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fteqw/engine/d3d
Spoike d248ce223f added support for persistent particle effects in hexen2.
tweaked shutdown of sql to not make sql unusable after 'disconnect' on a listen server, fixed a couple of mem leaks.
audio no longer starts up twice in windows.
removed specular permutation. its either globally active or globally inactive.
Use oblique near-plane clipping instead of a clipplane, fixing our rtlighting+water warping.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4156 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-29 13:37:48 +00:00
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d3d11_backend.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
d3d11_image.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
d3d11_shader.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
d3d_backend.c added support for persistent particle effects in hexen2. 2012-11-29 13:37:48 +00:00
d3d_image.c Trimmed some dead files. 2012-09-30 05:52:03 +00:00
d3d_shader.c added support for external capture plugins - and using avcodec as a plugin.c. 2012-11-27 03:23:19 +00:00
vid_d3d.c couple of compile fixes. 2012-10-14 11:20:14 +00:00
vid_d3d11.c couple of compile fixes. 2012-10-14 11:20:14 +00:00