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Spoike 503eff6421 Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
I'm not sure if this will break anything. It shouldn't do, but it might.

Not everything is ported over yet. Ideally there would be no more use of fopen anywhere else in the engine, and com_gamedir would be made static to fs.c
There are a couple of other changes too.

http/ftp stuff is currently disabled.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1728 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-12-21 03:07:33 +00:00
..
gltod3d Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
gl_alias.c Use skin files to replace the skins, instead of add. 2005-12-12 01:58:15 +00:00
gl_backend.c Fix the shineyness, so it actually fully matches q3. 2005-09-29 23:28:53 +00:00
gl_draw.c cygwin, mingw should compile, plugins in dedicated servers, and stuff. 2005-12-15 19:15:39 +00:00
gl_draw.h CSQC support changes and some small bugfixes. 2005-02-12 18:56:04 +00:00
gl_heightmap.c Fixes the seams, allows the mapper to specify a skybox. 2005-10-15 20:06:34 +00:00
gl_hlmdl.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
gl_model.c I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
gl_model.h pe_defaulttrail junk for Q1/H2 2005-11-26 23:11:19 +00:00
gl_ngraph.c changed gl -> qgl 2005-01-07 02:59:56 +00:00
gl_ppl.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
gl_rlight.c Fixed an assumption where all lit q1bsp models are cl.worldmodel - we use currentmodel instead. 2005-10-16 04:03:13 +00:00
gl_rmain.c Fix sprites and particle effects. 2005-10-10 23:17:35 +00:00
gl_rmisc.c Now compiles and works fine in linux. 2005-09-09 23:40:55 +00:00
gl_rsurf.c added partial r_stains 2005-12-17 21:51:42 +00:00
gl_screen.c I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
gl_shader.c Tweeked automatic generation of shaders, we now search for shirt/pants textures for default skin shaders. 2005-11-14 01:33:25 +00:00
gl_vidcommon.c Anisotropic Filtering 2005-12-01 11:22:20 +00:00
gl_vidlinuxglx.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
gl_vidnt.c Fixes taskswitch bugs. 2005-12-06 02:19:22 +00:00
gl_vidsdl.c So that sdl compiles 2005-06-15 04:36:06 +00:00
gl_warp.c I wonder how much this will break. Ahh well. It works for me, and I need to go to bed. 2005-11-30 01:20:53 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c hopefully, everything will work that little bit better. 2005-06-04 04:20:20 +00:00
glquake.h stains are multiplicative instead of additive 2005-12-01 22:36:01 +00:00
glsupp.h Anisotropic Texture Filtering 2005-12-01 11:20:19 +00:00
ltface.c q3 fixes and misilaneous minor changes. 2005-09-08 22:52:46 +00:00
model_hl.h don't redefine vec4_t 2005-05-14 23:10:38 +00:00
shader.h Just fixing some warnings. 2005-10-07 02:13:15 +00:00