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fteqw/engine/client/cl_main.c
Spoike 503eff6421 Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
I'm not sure if this will break anything. It shouldn't do, but it might.

Not everything is ported over yet. Ideally there would be no more use of fopen anywhere else in the engine, and com_gamedir would be made static to fs.c
There are a couple of other changes too.

http/ftp stuff is currently disabled.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-21 03:07:33 +00:00

3376 lines
73 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include <ctype.h>
#include "quakedef.h"
#include "winquake.h"
#include <sys/types.h>
#include "netinc.h"
#if defined(_WIN32) && !defined(MINGW) && defined(RGLQUAKE)
#define WINAVI
#endif
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
qboolean noclip_anglehack; // remnant from old quake
cvar_t rcon_password = {"rcon_password", ""};
cvar_t rcon_address = {"rcon_address", ""};
cvar_t cl_timeout = {"cl_timeout", "60"};
cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2
cvar_t cl_sbar = {"cl_sbar", "0", NULL, CVAR_ARCHIVE};
cvar_t cl_hudswap = {"cl_hudswap", "0", NULL, CVAR_ARCHIVE};
cvar_t cl_maxfps = {"cl_maxfps", "1000", NULL, CVAR_ARCHIVE};
cvar_t cl_nopext = {"cl_nopext", "0", NULL, CVAR_ARCHIVE};
cvar_t cl_nolerp = {"cl_nolerp", "1"};
cvar_t hud_tracking_show = {"hud_tracking_show", "1"};
cvar_t cfg_save_name = {"cfg_save_name", "fte", NULL, CVAR_ARCHIVE};
cvar_t cl_splitscreen = {"cl_splitscreen", "0"};
cvar_t lookspring = {"lookspring","0", NULL, CVAR_ARCHIVE};
cvar_t lookstrafe = {"lookstrafe","0", NULL, CVAR_ARCHIVE};
cvar_t sensitivity = {"sensitivity","10", NULL, CVAR_ARCHIVE};
cvar_t cl_staticsounds = {"cl_staticsounds", "1"};
cvar_t m_pitch = {"m_pitch","0.022", NULL, CVAR_ARCHIVE};
cvar_t m_yaw = {"m_yaw","0.022"};
cvar_t m_forward = {"m_forward","1"};
cvar_t m_side = {"m_side","0.8"};
cvar_t entlatency = {"entlatency", "20"};
cvar_t cl_predict_players = {"cl_predict_players", "1"};
cvar_t cl_predict_players2 = {"cl_predict_players2", "1"};
cvar_t cl_solid_players = {"cl_solid_players", "1"};
cvar_t cl_noblink = {"cl_noblink", "0"};
cvar_t cl_demospeed = {"cl_demospeed", "0"};
cvar_t cl_indepphysics = {"cl_indepphysics", "0"};
cvar_t localid = {"localid", ""};
cvar_t cl_antibunch = {"cl_antibunch", "0"};
static qboolean allowremotecmd = true;
//
// info mirrors
//
cvar_t password = {"password", "", NULL, CVAR_USERINFO}; //this is parhaps slightly dodgy...
cvar_t spectator = {"spectator", "", NULL, CVAR_USERINFO};
cvar_t name = {"name", "unnamed", NULL, CVAR_ARCHIVE | CVAR_USERINFO};
cvar_t team = {"team", "", NULL, CVAR_ARCHIVE | CVAR_USERINFO};
cvar_t skin = {"skin", "", NULL, CVAR_ARCHIVE | CVAR_USERINFO};
cvar_t model = {"model", "", NULL, CVAR_ARCHIVE | CVAR_USERINFO};
cvar_t topcolor = {"topcolor", "", NULL, CVAR_ARCHIVE | CVAR_USERINFO};
cvar_t bottomcolor = {"bottomcolor", "", NULL, CVAR_ARCHIVE | CVAR_USERINFO};
cvar_t rate = {"rate", "2500", NULL, CVAR_ARCHIVE | CVAR_USERINFO};
cvar_t drate = {"drate", "100000", NULL, CVAR_ARCHIVE | CVAR_USERINFO}; // :)
cvar_t noaim = {"noaim", "", NULL, CVAR_ARCHIVE | CVAR_USERINFO};
cvar_t msg = {"msg", "1", NULL, CVAR_ARCHIVE | CVAR_USERINFO};
cvar_t cl_nofake = {"cl_nofake", "2"};
cvar_t cl_chatsound = {"cl_chatsound", "1"};
cvar_t cl_enemychatsound = {"cl_enemychatsound", "misc/talk.wav"};
cvar_t cl_teamchatsound = {"cl_teamchatsound", "misc/talk.wav"};
cvar_t r_rocketlight = {"r_rocketlight", "1"};
cvar_t r_lightflicker = {"r_lightflicker", "1"};
cvar_t cl_r2g = {"cl_r2g", "0"};
cvar_t r_powerupglow = {"r_powerupglow", "1"};
cvar_t v_powerupshell = {"v_powerupshell", "0"};
cvar_t cl_gibfilter = {"cl_gibfilter", "0"};
cvar_t cl_deadbodyfilter = {"cl_deadbodyfilter", "0"};
cvar_t allow_download_csprogs = {"allow_download_csprogs", "0"};
cvar_t cl_muzzleflash = {"cl_muzzleflash", "1"};
cvar_t cl_item_bobbing = {"cl_model_bobbing", "0"};
cvar_t requiredownloads = {"requiredownloads","1", NULL, CVAR_ARCHIVE};
cvar_t cl_standardchat = {"cl_standardchat", "0"};
cvar_t msg_filter = {"msg_filter", "0"}; //0 for neither, 1 for mm1, 2 for mm2, 3 for both
cvar_t cl_standardmsg = {"cl_standardmsg", "0"};
cvar_t cl_parsewhitetext = {"cl_parsewhitetext", "0"};
cvar_t host_mapname = {"host_mapname", ""};
extern cvar_t cl_hightrack;
char cl_screengroup[] = "Screen options";
char cl_controlgroup[] = "client operation options";
char cl_inputgroup[] = "client input controls";
char cl_predictiongroup[] = "Client side prediction";
client_static_t cls;
client_state_t cl;
// alot of this should probably be dynamically allocated
entity_state_t cl_baselines[MAX_EDICTS];
efrag_t cl_efrags[MAX_EFRAGS];
entity_t cl_static_entities[MAX_STATIC_ENTITIES];
trailstate_t *cl_static_emit[MAX_STATIC_ENTITIES];
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
//lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t cl_dlights[MAX_DLIGHTS];
// refresh list
// this is double buffered so the last frame
// can be scanned for oldorigins of trailing objects
int cl_numvisedicts, cl_oldnumvisedicts;
entity_t *cl_visedicts, *cl_oldvisedicts;
entity_t cl_visedicts_list[2][MAX_VISEDICTS];
double connect_time = -1; // for connection retransmits
int connect_type = 0;
int connect_tries = 0; //increased each try, every fourth trys nq connect packets.
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
qboolean nomaster;
double host_frametime;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
int host_hunklevel;
qbyte *host_basepal;
qbyte *host_colormap;
cvar_t host_speeds = {"host_speeds","0"}; // set for running times
#ifdef CRAZYDEBUGGING
cvar_t developer = {"developer","1"};
#else
cvar_t developer = {"developer","0"};
#endif
int fps_count;
jmp_buf host_abort;
void Master_Connect_f (void);
float server_version = 0; // version of server we connected to
char emodel_name[] =
{ 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char pmodel_name[] =
{ 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char prespawn_name[] =
{ 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char modellist_name[] =
{ 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char soundlist_name[] =
{ 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
void CL_MakeActive(char *gamename)
{
cls.state = ca_active;
if (VID_SetWindowCaption)
VID_SetWindowCaption(va("FTE %s: %s", gamename, cls.servername));
SCR_EndLoadingPlaque();
TP_ExecTrigger("f_spawn");
}
/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f (void)
{
TP_ExecTrigger("f_quit");
Cbuf_Execute();
#ifndef CLIENTONLY
if (!isDedicated)
#endif
{
M_Menu_Quit_f ();
return;
}
CL_Disconnect ();
Sys_Quit ();
}
/*
=======================
CL_Version_f
======================
*/
void CL_Version_f (void)
{
Con_TPrintf (TLC_VERSIONST, DISTRIBUTION, build_number());
Con_TPrintf (TL_EXEDATETIME, __DATE__, __TIME__);
}
void CL_ConnectToDarkPlaces(char *challenge, netadr_t adr)
{
char data[2048];
cls.fteprotocolextensions = 0;
cls.resendinfo = false;
connect_time = realtime; // for retransmit requests
sprintf(data, "%c%c%c%cconnect\\protocol\\darkplaces 3\\challenge\\%s", 255, 255, 255, 255, challenge);
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
cl.splitclients = 0;
}
#ifdef PROTOCOL_VERSION_FTE
unsigned int CL_SupportedFTEExtensions(void)
{
unsigned int fteprotextsupported = 0;
#ifdef PEXT_SCALE //dmw - protocol extensions
fteprotextsupported |= PEXT_SCALE;
#endif
#ifdef PEXT_LIGHTSTYLECOL
fteprotextsupported |= PEXT_LIGHTSTYLECOL;
#endif
#ifdef PEXT_TRANS
fteprotextsupported |= PEXT_TRANS;
#endif
#ifdef PEXT_VIEW2
fteprotextsupported |= PEXT_VIEW2;
#endif
#ifdef PEXT_BULLETENS
fteprotextsupported |= PEXT_BULLETENS;
#endif
#ifdef PEXT_ACCURATETIMINGS
fteprotextsupported |= PEXT_ACCURATETIMINGS;
#endif
#ifdef PEXT_ZLIBDL
fteprotextsupported |= PEXT_ZLIBDL;
#endif
#ifdef PEXT_LIGHTUPDATES
fteprotextsupported |= PEXT_LIGHTUPDATES;
#endif
#ifdef PEXT_FATNESS
fteprotextsupported |= PEXT_FATNESS;
#endif
#ifdef PEXT_HLBSP
fteprotextsupported |= PEXT_HLBSP;
#endif
#ifdef PEXT_Q2BSP
fteprotextsupported |= PEXT_Q2BSP;
#endif
#ifdef PEXT_Q3BSP
fteprotextsupported |= PEXT_Q3BSP;
#endif
#ifdef PEXT_TE_BULLET
fteprotextsupported |= PEXT_TE_BULLET;
#endif
#ifdef PEXT_HULLSIZE
fteprotextsupported |= PEXT_HULLSIZE;
#endif
#ifdef PEXT_SETVIEW
fteprotextsupported |= PEXT_SETVIEW;
#endif
#ifdef PEXT_MODELDBL
fteprotextsupported |= PEXT_MODELDBL;
#endif
#ifdef PEXT_VWEAP
fteprotextsupported |= PEXT_VWEAP;
#endif
#ifdef PEXT_FLOATCOORDS
fteprotextsupported |= PEXT_FLOATCOORDS;
#endif
fteprotextsupported |= PEXT_SPAWNSTATIC2;
fteprotextsupported |= PEXT_SPLITSCREEN;
fteprotextsupported |= PEXT_HEXEN2;
fteprotextsupported |= PEXT_CUSTOMTEMPEFFECTS;
fteprotextsupported |= PEXT_256PACKETENTITIES;
fteprotextsupported |= PEXT_ENTITYDBL;
fteprotextsupported |= PEXT_ENTITYDBL2;
// fteprotextsupported |= PEXT_64PLAYERS;
fteprotextsupported |= PEXT_SHOWPIC;
fteprotextsupported |= PEXT_SETATTACHMENT;
#ifdef PEXT_CHUNKEDDOWNLOADS
fteprotextsupported |= PEXT_CHUNKEDDOWNLOADS;
#endif
#ifdef PEXT_CSQC
fteprotextsupported |= PEXT_CSQC;
#endif
#ifdef PEXT_DPFLAGS
fteprotextsupported |= PEXT_DPFLAGS;
#endif
return fteprotextsupported;
}
#endif
/*
=======================
CL_SendConnectPacket
called by CL_Connect_f and CL_CheckResend
======================
*/
void CL_SendConnectPacket (
#ifdef PROTOCOL_VERSION_FTE
int ftepext,
#endif
int compressioncrc
/*, ...*/) //dmw new parms
{
netadr_t adr;
char data[2048];
char playerinfo2[MAX_INFO_STRING];
double t1, t2;
#ifdef PROTOCOL_VERSION_FTE
int fteprotextsupported=0;
#endif
int clients;
int c;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (cls.state != ca_disconnected)
return;
if (cl_nopext.value) //imagine it's an unenhanced server
{
ftepext = 0;
compressioncrc = 0;
}
#ifdef PROTOCOL_VERSION_FTE
fteprotextsupported = CL_SupportedFTEExtensions();
fteprotextsupported &= ftepext;
#ifdef Q2CLIENT
if (cls.protocol != CP_QUAKEWORLD)
fteprotextsupported = 0;
#endif
cls.fteprotocolextensions = fteprotextsupported;
#endif
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, &adr))
{
Con_TPrintf (TLC_BADSERVERADDRESS);
connect_time = -1;
return;
}
if (!NET_IsClientLegal(&adr))
{
Con_TPrintf (TLC_ILLEGALSERVERADDRESS);
connect_time = -1;
return;
}
if (adr.port == 0)
adr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
cls.resendinfo = false;
connect_time = realtime+t2-t1; // for retransmit requests
cls.qport = Cvar_VariableValue("qport");
// Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), MAX_INFO_STRING);
Q_strncpyz(playerinfo2, cls.userinfo, sizeof(playerinfo2)-1);
Info_SetValueForStarKey (playerinfo2, "name", "Second player", MAX_INFO_STRING);
clients = 1;
if (cl_splitscreen.value && (fteprotextsupported & PEXT_SPLITSCREEN))
{
// if (adr.type == NA_LOOPBACK)
clients = cl_splitscreen.value+1;
// else
// Con_Printf("Split screens are still under development\n");
}
if (clients < 1)
clients = 1;
if (clients > MAX_SPLITS)
clients = MAX_SPLITS;
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2) //sorry - too lazy.
clients = 1;
#endif
#ifdef Q3CLIENT
if (cls.protocol == CP_QUAKE3)
{ //q3 requires some very strange things.
CLQ3_SendConnectPacket(adr);
return;
}
#endif
sprintf(data, "%c%c%c%cconnect", 255, 255, 255, 255);
if (clients>1) //splitscreen 'connect' command specifies the number of userinfos sent.
strcat(data, va("%i", clients));
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
strcat(data, va(" %i", PROTOCOL_VERSION_Q2));
else
#endif
strcat(data, va(" %i", PROTOCOL_VERSION));
strcat(data, va(" %i %i", cls.qport, cls.challenge));
//userinfo 0 + zquake extension info.
strcat(data, va(" \"%s\\*z_ext\\%i\"", cls.userinfo, SUPPORTED_Z_EXTENSIONS));
for (c = 1; c < clients; c++)
{
Info_SetValueForStarKey (playerinfo2, "name", va("%s%i", name.string, c+1), MAX_INFO_STRING);
strcat(data, va(" \"%s\"", playerinfo2, SUPPORTED_Z_EXTENSIONS));
}
strcat(data, "\n");
#ifdef PROTOCOL_VERSION_FTE
if (ftepext)
strcat(data, va("0x%x 0x%x\n", PROTOCOL_VERSION_FTE, fteprotextsupported));
#endif
#ifdef HUFFNETWORK
if (compressioncrc && Huff_CompressionCRC(compressioncrc))
{
strcat(data, va("0x%x 0x%x\n", (('H'<<0) + ('U'<<8) + ('F'<<16) + ('F' << 24)), compressioncrc));
cls.netchan.compress = true;
}
else
#endif
cls.netchan.compress = false;
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
cl.splitclients = 0;
CL_RegisterSplitCommands();
}
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
netadr_t adr;
char data[2048];
double t1, t2;
#ifndef CLIENTONLY
if (!cls.state && sv.state)
{
Q_strncpyz (cls.servername, "internalserver", sizeof(cls.servername));
cls.state = ca_disconnected;
switch (svs.gametype)
{
#ifdef Q3CLIENT
case GT_QUAKE3:
cls.protocol = CP_QUAKE3;
break;
#endif
#ifdef Q2CLIENT
case GT_QUAKE2:
cls.protocol = CP_QUAKE2;
break;
#endif
default:
cls.protocol = CP_QUAKEWORLD;
break;
}
CL_FlushClientCommands(); //clear away all client->server clientcommands.
CL_SendConnectPacket (svs.fteprotocolextensions, false);
return;
}
#endif
if (connect_time == -1)
return;
if (cls.state != ca_disconnected)
return;
/*
#ifdef NQPROT
if (connect_type)
{
if (!connect_time || !(realtime - connect_time < 5.0))
{
connect_time = realtime;
NQ_BeginConnect(cls.servername);
NQ_ContinueConnect(cls.servername);
}
else
NQ_ContinueConnect(cls.servername);
return;
}
#endif
*/
if (connect_time && realtime - connect_time < 5.0)
return;
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, &adr))
{
Con_TPrintf (TLC_BADSERVERADDRESS);
connect_time = -1;
return;
}
if (!NET_IsClientLegal(&adr))
{
Con_TPrintf (TLC_ILLEGALSERVERADDRESS);
connect_time = -1;
return;
}
if (adr.port == 0)
adr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
connect_time = realtime+t2-t1; // for retransmit requests
#ifdef Q3CLIENT
//Q3 clients send thier cdkey to the q3 authorize server.
//they send this packet with the challenge.
//and the server will refuse the client if it hasn't sent it.
CLQ3_SendAuthPacket(adr);
#endif
#ifdef NQPROT
if (connect_type || ((connect_tries&3)==3))
{
sizebuf_t sb;
memset(&sb, 0, sizeof(sb));
sb.data = data;
sb.maxsize = sizeof(data);
Con_TPrintf (TLC_CONNECTINGTO, cls.servername);
MSG_WriteLong(&sb, LongSwap(NETFLAG_CTL | (strlen(NET_GAMENAME_NQ)+7)));
MSG_WriteByte(&sb, CCREQ_CONNECT);
MSG_WriteString(&sb, NET_GAMENAME_NQ);
MSG_WriteByte(&sb, NET_PROTOCOL_VERSION);
NET_SendPacket (NS_CLIENT, sb.cursize, sb.data, adr);
}
else
#endif
{
Con_TPrintf (TLC_CONNECTINGTO, cls.servername);
sprintf (data, "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
NET_SendPacket (NS_CLIENT, strlen(data), data, adr);
}
connect_tries++;
}
void CL_BeginServerConnect(void)
{
connect_time = 0;
connect_type = 0;
connect_tries = 0;
CL_CheckForResend();
}
#ifdef NQPROT
void CLNQ_BeginServerConnect(void)
{
connect_time = 0;
connect_type = 1;
connect_tries = 0;
CL_CheckForResend();
}
#endif
void CL_BeginServerReconnect(void)
{
#ifndef CLIENTONLY
if (isDedicated)
{
Con_TPrintf (TLC_DEDICATEDCANNOTCONNECT);
return;
}
#endif
connect_time = 0;
CL_CheckForResend();
}
/*
================
CL_Connect_f
================
*/
void CL_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_CONNECT);
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect();
}
void CL_Join_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
if (cls.state)
{ //Hmm. This server sucks.
if (cls.z_ext & Z_EXT_JOIN_OBSERVE)
Cmd_ForwardToServer();
else
Cbuf_AddText("\nspectator 0;reconnect\n", RESTRICT_LOCAL);
return;
}
Con_Printf ("join requires a connection or servername/ip\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Cvar_Set(&spectator, "0");
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect();
}
void CL_Observe_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
if (cls.state)
{ //Hmm. This server sucks.
if (cls.z_ext & Z_EXT_JOIN_OBSERVE)
Cmd_ForwardToServer();
else
Cbuf_AddText("\nspectator 1;reconnect\n", RESTRICT_LOCAL);
return;
}
Con_Printf ("observe requires a connection or servername/ip\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Cvar_Set(&spectator, "1");
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CL_BeginServerConnect();
}
#ifdef NQPROT
void CLNQ_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_CONNECT);
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
CLNQ_BeginServerConnect();
}
#endif
#ifdef TCPCONNECT
void CL_TCPConnect_f (void)
{
char buffer[6];
int newsocket;
int len;
int _true = true;
float giveuptime;
char *server;
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_CONNECT);
return;
}
server = Cmd_Argv (1);
CL_Disconnect_f ();
Q_strncpyz (cls.servername, server, sizeof(cls.servername));
NET_StringToAdr(cls.servername, &cls.sockettcpdest);
if (cls.sockettcp != INVALID_SOCKET)
closesocket (cls.sockettcp);
cls.sockettcp = INVALID_SOCKET;
cls.tcpinlen = 0;
newsocket = TCP_OpenStream(cls.sockettcpdest);
if (newsocket == INVALID_SOCKET)
{
//failed
Con_Printf("Failed to connect, server is either down, firewalled, or on a different port\n");
return;
}
Con_Printf("Waiting for confirmation of server (10 secs)\n");
giveuptime = Sys_DoubleTime() + 10;
while(giveuptime > Sys_DoubleTime())
{
len = recv(newsocket, buffer, sizeof(buffer), 0);
if (!strncmp(buffer, "qizmo\n", 6))
{
cls.sockettcp = newsocket;
break;
}
SCR_UpdateScreen();
}
if (cls.sockettcp == INVALID_SOCKET)
{
Con_Printf("Timeout - wrong server type\n");
closesocket(newsocket);
return;
}
Con_Printf("Confirmed\n");
send(cls.sockettcp, buffer, sizeof(buffer), 0);
setsockopt(cls.sockettcp, IPPROTO_TCP, TCP_NODELAY, (char *)&_true, sizeof(_true));
CL_BeginServerConnect();
}
#endif
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
void CL_Rcon_f (void)
{
char message[1024];
int i;
netadr_t to;
if (!rcon_password.string) //FIXME: this is strange...
{
Con_TPrintf (TLC_NORCONPASSWORD);
return;
}
message[0] = 255;
message[1] = 255;
message[2] = 255;
message[3] = 255;
message[4] = 0;
strcat (message, "rcon ");
strcat (message, rcon_password.string);
strcat (message, " ");
for (i=1 ; i<Cmd_Argc() ; i++)
{
strcat (message, Cmd_Argv(i));
strcat (message, " ");
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else
{
if (!strlen(rcon_address.string))
{
Con_TPrintf (TLC_NORCONDEST);
return;
}
NET_StringToAdr (rcon_address.string, &to);
}
NET_SendPacket (NS_CLIENT, strlen(message)+1, message
, to);
}
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState (void)
{
int i;
#ifndef CLIENTONLY
#define serverrunning (sv.state != ss_dead)
#define tolocalserver NET_IsLoopBackAddress(cls.netchan.remote_address)
#else
#define serverrunning false
#define tolocalserver false
#define SV_UnspawnServer()
#endif
CL_AllowIndependantSendCmd(false); //model stuff could be a problem.
S_StopAllSounds (true);
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
Con_DPrintf ("Clearing memory\n");
#ifdef PEXT_BULLETENS
WipeBulletenTextures ();
#endif
if (!serverrunning || !tolocalserver)
{
if (serverrunning)
SV_UnspawnServer();
D_FlushCaches ();
Mod_ClearAll ();
if (host_hunklevel) // FIXME: check this...
Hunk_FreeToLowMark (host_hunklevel);
Cvar_ApplyLatches(CVAR_LATCH);
}
CL_ClearTEnts ();
CL_ClearCustomTEnts();
SCR_ShowPic_Clear();
if (cl.playernum[0] == -1)
{ //left over from q2 connect.
Media_PlayFilm("");
}
for (i = 0; i < UPDATE_BACKUP; i++)
{
if (cl.frames[i].packet_entities.entities)
Z_Free(cl.frames[i].packet_entities.entities);
}
if (cl.lerpents)
BZ_Free(cl.lerpents);
// wipe the entire cl structure
memset (&cl, 0, sizeof(cl));
SZ_Clear (&cls.netchan.message);
// clear other arrays
memset (cl_efrags, 0, sizeof(cl_efrags));
memset (cl_dlights, 0, sizeof(cl_dlights));
memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
memset (cl_baselines, 0, sizeof(cl_baselines));
for (i = 0; i < MAX_EDICTS; i++)
{
cl_baselines[i].scale = 1*16;
cl_baselines[i].trans = 255;
}
//
// allocate the efrags and chain together into a free list
//
cl.free_efrags = cl_efrags;
for (i=0 ; i<MAX_EFRAGS-1 ; i++)
cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
cl.free_efrags[i].entnext = NULL;
for (i = 0; i < MAX_SPLITS; i++)
cl.viewheight[i] = DEFAULT_VIEWHEIGHT;
cl.minpitch = -70;
cl.maxpitch = 80;
cl.oldgametime = 0;
cl.gametime = 0;
cl.gametimemark = 0;
}
/*
=====================
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (void)
{
qbyte final[10];
connect_time = -1;
Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
if (VID_SetWindowCaption)
VID_SetWindowCaption(FULLENGINENAME": disconnected");
// stop sounds (especially looping!)
S_StopAllSounds (true);
#ifdef VM_CG
CG_Stop();
#endif
#ifdef CSQC_DAT
CSQC_Shutdown();
#endif
// if running a local server, shut it down
if (cls.demoplayback != DPB_NONE)
CL_StopPlayback ();
else if (cls.state != ca_disconnected)
{
if (cls.demorecording)
CL_Stop_f ();
switch(cls.protocol)
{
#ifdef NQPROT
case CP_NETQUAKE:
final[0] = clc_disconnect;
Netchan_Transmit (&cls.netchan, 1, final, 2500);
Netchan_Transmit (&cls.netchan, 1, final, 2500);
Netchan_Transmit (&cls.netchan, 1, final, 2500);
break;
#endif
#ifdef Q2CLIENT
case CP_QUAKE2:
final[0] = clcq2_stringcmd;
strcpy (final+1, "disconnect");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
break;
#endif
case CP_QUAKEWORLD:
final[0] = clc_stringcmd;
strcpy (final+1, "drop");
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
Netchan_Transmit (&cls.netchan, strlen(final)+1, final, 2500);
break;
}
cls.state = ca_disconnected;
cls.demoplayback = DPB_NONE;
cls.demorecording = cls.timedemo = false;
#ifndef CLIENTONLY
//running a server, and it's our own
if (serverrunning && !tolocalserver)SV_UnspawnServer();
#endif
}
Cam_Reset();
if (cl.worldmodel)
{
#if defined(RUNTIMELIGHTING) && defined(RGLQUAKE)
extern model_t *lightmodel;
lightmodel = NULL;
#endif
cl.worldmodel->needload=true;
cl.worldmodel=NULL;
}
if (cls.downloadmethod <= DL_QWPENDING)
cls.downloadmethod = DL_NONE;
if (cls.downloadqw)
{
fclose(cls.downloadqw);
cls.downloadqw = NULL;
}
if (!cls.downloadmethod)
*cls.downloadname = '\0';
{
downloadlist_t *next;
while(cl.downloadlist)
{
next = cl.downloadlist->next;
Z_Free(cl.downloadlist);
cl.downloadlist = next;
}
while(cl.faileddownloads)
{
next = cl.faileddownloads->next;
Z_Free(cl.faileddownloads);
cl.faileddownloads = next;
}
}
COM_FlushTempoaryPacks();
cl.spectator = 0;
#ifdef NQPROT
cls.signon=0;
#endif
CL_StopUpload();
#ifndef CLIENTONLY
if (!isDedicated)
#endif
SCR_EndLoadingPlaque();
cls.protocol = CP_UNKNOWN;
cl.servercount = 0;
cls.findtrack = false;
#ifdef TCPCONNECT
if (cls.sockettcp != INVALID_SOCKET)
{
closesocket(cls.sockettcp);
cls.sockettcp = INVALID_SOCKET;
}
#endif
cls.qport++; //a hack I picked up from qizmo
}
#undef serverrunning
#undef tolocalserver
void CL_Disconnect_f (void)
{
#ifndef CLIENTONLY
if (sv.state)
SV_UnspawnServer();
#endif
CL_Disconnect ();
Alias_WipeStuffedAliaes();
}
/*
====================
CL_User_f
user <name or userid>
Dump userdata / masterdata for a user
====================
*/
void CL_User_f (void)
{
int uid;
int i;
#ifndef CLIENTONLY
if (sv.state)
{
SV_User_f();
return;
}
#endif
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_USER);
return;
}
uid = atoi(Cmd_Argv(1));
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (!cl.players[i].name[0])
continue;
if (cl.players[i].userid == uid
|| !strcmp(cl.players[i].name, Cmd_Argv(1)) )
{
Info_Print (cl.players[i].userinfo);
return;
}
}
Con_TPrintf (TLC_USER_NOUSER);
}
/*
====================
CL_Users_f
Dump userids for all current players
====================
*/
void CL_Users_f (void)
{
int i;
int c;
c = 0;
Con_TPrintf (TLC_USERBANNER);
Con_TPrintf (TLC_USERBANNER2);
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (cl.players[i].name[0])
{
Con_TPrintf (TLC_USERLINE, cl.players[i].userid, cl.players[i].frags, cl.players[i].name);
c++;
}
}
Con_TPrintf (TLC_USERTOTAL, c);
}
void CL_Color_f (void)
{
// just for quake compatability...
int top, bottom;
char num[16];
qboolean server_owns_colour;
if (Cmd_Argc() == 1)
{
Con_TPrintf (TLC_COLOURCURRENT,
Info_ValueForKey (cls.userinfo, "topcolor"),
Info_ValueForKey (cls.userinfo, "bottomcolor") );
Con_TPrintf (TLC_SYNTAX_COLOUR);
return;
}
if (Cmd_FromGamecode())
server_owns_colour = true;
else
server_owns_colour = false;
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1));
else
{
top = atoi(Cmd_Argv(1));
bottom = atoi(Cmd_Argv(2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
sprintf (num, "%i", top);
if (top == 0)
*num = '\0';
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
Cbuf_AddText(va("cmd %i setinfo topcolor %i\n", Cmd_ExecLevel-RESTRICT_SERVER-1, top), Cmd_ExecLevel);
// else if (server_owns_colour)
// Cvar_LockFromServer(&topcolor, num);
else
Cvar_Set (&topcolor, num);
sprintf (num, "%i", bottom);
if (bottom == 0)
*num = '\0';
if (Cmd_ExecLevel>RESTRICT_SERVER) //colour command came from server for a split client
Cbuf_AddText(va("cmd %i setinfo bottomcolor %i\n", Cmd_ExecLevel-RESTRICT_SERVER-1, bottom), Cmd_ExecLevel);
else if (server_owns_colour)
Cvar_LockFromServer(&bottomcolor, num);
else
Cvar_Set (&bottomcolor, num);
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE)
Cmd_ForwardToServer();
#endif
}
void CL_CheckServerInfo(void)
{
char *s;
unsigned int allowed;
cl.teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
cl.deathmatch = atoi(Info_ValueForKey(cl.serverinfo, "deathmatch"));
cls.allow_cheats = false;
cls.allow_semicheats=true;
cls.allow_rearview=false;
cls.allow_watervis=false;
cls.allow_skyboxes=false;
cls.allow_mirrors=false;
cls.allow_shaders=false;
cls.allow_luma=true;
cls.allow_bump=false;
#ifdef FISH
cls.allow_fish=false;
#endif
// cls.allow_fbskins = 0;
// cls.allow_overbrightlight;
if (cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "rearview")))
cls.allow_rearview=true;
if (cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "watervis")))
cls.allow_watervis=true;
if (cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_skybox")) || atoi(Info_ValueForKey(cl.serverinfo, "allow_skyboxes")))
cls.allow_skyboxes=true;
if (cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "mirrors")))
cls.allow_mirrors=true;
if (cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_shaders")))
cls.allow_shaders=true;
if (cls.demoplayback || !atoi(Info_ValueForKey(cl.serverinfo, "allow_luma")))
cls.allow_luma=false;
if (cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_lmgamma")))
cls.allow_lightmapgamma=true;
s = Info_ValueForKey(cl.serverinfo, "allow_bump");
if (cls.demoplayback || atoi(s) || !*s) //admin doesn't care.
cls.allow_bump=true;
#ifdef FISH
if (cls.demoplayback || atoi(Info_ValueForKey(cl.serverinfo, "allow_fish")))
cls.allow_fish=true;
#endif
s = Info_ValueForKey(cl.serverinfo, "fbskins");
if (cls.demoplayback || *s)
cls.allow_fbskins = atof(s);
else
cls.allow_fbskins = 1;
s = Info_ValueForKey(cl.serverinfo, "*cheats");
if (cls.demoplayback || !stricmp(s, "on"))
cls.allow_cheats = true;
s = Info_ValueForKey(cl.serverinfo, "strict");
if (!cls.demoplayback && *s && strcmp(s, "0"))
{
cls.allow_semicheats = false;
cls.allow_cheats = false;
}
cls.maxfps = atof(Info_ValueForKey(cl.serverinfo, "maxfps"));
if (cls.maxfps < 20)
cls.maxfps = 72;
if (!atoi(Info_ValueForKey(cl.serverinfo, "deathmatch")))
cls.gamemode = GAME_COOP;
else
cls.gamemode = GAME_DEATHMATCH;
cls.z_ext = atoi(Info_ValueForKey(cl.serverinfo, "*z_ext"));
// movement vars for prediction
cl.bunnyspeedcap = Q_atof(Info_ValueForKey(cl.serverinfo, "pm_bunnyspeedcap"));
movevars.slidefix = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_slidefix")) != 0);
movevars.airstep = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_airstep")) != 0);
movevars.walljump = (Q_atof(Info_ValueForKey(cl.serverinfo, "pm_walljump")));
movevars.ktjump = Q_atof(Info_ValueForKey(cl.serverinfo, "pm_ktjump"));
// Initialize cl.maxpitch & cl.minpitch
s = (cls.z_ext & Z_EXT_PITCHLIMITS) ? Info_ValueForKey (cl.serverinfo, "maxpitch") : "";
cl.maxpitch = *s ? Q_atof(s) : 80.0f;
s = (cls.z_ext & Z_EXT_PITCHLIMITS) ? Info_ValueForKey (cl.serverinfo, "minpitch") : "";
cl.minpitch = *s ? Q_atof(s) : -70.0f;
allowed = atoi(Info_ValueForKey(cl.serverinfo, "allow"));
if (allowed & 1)
cls.allow_watervis = true;
if (allowed & 2)
cls.allow_rearview = true;
if (allowed & 4)
cls.allow_skyboxes = true;
if (allowed & 8)
cls.allow_mirrors = true;
if (allowed & 16)
cls.allow_shaders = true;
if (allowed & 32)
cls.allow_luma = true;
if (allowed & 64)
cls.allow_bump = true;
#ifdef FISH
if (allowed & 128)
cls.allow_fish = true;
#endif
if (allowed & 256)
cls.allow_lightmapgamma = true;
if (allowed & 512)
cls.allow_cheats = true;
if (cls.allow_semicheats)
cls.allow_anyparticles = true;
else
cls.allow_anyparticles = false;
Cvar_ForceCheatVars(cls.allow_semicheats, cls.allow_cheats);
}
/*
==================
CL_FullServerinfo_f
Sent by server just after the svc_serverdata
==================
*/
void CL_FullServerinfo_f (void)
{
char *p;
float v;
if (!Cmd_FromGamecode())
{
Con_Printf("Hey! fullserverinfo is meant to come from the server!\n");
return;
}
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_FULLSERVERINFO);
return;
}
Q_strncpyz (cl.serverinfo, Cmd_Argv(1), sizeof(cl.serverinfo));
if ((p = Info_ValueForKey(cl.serverinfo, "*version")) && *p) {
v = Q_atof(p);
if (v) {
if (!server_version)
Con_TPrintf (TLC_SERVER_VERSION, v);
server_version = v;
}
}
CL_CheckServerInfo();
cl.gamespeed = atof(Info_ValueForKey(cl.serverinfo, "*gamespeed"))/100.f;
if (cl.gamespeed < 0.1)
cl.gamespeed = 1;
cl.csqcdebug = atoi(Info_ValueForKey(cl.serverinfo, "*csqcdebug"));
}
/*
==================
CL_FullInfo_f
Allow clients to change userinfo
==================
*/
void CL_FullInfo_f (void)
{
char key[512];
char value[512];
char *o;
char *s;
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_FULLINFO);
return;
}
s = Cmd_Argv(1);
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (!*s)
{
Con_TPrintf (TL_KEYHASNOVALUE);
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
if (!stricmp(key, pmodel_name) || !stricmp(key, emodel_name))
continue;
Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING);
}
}
/*
==================
CL_SetInfo_f
Allow clients to change userinfo
==================
*/
void CL_SetInfo_f (void)
{
cvar_t *var;
if (Cmd_Argc() == 1)
{
Info_Print (cls.userinfo);
return;
}
if (Cmd_Argc() != 3)
{
Con_TPrintf (TLC_SYNTAX_SETINFO);
return;
}
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
return;
if (Cmd_Argv(1)[0] == '*')
{
int i;
if (!strcmp(Cmd_Argv(1), "*"))
if (!strcmp(Cmd_Argv(2), ""))
{ //clear it out
char *k;
for(i=0;;)
{
k = Info_KeyForNumber(cls.userinfo, i);
if (!*k)
break; //no more.
else if (*k == '*')
i++; //can't remove * keys
else if ((var = Cvar_FindVar(k)) && var->flags&CVAR_SERVERINFO)
i++; //this one is a cvar.
else
Info_RemoveKey(cls.userinfo, k); //we can remove this one though, so yay.
}
return;
}
Con_TPrintf (TL_STARKEYPROTECTED);
return;
}
var = Cvar_FindVar(Cmd_Argv(1));
if (var && (var->flags & CVAR_USERINFO))
{ //get the cvar code to set it. the server might have locked it.
Cvar_Set(var, Cmd_Argv(2));
return;
}
Info_SetValueForKey (cls.userinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_INFO_STRING);
if (cls.state >= ca_connected)
{
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2 || cls.protocol == CP_QUAKE3)
cls.resendinfo = true;
else
#endif
Cmd_ForwardToServer ();
}
}
void CL_SaveInfo(vfsfile_t *f)
{
VFS_WRITE(f, "\n", 1);
VFS_WRITE(f, "setinfo * \"\"\n", 13);
Info_WriteToFile(f, cls.userinfo, "setinfo", CVAR_USERINFO);
}
/*
====================
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
====================
*/
void CL_Packet_f (void)
{
char send[2048];
int i, l;
char *in, *out;
netadr_t adr;
if (Cmd_Argc() != 3)
{
Con_TPrintf (TLC_PACKET_SYNTAX);
return;
}
if (!NET_StringToAdr (Cmd_Argv(1), &adr))
{
Con_TPrintf (TLC_BADADDRESS);
return;
}
if (Cmd_FromGamecode()) //some mvd servers stuffcmd a packet command which lets them know which ip the client is from.
{ //unfortunatly, 50% of servers are badly configured.
if (adr.type == NA_IP)
if (adr.ip[0] == 127)
if (adr.ip[1] == 0)
if (adr.ip[2] == 0)
if (adr.ip[3] == 1)
{
adr.ip[0] = cls.netchan.remote_address.ip[0];
adr.ip[1] = cls.netchan.remote_address.ip[1];
adr.ip[2] = cls.netchan.remote_address.ip[2];
adr.ip[3] = cls.netchan.remote_address.ip[3];
adr.port = cls.netchan.remote_address.port;
Con_Printf ("^b^1Server is broken. Trying to send to server instead.\n");
}
Con_DPrintf ("Sending realip packet\n");
}
cls.lastarbiatarypackettime = Sys_DoubleTime(); //prevent the packet command from causing a reconnect on badly configured mvdsv servers.
in = Cmd_Argv(2);
out = send+4;
send[0] = send[1] = send[2] = send[3] = 0xff;
l = strlen (in);
for (i=0 ; i<l ; i++)
{
if (in[i] == '\\' && in[i+1] == 'n')
{
*out++ = '\n';
i++;
}
else
*out++ = in[i];
}
*out = 0;
#ifdef TCPCONNECT
{
int tcpsock; //extra code to stop the packet command from sending to the server via tcp
tcpsock = cls.sockettcp;
cls.sockettcp = -1;
NET_SendPacket (NS_CLIENT, out-send, send, adr);
cls.sockettcp = tcpsock;
}
#else
NET_SendPacket (NS_CLIENT, out-send, send, adr);
#endif
}
/*
=====================
CL_NextDemo
Called to play the next demo in the demo loop
=====================
*/
void CL_NextDemo (void)
{
char str[1024];
if (cls.demonum == -1)
return; // don't play demos
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
{
cls.demonum = 0;
if (!cls.demos[cls.demonum][0])
{
// Con_Printf ("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText (str, RESTRICT_LOCAL);
cls.demonum++;
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
/*
==================
CL_Startdemos_f
==================
*/
void CL_Startdemos_f (void)
{
int i, c;
c = Cmd_Argc() - 1;
if (c > MAX_DEMOS)
{
Con_Printf ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Con_Printf ("%i demo(s) in loop\n", c);
for (i=1 ; i<c+1 ; i++)
Q_strncpyz (cls.demos[i-1], Cmd_Argv(i), sizeof(cls.demos[0]));
if (
#ifndef CLIENTONLY
!sv.state &&
#endif
cls.demonum != -1 && cls.demoplayback==DPB_NONE && !media_filmtype && COM_CheckParm("-demos"))
{
cls.demonum = 0;
CL_NextDemo ();
}
else
cls.demonum = -1;
}
/*
==================
CL_Demos_f
Return to looping demos
==================
*/
void CL_Demos_f (void)
{
if (cls.demonum == -1)
cls.demonum = 1;
CL_Disconnect_f ();
CL_NextDemo ();
}
/*
==================
CL_Stopdemo_f
stop demo
==================
*/
void CL_Stopdemo_f (void)
{
if (cls.demoplayback == DPB_NONE)
return;
CL_StopPlayback ();
CL_Disconnect ();
}
/*
=================
CL_Changing_f
Just sent as a hint to the client that they should
drop to full console
=================
*/
void CL_Changing_f (void)
{
if (cls.downloadqw) // don't change when downloading
return;
SCR_BeginLoadingPlaque();
S_StopAllSounds (true);
cl.intermission = 0;
cls.state = ca_connected; // not active anymore, but not disconnected
Con_TPrintf (TLC_CHANGINGMAP);
#ifdef NQPROT
cls.signon=0;
#endif
}
/*
=================
CL_Reconnect_f
The server is changing levels
=================
*/
void CL_Reconnect_f (void)
{
if (cls.downloadqw) // don't change when downloading
return;
#ifdef NQPROT
if (cls.protocol == CP_NETQUAKE)
{
CL_Changing_f();
return;
}
#endif
S_StopAllSounds (true);
if (cls.state == ca_connected)
{
Con_TPrintf (TLC_RECONNECTING);
CL_SendClientCommand(true, "new");
return;
}
if (!*cls.servername)
{
Con_TPrintf (TLC_RECONNECT_NOSERVER);
return;
}
CL_Disconnect();
CL_BeginServerReconnect();
}
/*
=================
CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket (void)
{
char *s;
int c;
MSG_BeginReading ();
MSG_ReadLong (); // skip the -1
Cmd_TokenizeString(net_message.data+4, false, false);
if (net_message.cursize == sizeof(net_message_buffer))
net_message.data[sizeof(net_message_buffer)-1] = '\0';
else
net_message.data[net_message.cursize] = '\0';
#ifdef PLUGINS
if (Plug_ConnectionlessClientPacket(net_message.data+4, net_message.cursize-4))
return;
#endif
c = MSG_ReadByte ();
if (cls.demoplayback == DPB_NONE)
Con_TPrintf (TL_ST_COLON, NET_AdrToString (net_from));
// Con_DPrintf ("%s", net_message.data + 4);
if (c == S2C_CHALLENGE)
{
unsigned long pext = 0, huffcrc=0;
Con_TPrintf (TLC_S2C_CHALLENGE);
s = MSG_ReadString ();
COM_Parse(s);
if (!strcmp(com_token, "hallengeResponse"))
{
#ifdef Q3CLIENT
cls.protocol = CP_QUAKE3;
cls.challenge = atoi(s+17);
CL_SendConnectPacket (0, 0/*, ...*/);
return;
#else
Con_Printf("\nUnable to connect to Quake3\n");
return;
#endif
}
else if (!strcmp(com_token, "hallenge"))
{
char *s2;
for (s2 = s+9; *s2; s2++)
{
if ((*s2 < '0' || *s2 > '9') && *s2 != '-')
break;
}
if (*s2)
{//and if it's not, we're unlikly to be compatable with whatever it is that's talking at us.
#ifdef NQPROT
cls.protocol = CP_NETQUAKE;
CL_ConnectToDarkPlaces(s+9, net_from);
#else
Con_Printf("\nUnable connect to DarkPlaces\n");
#endif
return;
}
#ifdef Q2CLIENT
cls.protocol = CP_QUAKE2;
#else
Con_Printf("\nUnable to connect to Quake2\n");
#endif
s+=9;
}
#ifdef Q3CLIENT
else if (!strcmp(com_token, "onnectResponse"))
{
goto client_connect;
}
#endif
#ifdef Q2CLIENT
else if (!strcmp(com_token, "lient_connect"))
{
goto client_connect;
}
#endif
else
cls.protocol = CP_QUAKEWORLD;
cls.challenge = atoi(s);
for(;;)
{
c = MSG_ReadLong ();
if (msg_badread)
break;
if (c == PROTOCOL_VERSION_FTE)
pext = MSG_ReadLong ();
#ifdef HUFFNETWORK
else if (c == (('H'<<0) + ('U'<<8) + ('F'<<16) + ('F' << 24)))
huffcrc = MSG_ReadLong ();
#endif
//else if (c == PROTOCOL_VERSION_...)
else
MSG_ReadLong ();
}
CL_SendConnectPacket (pext, huffcrc/*, ...*/);
return;
}
#ifdef Q2CLIENT
if (cls.protocol == CP_QUAKE2)
{
char *nl;
msg_readcount--;
c = msg_readcount;
s = MSG_ReadString ();
nl = strchr(s, '\n');
if (nl)
{
msg_readcount = c + nl-s + 1;
*nl = '\0';
}
if (!strcmp(s, "print"))
{
Con_TPrintf (TLC_A2C_PRINT);
s = MSG_ReadString ();
Con_Printf ("%s", s);
return;
}
else if (!strcmp(s, "client_connect"))
{
goto client_connect;
}
else if (!strcmp(s, "disconnect"))
{
if (NET_CompareAdr(net_from, cls.netchan.remote_address))
{
Con_Printf ("disconnect\n");
CL_Disconnect_f();
return;
}
else
{
Con_Printf("Ignoring random disconnect command\n");
return;
}
}
else
{
Con_TPrintf (TLC_Q2CONLESSPACKET_UNKNOWN, s);
msg_readcount = c;
c = MSG_ReadByte();
}
}
#endif
#ifdef NQPROT
if (c == 'a')
{
s = MSG_ReadString ();
COM_Parse(s);
if (!strcmp(com_token, "ccept"))
{
Netchan_Setup(NS_CLIENT, &cls.netchan, net_from, cls.qport);
Con_DPrintf ("CL_EstablishConnection: connected to %s\n", cls.servername);
cls.netchan.isnqprotocol = true;
cls.protocol = CP_NETQUAKE;
cls.demonum = -1; // not in the demo loop now
cls.state = ca_connected;
SCR_BeginLoadingPlaque();
return;
}
}
#endif
if (c == 'd') //note - this conflicts with qw masters, our browser uses a different socket.
{
Con_Printf ("d\n");
if (cls.demoplayback != DPB_NONE)
{
Con_Printf("Disconnect\n");
CL_Disconnect_f();
}
return;
}
if (c == S2C_CONNECTION)
{
int compress;
#ifdef Q2CLIENT
client_connect: //fixme: make function
#endif
Con_TPrintf (TLC_GOTCONNECTION);
if (cls.state >= ca_connected)
{
if (cls.demoplayback == DPB_NONE)
Con_TPrintf (TLC_DUPCONNECTION);
return;
}
compress = cls.netchan.compress;
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.qport);
cls.netchan.compress = compress;
#ifdef Q3CLIENT
if (cls.protocol != CP_QUAKE3)
#endif
CL_SendClientCommand(true, "new");
cls.state = ca_connected;
Con_TPrintf (TLC_CONNECTED);
allowremotecmd = false; // localid required now for remote cmds
return;
}
// remote command from gui front end
if (c == A2C_CLIENT_COMMAND) //man I hate this.
{
char cmdtext[2048];
Con_TPrintf (TLC_CONLESS_CONCMD);
if (net_from.type != net_local_cl_ipadr.type
|| ((*(unsigned *)net_from.ip != *(unsigned *)net_local_cl_ipadr.ip) && (*(unsigned *)net_from.ip != htonl(INADDR_LOOPBACK))))
{
Con_TPrintf (TLC_CMDFROMREMOTE);
return;
}
#ifdef _WIN32
ShowWindow (mainwindow, SW_RESTORE);
SetForegroundWindow (mainwindow);
#endif
s = MSG_ReadString ();
Q_strncpyz(cmdtext, s, sizeof(cmdtext));
s = MSG_ReadString ();
while (*s && isspace(*s))
s++;
while (*s && isspace(s[strlen(s) - 1]))
s[strlen(s) - 1] = 0;
if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s))) {
if (!*localid.string) {
Con_TPrintf (TL_LINEBREAK_EQUALS);
Con_TPrintf (TLC_LOCALID_NOTSET);
Con_TPrintf (TL_LINEBREAK_EQUALS);
return;
}
Con_TPrintf (TL_LINEBREAK_EQUALS);
Con_TPrintf (TLC_LOCALID_BAD,
s, localid.string);
Con_TPrintf (TL_LINEBREAK_EQUALS);
Cvar_Set(&localid, "");
return;
}
Cbuf_AddText (cmdtext, RESTRICT_SERVER);
allowremotecmd = false;
return;
}
// print command from somewhere
if (c == 'p')
{
if (!strncmp(net_message.data+4, "print\n", 6))
{
Con_TPrintf (TLC_A2C_PRINT);
Con_Printf ("%s", net_message.data+10);
return;
}
}
if (c == A2C_PRINT)
{
Con_TPrintf (TLC_A2C_PRINT);
s = MSG_ReadString ();
Con_Printf ("%s", s);
return;
}
if (c == 'r')//dp's reject
{
s = MSG_ReadString ();
Con_Printf("r%s\n", s);
return;
}
// ping from somewhere
if (c == A2A_PING)
{
char data[6];
Con_TPrintf (TLC_A2A_PING);
data[0] = 0xff;
data[1] = 0xff;
data[2] = 0xff;
data[3] = 0xff;
data[4] = A2A_ACK;
data[5] = 0;
NET_SendPacket (NS_CLIENT, 6, &data, net_from);
return;
}
//happens in demos
if (c == svc_disconnect && cls.demoplayback != DPB_NONE)
{
Host_EndGame ("End of Demo");
return;
}
Con_TPrintf (TLC_CONLESSPACKET_UNKNOWN, c);
}
#ifdef NQPROT
void CLNQ_ConnectionlessPacket(void)
{
char *s;
int length;
MSG_BeginReading ();
length = LongSwap(MSG_ReadLong ());
if (!(length & NETFLAG_CTL))
return; //not an nq control packet.
length &= NETFLAG_LENGTH_MASK;
if (length != net_message.cursize)
return; //not an nq packet.
switch(MSG_ReadByte())
{
case CCREP_ACCEPT:
if (cls.state >= ca_connected)
{
if (cls.demoplayback == DPB_NONE)
Con_TPrintf (TLC_DUPCONNECTION);
return;
}
net_from.port = htons((short)MSG_ReadLong());
if (MSG_ReadByte() == 1) //a proquake server adds a little extra info
{
int ver = MSG_ReadByte();
Con_Printf("ProQuake server %i.%i\n", ver/10, ver%10);
if (MSG_ReadByte() == 1)
{
Con_Printf("ProQuake sucks\nGo play on a decent server.\n");
return;
}
}
Netchan_Setup (NS_CLIENT, &cls.netchan, net_from, cls.qport);
cls.netchan.isnqprotocol = true;
cls.netchan.compress = 0;
cls.protocol = CP_NETQUAKE;
cls.state = ca_connected;
Con_TPrintf (TLC_CONNECTED);
allowremotecmd = false; // localid required now for remote cmds
//send a dummy packet.
//this makes our local nat think we initialised the conversation.
NET_SendPacket(NS_CLIENT, 0, "", net_from);
return;
case CCREP_REJECT:
s = MSG_ReadString();
Con_Printf("Connect failed\n%s\n", s);
return;
}
}
#endif
/*
=================
CL_ReadPackets
=================
*/
void CL_ReadPackets (void)
{
// while (NET_GetPacket ())
for(;;)
{
if (cl.oldgametime && cl_antibunch.value)
{
float want;
static float clamp;
want = cl.oldgametime + realtime - cl.gametimemark - clamp;
if (want>cl.time) //don't decrease
{
clamp = 0;
cl.time = want;
}
if (cl.time > cl.gametime)
{
clamp += cl.time - cl.gametime;
cl.time = cl.gametime;
}
if (cl.time < cl.oldgametime)
{
clamp -= cl.time - cl.gametime;
cl.time = cl.oldgametime;
}
if (cl.time < cl.gametime-(1/cl_antibunch.value))
{
// if (cl.gametime - 2 > cl.time)
// cl.gametime = 0;
break;
}
}
if (!CL_GetMessage())
break;
#ifdef NQPROT
if (cls.demoplayback == DPB_NETQUAKE)
{
MSG_BeginReading ();
cls.netchan.last_received = realtime;
CLNQ_ParseServerMessage ();
if (!cls.demoplayback)
CL_NextDemo();
continue;
}
#endif
#ifdef Q2CLIENT
if (cls.demoplayback == DPB_QUAKE2)
{
MSG_BeginReading ();
cls.netchan.last_received = realtime;
CLQ2_ParseServerMessage ();
continue;
}
#endif
//
// remote command packet
//
if (*(int *)net_message.data == -1)
{
CL_ConnectionlessPacket ();
continue;
}
if (net_message.cursize < 6 && cls.demoplayback != DPB_MVD) //MVDs don't have the whole sequence header thing going on
{
Con_TPrintf (TL_RUNTPACKET,NET_AdrToString(net_from));
continue;
}
if (cls.state == ca_disconnected)
{ //connect to nq servers, but don't get confused with sequenced packets.
#ifdef NQPROT
CLNQ_ConnectionlessPacket ();
#endif
continue; //ignore it. We arn't connected.
}
//
// packet from server
//
if (!cls.demoplayback &&
!NET_CompareAdr (net_from, cls.netchan.remote_address))
{
Con_DPrintf ("%s:sequenced packet from wrong server\n"
,NET_AdrToString(net_from));
continue;
}
switch(cls.protocol)
{
#ifdef Q3CLIENT
case CP_QUAKE3:
CLQ3_ParseServerMessage();
break;
#endif
#ifdef NQPROT
case CP_NETQUAKE:
switch(NQNetChan_Process(&cls.netchan))
{
case 0:
break;
case 1://datagram
// if (cls.n
cls.netchan.incoming_sequence = cls.netchan.outgoing_sequence - 3;
case 2://reliable
CLNQ_ParseServerMessage ();
break;
}
break;
#endif
#ifdef Q2CLIENT
case CP_QUAKE2:
if (!Netchan_Process(&cls.netchan))
continue; // wasn't accepted for some reason
CLQ2_ParseServerMessage ();
break;
#endif
case CP_QUAKEWORLD:
if (cls.demoplayback == DPB_MVD)
{
MSG_BeginReading();
cls.netchan.last_received = realtime;
}
else if (!Netchan_Process(&cls.netchan))
continue; // wasn't accepted for some reason
CL_ParseServerMessage ();
break;
}
// if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind())
// return;
}
//
// check timeout
//
if (cls.state >= ca_connected
&& realtime - cls.netchan.last_received > cl_timeout.value)
{
Con_TPrintf (TLC_SERVERTIMEOUT);
CL_Disconnect ();
return;
}
if (cls.demoplayback == DPB_MVD)
MVD_Interpolate();
}
//=============================================================================
/*
=====================
CL_Download_f
=====================
*/
void CL_Download_f (void)
{
// char *p, *q;
char *url;
url = Cmd_Argv(1);
#ifdef WEBCLIENT
if (!strnicmp(url, "http://", 7) || !strnicmp(url, "ftp://", 6))
{
if (Cmd_IsInsecure())
return;
HTTP_CL_Get(url, Cmd_Argv(2), NULL);//"test.txt");
return;
}
#endif
if (!strnicmp(url, "qw://", 5) || !strnicmp(url, "q2://", 5))
{
url += 5;
}
if (cls.state == ca_disconnected || cls.demoplayback)
{
Con_TPrintf (TLC_CONNECTFIRST);
return;
}
if (cls.netchan.remote_address.type == NA_LOOPBACK)
{
Con_TPrintf (TLC_CONNECTFIRST);
return;
}
if (Cmd_Argc() != 2)
{
Con_TPrintf (TLC_SYNTAX_DOWNLOAD);
return;
}
if (Cmd_IsInsecure()) //mark server specified downloads.
{
if (!strnicmp(url, "game", 4) || !stricmp(url, "progs.dat") || !stricmp(url, "menu.dat") || !stricmp(url, "csprogs.dat") || !stricmp(url, "qwprogs.dat") || strstr(url, "..") || strstr(url, ".dll") || strstr(url, ".so"))
{ //yes, I know the user can use a different progs from the one that is specified. If you leave it blank there will be no problem. (server isn't allowed to stuff progs cvar)
Con_Printf("Ignoring stuffed download of \"%s\" due to possible security risk\n", url);
return;
}
cls.downloadtype = dl_singlestuffed;
CL_CheckOrDownloadFile(url, url, false);
return;
}
else
{
cls.downloadtype = dl_single;
}
CL_EnqueDownload(url, url, true, false);
/*
strcpy(cls.downloadname, url);
_snprintf (cls.downloadname, sizeof(cls.downloadname), "%s/%s", com_gamedir, url);
p = cls.downloadname;
for (;;)
{
if ((q = strchr(p, '/')) != NULL)
{
*q = 0;
Sys_mkdir(cls.downloadname);
*q = '/';
p = q + 1;
} else
break;
}
COM_StripExtension(cls.downloadname, cls.downloadtempname);
COM_DefaultExtension(cls.downloadtempname, ".tmp");
if (cls.down
// cls.downloadqw = fopen (cls.downloadname, "wb");
cls.downloadmethod = DL_QWPENDING;
CL_SendClientCommand("download %s\n",url);*/
}
#ifdef _WINDOWS
#include <windows.h>
/*
=================
CL_Minimize_f
=================
*/
void CL_Windows_f (void)
{
if (!mainwindow)
{
Con_Printf("Cannot comply\n");
return;
}
// if (modestate == MS_WINDOWED)
// ShowWindow(mainwindow, SW_MINIMIZE);
// else
SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29));
}
#endif
#ifndef CLIENTONLY
void CL_ServerInfo_f(void)
{
if (!sv.state && cls.state)
Cmd_ForwardToServer ();
else
{
SV_Serverinfo_f(); //allow it to be set... (whoops)
}
}
#endif
#ifdef WEBCLIENT
void CL_FTP_f(void)
{
FTP_Client_Command(Cmd_Args(), NULL);
}
#endif
#ifdef IRCCLIENT
void CL_IRC_f(void)
{
IRC_Command(Cmd_Args());
}
#endif
void SCR_ShowPic_Script_f(void);
/*
=================
CL_Init
=================
*/
void CL_Init (void)
{
extern void CL_Say_f (void);
extern void CL_SayMe_f (void);
extern void CL_SayTeam_f (void);
extern cvar_t baseskin;
extern cvar_t noskins;
char st[80];
cls.state = ca_disconnected;
sprintf (st, "%s %i", DISTRIBUTION, build_number());
Info_SetValueForStarKey (cls.userinfo, "*ver", st, MAX_INFO_STRING);
InitValidation();
CL_InitInput ();
CL_InitTEnts ();
CL_InitPrediction ();
CL_InitCam ();
PM_Init ();
TP_Init();
//
// register our commands
//
CLSCR_Init();
#ifdef MENU_DAT
MP_RegisterCvarsAndCmds();
#endif
#ifdef CSQC_DAT
CSQC_RegisterCvarsAndThings();
#endif
Cvar_Register (&host_speeds, cl_controlgroup);
Cvar_Register (&developer, cl_controlgroup);
Cvar_Register (&cfg_save_name, cl_controlgroup);
cl_demospeed.name2 = "demo_setspeed";
Cvar_Register (&cl_demospeed, "Demo playback");
Cvar_Register (&cl_warncmd, "Warnings");
Cvar_Register (&cl_upspeed, cl_inputgroup);
Cvar_Register (&cl_forwardspeed, cl_inputgroup);
Cvar_Register (&cl_backspeed, cl_inputgroup);
Cvar_Register (&cl_sidespeed, cl_inputgroup);
Cvar_Register (&cl_movespeedkey, cl_inputgroup);
Cvar_Register (&cl_yawspeed, cl_inputgroup);
Cvar_Register (&cl_pitchspeed, cl_inputgroup);
Cvar_Register (&cl_anglespeedkey, cl_inputgroup);
Cvar_Register (&cl_shownet, cl_screengroup);
Cvar_Register (&cl_sbar, cl_screengroup);
Cvar_Register (&cl_hudswap, cl_screengroup);
Cvar_Register (&cl_maxfps, cl_screengroup);
Cvar_Register (&cl_timeout, cl_controlgroup);
Cvar_Register (&lookspring, cl_inputgroup);
Cvar_Register (&lookstrafe, cl_inputgroup);
Cvar_Register (&sensitivity, cl_inputgroup);
Cvar_Register (&m_pitch, cl_inputgroup);
Cvar_Register (&m_yaw, cl_inputgroup);
Cvar_Register (&m_forward, cl_inputgroup);
Cvar_Register (&m_side, cl_inputgroup);
Cvar_Register (&rcon_password, cl_controlgroup);
Cvar_Register (&rcon_address, cl_controlgroup);
Cvar_Register (&entlatency, cl_predictiongroup);
Cvar_Register (&cl_predict_players2, cl_predictiongroup);
Cvar_Register (&cl_predict_players, cl_predictiongroup);
Cvar_Register (&cl_solid_players, cl_predictiongroup);
Cvar_Register (&localid, cl_controlgroup);
Cvar_Register (&cl_muzzleflash, cl_controlgroup);
Cvar_Register (&baseskin, "Teamplay");
Cvar_Register (&noskins, "Teamplay");
Cvar_Register (&cl_noblink, "Console controls"); //for lack of a better group
Cvar_Register (&cl_item_bobbing, "Item effects");
Cvar_Register (&cl_staticsounds, "Item effects");
Cvar_Register (&r_rocketlight, "Item effects");
Cvar_Register (&r_lightflicker, "Item effects");
Cvar_Register (&cl_r2g, "Item effects");
Cvar_Register (&r_powerupglow, "Item effects");
Cvar_Register (&v_powerupshell, "Item effects");
Cvar_Register (&cl_gibfilter, "Item effects");
Cvar_Register (&cl_deadbodyfilter, "Item effects");
Cvar_Register (&cl_nolerp, "Item effects");
Cvar_Register (&allow_download_csprogs, cl_controlgroup);
//
// info mirrors
//
Cvar_Register (&name, cl_controlgroup);
Cvar_Register (&password, cl_controlgroup);
Cvar_Register (&spectator, cl_controlgroup);
Cvar_Register (&skin, cl_controlgroup);
Cvar_Register (&model, cl_controlgroup);
Cvar_Register (&team, cl_controlgroup);
Cvar_Register (&topcolor, cl_controlgroup);
Cvar_Register (&bottomcolor, cl_controlgroup);
Cvar_Register (&rate, cl_controlgroup);
Cvar_Register (&drate, cl_controlgroup);
Cvar_Register (&msg, cl_controlgroup);
Cvar_Register (&noaim, cl_controlgroup);
Cvar_Register (&cl_nofake, cl_controlgroup);
Cvar_Register (&cl_chatsound, cl_controlgroup);
Cvar_Register (&cl_enemychatsound, cl_controlgroup);
Cvar_Register (&cl_teamchatsound, cl_controlgroup);
Cvar_Register (&requiredownloads, cl_controlgroup);
Cvar_Register (&cl_standardchat, cl_controlgroup);
Cvar_Register (&msg_filter, cl_controlgroup);
Cvar_Register (&cl_standardmsg, cl_controlgroup);
Cvar_Register (&cl_parsewhitetext, cl_controlgroup);
Cvar_Register (&cl_nopext, cl_controlgroup);
Cvar_Register (&cl_splitscreen, cl_controlgroup);
Cvar_Register (&host_mapname, "Scripting");
Cvar_Register (&cl_indepphysics, cl_controlgroup);
Cvar_Register (&cl_antibunch, "evil hacks");
Cvar_Register (&hud_tracking_show, "statusbar");
#ifdef IRCCLIENT
Cmd_AddCommand ("irc", CL_IRC_f);
#endif
#ifdef WEBCLIENT
Cmd_AddCommand ("ftp", CL_FTP_f);
#endif
Cmd_AddCommand ("version", CL_Version_f);
Cmd_AddCommand ("changing", CL_Changing_f);
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
Cmd_AddCommand ("record", CL_Record_f);
Cmd_AddCommand ("rerecord", CL_ReRecord_f);
Cmd_AddCommand ("stop", CL_Stop_f);
Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
Cmd_AddCommand ("demo_jump", CL_DemoJump_f);
Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
Cmd_AddCommand ("showpic", SCR_ShowPic_Script_f);
Cmd_AddCommand ("startdemos", CL_Startdemos_f);
Cmd_AddCommand ("demos", CL_Demos_f);
Cmd_AddCommand ("stopdemo", CL_Stopdemo_f);
Cmd_AddCommand ("skins", Skin_Skins_f);
Cmd_AddCommand ("allskins", Skin_AllSkins_f);
Cmd_AddCommand ("quit", CL_Quit_f);
Cmd_AddCommand ("connect", CL_Connect_f);
#ifdef TCPCONNECT
Cmd_AddCommand ("tcpconnect", CL_TCPConnect_f);
#endif
#ifdef NQPROT
Cmd_AddCommand ("nqconnect", CLNQ_Connect_f);
#endif
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
Cmd_AddCommand ("join", CL_Join_f);
Cmd_AddCommand ("observe", CL_Observe_f);
Cmd_AddCommand ("rcon", CL_Rcon_f);
Cmd_AddCommand ("packet", CL_Packet_f);
Cmd_AddCommand ("user", CL_User_f);
Cmd_AddCommand ("users", CL_Users_f);
Cmd_AddCommand ("setinfo", CL_SetInfo_f);
Cmd_AddCommand ("fullinfo", CL_FullInfo_f);
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f);
Cmd_AddCommand ("color", CL_Color_f);
Cmd_AddCommand ("download", CL_Download_f);
Cmd_AddCommand ("nextul", CL_NextUpload);
Cmd_AddCommand ("stopul", CL_StopUpload);
//
// forward to server commands
//
Cmd_AddCommand ("god", NULL); //cheats
Cmd_AddCommand ("give", NULL);
Cmd_AddCommand ("noclip", NULL);
Cmd_AddCommand ("fly", NULL);
Cmd_AddCommand ("setpos", NULL);
Cmd_AddCommand ("topten", NULL);
Cmd_AddCommand ("kill", NULL);
Cmd_AddCommand ("pause", NULL);
Cmd_AddCommand ("say", CL_Say_f);
Cmd_AddCommand ("me", CL_SayMe_f);
Cmd_AddCommand ("sayone", CL_Say_f);
Cmd_AddCommand ("say_team", CL_SayTeam_f);
#ifdef CLIENTONLY
Cmd_AddCommand ("serverinfo", NULL);
#else
Cmd_AddCommand ("serverinfo", CL_ServerInfo_f);
#endif
//
// Windows commands
//
#ifdef _WINDOWS
Cmd_AddCommand ("windows", CL_Windows_f);
#endif
Ignore_Init();
}
/*
================
Host_EndGame
Call this to drop to a console without exiting the qwcl
================
*/
void VARGS Host_EndGame (char *message, ...)
{
va_list argptr;
char string[1024];
SCR_EndLoadingPlaque();
va_start (argptr,message);
_vsnprintf (string,sizeof(string)-1, message,argptr);
va_end (argptr);
Con_TPrintf (TL_NL);
Con_TPrintf (TL_LINEBREAK_EQUALS);
Con_TPrintf (TLC_CLIENTCON_ERROR_ENDGAME,string);
Con_TPrintf (TL_LINEBREAK_EQUALS);
Con_TPrintf (TL_NL);
SCR_EndLoadingPlaque();
CL_Disconnect ();
Cvar_Set(&cl_shownet, "0");
longjmp (host_abort, 1);
}
/*
================
Host_Error
This shuts down the client and exits qwcl
================
*/
void VARGS Host_Error (char *error, ...)
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
va_start (argptr,error);
_vsnprintf (string,sizeof(string)-1, error,argptr);
va_end (argptr);
Con_TPrintf (TLC_HOSTFATALERROR,string);
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
// FIXME
Sys_Error ("Host_Error: %s\n",string);
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
vfsfile_t *f;
if (host_initialized && cfg_save_name.string && *cfg_save_name.string)
{
if (strchr(cfg_save_name.string, '.'))
{
Con_TPrintf (TLC_CONFIGCFG_WRITEFAILED);
return;
}
f = FS_OpenVFS(va("%s.cfg",cfg_save_name.string), "w", FS_GAMEONLY);
if (!f)
{
Con_TPrintf (TLC_CONFIGCFG_WRITEFAILED);
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f, false);
VFS_CLOSE (f);
}
}
//============================================================================
#if 0
/*
==================
Host_SimulationTime
This determines if enough time has passed to run a simulation frame
==================
*/
qboolean Host_SimulationTime(float time)
{
float fps;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl_maxfps.value)
fps = max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps)
return false; // framerate is too high
return true;
}
#endif
/*
==================
Host_Frame
Runs all active servers
==================
*/
#if defined(WINAVI) && !defined(NOMEDIA)
extern float recordavi_frametime;
extern qboolean recordingdemo;
#endif
extern cvar_t cl_netfps;
int nopacketcount;
void SNDDMA_SetUnderWater(qboolean underwater);
float CL_FilterTime (double time, float wantfps);
void Host_Frame (double time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
// float fps;
float realframetime;
static double spare;
RSpeedLocals();
if (setjmp (host_abort) )
return; // something bad happened, or the server disconnected
realframetime = time;
#if defined(WINAVI) && !defined(NOMEDIA)
if (cls.demoplayback && recordingdemo && recordavi_frametime>0.01)
{
realframetime = time = recordavi_frametime;
}
#endif
// if (cls.demoplayback && cl_demospeed.value>0)
// realframetime *= cl_demospeed.value; // this probably screws up other timings
#ifndef CLIENTONLY
RSpeedRemark();
SV_Frame();
RSpeedEnd(RSPEED_SERVER);
#endif
if (cl.gamespeed<0.1)
cl.gamespeed = 1;
time *= cl.gamespeed;
#ifdef WEBCLIENT
FTP_ClientThink();
HTTP_CL_Think();
#endif
#ifdef IRCCLIENT
IRC_Frame();
#endif
#ifdef PLUGINS
Plug_Tick();
#endif
// decide the simulation time
realtime += realframetime;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl.paused)
cl.gametimemark += time;
#ifdef VOICECHAT
CLVC_Poll();
#endif
/*
if (cl_maxfps.value)
fps = cl_maxfps.value;//max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
return; // framerate is too high
*/
Mod_Think(); //think even on idle (which means small walls and a fast cpu can get more surfaces done.
if (cl_maxfps.value>0 && cl_netfps.value>0 || cls.demoplayback)
{ //limit the fps freely, and expect the netfps to cope.
if ((realtime - oldrealtime) < 1/cl_maxfps.value)
return;
}
else
{
realtime += spare/1000; //don't use it all!
spare = CL_FilterTime((realtime - oldrealtime)*1000, (cl_maxfps.value>0||cls.protocol!=CP_QUAKEWORLD)?cl_maxfps.value:cl_netfps.value);
if (!spare)
return;
if (spare < 0 || cls.state < ca_onserver)
spare = 0; //uncapped.
if (spare > 10)
spare = 10;
realtime -= spare/1000; //don't use it all!
}
host_frametime = (realtime - oldrealtime)*cl.gamespeed;
oldrealtime = realtime;
CL_ProgressDemoTime();
#if defined(Q2CLIENT)
if (cls.protocol == CP_QUAKE2)
cl.time += host_frametime;
#endif
// if (host_frametime > 0.2)
// host_frametime = 0.2;
// get new key events
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
#ifndef CLIENTONLY
if (isDedicated) //someone changed it.
return;
#endif
cls.framecount++;
RSpeedRemark();
CL_UseIndepPhysics(!!cl_indepphysics.value);
CL_AllowIndependantSendCmd(false);
if (cls.downloadtype == dl_none && !*cls.downloadname && cl.downloadlist)
CL_RequestNextDownload();
// fetch results from server
CL_ReadPackets ();
CL_AllowIndependantSendCmd(true);
// send intentions now
// resend a connection request if necessary
if (cls.state == ca_disconnected)
{
IN_Move(NULL, 0);
CL_CheckForResend ();
}
else
{
extern qboolean runningindepphys;
if (!runningindepphys)
CL_SendCmd (host_frametime/cl.gamespeed);
if (cls.state == ca_onserver && cl.validsequence && cl.worldmodel)
{ // first update is the final signon stage
CL_MakeActive("QuakeWorld");
}
}
TP_CheckVars();
RSpeedEnd(RSPEED_PROTOCOL);
// update video
if (host_speeds.value)
time1 = Sys_DoubleTime ();
if (SCR_UpdateScreen)
{
extern mleaf_t *r_viewleaf;
extern cvar_t scr_chatmodecvar;
if (scr_chatmodecvar.value && !cl.intermission)
scr_chatmode = (cl.spectator&&cl.splitclients<2&&cls.state == ca_active)?2:1;
else
scr_chatmode = 0;
SCR_UpdateScreen ();
if (cls.state >= ca_active && r_viewleaf)
SNDDMA_SetUnderWater(r_viewleaf->contents <= Q1CONTENTS_WATER);
else
SNDDMA_SetUnderWater(false);
}
if (host_speeds.value)
time2 = Sys_DoubleTime ();
// update audio
#ifdef CSQC_DAT
if (CSQC_SettingListener())
S_ExtraUpdate();
else
#endif
if (cls.state == ca_active)
S_Update (r_origin, vpn, vright, vup);
else
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
CDAudio_Update();
if (host_speeds.value)
{
pass1 = (time1 - time3)*1000;
time3 = Sys_DoubleTime ();
pass2 = (time2 - time1)*1000;
pass3 = (time3 - time2)*1000;
Con_TPrintf (TLC_HOSTSPEEDSOUTPUT,
pass1+pass2+pass3, pass1, pass2, pass3);
}
host_framecount++;
fps_count++;
IN_Commands ();
// process console commands
Cbuf_Execute ();
if (cls.downloadtype == dl_none && !*cls.downloadname && cl.downloadlist)
{
CL_RequestNextDownload();
}
}
static void simple_crypt(char *buf, int len)
{
while (len--)
*buf++ ^= 0xff;
}
void Host_FixupModelNames(void)
{
simple_crypt(emodel_name, sizeof(emodel_name) - 1);
simple_crypt(pmodel_name, sizeof(pmodel_name) - 1);
simple_crypt(prespawn_name, sizeof(prespawn_name) - 1);
simple_crypt(modellist_name, sizeof(modellist_name) - 1);
simple_crypt(soundlist_name, sizeof(soundlist_name) - 1);
}
#ifdef Q3CLIENT
void CL_ReadCDKey(void)
{ //q3 cdkey
//you don't need one, just use a server without sv_strictauth set to 0.
char *buffer;
buffer = COM_LoadTempFile("q3key");
if (buffer) //a cdkey is meant to be 16 chars
{
cvar_t *var;
char *chr;
for (chr = buffer; *chr; chr++)
{
if (*(unsigned char*)chr < ' ')
{
*chr = '\0'; //don't get more than one line.
break;
}
}
var = Cvar_Get("cl_cdkey", buffer, CVAR_LATCH, "Q3 compatability");
}
}
#endif
//============================================================================
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{
int i;
int qrc, hrc, def;
extern cvar_t vid_renderer;
COM_InitArgv (parms->argc, parms->argv);
if (setjmp (host_abort) )
Sys_Error("Host_Init: An error occured. Try the -condebug commandline parameter\n");
if (COM_CheckParm ("-minmemory"))
parms->memsize = MINIMUM_MEMORY;
host_parms = *parms;
if (parms->memsize < MINIMUM_MEMORY)
Sys_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
Memory_Init (parms->membase, parms->memsize);
COM_ParsePlusSets();
Cbuf_Init ();
Cmd_Init ();
V_Init ();
COM_Init ();
#ifdef Q2BSPS
CM_Init();
#endif
Host_FixupModelNames();
NET_Init ();
NET_InitClient ();
Netchan_Init ();
Renderer_Init();
// W_LoadWadFile ("gfx.wad");
Key_Init ();
Con_Init ();
M_Init ();
#ifndef _WIN32
IN_Init ();
CDAudio_Init ();
// VID_Init (host_basepal);
// Draw_Init ();
// SCR_Init ();
// R_Init ();
S_Init ();
cls.state = ca_disconnected;
Sbar_Init ();
CL_Init ();
#else
S_Init ();
cls.state = ca_disconnected;
CDAudio_Init ();
Sbar_Init ();
CL_Init ();
IN_Init ();
#endif
TranslateInit();
#ifndef CLIENTONLY
SV_Init(parms);
#endif
#ifdef TEXTEDITOR
Editor_Init();
#endif
#ifdef PLUGINS
Plug_Init();
#endif
#ifdef CL_MASTER
Master_SetupSockets();
#endif
#ifdef Q3CLIENT
CL_ReadCDKey();
#endif
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
Con_TPrintf (TL_HEAPSIZE, parms->memsize/ (1024*1024.0));
Cbuf_AddText ("cl_warncmd 0\n", RESTRICT_LOCAL);
Cbuf_AddText ("+mlook\n", RESTRICT_LOCAL); //fixme: this is bulky, only exec one of these.
//who should we imitate?
qrc = COM_FDepthFile("quake.rc", true); //q1
hrc = COM_FDepthFile("hexen.rc", true); //h2
def = COM_FDepthFile("default.cfg", true); //q2/q3
if (qrc <= def && qrc <= hrc && qrc!=0x7fffffff)
Cbuf_AddText ("exec quake.rc\n", RESTRICT_LOCAL);
else if (hrc <= def && hrc!=0x7fffffff)
Cbuf_AddText ("exec hexen.rc\n", RESTRICT_LOCAL);
else
{ //they didn't give us an rc file!
Cbuf_AddText ("bind ~ toggleconsole\n", RESTRICT_LOCAL); //we expect default.cfg to not exist. :(
Cbuf_AddText ("exec default.cfg\n", RESTRICT_LOCAL);
Cbuf_AddText ("exec config.cfg\n", RESTRICT_LOCAL);
if (COM_FCheckExists ("q3config.cfg"))
Cbuf_AddText ("exec q3config.cfg\n", RESTRICT_LOCAL);
Cbuf_AddText ("exec autoexec.cfg\n", RESTRICT_LOCAL);
}
Cbuf_AddText ("exec fte.cfg\n", RESTRICT_LOCAL);
Cbuf_AddText ("cl_warncmd 1\n", RESTRICT_LOCAL); //and then it's allowed to start moaning.
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
R_SetRenderer(-1);//set the renderer stuff to unset...
host_initialized = true;
Cbuf_Execute (); //if the server initialisation causes a problem, give it a place to abort to
Cmd_StuffCmds();
Cbuf_Execute (); //if the server initialisation causes a problem, give it a place to abort to
//assuming they didn't use any waits in thier config (fools)
//the configs should be fully loaded.
//so convert the backwards compable commandline parameters in cvar sets.
if (COM_CheckParm ("-window") || COM_CheckParm ("-startwindowed"))
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "0");
if (COM_CheckParm ("-fullscreen"))
Cvar_Set(Cvar_FindVar("vid_fullscreen"), "1");
if ((i = COM_CheckParm ("-width"))) //width on it's own also sets height
{
Cvar_Set(Cvar_FindVar("vid_width"), com_argv[i+1]);
Cvar_SetValue(Cvar_FindVar("vid_height"), (atoi(com_argv[i+1])/4)*3);
}
if ((i = COM_CheckParm ("-height")))
Cvar_Set(Cvar_FindVar("vid_height"), com_argv[i+1]);
if ((i = COM_CheckParm ("-conwidth"))) //width on it's own also sets height
{
Cvar_Set(Cvar_FindVar("vid_conwidth"), com_argv[i+1]);
Cvar_SetValue(Cvar_FindVar("vid_conheight"), (atoi(com_argv[i+1])/4)*3);
}
if ((i = COM_CheckParm ("-conheight")))
Cvar_Set(Cvar_FindVar("vid_conheight"), com_argv[i+1]);
if ((i = COM_CheckParm ("-bpp")))
Cvar_Set(Cvar_FindVar("vid_bpp"), com_argv[i+1]);
Cvar_ApplyLatches(CVAR_RENDERERLATCH);
//-1 means 'never set'
if (qrenderer == -1 && *vid_renderer.string)
{
Cmd_ExecuteString("vid_restart\n", RESTRICT_LOCAL);
}
if (qrenderer == -1)
{ //we still failed. Try again, but use the default renderer.
Cvar_Set(&vid_renderer, "");
Cmd_ExecuteString("vid_restart\n", RESTRICT_LOCAL);
}
if (qrenderer == -1)
Sys_Error("No renderer was set!\n");
if (qrenderer == QR_NONE)
Con_Printf("Use the setrenderer command to use a gui\n");
#ifdef VM_UI
UI_Init();
#endif
#ifndef NOMEDIA
if (!cls.demofile && !cls.state && !media_filmtype)
{
int ol_depth;
int idcin_depth;
int idroq_depth;
idcin_depth = COM_FDepthFile("video/idlog.cin", true); //q2
idroq_depth = COM_FDepthFile("video/idlogo.roq", true); //q2
ol_depth = COM_FDepthFile("video/openinglogos.roq", true); //jk2
if (ol_depth != 0x7fffffff && (ol_depth <= idroq_depth || ol_depth <= idcin_depth))
Media_PlayFilm("video/openinglogos.roq");
else if (idroq_depth != 0x7fffffff && idroq_depth <= idcin_depth)
Media_PlayFilm("video/idlogo.roq");
else if (idcin_depth != 0x7fffffff)
Media_PlayFilm("video/idlog.cin");
}
#endif
Con_TPrintf (TL_NL);
Con_TPrintf (TL_VERSION, DISTRIBUTION, build_number());
Con_TPrintf (TL_NL);
Con_TPrintf (TLC_QUAKEWORLD_INITED);
Con_DPrintf("This program is free software; you can redistribute it and/or "
"modify it under the terms of the GNU General Public License "
"as published by the Free Software Foundation; either version 2 "
"of the License, or (at your option) any later version."
"\n"
"This program is distributed in the hope that it will be useful, "
"but WITHOUT ANY WARRANTY; without even the implied warranty of "
"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. "
"\n"
"See the GNU General Public License for more details.\n");
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void)
{
static qboolean isdown = false;
if (isdown)
{
Sys_Printf ("recursive shutdown\n");
return;
}
isdown = true;
#ifdef VM_UI
UI_Stop();
#endif
Host_WriteConfiguration ();
CDAudio_Shutdown ();
S_Shutdown();
IN_Shutdown ();
if (VID_DeInit)
VID_DeInit();
#ifndef CLIENTONLY
SV_Shutdown();
#else
NET_Shutdown ();
#endif
Cvar_Shutdown();
Validation_FlushFileList();
}
#ifdef CLIENTONLY
void SV_EndRedirect (void)
{
}
#endif