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fteqw/engine/client
2006-05-19 19:54:03 +00:00
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anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c fix cd stuff 2006-05-09 00:36:25 +00:00
cd_win.c fix cd stuff 2006-05-09 00:36:25 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c cosmetic fixup to track stuff, r_rockettrail/r_grenadetrail will correctly update on change, r_rockettrail/r_grenadetrail "" will revert to default instead of no trail 2006-05-18 01:19:19 +00:00
cl_cg.c optimization to dlights, slight FPS increase 2006-05-11 03:14:41 +00:00
cl_demo.c fix bug with cl_maxfps 0 and demo playback causing lockup, fix netquake demo playback 2006-05-09 08:35:10 +00:00
cl_ents.c add cl_gunanglex/cl_gunangley/cl_gunanglez 2006-05-17 23:16:26 +00:00
cl_ignore.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
cl_main.c add cl_gunanglex/cl_gunangley/cl_gunanglez 2006-05-17 23:16:26 +00:00
cl_master.h sb2 bugfixes/tweeks/improvements. 2006-03-14 01:18:47 +00:00
cl_parse.c fix up some q2 sound effects and handle sound delays, misc cleanup 2006-05-10 07:35:19 +00:00
cl_plugin.inc Less warnings (none at the gcc-default warning level) 2006-03-04 20:43:48 +00:00
cl_pred.c Small cleanup 2006-02-11 18:06:18 +00:00
cl_screen.c negative values of show_fps show milliseconds per frame instead of FPS 2006-05-19 19:54:03 +00:00
cl_tent.c fix up some q2 sound effects and handle sound delays, misc cleanup 2006-05-10 07:35:19 +00:00
cl_ui.c ui scripts and stuff should parse a little more easily now. 2006-03-12 05:21:15 +00:00
client.h optimization to dlights, slight FPS increase 2006-05-11 03:14:41 +00:00
clq2_cin.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
clq2_ents.c add cl_gunanglex/cl_gunangley/cl_gunanglez 2006-05-17 23:16:26 +00:00
clq3_parse.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
clq3defs.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
console.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
image.c don't fail to load 16bits-per-plane rgb png images. 2006-04-14 02:05:39 +00:00
in_morphos.c some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
in_morphos.h Added the MorphOS files. 2006-03-06 22:10:32 +00:00
in_raw.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
in_sdl.c some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
in_win.c some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
input.h some input cleanup, restarts should work a bit better 2006-05-10 22:12:20 +00:00
keys.c Fix cl_chatmode 1, and allow autorepeats on everything. 2006-04-14 01:52:15 +00:00
keys.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Done Up2's bidding 2006-03-10 03:49:49 +00:00
m_items.c isolated selectable menu pictures (Q2), solves strange problem where a massive fps drop occurs with the first Q1 main menu option selected 2006-05-11 00:41:47 +00:00
m_master.c swap arrow_down and arrow_up 2006-04-02 09:13:07 +00:00
m_mp3.c clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
m_multi.c change browser to old browser 2006-04-05 06:40:27 +00:00
m_options.c blooming stuff. I hope I got enough of the bugs out. 2006-03-03 03:31:19 +00:00
m_script.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
m_single.c remove some unnecessary of unsafe caches, fixing menu_servers2 not being able to load without slidebar graphics 2006-04-02 08:11:17 +00:00
menu.c use better mixing for 8-bit sounds, some cleanup 2006-05-08 21:02:39 +00:00
menu.h isolated selectable menu pictures (Q2), solves strange problem where a massive fps drop occurs with the first Q1 main menu option selected 2006-05-11 00:41:47 +00:00
merged.h Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c fix a few more possible overruns 2006-05-18 02:24:38 +00:00
pr_csqc.c probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha) 2006-04-21 05:23:51 +00:00
pr_menu.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Needed for q2 monster muzzle flashes. 2005-03-18 06:12:35 +00:00
quakedef.h fix snprintf for msvc8 compiled builds 2006-05-18 02:54:22 +00:00
r_bulleten.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_part.c cosmetic fixup to track stuff, r_rockettrail/r_grenadetrail will correctly update on change, r_rockettrail/r_grenadetrail "" will revert to default instead of no trail 2006-05-18 01:19:19 +00:00
r_partset.c support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
r_partset.h support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft" 2006-05-07 01:49:06 +00:00
render.h add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup 2006-05-17 23:01:06 +00:00
renderer.c add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup 2006-05-17 23:01:06 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c try to fix extended character parsing some more 2006-04-06 20:57:46 +00:00
sbar.h Initial Checkin 2004-08-23 00:15:46 +00:00
screen.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
skin.c Fixes the q2 'wireframe players' bug. 2006-04-09 02:02:44 +00:00
snd_alsa.c fix up some q2 sound effects and handle sound delays, misc cleanup 2006-05-10 07:35:19 +00:00
snd_directx.c add snd_samplebits to change sample bit size (defaults to 16, can use 8), add snd_buffersize to control driver buffer size (usable with ALSA and directsound, defaults to 0 which lets the driver decide) 2006-05-10 05:18:08 +00:00
snd_dma.c fix up some q2 sound effects and handle sound delays, misc cleanup 2006-05-10 07:35:19 +00:00
snd_linux.c add snd_samplebits to change sample bit size (defaults to 16, can use 8), add snd_buffersize to control driver buffer size (usable with ALSA and directsound, defaults to 0 which lets the driver decide) 2006-05-10 05:18:08 +00:00
snd_mem.c fix snd_numspeakers 1, put DOOMWADS define stuff around doom sounds again 2006-05-08 23:06:50 +00:00
snd_mix.c forgot this 2006-05-09 19:30:57 +00:00
snd_mixa.s clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing 2006-05-09 07:26:14 +00:00
snd_morphos.c Added the MorphOS files. 2006-03-06 22:10:32 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c warning fixes, change favorites color to cyan 2006-04-02 03:47:06 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c add snd_samplebits to change sample bit size (defaults to 16, can use 8), add snd_buffersize to control driver buffer size (usable with ALSA and directsound, defaults to 0 which lets the driver decide) 2006-05-10 05:18:08 +00:00
sound.h fix up some q2 sound effects and handle sound delays, misc cleanup 2006-05-10 07:35:19 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c fix buffer overruns in file enumeration 2006-05-19 19:15:52 +00:00
sys_morphos.c don't use va() within FS_Rename, fix logging logic, fix return values with morphos call 2006-05-05 05:28:56 +00:00
sys_sdl.c vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1 2006-04-15 03:31:23 +00:00
sys_win.c fix buffer overruns in file enumeration 2006-05-19 19:15:52 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
textedit.c Should be more robust 2006-03-10 03:50:23 +00:00
valid.c warning fixes, change favorites color to cyan 2006-04-02 03:47:06 +00:00
vid.h Slight improvement on antialiasing, like the cvar being registered and stuff. 2006-03-15 20:48:48 +00:00
view.c build fixes, miscalc on bar thing 2006-05-07 07:25:18 +00:00
view.h only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway) 2006-05-06 05:50:33 +00:00
wad.c fix default sky box for Q2 maps 2006-04-08 07:32:24 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
winquake.rc It's worth a laugh. 2006-01-12 22:20:23 +00:00
zqtp.c add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup 2006-05-17 23:01:06 +00:00