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fteqw/engine/common/world.h
Spoike e8c1f669cc Couple of changes.
D3D now supports hlsl shaders. Much functionality is still missing, but sky and water surfaces are in.
IQM models now supported.
Engine physics code is now potentially callable from csqc, but there are some issues which need to be resolved before its enabled.
FTEQCC has had some pointer/struct/array functionality improved. Complex trees can now be navigated properly.
added r_dumpshaders command to dump internal glsl scripts for editing.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3896 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-09-03 03:49:43 +00:00

229 lines
7.5 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// world.h
typedef struct plane_s
{
vec3_t normal;
float dist;
} plane_t;
typedef struct csurface_s
{
char name[16];
int flags;
int value;
} q2csurface_t;
typedef struct cplane_s
{
vec3_t normal;
float dist;
qbyte type; // for fast side tests
qbyte signbits; // signx + (signy<<1) + (signz<<1)
qbyte pad[2];
} cplane_t;
/*
typedef struct trace_s
{
qboolean allsolid; // if true, plane is not valid
qboolean startsolid; // if true, the initial point was in a solid area
qboolean inopen, inwater;
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
plane_t plane; // surface normal at impact
edict_t *ent; // entity the surface is on
} trace_t;
*/
//these two structures must match (except for extra qw members)
typedef struct trace_s
{
//DON'T ADD ANYTHING BETWEEN THIS LINE
//q2 game dll code will memcpy the lot from trace_t to q2trace_t.
qboolean allsolid; // if true, plane is not valid
qboolean startsolid; // if true, the initial point was in a solid area
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
cplane_t plane; // surface normal at impact
q2csurface_t *surface; // surface hit
int contents; // contents on other side of surface hit
void *ent; // not set by CM_*() functions
//AND THIS LINE
int entnum;
qboolean inopen, inwater;
} trace_t;
typedef struct q2trace_s
{
qboolean allsolid; // if true, plane is not valid
qboolean startsolid; // if true, the initial point was in a solid area
float fraction; // time completed, 1.0 = didn't hit anything
vec3_t endpos; // final position
cplane_t plane; // surface normal at impact
q2csurface_t *surface; // surface hit
int contents; // contents on other side of surface hit
void *ent; // not set by CM_*() functions
} q2trace_t;
#define MOVE_NORMAL 0
#define MOVE_NOMONSTERS 1
#define MOVE_MISSILE 2
#define MOVE_HITMODEL 4
#define MOVE_RESERVED 8 //so we are less likly to get into tricky situations when we want to steal annother future DP extension.
#define MOVE_TRIGGERS 16 //triggers must be marked with FINDABLE_NONSOLID (an alternative to solid-corpse)
#define MOVE_EVERYTHING 32 //can return triggers and non-solid items if they're marked with FINDABLE_NONSOLID (works even if the items are not properly linked)
#define MOVE_LAGGED 64 //trace touches current last-known-state, instead of actual ents (just affects players for now)
#define MOVE_ENTCHAIN 128 //chain of impacted ents, otherwise result shows only world
typedef struct areanode_s
{
int axis; // -1 = leaf node
float dist;
struct areanode_s *children[2];
link_t edicts;
} areanode_t;
#define AREA_DEPTH 4
#define AREA_NODES 32 //pow(2, AREA_DEPTH+1)
#define EDICT_FROM_AREA(l) STRUCT_FROM_LINK(l,wedict_t,area)
typedef struct wedict_s wedict_t;
#define PROG_TO_WEDICT (wedict_t*)PROG_TO_EDICT
#define WEDICT_NUM (wedict_t *)EDICT_NUM
typedef struct
{
qboolean present;
vec3_t laggedpos;
} laggedentinfo_t;
struct world_s
{
void (*Event_Touch)(struct world_s *w, wedict_t *s, wedict_t *o);
void (*Event_Think)(struct world_s *w, wedict_t *s);
void (*Event_Sound) (wedict_t *entity, int channel, char *sample, int volume, float attenuation, int pitchadj);
model_t *(*GetCModel)(struct world_s *w, int modelindex);
unsigned int max_edicts; //limiting factor... 1024 fields*4*MAX_EDICTS == a heck of a lot.
unsigned int num_edicts; // increases towards MAX_EDICTS
/*FTE_DEPRECATED*/ unsigned int edict_size; //still used in copyentity
wedict_t *edicts; // can NOT be array indexed.
struct progfuncs_s *progs;
qboolean usesolidcorpse;
model_t *worldmodel;
areanode_t areanodes[AREA_NODES];
int numareanodes;
double physicstime;
int lastcheck; // used by PF_checkclient
double lastchecktime; // for monster ai
float lagentsfrac;
laggedentinfo_t *lagents;
unsigned int maxlagents;
struct {
int *self;
int *other;
int *newmis;
float *time;
float *frametime;
float *force_retouch;
} g;
#ifdef USEODE
worldode_t ode;
#endif
};
typedef struct world_s world_t;
#ifdef USEODE
void World_ODE_RemoveFromEntity(world_t *world, wedict_t *ed);
void World_ODE_RemoveJointFromEntity(world_t *world, wedict_t *ed);
void World_ODE_Frame(world_t *world, double frametime, double gravity);
void World_ODE_Init(void);
void World_ODE_Start(world_t *world);
void World_ODE_End(world_t *world);
void World_ODE_Shutdown(void);
#endif
void World_ClearWorld (world_t *w);
// called after the world model has been loaded, before linking any entities
void World_UnlinkEdict (wedict_t *ent);
// call before removing an entity, and before trying to move one,
// so it doesn't clip against itself
// flags ent->v.modified
void World_LinkEdict (world_t *w, wedict_t *ent, qboolean touch_triggers);
// Needs to be called any time an entity changes origin, mins, maxs, or solid
// flags ent->v.modified
// sets ent->v.absmin and ent->v.absmax
// if touchtriggers, calls prog functions for the intersected triggers
void World_TouchLinks (world_t *w, wedict_t *ent, areanode_t *node);
int World_PointContents (world_t *w, vec3_t p);
// returns the CONTENTS_* value from the world at the given point.
// does not check any entities at all
wedict_t *World_TestEntityPosition (world_t *w, wedict_t *ent);
/*
World_Move:
mins and maxs are reletive
if the entire move stays in a solid volume, trace.allsolid will be set
if the starting point is in a solid, it will be allowed to move out
to an open area
nomonsters is used for line of sight or edge testing, where mosnters
shouldn't be considered solid objects
passedict is explicitly excluded from clipping checks (normally NULL)
*/
trace_t World_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, wedict_t *passedict);
#ifdef Q2SERVER
typedef struct q2edict_s q2edict_t;
void VARGS WorldQ2_LinkEdict(world_t *w, q2edict_t *ent);
void VARGS WorldQ2_UnlinkEdict(world_t *w, q2edict_t *ent);
int VARGS WorldQ2_AreaEdicts (world_t *w, vec3_t mins, vec3_t maxs, q2edict_t **list,
int maxcount, int areatype);
trace_t WorldQ2_Move (world_t *w, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, q2edict_t *passedict);
unsigned int Q2BSP_FatPVS (model_t *mod, vec3_t org, qbyte *buffer, unsigned int buffersize, qboolean add);
qboolean Q2BSP_EdictInFatPVS(model_t *mod, struct pvscache_s *ent, qbyte *pvs);
void Q2BSP_FindTouchedLeafs(model_t *mod, struct pvscache_s *ent, float *mins, float *maxs);
#endif
/*sv_move.c*/
qboolean World_CheckBottom (world_t *world, wedict_t *ent);
qboolean World_movestep (world_t *world, wedict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, void (*set_move_trace)(trace_t *trace, struct globalvars_s *pr_globals), struct globalvars_s *set_trace_globs);
qboolean World_MoveToGoal (world_t *world, wedict_t *ent, float dist);