, "trace_brush_faceid"); /*int written by traceline*/ \
globalint(trace_surface_id, "trace_surface_id"); /*int written by traceline*/ \
globalint(trace_bone_id, "trace_bone_id"); /*int written by traceline*/ \
globalint(trace_triangle_id, "trace_triangle_id"); /*int written by traceline*/ \
globalfloat(trace_networkentity, "trace_networkentity"); /*float written by traceline*/ \
legacycsqcglobals \
\
globalfloat(clientcommandframe, "clientcommandframe"); /*float the next frame that will be sent*/ \
globalfloat(servercommandframe, "servercommandframe"); /*float the most recent frame received from the server*/ \
\
globalfloat(player_localentnum, "player_localentnum"); /*float the entity number the local player is looking out from*/ \
globalfloat(player_localnum, "player_localnum"); /*float the player number of the local player*/ \
globalfloat(intermission, "intermission"); /*float set when the client receives svc_intermission*/ \
globalfloat(intermission_time, "intermission_time"); /*float set when the client receives svc_intermission*/ \
globalvector(view_angles, "view_angles"); /*float set to the view angles at the start of each new frame (EXT_CSQC_1)*/ \
\
globalvector(pmove_org, "pmove_org"); /*deprecated. read/written by runplayerphysics*/ \
globalvector(pmove_vel, "pmove_vel"); /*deprecated. read/written by runplayerphysics*/ \
globalvector(pmove_mins, "pmove_mins"); /*deprecated. read/written by runplayerphysics*/ \
globalvector(pmove_maxs, "pmove_maxs"); /*deprecated. read/written by runplayerphysics*/ \
globalfloat(pmove_jump_held, "pmove_jump_held"); /*deprecated. read/written by runplayerphysics*/ \
globalfloat(pmove_waterjumptime, "pmove_waterjumptime"); /*deprecated. read/written by runplayerphysics*/ \
globalfloat(pmove_onground, "pmove_onground"); /*deprecated. read/written by runplayerphysics*/ \
\
globalfloat(input_timelength, "input_timelength"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalvector(input_angles, "input_angles"); /*vector filled by getinputstate, read by runplayerphysics*/ \
globalvector(input_movevalues, "input_movevalues"); /*vector filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_buttons, "input_buttons"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_impulse, "input_impulse"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_lightlevel, "input_lightlevel"); /*unused float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_weapon, "input_weapon"); /*unused float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_servertime, "input_servertime"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalfloat(input_clienttime, "input_clienttime"); /*float filled by getinputstate, read by runplayerphysics*/ \
globalvector(input_cursor_screen, "input_cursor_screen"); /*float filled by getinputstate*/ \
globalvector(input_cursor_start, "input_cursor_trace_start"); /*float filled by getinputstate*/ \
globalvector(input_cursor_impact, "input_cursor_trace_endpos"); /*float filled by getinputstate*/ \
globalfloat(input_cursor_entitynumber, "input_cursor_entitynumber"); /*float filled by getinputstate*/ \
\
globalvector(global_gravitydir, "global_gravitydir"); /*vector used when .gravitydir is 0 0 0 */ \
globalfloat(dimension_default, "dimension_default"); /*float default value for dimension_hit+dimension_solid*/ \
globalfloat(autocvar_vid_conwidth, "autocvar_vid_conwidth"); /*float hackfix for dp mods*/ \
globalfloat(autocvar_vid_conheight, "autocvar_vid_conheight"); /*float hackfix for dp mods*/ \
globalfloat(cycle_wrapped, "cycle_wrapped"); \
ENDLIST
typedef struct {
#define globalfloat(name,qcname) float *name
#define globalint(name,qcname) int *name
#define globalvector(name,qcname) float *name
#define globalentity(name,qcname) int *name
#define globalstring(name,qcname) string_t *name
#define globalfunction(name,qcname) func_t name
//These are the functions the engine will call to, found by name.
csqcglobals
#undef globalfloat
#undef globalint
#undef globalvector
#undef globalentity
#undef globalstring
#undef globalfunction
} csqcglobals_t;
static csqcglobals_t csqcg;
playerview_t csqc_nullview;
static void VARGS CSQC_Abort (char *format, ...); //an error occured.
static void cs_set_input_state (usercmd_t *cmd);
//fixme: we should be using entity numbers, not view numbers.
static void CSQC_ChangeLocalPlayer(int seat)
{
if (seat < 0 || seat >= MAX_SPLITS)
{
csqc_playerseat = -1;
csqc_playerview = &csqc_nullview;
}
else
{
csqc_playerseat = seat;
csqc_playerview = &cl.playerview[seat];
}
if (csqcg.player_localentnum)
{
if (csqc_playerview->viewentity)
*csqcg.player_localentnum = csqc_playerview->viewentity;
else if (csqc_playerview->spectator && Cam_TrackNum(csqc_playerview) >= 0)
*csqcg.player_localentnum = Cam_TrackNum(csqc_playerview) + 1;
else if (csqc_playerview == &csqc_nullview)
*csqcg.player_localentnum = 0;
else
*csqcg.player_localentnum = csqc_playerview->playernum+1;
}
if (csqcg.player_localnum)
*csqcg.player_localnum = csqc_playerview->playernum;
if (csqc_nogameaccess)
return; //don't give much info otherwise.
if (csqcg.view_angles)
{
csqcg.view_angles[0] = csqc_playerview->viewangles[0];
csqcg.view_angles[1] = csqc_playerview->viewangles[1];
csqcg.view_angles[2] = csqc_playerview->viewangles[2];
}
if ((unsigned int)seat < MAX_SPLITS)
{
// int i;
usercmd_t *cmd = &cl_pendingcmd[seat];
// usercmd_t tmp;
// for (i=0 ; i<3 ; i++)
// cmd->angles[i] = ((int)(csqc_playerview->viewangles[i]*65536.0/360)&65535);
// if (!cmd->msec)
// CL_BaseMove (cmd, seat, cmd->msec, newtime);
// tmp = *cmd;
// cmd = &tmp;
// cmd->msec = (realtime - cl.outframes[(cl.movesequence-1)&UPDATE_MASK].senttime)*1000;
cs_set_input_state(cmd);
if (csqcg.pmove_org)
VectorCopy(csqc_playerview->simorg, csqcg.pmove_org);
if (csqc_isdarkplaces)
{ //dp mods tend to require these to be totally unlerped
if (csqcg.pmove_vel)
VectorCopy(cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[csqc_playerview->playernum].velocity, csqcg.pmove_vel);
if (csqcg.pmove_onground)
*csqcg.pmove_onground = cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[csqc_playerview->playernum].onground;
}
else
{
if (csqcg.pmove_vel)
VectorCopy(csqc_playerview->simvel, csqcg.pmove_vel);
if (csqcg.pmove_onground)
*csqcg.pmove_onground = csqc_playerview->onground;
}
}
}
static void CSQC_FindGlobals(qboolean nofuncs)
{
static eval_t junk;
static float csphysicsmode = 0;
static float dimension_default = 255;
static vec3_t defaultgravity = {0, 0, -1};
#define globalfloat(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0, NULL);
#define globalint(name,qcname) csqcg.name = (int*)PR_FindGlobal(csqcprogs, qcname, 0, NULL);
#define globalvector(name,qcname) csqcg.name = (float*)PR_FindGlobal(csqcprogs, qcname, 0, NULL);
#define globalentity(name,qcname) csqcg.name = (int*)PR_FindGlobal(csqcprogs, qcname, 0, NULL);
#define globalstring(name,qcname) csqcg.name = (string_t*)PR_FindGlobal(csqcprogs, qcname, 0, NULL);
#define globalfunction(name,qcname) csqcg.name = nofuncs?0:PR_FindFunction(csqcprogs,qcname,PR_ANY);
csqcglobals
#undef globalfloat
#undef globalint
#undef globalvector
#undef globalentity
#undef globalstring
#undef globalfunction
#define ensurefloat(name) if (!csqcg.name) csqcg.name = &junk._float;
#define ensureint(name) if (!csqcg.name) csqcg.name = &junk._int;
#define ensurevector(name) if (!csqcg.name) csqcg.name = junk._vector;
#define ensureentity(name) if (!csqcg.name) csqcg.name = &junk.edict;
if (csqc_nogameaccess)
{
csqcg.f_updateview = 0; //would fail
csqcg.f_updateviewloading = 0; //would fail
csqcg.parse_stuffcmd = 0; //could block cvar changes, thus allow cheats
csqcg.parse_setangles = 0; //too evil
csqcg.input_frame = 0; //no aimbot writing
csqcg.event_sound = csqcg.serversound = 0; //no sound snooping
csqcg.parse_tempentity = 0; //compat nightmare
csqcg.view_angles = NULL;
csqcg.physics_mode = NULL; //no thinks stuff
csqcg.pmove_org = NULL; //can't make aimbots if you don't know where you're aiming from.
csqcg.pmove_vel = NULL; //no dead reckoning please
csqcg.pmove_mins = csqcg.pmove_maxs = csqcg.pmove_jump_held = csqcg.pmove_waterjumptime = csqcg.pmove_onground = NULL; //I just want to kill theses
csqcg.input_angles = csqcg.input_movevalues = csqcg.input_buttons = csqcg.input_impulse = csqcg.input_lightlevel = csqcg.input_weapon = csqcg.input_servertime = NULL;
csqcg.input_clienttime = csqcg.input_cursor_screen = csqcg.input_cursor_start = csqcg.input_cursor_impact = csqcg.input_cursor_entitynumber = NULL;
}
else if (csqcg.f_updateview || csqcg.f_updateviewloading)
{ //full csqc AND simplecsqc's entry points at the same time are a bad idea that just result in confusion.
//full csqc mods should just disable engine hud drawing
csqcg.f_drawhud = 0;
csqcg.f_drawscores = 0;
}
#ifndef HAVE_LEGACY
{
etype_t etype = ev_void;
if (!csqcg.trace_surfaceflagsi)
csqcg.trace_surfaceflagsi = (int*)PR_FindGlobal(csqcprogs, "trace_surfaceflags", 0, &etype);
if (!csqcg.trace_endcontentsi)
csqcg.trace_endcontentsi = (int*)PR_FindGlobal(csqcprogs, "trace_endcontents", 0, &etype);
}
#else
if (!csqcg.trace_surfaceflagsf && !csqcg.trace_surfaceflagsi)
{
etype_t etype = ev_void;
eval_t *v = PR_FindGlobal(csqcprogs, "trace_surfaceflags", 0, &etype);
if (etype == ev_float)
csqcg.trace_surfaceflagsf = &v->_float;
else if (etype == ev_integer)
csqcg.trace_surfaceflagsi = &v->_int;
}
if (!csqcg.trace_endcontentsf && !csqcg.trace_endcontentsi)
{
etype_t etype = ev_void;
eval_t *v = PR_FindGlobal(csqcprogs, "trace_endcontents", 0, &etype);
if (etype == ev_float)
csqcg.trace_endcontentsf = &v->_float;
else if (etype == ev_integer)
csqcg.trace_endcontentsi = &v->_int;
}
ensurefloat(trace_surfaceflagsf);
ensurefloat(trace_endcontentsf);
#endif
ensurefloat(trace_allsolid);
ensurefloat(trace_startsolid);
ensurefloat(trace_fraction);
ensurefloat(trace_inwater);
ensurefloat(trace_inopen);
ensurevector(trace_endpos);
ensurevector(trace_plane_normal);
ensurefloat(trace_plane_dist);
ensureint(trace_surfaceflagsi);
ensureint(trace_endcontentsi);
ensureint(trace_brush_id);
ensureint(trace_brush_faceid);
ensureint(trace_surface_id);
ensureint(trace_bone_id);
ensureint(trace_triangle_id);
ensurefloat(trace_networkentity);
ensureentity(trace_ent);
if (csqcg.simtime)
*csqcg.simtime = cl.servertime;
if (csqcg.cltime)
*csqcg.cltime = realtime-csqc_starttime;
if (!csqcg.global_gravitydir)
csqcg.global_gravitydir = defaultgravity;
CSQC_ChangeLocalPlayer(cl_forceseat.ival?(cl_forceseat.ival - 1) % cl.splitclients:0);
csqc_world.g.self = csqcg.self;
csqc_world.g.other = csqcg.other;
csqc_world.g.force_retouch = (float*)PR_FindGlobal(csqcprogs, "force_retouch", 0, NULL);
csqc_world.g.physics_mode = csqcg.physics_mode;
csqc_world.g.frametime = csqcg.frametime;
csqc_world.g.newmis = (int*)PR_FindGlobal(csqcprogs, "newmis", 0, NULL);
csqc_world.g.time = csqcg.simtime;
csqc_world.g.v_forward = csqcg.forward;
csqc_world.g.v_right = csqcg.right;
csqc_world.g.v_up = csqcg.up;
csqc_world.g.defaultgravitydir = csqcg.global_gravitydir;
csqc_world.g.drawfont = (float*)PR_FindGlobal(csqcprogs, "drawfont", 0, NULL);
csqc_world.g.drawfontscale = (float*)PR_FindGlobal(csqcprogs, "drawfontscale", 0, NULL);
if (!csqc_world.g.physics_mode)
{
csphysicsmode = 0; /*note: dp handles think functions as part of addentity rather than elsewhere. if we're in a compat mode, we don't want to have to duplicate work*/
csqc_world.g.physics_mode = &csphysicsmode;
}
if (!csqcg.dimension_default)
csqcg.dimension_default = &dimension_default;
if (csqcg.maxclients)
*csqcg.maxclients = cl.allocated_client_slots;
}
//note: doesn't even have to match the clprogs.dat :)
typedef struct {
#define comfieldfloat(csqcname,desc) float csqcname;
#define comfieldvector(csqcname,desc) vec3_t csqcname;
#define comfieldentity(csqcname,desc) int csqcname;
#define comfieldstring(csqcname,desc) string_t csqcname;
#define comfieldfunction(csqcname, typestr,desc) func_t csqcname;
comqcfields
#undef comfieldfloat
#undef comfieldvector
#undef comfieldentity
#undef comfieldstring
#undef comfieldfunction
#ifdef VM_Q1
} csqcentvars_t;
typedef struct {
#endif
#define comfieldfloat(name,desc) float name;
#define comfieldint(name,desc) int name;
#define comfieldvector(name,desc) vec3_t name;
#define comfieldentity(name,desc) int name;
#define comfieldstring(name,desc) string_t name;
#define comfieldfunction(name, typestr,desc) func_t name;
comextqcfields
csqcextfields
#undef comfieldfloat
#undef comfieldint
#undef comfieldvector
#undef comfieldentity
#undef comfieldstring
#undef comfieldfunction
#ifdef VM_Q1
} csqcextentvars_t;
#else
} csqcentvars_t;
#endif
typedef struct csqcedict_s
{
enum ereftype_e ereftype;
float freetime; // sv.time when the object was freed
int entnum;
unsigned int fieldsize;
pbool readonly; //world
#ifdef VM_Q1
csqcentvars_t *v;
csqcextentvars_t *xv;
#else
union {
csqcentvars_t *v;
csqcentvars_t *xv;
};
#endif
/*the above is shared with qclib*/
#ifdef USEAREAGRID
areagridlink_t gridareas[AREAGRIDPERENT]; //on overflow, use the inefficient overflow list.
size_t gridareasequence; //used to avoid iterrating the same ent twice.
#else
link_t area;
#endif
pvscache_t pvsinfo;
int lastruntime;
int solidsize;
#ifdef USERBE
entityrbe_t rbe;
#endif
/*the above is shared with ssqc*/
//add whatever you wish here
trailstate_t *trailstate;
int skinobject;
} csqcedict_t;
static void CSQC_InitFields(void)
{ //CHANGING THIS FUNCTION REQUIRES CHANGES TO csqcentvars_t
#define comfieldfloat(name,desc) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldint(name,desc) PR_RegisterFieldVar(csqcprogs, ev_integer, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldvector(name,desc) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldentity(name,desc) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldstring(name,desc) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldfunction(name, typestr,desc) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
comqcfields
#undef comfieldfloat
#undef comfieldint
#undef comfieldvector
#undef comfieldentity
#undef comfieldstring
#undef comfieldfunction
#ifdef VM_Q1
#define comfieldfloat(name,desc) PR_RegisterFieldVar(csqcprogs, ev_float, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1);
#define comfieldint(name,desc) PR_RegisterFieldVar(csqcprogs, ev_integer, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1);
#define comfieldvector(name,desc) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1);
#define comfieldentity(name,desc) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1);
#define comfieldstring(name,desc) PR_RegisterFieldVar(csqcprogs, ev_string, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1);
#define comfieldfunction(name, typestr,desc) PR_RegisterFieldVar(csqcprogs, ev_function, #name, sizeof(csqcentvars_t) + (size_t)&((csqcextentvars_t*)0)->name, -1);
#else
#define comfieldfloat(name,desc) PR_RegisterFieldVar(csqcprogs, ev_float, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldint(name,desc) PR_RegisterFieldVar(csqcprogs, ev_integer, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldvector(name,desc) PR_RegisterFieldVar(csqcprogs, ev_vector, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldentity(name,desc) PR_RegisterFieldVar(csqcprogs, ev_entity, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldstring(name,desc) PR_RegisterFieldVar(csqcprogs, ev_string, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#define comfieldfunction(name, typestr,desc) PR_RegisterFieldVar(csqcprogs, ev_function, #name, (size_t)&((csqcentvars_t*)0)->name, -1);
#endif
comextqcfields
csqcextfields
#undef fieldfloat
#undef fieldint
#undef fieldvector
#undef fieldentity
#undef fieldstring
#undef fieldfunction
PR_RegisterFieldVar(csqcprogs, ev_void, NULL, pr_fixbrokenqccarrays.ival, -1);
}
static csqcedict_t **csqcent;
static int maxcsqcentities;
static int csqcentsize;
static const char *csqcmapentitydata;
static qboolean csqcmapentitydataloaded;
static unsigned int csqc_deprecated_warned;
#define csqc_deprecated(s) do {if (!csqc_deprecated_warned++){Con_Printf(CON_WARNING"csqc deprecation warning: %s\n", s); PR_StackTrace (prinst, false);}}while(0)
static model_t *CSQC_GetModelForIndex(int index);
static void CS_CheckVelocity(csqcedict_t *ent)
{
}
static void cs_getframestate(csqcedict_t *in, unsigned int rflags, framestate_t *fte_restrict out)
{
//FTE_CSQC_HALFLIFE_MODELS
#ifdef HALFLIFEMODELS
out->bonecontrols[0] = in->xv->bonecontrol1;
out->bonecontrols[1] = in->xv->bonecontrol2;
out->bonecontrols[2] = in->xv->bonecontrol3;
out->bonecontrols[3] = in->xv->bonecontrol4;
out->bonecontrols[4] = in->xv->bonecontrol5;
out->g[FS_REG].subblendfrac = in->xv->subblendfrac;
out->g[FS_REG].subblend2frac = in->xv->subblend2frac;
out->g[FST_BASE].subblendfrac = in->xv->subblendfrac;
out->g[FST_BASE].subblend2frac = in->xv->subblend2frac;
#endif
//FTE_CSQC_BASEFRAME
out->g[FST_BASE].endbone = in->xv->basebone;
if (out->g[FST_BASE].endbone)
{ //small optimisation.
out->g[FST_BASE].endbone -= 1;
out->g[FST_BASE].frame[0] = in->xv->baseframe;
out->g[FST_BASE].frame[1] = in->xv->baseframe2;
out->g[FST_BASE].lerpweight[1] = in->xv->baselerpfrac;
//out->g[FST_BASE].frame[3] = in->xv->baseframe4;
#if 0//FRAME_BLENDS >= 4
// out->g[FST_BASE].frame[2] = in->xv->baseframe3;
// out->g[FST_BASE].lerpweight[2] = in->xv->baselerpfrac3;
// out->g[FST_BASE].frame[3] = in->xv->baseframe3;
// out->g[FST_BASE].lerpweight[3] = in->xv->baselerpfrac4;
out->g[FST_BASE].lerpweight[0] = 1-(out->g[FST_BASE].lerpweight[1]+out->g[FST_BASE].lerpweight[2]+out->g[FST_BASE].lerpweight[3]);
#else
out->g[FST_BASE].lerpweight[0] = 1-(out->g[FST_BASE].lerpweight[1]);
#endif
if (rflags & CSQCRF_FRAMETIMESARESTARTTIMES)
{
out->g[FST_BASE].frametime[0] = *csqcg.simtime - in->xv->baseframe1time;
out->g[FST_BASE].frametime[1] = *csqcg.simtime - in->xv->baseframe2time;
//out->g[FST_BASE].frametime[2] = *csqcg.simtime - in->xv->baseframe3time;
//out->g[FST_BASE].frametime[3] = *csqcg.simtime - in->xv->baseframe4time;
}
else
{
out->g[FST_BASE].frametime[0] = in->xv->baseframe1time;
out->g[FST_BASE].frametime[1] = in->xv->baseframe2time;
//out->g[FST_BASE].frametime[2] = in->xv->baseframe3time;
//out->g[FST_BASE].frametime[3] = in->xv->baseframe4time;
}
}
//and the normal frames.
out->g[FS_REG].endbone = 0x7fffffff;
out->g[FS_REG].frame[0] = in->v->frame;
out->g[FS_REG].frame[1] = in->xv->frame2;
out->g[FS_REG].lerpweight[1] = in->xv->lerpfrac;
#if FRAME_BLENDS >= 4
out->g[FS_REG].frame[2] = in->xv->frame3;
out->g[FS_REG].lerpweight[2] = in->xv->lerpfrac3;
out->g[FS_REG].frame[3] = in->xv->frame4;
out->g[FS_REG].lerpweight[3] = in->xv->lerpfrac4;
out->g[FS_REG].lerpweight[0] = 1-(out->g[FS_REG].lerpweight[1]+out->g[FS_REG].lerpweight[2]+out->g[FS_REG].lerpweight[3]);
#else
out->g[FS_REG].lerpweight[0] = 1-(out->g[FS_REG].lerpweight[1]);
#endif
if ((rflags & CSQCRF_FRAMETIMESARESTARTTIMES) || csqc_isdarkplaces)
{
out->g[FS_REG].frametime[0] = *csqcg.simtime - in->xv->frame1time;
out->g[FS_REG].frametime[1] = *csqcg.simtime - in->xv->frame2time;
#if FRAME_BLENDS >= 4
out->g[FS_REG].frametime[2] = *csqcg.simtime - in->xv->frame3time;
out->g[FS_REG].frametime[3] = *csqcg.simtime - in->xv->frame4time;
#endif
}
else
{
out->g[FS_REG].frametime[0] = in->xv->frame1time;
out->g[FS_REG].frametime[1] = in->xv->frame2time;
#if FRAME_BLENDS >= 4
out->g[FS_REG].frametime[2] = in->xv->frame3time;
out->g[FS_REG].frametime[3] = in->xv->frame4time;
#endif
}
#if defined(SKELETALOBJECTS) || defined(RAGDOLL)
out->bonecount = 0;
out->bonestate = NULL;
if (in->xv->skeletonindex)
skel_lookup(&csqc_world, in->xv->skeletonindex, out);
#endif
}
static void QCBUILTIN PF_cs_remove (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ed;
ed = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ED_ISFREE(ed))
{
csqc_deprecated("Tried removing free entity");
return;
}
if (!ed->entnum)
{
Con_Printf("Unable to remove the world. Try godmode.\n");
PR_StackTrace (prinst, false);
return;
}
if (ed->readonly)
{
Con_Printf("Entity %i is readonly.\n", ed->entnum);
return;
}
if (pe)
pe->DelinkTrailstate(&ed->trailstate);
World_UnlinkEdict((wedict_t*)ed);
ED_Free (prinst, (void*)ed);
}
static void QCBUILTIN PF_cs_removeinstant (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ed;
ed = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ED_ISFREE(ed))
{
csqc_deprecated("Tried removing free entity");
return;
}
if (!ed->entnum)
{
Con_Printf("Unable to remove the world. Try godmode.\n");
PR_StackTrace (prinst, false);
return;
}
if (ed->readonly)
{
Con_Printf("Entity %i is readonly.\n", ed->entnum);
return;
}
if (pe)
pe->DelinkTrailstate(&ed->trailstate);
World_UnlinkEdict((wedict_t*)ed);
prinst->EntFree(prinst, (void*)ed, true);
}
static void QCBUILTIN PF_cvar (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
cvar_t *var;
const char *str;
str = PR_GetStringOfs(prinst, OFS_PARM0);
if (!strcmp(str, "vid_conwidth"))
{
if (!csqc_isdarkplaces) //don't warn when its unfixable...
csqc_deprecated("vid_conwidth - use (vector)getviewprop(VF_SCREENVSIZE)");
G_FLOAT(OFS_RETURN) = vid.width;
}
else if (!strcmp(str, "vid_conheight"))
{
if (!csqc_isdarkplaces)
csqc_deprecated("vid_conheight - use (vector)getviewprop(VF_SCREENVSIZE)");
G_FLOAT(OFS_RETURN) = vid.height;
}
else
{
var = PF_Cvar_FindOrGet (str);
if (var && !(var->flags & CVAR_NOUNSAFEEXPAND))
G_FLOAT(OFS_RETURN) = var->value;
else
G_FLOAT(OFS_RETURN) = 0;
}
}
//too specific to the prinst's builtins.
static void QCBUILTIN PF_Fixme (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int binum;
char fname[MAX_QPATH];
if (!prinst->GetBuiltinCallInfo(prinst, &binum, fname, sizeof(fname)))
{
binum = 0;
strcpy(fname, "?unknown?");
}
Con_Printf("\n");
prinst->RunError(prinst, "\nBuiltin %i:%s not implemented.\nCSQC is not compatible.", binum, fname);
PR_BIError (prinst, "bulitin not implemented");
}
static void QCBUILTIN PF_NoCSQC (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int binum;
char fname[MAX_QPATH];
if (!prinst->GetBuiltinCallInfo(prinst, &binum, fname, sizeof(fname)))
{
binum = 0;
strcpy(fname, "?unknown?");
}
Con_Printf("\n");
prinst->RunError(prinst, "\nBuiltin %i:%s does not make sense in csqc.\nCSQC is not compatible.", binum, fname);
PR_BIError (prinst, "bulitin not implemented");
}
static void QCBUILTIN PF_checkbuiltin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
func_t funcref = G_INT(OFS_PARM0);
char *funcname = NULL;
int args;
int builtinno;
if (prinst->GetFunctionInfo(prinst, funcref, &args, NULL, &builtinno, funcname, sizeof(funcname)))
{ //qc defines the function at least. nothing weird there...
if (builtinno > 0 && builtinno < prinst->parms->numglobalbuiltins)
{
if (!prinst->parms->globalbuiltins[builtinno] || prinst->parms->globalbuiltins[builtinno] == PF_Fixme || prinst->parms->globalbuiltins[builtinno] == PF_NoCSQC)
G_FLOAT(OFS_RETURN) = false; //the builtin with that number isn't defined.
else
{
G_FLOAT(OFS_RETURN) = true; //its defined, within the sane range, mapped, everything. all looks good.
//we should probably go through the available builtins and validate that the qc's name matches what would be expected
//this is really intended more for builtins defined as #0 though, in such cases, mismatched assumptions are impossible.
}
}
else
G_FLOAT(OFS_RETURN) = false; //not a valid builtin (#0 builtins get remapped according to the function name)
}
else
{ //not valid somehow.
G_FLOAT(OFS_RETURN) = false;
}
}
static void QCBUILTIN PF_cl_cprint (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PF_VarString(prinst, 0, pr_globals);
if (csqc_playerseat >= 0)
SCR_CenterPrint(csqc_playerseat, str, true);
}
static void QCBUILTIN PF_cs_makevectors (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqcg.forward || !csqcg.right || !csqcg.up)
Host_EndGame("PF_makevectors: one of v_forward, v_right or v_up was not defined\n");
AngleVectors (G_VECTOR(OFS_PARM0), csqcg.forward, csqcg.right, csqcg.up);
}
static int CS_FindModel(const char *name, int *free)
{
int i;
const char *fixedname;
*free = 0;
if (!name || !*name)
return 0;
fixedname = Mod_FixName(name, csqc_world.worldmodel->publicname);
for (i = 1; i < MAX_CSMODELS; i++)
{
if (!*cl.model_csqcname[i])
{
*free = -i;
break;
}
if (!strcmp(cl.model_csqcname[i], fixedname))
return -i;
}
for (i = 1; i < MAX_PRECACHE_MODELS; i++)
{
if (!strcmp(cl.model_name[i], name))
return i;
}
return 0;
}
static model_t *CSQC_GetModelForIndex(int index)
{
if (index == 0)
return NULL;
else if (index > 0 && index < MAX_PRECACHE_MODELS)
return cl.model_precache[index];
else if (index < 0 && index > -MAX_CSMODELS)
{
if (!cl.model_csqcprecache[-index])
cl.model_csqcprecache[-index] = Mod_ForName(Mod_FixName(cl.model_csqcname[-index], csqc_world.worldmodel->publicname), MLV_WARN);
return cl.model_csqcprecache[-index];
}
else
return NULL;
}
static model_t *CSQC_GetModelForName(const char *modelname)
{
int modelindex, freei;
if (!modelname && *modelname)
return NULL; //zomg, no name
modelindex = CS_FindModel(modelname, &freei);
//make sure it has an index.
if (!modelindex)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
Con_DPrintf("Late caching model \"%s\"\n", modelname);
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
cl.model_csqcprecache[-freei] = NULL;
}
return CSQC_GetModelForIndex(modelindex);
}
static float CSQC_PitchScaleForModelIndex(int index)
{
model_t *mod = CSQC_GetModelForIndex(index);
if (mod && (mod->type == mod_alias || mod->type == mod_halflife))
return r_meshpitch.value; //these are buggy.
return 1;
}
#ifdef SKELETALOBJECTS
wedict_t *skel_gettaginfo_args (pubprogfuncs_t *prinst, vec3_t axis[3], vec3_t origin, int tagent, int tagnum);
#endif
static qboolean CopyCSQCEdictToEntity(csqcedict_t *fte_restrict in, entity_t *fte_restrict out)
{
int ival;
model_t *model;
unsigned int rflags;
unsigned int effects;
ival = in->v->modelindex;
model = CSQC_GetModelForIndex(ival);
if (!model)
return false; //there might be other ent types later as an extension that stop this.
memset(out, 0, sizeof(*out));
out->model = model;
out->pvscache = in->pvsinfo;
rflags = in->xv->renderflags;
if (csqc_isdarkplaces)
rflags ^= CSQCRF_FRAMETIMESARESTARTTIMES;
if (rflags)
{
rflags = in->xv->renderflags;
if (rflags & CSQCRF_VIEWMODEL)
{
out->flags |= RF_DEPTHHACK|RF_WEAPONMODEL;
out->pvscache.num_leafs = -1;
}
if (rflags & CSQCRF_EXTERNALMODEL)
out->flags |= RF_EXTERNALMODEL;
if (rflags & CSQCRF_DEPTHHACK)
out->flags |= RF_DEPTHHACK;
if (rflags & CSQCRF_ADDITIVE)
out->flags |= RF_ADDITIVE;
//CSQCRF_USEAXIS is below
if (rflags & CSQCRF_NOSHADOW)
out->flags |= RF_NOSHADOW;
//CSQCRF_FRAMETIMESARESTARTTIMES is handled by cs_getframestate below
if (rflags & CSQCRF_REMOVED)
Con_Printf("Warning: CSQCRF_NOAUTOADD is no longer supported\n");
}
effects = in->v->effects;
if (effects & EF_FULLBRIGHT)
out->flags |= RF_FULLBRIGHT;
if (effects & NQEF_ADDITIVE)
out->flags |= RF_ADDITIVE;
if (effects & EF_NOSHADOW)
out->flags |= RF_NOSHADOW;
if (effects & EF_NODEPTHTEST)
out->flags |= RF_NODEPTHTEST;
if ((effects & DPEF_NOGUNBOB) && (out->flags & RF_WEAPONMODEL))
out->flags |= RF_WEAPONMODELNOBOB;
cs_getframestate(in, rflags, &out->framestate);
VectorCopy(in->v->origin, out->origin);
VectorCopy(in->v->oldorigin, out->oldorigin);
if (in->v->enemy)
{
csqcedict_t *ed = (csqcedict_t*)PROG_TO_EDICT(csqcprogs, in->v->enemy);
VectorSubtract(out->oldorigin, ed->v->oldorigin, out->oldorigin);
}
if (rflags & CSQCRF_USEAXIS)
{
VectorCopy(csqcg.forward, out->axis[0]);
VectorNegate(csqcg.right, out->axis[1]);
VectorCopy(csqcg.up, out->axis[2]);
out->scale = 1;
}
else
{
VectorCopy(in->v->angles, out->angles);
if (model && model->type == mod_alias)
out->angles[0] *= r_meshpitch.value;
AngleVectors(out->angles, out->axis[0], out->axis[1], out->axis[2]);
VectorInverse(out->axis[1]);
if (!in->xv->scale)
out->scale = 1;
else
out->scale = in->xv->scale;
}
if (csqc_isdarkplaces && in->xv->tag_entity)
{
#ifdef SKELETALOBJECTS
csqcedict_t *p = (csqcedict_t*)skel_gettaginfo_args(csqcprogs, out->axis, out->origin, in->xv->tag_entity, in->xv->tag_index);
if (p && (int)p->xv->renderflags & CSQCRF_VIEWMODEL)
out->flags |= RF_DEPTHHACK|RF_WEAPONMODEL;
out->pvscache = p->pvsinfo; //for the areas.
out->pvscache.num_leafs = -1; //make visible globally
#if defined(Q2BSPS) || defined(Q3BSPS) || defined(TERRAIN)
out->pvscache.headnode = 0;
#endif
#endif
}
ival = in->v->colormap;
out->playerindex = -1;
if (ival > 0 && ival <= MAX_CLIENTS)
{
out->playerindex = ival - 1;
out->topcolour = cl.players[ival-1].dtopcolor;
out->bottomcolour = cl.players[ival-1].dbottomcolor;
}
else if (ival /*>= 1024*/)
{
//DP COLORMAP extension
out->topcolour = (ival>>4) & 0x0f;
out->bottomcolour = ival & 0xf;
}
else
{
out->topcolour = TOP_DEFAULT;
out->bottomcolour = BOTTOM_DEFAULT;
}
if (!in->xv->colormod[0] && !in->xv->colormod[1] && !in->xv->colormod[2])
VectorSet(out->shaderRGBAf, 1, 1, 1);
else
{
out->flags |= RF_FORCECOLOURMOD;
VectorCopy(in->xv->colormod, out->shaderRGBAf);
}
if (!in->xv->alpha || in->xv->alpha == 1)
out->shaderRGBAf[3] = 1.0f;
else
{
out->flags |= RF_TRANSLUCENT;
out->shaderRGBAf[3] = in->xv->alpha;
}
if (!in->xv->glowmod[0] && !in->xv->glowmod[1] && !in->xv->glowmod[2])
VectorSet(out->glowmod, 1, 1, 1);
else
VectorCopy(in->xv->glowmod, out->glowmod);
#ifdef HEXEN2
out->drawflags = in->xv->drawflags;
out->abslight = in->xv->abslight;
#endif
out->skinnum = in->v->skin;
out->fatness = in->xv->fatness;
ival = in->xv->forceshader;
if (ival >= 1 && ival <= r_numshaders)
out->forcedshader = r_shaders[(ival-1)];
else
out->forcedshader = NULL;
out->customskin = (in->skinobject<0)?-in->skinobject:in->skinobject;
if (in->xv->entnum && !in->xv->camera_transform) //yes, camera_transform is this hacky
out->keynum = in->xv->entnum;
else
out->keynum = -in->entnum;
return true;
}
const char *CSQC_GetExtraFieldInfo(void *went, char *out, size_t outsize)
{
csqcedict_t *ent = went;
char *r = out;
char *e = out+outsize;
int i;
skinfile_t *sk = Mod_LookupSkin((ent->skinobject<0)?-ent->skinobject:ent->skinobject);
if (sk)
{
Q_snprintfz(out, e-out, "skin %s\nrefs %i\n", sk->skinname, sk->refcount);
out+=strlen(out);
for (i = 0; i < sk->nummappings; i++)
{
Q_snprintfz(out, e-out, "replace \"%s\" \"%s\"\n", sk->mappings[i].surface, sk->mappings[i].shader?sk->mappings[i].shader->name:"NULL SHADER");
out+=strlen(out);
}
for (i = 0; i < MAX_GEOMSETS; i++)
{
if (sk->geomset[i])
{
Q_snprintfz(out, e-out, "geomset %i %i\n", i, sk->geomset[i]);
out+=strlen(out);
}
}
#ifdef QWSKINS
if (*sk->qwskinname)
{
Q_snprintfz(out, e-out, "qwskin %s\n", sk->qwskinname);
out+=strlen(out);
}
if (sk->q1upper != Q1UNSPECIFIED)
{
Q_snprintfz(out, e-out, "q1upper %#x\n", sk->q1upper);
out+=strlen(out);
}
if (sk->q1lower != Q1UNSPECIFIED)
{
Q_snprintfz(out, e-out, "q1lower %#x\n", sk->q1lower);
out+=strlen(out);
}
#endif
return r;
}
return r==out?NULL:r;
}
static void QCBUILTIN PF_cs_makestatic (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //still does a remove.
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
entity_t *ent;
if (cl.num_statics == cl_max_static_entities)
{
cl_max_static_entities += 16;
cl_static_entities = BZ_Realloc(cl_static_entities, sizeof(*cl_static_entities) * cl_max_static_entities);
}
ent = &cl_static_entities[cl.num_statics].ent;
if (CopyCSQCEdictToEntity(in, ent))
{
entity_state_t *state = &cl_static_entities[cl.num_statics].state;
memset(state, 0, sizeof(*state));
cl_static_entities[cl.num_statics].emit = NULL;
cl_static_entities[cl.num_statics].mdlidx = in->v->modelindex;
if (cl.worldmodel && cl.worldmodel->funcs.FindTouchedLeafs)
cl.worldmodel->funcs.FindTouchedLeafs(cl.worldmodel, &cl_static_entities[cl.num_statics].ent.pvscache, in->v->absmin, in->v->absmax);
else
memset(&cl_static_entities[cl.num_statics].ent.pvscache, 0, sizeof(cl_static_entities[cl.num_statics].ent.pvscache));
cl.num_statics++;
//rtlights kinda need all this junk
VectorCopy(ent->origin, state->origin);
VectorCopy(ent->angles, state->angles);
state->modelindex = in->v->modelindex;
state->light[3] = in->xv->light_lev;
VectorCopy(in->xv->color, state->light);
state->lightpflags = in->xv->pflags;
state->lightstyle = in->xv->style;
state->skinnum = in->v->skin;
}
PF_cs_remove(prinst, pr_globals);
}
static void QCBUILTIN PF_R_AddEntity(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
entity_t ent;
if (ED_ISFREE(in) || in->entnum == 0)
{
csqc_deprecated("Tried drawing a free/removed/world entity\n");
return;
}
if (CopyCSQCEdictToEntity(in, &ent))
{
CLQ1_AddShadow(&ent);
V_AddAxisEntity(&ent);
}
}
static void QCBUILTIN PF_R_RemoveEntity(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *in = (void*)G_EDICT(prinst, OFS_PARM0);
int keynum, i;
if (ED_ISFREE(in) || in->entnum == 0)
{
csqc_deprecated("Tried drawing a free/removed/world entity\n");
return;
}
//work out the internal key that relates to the given ent. we'll remove all ents with the same key.
if (in->xv->entnum && !in->xv->camera_transform) //yes, camera_transform is this hacky
keynum = in->xv->entnum;
else
keynum = -in->entnum;
for (i = 0; i < cl_numvisedicts; )
{
if (cl_visedicts[i].keynum == keynum)
{
cl_numvisedicts--;
memmove(&cl_visedicts[i], &cl_visedicts[i+1], sizeof(*cl_visedicts)*(cl_numvisedicts-i));
}
else
i++;
}
}
void CL_AddDecal(shader_t *shader, vec3_t origin, vec3_t up, vec3_t side, vec3_t rgbvalue, float alphavalue);
static void QCBUILTIN PF_R_AddDecal(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
shader_t *shader = R_RegisterShader(PR_GetStringOfs(prinst, OFS_PARM0), SUF_NONE,
"{\n"
"polygonOffset\n"
"surfaceparms nodlight\n"
"{\n"
"map $diffuse\n"
"rgbgen vertex\n"
"alphagen vertex\n"
"blendfunc gl_one gl_one_minus_src_alpha\n"
"}\n"
"}\n");
float *org = G_VECTOR(OFS_PARM1);
float *up = G_VECTOR(OFS_PARM2);
float *side = G_VECTOR(OFS_PARM3);
float *rgb = G_VECTOR(OFS_PARM4);
float alpha = G_FLOAT(OFS_PARM5);
if (shader)
CL_AddDecal(shader, org, up, side, rgb, alpha);
}
static void QCBUILTIN PF_R_DynamicLight_Set(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s;
dlight_t *l;
size_t lno = G_FLOAT(OFS_PARM0);
int field = G_FLOAT(OFS_PARM1);
while (lno >= cl_maxdlights)
{
if (lno > 1000)
return;
CL_AllocSlight();
}
l = cl_dlights+lno;
switch (field)
{
case lfield_origin:
VectorCopy(G_VECTOR(OFS_PARM2), l->origin);
l->rebuildcache = true;
break;
case lfield_colour:
VectorCopy(G_VECTOR(OFS_PARM2), l->color);
break;
case lfield_radius:
l->radius = G_FLOAT(OFS_PARM2);
l->rebuildcache = true;
if (lno >= rtlights_max)
rtlights_max = lno+1;
break;
case lfield_flags:
l->flags = G_FLOAT(OFS_PARM2);
l->rebuildcache = true;
break;
case lfield_style:
l->style = G_FLOAT(OFS_PARM2);
break;
case lfield_angles:
VectorCopy(G_VECTOR(OFS_PARM2), l->angles);
AngleVectors(l->angles, l->axis[0], l->axis[1], l->axis[2]);
VectorInverse(l->axis[1]);
break;
case lfield_fov:
l->fov = G_FLOAT(OFS_PARM2);
break;
case lfield_nearclip:
l->nearclip = G_FLOAT(OFS_PARM2);
break;
case lfield_corona:
l->corona = G_FLOAT(OFS_PARM2);
break;
case lfield_coronascale:
l->coronascale = G_FLOAT(OFS_PARM2);
break;
case lfield_cubemapname:
s = PR_GetStringOfs(prinst, OFS_PARM2);
Q_strncpyz(l->cubemapname, s, sizeof(l->cubemapname));
if (*l->cubemapname)
l->cubetexture = R_LoadReplacementTexture(l->cubemapname, "", IF_TEXTYPE_CUBE, NULL, 0, 0, TF_INVALID);
else
l->cubetexture = r_nulltex;
break;
#ifdef RTLIGHTS
case lfield_stylestring:
s = PR_GetStringOfs(prinst, OFS_PARM2);
Z_Free(l->customstyle);
l->customstyle = (s&&*s)?Z_StrDup(s):NULL;
break;
case lfield_ambientscale:
l->lightcolourscales[0] = G_FLOAT(OFS_PARM2);
break;
case lfield_diffusescale:
l->lightcolourscales[1] = G_FLOAT(OFS_PARM2);
break;
case lfield_specularscale:
l->lightcolourscales[2] = G_FLOAT(OFS_PARM2);
break;
case lfield_rotation:
l->rotation[0] = G_FLOAT(OFS_PARM2+0);
l->rotation[1] = G_FLOAT(OFS_PARM2+1);
l->rotation[2] = G_FLOAT(OFS_PARM2+2);
break;
#endif
case lfield_dietime:
l->die = G_FLOAT(OFS_PARM2);
break;
case lfield_rgbdecay:
l->channelfade[0] = G_FLOAT(OFS_PARM2+0);
l->channelfade[1] = G_FLOAT(OFS_PARM2+1);
l->channelfade[2] = G_FLOAT(OFS_PARM2+2);
break;
case lfield_radiusdecay:
l->decay = G_FLOAT(OFS_PARM2);
break;
default:
break;
}
}
static void QCBUILTIN PF_R_DynamicLight_Get(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
dlight_t *l;
unsigned int lno = G_FLOAT(OFS_PARM0);
enum lightfield_e field = G_FLOAT(OFS_PARM1);
if (lno >= rtlights_max)
{
if ((int)field == -1)
G_FLOAT(OFS_RETURN) = rtlights_max;
else
G_INT(OFS_RETURN) = 0;
return;
}
l = cl_dlights+lno;
switch (field)
{
case lfield_origin:
VectorCopy(l->origin, G_VECTOR(OFS_RETURN));
break;
case lfield_colour:
VectorCopy(l->color, G_VECTOR(OFS_RETURN));
break;
case lfield_radius:
G_FLOAT(OFS_RETURN) = l->radius;
break;
case lfield_flags:
G_FLOAT(OFS_RETURN) = l->flags;
break;
case lfield_style:
G_FLOAT(OFS_RETURN) = l->style;
break;
case lfield_angles:
VectorCopy(l->angles, G_VECTOR(OFS_RETURN));
break;
case lfield_fov:
G_FLOAT(OFS_RETURN) = l->fov;
break;
case lfield_nearclip:
G_FLOAT(OFS_PARM2) = l->nearclip;
break;
case lfield_corona:
G_FLOAT(OFS_RETURN) = l->corona;
break;
case lfield_coronascale:
G_FLOAT(OFS_RETURN) = l->coronascale;
break;
case lfield_cubemapname:
RETURN_TSTRING(l->cubemapname);
break;
#ifdef RTLIGHTS
case lfield_stylestring:
if (l->customstyle)
RETURN_TSTRING(l->customstyle);
else
RETURN_TSTRING("");
break;
case lfield_ambientscale:
G_FLOAT(OFS_RETURN) = l->lightcolourscales[0];
break;
case lfield_diffusescale:
G_FLOAT(OFS_RETURN) = l->lightcolourscales[1];
break;
case lfield_specularscale:
G_FLOAT(OFS_RETURN) = l->lightcolourscales[2];
break;
case lfield_rotation:
G_FLOAT(OFS_RETURN+0) = l->rotation[0];
G_FLOAT(OFS_RETURN+1) = l->rotation[1];
G_FLOAT(OFS_RETURN+2) = l->rotation[2];
break;
#endif
case lfield_dietime:
G_FLOAT(OFS_RETURN) = l->die;
break;
case lfield_rgbdecay:
G_FLOAT(OFS_RETURN+0) = l->channelfade[0];
G_FLOAT(OFS_RETURN+1) = l->channelfade[1];
G_FLOAT(OFS_RETURN+2) = l->channelfade[2];
break;
case lfield_radiusdecay:
G_FLOAT(OFS_RETURN) = l->decay;
break;
default:
G_INT(OFS_RETURN) = 0;
break;
}
}
static void PF_R_DynamicLight_AddInternal(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals, qboolean isstatic)
{
float *org = G_VECTOR(OFS_PARM0);
float radius = G_FLOAT(OFS_PARM1);
float *rgb = G_VECTOR(OFS_PARM2);
float style = (prinst->callargc > 3)?G_FLOAT(OFS_PARM3):0;
const char *cubemapname = (prinst->callargc > 4)?PR_GetStringOfs(prinst, OFS_PARM4):"";
int pflags = (prinst->callargc > 5)?G_FLOAT(OFS_PARM5):PFLAGS_CORONA;
#ifdef RTLIGHTS
// float *ambientdiffusespec = (prinst->callargc > 5)?{0,1,1}:G_VECTOR(OFS_PARM6);
// fov, orientation, corona, coronascale, rotation, die, etc, just use dynamiclight_set
#endif
wedict_t *self;
dlight_t *dl;
int dlkey;
if (prinst == csqc_world.progs)
{
self = PROG_TO_WEDICT(prinst, *csqcg.self);
dlkey = VectorCompare(self->v->origin, org)?-self->entnum:0;
}
else
dlkey = 0;
if (isstatic)
{
dl = CL_AllocSlight();
dl->die = 0;
dl->flags = LFLAG_NORMALMODE|LFLAG_REALTIMEMODE;
}
else
{
dl = CL_AllocDlight(dlkey);
dl->die = cl.time - 0.1;
dl->flags = LFLAG_DYNAMIC;
}
VectorCopy(org, dl->origin);
dl->radius = radius;
VectorCopy(rgb, dl->color);
if (*dl->cubemapname)
{
VectorCopy(csqcg.forward, dl->axis[0]);
VectorCopy(csqcg.right, dl->axis[1]);
VectorCopy(csqcg.up, dl->axis[2]);
}
if (pflags & PFLAGS_NOSHADOW)
dl->flags |= LFLAG_NOSHADOWS;
if (pflags & PFLAGS_CORONA)
dl->corona = 1;
else
dl->corona = 0;
dl->style = style;
Q_strncpyz(dl->cubemapname, cubemapname, sizeof(dl->cubemapname));
if (*dl->cubemapname)
dl->cubetexture = R_LoadReplacementTexture(dl->cubemapname, "", IF_TEXTYPE_CUBE, NULL, 0, 0, TF_INVALID);
else
dl->cubetexture = r_nulltex;
G_FLOAT(OFS_RETURN) = dl - cl_dlights;
}
void QCBUILTIN PF_R_DynamicLight_AddStatic(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
PF_R_DynamicLight_AddInternal(prinst, pr_globals, true);
}
void QCBUILTIN PF_R_DynamicLight_AddDynamic(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
PF_R_DynamicLight_AddInternal(prinst, pr_globals, false);
}
static void QCBUILTIN PF_R_AddEntityMask(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int mask = G_FLOAT(OFS_PARM0);
csqcedict_t *ent;
entity_t rent;
int e;
int maxe;
int oldself = *csqcg.self;
RSpeedMark();
if (cl.worldmodel)
{
if (mask & MASK_DELTA)
{
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
CLQ2_AddEntities();
else
#endif
{
CL_LinkPlayers ();
CL_LinkPacketEntities ();
}
}
}
if (csqc_isdarkplaces)
{
//hopelessly inefficient version for compat with DP.
maxe = *prinst->parms->num_edicts;
for (e=1; e < maxe; e++)
{
ent = (void*)EDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ent))
continue;
if (ent->v->think)
{
WPhys_RunThink (&csqc_world, (wedict_t*)ent);
if (ED_ISFREE(ent))
continue;
}
if (ent->xv->predraw)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, ent->xv->predraw);
if (ED_ISFREE(ent))
continue; //bummer...
}
if ((int)ent->xv->drawmask & mask)
{
if (CopyCSQCEdictToEntity(ent, &rent))
{
CLQ1_AddShadow(&rent);
V_AddAxisEntity(&rent);
}
}
}
}
else
{
maxe = *prinst->parms->num_edicts;
for (e=1; e < maxe; e++)
{
ent = (void*)EDICT_NUM_PB(prinst, e);
if (ED_ISFREE(ent))
continue;
if ((int)ent->xv->drawmask & mask)
{
if (ent->xv->predraw)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, ent->xv->predraw);
if (ED_ISFREE(ent) || G_FLOAT(OFS_RETURN))
continue; //bummer...
}
if (CopyCSQCEdictToEntity(ent, &rent))
{
CLQ1_AddShadow(&rent);
V_AddAxisEntity(&rent);
}
}
}
}
*csqcg.self = oldself;
if (cl.worldmodel)
{
if (mask & MASK_STDVIEWMODEL)
{
CL_LinkViewModel ();
}
if (mask & MASK_DELTA)
{
CL_LinkProjectiles ();
CL_UpdateTEnts ();
}
}
RSpeedEnd(RSPEED_LINKENTITIES);
}
//enum {vb_vertexcoord, vb_texcoord, vb_rgba, vb_normal, vb_sdir, vb_tdir, vb_indexes, vb_rgb, vb_alpha};
//vboidx = vbuff_create(numverts, numidx, flags)
//vbuff_updateptr(vboidx, datatype, ptr, firstvert, numverts)
//vbuff_updateone(vboidx, datatype, index, __variant data)
//vbuff_render(vboidx, shaderid, uniforms, uniformssize)
//vbuff_delete(vboidx), vboidx=0
static shader_t *csqc_poly_shader;
static int csqc_poly_origvert;
static int csqc_poly_origidx;
static int csqc_poly_startvert;
static int csqc_poly_startidx;
static int csqc_poly_flags;
static int csqc_poly_2d;
#define DRAWFLAG_NORMAL 0
#define DRAWFLAG_ADD 1
#define DRAWFLAG_MODULATE 2
#define DRAWFLAG_MODULATE2 3
#define DRAWFLAG_2D (1u<<2)
#define DRAWFLAG_TWOSIDED 0x400
#define DRAWFLAG_LINES 0x800
static void CSQC_PolyFlush(void)
{
mesh_t mesh;
R2D_Flush = NULL;
//make sure there's actually something there...
if (cl_numstrisvert == csqc_poly_origvert)
return;
if (!csqc_poly_2d)
{
scenetris_t *t;
if (cl_numstris == cl_maxstris)
{
cl_maxstris+=8;
cl_stris = BZ_Realloc(cl_stris, sizeof(*cl_stris)*cl_maxstris);
}
t = &cl_stris[cl_numstris++];
t->shader = csqc_poly_shader;
t->flags = csqc_poly_flags;
t->firstidx = csqc_poly_origidx;
t->firstvert = csqc_poly_origvert;
t->numidx = cl_numstrisidx - t->firstidx;
t->numvert = cl_numstrisvert-t->firstvert;
}
else
{
/*2d polys need to be flushed now*/
memset(&mesh, 0, sizeof(mesh));
mesh.istrifan = (csqc_poly_origvert == csqc_poly_startvert);
mesh.xyz_array = cl_strisvertv + csqc_poly_origvert;
mesh.st_array = cl_strisvertt + csqc_poly_origvert;
mesh.colors4f_array[0] = cl_strisvertc + csqc_poly_origvert;
mesh.indexes = cl_strisidx + csqc_poly_origidx;
mesh.numindexes = cl_numstrisidx - csqc_poly_origidx;
mesh.numvertexes = cl_numstrisvert-csqc_poly_origvert;
/*undo the positions so we don't draw the same verts more than once*/
cl_numstrisvert = csqc_poly_origvert;
cl_numstrisidx = csqc_poly_origvert;
BE_DrawMesh_Single(csqc_poly_shader, &mesh, NULL, csqc_poly_flags);
}
//must call begin before the next poly
csqc_poly_shader = NULL;
}
static shader_t *PR_R_PolygonShader(const char *shadername, qboolean twod)
{
extern shader_t *shader_draw_fill_trans;
shader_t *shader;
if (!*shadername)
shader = shader_draw_fill_trans; //dp compat...
else if (twod)
shader = R_RegisterPic(shadername, NULL);
else
shader = R_RegisterCustom(shadername, 0, Shader_PolygonShader, NULL);
return shader;
}
// #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
void QCBUILTIN PF_R_PolygonBegin(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *shadername = PR_GetStringOfs(prinst, OFS_PARM0);
int qcflags = (prinst->callargc > 1)?G_FLOAT(OFS_PARM1):0;
shader_t *shader;
int beflags;
qboolean twod;
if (prinst->callargc > 2)
twod = G_FLOAT(OFS_PARM2);
else if (csqc_isdarkplaces)
{
twod = !csqc_dp_lastwas3d;
csqc_deprecated("guessing 2d mode based upon random builtin calls");
}
else
twod = qcflags & DRAWFLAG_2D;
if ((qcflags & 3) == DRAWFLAG_ADD)
beflags = BEF_NOSHADOWS|BEF_FORCEADDITIVE;
else
beflags = BEF_NOSHADOWS;
if (csqc_isdarkplaces || (qcflags & DRAWFLAG_TWOSIDED))
beflags |= BEF_FORCETWOSIDED;
shader = PR_R_PolygonShader(shadername, twod);
if (R2D_Flush && (R2D_Flush != CSQC_PolyFlush || csqc_poly_shader != shader || csqc_poly_flags != beflags || csqc_poly_2d != twod))
R2D_Flush();
if (!R2D_Flush)
{ //this is where our current (2d) batch starts
csqc_poly_origvert = cl_numstrisvert;
csqc_poly_origidx = cl_numstrisidx;
}
R2D_Flush = CSQC_PolyFlush;
csqc_poly_shader = shader;
csqc_poly_flags = beflags;
csqc_poly_2d = twod;
//this is where our current poly starts
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
}
// #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
void QCBUILTIN PF_R_PolygonVertex(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (cl_numstrisvert == cl_maxstrisvert)
cl_stris_ExpandVerts(cl_numstrisvert+64);
VectorCopy(G_VECTOR(OFS_PARM0), cl_strisvertv[cl_numstrisvert]);
Vector2Copy(G_VECTOR(OFS_PARM1), cl_strisvertt[cl_numstrisvert]);
VectorCopy(G_VECTOR(OFS_PARM2), cl_strisvertc[cl_numstrisvert]);
cl_strisvertc[cl_numstrisvert][3] = G_FLOAT(OFS_PARM3);
cl_numstrisvert++;
}
// #308 void() R_EndPolygon (EXT_CSQC_???)
void QCBUILTIN PF_R_PolygonEnd(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
int nv;
int flags = csqc_poly_flags;
int first;
if (!csqc_poly_shader)
return;
nv = cl_numstrisvert-csqc_poly_startvert;
if (nv == 2)
flags |= BEF_LINES;
else
flags &= ~BEF_LINES;
if (flags != csqc_poly_flags || (cl_numstrisvert-csqc_poly_origvert) >= 32768)
{
int sv = cl_numstrisvert - nv;
cl_numstrisvert -= nv;
CSQC_PolyFlush();
csqc_poly_origvert = cl_numstrisvert;
csqc_poly_origidx = cl_numstrisidx;
R2D_Flush = CSQC_PolyFlush;
csqc_poly_flags = flags;
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
memcpy(cl_strisvertv+cl_numstrisvert, cl_strisvertv + sv, sizeof(*cl_strisvertv) * nv);
memcpy(cl_strisvertt+cl_numstrisvert, cl_strisvertt + sv, sizeof(*cl_strisvertt) * nv);
memcpy(cl_strisvertc+cl_numstrisvert, cl_strisvertc + sv, sizeof(*cl_strisvertc) * nv);
cl_numstrisvert += nv;
}
if (flags & BEF_LINES)
{
nv = cl_numstrisvert-csqc_poly_startvert;
if (cl_numstrisidx+nv > cl_maxstrisidx)
{
cl_maxstrisidx=cl_numstrisidx+nv + 64;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
first = csqc_poly_startvert - csqc_poly_origvert;
/*build the line list fan out of triangles*/
for (i = 1; i < nv; i++)
{
cl_strisidx[cl_numstrisidx++] = first + i-1;
cl_strisidx[cl_numstrisidx++] = first + i;
}
}
else
{
nv = cl_numstrisvert-csqc_poly_startvert;
if (cl_numstrisidx+(nv-2)*3 > cl_maxstrisidx)
{
cl_maxstrisidx=cl_numstrisidx+(nv-2)*3 + 64;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
first = csqc_poly_startvert - csqc_poly_origvert;
/*build the triangle fan out of triangles*/
for (i = 2; i < nv; i++)
{
cl_strisidx[cl_numstrisidx++] = first + 0;
cl_strisidx[cl_numstrisidx++] = first + i-1;
cl_strisidx[cl_numstrisidx++] = first + i;
}
}
/*set up ready for the next poly*/
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
}
//input is a line of verts, output is a quad strip
void QCBUILTIN PF_R_PolygonEndRibbon(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
int nv;
int flags = csqc_poly_flags;
int first;
vec3_t tang;
vec3_t dir;
vec3_t eyedir;
float separation = G_FLOAT(OFS_PARM0);
float sseparation = G_FLOAT(OFS_PARM1+0);
float tseparation = G_FLOAT(OFS_PARM1+1);
if (!csqc_poly_shader)
return;
nv = cl_numstrisvert-csqc_poly_startvert;
if (nv < 2)
{
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
return; //sod off.
}
flags &= ~BEF_LINES;
if (flags != csqc_poly_flags || (cl_numstrisvert-csqc_poly_origvert) >= 32768)
{
int sv = cl_numstrisvert - nv;
cl_numstrisvert -= nv;
CSQC_PolyFlush();
csqc_poly_origvert = cl_numstrisvert;
csqc_poly_origidx = cl_numstrisidx;
R2D_Flush = CSQC_PolyFlush;
csqc_poly_flags = flags;
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
memcpy(cl_strisvertv+cl_numstrisvert, cl_strisvertv + sv, sizeof(*cl_strisvertv) * nv);
memcpy(cl_strisvertt+cl_numstrisvert, cl_strisvertt + sv, sizeof(*cl_strisvertt) * nv);
memcpy(cl_strisvertc+cl_numstrisvert, cl_strisvertc + sv, sizeof(*cl_strisvertc) * nv);
cl_numstrisvert += nv;
}
nv = cl_numstrisvert-csqc_poly_startvert;
//dupe the verts
if (cl_numstrisvert+nv < cl_maxstrisvert)
cl_stris_ExpandVerts(cl_numstrisvert+nv);
memcpy(&cl_strisvertv[cl_numstrisvert], &cl_strisvertv[csqc_poly_startvert], sizeof(*cl_strisvertv)*nv);
memcpy(&cl_strisvertt[cl_numstrisvert], &cl_strisvertt[csqc_poly_startvert], sizeof(*cl_strisvertt)*nv);
memcpy(&cl_strisvertc[cl_numstrisvert], &cl_strisvertc[csqc_poly_startvert], sizeof(*cl_strisvertc)*nv);
//apply separation
VectorSubtract(cl_strisvertv[csqc_poly_startvert+0+1], cl_strisvertv[csqc_poly_startvert+0], dir);
VectorSubtract(cl_strisvertv[csqc_poly_startvert+0], r_refdef.vieworg, eyedir);
VectorNormalize(dir); VectorNormalize(eyedir);
CrossProduct(dir, eyedir, tang);
VectorMA(cl_strisvertv[csqc_poly_startvert+0], separation, tang, cl_strisvertv[csqc_poly_startvert+0]);
VectorMA(cl_strisvertv[cl_numstrisvert+0], -separation, tang, cl_strisvertv[cl_numstrisvert+0]);
cl_strisvertt[csqc_poly_startvert+0][0] += sseparation; //and update the generated s coord.
cl_strisvertt[csqc_poly_startvert+0][1] += tseparation; //and update the generated t coord.
for (i = 1; i < nv-1; i++)
{ //direction comes from its two neighbours, rather than itself and one of those neighbours
VectorSubtract(cl_strisvertv[csqc_poly_startvert+i+1], cl_strisvertv[csqc_poly_startvert+i-1], dir);
VectorSubtract(cl_strisvertv[csqc_poly_startvert+i], r_refdef.vieworg, eyedir);
VectorNormalize(dir); VectorNormalize(eyedir);
CrossProduct(dir, eyedir, tang);
VectorMA(cl_strisvertv[csqc_poly_startvert+i], separation, tang, cl_strisvertv[csqc_poly_startvert+i]);
VectorMA(cl_strisvertv[cl_numstrisvert+i], -separation, tang, cl_strisvertv[cl_numstrisvert+i]);
cl_strisvertt[csqc_poly_startvert+i][0] += sseparation; //and update the generated s coord.
cl_strisvertt[csqc_poly_startvert+i][1] += tseparation; //and update the generated t coord.
}
//don't wrap over
VectorSubtract(cl_strisvertv[csqc_poly_startvert+i], cl_strisvertv[csqc_poly_startvert+i-1], dir);
VectorSubtract(cl_strisvertv[csqc_poly_startvert+i], r_refdef.vieworg, eyedir);
VectorNormalize(dir); VectorNormalize(eyedir);
CrossProduct(dir, eyedir, tang);
VectorMA(cl_strisvertv[csqc_poly_startvert+i], separation, tang, cl_strisvertv[csqc_poly_startvert+i]);
VectorMA(cl_strisvertv[cl_numstrisvert+i], -separation, tang, cl_strisvertv[cl_numstrisvert+i]);
cl_strisvertt[csqc_poly_startvert+i][0] += sseparation; //and update the generated s coord.
cl_strisvertt[csqc_poly_startvert+i][1] += tseparation; //and update the generated t coord.
//verts are all set up right
cl_numstrisvert += nv;
if (cl_numstrisidx+(nv-1)*6 > cl_maxstrisidx)
{
cl_maxstrisidx=cl_numstrisidx+(nv-1)*6 + 64;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
first = csqc_poly_startvert - csqc_poly_origvert;
/*build a double-triangle strip out of our lined verts*/
for (i = 1; i < nv; i++)
{
cl_strisidx[cl_numstrisidx++] = first + i-1;
cl_strisidx[cl_numstrisidx++] = first + i;
cl_strisidx[cl_numstrisidx++] = first + i+nv;
cl_strisidx[cl_numstrisidx++] = first + i+nv;
cl_strisidx[cl_numstrisidx++] = first + i-1+nv;
cl_strisidx[cl_numstrisidx++] = first + i-1;
}
/*set up ready for the next poly*/
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
}
typedef struct
{
vec3_t xyz;
vec2_t st;
vec4_t rgba;
// vec3_t norm;
// vec3_t sdir;
// vec3_t tdir;
} qcvertex_t;
void QCBUILTIN PF_R_AddTrisoup_Simple(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
shader_t *shader; //parm 0
const char *shadername = PR_GetStringOfs(prinst, OFS_PARM0);
unsigned int qcflags = G_INT(OFS_PARM1);
unsigned int vertsptr = G_INT(OFS_PARM2);
unsigned int indexesptr = G_INT(OFS_PARM3);
unsigned int numindexes = G_INT(OFS_PARM4);
qboolean twod = qcflags & DRAWFLAG_2D;
unsigned int beflags;
unsigned int numverts;
const qcvertex_t *fte_restrict vert;
const unsigned int *fte_restrict idx;
unsigned int i, j, first;
if ((qcflags & 3) == DRAWFLAG_ADD)
beflags = BEF_NOSHADOWS|BEF_FORCEADDITIVE;
else if ((qcflags & 3) == DRAWFLAG_MODULATE)
beflags = BEF_NOSHADOWS|BEF_FORCETRANSPARENT;
else
beflags = BEF_NOSHADOWS;
if (qcflags & DRAWFLAG_TWOSIDED)
beflags |= BEF_FORCETWOSIDED;
if (qcflags & DRAWFLAG_LINES)
beflags |= BEF_LINES;
shader = PR_R_PolygonShader(shadername, twod);
if (R2D_Flush && (R2D_Flush != CSQC_PolyFlush || csqc_poly_shader != shader || csqc_poly_flags != beflags || csqc_poly_2d != twod))
R2D_Flush();
if (!R2D_Flush)
{ //this is where our current (2d) batch starts
csqc_poly_origvert = cl_numstrisvert;
csqc_poly_origidx = cl_numstrisidx;
}
//validates the pointer.
numverts = (prinst->stringtablesize - vertsptr) / sizeof(qcvertex_t);
if (numverts < 1 || vertsptr <= 0 || vertsptr+numverts*sizeof(qcvertex_t) > prinst->stringtablesize)
{
PR_BIError(prinst, "PF_R_AddTrisoup: invalid vertexes pointer\n");
return;
}
vert = (const qcvertex_t*)(prinst->stringtable + vertsptr);
if (indexesptr <= 0 || indexesptr+numindexes*sizeof(int) > prinst->stringtablesize)
{
PR_BIError(prinst, "PF_R_AddTrisoup: invalid indexes pointer\n");
return;
}
idx = (const int*)(prinst->stringtable + indexesptr);
first = cl_numstrisvert - csqc_poly_origvert;
if (first + numindexes > MAX_INDICIES)
{
if (numindexes > MAX_INDICIES)
{
PR_BIError(prinst, "PF_R_AddTrisoup: single batch exceeds MAX_INDICIES\n");
return;
}
else if (R2D_Flush) //should always be true
{
R2D_Flush();
first = 0;
}
}
R2D_Flush = CSQC_PolyFlush;
csqc_poly_shader = shader;
csqc_poly_flags = beflags;
csqc_poly_2d = twod;
//hacky crappy solution - make a copy of each used vert rather than copying the entire data out.
if (cl_numstrisidx+numindexes > cl_maxstrisidx)
{
cl_maxstrisidx=cl_numstrisidx+numindexes;
cl_strisidx = BZ_Realloc(cl_strisidx, sizeof(*cl_strisidx)*cl_maxstrisidx);
}
if (cl_numstrisvert+numindexes > cl_maxstrisvert)
cl_stris_ExpandVerts(cl_numstrisvert+numindexes);
for (i = 0; i < numindexes; i++)
{
j = *idx++;
if (j >= numverts)
j = 0; //out of bounds.
VectorCopy(vert[j].xyz, cl_strisvertv[cl_numstrisvert]);
Vector2Copy(vert[j].st, cl_strisvertt[cl_numstrisvert]);
Vector4Copy(vert[j].rgba, cl_strisvertc[cl_numstrisvert]);
cl_numstrisvert++;
cl_strisidx[cl_numstrisidx++] = first++;
}
//in case someone calls polygonvertex+end without beginpolygon
csqc_poly_startvert = cl_numstrisvert;
csqc_poly_startidx = cl_numstrisidx;
}
qboolean csqc_rebuildmatricies;
float csqc_proj_matrix[16];
float csqc_proj_matrix_inverse[16];
float csqc_proj_frustum[2];
void V_ApplyAFov(playerview_t *pv);
void buildmatricies(void)
{
float modelview[16];
float proj[16];
float ofovx = r_refdef.fov_x,ofovy=r_refdef.fov_y;
float ofovvx = r_refdef.fovv_x,ofovvy=r_refdef.fovv_y;
V_ApplyAFov(csqc_playerview);
if (csqc_isdarkplaces)
{
/*doesn't bother to use the projection matrix. it isn't much of a transform.*/
Matrix4x4_CM_ModelViewMatrix(csqc_proj_matrix, r_refdef.viewangles, r_refdef.vieworg);
csqc_proj_frustum[0] = tan(r_refdef.fov_x * M_PI / 360.0);
csqc_proj_frustum[1] = tan(r_refdef.fov_y * M_PI / 360.0);
}
else
{
/*build view and projection matricies*/
Matrix4x4_CM_ModelViewMatrix(modelview, r_refdef.viewangles, r_refdef.vieworg);
if (r_refdef.useperspective)
Matrix4x4_CM_Projection2(proj, r_refdef.fov_x, r_refdef.fov_y, 4);
else
Matrix4x4_CM_Orthographic(proj, -r_refdef.fov_x/2, r_refdef.fov_x/2, -r_refdef.fov_y/2, r_refdef.fov_y/2, r_refdef.mindist, r_refdef.maxdist>=1?r_refdef.maxdist:9999);
/*build the vp matrix*/
Matrix4_Multiply(proj, modelview, csqc_proj_matrix);
}
/*build the unproject matrix (inverted vp matrix)*/
Matrix4_Invert(csqc_proj_matrix, csqc_proj_matrix_inverse);
csqc_rebuildmatricies = false;
r_refdef.fov_x = ofovx,
r_refdef.fov_y = ofovy;
r_refdef.fovv_x = ofovvx,
r_refdef.fovv_y = ofovvy;
}
static void QCBUILTIN PF_cs_project (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (csqc_rebuildmatricies)
buildmatricies();
{
float *in = G_VECTOR(OFS_PARM0);
float *out = G_VECTOR(OFS_RETURN);
float v[4], tempv[4];
v[0] = in[0];
v[1] = in[1];
v[2] = in[2];
v[3] = 1;
Matrix4x4_CM_Transform4(csqc_proj_matrix, v, tempv);
tempv[0] /= tempv[3];
tempv[1] /= tempv[3];
tempv[2] /= tempv[3];
if (csqc_isdarkplaces)
{ /*sigh*/
tempv[0] = -tempv[0]/tempv[2]/csqc_proj_frustum[0];
tempv[1] = tempv[1]/tempv[2]/csqc_proj_frustum[1];
out[0] = (1+tempv[0])/2;
out[1] = (1+tempv[1])/2;
out[2] = -tempv[2];
out[0] = out[0]*vid.width;
out[1] = out[1]*vid.height;
}
else
{
out[0] = (1+tempv[0])/2;
out[1] = 1-(1+tempv[1])/2;
out[2] = tempv[2];
out[0] = out[0]*r_refdef.vrect.width + r_refdef.vrect.x;
out[1] = out[1]*r_refdef.vrect.height + r_refdef.vrect.y;
}
if (tempv[3] < 0)
out[2] *= -1;
}
}
static void QCBUILTIN PF_cs_unproject (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (csqc_rebuildmatricies)
buildmatricies();
{
float *in = G_VECTOR(OFS_PARM0);
float *out = G_VECTOR(OFS_RETURN);
float tx = in[0], ty = in[1];
float v[4], tempv[4];
if (csqc_isdarkplaces)
{ /*sigh*/
tx = ((tx)/vid.width);
ty = ((ty)/vid.height);
//this is kinda screwy
v[2] = -in[2];
v[0] = -(tx*2-1)*v[2]*csqc_proj_frustum[0];
v[1] = (ty*2-1)*v[2]*csqc_proj_frustum[1];
}
else
{
tx = ((tx-r_refdef.vrect.x)/r_refdef.vrect.width);
ty = ((ty-r_refdef.vrect.y)/r_refdef.vrect.height);
ty = 1-ty;
v[0] = tx*2-1;
v[1] = ty*2-1;
v[2] = in[2]*2-1; //gl projection matrix scales -1 to 1 (unlike d3d, which is 0 to 1)
//don't use 1, because the far clip plane really is an infinite distance away. and that tends to result division by infinity.
if (v[2] >= 1)
v[2] = 0.999999;
}
v[3] = 1;
Matrix4x4_CM_Transform4(csqc_proj_matrix_inverse, v, tempv);
out[0] = tempv[0]/tempv[3];
out[1] = tempv[1]/tempv[3];
out[2] = tempv[2]/tempv[3];
}
}
//clear scene, and set up the default stuff.
static void QCBUILTIN PF_R_ClearScene (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (R2D_Flush)
R2D_Flush();
if (prinst->callargc > 0)
CSQC_ChangeLocalPlayer(G_FLOAT(OFS_PARM0));
csqc_rebuildmatricies = true;
csqc_dp_lastwas3d = true; //cleared by the next drawpic.
csqc_poly_shader = NULL;
CL_DecayLights ();
#if defined(SKELETALOBJECTS) || defined(RAGDOLLS)
skel_dodelete(&csqc_world);
#endif
CL_ClearEntityLists();
V_ClearRefdef(csqc_playerview);
r_refdef.drawsbar = false; //csqc defaults to no sbar.
r_refdef.drawcrosshair = false;
V_CalcRefdef(csqc_playerview); //set up the defaults
}
void QCBUILTIN PF_R_GetViewFlag(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
viewflags parametertype = G_FLOAT(OFS_PARM0);
float *r = G_VECTOR(OFS_RETURN);
r[0] = 0;
r[1] = 0;
r[2] = 0;
#ifdef HAVE_LEGACY
if (csqc_isdarkplaces && prinst == csqc_world.progs)
{
switch(parametertype)
{
case VF_VIEWPORT:
r[0] = r_refdef.grect.width * (float)vid.pixelwidth / vid.width;;
r[1] = r_refdef.grect.height * (float)vid.pixelheight / vid.height;
return;
case VF_SIZE_X:
*r = r_refdef.grect.width * (float)vid.pixelwidth / vid.width;
return;
case VF_SIZE_Y:
*r = r_refdef.grect.height * (float)vid.pixelheight / vid.height;
return;
case VF_SIZE:
r[0] = r_refdef.grect.width * (float)vid.pixelwidth / vid.width;;
r[1] = r_refdef.grect.height * (float)vid.pixelheight / vid.height;
r[2] = 0;
return;
case VF_DP_MAINVIEW:
r[0] = 1;
return;
case VF_DP_MINFPS_QUALITY:
r[0] = 1;
return;
case VF_DP_CLEARSCREEN:
r[0] = 0;
return;
case VF_DP_FOG_DENSITY:
r[0] = r_refdef.globalfog.density;
return;
case VF_DP_FOG_COLOR:
r[0] = r_refdef.globalfog.colour[0];
r[1] = r_refdef.globalfog.colour[1];
r[2] = r_refdef.globalfog.colour[2];
return;
case VF_DP_FOG_COLOR_R:
r[0] = r_refdef.globalfog.colour[0];
return;
case VF_DP_FOG_COLOR_G:
r[0] = r_refdef.globalfog.colour[1];
return;
case VF_DP_FOG_COLOR_B:
r[0] = r_refdef.globalfog.colour[2];
return;
case VF_DP_FOG_ALPHA:
r[0] = r_refdef.globalfog.alpha;
return;
case VF_DP_FOG_START:
case VF_DP_FOG_END:
case VF_DP_FOG_HEIGHT:
case VF_DP_FOG_FADEDEPTH:
return;
default:
break;
}
}
#endif
switch(parametertype)
{
nogameaccess:
csqc_deprecated("PF_R_GetViewFlag: game access is blocked");
break;
case VF_ACTIVESEAT:
if (prinst == csqc_world.progs)
*r = csqc_playerseat;
break;
case VF_FOV:
r[0] = r_refdef.fov_x;
r[1] = r_refdef.fov_y;
break;
case VF_FOVX:
*r = r_refdef.fov_x;
break;
case VF_FOVY:
*r = r_refdef.fov_y;
break;
case VF_AFOV:
*r = r_refdef.afov;
break;
case VF_SKYROOM_CAMERA:
if (r_refdef.skyroom_enabled)
VectorCopy(r_refdef.skyroom_pos, r);
else
VectorClear(r); //not really correct, but no other way to really signal this. -0? yuck.
break;
case VF_ORIGIN:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
VectorCopy(r_refdef.vieworg, r);
break;
case VF_ORIGIN_Z:
case VF_ORIGIN_X:
case VF_ORIGIN_Y:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
*r = r_refdef.vieworg[parametertype-VF_ORIGIN_X];
break;
case VF_ANGLES:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
VectorCopy(r_refdef.viewangles, r);
break;
case VF_ANGLES_X:
case VF_ANGLES_Y:
case VF_ANGLES_Z:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
*r = r_refdef.viewangles[parametertype-VF_ANGLES_X];
break;
case VF_CL_VIEWANGLES_V:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
if (csqc_playerview)
VectorCopy(csqc_playerview->viewangles, r);
break;
case VF_CL_VIEWANGLES_X:
case VF_CL_VIEWANGLES_Y:
case VF_CL_VIEWANGLES_Z:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
if (csqc_playerview)
*r = csqc_playerview->viewangles[parametertype-VF_CL_VIEWANGLES_X];
break;
case VF_CARTESIAN_ANGLES:
if (csqc_nogameaccess && prinst == csqc_world.progs)
goto nogameaccess;
Con_Printf(CON_WARNING "WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED!\n");
break;
case VF_VIEWPORT:
r[0] = r_refdef.grect.width;
r[1] = r_refdef.grect.height;
break;
case VF_SIZE_X:
*r = r_refdef.grect.width;
break;
case VF_SIZE_Y:
*r = r_refdef.grect.height;
break;
case VF_SIZE:
r[0] = r_refdef.grect.width;
r[1] = r_refdef.grect.height;
r[2] = 0;
break;
case VF_MIN_X:
*r = r_refdef.grect.x;
break;
case VF_MIN_Y:
*r = r_refdef.grect.y;
break;
case VF_MIN:
r[0] = r_refdef.grect.x;
r[1] = r_refdef.grect.y;
break;
case VF_MINDIST:
*r = r_refdef.mindist;
break;
case VF_MAXDIST:
*r = r_refdef.maxdist;
break;
case VF_DRAWWORLD:
*r = !(r_refdef.flags&RDF_NOWORLDMODEL);
break;
case VF_ENGINESBAR:
*r = r_refdef.drawsbar;
break;
case VF_DRAWCROSSHAIR:
*r = r_refdef.drawcrosshair;
break;
case VF_PERSPECTIVE:
*r = r_refdef.useperspective;
break;
case VF_PROJECTIONOFFSET:
r[0] = r_refdef.projectionoffset[0];
r[1] = r_refdef.projectionoffset[1];
break;
case VF_SCREENVSIZE:
r[0] = vid.width;
r[1] = vid.height;
break;
case VF_SCREENPSIZE:
r[0] = vid.rotpixelwidth;
r[1] = vid.rotpixelheight;
break;
case VF_PIXELPSCALE:
r[0] = vid.dpi_x;
r[1] = vid.dpi_y;
r[2] = vid.dpi_y/vid.dpi_x; //aspect
break;
default:
Con_DPrintf("GetViewFlag: %i not recognised\n", parametertype);
break;
}
}
uploadfmt_t PR_TranslateTextureFormat(int qcformat)
{
switch(qcformat)
{
case 1: return PTI_RGBA8;
case 2: return PTI_RGBA16F;
case 3: return PTI_RGBA32F;
case 4: return PTI_DEPTH16;
case 5: return PTI_DEPTH24;
case 6: return PTI_DEPTH32;
case 7: return PTI_R8;
case 8: return PTI_R16F;
case 9: return PTI_R32F;
case 10: return PTI_A2BGR10;
case 11: return PTI_RGB565;
case 12: return PTI_RGBA4444;
case 13: return PTI_RG8;
case 14: return PTI_RGB32F;
default:return PTI_INVALID;
}
}
void QCBUILTIN PF_R_SetViewFlag(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
viewflags parametertype = G_FLOAT(OFS_PARM0);
float *p = G_VECTOR(OFS_PARM1);
if (prinst->callargc < 2)
{
csqc_deprecated("PF_R_SetViewFlag called with wrong argument count\n");
PF_R_GetViewFlag(prinst, pr_globals);
return;
}
if (R2D_Flush)
R2D_Flush();
csqc_rebuildmatricies = true;
G_FLOAT(OFS_RETURN) = 1;
#ifdef HAVE_LEGACY
if (csqc_isdarkplaces && prinst == csqc_world.progs)
{
switch(parametertype)
{
case VF_VIEWPORT:
r_refdef.grect.x = p[0] * (float)vid.width / vid.pixelwidth;
r_refdef.grect.y = p[1] * (float)vid.height / vid.pixelheight;
p = G_VECTOR(OFS_PARM2);
r_refdef.grect.width = p[0] * (float)vid.width / vid.pixelwidth;
r_refdef.grect.height = p[1] * (float)vid.height / vid.pixelheight;
r_refdef.dirty |= RDFD_FOV;
return;
case VF_SIZE_X:
r_refdef.grect.width = *p * (float)vid.width / vid.pixelwidth;
r_refdef.dirty |= RDFD_FOV;
return;
case VF_SIZE_Y:
r_refdef.grect.height = *p * (float)vid.height / vid.pixelheight;
r_refdef.dirty |= RDFD_FOV;
return;
case VF_SIZE:
r_refdef.grect.width = p[0] * (float)vid.width / vid.pixelwidth;
r_refdef.grect.height = p[1] * (float)vid.height / vid.pixelheight;
r_refdef.dirty |= RDFD_FOV;
return;
case VF_DP_MAINVIEW:
case VF_DP_MINFPS_QUALITY:
case VF_DP_CLEARSCREEN:
case VF_DP_FOG_DENSITY:
case VF_DP_FOG_COLOR:
case VF_DP_FOG_COLOR_R:
case VF_DP_FOG_COLOR_G:
case VF_DP_FOG_COLOR_B:
case VF_DP_FOG_ALPHA:
case VF_DP_FOG_START:
case VF_DP_FOG_END:
case VF_DP_FOG_HEIGHT:
case VF_DP_FOG_FADEDEPTH:
return;
default:
break;
}
}
#endif
switch(parametertype)
{
case VF_ACTIVESEAT:
if (prinst == csqc_world.progs)
{
if (csqc_playerseat != (int)*p)
{
CSQC_ChangeLocalPlayer(*p);
if (prinst->callargc < 3 || G_FLOAT(OFS_PARM2))
V_CalcRefdef(csqc_playerview); //set up the default position+angles for the named player.
}
}
break;
case VF_VIEWENTITY:
//switches over EXTERNALMODEL flags and clears WEAPONMODEL flagged entities.
//FIXME: make affect addentities(MASK_ENGINE) calls too.
V_EditExternalModels(*p, NULL, 0);
break;
case VF_FOV:
//explicit fov overrides aproximate fov
r_refdef.afov = 0;
r_refdef.fov_x = p[0];
r_refdef.fov_y = p[1];
r_refdef.fovv_x = r_refdef.fovv_y = 0;
r_refdef.dirty |= RDFD_FOV;
break;
case VF_FOVX:
r_refdef.afov = 0;
r_refdef.fov_x = *p;
r_refdef.fovv_x = r_refdef.fovv_y = 0;
r_refdef.dirty |= RDFD_FOV;
break;
case VF_FOVY:
r_refdef.afov = 0;
r_refdef.fov_y = *p;
r_refdef.fovv_x = r_refdef.fovv_y = 0;
r_refdef.dirty |= RDFD_FOV;
break;
case VF_AFOV:
r_refdef.afov = *p;
r_refdef.fov_x = r_refdef.fov_y = 0;
r_refdef.fovv_x = r_refdef.fovv_y = 0;
r_refdef.dirty |= RDFD_FOV;
break;
case VF_SKYROOM_CAMERA:
r_refdef.skyroom_enabled = true;
VectorCopy(p, r_refdef.skyroom_pos);
if (prinst->callargc >= 4)
{
VectorCopy(G_VECTOR(OFS_PARM2), r_refdef.skyroom_spin);
r_refdef.skyroom_spin[3] = G_FLOAT(OFS_PARM3);
}
else
Vector4Set(r_refdef.skyroom_spin, 0, 0, 0, 0);
break;
case VF_ORIGIN:
VectorCopy(p, r_refdef.vieworg);
if (csqc_playerview)
csqc_playerview->crouch = 0;
break;
case VF_ORIGIN_Z:
if (csqc_playerview)
csqc_playerview->crouch = 0;
case VF_ORIGIN_X:
case VF_ORIGIN_Y:
r_refdef.vieworg[parametertype-VF_ORIGIN_X] = *p;
break;
case VF_ANGLES:
VectorCopy(p, r_refdef.viewangles);
break;
case VF_ANGLES_X:
case VF_ANGLES_Y:
case VF_ANGLES_Z:
r_refdef.viewangles[parametertype-VF_ANGLES_X] = *p;
break;
case VF_CL_VIEWANGLES_V:
if (csqc_playerview)
VectorCopy(p, csqc_playerview->viewangles);
break;
case VF_CL_VIEWANGLES_X:
case VF_CL_VIEWANGLES_Y:
case VF_CL_VIEWANGLES_Z:
if (csqc_playerview)
csqc_playerview->viewangles[parametertype-VF_CL_VIEWANGLES_X] = *p;
break;
case VF_CARTESIAN_ANGLES:
Con_Printf(CON_WARNING "WARNING: CARTESIAN ANGLES ARE NOT YET SUPPORTED!\n");
break;
case VF_VIEWPORT:
r_refdef.grect.x = p[0];
r_refdef.grect.y = p[1];
p = G_VECTOR(OFS_PARM2);
r_refdef.grect.width = p[0];
r_refdef.grect.height = p[1];
r_refdef.dirty |= RDFD_FOV;
break;
case VF_SIZE_X:
r_refdef.grect.width = *p;
r_refdef.dirty |= RDFD_FOV;
break;
case VF_SIZE_Y:
r_refdef.grect.height = *p;
r_refdef.dirty |= RDFD_FOV;
break;
case VF_SIZE:
r_refdef.grect.width = p[0];
r_refdef.grect.height = p[1];
r_refdef.dirty |= RDFD_FOV;
break;
case VF_MIN_X:
r_refdef.grect.x = *p;
break;
case VF_MIN_Y:
r_refdef.grect.y = *p;
break;
case VF_MIN:
r_refdef.grect.x = p[0];
r_refdef.grect.y = p[1];
break;
case VF_MINDIST:
r_refdef.mindist = *p;
break;
case VF_MAXDIST:
r_refdef.maxdist = *p;
break;
case VF_DRAWWORLD:
r_refdef.flags = (r_refdef.flags&~RDF_NOWORLDMODEL) | (*p?0:RDF_NOWORLDMODEL);
break;
case VF_ENGINESBAR:
r_refdef.drawsbar = !!*p;
break;
case VF_DRAWCROSSHAIR:
r_refdef.drawcrosshair = *p;
break;
case VF_PERSPECTIVE:
r_refdef.useperspective = *p;
break;
case VF_PROJECTIONOFFSET:
r_refdef.projectionoffset[0] = p[0];
r_refdef.projectionoffset[1] = p[1];
break;
case VF_RT_DESTCOLOUR0:
case VF_RT_DESTCOLOUR1:
case VF_RT_DESTCOLOUR2:
case VF_RT_DESTCOLOUR3:
case VF_RT_DESTCOLOUR4:
case VF_RT_DESTCOLOUR5:
case VF_RT_DESTCOLOUR6:
case VF_RT_DESTCOLOUR7:
{
int i = parametertype - VF_RT_DESTCOLOUR0;
Q_strncpyz(r_refdef.rt_destcolour[i].texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.rt_destcolour[i].texname));
if (prinst->callargc >= 4 && *r_refdef.rt_destcolour[i].texname)
{
float fmt = G_FLOAT(OFS_PARM2);
float *size = G_VECTOR(OFS_PARM3);
if (fmt < 0)
R2D_RT_Configure(r_refdef.rt_destcolour[i].texname, size[0], size[1], PR_TranslateTextureFormat(-fmt), (RT_IMAGEFLAGS&~IF_LINEAR)|IF_NEAREST);
else
R2D_RT_Configure(r_refdef.rt_destcolour[i].texname, size[0], size[1], PR_TranslateTextureFormat(fmt), RT_IMAGEFLAGS);
}
BE_RenderToTextureUpdate2d(true);
}
break;
case VF_RT_SOURCECOLOUR:
Q_strncpyz(r_refdef.rt_sourcecolour.texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.rt_sourcecolour));
if (prinst->callargc >= 4 && *r_refdef.rt_sourcecolour.texname)
{
float fmt = G_FLOAT(OFS_PARM2);
float *size = G_VECTOR(OFS_PARM3);
if (fmt < 0)
R2D_RT_Configure(r_refdef.rt_sourcecolour.texname, size[0], size[1], PR_TranslateTextureFormat(-fmt), (RT_IMAGEFLAGS&~IF_LINEAR)|IF_NEAREST);
else
R2D_RT_Configure(r_refdef.rt_sourcecolour.texname, size[0], size[1], PR_TranslateTextureFormat(fmt), RT_IMAGEFLAGS);
}
BE_RenderToTextureUpdate2d(false);
break;
case VF_RT_DEPTH:
Q_strncpyz(r_refdef.rt_depth.texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.rt_depth.texname));
if (prinst->callargc >= 4 && *r_refdef.rt_depth.texname)
{
float fmt = G_FLOAT(OFS_PARM2);
float *size = G_VECTOR(OFS_PARM3);
if (fmt < 0)
R2D_RT_Configure(r_refdef.rt_depth.texname, size[0], size[1], PR_TranslateTextureFormat(-fmt), (RT_IMAGEFLAGS&~IF_LINEAR)|IF_NEAREST);
else
R2D_RT_Configure(r_refdef.rt_depth.texname, size[0], size[1], PR_TranslateTextureFormat(fmt), RT_IMAGEFLAGS);
}
BE_RenderToTextureUpdate2d(false);
break;
case VF_RT_RIPPLE:
Q_strncpyz(r_refdef.rt_ripplemap.texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.rt_ripplemap.texname));
if (prinst->callargc >= 4 && *r_refdef.rt_ripplemap.texname)
{
float fmt = G_FLOAT(OFS_PARM2);
float *size = G_VECTOR(OFS_PARM3);
if (fmt < 0)
R2D_RT_Configure(r_refdef.rt_ripplemap.texname, size[0], size[1], PR_TranslateTextureFormat(-fmt), (RT_IMAGEFLAGS&~IF_LINEAR)|IF_NEAREST);
else
R2D_RT_Configure(r_refdef.rt_ripplemap.texname, size[0], size[1], PR_TranslateTextureFormat(fmt), RT_IMAGEFLAGS);
}
BE_RenderToTextureUpdate2d(false);
break;
case VF_ENVMAP:
Q_strncpyz(r_refdef.nearenvmap.texname, PR_GetStringOfs(prinst, OFS_PARM1), sizeof(r_refdef.nearenvmap.texname));
BE_RenderToTextureUpdate2d(false);
break;
case VF_USERDATA:
{
int qcptr = G_INT(OFS_PARM1);
int size = G_INT(OFS_PARM2);
void *ptr;
if (size > sizeof(r_refdef.userdata))
size = sizeof(r_refdef.userdata);
//validates the pointer.
if (qcptr < 0 || qcptr+size >= prinst->stringtablesize || size < 0)
{
PR_BIError(prinst, "PF_R_SetViewFlag: invalid pointer\n");
return;
}
ptr = (struct reverbproperties_s*)(prinst->stringtable + qcptr);
memcpy(r_refdef.userdata, ptr, size);
}
break;
default:
Con_DPrintf("SetViewFlag: %i not recognised\n", parametertype);
G_FLOAT(OFS_RETURN) = 0;
break;
}
}
void R2D_PolyBlend (void);
void R_DrawNameTags(void);
static void QCBUILTIN PF_R_RenderScene(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
qboolean scissored;
if (R2D_Flush)
R2D_Flush();
csqc_poly_shader = NULL;
if (csqc_worldchanged)
{
csqc_worldchanged = false;
Surf_NewMap();
CL_UpdateWindowTitle();
World_RBE_Shutdown(&csqc_world);
World_RBE_Start(&csqc_world);
}
if (cl.worldmodel)
R_PushDlights ();
r_refdef.playerview = csqc_playerview;
V_ApplyRefdef();
V_CalcGunPositionAngle(csqc_playerview, V_CalcBob(csqc_playerview, true));
R_RenderView();
R2D_PolyBlend ();
if (r_refdef.grect.x || r_refdef.grect.y || r_refdef.grect.width != vid.fbvwidth || r_refdef.grect.height != vid.fbvheight)
{
srect_t srect;
srect.x = (float)r_refdef.grect.x / vid.fbvwidth;
srect.y = (float)r_refdef.grect.y / vid.fbvheight;
srect.width = (float)r_refdef.grect.width / vid.fbvwidth;
srect.height = (float)r_refdef.grect.height / vid.fbvheight;
srect.dmin = -99999;
srect.dmax = 99999;
srect.y = (1-srect.y) - srect.height;
BE_Scissor(&srect);
scissored = true;
}
else
scissored = false;
R_DrawNameTags();
#ifdef RTLIGHTS
R_EditLights_DrawInfo();
#endif
if (r_refdef.drawsbar)
{
#ifdef PLUGINS
Plug_SBar (r_refdef.playerview);
#else
if (Sbar_ShouldDraw(r_refdef.playerview))
{
SCR_TileClear (sb_lines);
Sbar_Draw (r_refdef.playerview);
Sbar_DrawScoreboard (r_refdef.playerview);
}
else
SCR_TileClear (0);
#endif
if (!Key_Dest_Has(kdm_menu|kdm_cwindows))
{
if (cl.intermissionmode == IM_NQFINALE || cl.intermissionmode == IM_NQCUTSCENE || cl.intermissionmode == IM_H2FINALE)
{
SCR_CheckDrawCenterString ();
}
else if (cl.intermissionmode != IM_NONE)
{
Sbar_IntermissionOverlay (r_refdef.playerview);
}
}
SCR_ShowPics_Draw();
}
if (r_refdef.drawcrosshair)
R2D_DrawCrosshair();
if (scissored)
{
if (R2D_Flush)
R2D_Flush();
BE_Scissor(NULL);
}
}
static void QCBUILTIN PF_cs_getstati(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
if (stnum < 0 || stnum >= MAX_CL_STATS)
{
G_INT(OFS_RETURN) = 0;
PR_RunWarning(prinst, "PF_cs_getstati: invalid stat index (%i)\n", stnum);
}
else if (stnum >= 128 && csqc_isdarkplaces && cls.protocol != CP_NETQUAKE && !CPNQ_IS_DP)
{ //dpp7 stats are fucked.
G_FLOAT(OFS_RETURN) = csqc_playerview->statsf[stnum];
csqc_deprecated("hacked stat type");
}
else
G_INT(OFS_RETURN) = csqc_playerview->stats[stnum];
}
static void QCBUILTIN PF_cs_getstatbits(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //read a numeric stat into a qc float.
//if bits offsets are specified, reads explicitly the integer version of the stat, allowing high bits to be read for items2/serverflags. the float stat should have the same value, just with lower precision as a float can't hold a 32bit value. maybe we should just use doubles.
int stnum = G_FLOAT(OFS_PARM0);
if (stnum < 0 || stnum >= MAX_CL_STATS)
{
G_FLOAT(OFS_RETURN) = 0;
PR_RunWarning(prinst, "PF_cs_getstatbits: invalid stat index (%i)\n", stnum);
}
else if (prinst->callargc > 1)
{
int val = csqc_playerview->stats[stnum];
int first, count;
first = G_FLOAT(OFS_PARM1);
if (prinst->callargc > 2)
count = G_FLOAT(OFS_PARM2);
else
count = 1;
G_FLOAT(OFS_RETURN) = (((unsigned int)val)&(((1<<count)-1)<<first))>>first;
}
else if (csqc_isdarkplaces && cls.protocol != CP_NETQUAKE && !CPNQ_IS_DP)
{
G_FLOAT(OFS_RETURN) = (int)csqc_playerview->statsf[stnum]; //stupid. mods like xonotic end up with an ugly hud if they're actually given any precision
if (G_FLOAT(OFS_RETURN) != csqc_playerview->statsf[stnum])
csqc_deprecated("getstatf stat truncation"); //this is a common call. only get pissy if there's a reason to get pissy.
}
else
G_FLOAT(OFS_RETURN) = csqc_playerview->statsf[stnum];
}
static void QCBUILTIN PF_cs_getstats(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
if (stnum < 0 || stnum >= MAX_CL_STATS)
{
G_INT(OFS_RETURN) = 0;
PR_RunWarning(prinst, "PF_cs_getstats: invalid stat index (%i)\n", stnum);
}
else if (cls.fteprotocolextensions & PEXT_CSQC)
RETURN_TSTRING(csqc_playerview->statsstr[stnum]);
else if (stnum >= MAX_CL_STATS-3) //we'll be reading the following 3 extra stats too.
{
G_INT(OFS_RETURN) = 0;
PR_RunWarning(prinst, "PF_cs_getstats: invalid packed-string stat index (%i)\n", stnum);
}
else
{
char out[17];
//the network protocol byteswaps
((unsigned int*)out)[0] = LittleLong(csqc_playerview->stats[stnum+0]);
((unsigned int*)out)[1] = LittleLong(csqc_playerview->stats[stnum+1]);
((unsigned int*)out)[2] = LittleLong(csqc_playerview->stats[stnum+2]);
((unsigned int*)out)[3] = LittleLong(csqc_playerview->stats[stnum+3]);
((unsigned int*)out)[4] = 0; //make sure it's null terminated
RETURN_TSTRING(out);
}
}
static void QCBUILTIN PF_cs_SetOrigin(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
wedict_t *ent = (void*)G_WEDICT(prinst, OFS_PARM0);
float *org = G_VECTOR(OFS_PARM1);
if (ent->readonly)
{
PR_RunWarning(prinst, "setorigin on entity %i\n", ent->entnum);
return;
}
VectorCopy(org, ent->v->origin);
World_LinkEdict(w, (wedict_t*)ent, false);
}
static void QCBUILTIN PF_cs_SetSize (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
wedict_t *e;
float *min, *max;
e = G_WEDICT(prinst, OFS_PARM0);
if (ED_ISFREE(e))
{
PR_RunWarning(prinst, "%s edict was free\n", "setsize");
return;
}
if (e->readonly)
{
PR_RunWarning(prinst, "setsize on entity %i\n", e->entnum);
return;
}
min = G_VECTOR(OFS_PARM1);
max = G_VECTOR(OFS_PARM2);
VectorCopy (min, e->v->mins);
VectorCopy (max, e->v->maxs);
VectorSubtract (max, min, e->v->size);
World_LinkEdict (w, (wedict_t*)e, false);
}
static void cs_settracevars(pubprogfuncs_t *prinst, trace_t *tr)
{
*csqcg.trace_allsolid = tr->allsolid;
*csqcg.trace_startsolid = tr->startsolid;
*csqcg.trace_fraction = tr->fraction;
*csqcg.trace_inwater = tr->inwater;
*csqcg.trace_inopen = tr->inopen;
VectorCopy (tr->endpos, csqcg.trace_endpos);
VectorCopy (tr->plane.normal, csqcg.trace_plane_normal);
*csqcg.trace_plane_dist = tr->plane.dist;
*csqcg.trace_surfaceflagsi = tr->surface?tr->surface->flags:0;
if (csqcg.trace_surfacename)
prinst->SetStringField(prinst, NULL, csqcg.trace_surfacename, tr->surface?tr->surface->name:NULL, true);
*csqcg.trace_endcontentsi = tr->contents;
*csqcg.trace_brush_id = tr->brush_id;
*csqcg.trace_brush_faceid = tr->brush_face;
*csqcg.trace_surface_id = tr->surface_id;
*csqcg.trace_bone_id = tr->bone_id;
*csqcg.trace_triangle_id = tr->triangle_id;
if (tr->ent)
*csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)tr->ent);
else
*csqcg.trace_ent = EDICT_TO_PROG(csqcprogs, (void*)csqc_world.edicts);
*csqcg.trace_networkentity = tr->entnum;
#ifdef HAVE_LEGACY
*csqcg.trace_endcontentsf = tr->contents;
*csqcg.trace_surfaceflagsf = tr->surface?tr->surface->flags:0;
if (csqcg.trace_dphittexturename)
prinst->SetStringField(prinst, NULL, csqcg.trace_dphittexturename, tr->surface?tr->surface->name:NULL, true);
if (csqcg.trace_dpstartcontents)
*csqcg.trace_dpstartcontents = FTEToDPContents(0); //fixme, maybe
if (csqcg.trace_dphitcontents)
*csqcg.trace_dphitcontents = FTEToDPContents(tr->contents);
if (csqcg.trace_dphitq3surfaceflags)
*csqcg.trace_dphitq3surfaceflags = tr->surface?tr->surface->flags:0;
#endif
}
static void QCBUILTIN PF_cs_traceline(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
csqcedict_t *ent;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
nomonsters = G_FLOAT(OFS_PARM2);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM3);
// if (*prinst->callargc == 6)
// {
// mins = G_VECTOR(OFS_PARM4);
// maxs = G_VECTOR(OFS_PARM5);
// }
// else
{
mins = vec3_origin;
maxs = vec3_origin;
}
trace = World_Move (&csqc_world, v1, mins, maxs, v2, nomonsters|MOVE_IGNOREHULL, (wedict_t*)ent);
cs_settracevars(prinst, &trace);
}
static void QCBUILTIN PF_cs_tracebox(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *v1, *v2, *mins, *maxs;
trace_t trace;
int nomonsters;
csqcedict_t *ent;
v1 = G_VECTOR(OFS_PARM0);
mins = G_VECTOR(OFS_PARM1);
maxs = G_VECTOR(OFS_PARM2);
v2 = G_VECTOR(OFS_PARM3);
nomonsters = G_FLOAT(OFS_PARM4);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM5);
trace = World_Move (&csqc_world, v1, mins, maxs, v2, nomonsters|MOVE_IGNOREHULL, (wedict_t*)ent);
cs_settracevars(prinst, &trace);
}
static trace_t CS_Trace_Toss (csqcedict_t *tossent, csqcedict_t *ignore)
{
int i;
float gravity;
vec3_t move, end;
trace_t trace;
// float maxvel = Cvar_Get("sv_maxvelocity", "2000", 0, "CSQC physics")->value;
vec3_t origin, velocity;
// this has to fetch the field from the original edict, since our copy is truncated
gravity = 1;//tossent->v->gravity;
if (!gravity)
gravity = 1.0;
gravity *= Cvar_Get("sv_gravity", "800", 0, "CSQC physics")->value * 0.05;
VectorCopy (tossent->v->origin, origin);
VectorCopy (tossent->v->velocity, velocity);
CS_CheckVelocity (tossent);
for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
{
velocity[2] -= gravity;
VectorScale (velocity, 0.05, move);
VectorAdd (origin, move, end);
trace = World_Move (&csqc_world, origin, tossent->v->mins, tossent->v->maxs, end, MOVE_NORMAL|MOVE_IGNOREHULL, (wedict_t*)tossent);
VectorCopy (trace.endpos, origin);
CS_CheckVelocity (tossent);
if (trace.fraction < 1 && trace.ent && (void*)trace.ent != ignore)
break;
}
trace.fraction = 0; // not relevant
return trace;
}
static void QCBUILTIN PF_cs_tracetoss (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
trace_t trace;
csqcedict_t *ent;
csqcedict_t *ignore;
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
if (ent == (csqcedict_t*)csqc_world.edicts)
Con_DPrintf("tracetoss: can not use world entity\n");
ignore = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
trace = CS_Trace_Toss (ent, ignore);
cs_settracevars(prinst, &trace);
}
static void QCBUILTIN PF_cs_pointcontents(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
world_t *w = prinst->parms->user;
float *v;
int cont;
v = G_VECTOR(OFS_PARM0);
cont = cl.worldmodel?World_PointContentsWorldOnly(w, v):FTECONTENTS_EMPTY;
if (cont & FTECONTENTS_SOLID)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SOLID;
else if (cont & FTECONTENTS_SKY)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SKY;
else if (cont & FTECONTENTS_LAVA)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_LAVA;
else if (cont & FTECONTENTS_SLIME)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_SLIME;
else if (cont & FTECONTENTS_WATER)
G_FLOAT(OFS_RETURN) = Q1CONTENTS_WATER;
else
G_FLOAT(OFS_RETURN) = Q1CONTENTS_EMPTY;
}
static model_t *csqc_setmodel(pubprogfuncs_t *prinst, csqcedict_t *ent, int modelindex)
{
model_t *model;
if (ent->readonly)
{
Con_Printf("setmodel on readonly entity %i\n", ent->entnum);
return NULL;
}
ent->v->modelindex = modelindex;
if (modelindex < 0)
{
if (modelindex <= -MAX_CSMODELS)
return NULL;
prinst->SetStringField(prinst, (void*)ent, &ent->v->model, cl.model_csqcname[-modelindex], true);
if (!cl.model_csqcprecache[-modelindex])
cl.model_csqcprecache[-modelindex] = Mod_ForName(Mod_FixName(cl.model_csqcname[-modelindex], csqc_world.worldmodel->publicname), MLV_WARN);
model = cl.model_csqcprecache[-modelindex];
}
else
{
if (modelindex >= MAX_PRECACHE_MODELS)
return NULL;
prinst->SetStringField(prinst, (void*)ent, &ent->v->model, cl.model_name[modelindex], true);
model = cl.model_precache[modelindex];
}
if (model)
{
//csqc probably needs to know the actual model size for any entity. it might as well.
while(model->loadstate == MLS_LOADING)
COM_WorkerPartialSync(model, &model->loadstate, MLS_LOADING);
VectorCopy(model->mins, ent->v->mins);
VectorCopy(model->maxs, ent->v->maxs);
VectorSubtract (model->maxs, model->mins, ent->v->size);
if (!ent->entnum)
{
cl.worldmodel = r_worldentity.model = csqc_world.worldmodel = model;
csqc_worldchanged = true;
VectorAdd(ent->v->origin, ent->v->mins, ent->v->absmin);
VectorAdd(ent->v->origin, ent->v->maxs, ent->v->absmax);
}
}
else
{
VectorClear(ent->v->mins);
VectorClear(ent->v->maxs);
}
World_LinkEdict(&csqc_world, (wedict_t*)ent, false);
return model;
}
static void QCBUILTIN PF_cs_SetModel(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
const char *modelname = PR_GetStringOfs(prinst, OFS_PARM1);
int freei;
int modelindex = CS_FindModel(modelname, &freei);
model_t *mod;
if (!modelindex && modelname && *modelname)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
Con_DPrintf("Late caching model \"%s\"\n", modelname);
Q_strncpyz(cl.model_csqcname[-freei], modelname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
cl.model_csqcprecache[-freei] = NULL;
}
mod = csqc_setmodel(prinst, ent, modelindex);
if (mod)
ent->xv->modelflags = mod->flags;
}
static void QCBUILTIN PF_cs_SetModelIndex(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
int modelindex = G_FLOAT(OFS_PARM1);
csqc_setmodel(prinst, ent, modelindex);
}
static int PF_cs_PrecacheModel_Internal(pubprogfuncs_t *prinst, const char *modelname, qboolean queryonly)
{
int modelindex, freei;
const char *fixedname;
int i;
if (!*modelname)
return 0;
for (i = 1; i < MAX_PRECACHE_MODELS; i++) //Make sure that the server specified model is loaded..
{
if (!*cl.model_name[i])
break;
if (!strcmp(cl.model_name[i], modelname))
{
if (!cl.model_precache[i])
cl.model_precache[i] = Mod_ForName(Mod_FixName(modelname, csqc_world.worldmodel->publicname), MLV_WARN);
break;
}
}
modelindex = CS_FindModel(modelname, &freei); //now load it
if (!modelindex && !queryonly)
{
if (!freei)
Host_EndGame("CSQC ran out of model slots\n");
fixedname = Mod_FixName(modelname, csqc_world.worldmodel->publicname);
Q_strncpyz(cl.model_csqcname[-freei], fixedname, sizeof(cl.model_csqcname[-freei])); //allocate a slot now
modelindex = freei;
CL_CheckOrEnqueDownloadFile(modelname, modelname, 0);
cl.model_csqcprecache[-freei] = Mod_ForName(fixedname, MLV_WARN);
}
return modelindex;
}
static void QCBUILTIN PF_cs_PrecacheModel (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PF_cs_PrecacheModel_Internal(prinst, s, false);
}
static void QCBUILTIN PF_cs_getmodelindex (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
qboolean queryonly = (prinst->callargc >= 2)?G_FLOAT(OFS_PARM1):false;
G_FLOAT(OFS_RETURN) = PF_cs_PrecacheModel_Internal(prinst, s, queryonly);
}
static void QCBUILTIN PF_cs_precachefile(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *filename = PR_GetStringOfs(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = CL_CheckOrEnqueDownloadFile(filename, NULL, 0);
}
static void QCBUILTIN PF_cs_PrecacheSound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *soundname = PR_GetStringOfs(prinst, OFS_PARM0);
if (!*soundname) //invalid
return;
Sound_CheckDownload(soundname);
S_PrecacheSound(soundname);
}
static void QCBUILTIN PF_cs_ModelnameForIndex(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int modelindex = G_FLOAT(OFS_PARM0);
if (modelindex < 0)
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_csqcname[-modelindex]);
else
G_INT(OFS_RETURN) = (int)PR_SetString(prinst, cl.model_name[modelindex]);
}
static void QCBUILTIN PF_cs_spriteframe(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *modelname = PR_GetStringOfs(prinst, OFS_PARM0);
int frame = G_INT(OFS_PARM1);
float frametime = G_INT(OFS_PARM2);
model_t *mod = NULL;
G_INT(OFS_RETURN) = 0; //default result
mod = CSQC_GetModelForName(modelname);
if (!mod)
return;
if (mod->loadstate == MLS_NOTLOADED) //pull it back in if it was flushed.
Mod_LoadModel(mod, MLV_WARN);
while(mod->loadstate == MLS_LOADING) //wait for it if its still loading.
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
if (mod->type != mod_sprite)
return;
{ //okay, its in memory, and its a sprite. actually do what we're here for.
msprite_t *psprite = mod->meshinfo;
mspritegroup_t *pspritegroup;
mspriteframe_t *pspriteframe;
int i, numframes;
float *pintervals, fullinterval;
if ((frame >= psprite->numframes) || (frame < 0))
return;
if (psprite->frames[frame].type == SPR_SINGLE)
pspriteframe = psprite->frames[frame].frameptr;
else if (psprite->frames[frame].type == SPR_ANGLED)
{ //just take frametime as 0-1
int dir = frametime/8;
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pspriteframe = pspritegroup->frames[dir&7];
}
else
{
pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
pintervals = pspritegroup->intervals;
numframes = pspritegroup->numframes;
fullinterval = pintervals[numframes-1];
frametime = frametime - ((int)(frametime / fullinterval)) * fullinterval; //make it loop...
for (i=0 ; i<(numframes-1) ; i++)
{
if (pintervals[i] > frametime)
break;
}
pspriteframe = pspritegroup->frames[i];
}
//and let the caller know which model name they should draw with
RETURN_TSTRING(pspriteframe->shader->name);
}
}
void QCBUILTIN PF_cs_setcustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
const char *fname = PR_GetStringOfs(prinst, OFS_PARM1);
const char *skindata = PF_VarString(prinst, 2, pr_globals);
if (ent->skinobject > 0)
Mod_WipeSkin(ent->skinobject, false);
ent->skinobject = 0;
if (*fname || *skindata)
{
if (*skindata)
ent->skinobject = Mod_ReadSkinFile(fname, skindata);
else
ent->skinobject = Mod_RegisterSkinFile(fname);
if (*fname)
ent->skinobject *= -1;//negative means it doesn't bother refcounting, just leaves it loaded the whole time.
}
}
void QCBUILTIN PF_cs_loadcustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *fname = PR_GetStringOfs(prinst, OFS_PARM0);
const char *skindata = PF_VarString(prinst, 1, pr_globals);
if (*fname || *skindata)
{
if (*skindata)
G_FLOAT(OFS_RETURN) = Mod_ReadSkinFile(fname, skindata);
else
G_FLOAT(OFS_RETURN) = Mod_RegisterSkinFile(fname);
}
else
G_FLOAT(OFS_RETURN) = 0;
}
void QCBUILTIN PF_cs_releasecustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int oldskin = G_FLOAT(OFS_PARM0);
if (oldskin > 0)
Mod_WipeSkin(oldskin, false);
}
void QCBUILTIN PF_cs_applycustomskin (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
int newskin = G_FLOAT(OFS_PARM1);
int oldskin = ent->skinobject;
skinfile_t *sk;
ent->skinobject = -abs(newskin);
if (oldskin > 0)
Mod_WipeSkin(oldskin, false);
if (ent->skinobject > 0)
{ //add a ref, so it doesn't get forgotten so fast.
sk = Mod_LookupSkin(ent->skinobject);
if (sk)
sk->refcount++;
}
}
static void QCBUILTIN PF_ReadByte(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadByte is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadByte();
}
static void QCBUILTIN PF_ReadChar(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadChar is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadChar();
}
static void QCBUILTIN PF_ReadShort(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadShort is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadShort();
}
static void QCBUILTIN PF_ReadEntityNum(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int val;
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadEntityNum is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
val = MSGCL_ReadEntity();
G_FLOAT(OFS_RETURN) = val;
}
static void QCBUILTIN PF_ReadLong(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadLong is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadLong();
}
static void QCBUILTIN PF_ReadCoord(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadCoord is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadCoord();
}
static void QCBUILTIN PF_ReadFloat(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadFloat is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
}
static void QCBUILTIN PF_ReadInt(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadInt is not valid at this time");
G_INT(OFS_RETURN) = -1;
return;
}
G_INT(OFS_RETURN) = MSG_ReadLong();
}
static void QCBUILTIN PF_ReadString(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *read;
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadString is not valid at this time");
G_INT(OFS_RETURN) = 0;
return;
}
read = MSG_ReadString();
RETURN_TSTRING(read);
}
static void QCBUILTIN PF_ReadAngle(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadAngle is not valid at this time");
G_FLOAT(OFS_RETURN) = -1;
return;
}
G_FLOAT(OFS_RETURN) = MSG_ReadAngle();
}
//basically acts as a readstring, but with added precache (and download)
static void QCBUILTIN PF_ReadPicture(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
char *imagename;
unsigned short size;
if (!csqc_mayread)
{
CSQC_Abort("PF_ReadPicture is not valid at this time");
G_INT(OFS_RETURN) = 0;
return;
}
imagename = MSG_ReadString();
size = MSG_ReadShort();
MSG_ReadSkip(size);
//do the precache+download thing
{
shader_t *pic = R2D_SafeCachePic(imagename);
char ext[8];
//fixme: probably shouldn't block here.
if ((!pic || !R_GetShaderSizes(pic, NULL, NULL, true)) && cls.state
#ifndef CLIENTONLY
&& !sv.active
#endif
&& *COM_FileExtension(imagename, ext, sizeof(ext))) //only try to download it if it looks as though it contains a path.
CL_CheckOrEnqueDownloadFile(imagename, imagename, 0);
}
RETURN_TSTRING(imagename);
}
static void QCBUILTIN PF_objerror (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s;
struct edict_s *ed;
s = PF_VarString(prinst, 0, pr_globals);
/* Con_Printf ("======OBJECT ERROR in %s:\n%s\n", PR_GetString(pr_xfunction->s_name),s);
*/ ed = PROG_TO_EDICT(prinst, *csqcg.self);
/* ED_Print (ed);
*/
prinst->ED_Print(prinst, ed);
Con_Printf("%s", s);
if (developer.value)
prinst->debug_trace = 2;
else
{
ED_Free (prinst, ed);
prinst->AbortStack(prinst);
PR_BIError (prinst, "Program error: %s", s);
}
}
static void QCBUILTIN PF_cs_setsensitivityscaler (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
in_sensitivityscale = G_FLOAT(OFS_PARM0);
}
static void QCBUILTIN PF_cs_boxparticles(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int effectnum = CL_TranslateParticleFromServer(G_FLOAT(OFS_PARM0));
// csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
float *org_from = G_VECTOR(OFS_PARM2);
float *org_to = G_VECTOR(OFS_PARM3);
float *vel_from = G_VECTOR(OFS_PARM4);
float *vel_to = G_VECTOR(OFS_PARM5);
float count = G_FLOAT(OFS_PARM6);
int flags = (prinst->callargc < 7)?0:G_FLOAT(OFS_PARM7);
/* if (flags & 1) //PARTICLES_USEALPHA
{
float *alphamin = (float*)PR_FindGlobal(csqcprogs, "particles_alphamin", 0, NULL);
float *alphamax = (float*)PR_FindGlobal(csqcprogs, "particles_alphamax", 0, NULL);
if (alphamin && alphamax)
;
}
if (flags & 2) //PARTICLES_USECOLOR
{ //rgb vectors
float *colourmin = (float*)PR_FindGlobal(csqcprogs, "particles_colormin", 0, NULL);
float *colourmax = (float*)PR_FindGlobal(csqcprogs, "particles_colormax", 0, NULL);
if (colourmin && colourmax)
;
}
if (flags & 4) //PARTICLES_USEFADE
{
float *fade = (float*)PR_FindGlobal(csqcprogs, "particles_fade", 0, NULL);
if (fade)
;
}
*/
if (flags & 128) //PARTICLES_DRAWASTRAIL
{
flags &= ~128;
P_ParticleTrail(org_from, org_to, effectnum, 1, 0, NULL, NULL);
}
else
{
P_RunParticleCube(effectnum, org_from, org_to, vel_from, vel_to, count, 0, true, 0);
}
if (flags & ~128)
{
static float throttletimer;
Con_ThrottlePrintf(&throttletimer, 1, "PF_cs_boxparticles: flags & %x is not supported\n", flags);
}
}
static void QCBUILTIN PF_cs_pointparticles (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int effectnum = G_FLOAT(OFS_PARM0);
float *org = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float count = G_FLOAT(OFS_PARM3);
if (prinst->callargc < 3)
vel = vec3_origin;
if (prinst->callargc < 4)
count = 1;
effectnum = CL_TranslateParticleFromServer(effectnum);
P_RunParticleEffectType(org, vel, count, effectnum);
}
static void QCBUILTIN PF_cs_trailparticles (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int efnum;
csqcedict_t *ent;
float *start = G_VECTOR(OFS_PARM2);
float *end = G_VECTOR(OFS_PARM3);
float timestep = host_frametime;
if ((unsigned int)G_INT(OFS_PARM1) >= MAX_EDICTS)
{ //ents can't be negative, nor can they be huge (like floats are if expressed as an integer)
efnum = G_FLOAT(OFS_PARM1);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
}
else
{
efnum = G_FLOAT(OFS_PARM0);
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM1);
}
efnum = CL_TranslateParticleFromServer(efnum);
if (!ent->entnum) //world trails are non-state-based.
pe->ParticleTrail(start, end, efnum, timestep, 0, NULL, NULL);
else
pe->ParticleTrail(start, end, efnum, timestep, -ent->entnum, NULL, &ent->trailstate);
}
void CSQC_ResetTrails(void)
{
pubprogfuncs_t *prinst = csqc_world.progs;
int i;
csqcedict_t *ent;
if (!prinst)
return;
for (i = 0; i < *prinst->parms->num_edicts; i++)
{
ent = (csqcedict_t*)EDICT_NUM_PB(prinst, i);
ent->trailstate = NULL;
}
}
//0 for error, non-0 for success.
//>0 match server
//<0 are client-only.
static void QCBUILTIN PF_cs_particleeffectnum (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
const char *effectname = PR_GetStringOfs(prinst, OFS_PARM0);
G_FLOAT(OFS_RETURN) = 0; //default to failure.
//use the server's index first.
for (i = 1; i < MAX_SSPARTICLESPRE && cl.particle_ssname[i]; i++)
{
if (!strcmp(cl.particle_ssname[i], effectname))
{
G_FLOAT(OFS_RETURN) = i;
return;
}
}
//then look for an existing client id
for (i = 1; i < MAX_CSPARTICLESPRE && cl.particle_csname[i]; i++)
{
if (!strcmp(cl.particle_csname[i], effectname))
{
//effects can be in the list despite now being stale. they still take up a slot to avoid reuse as the qc can potentially still potentially reference it.
//csqc needs to be able to detect a now-stale effect
//if (cl.particle_csprecache[i] != P_INVALID)
G_FLOAT(OFS_RETURN) = -i;
return;
}
}
//create if new
if (i < MAX_CSPARTICLESPRE)
{
free(cl.particle_csname[i]);
cl.particle_csname[i] = NULL;
cl.particle_csprecache[i] = P_FindParticleType(effectname);
//if (cl.particle_csprecache[i] != P_INVALID)
{
//it exists, allow it.
cl.particle_csname[i] = strdup(effectname);
G_FLOAT(OFS_RETURN) = -i;
}
cl.particle_csprecaches = true;
}
}
static void QCBUILTIN PF_cs_particleeffectquery (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int id = G_FLOAT(OFS_PARM0);
qboolean body = G_FLOAT(OFS_PARM1);
char retstr[8192];
id = CL_TranslateParticleFromServer(id);
if (pe->ParticleQuery && pe->ParticleQuery(id, body, retstr, sizeof(retstr)))
{
RETURN_TSTRING(retstr);
}
else
G_INT(OFS_RETURN) = 0;
}
static void QCBUILTIN PF_cs_sendevent (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
int i;
const char *eventname = PR_GetStringOfs(prinst, OFS_PARM0);
const char *argtypes = PR_GetStringOfs(prinst, OFS_PARM1);
if (!cls.state)
return;
MSG_WriteByte(&cls.netchan.message, clcfte_qcrequest);
for (i = 0; i < 6; i++)
{
if (argtypes[i] == 's')
{
MSG_WriteByte(&cls.netchan.message, ev_string);
MSG_WriteString(&cls.netchan.message, PR_GetStringOfs(prinst, OFS_PARM2+i*3));
}
else if (argtypes[i] == 'f')
{
MSG_WriteByte(&cls.netchan.message, ev_float);
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3));
}
else if (argtypes[i] == 'i')
{
MSG_WriteByte(&cls.netchan.message, ev_integer);
MSG_WriteLong(&cls.netchan.message, G_INT(OFS_PARM2+i*3));
}
else if (argtypes[i] == 'v')
{
MSG_WriteByte(&cls.netchan.message, ev_vector);
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+0));
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+1));
MSG_WriteFloat(&cls.netchan.message, G_FLOAT(OFS_PARM2+i*3+2));
}
else if (argtypes[i] == 'e')
{
ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM2+i*3);
MSG_WriteByte(&cls.netchan.message, ev_entity);
MSG_WriteEntity(&cls.netchan.message, ent->xv->entnum);
}
else
break;
}
if (csqc_playerseat > 0)
MSG_WriteByte(&cls.netchan.message, 200+csqc_playerseat);
MSG_WriteByte(&cls.netchan.message, 0);
MSG_WriteString(&cls.netchan.message, eventname);
}
static void cs_set_input_state (usercmd_t *cmd)
{
if (csqcg.input_timelength)
*csqcg.input_timelength = cmd->msec/1000.0f * cl.gamespeed;
if (csqcg.input_angles)
{
csqcg.input_angles[0] = SHORT2ANGLE(cmd->angles[0]);
csqcg.input_angles[1] = SHORT2ANGLE(cmd->angles[1]);
csqcg.input_angles[2] = SHORT2ANGLE(cmd->angles[2]);
}
if (csqcg.input_movevalues)
{
csqcg.input_movevalues[0] = cmd->forwardmove;
csqcg.input_movevalues[1] = cmd->sidemove;
csqcg.input_movevalues[2] = cmd->upmove;
}
if (csqcg.input_buttons)
*csqcg.input_buttons = cmd->buttons;
if (csqcg.input_impulse)
*csqcg.input_impulse = cmd->impulse;
if (csqcg.input_lightlevel)
*csqcg.input_lightlevel = cmd->lightlevel;
if (csqcg.input_weapon)
*csqcg.input_weapon = cmd->weapon;
if (csqcg.input_servertime)
*csqcg.input_servertime = cmd->fservertime;
if (csqcg.input_clienttime)
*csqcg.input_clienttime = cmd->fclienttime/1000.0f;
if (csqcg.input_cursor_screen)
{
Vector2Copy(cmd->cursor_screen, csqcg.input_cursor_screen);
csqcg.input_cursor_screen[2] = 0;
}
if (csqcg.input_cursor_start)
VectorCopy(cmd->cursor_start, csqcg.input_cursor_start);
if (csqcg.input_cursor_impact)
VectorCopy(cmd->cursor_impact, csqcg.input_cursor_impact);
if (csqcg.input_cursor_entitynumber)
*csqcg.input_cursor_entitynumber = cmd->cursor_entitynumber;
}
static void cs_get_input_state (usercmd_t *cmd)
{
if (csqcg.input_timelength)
cmd->msec = *csqcg.input_timelength*1000;
if (csqcg.input_angles)
{
cmd->angles[0] = ANGLE2SHORT(csqcg.input_angles[0]);
cmd->angles[1] = ANGLE2SHORT(csqcg.input_angles[1]);
cmd->angles[2] = ANGLE2SHORT(csqcg.input_angles[2]);
}
if (csqcg.input_movevalues)
{
cmd->forwardmove = csqcg.input_movevalues[0];
cmd->sidemove = csqcg.input_movevalues[1];
cmd->upmove = csqcg.input_movevalues[2];
}
if (csqcg.input_buttons)
cmd->buttons = *csqcg.input_buttons;
if (csqcg.input_impulse)
cmd->impulse = *csqcg.input_impulse;
if (csqcg.input_lightlevel)
cmd->lightlevel = *csqcg.input_lightlevel;
if (csqcg.input_weapon)
cmd->weapon = *csqcg.input_weapon;
if (csqcg.input_servertime)
cmd->fservertime = *csqcg.input_servertime;
if (csqcg.input_cursor_screen)
Vector2Copy(csqcg.input_cursor_screen, cmd->cursor_screen);
if (csqcg.input_cursor_start)
VectorCopy(csqcg.input_cursor_start, cmd->cursor_start);
if (csqcg.input_cursor_impact)
VectorCopy(csqcg.input_cursor_impact, cmd->cursor_impact);
if (csqcg.input_cursor_entitynumber)
cmd->cursor_entitynumber = *csqcg.input_cursor_entitynumber;
}
//sets implicit pause (only works when singleplayer)
static void QCBUILTIN PF_cl_setpause (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
cl.implicitpause = !!G_FLOAT(OFS_PARM0);
}
static void QCBUILTIN PF_cl_RotateMoves (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //changes the past...
float *angles = G_VECTOR(OFS_PARM0);
int frame;
vec3_t of,ou, nf,nu;
vec4_t mat[3];
vec3_t a;
int seat = ((prinst->callargc>1)?G_FLOAT(OFS_PARM1):csqc_playerseat);
if (seat < 0 || seat >= MAX_SPLITS)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
AngleVectorsFLU(angles, mat[0], mat[1], mat[2]);
mat[0][3] = mat[1][3] = mat[2][3] = 0;
for (frame = 0; frame < countof(cl.outframes); frame++)
{
if (cl.outframes[frame].cmd_sequence > cl.ackedmovesequence)
{
a[0] = SHORT2ANGLE(cl.outframes[frame].cmd[seat].angles[0]);
a[1] = SHORT2ANGLE(cl.outframes[frame].cmd[seat].angles[1]);
a[2] = SHORT2ANGLE(cl.outframes[frame].cmd[seat].angles[2]);
AngleVectors(a, of, NULL, ou);
VectorTransform(of, mat, nf);
VectorTransform(ou, mat, nu);
VectorAngles(nf, nu, a, false);
cl.outframes[frame].cmd[seat].angles[0] = ANGLE2SHORT(a[0]);
cl.outframes[frame].cmd[seat].angles[1] = ANGLE2SHORT(a[1]);
cl.outframes[frame].cmd[seat].angles[2] = ANGLE2SHORT(a[2]);
}
}
}
//get the input commands, and stuff them into some globals.
static void QCBUILTIN PF_cs_getinputstate (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
usercmd_t *cmd;
usercmd_t tmp;
extern usercmd_t cl_pendingcmd[MAX_SPLITS];
int f = G_FLOAT(OFS_PARM0);
int seat = ((prinst->callargc>1)?G_FLOAT(OFS_PARM1):csqc_playerseat);
if (seat < 0 || seat >= MAX_SPLITS)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
f = G_FLOAT(OFS_PARM0);
if (cl.paused && f >= cl.ackedmovesequence)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
/*outgoing_sequence says how many packets have actually been sent, but there's an extra pending packet which has not been sent yet - be warned though, its data will change in the coming frames*/
if (f == cl.movesequence)
{
int i;
cmd = &cl_pendingcmd[seat];
tmp = *cmd;
cmd = &tmp;
for (i=0 ; i<3 ; i++)
cmd->angles[i] = ((int)(csqc_playerview->viewangles[i]*65536.0/360)&65535);
if (!cmd->msec)
*cmd = cl.outframes[(f-1)&UPDATE_MASK].cmd[seat];
cmd->msec = (realtime - cl.outframes[(f-1)&UPDATE_MASK].senttime)*1000;
}
else
{
if (cl.outframes[f&UPDATE_MASK].cmd_sequence != f)
{
G_FLOAT(OFS_RETURN) = false;
return;
}
cmd = &cl.outframes[f&UPDATE_MASK].cmd[seat];
}
cs_set_input_state(cmd);
G_FLOAT(OFS_RETURN) = true;
}
//read lots of globals, run the default player physics, write lots of globals.
//not intended to affect client state at all
static void QCBUILTIN PF_cs_runplayerphysics (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float msecs;
float oldtime = *csqcg.simtime;
csqcedict_t *ent = (void*)G_EDICT(prinst, OFS_PARM0);
int mt = ent->v->movetype;
if (prinst->callargc < 1)
{
csqc_deprecated("runplayerphysics with no ent");
return;
}
if (ent->readonly)
{
csqc_deprecated("runplayerphysics called on read-only entity");
return;
}
if (!cl.worldmodel)
return; //urm..
VALGRIND_MAKE_MEM_UNDEFINED(&pmove, sizeof(pmove));
//debugging field
pmove.sequence = *csqcg.clientcommandframe;
pmove.jump_msec = 0;//(cls.z_ext & Z_EXT_PM_TYPE) ? 0 : from->jump_msec;
//set up the movement command
msecs = *csqcg.input_timelength*1000;
//precision inaccuracies. :(
pmove.cmd.angles[0] = ANGLE2SHORT(csqcg.input_angles[0]);
pmove.cmd.angles[1] = ANGLE2SHORT(csqcg.input_angles[1]);
pmove.cmd.angles[2] = ANGLE2SHORT(csqcg.input_angles[2]);
VectorCopy(csqcg.input_angles, pmove.angles);
pmove.cmd.forwardmove = csqcg.input_movevalues[0];
pmove.cmd.sidemove = csqcg.input_movevalues[1];
pmove.cmd.upmove = csqcg.input_movevalues[2];
pmove.cmd.buttons = *csqcg.input_buttons;
pmove.safeorigin_known = false;
pmove.capsule = false; //FIXME
movevars.coordtype = cls.netchan.message.prim.coordtype;
if (ent->xv->gravity)
movevars.entgravity = ent->xv->gravity;
else if (csqc_playerseat >= 0 && cl.playerview[csqc_playerseat].playernum+1 == ent->xv->entnum)
movevars.entgravity = cl.playerview[csqc_playerseat].entgravity;
else
movevars.entgravity = 1;
if (ent->xv->entnum)
pmove.skipent = ent->xv->entnum;
else
pmove.skipent = -1;
mt &= 255;
switch(mt)
{
default:
case MOVETYPE_WALK:
pmove.pm_type = PM_NORMAL;
break;
case MOVETYPE_NOCLIP:
pmove.pm_type = PM_SPECTATOR;
break;
case MOVETYPE_FLY_WORLDONLY:
case MOVETYPE_FLY:
pmove.pm_type = PM_FLY;
break;
}
pmove.jump_held = (int)ent->xv->pmove_flags & PMF_JUMP_HELD;
pmove.waterjumptime = 0;
pmove.onground = (int)ent->v->flags & FL_ONGROUND;
VectorCopy(ent->v->origin, pmove.origin);
VectorCopy(ent->v->velocity, pmove.velocity);
VectorCopy(ent->v->maxs, pmove.player_maxs);
VectorCopy(ent->v->mins, pmove.player_mins);
CL_SetSolidEntities();
while(msecs > 0) //break up longer commands
{
pmove.cmd.msec = msecs;
if (pmove.cmd.msec > 50)
pmove.cmd.msec = 50;
msecs -= pmove.cmd.msec;
PM_PlayerMove(1);
}
VectorCopy(pmove.angles, ent->v->angles);
ent->v->angles[0] *= r_meshpitch.value * 1/3.0f; //FIXME
VectorCopy(pmove.origin, ent->v->origin);
VectorCopy(pmove.velocity, ent->v->velocity);
if (pmove.onground)
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
else
ent->v->flags = (int)ent->v->flags & ~FL_ONGROUND;
ent->xv->pmove_flags = 0;
ent->xv->pmove_flags += pmove.jump_held ? PMF_JUMP_HELD : 0;
ent->xv->pmove_flags += pmove.onladder ? PMF_LADDER : 0;
//fixme: touch triggers?
World_LinkEdict (&csqc_world, (wedict_t*)ent, true);
*csqcg.simtime = oldtime;
}
static void QCBUILTIN PF_cs_getentitytoken (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
if (prinst->callargc)
{
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
if (*s == 0 && cl.worldmodel)
{
if (cl.worldmodel->loadstate == MLS_LOADING)
COM_WorkerPartialSync(cl.worldmodel, &cl.worldmodel->loadstate, MLS_LOADING);
s = Mod_GetEntitiesString(cl.worldmodel);
}
csqcmapentitydata = s;
G_INT(OFS_RETURN) = 0;
return;
}
if (!csqcmapentitydata)
{
//nothing more to parse
G_INT(OFS_RETURN) = 0;
}
else
{
char *QCC_COM_Parse (const char *data);
extern char qcc_token[];
csqcmapentitydata = QCC_COM_Parse(csqcmapentitydata);
if (!csqcmapentitydata) //hit the end
G_INT(OFS_RETURN) = 0;
else
RETURN_TSTRING(qcc_token);
}
}
static void CheckSendPings(void)
{ //quakeworld sends a 'pings' client command to retrieve the frequently updating stuff
if (realtime - cl.last_ping_request > 2)
{
cl.last_ping_request = realtime;
CL_SendClientCommand(true, "pings");
}
}
static const char *PF_cs_serverkey_internal(const char *keyname)
{
char *ret;
static char adr[MAX_ADR_SIZE];
if (!strcmp(keyname, "ip"))
{
if (cls.demoplayback)
ret = cls.lastdemoname;
else
ret = NET_AdrToString(adr, sizeof(adr), &cls.netchan.remote_address);
}
else if (!strcmp(keyname, "servername"))
ret = cls.servername;
else if (!strcmp(keyname, "constate"))
{
if (cls.state == ca_disconnected
#ifndef CLIENTONLY
&& !sv.state
#endif
)
ret = "disconnected";
else if (cls.state == ca_active)
ret = "active";
else
ret = "connecting";
}
else if (!strcmp(keyname, "loadstate"))
{
extern int total_loading_size, current_loading_size, loading_stage;
extern char levelshotname[MAX_QPATH];
ret = va("%i %u %u \"%s\"", loading_stage, current_loading_size, total_loading_size, levelshotname);
}
else if (!strcmp(keyname, "transferring"))
{
ret = CL_TryingToConnect();
if (!ret)
ret = "";
}
else if (!strcmp(keyname, "maxplayers"))
{
ret = va("%i", cl.allocated_client_slots);
}
else if (!strcmp(keyname, "dlstate"))
{
if (!cl.downloadlist && !cls.download)
ret = ""; //nothing being downloaded right now
else
{
unsigned int fcount;
qofs_t tsize;
qboolean sizeextra;
CL_GetDownloadSizes(&fcount, &tsize, &sizeextra);
if (cls.download) //downloading something
ret = va("%u %g %u \"%s\" \"%s\" %g %i %g %g", fcount, (float)tsize, sizeextra?1u:0u, cls.download->localname, cls.download->remotename, cls.download->percent, cls.download->rate, (float)cls.download->completedbytes, (float)cls.download->size);
else //not downloading anything right now
ret = va("%u %g %u", fcount, (float)tsize, sizeextra?1u:0u);
}
}
else if (!strcmp(keyname, "pausestate"))
ret = cl.paused?"1":"0";
else if (!strcmp(keyname, "protocol"))
{ //using this is pretty acedemic, really. Not particuarly portable.
switch (cls.protocol)
{ //a tokenizable string
//first is the base game qw/nq
//second is branch (custom engine name)
//third is protocol version.
default:
case CP_UNKNOWN:
ret = "Unknown";
break;
case CP_QUAKEWORLD:
if (cls.fteprotocolextensions||cls.fteprotocolextensions2)
ret = "QuakeWorld FTE";
else if (cls.z_ext)
ret = "QuakeWorld ZQuake";
else
ret = "QuakeWorld";
break;
case CP_NETQUAKE:
switch (cls.protocol_nq)
{
default:
ret = "NetQuake";
break;
case CPNQ_FITZ666:
ret = "Fitz666";
break;
case CPNQ_DP5:
ret = "NetQuake DarkPlaces 5";
break;
case CPNQ_DP6:
ret = "NetQuake DarkPlaces 6";
break;
case CPNQ_DP7:
ret = "NetQuake DarkPlaces 7";
break;
}
break;
case CP_QUAKE2:
ret = "Quake2";
break;
case CP_QUAKE3:
ret = "Quake3";
break;
case CP_PLUGIN:
ret = "External";
break;
}
}
else if (!strcmp(keyname, "challenge"))
{
ret = va("%u", cls.challenge);
}
else
{
#ifndef CLIENTONLY
if (sv.state >= ss_loading)
{
ret = InfoBuf_ValueForKey(&svs.info, keyname);
if (!*ret)
ret = InfoBuf_ValueForKey(&svs.localinfo, keyname);
}
else
#endif
ret = InfoBuf_ValueForKey(&cl.serverinfo, keyname);
}
return ret;
}
static const char *PF_cs_getplayerkey_internal (unsigned int pnum, const char *keyname)
{
static char buffer[64];
char *ret;
if ((unsigned int)pnum >= (unsigned int)cl.allocated_client_slots)
ret = "";
else if (!strcmp(keyname, "viewentity")) //compat with DP. Yes, I know this is in the wrong place. This is an evil hack.
{
ret = buffer;
sprintf(ret, "%i", pnum+1);
}
else if (!*cl.players[pnum].name)
ret = ""; //player isn't on the server.
else if (!strcmp(keyname, "ping"))
{
CheckSendPings();
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].ping);
}
else if (!strcmp(keyname, "frags"))
{
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].frags);
}
else if (!strcmp(keyname, "userid"))
{
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].userid);
}
else if (!strcmp(keyname, "pl")) //packet loss
{
CheckSendPings();
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].pl);
}
else if (!strcmp(keyname, "activetime")) //packet loss
{
ret = buffer;
sprintf(ret, "%f", realtime - cl.players[pnum].realentertime);
}
// else if (!strcmp(keyname, "entertime")) //packet loss
// {
// ret = buffer;
// sprintf(ret, "%i", (int)cl.players[pnum].entertime);
// }
else if (!strcmp(keyname, "topcolor_rgb")) //packet loss
{
unsigned int col = cl.players[pnum].dtopcolor;
ret = buffer;
if (col < 16)
{
col = Sbar_ColorForMap(col);
sprintf(ret, "'%g %g %g'", host_basepal[col*3+0]/255.0, host_basepal[col*3+1]/255.0, host_basepal[col*3+2]/255.0);
}
else
sprintf(ret, "'%g %g %g'", ((col&0xff0000)>>16)/255.0, ((col&0x00ff00)>>8)/255.0, ((col&0x0000ff)>>0)/255.0);
}
else if (!strcmp(keyname, "bottomcolor_rgb")) //packet loss
{
unsigned int col = cl.players[pnum].dbottomcolor;
ret = buffer;
if (col < 16)
{
col = Sbar_ColorForMap(col);
sprintf(ret, "'%g %g %g'", host_basepal[col*3+0]/255.0, host_basepal[col*3+1]/255.0, host_basepal[col*3+2]/255.0);
}
else
sprintf(ret, "'%g %g %g'", ((col&0xff0000)>>16)/255.0, ((col&0x00ff00)>>8)/255.0, ((col&0x0000ff)>>0)/255.0);
}
#ifdef HAVE_LEGACY
else if (csqc_isdarkplaces && !strcmp(keyname, "colors")) //checks to see if a player has locally been set to ignored (for text chat)
{
ret = buffer;
sprintf(ret, "%i", cl.players[pnum].dtopcolor + cl.players[pnum].dbottomcolor*16);
}
#endif
else if (!strcmp(keyname, "ignored")) //checks to see if a player has locally been set to ignored (for text chat)
{
ret = buffer;
sprintf(ret, "%i", (int)cl.players[pnum].ignored);
}
#ifdef VOICECHAT
else if (!strcmp(keyname, "vignored")) //checks to see this player's voicechat is ignored.
{
ret = buffer;
sprintf(ret, "%i", (int)cl.players[pnum].vignored);
}
else if (!strcmp(keyname, "voipspeaking"))
{
ret = buffer;
sprintf(ret, "%i", S_Voip_Speaking(pnum));
}
else if (!strcmp(keyname, "voiploudness"))
{
ret = buffer;
if (pnum == csqc_playerview->playernum)
sprintf(ret, "%i", S_Voip_Loudness(false));
else
sprintf(ret, "%i", S_Voip_ClientLoudness(pnum));
}
#endif
else
{
ret = InfoBuf_ValueForKey(&cl.players[pnum].userinfo, keyname);
}
return ret;
}
//string(string keyname)
static void QCBUILTIN PF_cs_serverkey (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *keyname = PF_VarString(prinst, 0, pr_globals);
const char *ret = PF_cs_serverkey_internal(keyname);
if (*ret)
RETURN_TSTRING(ret);
else
G_INT(OFS_RETURN) = 0;
}
static void QCBUILTIN PF_cs_serverkeyfloat (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM0);
const char *ret = PF_cs_serverkey_internal(keyname);
if (*ret)
G_FLOAT(OFS_RETURN) = strtod(ret, NULL);
else
G_FLOAT(OFS_RETURN) = (prinst->callargc >= 2)?G_FLOAT(OFS_PARM1):0;
}
static void QCBUILTIN PF_cs_serverkeyblob (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM0);
int qcptr = G_INT(OFS_PARM1);
int qcsize = G_INT(OFS_PARM2);
void *ptr;
size_t blobsize = 0;
const char *blob;
if (qcptr < 0 || qcptr+qcsize >= prinst->stringtablesize)
{
PR_BIError(prinst, "PF_cs_serverkeyblob: invalid pointer\n");
return;
}
ptr = (struct reverbproperties_s*)(prinst->stringtable + qcptr);
blob = InfoBuf_BlobForKey(&cl.serverinfo, keyname, &blobsize, NULL);
if (qcptr)
{
blobsize = min(blobsize, qcsize);
memcpy(ptr, blob, blobsize);
G_INT(OFS_RETURN) = blobsize;
}
else
G_INT(OFS_RETURN) = blobsize;
}
//string(float pnum, string keyname)
static void QCBUILTIN PF_cs_getplayerkeystring (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int pnum = G_FLOAT(OFS_PARM0);
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
const char *ret;
if (pnum < 0)
{
if (csqc_resortfrags)
{
Sbar_SortFrags(true, false);
csqc_resortfrags = false;
}
if (pnum >= -scoreboardlines)
{//sort by
pnum = fragsort[-(pnum+1)];
}
}
ret = PF_cs_getplayerkey_internal(pnum, keyname);
if (*ret)
RETURN_TSTRING(ret);
else
G_INT(OFS_RETURN) = 0;
}
static void QCBUILTIN PF_cs_getplayerkeyfloat (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int pnum = G_FLOAT(OFS_PARM0);
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
const char *ret;
if (pnum < 0)
{
if (csqc_resortfrags)
{
Sbar_SortFrags(true, false);
csqc_resortfrags = false;
}
if (pnum >= -scoreboardlines)
{//sort by
pnum = fragsort[-(pnum+1)];
}
}
ret = PF_cs_getplayerkey_internal(pnum, keyname);
if (*ret)
G_FLOAT(OFS_RETURN) = strtod(ret, NULL);
else
G_FLOAT(OFS_RETURN) = (prinst->callargc >= 3)?G_FLOAT(OFS_PARM2):0;
}
static void QCBUILTIN PF_cs_getplayerkeyblob (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int pnum = G_FLOAT(OFS_PARM0);
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
int qcptr = G_INT(OFS_PARM2);
int qcsize = G_INT(OFS_PARM3);
void *ptr;
if (pnum < 0)
{
if (csqc_resortfrags)
{
Sbar_SortFrags(true, false);
csqc_resortfrags = false;
}
if (pnum >= -scoreboardlines)
{//sort by
pnum = fragsort[-(pnum+1)];
}
}
if (qcptr < 0 || qcptr+qcsize >= prinst->stringtablesize)
{
PR_BIError(prinst, "PF_cs_getplayerkeyblob: invalid pointer\n");
return;
}
ptr = (struct reverbproperties_s*)(prinst->stringtable + qcptr);
if ((unsigned int)pnum >= (unsigned int)cl.allocated_client_slots)
G_INT(OFS_RETURN) = 0;
else
{
size_t blobsize = 0;
const char *blob = InfoBuf_BlobForKey(&cl.players[pnum].userinfo, keyname, &blobsize, NULL);
if (qcptr)
{
blobsize = min(blobsize, qcsize);
memcpy(ptr, blob, blobsize);
G_INT(OFS_RETURN) = blobsize;
}
else
G_INT(OFS_RETURN) = blobsize;
}
}
static void QCBUILTIN PF_cs_infokey (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
const char *keyname = PR_GetStringOfs(prinst, OFS_PARM1);
const char *ret;
if (!ent->entnum)
ret = PF_cs_serverkey_internal(keyname);
else
{
int pnum = ent->xv->entnum-1; //figure out which ssqc entity this is meant to be
if (pnum < 0)
{
csqc_deprecated("infokey: entity does not correlate to an ssqc entity\n");
ret = "";
}
else if (pnum >= cl.allocated_client_slots)
{
csqc_deprecated("infokey: entity does not correlate to an ssqc player entity\n");
ret = "";
}
else
ret = PF_cs_getplayerkey_internal(pnum, keyname);
}
if (*ret)
RETURN_TSTRING(ret);
else
G_INT(OFS_RETURN) = 0;
}
static void QCBUILTIN PF_checkextension (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *extname = PR_GetStringOfs(prinst, OFS_PARM0);
int i;
for (i = 0; i < QSG_Extensions_count; i++)
{
if (!QSG_Extensions[i].name)
continue;
if (i < 32 && cls.protocol == CP_QUAKEWORLD)
if (!(cls.fteprotocolextensions & (1<<i)))
continue;
if (!strcmp(QSG_Extensions[i].name, extname))
{
G_FLOAT(OFS_RETURN) = true;
return;
}
}
G_FLOAT(OFS_RETURN) = false;
}
void QCBUILTIN PF_soundupdate (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *entity = G_WEDICT(prinst, OFS_PARM0);
int channel = G_FLOAT(OFS_PARM1);
const char *sample = PR_GetStringOfs(prinst, OFS_PARM2);
float volume = G_FLOAT(OFS_PARM3);
float attenuation = G_FLOAT(OFS_PARM4);
float pitchpct = (prinst->callargc >= 6)?G_FLOAT(OFS_PARM5)*0.01:0;
unsigned int flags = (prinst->callargc>=7)?G_FLOAT(OFS_PARM6):0;
float startoffset = (prinst->callargc>=8)?G_FLOAT(OFS_PARM7):0;
sfx_t *sfx = S_PrecacheSound(sample);
vec3_t org;
VectorCopy(entity->v->origin, org);
if (entity->v->solid == SOLID_BSP)
{
VectorMA(org, 0.5, entity->v->mins, org);
VectorMA(org, 0.5, entity->v->maxs, org);
}
G_FLOAT(OFS_RETURN) = S_UpdateSound(-entity->entnum, channel, sfx, org, entity->v->velocity, volume, attenuation, startoffset, pitchpct, flags);
}
void QCBUILTIN PF_stopsound (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *entity = G_WEDICT(prinst, OFS_PARM0);
int channel = G_FLOAT(OFS_PARM1);
S_StopSound(-entity->entnum, channel);
}
void QCBUILTIN PF_getsoundtime (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *entity = G_WEDICT(prinst, OFS_PARM0);
int channel = G_FLOAT(OFS_PARM1);
G_FLOAT(OFS_RETURN) = S_GetSoundTime(-entity->entnum, channel);
}
void QCBUILTIN PF_getchannellevel (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *entity = G_WEDICT(prinst, OFS_PARM0);
int channel = G_FLOAT(OFS_PARM1);
G_FLOAT(OFS_RETURN) = S_GetChannelLevel(-entity->entnum, channel);
}
static void QCBUILTIN PF_cs_sound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *sample;
int channel;
csqcedict_t *entity;
float volume;
float attenuation;
float pitchpct;
unsigned int flags;
float startoffset;
sfx_t *sfx;
vec3_t org;
entity = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
sample = PR_GetStringOfs(prinst, OFS_PARM2);
volume = G_FLOAT(OFS_PARM3);
attenuation = G_FLOAT(OFS_PARM4);
pitchpct = (prinst->callargc>=6)?G_FLOAT(OFS_PARM5)*0.01:0;
flags = (prinst->callargc>=7)?G_FLOAT(OFS_PARM6):0;
startoffset = (prinst->callargc>=8)?G_FLOAT(OFS_PARM7):0;
sfx = S_PrecacheSound(sample);
VectorCopy(entity->v->origin, org);
if (entity->v->solid == SOLID_BSP)
{
VectorMA(org, 0.5, entity->v->mins, org);
VectorMA(org, 0.5, entity->v->maxs, org);
}
if (sfx)
S_StartSound(-entity->entnum, channel, sfx, org, entity->v->velocity, volume, attenuation, startoffset, pitchpct, flags);
}
static void QCBUILTIN PF_cs_pointsound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *sample;
float *origin;
float volume;
float attenuation;
float pitchpct;
sfx_t *sfx;
origin = G_VECTOR(OFS_PARM0);
sample = PR_GetStringOfs(prinst, OFS_PARM1);
volume = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
if (prinst->callargc >= 5)
pitchpct = G_FLOAT(OFS_PARM4)*0.01;
else
pitchpct = 0;
sfx = S_PrecacheSound(sample);
if (sfx)
S_StartSound(0, 0, sfx, origin, NULL, volume, attenuation, 0, pitchpct, 0);
}
static void QCBUILTIN PF_cs_particle(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float *dir = G_VECTOR(OFS_PARM1);
float colour = G_FLOAT(OFS_PARM2);
float count = G_FLOAT(OFS_PARM2);
pe->RunParticleEffect(org, dir, colour, count);
}
static void QCBUILTIN PF_cs_particle2(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org, *dmin, *dmax;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
dmin = G_VECTOR(OFS_PARM1);
dmax = G_VECTOR(OFS_PARM2);
colour = G_FLOAT(OFS_PARM3);
effect = G_FLOAT(OFS_PARM4);
count = G_FLOAT(OFS_PARM5);
pe->RunParticleEffect2 (org, dmin, dmax, colour, effect, count);
}
static void QCBUILTIN PF_cs_particle3(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org, *box;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
box = G_VECTOR(OFS_PARM1);
colour = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
pe->RunParticleEffect3(org, box, colour, effect, count);
}
static void QCBUILTIN PF_cs_particle4(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org;
float radius;
float colour;
float count;
float effect;
org = G_VECTOR(OFS_PARM0);
radius = G_FLOAT(OFS_PARM1);
colour = G_FLOAT(OFS_PARM2);
effect = G_FLOAT(OFS_PARM3);
count = G_FLOAT(OFS_PARM4);
pe->RunParticleEffect4(org, radius, colour, effect, count);
}
void QCBUILTIN PF_cl_effect(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
const char *name = PR_GetStringOfs(prinst, OFS_PARM1);
float startframe = G_FLOAT(OFS_PARM2);
float endframe = G_FLOAT(OFS_PARM3);
float framerate = G_FLOAT(OFS_PARM4);
model_t *mdl;
mdl = Mod_ForName(name, MLV_WARN);
if (mdl)
CL_SpawnSpriteEffect(org, NULL, NULL, mdl, startframe, endframe, framerate, mdl->type==mod_sprite?-1:1, 1, 0, 0, P_INVALID, 0, 0);
else
Con_Printf("PF_cl_effect: Couldn't load model %s\n", name);
}
void QCBUILTIN PF_cl_ambientsound(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *samp;
float *pos;
float vol, attenuation;
pos = G_VECTOR (OFS_PARM0);
samp = PR_GetStringOfs(prinst, OFS_PARM1);
vol = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
S_StaticSound (S_PrecacheSound (samp), pos, vol, attenuation);
}
static void QCBUILTIN PF_cs_lightstyle (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int stnum = G_FLOAT(OFS_PARM0);
const char *str = PR_GetStringOfs(prinst, OFS_PARM1);
vec3_t rgb = {1,1,1};
if (prinst->callargc >= 3) //fte is a quakeworld engine
VectorCopy(G_VECTOR(OFS_PARM2), rgb);
if ((unsigned)stnum >= cl_max_lightstyles)
{
Con_Printf ("PF_cs_lightstyle: stnum > MAX_LIGHTSTYLES");
return;
}
R_UpdateLightStyle(stnum, str, rgb[0],rgb[1],rgb[2]);
}
static void QCBUILTIN PF_getlightstyle (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int stnum = G_FLOAT(OFS_PARM0);
if (stnum >= cl_max_lightstyles)
{
VectorSet(G_VECTOR(OFS_PARM1), 0, 0, 0);
G_INT(OFS_RETURN) = 0;
return;
}
VectorCopy(cl_lightstyle[stnum].colours, G_VECTOR(OFS_PARM1));
if (!cl_lightstyle[stnum].length)
G_INT(OFS_RETURN) = 0;
else
RETURN_TSTRING(cl_lightstyle[stnum].map);
}
static void QCBUILTIN PF_getlightstylergb (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int stnum = G_FLOAT(OFS_PARM0);
int value; //could be float, but that would exceed the precision of R_AnimateLight
if (stnum >= MAX_NET_LIGHTSTYLES)
{
Con_Printf ("PF_getlightstyle: stnum > MAX_LIGHTSTYLES");
return;
}
if (stnum < cl_max_lightstyles || !cl_lightstyle[stnum].length)
value = ('m'-'a')*22 * r_lightstylescale.value;
else if (cl_lightstyle[stnum].map[0] == '=')
value = atof(cl_lightstyle[stnum].map+1)*256*r_lightstylescale.value;
else
{
int v1, v2, vd, i;
float f;
f = (cl.time*r_lightstylespeed.value);
if (f < 0)
f = 0;
i = (int)f;
f -= i; //this can require updates at 1000 times a second.. Depends on your framerate of course
v1 = i % cl_lightstyle[stnum].length;
v1 = cl_lightstyle[stnum].map[v1] - 'a';
v2 = (i+1) % cl_lightstyle[stnum].length;
v2 = cl_lightstyle[stnum].map[v2] - 'a';
vd = v1 - v2;
if (!r_lightstylesmooth.ival || vd < -r_lightstylesmooth_limit.ival || vd > r_lightstylesmooth_limit.ival)
value = v1*22*r_lightstylescale.value;
else
value = (v1*(1-f) + v2*(f))*22*r_lightstylescale.value;
}
VectorScale(cl_lightstyle[stnum].colours, value*(1.0/256), G_VECTOR(OFS_RETURN));
}
static void QCBUILTIN PF_cl_te_gunshot (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float scaler = 1;
if (prinst->callargc >= 2) //fte is a quakeworld engine
scaler = G_FLOAT(OFS_PARM1);
if (P_RunParticleEffectType(pos, NULL, scaler, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20*scaler);
}
static void QCBUILTIN PF_cl_te_bloodqw (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float scaler = 1;
if (prinst->callargc >= 2) //fte is a quakeworld engine
scaler = G_FLOAT(OFS_PARM1);
if (P_RunParticleEffectType(pos, NULL, scaler, ptqw_blood))
if (P_RunParticleEffectType(pos, NULL, scaler, ptdp_blood))
P_RunParticleEffect (pos, vec3_origin, 73, 20*scaler);
}
static void QCBUILTIN PF_cl_te_blooddp (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float *dir = G_VECTOR(OFS_PARM1);
float scaler = G_FLOAT(OFS_PARM2);
if (P_RunParticleEffectType(pos, dir, scaler, ptdp_blood))
if (P_RunParticleEffectType(pos, dir, scaler, ptqw_blood))
P_RunParticleEffect (pos, dir, 73, 20*scaler);
}
static void QCBUILTIN PF_cl_te_lightningblood (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, ptqw_lightningblood))
P_RunParticleEffect (pos, vec3_origin, 225, 50);
}
static void QCBUILTIN PF_cl_te_spike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 10);
}
static void QCBUILTIN PF_cl_te_superspike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void QCBUILTIN PF_cl_te_explosion (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
// light
if (r_explosionlight.value) {
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 1;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.155;
dl->color[2] = 0.05;
dl->channelfade[0] = 0.196;
dl->channelfade[1] = 0.23;
dl->channelfade[2] = 0.12;
}
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
Surf_AddStain(pos, -1, -1, -1, 100);
S_StartSound (0, 0, cl_sfx_r_exp3, pos, NULL, 1, 1, 0, 0, 0);
}
static void QCBUILTIN PF_cl_te_tarexplosion (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_tarexplosion);
S_StartSound (0, 0, cl_sfx_r_exp3, pos, NULL, 1, 1, 0, 0, 0);
}
static void QCBUILTIN PF_cl_te_wizspike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_wizspike))
P_RunParticleEffect (pos, vec3_origin, 20, 30);
S_StartSound (0, 0, cl_sfx_knighthit, pos, NULL, 1, 1, 0, 0, 0);
}
static void QCBUILTIN PF_cl_te_knightspike (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, pt_knightspike))
P_RunParticleEffect (pos, vec3_origin, 226, 20);
S_StartSound (0, 0, cl_sfx_knighthit, pos, NULL, 1, 1, 0, 0, 0);
}
static void QCBUILTIN PF_cl_te_lavasplash (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_lavasplash);
}
static void QCBUILTIN PF_cl_te_teleport (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
P_RunParticleEffectType(pos, NULL, 1, pt_teleportsplash);
}
static void QCBUILTIN PF_cl_te_gunshotquad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_gunshotquad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void QCBUILTIN PF_cl_te_spikequad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_spikequad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 10, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 10);
}
static void QCBUILTIN PF_cl_te_superspikequad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_superspikequad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_superspike))
if (P_RunParticleEffectType(pos, NULL, 2, pt_spike))
if (P_RunParticleEffectType(pos, NULL, 20, pt_gunshot))
P_RunParticleEffect (pos, vec3_origin, 0, 20);
}
static void QCBUILTIN PF_cl_te_explosionquad (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectTypeString(pos, vec3_origin, 1, "te_explosionquad"))
if (P_RunParticleEffectType(pos, NULL, 1, pt_explosion))
P_RunParticleEffect(pos, NULL, 107, 1024); // should be 97-111
Surf_AddStain(pos, -1, -1, -1, 100);
// light
if (r_explosionlight.value) {
dlight_t *dl;
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 1;
dl->decay = 300;
dl->color[0] = 0.2;
dl->color[1] = 0.155;
dl->color[2] = 0.05;
dl->channelfade[0] = 0.196;
dl->channelfade[1] = 0.23;
dl->channelfade[2] = 0.12;
}
S_StartSound (0, 0, cl_sfx_r_exp3, pos, NULL, 1, 1, 0, 0, 0);
}
//void(vector org, float radius, float lifetime, vector color) te_customflash
static void QCBUILTIN PF_cl_te_customflash (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float radius = G_FLOAT(OFS_PARM1);
float lifetime = G_FLOAT(OFS_PARM2);
float *colour = G_VECTOR(OFS_PARM3);
dlight_t *dl;
// light
dl = CL_AllocDlight (0);
VectorCopy (org, dl->origin);
dl->radius = radius;
dl->die = cl.time + lifetime;
dl->decay = dl->radius / lifetime;
dl->color[0] = colour[0]*0.5f;
dl->color[1] = colour[1]*0.5f;
dl->color[2] = colour[2]*0.5f;
}
static void QCBUILTIN PF_cl_te_bloodshower (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *minb = G_VECTOR(OFS_PARM0);
float *maxb = G_VECTOR(OFS_PARM1);
vec3_t vel = {0,0,-G_FLOAT(OFS_PARM2)};
float howmany = G_FLOAT(OFS_PARM3);
P_RunParticleCube(P_FindParticleType("te_bloodshower"), minb, maxb, vel, vel, howmany, 0, false, 0);
}
static void QCBUILTIN PF_cl_te_particlecube (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *minb = G_VECTOR(OFS_PARM0);
float *maxb = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float color = G_FLOAT(OFS_PARM4);
float gravity = G_FLOAT(OFS_PARM5);
float jitter = G_FLOAT(OFS_PARM6);
P_RunParticleCube(P_INVALID, minb, maxb, vel, vel, howmany, color, gravity, jitter);
}
static void QCBUILTIN PF_cl_te_spark (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
float *pos2 = G_VECTOR(OFS_PARM1);
float cnt = G_FLOAT(OFS_PARM2);
P_RunParticleEffectType(pos, pos2, cnt, ptdp_spark);
}
static void QCBUILTIN PF_cl_te_smallflash (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
dlight_t *dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 200;
dl->decay = 1000;
dl->die = cl.time + 0.2;
dl->color[0] = 2.0;
dl->color[1] = 2.0;
dl->color[2] = 2.0;
}
static void QCBUILTIN PF_cl_te_explosion2 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
int colorStart = G_FLOAT(OFS_PARM1);
int colorLength = G_FLOAT(OFS_PARM2);
int ef = P_FindParticleType(va("TE_EXPLOSION2_%i_%i", colorStart, colorLength));
if (ef == P_INVALID)
ef = pt_explosion;
P_RunParticleEffectType(pos, NULL, 1, ef);
if (r_explosionlight.value)
{
dlight_t *dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
}
S_StartSound (0, 0, cl_sfx_r_exp3, pos, NULL, 1, 1, 0, 0, 0);
}
static void QCBUILTIN PF_cl_te_flamejet (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
vec3_t pos, vel;
int count;
// origin
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
// velocity
vel[0] = MSG_ReadCoord ();
vel[1] = MSG_ReadCoord ();
vel[2] = MSG_ReadCoord ();
// count
count = MSG_ReadByte ();
if (P_RunParticleEffectType(pos, vel, count, P_FindParticleType("TE_FLAMEJET")))
P_RunParticleEffect (pos, vel, 232, count);
}
static void QCBUILTIN PF_cl_te_lightning1 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(BT_Q1LIGHTNING1, ent->entnum+(ent->entnum?MAX_EDICTS:0), start, end);
}
static void QCBUILTIN PF_cl_te_lightning2 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(BT_Q1LIGHTNING2, ent->entnum+(ent->entnum?MAX_EDICTS:0), start, end);
}
static void QCBUILTIN PF_cl_te_lightning3 (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(BT_Q1LIGHTNING3, ent->entnum+(ent->entnum?MAX_EDICTS:0), start, end);
}
static void QCBUILTIN PF_cl_te_beam (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
float *start = G_VECTOR(OFS_PARM1);
float *end = G_VECTOR(OFS_PARM2);
CL_AddBeam(BT_Q1BEAM, ent->entnum+(ent->entnum?MAX_EDICTS:0), start, end);
}
static void QCBUILTIN PF_cl_te_plasmaburn (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *pos = G_VECTOR(OFS_PARM0);
if (P_RunParticleEffectType(pos, NULL, 1, P_FindParticleType("te_plasmaburn")))
P_RunParticleEffect(pos, vec3_origin, 15, 50);
}
static void QCBUILTIN PF_cl_te_explosionrgb (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *org = G_VECTOR(OFS_PARM0);
float *colour = G_VECTOR(OFS_PARM1);
dlight_t *dl;
if (P_RunParticleEffectType(org, NULL, 1, pt_explosion))
P_RunParticleEffect(org, NULL, 107, 1024); // should be 97-111
Surf_AddStain(org, -1, -1, -1, 100);
// light
if (r_explosionlight.value)
{
dl = CL_AllocDlight (0);
VectorCopy (org, dl->origin);
dl->radius = 150 + r_explosionlight.value*200;
dl->die = cl.time + 0.5;
dl->decay = 300;
dl->color[0] = 0.4f*colour[0];
dl->color[1] = 0.4f*colour[1];
dl->color[2] = 0.4f*colour[2];
dl->channelfade[0] = 0;
dl->channelfade[1] = 0;
dl->channelfade[2] = 0;
}
S_StartSound (0, 0, cl_sfx_r_exp3, org, NULL, 1, 1, 0, 0, 0);
}
static void QCBUILTIN PF_cl_te_particlerain (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
P_RunParticleWeather(min, max, vel, howmany, colour, "rain");
}
static void QCBUILTIN PF_cl_te_particlesnow (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *min = G_VECTOR(OFS_PARM0);
float *max = G_VECTOR(OFS_PARM1);
float *vel = G_VECTOR(OFS_PARM2);
float howmany = G_FLOAT(OFS_PARM3);
float colour = G_FLOAT(OFS_PARM4);
P_RunParticleWeather(min, max, vel, howmany, colour, "snow");
}
void CSQC_RunThreads(void)
{
csqctreadstate_t *state = csqcthreads, *next;
csqcthreads = NULL;
while(state)
{
next = state->next;
if (state->resumetime > cl.servertime)
{ //not time yet, reform original list.
state->next = csqcthreads;
csqcthreads = state;
}
else
{ //call it and forget it ever happened. The Sleep biltin will recreate if needed.
*csqcg.self = EDICT_TO_PROG(csqcprogs, EDICT_NUM_UB(csqcprogs, state->self));
*csqcg.other = EDICT_TO_PROG(csqcprogs, EDICT_NUM_UB(csqcprogs, state->other));
csqcprogs->RunThread(csqcprogs, state->thread);
csqcprogs->parms->memfree(state->thread);
csqcprogs->parms->memfree(state);
}
state = next;
}
}
static void QCBUILTIN PF_cs_addprogs (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *s = PR_GetStringOfs(prinst, OFS_PARM0);
int newp;
if (!s || !*s)
newp = -1;
else
{
newp = PR_LoadProgs(prinst, s);
if (newp >= 0)
PR_ProgsAdded(csqcprogs, newp, s);
}
G_FLOAT(OFS_RETURN) = newp;
}
static void QCBUILTIN PF_cs_OpenPortal (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
/*
#ifdef Q2BSPS
if (cl.worldmodel->fromgame == fg_quake2)
{
int portal;
int state = G_FLOAT(OFS_PARM1)!=0;
if (G_INT(OFS_PARM1) >= MAX_EDICTS)
portal = G_FLOAT(OFS_PARM0); //old legacy crap.
else
portal = G_WEDICT(prinst, OFS_PARM0)->xv->style; //read the func_areaportal's style field.
CMQ2_SetAreaPortalState(cl.worldmodel, portal, state);
}
#endif
*/
#ifdef Q3BSPS
if (cl.worldmodel->fromgame == fg_quake3)
{
int state = G_FLOAT(OFS_PARM1)!=0;
wedict_t *portal = G_WEDICT(prinst, OFS_PARM0);
int area1 = portal->pvsinfo.areanum, area2 = portal->pvsinfo.areanum2;
if (area1 == area2 || area1<0 || area2<0)
return;
CMQ3_SetAreaPortalState(cl.worldmodel, portal->pvsinfo.areanum, portal->pvsinfo.areanum2, state);
}
#endif
}
static void QCBUILTIN PF_cs_droptofloor (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent;
vec3_t end;
vec3_t start;
trace_t trace;
ent = (csqcedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
VectorCopy (ent->v->origin, end);
end[2] -= 512;
VectorCopy (ent->v->origin, start);
trace = World_Move (&csqc_world, start, ent->v->mins, ent->v->maxs, end, MOVE_NORMAL, (wedict_t*)ent);
if (trace.fraction == 1 || trace.allsolid)
G_FLOAT(OFS_RETURN) = 0;
else
{
VectorCopy (trace.endpos, ent->v->origin);
World_LinkEdict(&csqc_world, (wedict_t*)ent, false);
ent->v->flags = (int)ent->v->flags | FL_ONGROUND;
ent->v->groundentity = EDICT_TO_PROG(prinst, trace.ent);
G_FLOAT(OFS_RETURN) = 1;
}
}
static void QCBUILTIN PF_cl_getlight (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
vec3_t ambient, diffuse, dir;
if (!cl.worldmodel || cl.worldmodel->loadstate != MLS_LOADED || !cl.worldmodel->funcs.LightPointValues)
VectorSet(G_VECTOR(OFS_RETURN), 0, 0, 0);
else
{
cl.worldmodel->funcs.LightPointValues(cl.worldmodel, G_VECTOR(OFS_PARM0), ambient, diffuse, dir);
VectorMA(ambient, 0.5, diffuse, G_VECTOR(OFS_RETURN));
}
}
/*
static void QCBUILTIN PF_Stub (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
Con_Printf("Obsolete csqc builtin (%i) executed\n", prinst->lastcalledbuiltinnumber);
}
*/
static void QCBUILTIN PF_rotatevectorsbytag (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
int tagnum = G_FLOAT(OFS_PARM1);
float *srcorg = ent->v->origin;
int modelindex = ent->v->modelindex;
float *retorg = G_VECTOR(OFS_RETURN);
model_t *mod = CSQC_GetModelForIndex(modelindex);
float transforms[12];
float src[12];
float dest[12];
int i;
framestate_t fstate;
cs_getframestate(ent, ent->xv->renderflags, &fstate);
if (Mod_GetTag(mod, tagnum, &fstate, transforms))
{
VectorCopy(csqcg.forward, src+0);
src[3] = 0;
VectorNegate(csqcg.right, src+4);
src[7] = 0;
VectorCopy(csqcg.up, src+8);
src[11] = 0;
if (ent->xv->scale)
{
for (i = 0; i < 12; i+=4)
{
transforms[i+0] *= ent->xv->scale;
transforms[i+1] *= ent->xv->scale;
transforms[i+2] *= ent->xv->scale;
transforms[i+3] *= ent->xv->scale;
}
}
R_ConcatRotationsPad((void*)transforms, (void*)src, (void*)dest);
VectorCopy(dest+0, csqcg.forward);
VectorNegate(dest+4, csqcg.right);
VectorCopy(dest+8, csqcg.up);
VectorCopy(srcorg, retorg);
for (i = 0 ; i < 3 ; i++)
{
retorg[0] += transforms[i*4+3]*src[4*i+0];
retorg[1] += transforms[i*4+3]*src[4*i+1];
retorg[2] += transforms[i*4+3]*src[4*i+2];
}
return;
}
VectorCopy(srcorg, retorg);
}
static void QCBUILTIN PF_cs_break (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
PR_RunWarning (prinst, "break statement\n");
}
//fixme merge with ssqc
static void QCBUILTIN PF_cs_walkmove (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent;
float yaw, dist;
vec3_t move;
// dfunction_t *oldf;
int oldself;
qboolean settrace;
vec3_t axis[3];
float s;
ent = PROG_TO_WEDICT(prinst, *csqcg.self);
yaw = G_FLOAT(OFS_PARM0);
dist = G_FLOAT(OFS_PARM1);
if (prinst->callargc >= 3 && G_FLOAT(OFS_PARM2))
settrace = true;
else
settrace = false;
if ( !( (int)ent->v->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
World_GetEntGravityAxis(ent, axis);
yaw = yaw*M_PI*2 / 360;
s = cos(yaw)*dist;
VectorScale(axis[0], s, move);
s = sin(yaw)*dist;
VectorMA(move, s, axis[1], move);
// save program state, because CS_movestep may call other progs
oldself = *csqcg.self;
G_FLOAT(OFS_RETURN) = World_movestep(&csqc_world, (wedict_t*)ent, move, axis, true, false, settrace?cs_settracevars:NULL);
// restore program state
*csqcg.self = oldself;
}
//fixme merge with ssqc
static void QCBUILTIN PF_cs_movetogoal (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
wedict_t *ent;
float dist;
ent = (wedict_t*)PROG_TO_EDICT(prinst, *csqcg.self);
dist = G_FLOAT(OFS_PARM0);
World_MoveToGoal (&csqc_world, ent, dist);
}
static void CS_ConsoleCommand_f(void)
{
char cmd[2048];
int seat = CL_TargettedSplit(false);
Q_snprintfz(cmd, sizeof(cmd), "%s %s", Cmd_Argv(0), Cmd_Args());
CSQC_ConsoleCommand(seat, cmd);
}
static void QCBUILTIN PF_cs_registercommand (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
const char *str = PF_VarString(prinst, 0, pr_globals);
if (!Cmd_Exists(str))
Cmd_AddCommand(str, CS_ConsoleCommand_f);
}
static void QCBUILTIN PF_cs_setlistener (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *origin = G_VECTOR(OFS_PARM0);
float *forward = G_VECTOR(OFS_PARM1);
float *right = G_VECTOR(OFS_PARM2);
float *up = G_VECTOR(OFS_PARM3);
size_t reverbtype = (prinst->callargc>4)?G_FLOAT(OFS_PARM4):0;
float *velocity = (prinst->callargc>5)?G_VECTOR(OFS_PARM5):NULL;
int i = (csqc_playerseat>=0)?csqc_playerseat:0;
cl.playerview[i].audio.defaulted = false;
cl.playerview[i].audio.entnum = csqcg.player_localentnum?*csqcg.player_localentnum:cl.playerview[i].viewentity;
VectorCopy(origin, cl.playerview[i].audio.origin);
VectorCopy(forward, cl.playerview[i].audio.forward);
VectorCopy(right, cl.playerview[i].audio.right);
VectorCopy(up, cl.playerview[i].audio.up);
cl.playerview[i].audio.reverbtype = reverbtype;
if (velocity)
VectorCopy(velocity, cl.playerview[i].audio.velocity);
else
VectorClear(cl.playerview[i].audio.velocity);
}
static void QCBUILTIN PF_cs_setupreverb (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int reverbslot = G_FLOAT(OFS_PARM0);
int qcptr = G_INT(OFS_PARM1);
int size = G_INT(OFS_PARM2);
struct reverbproperties_s *ptr;
//validates the pointer.
if (qcptr < 0 || qcptr+size >= prinst->stringtablesize)
{
PR_BIError(prinst, "PF_cs_setupreverb: invalid reverb pointer\n");
return;
}
ptr = (struct reverbproperties_s*)(prinst->stringtable + qcptr);
//let the sound system do its thing.
S_UpdateReverb(reverbslot, ptr, size);
}
#define RSES_NOLERP 1
#define RSES_NOROTATE 2
#define RSES_NOTRAILS 4
#define RSES_NOLIGHTS 8
static void CSQC_LerpStateToCSQC(lerpents_t *le, csqcedict_t *ent, qboolean nolerp)
{
ent->v->frame = le->newframe[FS_REG];
ent->xv->frame1time = max(0, cl.servertime - le->newframestarttime[FS_REG]);
ent->xv->frame2 = le->oldframe[FS_REG];
ent->xv->frame2time = max(0, cl.servertime - le->oldframestarttime[FS_REG]);
ent->xv->lerpfrac = bound(0, 1-(ent->xv->frame1time) / le->framelerpdeltatime[FS_REG], 1);
ent->xv->baseframe = le->newframe[FST_BASE];
ent->xv->baseframe1time = max(0, cl.servertime - le->newframestarttime[FST_BASE]);
ent->xv->baseframe2 = le->oldframe[FST_BASE];
ent->xv->baseframe2time = max(0, cl.servertime - le->oldframestarttime[FST_BASE]);
ent->xv->baselerpfrac = bound(0, 1-(ent->xv->baseframe1time) / le->framelerpdeltatime[FST_BASE], 1);
ent->xv->basebone = le->basebone;
if (nolerp)
{
ent->v->origin[0] = le->neworigin[0];
ent->v->origin[1] = le->neworigin[1];
ent->v->origin[2] = le->neworigin[2];
ent->v->angles[0] = le->newangle[0];
ent->v->angles[1] = le->newangle[1];
ent->v->angles[2] = le->newangle[2];
}
else
{
ent->v->origin[0] = le->origin[0];
ent->v->origin[1] = le->origin[1];
ent->v->origin[2] = le->origin[2];
ent->v->angles[0] = le->angles[0];
ent->v->angles[1] = le->angles[1];
ent->v->angles[2] = le->angles[2];
}
}
void CSQC_EntStateToCSQC(unsigned int flags, float lerptime, entity_state_t *src, csqcedict_t *ent)
{
model_t *model;
lerpents_t *le;
le = &cl.lerpents[src->number];
CSQC_LerpStateToCSQC(le, ent, flags & RSES_NOLERP);
model = cl.model_precache[src->modelindex];
if (!(flags & RSES_NOTRAILS))
{
//use entnum as a test to see if its new (if the old origin isn't usable)
if (ent->xv->entnum)
{
if (model->particletrail == P_INVALID || pe->ParticleTrail (ent->v->origin, src->origin, model->particletrail, host_frametime, src->number, NULL, &(le->trailstate)))
if (model->traildefaultindex >= 0)
pe->ParticleTrailIndex(ent->v->origin, src->origin, P_INVALID, host_frametime, model->traildefaultindex, 0, &(le->trailstate));
}
}
ent->xv->entnum = src->number;
ent->v->modelindex = src->modelindex;
// ent->xv->vw_index = src->modelindex2;
// ent->v->flags = src->flags;
ent->v->effects = src->effects;
//we ignore the q2 state fields
ent->v->colormap = src->colormap;
ent->v->skin = src->skinnum;
ent->xv->scale = src->scale/16.0f;
ent->xv->fatness = src->fatness/16.0f;
#ifdef HEXEN2
ent->xv->drawflags = src->hexen2flags;
ent->xv->abslight = src->abslight;
#endif
// ent->xv->abslight = src->abslight;
// ent->v->dpflags = src->dpflags;
ent->xv->colormod[0] = src->colormod[0]*(8/256.0f);
ent->xv->colormod[1] = src->colormod[1]*(8/256.0f);
ent->xv->colormod[2] = src->colormod[2]*(8/256.0f);
ent->xv->glowmod[0] = src->glowmod[0]*(8/256.0f);
ent->xv->glowmod[1] = src->glowmod[1]*(8/256.0f);
ent->xv->glowmod[2] = src->glowmod[2]*(8/256.0f);
// ent->xv->glow_size = src->glowsize*4;
// ent->xv->glow_color = src->glowcolour;
// ent->xv->glow_trail = !!(state->dpflags & RENDER_GLOWTRAIL);
ent->xv->alpha = (src->trans==255)?0:src->trans/254.0f;
// ent->v->solid = src->solid;
// ent->v->color[0] = src->light[0]/255.0;
// ent->v->color[1] = src->light[1]/255.0;
// ent->v->color[2] = src->light[2]/255.0;
// ent->v->light_lev = src->light[3];
// ent->xv->style = src->lightstyle;
// ent->xv->pflags = src->lightpflags;
ent->xv->tag_entity = src->tagentity;
ent->xv->tag_index = src->tagindex;
if (src->solidsize == ES_SOLID_BSP)
{
ent->v->solid = SOLID_BSP;
VectorCopy(model->mins, ent->v->mins);
VectorCopy(model->maxs, ent->v->maxs);
}
else if (src->solidsize)
{
ent->v->solid = SOLID_BBOX;
COM_DecodeSize(src->solidsize, ent->v->mins, ent->v->maxs);
}
else
ent->v->solid = SOLID_NOT;
ent->v->movetype = src->u.q1.pmovetype;
ent->v->velocity[0] = src->u.q1.velocity[0] * (1/8.0);
ent->v->velocity[1] = src->u.q1.velocity[1] * (1/8.0);
ent->v->velocity[2] = src->u.q1.velocity[2] * (1/8.0);
if (model)
{
if (!(flags & RSES_NOROTATE) && (model->flags & MF_ROTATE))
{
ent->v->angles[0] = 0;
ent->v->angles[1] = 100*lerptime;
ent->v->angles[2] = 0;
}
}
}
void CSQC_PlayerStateToCSQC(int pnum, player_state_t *srcp, csqcedict_t *ent)
{
ent->xv->entnum = pnum+1;
ent->v->modelindex = srcp->modelindex;
// ent->xv->vw_index = srcp->modelindex2;
ent->v->skin = srcp->skinnum;
CSQC_LerpStateToCSQC(&cl.lerpplayers[pnum], ent, true);
ent->xv->lerpfrac = 1-(ent->xv->frame1time) / cl.lerpplayers[pnum].framelerpdeltatime[FS_REG];
ent->xv->lerpfrac = bound(0, ent->xv->lerpfrac, 1);
VectorCopy(srcp->origin, ent->v->origin);
VectorCopy(srcp->viewangles, ent->v->angles);
VectorCopy(srcp->velocity, ent->v->velocity);
ent->v->angles[0] *= r_meshpitch.value * 0.333;
ent->v->colormap = pnum+1;
ent->xv->scale = srcp->scale;
//ent->v->fatness = srcp->fatness;
ent->xv->alpha = (srcp->alpha==255)?0:(srcp->alpha/254.0f);
// ent->v->colormod[0] = srcp->colormod[0]*(8/256.0f);
// ent->v->colormod[1] = srcp->colormod[1]*(8/256.0f);
// ent->v->colormod[2] = srcp->colormod[2]*(8/256.0f);
// ent->v->effects = srcp->effects;
}
unsigned int deltaflags[MAX_PRECACHE_MODELS];
func_t deltafunction[MAX_PRECACHE_MODELS];
typedef struct
{
unsigned int readpos; //pos
unsigned int numents; //present
unsigned int maxents; //buffer size
struct
{
unsigned int n; //don't rely on the ent->v->entnum, as csqc can corrupt that
csqcedict_t *e; //the csqc ent
} *e;
} csqcdelta_pack_t;
static csqcdelta_pack_t csqcdelta_pack_new;
static csqcdelta_pack_t csqcdelta_pack_old;
float csqcdelta_time;
static csqcedict_t *csqcdelta_playerents[MAX_CLIENTS];
static void CSQC_EntRemove(csqcedict_t *ed)
{
if (csqcg.ent_remove)
{
*csqcg.self = EDICT_TO_PROG(csqcprogs, ed);
PR_ExecuteProgram(csqcprogs, csqcg.ent_remove);
}
else
{
pe->DelinkTrailstate(&ed->trailstate);
World_UnlinkEdict((wedict_t*)ed);
ED_Free (csqcprogs, (void*)ed);
}
}
qboolean CSQC_DeltaPlayer(int playernum, player_state_t *state)
{
func_t func;
if (!state || state->modelindex <= 0 || state->modelindex >= MAX_PRECACHE_MODELS)
{
if (csqcdelta_playerents[playernum])
{
CSQC_EntRemove(csqcdelta_playerents[playernum]);
csqcdelta_playerents[playernum] = NULL;
}
return false;
}
func = deltafunction[state->modelindex];
if (func)
{
void *pr_globals;
csqcedict_t *ent;
ent = csqcdelta_playerents[playernum];
if (!ent)
{
ent = (csqcedict_t *)ED_Alloc(csqcprogs, false, 0);
ent->xv->drawmask = MASK_DELTA;
}
CSQC_PlayerStateToCSQC(playernum, state, ent);
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = !csqcdelta_playerents[playernum];
PR_ExecuteProgram(csqcprogs, func);
csqcdelta_playerents[playernum] = ent;
return G_FLOAT(OFS_RETURN);
}
else if (csqcdelta_playerents[playernum])
{
CSQC_EntRemove(csqcdelta_playerents[playernum]);
csqcdelta_playerents[playernum] = NULL;
}
return false;
}
void CSQC_DeltaStart(float time)
{
csqcdelta_pack_t tmp;
csqcdelta_time = time;
tmp = csqcdelta_pack_new;
csqcdelta_pack_new = csqcdelta_pack_old;
csqcdelta_pack_old = tmp;
csqcdelta_pack_new.numents = 0;
csqcdelta_pack_new.readpos = 0;
csqcdelta_pack_old.readpos = 0;
}
qboolean CSQC_DeltaUpdate(entity_state_t *src)
{
//FTE ensures that this function is called with increasing ent numbers each time
func_t func;
func = deltafunction[src->modelindex];
if (func)
{
void *pr_globals;
csqcedict_t *ent, *oldent;
while (csqcdelta_pack_old.readpos < csqcdelta_pack_old.numents && csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].n < src->number)
{
//this entity is stale, remove it.
CSQC_EntRemove(csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e);
csqcdelta_pack_old.readpos++;
}
if (csqcdelta_pack_old.readpos >= csqcdelta_pack_old.numents)
oldent = NULL; //reached the end of the old frame's ents (so we must be new)
else if (src->number < csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].n)
oldent = NULL; //there's a gap, this one must be new.
else
{ //already known.
oldent = csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e;
csqcdelta_pack_old.readpos++;
}
if (src->number < maxcsqcentities && csqcent[src->number])
{
//in the csqc list (don't permit in the delta list too)
if (oldent)
CSQC_EntRemove(oldent);
return false;
}
if (oldent)
ent = oldent;
else
{
ent = (csqcedict_t *)ED_Alloc(csqcprogs, false, 0);
if (!csqc_isdarkplaces)
ent->xv->drawmask = MASK_DELTA;
}
CSQC_EntStateToCSQC(deltaflags[src->modelindex], csqcdelta_time, src, ent);
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = !oldent;
PR_ExecuteProgram(csqcprogs, func);
if (csqcdelta_pack_new.maxents <= csqcdelta_pack_new.numents)
{
csqcdelta_pack_new.maxents = csqcdelta_pack_new.numents + 64;
csqcdelta_pack_new.e = BZ_Realloc(csqcdelta_pack_new.e, sizeof(*csqcdelta_pack_new.e)*csqcdelta_pack_new.maxents);
}
csqcdelta_pack_new.e[csqcdelta_pack_new.numents].e = ent;
csqcdelta_pack_new.e[csqcdelta_pack_new.numents].n = src->number;
csqcdelta_pack_new.numents++;
return G_FLOAT(OFS_RETURN);
}
return false;
}
void CSQC_DeltaEnd(void)
{
//remove any unreferenced ents stuck on the end
while (csqcdelta_pack_old.readpos < csqcdelta_pack_old.numents)
{
CSQC_EntRemove(csqcdelta_pack_old.e[csqcdelta_pack_old.readpos].e);
csqcdelta_pack_old.readpos++;
}
}
static void QCBUILTIN PF_DeltaListen(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int i;
const char *mname = PR_GetStringOfs(prinst, OFS_PARM0);
func_t func = G_INT(OFS_PARM1);
unsigned int flags = G_FLOAT(OFS_PARM2);
if (csqc_nogameaccess)
{
csqc_deprecated("PF_DeltaListen: game access is blocked");
return;
}
if (!prinst->GetFunctionInfo(prinst, func, NULL, NULL, NULL, NULL, 0))
{
Con_Printf("PF_DeltaListen: Bad function index\n");
return;
}
if (!strcmp(mname, "*"))
{
//yes, even things that are not allocated yet
for (i = 0; i < MAX_PRECACHE_MODELS; i++)
{
deltafunction[i] = func;
deltaflags[i] = flags;
}
}
else
{
for (i = 1; i < MAX_PRECACHE_MODELS; i++)
{
if (!*cl.model_name[i])
break;
if (!strcmp(cl.model_name[i], mname))
{
deltafunction[i] = func;
deltaflags[i] = flags;
break;
}
}
}
}
static void AngleVectorsIndex (const vec3_t angles, int modelindex, vec3_t forward, vec3_t right, vec3_t up)
{
vec3_t fixedangles;
fixedangles[0] = angles[0] * CSQC_PitchScaleForModelIndex(modelindex);
fixedangles[1] = angles[1];
fixedangles[2] = angles[2];
AngleVectors(fixedangles, forward, right, up);
}
static void QCBUILTIN PF_getentity(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int entnum = G_FLOAT(OFS_PARM0);
int fldnum = G_FLOAT(OFS_PARM1);
lerpents_t *le;
entity_state_t *es;
if (csqc_nogameaccess)
{
G_FLOAT(OFS_RETURN+0) = 0;
G_FLOAT(OFS_RETURN+1) = 0;
G_FLOAT(OFS_RETURN+2) = 0;
return;
}
if (fldnum == GE_MAXENTS)
{
G_FLOAT(OFS_RETURN) = cl.maxlerpents;
return;
}
if (entnum > 0 && entnum <= cl.allocated_client_slots && cl.lerpplayers[entnum-1].sequence == cl.lerpentssequence)
{
player_state_t *ps = &cl.inframes[cl.validsequence&UPDATE_MASK].playerstate[entnum-1];
le = &cl.lerpplayers[entnum-1];
switch(fldnum)
{
case GE_ACTIVE:
G_FLOAT(OFS_RETURN) = 1;
break;
case GE_ORIGIN:
/*lerped position*/
VectorCopy(le->origin, G_VECTOR(OFS_RETURN));
break;
case GE_SCALE:
G_FLOAT(OFS_RETURN) = ps->scale / 16.0f;
break;
case GE_ALPHA:
G_FLOAT(OFS_RETURN) = ps->alpha / 255.0f;
break;
case GE_COLORMOD:
G_FLOAT(OFS_RETURN+0) = ps->colourmod[0] / 8.0f;
G_FLOAT(OFS_RETURN+1) = ps->colourmod[1] / 8.0f;
G_FLOAT(OFS_RETURN+2) = ps->colourmod[2] / 8.0f;
break;
case GE_SKIN:
G_FLOAT(OFS_RETURN) = ps->skinnum;
break;
case GE_MINS:
VectorCopy(ps->szmins, G_VECTOR(OFS_RETURN));
break;
case GE_MAXS:
VectorCopy(ps->szmaxs, G_VECTOR(OFS_RETURN));
break;
case GE_ABSMIN:
VectorAdd(ps->szmins, le->origin, G_VECTOR(OFS_RETURN));
break;
case GE_ABSMAX:
VectorAdd(ps->szmaxs, le->origin, G_VECTOR(OFS_RETURN));
break;
case GE_ORIGINANDVECTORS:
VectorCopy(le->origin, G_VECTOR(OFS_RETURN));
AngleVectorsIndex(le->angles, ps->modelindex, csqcg.forward, csqcg.right, csqcg.up);
break;
case GE_FORWARD:
AngleVectorsIndex(le->angles, ps->modelindex, G_VECTOR(OFS_RETURN), NULL, NULL);
break;
case GE_RIGHT:
AngleVectorsIndex(le->angles, ps->modelindex, NULL, G_VECTOR(OFS_RETURN), NULL);
break;
case GE_UP:
AngleVectorsIndex(le->angles, ps->modelindex, NULL, NULL, G_VECTOR(OFS_RETURN));
break;
case GE_PANTSCOLOR:
G_FLOAT(OFS_RETURN) = cl.players[entnum-1].dbottomcolor;
break;
case GE_SHIRTCOLOR:
G_FLOAT(OFS_RETURN) = cl.players[entnum-1].dtopcolor;
break;
case GE_LIGHT:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_MODELINDEX:
G_FLOAT(OFS_RETURN) = ps->modelindex;
break;
case GE_MODELINDEX2:
G_FLOAT(OFS_RETURN) = ps->command.impulse; //evil hack
break;
case GE_EFFECTS:
G_FLOAT(OFS_RETURN) = ps->effects;
break;
case GE_FRAME:
G_FLOAT(OFS_RETURN) = ps->frame;
break;
case GE_ANGLES:
VectorCopy(le->angles, G_VECTOR(OFS_RETURN));
break;
case GE_FATNESS:
G_FLOAT(OFS_RETURN) = ps->fatness;
break;
case GE_DRAWFLAGS:
G_FLOAT(OFS_RETURN) = SCALE_ORIGIN_ORIGIN;
break;
case GE_ABSLIGHT:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_GLOWMOD:
VectorSet(G_VECTOR(OFS_RETURN), 1, 1, 1);
break;
case GE_GLOWSIZE:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_GLOWCOLOUR:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_RTSTYLE:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_RTPFLAGS:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_RTCOLOUR:
VectorSet(G_VECTOR(OFS_RETURN), 1, 1, 1);
break;
case GE_RTRADIUS:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_TAGENTITY:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_TAGINDEX:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_GRAVITYDIR:
VectorCopy(ps->gravitydir, G_VECTOR(OFS_RETURN));
break;
case GE_TRAILEFFECTNUM:
G_FLOAT(OFS_RETURN) = 0;
break;
default:
VectorCopy(vec3_origin, G_VECTOR(OFS_RETURN));
break;
}
return;
}
if (entnum >= cl.maxlerpents || !cl.lerpentssequence || cl.lerpents[entnum].sequence != cl.lerpentssequence)
{
if (fldnum != GE_ACTIVE)
Con_DPrintf("PF_getentity: entity %i is not valid\n", entnum);
VectorCopy(vec3_origin, G_VECTOR(OFS_RETURN));
return;
}
le = &cl.lerpents[entnum];
es = le->entstate;
switch(fldnum)
{
case GE_ACTIVE:
G_FLOAT(OFS_RETURN) = 1;
break;
case GE_ORIGIN:
/*lerped position*/
VectorCopy(le->origin, G_VECTOR(OFS_RETURN));
break;
case GE_SCALE:
G_FLOAT(OFS_RETURN) = es->scale / 16.0f;
break;
case GE_ALPHA:
G_FLOAT(OFS_RETURN) = es->trans / 255.0f;
break;
case GE_COLORMOD:
G_FLOAT(OFS_RETURN+0) = es->colormod[0] / 8.0f;
G_FLOAT(OFS_RETURN+1) = es->colormod[1] / 8.0f;
G_FLOAT(OFS_RETURN+2) = es->colormod[2] / 8.0f;
break;
case GE_SKIN:
G_FLOAT(OFS_RETURN) = es->skinnum;
break;
case GE_MINS:
{
vec3_t maxs;
COM_DecodeSize(es->solidsize, G_VECTOR(OFS_RETURN), maxs);
}
break;
case GE_MAXS:
{
vec3_t mins;
COM_DecodeSize(es->solidsize, mins, G_VECTOR(OFS_RETURN));
}
break;
case GE_ABSMIN:
{
vec3_t maxs;
COM_DecodeSize(es->solidsize, G_VECTOR(OFS_RETURN), maxs);
VectorAdd(G_VECTOR(OFS_RETURN), le->origin, G_VECTOR(OFS_RETURN));
}
break;
case GE_ABSMAX:
{
vec3_t mins;
COM_DecodeSize(es->solidsize, mins, G_VECTOR(OFS_RETURN));
VectorAdd(G_VECTOR(OFS_RETURN), le->origin, G_VECTOR(OFS_RETURN));
}
break;
case GE_ORIGINANDVECTORS:
VectorCopy(le->origin, G_VECTOR(OFS_RETURN));
AngleVectorsIndex(le->angles, es->modelindex, csqcg.forward, csqcg.right, csqcg.up);
break;
case GE_FORWARD:
AngleVectorsIndex(le->angles, es->modelindex, G_VECTOR(OFS_RETURN), NULL, NULL);
break;
case GE_RIGHT:
AngleVectorsIndex(le->angles, es->modelindex, NULL, G_VECTOR(OFS_RETURN), NULL);
break;
case GE_UP:
AngleVectorsIndex(le->angles, es->modelindex, NULL, NULL, G_VECTOR(OFS_RETURN));
break;
case GE_PANTSCOLOR:
if (es->colormap <= cl.allocated_client_slots && !(es->dpflags & RENDER_COLORMAPPED))
G_FLOAT(OFS_RETURN) = cl.players[es->colormap].dbottomcolor;
else
G_FLOAT(OFS_RETURN) = es->colormap & 15;
break;
case GE_SHIRTCOLOR:
if (es->colormap <= cl.allocated_client_slots && !(es->dpflags & RENDER_COLORMAPPED))
G_FLOAT(OFS_RETURN) = cl.players[es->colormap].dtopcolor;
else
G_FLOAT(OFS_RETURN) = es->colormap>>4;
break;
case GE_LIGHT:
G_FLOAT(OFS_RETURN) = 0;
break;
case GE_MODELINDEX:
G_FLOAT(OFS_RETURN) = es->modelindex;
break;
case GE_MODELINDEX2:
G_FLOAT(OFS_RETURN) = es->modelindex2;
break;
case GE_EFFECTS:
G_FLOAT(OFS_RETURN) = es->effects;
break;
case GE_FRAME:
G_FLOAT(OFS_RETURN) = es->frame;
break;
case GE_ANGLES:
VectorCopy(le->angles, G_VECTOR(OFS_RETURN));
break;
case GE_FATNESS:
G_FLOAT(OFS_RETURN) = es->fatness;
break;
case GE_DRAWFLAGS:
G_FLOAT(OFS_RETURN) = es->hexen2flags;
break;
case GE_ABSLIGHT:
G_FLOAT(OFS_RETURN) = es->abslight;
break;
case GE_GLOWMOD:
VectorScale(es->glowmod, 1/8.0, G_VECTOR(OFS_RETURN));
break;
case GE_GLOWSIZE:
G_FLOAT(OFS_RETURN) = es->glowsize;
break;
case GE_GLOWCOLOUR:
G_FLOAT(OFS_RETURN) = es->glowcolour;
break;
case GE_RTSTYLE:
G_FLOAT(OFS_RETURN) = es->lightstyle;
break;
case GE_RTPFLAGS:
G_FLOAT(OFS_RETURN) = es->lightpflags;
break;
case GE_RTCOLOUR:
VectorScale(es->light, 1/1024.0, G_VECTOR(OFS_RETURN));
break;
case GE_RTRADIUS:
G_FLOAT(OFS_RETURN) = es->light[3];
break;
case GE_TAGENTITY:
G_FLOAT(OFS_RETURN) = es->tagentity;
break;
case GE_TAGINDEX:
G_FLOAT(OFS_RETURN) = es->tagindex;
break;
case GE_GRAVITYDIR:
{
vec3_t a;
a[0] = ((192+es->u.q1.gravitydir[0])/256.0f) * 360;
a[1] = (es->u.q1.gravitydir[1]/256.0f) * 360;
a[2] = 0;
AngleVectors(a, G_VECTOR(OFS_RETURN), NULL, NULL);
}
break;
case GE_TRAILEFFECTNUM:
G_FLOAT(OFS_RETURN) = es->u.q1.traileffectnum;
break;
default:
Con_Printf("PF_getentity: field %i is not supported\n", fldnum);
VectorCopy(vec3_origin, G_VECTOR(OFS_RETURN));
break;
}
}
static void QCBUILTIN PF_cs_getplayerstat(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
unsigned int playernum = G_FLOAT(OFS_PARM0);
unsigned int statnum = G_FLOAT(OFS_PARM1);
unsigned int stattype = G_FLOAT(OFS_PARM2);
unsigned int i, j;
if (playernum >= cl.allocated_client_slots || statnum >= MAX_CL_STATS)
stattype = ev_void;
switch(stattype)
{
default:
case ev_void:
G_FLOAT(OFS_RETURN+0) = 0;
G_FLOAT(OFS_RETURN+1) = 0;
G_FLOAT(OFS_RETURN+2) = 0;
break;
case ev_integer:
case ev_field: //Hopefully NOT useful, certainly not reliable
case ev_function: //Hopefully NOT useful
case ev_pointer: //NOT useful in a networked capacity.
G_INT(OFS_RETURN) = cl.players[playernum].stats[statnum];
break;
case ev_float:
G_FLOAT(OFS_RETURN) = cl.players[playernum].statsf[statnum];
break;
case ev_vector:
G_FLOAT(OFS_RETURN+0) = (statnum+0 >= MAX_CL_STATS)?0:cl.players[playernum].statsf[statnum+0];
G_FLOAT(OFS_RETURN+1) = (statnum+1 >= MAX_CL_STATS)?0:cl.players[playernum].statsf[statnum+1];
G_FLOAT(OFS_RETURN+2) = (statnum+2 >= MAX_CL_STATS)?0:cl.players[playernum].statsf[statnum+2];
break;
case ev_entity:
j = cl.players[playernum].stats[statnum];
if (j < maxcsqcentities && csqcent[j])
G_INT(OFS_RETURN) = EDICT_TO_PROG(csqcprogs, csqcent[j]);
else if (j <= cl.allocated_client_slots && j > 0 && csqcdelta_playerents[j])
G_INT(OFS_RETURN) = EDICT_TO_PROG(csqcprogs, csqcdelta_playerents[j]);
else
{
G_INT(OFS_RETURN) = 0;
//scan for the delta entity reference.
for (i = 0; i < csqcdelta_pack_new.numents; i++)
{
if (csqcdelta_pack_old.e[i].n == j && csqcdelta_pack_old.e[i].e)
{
G_INT(OFS_RETURN) = EDICT_TO_PROG(csqcprogs, csqcdelta_pack_old.e[i].e);
break;
}
}
}
break;
case ev_string:
G_INT(OFS_RETURN) = 0; //FIXME: no info, these are not currently tracked in mvds apparently.
break;
}
}
void CL_CalcCrouch (playerview_t *pv);
static void QCBUILTIN PF_V_CalcRefdef(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{ //this function is essentially an overcomplicated way to shirk from defining your own view bobbing.
csqcedict_t *ent = (csqcedict_t*)G_EDICT(prinst, OFS_PARM0);
vec3_t savedvel;
/*enum
{
TELEPORTED,
JUMPING,
DEAD,
INTERMISSION
} flags = G_FLOAT(OFS_PARM1);*/
// csqc_deprecated("V_CalcRefdef has too much undefined behaviour.\n");
// if (ent->xv->entnum >= 1 && ent->xv->entnum <= MAX_CLIENTS)
// CSQC_ChangeLocalPlayer(ent->xv->entnum-1);
/* xonotic requires:
cl_followmodel
cl_smoothviewheight
cl_bobfall
*/
csqc_rebuildmatricies = true;
CL_DecayLights ();
// CL_ClearEntityLists();
V_ClearRefdef(csqc_playerview);
r_refdef.drawsbar = false; //csqc defaults to no sbar.
r_refdef.drawcrosshair = false;
VectorCopy(csqc_playerview->simvel, savedvel);
VectorCopy(ent->v->origin, csqc_playerview->simorg);
VectorCopy (ent->v->velocity, csqc_playerview->simvel);
csqc_playerview->onground = !!((int)ent->v->flags & FL_ONGROUND);
CL_CalcCrouch (csqc_playerview);
V_CalcRefdef(csqc_playerview); //set up the defaults
VectorCopy(savedvel, csqc_playerview->simvel);
}
static void QCBUILTIN PF_getlocationname(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
float *loc = G_VECTOR(OFS_PARM0);
RETURN_TSTRING(TP_LocationName(loc));
}
#if 1
//static void QCBUILTIN PF_ReadServerEntityState(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
//{
//}
#else
packet_entities_t *CL_ProcessPacketEntities(float *servertime, qboolean nolerp);
static void QCBUILTIN PF_ReadServerEntityState(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
//read the arguments the csqc gave us
unsigned int flags = G_FLOAT(OFS_PARM0);
float servertime = G_FLOAT(OFS_PARM1);
//locals
packet_entities_t *pack;
csqcedict_t *ent;
entity_state_t *src;
unsigned int i;
lerpents_t *le;
csqcedict_t *oldent;
oldcsqcpack_t *oldlist, *newlist;
int oldidx = 0, newidx = 0;
model_t *model;
player_state_t *srcp;
//setup
servertime += cl.servertime;
pack = CL_ProcessPacketEntities(&servertime, (flags & RSES_NOLERP));
if (!pack)
return; //we're lagging. can't do anything, just don't update
for (i = 0; i < cl.allocated_client_slots; i++)
{
srcp = &cl.frames[cl.validsequence&UPDATE_MASK].playerstate[i];
ent = deltaedplayerents[i];
if (srcp->messagenum == cl.validsequence && (i+1 >= maxcsqcentities || !csqcent[i+1]))
{
if (!ent)
{
ent = (csqcedict_t *)ED_Alloc(prinst);
deltaedplayerents[i] = ent;
G_FLOAT(OFS_PARM0) = true;
}
else
{
G_FLOAT(OFS_PARM0) = false;
}
CSQC_PlayerStateToCSQC(i, srcp, ent);
if (csqcg.delta_update)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, csqcg.delta_update);
}
}
else if (ent)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
deltaedplayerents[i] = NULL;
}
}
oldlist = &loadedcsqcpack[loadedcsqcpacknum];
loadedcsqcpacknum ^= 1;
newlist = &loadedcsqcpack[loadedcsqcpacknum];
newlist->numents = 0;
for (i = 0; i < pack->num_entities; i++)
{
src = &pack->entities[i];
// CL_LinkPacketEntities
#ifdef warningmsg
#pragma warningmsg("what to do here?")
#endif
// if (csqcent[src->number])
// continue; //don't add the entity if we have one sent specially via csqc protocols.
if (oldidx == oldlist->numents)
{ //reached the end of the old frame's ents
oldent = NULL;
}
else
{
while (oldidx < oldlist->numents && oldlist->entnum[oldidx] < src->number)
{
//this entity is stale, remove it.
oldent = oldlist->entptr[oldidx];
*csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
oldidx++;
}
if (src->number < oldlist->entnum[oldidx])
oldent = NULL;
else
{
oldent = oldlist->entptr[oldidx];
oldidx++;
}
}
if (src->number < maxcsqcentities && csqcent[src->number])
{
//in the csqc list
if (oldent)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
}
continue;
}
//note: we don't delta the state here. we just replace the old.
//its already lerped
if (oldent)
ent = oldent;
else
ent = (csqcedict_t *)ED_Alloc(prinst);
CSQC_EntStateToCSQC(flags, servertime, src, ent);
if (csqcg.delta_update)
{
*csqcg.self = EDICT_TO_PROG(prinst, (void*)ent);
G_FLOAT(OFS_PARM0) = !oldent;
PR_ExecuteProgram(prinst, csqcg.delta_update);
}
if (newlist->maxents <= newidx)
{
newlist->maxents = newidx + 64;
newlist->entptr = BZ_Realloc(newlist->entptr, sizeof(*newlist->entptr)*newlist->maxents);
newlist->entnum = BZ_Realloc(newlist->entnum, sizeof(*newlist->entnum)*newlist->maxents);
}
newlist->entptr[newidx] = ent;
newlist->entnum[newidx] = src->number;
newidx++;
}
//remove any unreferenced ents stuck on the end
while (oldidx < oldlist->numents)
{
oldent = oldlist->entptr[oldidx];
*csqcg.self = EDICT_TO_PROG(prinst, (void*)oldent);
PR_ExecuteProgram(prinst, csqcg.delta_remove);
oldidx++;
}
newlist->numents = newidx;
}
#endif
//be careful to not touch the resource unless we're meant to, to avoid stalling
static void QCBUILTIN PF_resourcestatus(pubprogfuncs_t *prinst, struct globalvars_s *pr_globals)
{
int restype = G_FLOAT(OFS_PARM0);
int doload = G_FLOAT(OFS_PARM1);
const char *resname = PR_GetStringOfs(prinst, OFS_PARM2);
int idx, idx2;
model_t *mod;
image_t *img;
// shader_t *sh;
sfx_t *sfx;
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
switch(restype)
{
case RESTYPE_MODEL:
idx = CS_FindModel(resname, &idx2);
if (idx < 0)
{
mod = cl.model_csqcprecache[-idx];
if (!cl.model_csqcprecache[-idx] && doload)
mod = cl.model_csqcprecache[-idx] = Mod_ForName(Mod_FixName(cl.model_csqcname[-idx], cl.model_name[1]), MLV_WARN);
}
else if (idx > 0)
{
mod = cl.model_precache[idx];
if (!cl.model_precache[idx] && doload)
mod = cl.model_precache[idx] = Mod_ForName(Mod_FixName(cl.model_name[idx], cl.model_name[1]), MLV_WARN);
}
else
return;
if (!mod)
G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED;
else
{
if (doload && mod->loadstate == MLS_NOTLOADED)
Mod_LoadModel (mod, MLV_SILENT); //should avoid blocking.
switch(mod->loadstate)
{
default:
case MLS_NOTLOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED;
break;
case MLS_LOADING:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADING;
break;
case MLS_LOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADED;
break;
case MLS_FAILED:
G_FLOAT(OFS_RETURN) = RESSTATE_FAILED;
break;
}
}
return;
case RESTYPE_SOUND:
sfx = NULL;
for (idx=1 ; idx<MAX_PRECACHE_SOUNDS && cl.sound_name[idx] ; idx++)
{
if (!strcmp(cl.sound_name[idx], resname))
{
sfx = cl.sound_precache[idx];
break;
}
}
if (!sfx)
sfx = S_FindName(resname, doload, false);
if (!sfx)
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
else
{
if (doload && sfx->loadstate == SLS_NOTLOADED)
S_LoadSound(sfx, true);
switch(sfx->loadstate)
{
case SLS_NOTLOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED;
break;
case SLS_LOADING:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADING;
break;
case SLS_LOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADED;
break;
case SLS_FAILED:
G_FLOAT(OFS_RETURN) = RESSTATE_FAILED;
break;
}
}
break;
/*
case RESTYPE_PARTICLE:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
break;
case RESTYPE_SHADER:
sh = R_RegisterCustom(resname, 0, NULL, NULL);
if (sh)
{
//FIXME: scan through the images.
}
else
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
break;
case RESTYPE_SKIN:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
break;
*/
case RESTYPE_TEXTURE:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
img = Image_FindTexture(resname, NULL, 0);
if (!img)
G_FLOAT(OFS_RETURN) = RESSTATE_NOTKNOWN;
else
{
switch(img->status)
{
case TEX_NOTLOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_NOTLOADED;
break;
case TEX_LOADING:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADING;
break;
case TEX_LOADED:
G_FLOAT(OFS_RETURN) = RESSTATE_LOADED;
break;
case TEX_FAILED:
G_FLOAT(OFS_RETURN) = RESSTATE_FAILED;
break;
}
}
break;
default:
G_FLOAT(OFS_RETURN) = RESSTATE_UNSUPPORTED;
break;
}
}
void QCBUILTIN PF_CL_DrawTextField (pubprogfuncs_t *prinst, struct globalvars_s *pr_globals);
//prefixes:
//PF_ - common, works on any vm
//PF_cs_ - works in csqc only (dependant upon globals or fields)
//PF_cl_ - works in csqc and menu (if needed...)
//warning: functions that depend on globals are bad, mkay?
static struct {
char *name;
builtin_t bifunc;
int ebfsnum;
} BuiltinList[] = {
//0
{"makevectors", PF_cs_makevectors, 1}, // #1 void() makevectors (QUAKE)
{"setorigin", PF_cs_SetOrigin, 2}, // #2 void(entity e, vector org) setorigin (QUAKE)
{"setmodel", PF_cs_SetModel, 3}, // #3 void(entity e, string modl) setmodel (QUAKE)
{"setsize", PF_cs_SetSize, 4}, // #4 void(entity e, vector mins, vector maxs) setsize (QUAKE)
//5
{"debugbreak", PF_cs_break, 6}, // #6 void() debugbreak (QUAKE)
{"random", PF_random, 7}, // #7 float() random (QUAKE)
{"sound", PF_cs_sound, 8}, // #8 void(entity e, float chan, string samp, float vol, float atten) sound (QUAKE)
{"normalize", PF_normalize, 9}, // #9 vector(vector in) normalize (QUAKE)
//10
{"error", PF_error, 10}, // #10 void(string errortext) error (QUAKE)
{"objerror", PF_objerror, 11}, // #11 void(string errortext) onjerror (QUAKE)
{"vlen", PF_vlen, 12}, // #12 float(vector v) vlen (QUAKE)
{"vectoyaw", PF_vectoyaw, 13}, // #13 float(vector v) vectoyaw (QUAKE)
{"spawn", PF_Spawn, 14}, // #14 entity() spawn (QUAKE)
{"remove", PF_cs_remove, 15}, // #15 void(entity e) remove (QUAKE)
{"removeinstant", PF_cs_removeinstant, 0},
{"traceline", PF_cs_traceline, 16}, // #16 void(vector v1, vector v2, float nomonst, entity forent) traceline (QUAKE)
{"checkclient", PF_NoCSQC, 17}, // #17 entity() checkclient (QUAKE) (don't support)
{"find", PF_FindString, 18}, // #18 entity(entity start, .string fld, string match) findstring (QUAKE)
{"precache_sound", PF_cs_PrecacheSound, 19}, // #19 void(string str) precache_sound (QUAKE)
//20
{"precache_model", PF_cs_PrecacheModel, 20}, // #20 void(string str) precache_model (QUAKE)
{"stuffcmd", PF_NoCSQC, 21}, // #21 void(entity client, string s) stuffcmd (QUAKE) (don't support)
{"findradius", PF_findradius, 22}, // #22 entity(vector org, float rad) findradius (QUAKE)
{"bprint", PF_NoCSQC, 23}, // #23 void(string s, ...) bprint (QUAKE) (don't support)
{"sprint", PF_NoCSQC, 24}, // #24 void(entity e, string s, ...) sprint (QUAKE) (don't support)
{"dprint", PF_dprint, 25}, // #25 void(string s, ...) dprint (QUAKE)
{"ftos", PF_ftos, 26}, // #26 string(float f) ftos (QUAKE)
{"vtos", PF_vtos, 27}, // #27 string(vector f) vtos (QUAKE)
{"coredump", PF_coredump, 28}, // #28 void(void) coredump (QUAKE)
{"traceon", PF_traceon, 29}, // #29 void() traceon (QUAKE)
//30
{"traceoff", PF_traceoff, 30}, // #30 void() traceoff (QUAKE)
{"eprint", PF_eprint, 31}, // #31 void(entity e) eprint (QUAKE)
{"walkmove", PF_cs_walkmove, 32}, // #32 float(float yaw, float dist) walkmove (QUAKE)
{"?", PF_Fixme, 33}, // #33
{"droptofloor", PF_cs_droptofloor, 34}, // #34
{"lightstyle", PF_cs_lightstyle, 35}, // #35 void(float lightstyle, string stylestring) lightstyle (QUAKE)
{"rint", PF_rint, 36}, // #36 float(float f) rint (QUAKE)
{"floor", PF_floor, 37}, // #37 float(float f) floor (QUAKE)
{"ceil", PF_ceil, 38}, // #38 float(float f) ceil (QUAKE)
// {"?", PF_Fixme, 39}, // #39
//40
{"checkbottom", PF_checkbottom, 40}, // #40 float(entity e) checkbottom (QUAKE)
{"pointcontents", PF_cs_pointcontents, 41}, // #41 float(vector org) pointcontents (QUAKE)
// {"?", PF_Fixme, 42}, // #42
{"fabs", PF_fabs, 43}, // #43 float(float f) fabs (QUAKE)
{"aim", PF_NoCSQC, 44}, // #44 vector(entity e, float speed) aim (QUAKE) (don't support)
{"cvar", PF_cvar, 45}, // #45 float(string cvarname) cvar (QUAKE)
{"localcmd", PF_localcmd, 46}, // #46 void(string str) localcmd (QUAKE)
{"nextent", PF_nextent, 47}, // #47 entity(entity e) nextent (QUAKE)
{"particle", PF_cs_particle, 48}, // #48 void(vector org, vector dir, float colour, float count) particle (QUAKE)
{"changeyaw", PF_changeyaw, 49}, // #49 void() changeyaw (QUAKE)
//50
// {"?", PF_Fixme, 50}, // #50
{"vectoangles", PF_vectoangles, 51}, // #51 vector(vector v) vectoangles (QUAKE)
// {"WriteByte", PF_Fixme, 52}, // #52 void(float to, float f) WriteByte (QUAKE)
// {"WriteChar", PF_Fixme, 53}, // #53 void(float to, float f) WriteChar (QUAKE)
// {"WriteShort", PF_Fixme, 54}, // #54 void(float to, float f) WriteShort (QUAKE)
// {"WriteLong", PF_Fixme, 55}, // #55 void(float to, float f) WriteLong (QUAKE)
// {"WriteCoord", PF_Fixme, 56}, // #56 void(float to, float f) WriteCoord (QUAKE)
// {"WriteAngle", PF_Fixme, 57}, // #57 void(float to, float f) WriteAngle (QUAKE)
// {"WriteString", PF_Fixme, 58}, // #58 void(float to, float f) WriteString (QUAKE)
// {"WriteEntity", PF_Fixme, 59}, // #59 void(float to, float f) WriteEntity (QUAKE)
//60
{"sin", PF_Sin, 60}, // #60 float(float angle) sin (DP_QC_SINCOSSQRTPOW)
{"cos", PF_Cos, 61}, // #61 float(float angle) cos (DP_QC_SINCOSSQRTPOW)
{"sqrt", PF_Sqrt, 62}, // #62 float(float value) sqrt (DP_QC_SINCOSSQRTPOW)
{"changepitch", PF_changepitch, 63}, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
{"tracetoss", PF_cs_tracetoss, 64}, // #64 void(entity ent, entity ignore) tracetoss (DP_QC_TRACETOSS)
{"etos", PF_etos, 65}, // #65 string(entity ent) etos (DP_QC_ETOS)
{"?", PF_Fixme, 66}, // #66
{"movetogoal", PF_cs_movetogoal, 67}, // #67 void(float step) movetogoal (QUAKE)
{"precache_file", PF_cs_precachefile, 68}, // #68 void(string s) precache_file (QUAKE) (don't support)
{"makestatic", PF_cs_makestatic, 69}, // #69 void(entity e) makestatic (QUAKE)
//70
{"changelevel", PF_NoCSQC, 70}, // #70 void(string mapname) changelevel (QUAKE) (don't support)
// {"?", PF_Fixme, 71}, // #71
{"cvar_set", PF_cvar_set, 72}, // #72 void(string cvarname, string valuetoset) cvar_set (QUAKE)
{"centerprint", PF_NoCSQC, 73}, // #73 void(entity ent, string text) centerprint (QUAKE) (don't support - cprint is supported instead)
{"ambientsound", PF_cl_ambientsound, 74}, // #74 void (vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
{"precache_model2", PF_cs_PrecacheModel, 75}, // #75 void(string str) precache_model2 (QUAKE)
{"precache_sound2", PF_cs_PrecacheSound, 76}, // #76 void(string str) precache_sound2 (QUAKE)
{"precache_file2", PF_cs_precachefile, 77}, // #77 void(string str) precache_file2 (QUAKE)
{"setspawnparms", PF_NoCSQC, 78}, // #78 void() setspawnparms (QUAKE) (don't support)
{"logfrag", PF_NoCSQC, 79}, // #79 void(entity killer, entity killee) logfrag (QW_ENGINE) (don't support)
//80
{"infokey", PF_cs_infokey, 80}, // #80 string(entity e, string keyname) infokey (QW_ENGINE) (don't support)
{"stof", PF_stof, 81}, // #81 float(string s) stof (FRIK_FILE or QW_ENGINE)
{"multicast", PF_NoCSQC, 82}, // #82 void(vector where, float set) multicast (QW_ENGINE) (don't support)
{"getlightstyle", PF_getlightstyle, 0},
{"getlightstylergb", PF_getlightstylergb, 0},
//90
{"tracebox", PF_cs_tracebox, 90},
{"randomvec", PF_randomvector, 91}, // #91 vector() randomvec (DP_QC_RANDOMVEC)
{"getlight", PF_cl_getlight, 92}, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
{"registercvar", PF_registercvar, 93}, // #93 void(string cvarname, string defaultvalue) registercvar (DP_QC_REGISTERCVAR)
{"min", PF_min, 94}, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
{"max", PF_max, 95}, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
{"bound", PF_bound, 96}, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
{"pow", PF_pow, 97}, // #97 float(float value) pow (DP_QC_SINCOSSQRTPOW)
{"logarithm", PF_Logarithm, 0},
{"findfloat", PF_FindFloat, 98}, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
{"findentity", PF_FindFloat, 98}, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
{"checkextension", PF_checkextension, 99}, // #99 float(string extname) checkextension (EXT_CSQC)
{"checkbuiltin", PF_checkbuiltin, 0},
{"anglemod", PF_anglemod, 102},
//110
{"fopen", PF_fopen, 110}, // #110 float(string strname, float accessmode) fopen (FRIK_FILE)
{"fclose", PF_fclose, 111}, // #111 void(float fnum) fclose (FRIK_FILE)
{"fgets", PF_fgets, 112}, // #112 string(float fnum) fgets (FRIK_FILE)
{"fputs", PF_fputs, 113}, // #113 void(float fnum, string str) fputs (FRIK_FILE)
{"fread", PF_fread, 0},
{"fwrite", PF_fwrite, 0},
{"fseek", PF_fseek, 0},
{"fsize", PF_fsize, 0},
{"strlen", PF_strlen, 114}, // #114 float(string str) strlen (FRIK_FILE)
{"strcat", PF_strcat, 115}, // #115 string(string str1, string str2, ...) strcat (FRIK_FILE)
{"substring", PF_substring, 116}, // #116 string(string str, float start, float length) substring (FRIK_FILE)
{"stov", PF_stov, 117}, // #117 vector(string str) stov (FRIK_FILE)
{"strzone", PF_strzone, 118}, // #118 string(string str) dupstring (FRIK_FILE)
{"strunzone", PF_strunzone, 119}, // #119 void(string str) freestring (FRIK_FILE)
{"localsound", PF_cl_localsound, 177},
//200
{"getmodelindex", PF_cs_getmodelindex, 200},
{"externcall", PF_externcall, 201},
{"addprogs", PF_cs_addprogs, 202},
{"externvalue", PF_externvalue, 203},
{"externset", PF_externset, 204},
{"externrefcall", PF_externrefcall, 205},
{"instr", PF_instr, 206},
{"openportal", PF_cs_OpenPortal, 207}, //q2bsps
{"registertempent", PF_NoCSQC, 208},//{"RegisterTempEnt", PF_RegisterTEnt, 0, 0, 0, 208},
{"customtempent", PF_NoCSQC, 209},//{"CustomTempEnt", PF_CustomTEnt, 0, 0, 0, 209},
//210
// {"fork", PF_Fixme, 210},//{"fork", PF_Fork, 0, 0, 0, 210},
{"abort", PF_Abort, 211}, //#211 void() abort (FTE_MULTITHREADED)
// {"sleep", PF_Fixme, 212},//{"sleep", PF_Sleep, 0, 0, 0, 212},
{"forceinfokey", PF_NoCSQC, 213},//{"forceinfokey", PF_ForceInfoKey, 0, 0, 0, 213},
{"forceinfokeyblob", PF_NoCSQC, 0},//{"forceinfokey", PF_ForceInfoKey, 0, 0, 0, 213},
{"chat", PF_NoCSQC, 214},//{"chat", PF_chat, 0, 0, 0, 214},// #214 void(string filename, float starttag, entity edict) SV_Chat (FTE_NPCCHAT)
{"particle2", PF_cs_particle2, 215}, //215 (FTE_PEXT_HEXEN2)
{"particle3", PF_cs_particle3, 216}, //216 (FTE_PEXT_HEXEN2)
{"particle4", PF_cs_particle4, 217}, //217 (FTE_PEXT_HEXEN2)
//EXT_DIMENSION_PLANES
{"bitshift", PF_bitshift, 218}, //#218 bitshift (EXT_DIMENSION_PLANES)
{"te_lightningblood", PF_cl_te_lightningblood, 219},// #219 te_lightningblood void(vector org) (FTE_TE_STANDARDEFFECTBUILTINS)
//220
// {"map_builtin", PF_Fixme, 220}, //like #100 - takes 2 args. arg0 is builtinname, 1 is number to map to.
{"strstrofs", PF_strstrofs, 221}, // #221 float(string s1, string sub) strstrofs (FTE_STRINGS)
{"str2chr", PF_str2chr, 222}, // #222 float(string str, float index) str2chr (FTE_STRINGS)
{"chr2str", PF_chr2str, 223}, // #223 string(float chr, ...) chr2str (FTE_STRINGS)
{"strconv", PF_strconv, 224}, // #224 string(float ccase, float redalpha, float redchars, string str, ...) strconv (FTE_STRINGS)
{"strpad", PF_strpad, 225}, // #225 string strpad(float pad, string str1, ...) strpad (FTE_STRINGS)
{"infoadd", PF_infoadd, 226}, // #226 string(string old, string key, string value) infoadd
{"infoget", PF_infoget, 227}, // #227 string(string info, string key) infoget
{"strcmp", PF_strncmp, 228}, // #228 float(string s1, string s2) strcmp (FTE_STRINGS)
{"strncmp", PF_strncmp, 228}, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
{"strcasecmp", PF_strncasecmp, 229}, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
//230
{"strncasecmp", PF_strncasecmp, 230}, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
{"strtrim", PF_strtrim, 0},
{"calltimeofday", PF_calltimeofday, 231},
{"clientstat", PF_NoCSQC, 232}, // #231 clientstat
{"runclientphys", PF_NoCSQC, 233}, // #232 runclientphys
// {"isbackbuffered", PF_NoCSQC, 234}, // #233 float(entity ent) isbackbuffered
//I messed up, 234 is meant to be isbackbuffered. luckily that's not present in csqc, but still, this is messy. Don't document this.
{"rotatevectorsbytag", PF_rotatevectorsbytag, 234}, // #234
{"rotatevectorsbyangle", PF_rotatevectorsbyangles, 235}, // #235
{"rotatevectorsbyvectors", PF_rotatevectorsbymatrix, 236}, // #236
{"skinforname", PF_skinforname, 237}, // #237
{"shaderforname", PF_shaderforname, 238}, // #238
{"remapshader", PF_remapshader, 0},
{"te_bloodqw", PF_cl_te_bloodqw, 239}, // #239 void te_bloodqw(vector org[, float count]) (FTE_TE_STANDARDEFFECTBUILTINS)
{"checkpvs", PF_checkpvs, 240},
// {"matchclientname", PF_matchclient, 241},
{"sendpacket", PF_cl_SendPacket, 242}, //void(string dest, string content) sendpacket = #242; (FTE_QC_SENDPACKET)
// {"bulleten", PF_bulleten, 243}, (removed builtin)
{"rotatevectorsbytag", PF_rotatevectorsbytag, 244},
{"mod", PF_mod, 245},
{"sqlconnect", PF_NoCSQC, 250}, // #250 float([string host], [string user], [string pass], [string defaultdb], [string driver]) sqlconnect (FTE_SQL)
{"sqldisconnect", PF_NoCSQC, 251}, // #251 void(float serveridx) sqldisconnect (FTE_SQL)
{"sqlopenquery", PF_NoCSQC, 252}, // #252 float(float serveridx, void(float serveridx, float queryidx, float rows, float columns, float eof) callback, float querytype, string query) sqlopenquery (FTE_SQL)
{"sqlclosequery", PF_NoCSQC, 253}, // #253 void(float serveridx, float queryidx) sqlclosequery (FTE_SQL)
{"sqlreadfield", PF_NoCSQC, 254}, // #254 string(float serveridx, float queryidx, float row, float column) sqlreadfield (FTE_SQL)
{"sqlerror", PF_NoCSQC, 255}, // #255 string(float serveridx, [float queryidx]) sqlerror (FTE_SQL)
{"sqlescape", PF_NoCSQC, 256}, // #256 string(float serveridx, string data) sqlescape (FTE_SQL)
{"sqlversion", PF_NoCSQC, 257}, // #257 string(float serveridx) sqlversion (FTE_SQL)
{"sqlreadfloat", PF_NoCSQC, 258}, // #258 float(float serveridx, float queryidx, float row, float column) sqlreadfloat (FTE_SQL)
{"stoi", PF_stoi, 259},
{"itos", PF_itos, 260},
{"stoh", PF_stoh, 261},
{"htos", PF_htos, 262},
{"ftoi", PF_ftoi, 0},
{"itof", PF_itof, 0},
{"skel_create", PF_skel_create, 263},//float(float modlindex) skel_create = #263; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_build", PF_skel_build, 264},//float(float skel, entity ent, float modelindex, float retainfrac, float firstbone, float lastbone, optional float addition) skel_build = #264; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_build_ptr", PF_skel_build_ptr, 0},//float(float skel, int numblends, __variant *blends, int blendsize) skel_build_ptr = #0;
{"skel_get_numbones", PF_skel_get_numbones, 265},//float(float skel) skel_get_numbones = #265; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_get_bonename", PF_skel_get_bonename, 266},//string(float skel, float bonenum) skel_get_bonename = #266; // (FTE_CSQC_SKELETONOBJECTS) (returns tempstring)
{"skel_get_boneparent", PF_skel_get_boneparent, 267},//float(float skel, float bonenum) skel_get_boneparent = #267; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_find_bone", PF_skel_find_bone, 268},//float(float skel, string tagname) skel_get_boneidx = #268; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_get_bonerel", PF_skel_get_bonerel, 269},//vector(float skel, float bonenum) skel_get_bonerel = #269; // (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
{"skel_get_boneabs", PF_skel_get_boneabs, 270},//vector(float skel, float bonenum) skel_get_boneabs = #270; // (FTE_CSQC_SKELETONOBJECTS) (sets v_forward etc)
{"skel_set_bone", PF_skel_set_bone, 271},//void(float skel, float bonenum, vector org) skel_set_bone = #271; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_premul_bone", PF_skel_premul_bone, 272},//void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_premul_bones", PF_skel_premul_bones, 273},//void(float skel, float startbone, float endbone, vector org) skel_mul_bone = #273; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_postmul_bone", PF_skel_postmul_bone, 0},//void(float skel, float bonenum, vector org) skel_mul_bone = #272; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
// {"skel_postmul_bones", PF_skel_postmul_bones, 0},//void(float skel, float startbone, float endbone, vector org) skel_mul_bone = #273; // (FTE_CSQC_SKELETONOBJECTS) (reads v_forward etc)
{"skel_copybones", PF_skel_copybones, 274},//void(float skeldst, float skelsrc, float startbone, float entbone) skel_copybones = #274; // (FTE_CSQC_SKELETONOBJECTS)
{"skel_delete", PF_skel_delete, 275},//void(float skel) skel_delete = #275; // (FTE_CSQC_SKELETONOBJECTS)
{"frameforname", PF_frameforname, 276},//void(float modidx, string framename) frameforname = #276 (FTE_CSQC_SKELETONOBJECTS)
{"frameduration", PF_frameduration, 277},//void(float modidx, float framenum) frameduration = #277 (FTE_CSQC_SKELETONOBJECTS)
{"processmodelevents", PF_processmodelevents, 0},
{"getnextmodelevent", PF_getnextmodelevent, 0},
{"getmodeleventidx", PF_getmodeleventidx, 0},
{"getlocationname", PF_getlocationname, 0},
{"crossproduct", PF_crossproduct, 0},
{"pushmove", PF_pushmove, 0},
#ifdef TERRAIN
{"terrain_edit", PF_terrain_edit, 278},//void(float action, vector pos, float radius, float quant) terrain_edit = #278 (??FTE_TERRAIN_EDIT??)
{"brush_get", PF_brush_get, 0},
{"brush_create", PF_brush_create, 0},
{"brush_delete", PF_brush_delete, 0},
{"brush_selected", PF_brush_selected, 0},
{"brush_getfacepoints", PF_brush_getfacepoints, 0},
{"brush_calcfacepoints", PF_brush_calcfacepoints,0},
{"brush_findinvolume", PF_brush_findinvolume, 0},
#endif
#ifdef ENGINE_ROUTING
{"route_calculate", PF_route_calculate, 0},
#endif
{"touchtriggers", PF_touchtriggers, 279},//void() touchtriggers = #279;
{"skel_ragupdate", PF_skel_ragedit, 281},// (FTE_QC_RAGDOLL)
{"skel_mmap", PF_skel_mmap, 282},// (FTE_QC_RAGDOLL)
{"skel_set_bone_world", PF_skel_set_bone_world, 283},
{"frametoname", PF_frametoname, 284},//string(float modidx, float framenum) frametoname
{"skintoname", PF_skintoname, 285},//string(float modidx, float skin) skintoname
{"resourcestatus", PF_resourcestatus, 286},
{"hash_createtab", PF_hash_createtab, 287},
{"hash_destroytab", PF_hash_destroytab, 288},
{"hash_add", PF_hash_add, 289},
{"hash_get", PF_hash_get, 290},
{"hash_delete", PF_hash_delete, 291},
{"hash_getkey", PF_hash_getkey, 292},
{"hash_getcb", PF_hash_getcb, 293},
{"checkcommand", PF_checkcommand, 294},
{"argescape", PF_argescape, 295},
{"modelframecount", PF_modelframecount, 0},
//300
{"clearscene", PF_R_ClearScene, 300}, // #300 void() clearscene (EXT_CSQC)
{"addentities", PF_R_AddEntityMask, 301}, // #301 void(float mask) addentities (EXT_CSQC)
{"addentity", PF_R_AddEntity, 302}, // #302 void(entity ent) addentity (EXT_CSQC)
{"removeentity", PF_R_RemoveEntity, 0},
{"setproperty", PF_R_SetViewFlag, 303}, // #303 float(float property, ...) setproperty (EXT_CSQC)
{"renderscene", PF_R_RenderScene, 304}, // #304 void() renderscene (EXT_CSQC)
{"dynamiclight_add", PF_R_DynamicLight_AddDynamic, 305}, // #305 float(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
{"R_BeginPolygon", PF_R_PolygonBegin, 306}, // #306 void(string texturename) R_BeginPolygon (EXT_CSQC_???)
{"R_PolygonVertex", PF_R_PolygonVertex, 307}, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex (EXT_CSQC_???)
{"R_EndPolygon", PF_R_PolygonEnd, 308}, // #308 void() R_EndPolygon (EXT_CSQC_???)
{"R_EndPolygonRibbon", PF_R_PolygonEndRibbon, 0},
{"addtrisoup_simple", PF_R_AddTrisoup_Simple, 0},
{"getproperty", PF_R_GetViewFlag, 309}, // #309 vector/float(float property) getproperty (EXT_CSQC_1)
//310
//maths stuff that uses the current view settings.
{"unproject", PF_cs_unproject, 310}, // #310 vector (vector v) unproject (EXT_CSQC)
{"project", PF_cs_project, 311}, // #311 vector (vector v) project (EXT_CSQC)
// {"?", PF_Fixme, 312}, // #312
// {"?", PF_Fixme, 313}, // #313
//2d (immediate) operations
{"drawtextfield", PF_CL_DrawTextField, 0/*314*/},
{"drawline", PF_CL_drawline, 315}, // #315 void(float width, vector pos1, vector pos2) drawline (EXT_CSQC)
{"iscachedpic", PF_CL_is_cached_pic, 316}, // #316 float(string name) iscachedpic (EXT_CSQC)
{"precache_pic", PF_CL_precache_pic, 317}, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
{"r_uploadimage", PF_CL_uploadimage, 0},
{"r_readimage", PF_CL_readimage, 0},
{"drawgetimagesize", PF_CL_drawgetimagesize, 318}, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
{"freepic", PF_CL_free_pic, 319}, // #319 void(string name) freepic (EXT_CSQC)
{"spriteframe", PF_cs_spriteframe, 0},
//320
{"drawcharacter", PF_CL_drawcharacter, 320}, // #320 float(vector position, float character, vector scale, vector rgb, float alpha [, float flag]) drawcharacter (EXT_CSQC, [EXT_CSQC_???])
{"drawrawstring", PF_CL_drawrawstring, 321}, // #321 float(vector position, string text, vector scale, vector rgb, float alpha [, float flag]) drawstring (EXT_CSQC, [EXT_CSQC_???])
{"drawpic", PF_CL_drawpic, 322}, // #322 float(vector position, string pic, vector size, vector rgb, float alpha [, float flag]) drawpic (EXT_CSQC, [EXT_CSQC_???])
{"drawrotpic", PF_CL_drawrotpic, 0},
{"drawfill", PF_CL_drawfill, 323}, // #323 float(vector position, vector size, vector rgb, float alpha [, float flag]) drawfill (EXT_CSQC, [EXT_CSQC_???])
{"drawsetcliparea", PF_CL_drawsetcliparea, 324}, // #324 void(float x, float y, float width, float height) drawsetcliparea (EXT_CSQC_???)
{"drawresetcliparea", PF_CL_drawresetcliparea, 325}, // #325 void(void) drawresetcliparea (EXT_CSQC_???)
{"drawstring", PF_CL_drawcolouredstring, 326}, // #326
{"stringwidth", PF_CL_stringwidth, 327}, // #327 EXT_CSQC_'DARKPLACES'
{"drawsubpic", PF_CL_drawsubpic, 328}, // #328 EXT_CSQC_'DARKPLACES'
{"drawrotsubpic", PF_CL_drawrotsubpic, 0},
#ifdef HAVE_LEGACY
{"drawrotpic_dp", PF_CL_drawrotpic_dp, 329},
#endif
//330
{"getstati", PF_cs_getstati, 330}, // #330 float(float stnum) getstati (EXT_CSQC)
{"getstatf", PF_cs_getstatbits, 331}, // #331 float(float stnum) getstatf (EXT_CSQC)
{"getstats", PF_cs_getstats, 332}, // #332 string(float firststnum) getstats (EXT_CSQC)
{"getplayerstat", PF_cs_getplayerstat, 0}, // #0 __variant(float playernum, float statnum, float stattype) getplayerstat
{"setmodelindex", PF_cs_SetModelIndex, 333}, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
{"modelnameforindex", PF_cs_ModelnameForIndex, 334}, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
{"particleeffectnum", PF_cs_particleeffectnum, 335}, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
{"trailparticles", PF_cs_trailparticles, 336}, // #336 void(float effectnum, entity ent, vector start, vector end) trailparticles (EXT_CSQC),
{"trailparticles_dp", PF_cs_trailparticles, 336}, // #336 DP sucks
{"pointparticles", PF_cs_pointparticles, 337}, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
{"cprint", PF_cl_cprint, 338}, // #338 void(string s) cprint (EXT_CSQC)
{"print", PF_print, 339}, // #339 void(string s) print (EXT_CSQC)
//340
{"keynumtostring", PF_cl_keynumtostring, 340}, // #340 string(float keynum) keynumtostring (EXT_CSQC)
{"stringtokeynum", PF_cl_stringtokeynum, 341}, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
{"getkeybind", PF_cl_getkeybind, 342}, // #342 string(float keynum) getkeybind (EXT_CSQC)
{"setcursormode", PF_cl_setcursormode, 343}, // #343 This is originally a DP extension
{"getcursormode", PF_cl_getcursormode, 0}, //
{"setmousepos", PF_cl_setmousepos, 0}, //
{"getmousepos", PF_cl_getmousepos, 344}, // #344 This is a DP extension
{"getinputstate", PF_cs_getinputstate, 345}, // #345 float(float framenum) getinputstate (EXT_CSQC)
{"setsensitivityscaler", PF_cs_setsensitivityscaler, 346}, // #346 void(float sens) setsensitivityscaler (EXT_CSQC)
{"runstandardplayerphysics",PF_cs_runplayerphysics, 347}, // #347 void() runstandardplayerphysics (EXT_CSQC)
{"getplayerkeyvalue", PF_cs_getplayerkeystring, 348}, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
{"getplayerkeyfloat", PF_cs_getplayerkeyfloat, 0}, // #348 string(float playernum, string keyname) getplayerkeyvalue
{"getplayerkeyblob", PF_cs_getplayerkeyblob, 0}, // #0 int(float playernum, string keyname, optional void *outptr, int size) getplayerkeyblob
{"setlocaluserinfo", PF_cl_setlocaluserinfo, 0},
{"getlocaluserinfo", PF_cl_getlocaluserinfostring, 0},
{"setlocaluserinfoblob", PF_cl_setlocaluserinfo, 0},
{"getlocaluserinfoblob", PF_cl_getlocaluserinfoblob, 0},
{"isdemo", PF_cl_playingdemo, 349}, // #349 float() isdemo (EXT_CSQC)
//350
{"isserver", PF_cl_runningserver, 350}, // #350 float() isserver (EXT_CSQC)
{"SetListener", PF_cs_setlistener, 351}, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
{"setup_reverb", PF_cs_setupreverb, 0},
{"registercommand", PF_cs_registercommand, 352}, // #352 void(string cmdname) registercommand (EXT_CSQC)
{"wasfreed", PF_WasFreed, 353}, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
{"serverkey", PF_cs_serverkey, 354}, // #354 string(string key) serverkey;
{"serverkeyfloat", PF_cs_serverkeyfloat, 0}, // #0 float(string key) serverkeyfloat;
{"serverkeyblob", PF_cs_serverkeyblob, 0},
{"getentitytoken", PF_cs_getentitytoken, 355}, // #355 string() getentitytoken;
{"findfont", PF_CL_findfont, 356},
{"loadfont", PF_CL_loadfont, 357},
// {"?", PF_Fixme, 358}, // #358
{"sendevent", PF_cs_sendevent, 359}, // #359 void(string evname, string evargs, ...) (EXT_CSQC_1)
//360
//note that 'ReadEntity' is pretty hard to implement reliably. Modders should use a combination of ReadShort, and findfloat, and remember that it might not be known clientside (pvs culled or other reason)
{"readbyte", PF_ReadByte, 360}, // #360 float() readbyte (EXT_CSQC)
{"readchar", PF_ReadChar, 361}, // #361 float() readchar (EXT_CSQC)
{"readshort", PF_ReadShort, 362}, // #362 float() readshort (EXT_CSQC)
{"readlong", PF_ReadLong, 363}, // #363 float() readlong (EXT_CSQC)
{"readcoord", PF_ReadCoord, 364}, // #364 float() readcoord (EXT_CSQC)
{"readangle", PF_ReadAngle, 365}, // #365 float() readangle (EXT_CSQC)
{"readstring", PF_ReadString, 366}, // #366 string() readstring (EXT_CSQC)
{"readfloat", PF_ReadFloat, 367}, // #367 string() readfloat (EXT_CSQC)
{"readint", PF_ReadInt, 0}, // #0 string() readint
{"readentitynum", PF_ReadEntityNum, 368}, // #368 float() readentitynum (EXT_CSQC)
// {"readserverentitystate", PF_ReadServerEntityState, 369}, // #369 void(float flags, float simtime) readserverentitystate (EXT_CSQC_1)
// {"readsingleentitystate", PF_ReadSingleEntityState, 370},
{"deltalisten", PF_DeltaListen, 371}, // #371 float(string modelname, float flags) deltalisten (EXT_CSQC_1)
{"dynamiclight_spawnstatic",PF_R_DynamicLight_AddStatic,0},
{"dynamiclight_get", PF_R_DynamicLight_Get, 372},
{"dynamiclight_set", PF_R_DynamicLight_Set, 373},
{"particleeffectquery", PF_cs_particleeffectquery, 374},
{"adddecal", PF_R_AddDecal, 375},
{"setcustomskin", PF_cs_setcustomskin, 376},
{"loadcustomskin", PF_cs_loadcustomskin, 377},
{"applycustomskin", PF_cs_applycustomskin, 378},
{"releasecustomskin", PF_cs_releasecustomskin, 379},
{"memalloc", PF_memalloc, 384},
{"memfree", PF_memfree, 385},
{"memcpy", PF_memcpy, 386},
{"memfill8", PF_memfill8, 387},
{"memgetval", PF_memgetval, 388},
{"memsetval", PF_memsetval, 389},
{"memptradd", PF_memptradd, 390},
{"memstrsize", PF_memstrsize, 0},
{"con_getset", PF_SubConGetSet, 391},
{"con_printf", PF_SubConPrintf, 392},
{"con_draw", PF_SubConDraw, 393},
{"con_input", PF_SubConInput, 394},
{"setwindowcaption", PF_cl_setwindowcaption, 0},
{"cvars_haveunsaved", PF_cvars_haveunsaved, 0},
{"entityprotection", PF_entityprotection, 0},
//400
{"copyentity", PF_copyentity, 400}, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
{"setcolors", PF_NoCSQC, 401}, // #401 void(entity cl, float colours) setcolors (DP_SV_SETCOLOR) (don't implement)
{"findchain", PF_findchain, 402}, // #402 entity(string field, string match) findchain (DP_QC_FINDCHAIN)
{"findchainfloat", PF_findchainfloat, 403}, // #403 entity(float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
{"effect", PF_cl_effect, 404}, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
{"te_blood", PF_cl_te_blooddp, 405}, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
{"te_bloodshower", PF_cl_te_bloodshower, 406}, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
{"te_explosionrgb", PF_cl_te_explosionrgb, 407}, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
{"te_particlecube", PF_cl_te_particlecube, 408}, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
{"te_particlerain", PF_cl_te_particlerain, 409}, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
{"te_particlesnow", PF_cl_te_particlesnow, 410}, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
{"te_spark", PF_cl_te_spark, 411}, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
{"te_gunshotquad", PF_cl_te_gunshotquad, 412}, // #412 void(vector org) te_gunshotquad (DP_TE_QUADEFFECTS1)
{"te_spikequad", PF_cl_te_spikequad, 413}, // #413 void(vector org) te_spikequad (DP_TE_QUADEFFECTS1)
{"te_superspikequad", PF_cl_te_superspikequad, 414}, // #414 void(vector org) te_superspikequad (DP_TE_QUADEFFECTS1)
{"te_explosionquad", PF_cl_te_explosionquad, 415}, // #415 void(vector org) te_explosionquad (DP_TE_QUADEFFECTS1)
{"te_smallflash", PF_cl_te_smallflash, 416}, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
{"te_customflash", PF_cl_te_customflash, 417}, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
{"te_gunshot", PF_cl_te_gunshot, 418}, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
{"te_spike", PF_cl_te_spike, 419}, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_superspike", PF_cl_te_superspike,420}, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_explosion", PF_cl_te_explosion, 421}, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
{"te_tarexplosion", PF_cl_te_tarexplosion,422}, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
{"te_wizspike", PF_cl_te_wizspike, 423}, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_knightspike", PF_cl_te_knightspike,424}, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lavasplash", PF_cl_te_lavasplash,425}, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
{"te_teleport", PF_cl_te_teleport, 426}, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
{"te_explosion2", PF_cl_te_explosion2,427}, // #427 void(vector org, float color, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lightning1", PF_cl_te_lightning1, 428}, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lightning2", PF_cl_te_lightning2,429}, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_lightning3", PF_cl_te_lightning3, 430}, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
{"te_beam", PF_cl_te_beam, 431}, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
{"vectorvectors", PF_vectorvectors, 432}, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
{"te_plasmaburn", PF_cl_te_plasmaburn, 433}, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
{"getsurfacenumpoints", PF_getsurfacenumpoints, 434}, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
{"getsurfacepoint", PF_getsurfacepoint, 435}, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
{"getsurfacenormal", PF_getsurfacenormal, 436}, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
{"getsurfacetexture", PF_getsurfacetexture, 437}, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
{"getsurfacenearpoint", PF_getsurfacenearpoint, 438}, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
{"getsurfaceclippedpoint", PF_getsurfaceclippedpoint, 439}, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
{"clientcommand", PF_NoCSQC, 440}, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND) (don't implement)
{"tokenize", PF_Tokenize, 441}, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
{"argv", PF_ArgV, 442}, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
{"argc", PF_ArgC, 0}, // #0 float() argc pointless, but whatever
{"setattachment", PF_setattachment, 443}, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
{"search_begin", PF_search_begin, 444}, // #444 float search_begin(string pattern, float caseinsensitive, float quiet) (DP_QC_FS_SEARCH)
{"search_end", PF_search_end, 445}, // #445 void search_end(float handle) (DP_QC_FS_SEARCH)
{"search_getsize", PF_search_getsize, 446}, // #446 float search_getsize(float handle) (DP_QC_FS_SEARCH)
{"search_getfilename", PF_search_getfilename,447}, // #447 string search_getfilename(float handle, float num) (DP_QC_FS_SEARCH)
{"search_getfilesize", PF_search_getfilesize, 0},
{"search_getfilemtime", PF_search_getfilemtime, 0},
{"cvar_string", PF_cvar_string, 448}, // #448 string(float n) cvar_string (DP_QC_CVAR_STRING)
{"findflags", PF_FindFlags, 449}, // #449 entity(entity start, .entity fld, float match) findflags (DP_QC_FINDFLAGS)
{"findchainflags", PF_findchainflags, 450}, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
{"gettagindex", PF_gettagindex, 451}, // #451 float(entity ent, string tagname) gettagindex (DP_MD3_TAGSINFO)
{"gettaginfo", PF_gettaginfo, 452}, // #452 vector(entity ent, float tagindex) gettaginfo (DP_MD3_TAGSINFO)
{"dropclient", PF_NoCSQC, 453}, // #453 void(entity player) dropclient (DP_SV_BOTCLIENT) (don't implement)
{"spawnclient", PF_NoCSQC, 454}, // #454 entity() spawnclient (DP_SV_BOTCLIENT) (don't implement)
{"clienttype", PF_NoCSQC, 455}, // #455 float(entity client) clienttype (DP_SV_BOTCLIENT) (don't implement)
// {"WriteUnterminatedString",PF_WriteString2, 456}, //writestring but without the null terminator. makes things a little nicer.
//DP_TE_FLAMEJET
{"te_flamejet", PF_cl_te_flamejet, 457}, // #457 void(vector org, vector vel, float howmany) te_flamejet
//no 458 documented.
//DP_QC_EDICT_NUM
{"edict_num", PF_edict_for_num, 459}, // #459 entity(float entnum) edict_num
//DP_QC_STRINGBUFFERS
{"buf_create", PF_buf_create, 460}, // #460 float() buf_create
{"buf_del", PF_buf_del, 461}, // #461 void(float bufhandle) buf_del
{"buf_getsize", PF_buf_getsize, 462}, // #462 float(float bufhandle) buf_getsize
{"buf_copy", PF_buf_copy, 463}, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy
{"buf_sort", PF_buf_sort, 464}, // #464 void(float bufhandle, float sortpower, float backward) buf_sort
{"buf_implode", PF_buf_implode, 465}, // #465 string(float bufhandle, string glue) buf_implode
{"bufstr_get", PF_bufstr_get, 466}, // #466 string(float bufhandle, float string_index) bufstr_get
{"bufstr_set", PF_bufstr_set, 467}, // #467 void(float bufhandle, float string_index, string str) bufstr_set
{"bufstr_add", PF_bufstr_add, 468}, // #468 float(float bufhandle, string str, float order) bufstr_add
{"bufstr_free", PF_bufstr_free, 469}, // #469 void(float bufhandle, float string_index) bufstr_free
//no 470 documented
//DP_QC_ASINACOSATANATAN2TAN
{"asin", PF_asin, 471}, // #471 float(float s) asin
{"acos", PF_acos, 472}, // #472 float(float c) acos
{"atan", PF_atan, 473}, // #473 float(float t) atan
{"atan2", PF_atan2, 474}, // #474 float(float c, float s) atan2
{"tan", PF_tan, 475}, // #475 float(float a) tan
//DP_QC_STRINGCOLORFUNCTIONS
{"strlennocol", PF_strlennocol, 476}, // #476 float(string s) strlennocol
{"strdecolorize", PF_strdecolorize, 477}, // #477 string(string s) strdecolorize
//DP_QC_STRFTIME
{"strftime", PF_strftime, 478}, // #478 string(float uselocaltime, string format, ...) strftime
//DP_QC_TOKENIZEBYSEPARATOR
{"tokenizebyseparator", PF_tokenizebyseparator, 479}, // #479 float(string s, string separator1, ...) tokenizebyseparator
//DP_QC_STRING_CASE_FUNCTIONS
{"strtolower", PF_strtolower, 480}, // #476 string(string s) strtolower
{"strtoupper", PF_strtoupper, 481}, // #476 string(string s) strlennocol
//DP_QC_CVAR_DEFSTRING
{"cvar_defstring", PF_cvar_defstring, 482}, // #482 string(string s) cvar_defstring
//DP_SV_POINTSOUND
{"pointsound", PF_cs_pointsound, 483}, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
//DP_QC_STRREPLACE
{"strreplace", PF_strreplace, 484}, // #484 string(string search, string replace, string subject) strreplace
{"strireplace", PF_strireplace, 485}, // #485 string(string search, string replace, string subject) strireplace
//DP_QC_GETSURFACEPOINTATTRIBUTE
{"getsurfacepointattribute",PF_getsurfacepointattribute, 486}, // #486vector(entity e, float s, float n, float a) getsurfacepointattribute
#ifdef HAVE_MEDIA_DECODER
//DP_GECKO_SUPPORT
{"gecko_create", PF_cs_media_create, 487}, // #487 float(string name)
{"gecko_destroy", PF_cs_media_destroy, 488}, // #488 void(string name)
{"gecko_navigate", PF_cs_media_command, 489}, // #489 void(string name, string URI)
{"gecko_keyevent", PF_cs_media_keyevent, 490}, // #490 float(string name, float key, float eventtype)
{"gecko_mousemove", PF_cs_media_mousemove, 491}, // #491 void(string name, float x, float y)
{"gecko_resize", PF_cs_media_resize, 492}, // #492 void(string name, float w, float h)
{"gecko_get_texture_extent",PF_cs_media_get_texture_extent, 493}, // #493 vector(string name)
{"gecko_getproperty", PF_cs_media_getproperty},
{"cin_open", PF_cs_media_create},
{"cin_close", PF_cs_media_destroy},
{"cin_setstate", PF_cs_media_setstate},
{"cin_getstate", PF_cs_media_getstate},
{"cin_restart", PF_cs_media_restart},
#endif
//DP_QC_CRC16
{"crc16", PF_crc16, 494}, // #494 float(float caseinsensitive, string s, ...) crc16
//DP_QC_CVAR_TYPE
{"cvar_type", PF_cvar_type, 495}, // #495 float(string name) cvar_type
//DP_QC_ENTITYDATA
{"numentityfields", PF_numentityfields, 496}, // #496 float() numentityfields
{"findentityfield", PF_findentityfield, 0},
{"entityfieldref", PF_entityfieldref, 0},
{"entityfieldname", PF_entityfieldname, 497}, // #497 string(float fieldnum) entityfieldname
{"entityfieldtype", PF_entityfieldtype, 498}, // #498 float(float fieldnum) entityfieldtype
{"getentityfieldstring", PF_getentityfieldstring, 499}, // #499 string(float fieldnum, entity ent) getentityfieldstring
{"putentityfieldstring", PF_putentityfieldstring, 500}, // #500 float(float fieldnum, entity ent, string s) putentityfieldstring
//DP_SV_WRITEPICTURE
{"ReadPicture", PF_ReadPicture, 501}, // #501 void(float to, string s, float sz) WritePicture
{"boxparticles", PF_cs_boxparticles, 502},
//DP_QC_WHICHPACK
{"whichpack", PF_whichpack, 503}, // #503 string(string filename) whichpack
//DP_CSQC_QUERYRENDERENTITY
{"getentity", PF_getentity, 504}, // #504 __variant(float entnum, fload fieldnum) getentity
//DP_QC_URI_ESCAPE
{"uri_escape", PF_uri_escape, 510}, // #510 string(string in) uri_escape
{"uri_unescape", PF_uri_unescape, 511}, // #511 string(string in) uri_unescape = #511;
//DP_QC_NUM_FOR_EDICT
{"num_for_edict", PF_num_for_edict, 512}, // #512 float(entity ent) num_for_edict
//DP_QC_URI_GET
{"uri_get", PF_uri_get, 513}, // #513 float(string uril, float id) uri_get
{"uri_post", PF_uri_get, 513}, // #513 float(string uril, float id) uri_post
{"tokenize_console", PF_tokenize_console, 514},
{"argv_start_index", PF_argv_start_index, 515},
{"argv_end_index", PF_argv_end_index, 516},
{"buf_cvarlist", PF_buf_cvarlist, 517},
{"cvar_description", PF_cvar_description, 518},
{"gettime", PF_gettime, 519},
{"keynumtostring_omgwtf", PF_cl_keynumtostring, 520},
{"findkeysforcommand", PF_cl_findkeysforcommand, 521},
{"findkeysforcommandex", PF_cl_findkeysforcommandex, 0},
{"loadfromdata", PF_loadfromdata, 529},
{"loadfromfile", PF_loadfromfile, 530},
{"setpause", PF_cl_setpause, 531},
{"log", PF_Logarithm, 532},
{"stopsound", PF_stopsound, 0},
{"soundupdate", PF_soundupdate, 0},
{"getsoundtime", PF_getsoundtime, 533},
{"getchannellevel", PF_getchannellevel, 0},
{"soundlength", PF_soundlength, 534},
{"buf_loadfile", PF_buf_loadfile, 535},
{"buf_writefile", PF_buf_writefile, 536},
// {"bufstr_find", PF_Fixme, 537},
// {"matchpattern", PF_Fixme, 538},
// {"undefined", PF_Fixme, 539},
#ifdef USERBE
{"physics_enable", PF_physics_enable, 540},
{"physics_addforce", PF_physics_addforce, 541},
{"physics_addtorque", PF_physics_addtorque, 542},
#endif
{"setmousetarget", PF_cl_setmousetarget, 603},
{"getmousetarget", PF_cl_getmousetarget, 604},
{"callfunction", PF_callfunction, 605},
{"writetofile", PF_writetofile, 606},
{"isfunction", PF_isfunction, 607},
{"getresolution", PF_cl_getresolution, 608},
{"keynumtostring_menu", PF_cl_keynumtostring, 609}, //while present in dp's menuqc, dp doesn't actually support keynumtostring=609 in csqc. Which is probably a good thing because csqc would have 3 separate versions if it did.
{"findkeysforcommand_menu", PF_cl_findkeysforcommand, 610},
{"gethostcachevalue", PF_cl_gethostcachevalue, 611},
{"gethostcachestring", PF_cl_gethostcachestring, 612},
{"parseentitydata", PF_parseentitydata, 613},
{"generateentitydata", PF_generateentitydata, 0},
{"stringtokeynum_menu", PF_cl_stringtokeynum, 614},
{"resethostcachemasks", PF_cl_resethostcachemasks, 615},
{"sethostcachemaskstring", PF_cl_sethostcachemaskstring, 616},
{"sethostcachemasknumber", PF_cl_sethostcachemasknumber, 617},
{"resorthostcache", PF_cl_resorthostcache, 618},
{"sethostcachesort", PF_cl_sethostcachesort, 619},
{"refreshhostcache", PF_cl_refreshhostcache, 620},
{"gethostcachenumber", PF_cl_gethostcachenumber, 621},
{"gethostcacheindexforkey", PF_cl_gethostcacheindexforkey, 622},
{"addwantedhostcachekey", PF_cl_addwantedhostcachekey, 623},
#ifdef CL_MASTER
{"getextresponse", PF_cl_getextresponse, 624},
#endif
{"netaddress_resolve", PF_netaddress_resolve, 625},
{"getgamedirinfo", PF_cl_getgamedirinfo, 626},
#ifdef PACKAGEMANAGER
{"getpackagemanagerinfo", PF_cl_getpackagemanagerinfo,0},
#endif
{"sprintf", PF_sprintf, 627},
{"getsurfacenumtriangles", PF_getsurfacenumtriangles, 628},
{"getsurfacetriangle", PF_getsurfacetriangle, 629},
{"setkeybind", PF_cl_setkeybind, 630},
{"getbindmaps", PF_cl_GetBindMap, 631},
{"setbindmaps", PF_cl_SetBindMap, 632},
// {NULL, PF_Fixme, 633},
// {NULL, PF_Fixme, 634},
// {NULL, PF_Fixme, 635},
// {NULL, PF_Fixme, 636},
// {NULL, PF_Fixme, 637},
{"CL_RotateMoves", PF_cl_RotateMoves, 638},
{"digest_hex", PF_digest_hex, 639},
{"digest_ptr", PF_digest_ptr, 0},
{"V_CalcRefdef", PF_V_CalcRefdef, 640},
// {NULL, PF_Fixme, 641},
// {NULL, PF_Fixme, 642},
// {NULL, PF_Fixme, 643},
// {NULL, PF_Fixme, 644},
// {NULL, PF_Fixme, 645},
// {NULL, PF_Fixme, 646},
// {NULL, PF_Fixme, 647},
// {NULL, PF_Fixme, 648},
// {NULL, PF_Fixme, 649},
{"fcopy", PF_fcopy, 650},
{"frename", PF_frename, 651},
{"fremove", PF_fremove, 652},
{"fexists", PF_fexists, 653},
{"rmtree", PF_rmtree, 654},
{NULL}
};
int PR_CSQC_BuiltinValid(char *name, int num)
{
int i;
for (i = 0; BuiltinList[i].name; i++)
{
if (BuiltinList[i].ebfsnum == num)
{
if (!strcmp(BuiltinList[i].name, name))
{
if (BuiltinList[i].bifunc == PF_NoCSQC || BuiltinList[i].bifunc == PF_Fixme)
return false;
else
return true;
}
}
}
return false;
}
static builtin_t csqc_builtin[800];
static int PDECL PR_CSQC_MapNamedBuiltin(pubprogfuncs_t *progfuncs, int headercrc, const char *builtinname)
{
int i, binum;
for (i = 0;BuiltinList[i].name;i++)
{
if (!strcmp(BuiltinList[i].name, builtinname) && BuiltinList[i].bifunc != PF_Fixme)
{
for (binum = sizeof(csqc_builtin)/sizeof(csqc_builtin[0]); --binum; )
{
if (csqc_builtin[binum] && csqc_builtin[binum] != PF_Fixme && BuiltinList[i].bifunc)
continue;
csqc_builtin[binum] = BuiltinList[i].bifunc;
return binum;
}
Con_Printf("No more builtin slots to allocate for %s\n", builtinname);
break;
}
}
if (!csqc_nogameaccess)
Con_DPrintf("Unknown csqc builtin: %s\n", builtinname);
return 0;
}
static jmp_buf csqc_abort;
static progparms_t csqcprogparms;
//Any menu builtin error or anything like that will come here.
static void VARGS CSQC_Abort (char *format, ...) //an error occured.
{
va_list argptr;
char string[1024];
va_start (argptr, format);
vsnprintf (string,sizeof(string)-1, format,argptr);
va_end (argptr);
Con_Printf("CSQC_Abort: %s\nShutting down csqc\n", string);
if (pr_csqc_coreonerror.value)
{
size_t size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
csqcprogs->save_ents(csqcprogs, buffer, &size, size, 3);
COM_WriteFile("csqccore.txt", FS_GAMEONLY, buffer, size);
BZ_Free(buffer);
}
Host_EndGame("csqc error");
}
static void CSQC_ForgetThreads(void)
{
csqctreadstate_t *state = csqcthreads, *next;
csqcthreads = NULL;
while(state)
{
next = state->next;
csqcprogs->parms->memfree(state->thread);
csqcprogs->parms->memfree(state);
state = next;
}
}
static void PDECL CSQC_EntSpawn (struct edict_s *e, int loading)
{
struct csqcedict_s *ent = (csqcedict_t*)e;
#ifdef VM_Q1
if (!ent->xv)
ent->xv = (csqcextentvars_t *)(ent->v+1);
#endif
if (1)
{
// ent->xv->dimension_see = csqc_world.dimension_default;
// ent->xv->dimension_seen = csqc_world.dimension_default;
// ent->xv->dimension_ghost = 0;
ent->xv->dimension_solid = *csqcg.dimension_default;
ent->xv->dimension_hit = *csqcg.dimension_default;
#ifdef HEXEN2
ent->xv->drawflags = SCALE_ORIGIN_ORIGIN;
#endif
}
}
static pbool QDECL CSQC_EntFree (struct edict_s *e)
{
struct csqcedict_s *ent = (csqcedict_t*)e;
ent->v->solid = SOLID_NOT;
ent->v->movetype = 0;
ent->v->modelindex = 0;
ent->v->think = 0;
ent->v->nextthink = 0;
ent->xv->predraw = 0;
ent->xv->drawmask = 0;
ent->xv->renderflags = 0;
if (ent->skinobject>0)
Mod_WipeSkin(ent->skinobject, false);
ent->skinobject = 0;
#ifdef USERBE
if (csqc_world.rbe)
{
csqc_world.rbe->RemoveFromEntity(&csqc_world, (wedict_t*)ent);
csqc_world.rbe->RemoveJointFromEntity(&csqc_world, (wedict_t*)ent);
}
#endif
return true;
}
static void QDECL CSQC_Event_Touch(world_t *w, wedict_t *s, wedict_t *o, trace_t *trace)
{
int oself = *csqcg.self;
int oother = *csqcg.other;
*csqcg.self = EDICT_TO_PROG(w->progs, (edict_t*)s);
*csqcg.other = EDICT_TO_PROG(w->progs, (edict_t*)o);
*csqcg.simtime = w->physicstime;
PR_ExecuteProgram (w->progs, s->v->touch);
*csqcg.self = oself;
*csqcg.other = oother;
}
static void QDECL CSQC_Event_Think(world_t *w, wedict_t *s)
{
*csqcg.self = EDICT_TO_PROG(w->progs, (edict_t*)s);
*csqcg.other = EDICT_TO_PROG(w->progs, (edict_t*)w->edicts);
*csqcg.simtime = w->physicstime;
if (!s->v->think)
Con_Printf("CSQC entity \"%s\" has nextthink with no think function\n", PR_GetString(w->progs, s->v->classname));
else
PR_ExecuteProgram (w->progs, s->v->think);
}
static void QDECL CSQC_Event_Sound (float *origin, wedict_t *wentity, int channel, const char *sample, int volume, float attenuation, float pitchadj, float timeoffset, unsigned int flags)
{
int i;
vec3_t originbuf;
if (!origin)
{
if (wentity->v->solid == SOLID_BSP)
{
origin = originbuf;
for (i=0 ; i<3 ; i++)
origin[i] = wentity->v->origin[i]+0.5*(wentity->v->mins[i]+wentity->v->maxs[i]);
}
else
origin = wentity->v->origin;
}
S_StartSound(NUM_FOR_EDICT(csqcprogs, (edict_t*)wentity), channel, S_PrecacheSound(sample), origin, NULL, volume/255.0, attenuation, timeoffset, pitchadj, flags);
}
static qboolean QDECL CSQC_Event_ContentsTransition(world_t *w, wedict_t *ent, int oldwatertype, int newwatertype)
{
if (ent->xv->contentstransition)
{
void *pr_globals = PR_globals(w->progs, PR_CURRENT);
*csqcg.self = EDICT_TO_PROG(w->progs, ent);
*csqcg.simtime = w->physicstime;
G_FLOAT(OFS_PARM0) = oldwatertype;
G_FLOAT(OFS_PARM1) = newwatertype;
PR_ExecuteProgram (w->progs, ent->xv->contentstransition);
return true;
}
return false; //do legacy behaviour
}
static model_t *QDECL CSQC_World_ModelForIndex(world_t *w, int modelindex)
{
model_t *mod = CSQC_GetModelForIndex(modelindex);
if (mod && mod->loadstate != MLS_LOADED)
{
if (mod->loadstate == MLS_NOTLOADED)
Mod_LoadModel(mod, MLV_SILENT);
if (mod->loadstate == MLS_LOADING)
COM_WorkerPartialSync(mod, &mod->loadstate, MLS_LOADING);
if (mod->loadstate != MLS_LOADED)
mod = NULL; //gah, it failed!
}
return mod;
}
static void QDECL CSQC_World_GetFrameState(world_t *w, wedict_t *win, framestate_t *out)
{
csqcedict_t *in = (csqcedict_t *)win;
cs_getframestate(in, in->xv->renderflags, out);
}
void CSQC_Shutdown(void)
{
int i;
if (csqcprogs)
{
if (csqcg.shutdown_function)
PR_ExecuteProgram(csqcprogs, csqcg.shutdown_function);
key_dest_absolutemouse &= ~kdm_game;
CSQC_ForgetThreads();
PR_ReleaseFonts(kdm_game);
PR_Common_Shutdown(csqcprogs, false);
World_Destroy(&csqc_world);
csqcprogs->Shutdown(csqcprogs);
csqc_world.progs = csqcprogs = NULL;
}
else
World_Destroy(&csqc_world);
Cmd_RemoveCommands(CS_ConsoleCommand_f);
Z_Free(csqcdelta_pack_new.e);
memset(&csqcdelta_pack_new, 0, sizeof(csqcdelta_pack_new));
Z_Free(csqcdelta_pack_old.e);
memset(&csqcdelta_pack_old, 0, sizeof(csqcdelta_pack_old));
memset(&deltafunction, 0, sizeof(deltafunction));
memset(csqcdelta_playerents, 0, sizeof(csqcdelta_playerents));
Z_Free(csqcent);
csqcent = NULL;
maxcsqcentities = 0;
for (i = 0; i < MAX_CSPARTICLESPRE && cl.particle_csname[i]; i++)
{
free(cl.particle_csname[i]);
cl.particle_csname[i] = NULL;
}
csqcmapentitydata = NULL;
csqcmapentitydataloaded = false;
in_sensitivityscale = 1;
csqc_world.num_edicts = 0;
memset(&csqc_world, 0, sizeof(csqc_world));
memset(&csqcg, 0, sizeof(csqcg));
if (csqc_deprecated_warned>1)
{
if (!cl_csqc_nodeprecate.ival)
Con_Printf("total %u csqc deprecation warnings suppressed\n", csqc_deprecated_warned-1);
csqc_deprecated_warned = 0;
}
}
static qboolean CSQC_ValidateMainCSProgs(void *file, size_t filesize, unsigned int checksum, size_t checksize)
{
if (!file)
return false;
if (checksize && filesize != checksize)
return false;
if (cls.protocol == CP_NETQUAKE && !(cls.fteprotocolextensions2 & PEXT2_PREDINFO))
{ //DP uses really lame checksums.
if (QCRC_Block(file, filesize) != checksum)
return false;
}
else
{ //FTE uses folded-md4. yeah, its broken but at least its still more awkward
if (LittleLong(Com_BlockChecksum(file, filesize)) != checksum)
return false;
}
return true;
}
static void *CSQC_FindMainProgs(size_t *sz, const char *name, unsigned int checksum, size_t checksize)
{ //returns a TempFile
char newname[MAX_QPATH];
void *file = NULL;
//the filename we'll cache to
snprintf(newname, MAX_QPATH, "csprogsvers/%x.dat", checksum);
//we can use FSLF_IGNOREPURE because we have our own hashes/size checks instead.
//this should make it slightly easier for server admins
if (checksum)
{
file = COM_LoadTempFile (newname, FSLF_IGNOREPURE, sz);
if (!CSQC_ValidateMainCSProgs(file, *sz, checksum, checksize))
file = NULL;
}
if (!file)
{
const char *progsname = InfoBuf_ValueForKey(&cl.serverinfo, "*csprogsname");
flocation_t loc={0};
vfsfile_t *f;
qboolean found = false;
if (!found && *progsname && cls.state)
found = FS_FLocateFile(progsname, FSLF_IGNOREPURE, &loc);
if (!found && strcmp(progsname, "csprogs.dat"))
found = FS_FLocateFile("csprogs.dat", FSLF_IGNOREPURE, &loc);
if (found && (f=FS_OpenReadLocation(&loc)))
{
*sz = VFS_GETLEN(f);
file = Hunk_TempAlloc (*sz);
VFS_READ(f, file, *sz);
VFS_CLOSE(f);
if (file && !cls.demoplayback) //allow them to use csprogs.dat if playing a demo, and don't care about the checksum
{
if (checksum && !csprogs_promiscuous)
{
if (!CSQC_ValidateMainCSProgs(file, *sz, checksum, checksize))
file = NULL;
//we write the csprogs into our archive if it was loaded from outside of there.
//this is to ensure that demos will play on the same machine later on...
//this is unreliable though, and redundant if we're writing the csqc into the demos themselves.
//also kinda irrelevant with sv_pure.
//FIXME: don't back up if it was in a package.
#ifndef FTE_TARGET_WEB
if (file && !sv_state && !FS_WhichPackForLocation(&loc, false)
#if !defined(CLIENTONLY) && defined(MVD_RECORDING)
&& !sv_demo_write_csqc.ival
#endif
)
//back it up
COM_WriteFile(newname, FS_GAMEONLY, file, *sz);
#endif
}
}
}
}
return file;
}
qboolean CSQC_CheckDownload(const char *name, unsigned int checksum, size_t checksize)
{
size_t sz;
if (CSQC_FindMainProgs(&sz, name, checksum, checksize))
return true;
return false;
}
//when the qclib needs a file, it calls out to this function.
void *PDECL CSQC_PRLoadFile (const char *path, unsigned char *(PDECL *buf_get)(void *ctx, size_t len), void *buf_ctx, size_t *sz, pbool issource)
{
qbyte *file;
if (!strcmp(path, csprogs_checkname))
file = CSQC_FindMainProgs(sz, csprogs_checkname, csprogs_checksum, csprogs_checksize);
else
file = COM_LoadTempFile (path, 0, sz);
if (file)
{
qbyte *buffer = buf_get(buf_ctx, *sz);
memcpy(buffer, file, *sz);
return buffer;
}
return NULL;
}
int QDECL CSQC_PRFileSize (const char *path)
{
return COM_FileSize(path);
}
qboolean CSQC_Inited(void)
{
if (csqcprogs)
return true;
return false;
}
qboolean CSQC_UnconnectedOkay(qboolean inprinciple)
{
if (!pr_csqc_formenus.ival)
return false;
if (!inprinciple)
{
if (!csqcprogs)
return false;
}
return true;
}
qboolean CSQC_UnconnectedInit(void)
{
if (!CSQC_UnconnectedOkay(true))
return false;
if (csqcprogs)
return true;
return CSQC_Init(true, "csprogs.dat", 0, 0);
}
void ASMCALL CSQC_StateOp(pubprogfuncs_t *prinst, float var, func_t func)
{
world_t *w = prinst->parms->user;
stdentvars_t *vars = PROG_TO_EDICT(prinst, *w->g.self)->v;
vars->nextthink = *w->g.time+0.1;
vars->think = func;
vars->frame = var;
}
void ASMCALL CSQC_CStateOp(pubprogfuncs_t *progs, float first, float last, func_t currentfunc)
{
float min, max;
float step;
world_t *w = progs->parms->user;
wedict_t *e = PROG_TO_WEDICT(progs, *w->g.self);
float frame = e->v->frame;
// if (progstype == PROG_H2)
// e->v->nextthink = *w->g.time+0.05;
// else
e->v->nextthink = *w->g.time+0.1;
e->v->think = currentfunc;
if (csqcg.cycle_wrapped)
*csqcg.cycle_wrapped = false;
if (first > last)
{ //going backwards
min = last;
max = first;
step = -1.0;
}
else
{ //forwards
min = first;
max = last;
step = 1.0;
}
if (frame < min || frame > max)
frame = first; //started out of range, must have been a different animation
else
{
frame += step;
if (frame < min || frame > max)
{ //became out of range, must have wrapped
if (csqcg.cycle_wrapped)
*csqcg.cycle_wrapped = true;
frame = first;
}
}
e->v->frame = frame;
}
static void ASMCALL CSQC_CWStateOp (pubprogfuncs_t *prinst, float first, float last, func_t currentfunc)
{
float min, max;
float step;
world_t *w = prinst->parms->user;
wedict_t *e = PROG_TO_WEDICT(prinst, *w->g.self);
float frame = e->v->weaponframe;
// if (progstype == PROG_H2)
// e->v->nextthink = *w->g.time+0.05;
// else
e->v->nextthink = *w->g.time+0.1;
e->v->think = currentfunc;
if (csqcg.cycle_wrapped)
*csqcg.cycle_wrapped = false;
if (first > last)
{ //going backwards
min = last;
max = first;
step = -1.0;
}
else
{ //forwards
min = first;
max = last;
step = 1.0;
}
if (frame < min || frame > max)
frame = first; //started out of range, must have been a different animation
else
{
frame += step;
if (frame < min || frame > max)
{ //became out of range, must have wrapped
if (csqcg.cycle_wrapped)
*csqcg.cycle_wrapped = true;
frame = first;
}
}
e->v->weaponframe = frame;
}
void ASMCALL CSQC_ThinkTimeOp(pubprogfuncs_t *progs, edict_t *ed, float var)
{
world_t *w = progs->parms->user;
stdentvars_t *vars = ed->v;
vars->nextthink = *w->g.time+var;
}
pbool PDECL CSQC_CheckHeaderCrc(pubprogfuncs_t *progs, progsnum_t num, int crc, const char *filename)
{
if (!num)
{
switch(crc)
{
case PROGHEADER_CRC_CSQC:
break; //fte's full csqc stuff
case PROGHEADER_CRC_QW:
case PROGHEADER_CRC_NQ:
case PROGHEADER_CRC_PREREL:
case PROGHEADER_CRC_TENEBRAE:
case PROGHEADER_CRC_H2:
case PROGHEADER_CRC_H2MP:
case PROGHEADER_CRC_H2DEMO:
break; //simple csqc. but only if it has the right entry points.
#ifndef csqc_isdarkplaces
case PROGHEADER_CRC_CSQC_DP:
csqc_isdarkplaces = true;
Con_DPrintf(CON_WARNING "Running darkplaces csprogs.dat version\n");
break;
case 23147:
csqc_isdarkplaces = true;
Con_DPrintf(CON_WARNING "Running ^aINVALID^a csprogs.dat version\n");
break;
#endif
default:
Con_Printf(CON_WARNING "Running unknown csprogs.dat version\n");
break;
}
}
return true;
}
double csqctime;
qboolean CSQC_Init (qboolean anycsqc, const char *csprogsname, unsigned int checksum, size_t progssize)
{
int i;
string_t *str;
csqcedict_t *worldent;
char *cheats;
qboolean csdatenabled = true;
if (!csprogsname)
{
csdatenabled = false;
csprogsname = "csprogs.dat";
}
if (!*csprogsname)
csprogsname = "csprogs.dat";
if (csprogs_promiscuous != anycsqc || csprogs_checksum != checksum || csprogs_checksize != progssize || strcmp(csprogs_checkname,csprogsname))
CSQC_Shutdown();
csprogs_promiscuous = anycsqc;
csprogs_checksum = checksum;
csprogs_checksize = progssize;
Q_strncpyz(csprogs_checkname, csprogsname, sizeof(csprogs_checkname));
csqc_mayread = false;
csqc_singlecheats = cls.demoplayback;
#ifdef HAVE_SERVER
if (sv.state == ss_active)
{
cheats = InfoBuf_ValueForKey(&svs.info, "*cheats");
if (!*cheats && sv.allocated_client_slots == 1)
cheats = "ON";
}
else
#endif
cheats = InfoBuf_ValueForKey(&cl.serverinfo, "*cheats");
if (!Q_strcasecmp(cheats, "ON") || atoi(cheats))
csqc_singlecheats = true;
//its already running...
if (csqcprogs)
return false;
if (qrenderer == QR_NONE)
{
return false;
}
if (cl_nocsqc.value)
return false;
if (cls.state == ca_disconnected)
{
movevars.gravity = 800;
movevars.entgravity = 1;
movevars.maxspeed = 320;
movevars.bunnyspeedcap = 0;//pm_bunnyspeedcap.value;
movevars.ktjump = false;//pm_ktjump.value;
movevars.slidefix = true;//(pm_slidefix.value != 0);
movevars.airstep = true;//(pm_airstep.value != 0);
movevars.pground = true;
movevars.stepdown = true;
movevars.walljump = false;//(pm_walljump.value);
movevars.slidyslopes = false;//(pm_slidyslopes.value!=0);
movevars.watersinkspeed = 60;//*pm_watersinkspeed.string?pm_watersinkspeed.value:60;
movevars.flyfriction = 4;//*pm_flyfriction.string?pm_flyfriction.value:4;
movevars.edgefriction = 2;//*pm_edgefriction.string?pm_edgefriction.value:2;
movevars.stepheight = PM_DEFAULTSTEPHEIGHT;
movevars.coordtype = COORDTYPE_FLOAT_32;
movevars.flags = MOVEFLAG_NOGRAVITYONGROUND;
}
for (i = 0; i < sizeof(csqc_builtin)/sizeof(csqc_builtin[0]); i++)
csqc_builtin[i] = PF_Fixme;
for (i = 0; BuiltinList[i].bifunc; i++)
{
if (BuiltinList[i].ebfsnum)
csqc_builtin[BuiltinList[i].ebfsnum] = BuiltinList[i].bifunc;
}
csqc_deprecated_warned = !!cl_csqc_nodeprecate.ival;
memset(cl.model_csqcname, 0, sizeof(cl.model_csqcname));
memset(cl.model_csqcprecache, 0, sizeof(cl.model_csqcprecache));
csqcprogparms.progsversion = PROGSTRUCT_VERSION;
csqcprogparms.ReadFile = CSQC_PRLoadFile;
csqcprogparms.FileSize = CSQC_PRFileSize;//int (*FileSize) (char *fname); //-1 if file does not exist
csqcprogparms.WriteFile = QC_WriteFile;//bool (*WriteFile) (char *name, void *data, int len);
csqcprogparms.Printf = PR_Printf;//Con_Printf;//void (*printf) (char *, ...);
csqcprogparms.DPrintf = PR_DPrintf;//Con_Printf;//void (*printf) (char *, ...);
csqcprogparms.Sys_Error = Sys_Error;
csqcprogparms.Abort = CSQC_Abort;
csqcprogparms.CheckHeaderCrc = CSQC_CheckHeaderCrc;
csqcprogparms.edictsize = sizeof(csqcedict_t);
csqcprogparms.entspawn = CSQC_EntSpawn;//void (*entspawn) (struct edict_s *ent); //ent has been spawned, but may not have all the extra variables (that may need to be set) set
csqcprogparms.entcanfree = CSQC_EntFree;//bool (*entcanfree) (struct edict_s *ent); //return true to stop ent from being freed
csqcprogparms.stateop = CSQC_StateOp;//StateOp;//void (*stateop) (float var, func_t func);
csqcprogparms.cstateop = CSQC_CStateOp;//CStateOp;
csqcprogparms.cwstateop = CSQC_CWStateOp;//CWStateOp;
csqcprogparms.thinktimeop = CSQC_ThinkTimeOp;//ThinkTimeOp;
csqcprogparms.MapNamedBuiltin = PR_CSQC_MapNamedBuiltin;
csqcprogparms.loadcompleate = NULL;//void (*loadcompleate) (int edictsize); //notification to reset any pointers.
csqcprogparms.memalloc = PR_CB_Malloc;//void *(*memalloc) (int size); //small string allocation malloced and freed randomly
csqcprogparms.memfree = PR_CB_Free;//void (*memfree) (void * mem);
csqcprogparms.globalbuiltins = csqc_builtin;//builtin_t *globalbuiltins; //these are available to all progs
csqcprogparms.numglobalbuiltins = sizeof(csqc_builtin)/sizeof(csqc_builtin[0]);
csqcprogparms.autocompile = PR_COMPILEIGNORE;//enum {PR_NOCOMPILE, PR_COMPILENEXIST, PR_COMPILECHANGED, PR_COMPILEALWAYS} autocompile;
csqcprogparms.gametime = &csqctime;
#ifdef MULTITHREAD
csqcprogparms.usethreadedgc = pr_gc_threaded.ival;
#endif
csqcprogparms.edicts = (struct edict_s **)&csqc_world.edicts;
csqcprogparms.num_edicts = &csqc_world.num_edicts;
csqcprogparms.useeditor = QCEditor;//void (*useeditor) (char *filename, int line, int nump, char **parms);
csqcprogparms.user = &csqc_world;
csqc_world.keydestmask = kdm_game;
csqctime = Sys_DoubleTime();
if (!csqcprogs)
{
int csprogsnum = -1;
int csaddonnum = -1;
in_sensitivityscale = 1;
csqcmapentitydataloaded = true;
csqc_starttime = realtime;
csqcprogs = InitProgs(&csqcprogparms);
csqc_world.progs = csqcprogs;
csqc_world.usesolidcorpse = true;
PR_Configure(csqcprogs, PR_ReadBytesString(pr_csqc_memsize.string), MAX_PROGS, pr_enable_profiling.ival);
csqc_world.worldmodel = cl.worldmodel;
csqc_world.Event_Touch = CSQC_Event_Touch;
csqc_world.Event_Think = CSQC_Event_Think;
csqc_world.Event_Sound = CSQC_Event_Sound;
csqc_world.Event_ContentsTransition = CSQC_Event_ContentsTransition;
csqc_world.Get_CModel = CSQC_World_ModelForIndex;
csqc_world.Get_FrameState = CSQC_World_GetFrameState;
World_ClearWorld(&csqc_world, false);
CSQC_InitFields(); //let the qclib know the field order that the engine needs.
if (setjmp(csqc_abort))
{
CSQC_Shutdown();
return false;
}
#ifndef csqc_isdarkplaces
csqc_isdarkplaces = false;
#endif
if (csdatenabled || csqc_singlecheats || anycsqc)
csqc_nogameaccess = false;
else
csqc_nogameaccess = true;
if (!csqc_nogameaccess)
{ //only load csprogs if its expected to be able to work without failing for game access reasons
csprogsnum = PR_LoadProgs(csqcprogs, csprogs_checkname);
if (csprogsnum >= 0)
Con_DPrintf("Loaded csprogs.dat\n");
}
if (csqc_singlecheats || anycsqc)
{
csaddonnum = PR_LoadProgs(csqcprogs, "csaddon.dat");
if (csaddonnum >= 0)
Con_DPrintf("loaded csaddon.dat...\n");
else
Con_DPrintf("unable to find csaddon.dat.\n");
}
else
Con_DPrintf("skipping csaddon.dat due to cheat restrictions\n");
if (csprogsnum < 0 && csaddonnum < 0) //simple csqc optionally uses the nq progs, but its explicitly limited
{
csqc_nogameaccess = true;
csprogsnum = PR_LoadProgs(csqcprogs, "progs.dat");
}
if (csprogsnum == -1 && csaddonnum == -1)
{
CSQC_Shutdown();
return false;
}
if (csqc_nogameaccess && !PR_FindFunction (csqcprogs, "CSQC_DrawHud", PR_ANY) && !PR_FindFunction (csqcprogs, "CSQC_DrawScores", PR_ANY))
{ //simple csqc module is not csqc. abort now.
CSQC_Shutdown();
Con_DPrintf("progs.dat is not suitable for SimpleCSQC - no CSQC_DrawHud\n");
return false;
}
else if (csqc_nogameaccess)
Con_DPrintf("Loaded [csqc]progs.dat\n");
PR_ProgsAdded(csqcprogs, csprogsnum, "csprogs.dat");
PR_ProgsAdded(csqcprogs, csaddonnum, "csaddon.dat");
PF_InitTempStrings(csqcprogs);
csqc_world.physicstime = 0;
if (!csqc_world.worldmodel)
csqc_world.worldmodel = Mod_ForName("", MLV_SILENT);
csqc_worldchanged = false;
memset(csqcent, 0, sizeof(*csqcent)*maxcsqcentities); //clear the server->csqc entity translations.
for (i = 0; i < csqcprogs->numprogs; i++)
{
func_t f = PR_FindFunction (csqcprogs, "init", i);
if (f)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_PROG(OFS_PARM0) = i-1;
PR_ExecuteProgram(csqcprogs, f);
}
}
if (csqc_isdarkplaces)
CSQC_FindGlobals(true);
else
CSQC_FindGlobals(false);
csqcentsize = PR_InitEnts(csqcprogs, pr_csqc_maxedicts.value);
//world edict becomes readonly
worldent = (csqcedict_t *)EDICT_NUM_PB(csqcprogs, 0);
worldent->ereftype = ER_ENTITY;
for (i = 0; i < csqcprogs->numprogs; i++)
{
func_t f = PR_FindFunction (csqcprogs, "initents", i);
if (f)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_PROG(OFS_PARM0) = i-1;
PR_ExecuteProgram(csqcprogs, f);
}
}
/*DP compat*/
str = (string_t*)csqcprogs->GetEdictFieldValue(csqcprogs, (edict_t*)worldent, "message", ev_string, NULL);
if (str)
*str = PR_NewString(csqcprogs, cl.levelname);
str = (string_t*)PR_FindGlobal(csqcprogs, "mapname", 0, NULL);
if (str)
{
char *s = InfoBuf_ValueForKey(&cl.serverinfo, "map");
if (!*s)
s = cl.model_name[1];
if (!*s)
s = "unknown";
*str = PR_NewString(csqcprogs, s);
}
if (csqcg.deathmatch)
*csqcg.deathmatch = cl.deathmatch;
if (csqcg.coop)
*csqcg.coop = !cl.deathmatch && cl.allocated_client_slots > 1;
if (csqcg.init_function)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSQC_API_VERSION; //api version
(((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, FULLENGINENAME));
G_FLOAT(OFS_PARM2) = version_number();
PR_ExecuteProgram(csqcprogs, csqcg.init_function);
}
/*
{
char *watchname = "something";
void *dbg = PR_FindGlobal(csqcprogs, watchname, 0, NULL);
if (!csqcprogs->SetWatchPoint(csqcprogs, watchname))
Con_Printf("Unable to watch %s\n", watchname);
}
*/
// csqcprogs->ToggleBreak(csqcprogs, "something", 0, 2);
Con_DPrintf("Loaded csqc\n");
csqcmapentitydataloaded = false;
csqc_world.physicstime = 0.1;
CSQC_RendererRestarted();
if (cls.state == ca_disconnected)
CSQC_WorldLoaded();
}
return true; //success!
}
void CSQC_RendererRestarted(void)
{
int i;
if (!csqcprogs)
return;
csqc_world.worldmodel = cl.worldmodel;
for (i = 0; i < MAX_CSMODELS; i++)
{
cl.model_csqcprecache[i] = NULL;
}
//FIXME: registered shaders
//let the csqc know that its rendertargets got purged
if (csqcg.rendererrestarted)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, rf->description));
PR_ExecuteProgram(csqcprogs, csqcg.rendererrestarted);
}
//in case it drew to any render targets.
if (R2D_Flush)
R2D_Flush();
if (*r_refdef.rt_destcolour[0].texname)
{
Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname));
BE_RenderToTextureUpdate2d(true);
}
}
void CSQC_WorldLoaded(void)
{
csqcedict_t *worldent;
int tmp;
int wmodelindex;
if (!csqcprogs)
return;
if (csqcmapentitydataloaded)
return;
if (csqc_isdarkplaces)
CSQC_FindGlobals(false);
csqcmapentitydataloaded = true;
csqcmapentitydata = Mod_GetEntitiesString(cl.worldmodel);
csqc_world.worldmodel = cl.worldmodel;
World_RBE_Start(&csqc_world);
worldent = (csqcedict_t *)EDICT_NUM_PB(csqcprogs, 0);
worldent->v->solid = SOLID_BSP;
wmodelindex = CS_FindModel(cl.worldmodel?cl.worldmodel->name:"", &tmp);
tmp = csqc_worldchanged;
csqc_setmodel(csqcprogs, worldent, wmodelindex);
csqc_worldchanged = tmp;
worldent->readonly = false; //just in case
World_ClearWorld(&csqc_world, true);
if (csqc_isdarkplaces)
{
if (csqcg.init_function)
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSQC_API_VERSION; //api version
(((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, FULLENGINENAME));
G_FLOAT(OFS_PARM2) = version_number();
PR_ExecuteProgram(csqcprogs, csqcg.init_function);
}
}
if (csqcg.worldloaded)
PR_ExecuteProgram(csqcprogs, csqcg.worldloaded);
csqcmapentitydata = NULL;
worldent->readonly = true;
}
void CSQC_CoreDump(void)
{
if (!csqcprogs)
{
Con_Printf("Can't core dump, you need to be running the CSQC progs first.");
return;
}
{
size_t size = 1024*1024*8;
char *buffer = BZ_Malloc(size);
csqcprogs->save_ents(csqcprogs, buffer, &size, size, 3);
COM_WriteFile("csqccore.txt", FS_GAMEONLY, buffer, size);
BZ_Free(buffer);
}
}
void PR_CSExtensionList_f(void)
{
int i;
int ebi;
int bi;
lh_extension_t *extlist;
#define SHOW_ACTIVEEXT 1
#define SHOW_ACTIVEBI 2
#define SHOW_NOTSUPPORTEDEXT 4
#define SHOW_NOTACTIVEEXT 8
#define SHOW_NOTACTIVEBI 16
int showflags = atoi(Cmd_Argv(1));
if (!showflags)
showflags = SHOW_ACTIVEEXT|SHOW_NOTACTIVEEXT;
//make sure the info is valid
if (!csqc_builtin[0])
{
for (i = 0; i < sizeof(csqc_builtin)/sizeof(csqc_builtin[0]); i++)
csqc_builtin[i] = PF_Fixme;
for (i = 0; BuiltinList[i].bifunc; i++)
{
if (BuiltinList[i].ebfsnum)
csqc_builtin[BuiltinList[i].ebfsnum] = BuiltinList[i].bifunc;
}
}
if (showflags & (SHOW_ACTIVEBI|SHOW_NOTACTIVEBI))
for (i = 0; BuiltinList[i].name; i++)
{
if (!BuiltinList[i].ebfsnum)
continue; //a reserved builtin.
if (BuiltinList[i].bifunc == PF_Fixme)
Con_Printf("^1%s:%i needs to be added\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
else if (csqc_builtin[BuiltinList[i].ebfsnum] == BuiltinList[i].bifunc)
{
if (showflags & SHOW_ACTIVEBI)
Con_Printf("%s is active on %i\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
}
else
{
if (showflags & SHOW_NOTACTIVEBI)
Con_Printf("^4%s is NOT active (%i)\n", BuiltinList[i].name, BuiltinList[i].ebfsnum);
}
}
if (showflags & (SHOW_NOTSUPPORTEDEXT|SHOW_NOTACTIVEEXT|SHOW_ACTIVEEXT))
{
extlist = QSG_Extensions;
for (i = 0; i < QSG_Extensions_count; i++)
{
if (!extlist[i].name)
continue;
if (i < 32)
{
if (!(cls.fteprotocolextensions & (1<<i)))
{
if (showflags & SHOW_NOTSUPPORTEDEXT)
Con_Printf("^4protocol %s is not supported\n", extlist[i].name);
continue;
}
}
for (ebi = 0; ebi < extlist[i].numbuiltins; ebi++)
{
for (bi = 0; BuiltinList[bi].name; bi++)
{
if (!strcmp(BuiltinList[bi].name, extlist[i].builtinnames[ebi]))
break;
}
if (!BuiltinList[bi].name)
{
if (showflags & SHOW_NOTSUPPORTEDEXT)
Con_Printf("^4%s is not supported\n", extlist[i].name);
break;
}
if (csqc_builtin[BuiltinList[bi].ebfsnum] != BuiltinList[bi].bifunc)
{
if (csqc_builtin[BuiltinList[bi].ebfsnum] == PF_Fixme)
{
if (showflags & SHOW_NOTACTIVEEXT)
Con_Printf("^4%s is not currently active (builtin: %s#%i)\n", extlist[i].name, BuiltinList[bi].name, BuiltinList[bi].ebfsnum);
}
else
{
if (showflags & SHOW_NOTACTIVEEXT)
Con_Printf("^4%s was overridden (builtin: %s#%i)\n", extlist[i].name, BuiltinList[bi].name, BuiltinList[bi].ebfsnum);
}
break;
}
}
if (ebi == extlist[i].numbuiltins)
{
if (showflags & SHOW_ACTIVEEXT)
{
if (!extlist[i].numbuiltins)
Con_Printf("%s is supported\n", extlist[i].name);
else
Con_Printf("%s is currently active\n", extlist[i].name);
}
}
}
}
}
void CSQC_Breakpoint_f(void)
{
int wasset;
int isset;
char *filename = Cmd_Argv(1);
int line = atoi(Cmd_Argv(2));
if (!csqcprogs)
{
Con_Printf("CSQC not running\n");
return;
}
wasset = csqcprogs->ToggleBreak(csqcprogs, filename, line, 3);
isset = csqcprogs->ToggleBreak(csqcprogs, filename, line, 2);
if (wasset == isset)
Con_Printf("Breakpoint was not valid\n");
else if (isset)
Con_Printf("Breakpoint has been set\n");
else
Con_Printf("Breakpoint has been cleared\n");
// Cvar_Set(Cvar_FindVar("pr_debugger"), "1");
}
static void CSQC_Poke_f(void)
{
if (!csqc_singlecheats && cls.state)
Con_Printf("%s is a cheat command\n", Cmd_Argv(0));
else if (csqcprogs)
Con_Printf("Result: %s\n", csqcprogs->EvaluateDebugString(csqcprogs, Cmd_Args()));
else
Con_Printf("csqc not running\n");
}
void CSQC_WatchPoint_f(void)
{
char *variable = Cmd_Argv(1);
if (!*variable)
variable = NULL;
if (!csqc_singlecheats)
Con_Printf("%s is a cheat command\n", Cmd_Argv(0));
else if (!csqcprogs)
{
Con_Printf("csqc not running\n");
return;
}
if (csqcprogs->SetWatchPoint(csqcprogs, variable))
Con_Printf("Watchpoint set\n");
else
Con_Printf("Watchpoint cleared\n");
}
void PR_CSProfile_f(void)
{
if (csqcprogs && csqcprogs->DumpProfile)
if (!csqcprogs->DumpProfile(csqcprogs, !atof(Cmd_Argv(1))))
Con_Printf("Enabled csqc Profiling.\n");
}
static void CSQC_GameCommand_f(void);
void CSQC_RegisterCvarsAndThings(void)
{
Cmd_AddCommand("coredump_csqc", CSQC_CoreDump);
Cmd_AddCommand ("extensionlist_csqc", PR_CSExtensionList_f);
Cmd_AddCommandD("cl_cmd", CSQC_GameCommand_f, "Calls the csqc's GameCommand function");
Cmd_AddCommand("breakpoint_csqc", CSQC_Breakpoint_f);
Cmd_AddCommand ("watchpoint_csqc", CSQC_WatchPoint_f);
Cmd_AddCommandD("poke_csqc", CSQC_Poke_f, "Allows you to inspect/debug ");
Cmd_AddCommand ("profile_csqc", PR_CSProfile_f);
Cvar_Register(&pr_csqc_formenus, CSQCPROGSGROUP);
Cvar_Register(&pr_csqc_memsize, CSQCPROGSGROUP);
Cvar_Register(&pr_csqc_maxedicts, CSQCPROGSGROUP);
Cvar_Register(&cl_csqcdebug, CSQCPROGSGROUP);
Cvar_Register(&cl_nocsqc, CSQCPROGSGROUP);
Cvar_Register(&pr_csqc_coreonerror, CSQCPROGSGROUP);
Cvar_Register(&cl_csqc_nodeprecate, CSQCPROGSGROUP);
Cvar_Register(&dpcompat_csqcinputeventtypes, CSQCPROGSGROUP);
}
void CSQC_CvarChanged(cvar_t *var)
{
if (csqcprogs)
{
PR_AutoCvar(csqcprogs, var);
}
}
qboolean CSQC_UseGamecodeLoadingScreen(void)
{
return csqcprogs && csqcg.f_updateviewloading;
}
//evil evil function. calling qc from inside the renderer is BAD.
qboolean CSQC_SetupToRenderPortal(int entkeynum)
{
#ifdef TEXTEDITOR
if (editormodal)
return false;
#endif
if (csqcprogs && entkeynum < 0)
{
csqcedict_t *e = (void*)EDICT_NUM_UB(csqcprogs, -entkeynum);
if (e->xv->camera_transform)
{
int oself = *csqcg.self;
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
*csqcg.self = EDICT_TO_PROG(csqcprogs, e);
VectorCopy(r_refdef.vieworg, G_VECTOR(OFS_PARM0));
VectorAngles(vpn, vup, G_VECTOR(OFS_PARM1), true/*FIXME*/);
VectorCopy(vpn, csqcg.forward);
VectorCopy(vright, csqcg.right);
VectorCopy(vup, csqcg.up);
VectorCopy(r_refdef.vieworg/*r_refdef.pvsorigin*/, csqcg.trace_endpos);
PR_ExecuteProgram (csqcprogs, e->xv->camera_transform);
VectorCopy(csqcg.forward, vpn);
VectorCopy(csqcg.right, vright);
VectorCopy(csqcg.up, vup);
VectorCopy(G_VECTOR(OFS_RETURN), r_refdef.vieworg);
VectorCopy(csqcg.trace_endpos, r_refdef.pvsorigin);
*csqcg.self = oself;
return true;
}
}
return false;
}
qboolean CSQC_DrawView(void)
{
int ticlimit = 10;
float mintic = 0.01;
float maxtic = 0.1;
double clframetime = host_frametime;
RSpeedLocals();
csqc_resortfrags = true;
csqctime = Sys_DoubleTime();
if (!csqcg.f_updateview || !csqcprogs)
return false;
if (cls.state < ca_active && !CSQC_UnconnectedOkay(false))
return false;
r_secondaryview = 0;
if (csqcg.frametime)
*csqcg.frametime = host_frametime;
csqc_dp_lastwas3d = false;
RSpeedRemark();
if (csqc_isdarkplaces && *csqc_world.g.physics_mode == 1)
{
csqc_world.physicstime = cl.servertime;
}
else
{
#ifdef USERBE
if (csqc_world.rbe)
maxtic = mintic; //physics engines need a fixed tick rate.
#endif
while(1)
{
host_frametime = cl.servertime - csqc_world.physicstime;
if (host_frametime < mintic)
break;
if (!--ticlimit)
{
csqc_world.physicstime = cl.servertime;
break;
}
if (host_frametime > maxtic)
host_frametime = maxtic;
#ifdef USERBE
if (csqc_world.rbe)
{
#ifdef RAGDOLL
rag_doallanimations(&csqc_world);
#endif
csqc_world.rbe->RunFrame(&csqc_world, host_frametime, 800);
}
#endif
World_Physics_Frame(&csqc_world);
csqc_world.physicstime += host_frametime;
}
}
RSpeedEnd(RSPEED_CSQCPHYSICS);
RSpeedRemark();
host_frametime = clframetime;
if (csqcg.frametime)
{
if (1)//csqc_isdarkplaces)
{
if (cl.paused)
*csqcg.frametime = 0; //apparently people can't cope with microstutter when they're using this as a test to see if the game is paused.
else
*csqcg.frametime = bound(0, cl.time - cl.lasttime, 0.1);
}
else
*csqcg.frametime = host_frametime;
}
if (csqcg.clframetime)
*csqcg.clframetime = host_frametime;
if (csqcg.numclientseats)
*csqcg.numclientseats = cl.splitclients;
if (csqcg.intermission)
*csqcg.intermission = cl.intermissionmode;
if (csqcg.intermission_time)
*csqcg.intermission_time = cl.completed_time;
//work out which packet entities are solid
CL_SetSolidEntities ();
CL_TransitionEntities();
if (cl.worldmodel)
CL_PredictMove ();
if (csqcg.cltime)
*csqcg.cltime = realtime-csqc_starttime;
if (csqcg.simtime)
*csqcg.simtime = cl.servertime;
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cl.movesequence;
if (csqcg.servercommandframe)
*csqcg.servercommandframe = cl.ackedmovesequence;
if (csqcg.gamespeed)
*csqcg.gamespeed = cl.gamespeed;
if (cl.paused)
{
if (csqcg.gamespeed)
*csqcg.gamespeed = 0;
}
if (cl.currentpackentities && cl.previouspackentities)
{
if (csqcg.netnewtime)
*csqcg.netnewtime = cl.currentpackentities->servertime;
if (csqcg.netoldtime)
*csqcg.netoldtime = cl.previouspackentities->servertime;
if (csqcg.netdeltatime)
*csqcg.netdeltatime = cl.currentpackentities->servertime - cl.previouspackentities->servertime;
}
//always revert to a usable default.
CSQC_ChangeLocalPlayer(cl_forceseat.ival?(cl_forceseat.ival - 1) % cl.splitclients:0);
DropPunchAngle (csqc_playerview); //FIXME: this seems like the wrong place for this.
if (cl.worldmodel)
Surf_LessenStains();
CSQC_RunThreads(); //wake up any qc threads
#ifdef HAVE_LEGACY
if (csqcg.autocvar_vid_conwidth)
*csqcg.autocvar_vid_conwidth = vid.width;
if (csqcg.autocvar_vid_conheight)
*csqcg.autocvar_vid_conheight = vid.height;
#endif
{
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
if (csqc_isdarkplaces)
{ //fucked for compatibility.
G_FLOAT(OFS_PARM0) = vid.pixelwidth;
G_FLOAT(OFS_PARM1) = vid.pixelheight;
}
else
{
G_FLOAT(OFS_PARM0) = vid.width;
G_FLOAT(OFS_PARM1) = vid.height;
}
G_FLOAT(OFS_PARM2) = !Key_Dest_Has(kdm_menu|kdm_cwindows) && !r_refdef.eyeoffset[0] && !r_refdef.eyeoffset[1];
if (csqcg.f_updateviewloading && cls.state && cls.state < ca_active)
PR_ExecuteProgram(csqcprogs, csqcg.f_updateviewloading);
else
PR_ExecuteProgram(csqcprogs, csqcg.f_updateview);
}
if (*r_refdef.rt_destcolour[0].texname)
{
if (R2D_Flush)
R2D_Flush();
Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname));
BE_RenderToTextureUpdate2d(true);
}
RSpeedEnd(RSPEED_CSQCREDRAW);
return true;
}
qboolean CSQC_DrawHud(playerview_t *pv)
{
if (csqcg.f_drawhud && (pv==cl.playerview/* || csqcg.numclientseats*/))
{
RSpeedMark();
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
//set csqc globals
CSQC_ChangeLocalPlayer(pv-cl.playerview);
if (csqcg.numclientseats)
*csqcg.numclientseats = cl.splitclients;
if (csqcg.simtime)
*csqcg.simtime = cl.time;
if (csqcg.frametime)
*csqcg.frametime = host_frametime;
if (csqcg.cltime)
*csqcg.cltime = realtime-csqc_starttime;
G_FLOAT(OFS_PARM0+0) = r_refdef.grect.width;
G_FLOAT(OFS_PARM0+1) = r_refdef.grect.height;
G_FLOAT(OFS_PARM0+2) = 0;
#ifdef QUAKEHUD
G_FLOAT(OFS_PARM1) = (pv->sb_showscores?1:0) | (pv->sb_showteamscores?2:0);
#else
G_FLOAT(OFS_PARM1) = false; //hmm
#endif
G_FLOAT(OFS_PARM2+0) = 0;//r_refdef.grect.x;
G_FLOAT(OFS_PARM2+1) = 0;//r_refdef.grect.y;
G_FLOAT(OFS_PARM2+2) = 0;//pv-cl.playerview;
PR_ExecuteProgram(csqcprogs, csqcg.f_drawhud);
if (*r_refdef.rt_destcolour[0].texname)
{
if (R2D_Flush)
R2D_Flush();
Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname));
BE_RenderToTextureUpdate2d(true);
}
RSpeedEnd(RSPEED_CSQCREDRAW);
return true;
}
return false;
}
qboolean CSQC_DrawScores(playerview_t *pv)
{
if (csqcg.f_drawscores && (pv==cl.playerview/* || csqcg.numclientseats*/))
{
RSpeedMark();
void *pr_globals = PR_globals(csqcprogs, PR_CURRENT);
//set csqc globals (in case CSQC_DrawHud wasn't implemented)
CSQC_ChangeLocalPlayer(pv-cl.playerview);
if (csqcg.numclientseats)
*csqcg.numclientseats = cl.splitclients;
if (csqcg.simtime)
*csqcg.simtime = cl.time;
if (csqcg.frametime)
*csqcg.frametime = host_frametime;
if (csqcg.cltime)
*csqcg.cltime = realtime-csqc_starttime;
G_FLOAT(OFS_PARM0+0) = r_refdef.grect.width;
G_FLOAT(OFS_PARM0+1) = r_refdef.grect.height;
G_FLOAT(OFS_PARM0+2) = 0;
#ifdef QUAKEHUD
G_FLOAT(OFS_PARM1) = (pv->sb_showscores?1:0) | (pv->sb_showteamscores?2:0);
#else
G_FLOAT(OFS_PARM1) = false; //hmm
#endif
G_FLOAT(OFS_PARM2+0) = 0;//r_refdef.grect.x;
G_FLOAT(OFS_PARM2+1) = 0;//r_refdef.grect.y;
G_FLOAT(OFS_PARM2+2) = 0;//pv-cl.playerview;
PR_ExecuteProgram(csqcprogs, csqcg.f_drawscores);
if (*r_refdef.rt_destcolour[0].texname)
{
if (R2D_Flush)
R2D_Flush();
Q_strncpyz(r_refdef.rt_destcolour[0].texname, "", sizeof(r_refdef.rt_destcolour[0].texname));
BE_RenderToTextureUpdate2d(true);
}
RSpeedEnd(RSPEED_CSQCREDRAW);
return true;
}
return false;
}
qboolean CSQC_KeyPress(int key, int unicode, qboolean down, unsigned int devid)
{
static qbyte csqckeysdown[K_MAX];
void *pr_globals;
int ie = down?CSIE_KEYDOWN:CSIE_KEYUP;
if (!csqcprogs || !csqcg.input_event || ie >= dpcompat_csqcinputeventtypes.ival)
return false;
#ifdef TEXTEDITOR
if (editormodal)
return false;
#endif
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = ie;
G_FLOAT(OFS_PARM1) = MP_TranslateFTEtoQCCodes(key);
G_FLOAT(OFS_PARM2) = unicode;
G_FLOAT(OFS_PARM3) = devid;
//small sanity check, so things don't break too much if things get big.
if ((unsigned)devid >= sizeof(csqckeysdown[0])*8)
devid = sizeof(csqckeysdown[0])*8-1;
if (key < 0 || key >= K_MAX)
key = 0; //panic. everyone panic.
if (down)
{
qcinput_scan = G_FLOAT(OFS_PARM1);
qcinput_unicode = G_FLOAT(OFS_PARM2);
csqckeysdown[key] |= (1u<<devid);
}
else
{
if (key && !(csqckeysdown[key] & (1u<<devid)))
return false; //prevent up events being able to leak
csqckeysdown[key] &= ~(1u<<devid);
}
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
qcinput_scan = 0; //and stop replay attacks
qcinput_unicode = 0;
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_MousePosition(float xabs, float yabs, unsigned int devid)
{
void *pr_globals;
if (!csqcprogs || !csqcg.input_event || CSIE_MOUSEABS >= dpcompat_csqcinputeventtypes.ival)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSIE_MOUSEABS;
G_FLOAT(OFS_PARM1) = (xabs * vid.width) / vid.pixelwidth;
G_FLOAT(OFS_PARM2) = (yabs * vid.height) / vid.pixelheight;
G_FLOAT(OFS_PARM3) = devid;
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_MouseMove(float xdelta, float ydelta, unsigned int devid)
{
void *pr_globals;
if (!csqcprogs || !csqcg.input_event || CSIE_MOUSEDELTA >= dpcompat_csqcinputeventtypes.ival)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSIE_MOUSEDELTA;
G_FLOAT(OFS_PARM1) = (xdelta * vid.width) / vid.pixelwidth;
G_FLOAT(OFS_PARM2) = (ydelta * vid.height) / vid.pixelheight;
G_FLOAT(OFS_PARM3) = devid;
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_JoystickAxis(int axis, float value, unsigned int devid)
{
void *pr_globals;
if (!csqcprogs || !csqcg.input_event || CSIE_JOYAXIS >= dpcompat_csqcinputeventtypes.ival)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSIE_JOYAXIS;
G_FLOAT(OFS_PARM1) = axis;
G_FLOAT(OFS_PARM2) = value;
G_FLOAT(OFS_PARM3) = devid;
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_Accelerometer(float x, float y, float z)
{
void *pr_globals;
if (!csqcprogs || !csqcg.input_event || CSIE_ACCELEROMETER >= dpcompat_csqcinputeventtypes.ival)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSIE_ACCELEROMETER;
G_FLOAT(OFS_PARM1) = x;
G_FLOAT(OFS_PARM2) = y;
G_FLOAT(OFS_PARM3) = z;
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_Gyroscope(float x, float y, float z)
{
void *pr_globals;
if (!csqcprogs || !csqcg.input_event || CSIE_GYROSCOPE >= dpcompat_csqcinputeventtypes.ival)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = CSIE_GYROSCOPE;
G_FLOAT(OFS_PARM1) = x;
G_FLOAT(OFS_PARM2) = y;
G_FLOAT(OFS_PARM3) = z;
PR_ExecuteProgram (csqcprogs, csqcg.input_event);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ConsoleLink(char *text, char *info)
{
void *pr_globals;
if (!csqcprogs || !csqcg.console_link)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, info));
*info = 0;
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, text));
*info = '\\';
PR_ExecuteProgram (csqcprogs, csqcg.console_link);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ConsoleCommand(int seat, const char *cmd)
{
void *pr_globals;
if (!csqcprogs || !csqcg.console_command)
return false;
#ifdef TEXTEDITOR
if (editormodal)
return false;
#endif
if (seat < 0)
seat = CL_TargettedSplit(false);
CSQC_ChangeLocalPlayer(seat);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd));
PR_ExecuteProgram (csqcprogs, csqcg.console_command);
return G_FLOAT(OFS_RETURN);
}
static void CSQC_GameCommand_f(void)
{
void *pr_globals;
if (!csqcprogs || !csqcg.gamecommand)
return;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, Cmd_Args()));
PR_ExecuteProgram (csqcprogs, csqcg.gamecommand);
}
void CSQC_PlayerInfoChanged(int player)
{
void *pr_globals;
if (!csqcprogs || !csqcg.playerinfochanged)
return;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_FLOAT(OFS_PARM0) = player;
// (((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, keyname));
PR_ExecuteProgram (csqcprogs, csqcg.playerinfochanged);
}
void CSQC_ServerInfoChanged(void)
{
// void *pr_globals;
if (!csqcprogs || !csqcg.serverinfochanged)
return;
// pr_globals = PR_globals(csqcprogs, PR_CURRENT);
// (((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, keyname));
PR_ExecuteProgram (csqcprogs, csqcg.serverinfochanged);
}
qboolean CSQC_ParseTempEntity(void)
{
int orc;
void *pr_globals;
if (!csqcprogs || !csqcg.parse_tempentity)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
csqc_mayread = true;
orc = msg_readcount;
PR_ExecuteProgram (csqcprogs, csqcg.parse_tempentity);
csqc_mayread = false;
if (G_FLOAT(OFS_RETURN))
return true;
//failed. reset the read position.
msg_readcount = orc;
msg_badread = false;
return false;
}
qboolean CSQC_ParseGamePacket(int seat)
{
int parsefnc = csqcg.parse_event?csqcg.parse_event:csqcg.parse_tempentity;
if (cl.csqcdebug)
{
int len = (unsigned short)MSG_ReadShort();
int start = msg_readcount;
if (!csqcprogs || !parsefnc)
{
MSG_ReadSkip(len);
return false;
}
csqc_mayread = true;
CSQC_ChangeLocalPlayer(seat);
PR_ExecuteProgram (csqcprogs, parsefnc);
if (msg_readcount != start + len)
{
Con_Printf("Gamecode misread a gamecode packet (%i bytes too much)\n", msg_readcount - (start+len));
msg_readcount = start + len;
}
}
else
{
if (!csqcprogs || !parsefnc)
{
Host_EndGame("CSQC not running or is unable to parse events.\n");
return false;
}
csqc_mayread = true;
CSQC_ChangeLocalPlayer(seat);
PR_ExecuteProgram (csqcprogs, parsefnc);
}
csqc_mayread = false;
return true;
}
void CSQC_MapEntityEdited(int modelindex, int idx, const char *newe)
{
void *pr_globals;
if (!csqcprogs || !csqcg.mapentityedited)
return;
if (modelindex != 1)
return;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
G_INT(OFS_PARM0) = idx;
(((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, newe));
PR_ExecuteProgram (csqcprogs, csqcg.mapentityedited);
}
/*qboolean CSQC_LoadResource(char *resname, char *restype)
{
void *pr_globals;
if (!csqcprogs || !csqcg.loadresource)
return true;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, resname));
(((string_t *)pr_globals)[OFS_PARM1] = PR_TempString(csqcprogs, restype));
PR_ExecuteProgram (csqcprogs, csqcg.loadresource);
return !!G_FLOAT(OFS_RETURN);
}*/
qboolean CSQC_Parse_Damage(int seat, float save, float take, vec3_t source)
{
void *pr_globals;
if (!csqcprogs || !csqcg.parse_damage)
return false;
CSQC_ChangeLocalPlayer(seat);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
((float *)pr_globals)[OFS_PARM0] = save;
((float *)pr_globals)[OFS_PARM1] = take;
((float *)pr_globals)[OFS_PARM2+0] = source[0];
((float *)pr_globals)[OFS_PARM2+1] = source[1];
((float *)pr_globals)[OFS_PARM2+2] = source[2];
PR_ExecuteProgram (csqcprogs, csqcg.parse_damage);
return G_FLOAT(OFS_RETURN);
}
qboolean CSQC_ParsePrint(char *message, int printlevel)
{
void *pr_globals;
int bufferpos;
char *nextline;
qboolean doflush;
if (!csqcprogs || !csqcg.parse_print)
{
return false;
}
bufferpos = strlen(csqc_printbuffer);
//fix-up faked bot chat
if (*message == '\1' && *csqc_printbuffer == '\1')
message++;
while(*message)
{
nextline = strchr(message, '\n');
if (nextline)
{
nextline+=1;
doflush = true;
}
else
{
nextline = message+strlen(message);
doflush = false;
}
if (bufferpos + nextline-message >= sizeof(csqc_printbuffer))
{
//if this would overflow the buffer, cap its length and flush the buffer
//this copes with too many strings and too long strings.
nextline = message + sizeof(csqc_printbuffer)-1 - bufferpos;
doflush = true;
}
memcpy(csqc_printbuffer+bufferpos, message, nextline-message);
bufferpos += nextline-message;
csqc_printbuffer[bufferpos] = '\0';
message = nextline;
if (doflush)
{
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, csqc_printbuffer));
G_FLOAT(OFS_PARM1) = printlevel;
PR_ExecuteProgram (csqcprogs, csqcg.parse_print);
bufferpos = 0;
csqc_printbuffer[bufferpos] = 0;
}
}
return true;
}
qboolean CSQC_StuffCmd(int lplayernum, char *cmd, char *cmdend)
{
void *pr_globals;
char tmp[2];
if (!csqcprogs || !csqcg.parse_stuffcmd)
return false;
CSQC_ChangeLocalPlayer(lplayernum);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
tmp[0] = cmdend[0];
tmp[1] = cmdend[1];
cmdend[0] = '\n';
cmdend[1] = 0;
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd));
cmdend[0] = tmp[0];
cmdend[1] = tmp[1];
PR_ExecuteProgram (csqcprogs, csqcg.parse_stuffcmd);
return true;
}
qboolean CSQC_CenterPrint(int seat, const char *cmd)
{
void *pr_globals;
if (!csqcprogs || !csqcg.parse_centerprint)
return false;
CSQC_ChangeLocalPlayer(seat);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
(((string_t *)pr_globals)[OFS_PARM0] = PR_TempString(csqcprogs, cmd));
PR_ExecuteProgram (csqcprogs, csqcg.parse_centerprint);
return G_FLOAT(OFS_RETURN) || csqc_isdarkplaces;
}
qboolean CSQC_Parse_SetAngles(int seat, vec3_t newangles, qboolean wasdelta)
{
void *pr_globals;
if (!csqcprogs || !csqcg.parse_setangles)
return false;
CSQC_ChangeLocalPlayer(seat);
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
((float *)pr_globals)[OFS_PARM0+0] = newangles[0];
((float *)pr_globals)[OFS_PARM0+1] = newangles[1];
((float *)pr_globals)[OFS_PARM0+2] = newangles[2];
((float *)pr_globals)[OFS_PARM1] = wasdelta;
PR_ExecuteProgram (csqcprogs, csqcg.parse_setangles);
return G_FLOAT(OFS_RETURN);
}
void CSQC_Input_Frame(int seat, usercmd_t *cmd)
{
if (!csqcprogs || !csqcg.input_frame)
return;
CSQC_ChangeLocalPlayer(seat);
if (csqcg.simtime)
*csqcg.simtime = cl.servertime;
if (csqcg.cltime)
*csqcg.cltime = realtime-csqc_starttime;
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cl.movesequence;
cs_set_input_state(cmd);
PR_ExecuteProgram (csqcprogs, csqcg.input_frame);
cs_get_input_state(cmd);
}
//this protocol allows up to 32767 edicts.
#ifdef PEXT_CSQC
static void CSQC_EntityCheck(unsigned int entnum)
{
unsigned int newmax;
if (entnum >= maxcsqcentities)
{
newmax = entnum+64;
csqcent = BZ_Realloc(csqcent, sizeof(*csqcent)*newmax);
memset(csqcent + maxcsqcentities, 0, (newmax - maxcsqcentities)*sizeof(csqcent));
maxcsqcentities = newmax;
}
}
int CSQC_StartSound(int entnum, int channel, char *soundname, vec3_t pos, float vol, float attenuation, float pitchmod, float timeofs, unsigned int flags)
{
void *pr_globals;
csqcedict_t *ent;
if (!csqcprogs)
return false;
if (csqcg.event_sound)
{
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
CSQC_EntityCheck(entnum);
ent = csqcent[entnum];
if (ent)
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
else
*csqcg.self = 0;
G_FLOAT(OFS_PARM0) = entnum;
G_FLOAT(OFS_PARM1) = channel;
G_INT(OFS_PARM2) = PR_TempString(csqcprogs, soundname);
G_FLOAT(OFS_PARM3) = vol;
G_FLOAT(OFS_PARM4) = attenuation;
VectorCopy(pos, G_VECTOR(OFS_PARM5));
G_FLOAT(OFS_PARM6) = pitchmod*100;
G_FLOAT(OFS_PARM7) = flags;
// G_FLOAT(OFS_PARM8) = timeofs;
PR_ExecuteProgram(csqcprogs, csqcg.event_sound);
return G_FLOAT(OFS_RETURN);
}
else if (csqcg.serversound)
{
CSQC_EntityCheck(entnum);
ent = csqcent[entnum];
if (!ent)
return false;
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
G_FLOAT(OFS_PARM0) = channel;
G_INT(OFS_PARM1) = PR_TempString(csqcprogs, soundname);
VectorCopy(pos, G_VECTOR(OFS_PARM2));
G_FLOAT(OFS_PARM3) = vol;
G_FLOAT(OFS_PARM4) = attenuation;
G_FLOAT(OFS_PARM5) = flags;
G_FLOAT(OFS_PARM6) = timeofs;
PR_ExecuteProgram(csqcprogs, csqcg.serversound);
return G_FLOAT(OFS_RETURN);
}
return false;
}
void CSQC_GetEntityOrigin(unsigned int csqcent, float *out)
{
wedict_t *ent;
if (!csqcprogs)
return;
ent = WEDICT_NUM_UB(csqcprogs, csqcent);
VectorCopy(ent->v->origin, out);
}
void CSQC_ParseEntities(void)
{
csqcedict_t *ent;
unsigned int entnum;
void *pr_globals;
int packetsize;
int packetstart;
qboolean removeflag;
if (!csqcprogs)
Host_EndGame("CSQC needs to be initialized for this server.\n");
if (!csqcg.ent_update || !csqcg.self)
Host_EndGame("CSQC has no CSQC_Ent_Update function\n");
if (!csqc_world.worldmodel || csqc_world.worldmodel->loadstate != MLS_LOADED)
Host_EndGame("world is not yet initialised\n");
pr_globals = PR_globals(csqcprogs, PR_CURRENT);
CL_CalcClientTime();
if (csqcg.simtime) //estimated server time
*csqcg.simtime = cl.servertime;
if (csqcg.cltime) //smooth client time.
*csqcg.cltime = realtime-csqc_starttime;
if (csqcg.netnewtime)
*csqcg.netnewtime = cl.gametime;
if (csqcg.netoldtime)
*csqcg.netoldtime = cl.oldgametime;
if (csqcg.netdeltatime)
*csqcg.netdeltatime = cl.gametime - cl.oldgametime;
if (!csqc_isdarkplaces)
{
if (csqcg.clientcommandframe)
*csqcg.clientcommandframe = cl.movesequence;
if (csqcg.servercommandframe)
*csqcg.servercommandframe = cl.ackedmovesequence;
}
for(;;)
{
//replacement deltas now also includes 22bit entity num indicies.
if (cls.fteprotocolextensions2 & PEXT2_REPLACEMENTDELTAS)
{
entnum = (unsigned short)MSG_ReadShort();
removeflag = !!(entnum & 0x8000);
if (entnum & 0x4000)
entnum = (entnum & 0x3fff) | (MSG_ReadByte()<<14);
else
entnum &= ~0x8000;
}
else
{
entnum = (unsigned short)MSG_ReadShort();
removeflag = !!(entnum & 0x8000);
entnum &= ~0x8000;
}
if ((!entnum && !removeflag) || msg_badread)
break;
if (removeflag)
{ //remove
if (!entnum)
Host_EndGame("CSQC cannot remove world!\n");
CSQC_EntityCheck(entnum);
if (cl_csqcdebug.ival)
Con_Printf("Remove %i\n", entnum);
ent = csqcent[entnum];
csqcent[entnum] = NULL;
if (!ent) //hrm.
continue;
CSQC_EntRemove(ent);
//the csqc is expected to call the remove builtin.
}
else
{
CSQC_EntityCheck(entnum);
if (cl.csqcdebug)
{
packetsize = MSG_ReadShort();
packetstart = msg_readcount;
}
else
{
packetsize = 0;
packetstart = 0;
}
ent = csqcent[entnum];
if (!ent)
{
if (csqcg.ent_spawn)
{
*csqcg.self = 0;
G_FLOAT(OFS_PARM0) = entnum;
PR_ExecuteProgram(csqcprogs, csqcg.ent_spawn);
ent = csqcent[entnum] = (csqcedict_t*)PROG_TO_WEDICT(csqcprogs, *csqcg.self); //allow the mod to change the ent.
}
else
{
ent = (csqcedict_t*)ED_Alloc(csqcprogs, false, 0);
csqcent[entnum] = ent;
ent->xv->entnum = entnum;
}
G_FLOAT(OFS_PARM0) = true;
if (cl_csqcdebug.ival)
Con_Printf("Add %i\n", entnum);
}
else
{
G_FLOAT(OFS_PARM0) = false;
if (cl_csqcdebug.ival)
Con_Printf("Update %i\n", entnum);
}
*csqcg.self = EDICT_TO_PROG(csqcprogs, (void*)ent);
csqc_mayread = true;
PR_ExecuteProgram(csqcprogs, csqcg.ent_update);
csqc_mayread = false;
if (csqcg.ent_spawn)
csqcent[entnum] = (csqcedict_t*)PROG_TO_WEDICT(csqcprogs, *csqcg.self); //allow the mod to change the ent.
if (cl.csqcdebug)
{
if (msg_readcount != packetstart+packetsize)
{
if (msg_readcount > packetstart+packetsize)
Con_Printf("CSQC overread entity %i. Size %i, read %i", entnum, packetsize, msg_readcount - packetstart);
else
Con_Printf("CSQC underread entity %i. Size %i, read %i", entnum, packetsize, msg_readcount - packetstart);
Con_Printf(", first byte is %i(%x)\n", net_message.data[msg_readcount], net_message.data[msg_readcount]);
#ifndef CLIENTONLY
if (sv.state)
{
Con_Printf("Server classname: \"%s\"\n", PR_GetString(svprogfuncs, EDICT_NUM_UB(svprogfuncs, entnum)->v->classname));
}
#endif
}
msg_readcount = packetstart+packetsize; //leetism.
}
}
}
}
#endif
#endif